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Aimer with chelly (EGOIST) - ninelie (REDSHiFT ...

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Topic Starter
-Luminate

cb128128cb wrote:

[Salad]
  1. 00:04:086 (2,3) - I think the distance could be a little more closer because the sound here is weak and slow. >>Fixed
  2. 00:21:530 (1) - This spinner should be at 00:21:615 and ended at 00:22:626 due to CTB Ranking Criteria. >>Fixed
  3. 00:25:659 (2,3,4,5) - The distance between (2) and (3) is bigger than one between (3) and (4). I think the flow could be better if they have the same distance. >>Fixed
  4. 00:38:300 - There's a drum hitsound, so maybe add a note here? >>Nope, because it's salad xD
  5. 00:51:277 (1,2,3,4) - Try to let them be horizontal symmetry to make the flow looks better. >>Fixed
  6. 02:00:379 - To emphasize the end of the previous "ah~" voice, I think putting a note here is good. >>Added
  7. 02:18:918 (1) - This silder is more appropriate to end at 02:20:098 instead of 02:20:182 due to where the voice at. >>Okay
  8. 02:23:637 (1,2,3) - This part seems weird. Maybe put them like this? >>Fixed
  9. 02:58:525 - Here's a voice so maybe add a note? To suit the beat. >>Nope
  10. 03:25:322 (1,2) - Maybe shorten the silder (1) and end it at 03:25:659 then add a note at 03:25:828 as replacement? Because of the voice and the beat. >>Fixed
[Platter]
  1. 00:21:615 (1) - I'd let this silder end at 00:22:626 because I haven't found a ranked map that the silder is end at blue. >>Fixed
  2. 00:55:659 (1,2,3,4,1) - The music here is raising. So maybe the distance could be larger. >>Okay
  3. 00:59:704 - Here's a voice, I think it's good to add a note. >>I'm not following the vocal here so no change
  4. 01:11:755 (1) - Move to 01:11:839 for the same reason as 00:21:615 (1) >>Fixed
  5. 01:33:749 (4) - Try to move this note closer to the previous silder. The flow will be better like this. >>Fixed
  6. 02:24:227 (2,3) - Same here. >>Fixed
  7. 02:45:210 (2,3) - There's a strong beat at (3) I'd make the distance between (2) and (3) larger even with Hdash. >>Okay
  8. 03:07:710 (1) - Also adjust this spinner. >>Fixed
  9. 03:09:817 (1,2) - It's inappropriate to use 1/4 dash in Platter. Though they're actually could be caught without dash, the gap between two objects is still too large I think. Maybe move them closer?>>Okay, Changed (1) into 1/2 slider instead
[Rain]
  1. 00:10:659 (4) - This could be removed and I think the flow will be better? >>Nah, that would ruin the beat
  2. 00:53:131 (2) - I'd replace this note with a kick silder as you do at 00:51:783 (4) to emphasize the beat. >>The sound is not strong enough
  3. 01:19:592 (2,3,4) - I suggest that you make the distance be the same to let it look better while playing, or make the distance between (2) and (3) much larger than the next one. >>Changed a little
  4. 01:38:131 (5,6) - Because of the patterns at 01:37:457 (5,6) - ; one is towards left, another one is towards right.

    maybe reverse the silder (6) like this?

    Sorry for my poor English. :( >>No, that would be harder than it is
  5. From 01:38:468 to 01:48:918 - This part is a slow part in comparison to the previous and the next part. So I think this part could be easier like 02:00:041 to 02:09:817 ? >>The part that you mentioned first still had continuous clap sound which is stronger than the next part so it fits the song better
  6. 02:38:806 (3) - How about move this silder to 02:38:974 and add a note here? I think it suits the music. >>Nice idea
  7. 03:07:710 (1) - Also adjust this spinner. >>Fixed
  8. 03:15:210 (2) - Why not use a longer silder as you do at 03:16:558 (1) ? Maybe the flow will be better! >>Fixed
  9. 03:45:041 - I'd add a note here due to the hitsounds you followed.>>Added
[Resentment]
  1. 00:44:199 (5,6,7) - I'd decrease the distance between (5) and (6) or increase one between (6) and (7) to let the silder (7) more highlighted.
    >>Changed a little
  2. 03:00:548 (5,1) - Maybe make the distance here larger? Because there's a high vocal at (1). >>I don't think so
  3. 03:07:626 (1) - Maybe let the spinner end at 03:09:480 ? >>Fixed

    That's all because I'm too noob to play Overdose and can rarely find something weird at high difficulties. :3 No worries
    Also, I found that in Design, Song Setup, the "Widescreen Support" checkboxes of all diffs are checked except for Resentment. I have no idea if this is important or not. Just want to let you know. >> Oh, I forgot that my map doesn't have storyboard so I disabled them all xD
Good mapset especially Platter, I really like it. :) >>Thanks for the compliment!
Good luck! :)
Thanks for the mod!! really appreciate that! :) :) :)
Divine Cake
Heres the mod, still new to mapping/modding so hope its useful :)

General


Unrankable BG, should downscale to 1366x768

Salad

00:04:086 (2) - spacing here is a big high imo. reduce distance a bit, i like X:152. As is you almost have to dash for it.
00:06:783 (1) - increase spacing a bit. Vocal stronger than the previous beats so the spacing should indicate it. maybe same spacing as 00:12:176 (1) -
00:26:839 (5) - what sound are you using here? I feel like you should remove this one. may work with a 1/1 slider instead on 00:26:671 (4) - if you want something, tho i preffer a single beat.
00:33:749 (1,2) - imo more fan of the mapping you did here 00:28:356 (1,2,3) -. Following vocal only leaves it a bit undermapped.
00:36:109 (3) - this beat is weak at best, remove distance from 00:35:098 (2) - but keep distance to 00:36:446 (4) -
00:43:862 (1) - imo id have a 1/2 beat repeat here too.
00:48:581 (1) - maaaaybe add a bit more horizontal movement, and if you do 00:49:255 (1) - reduce spacing accordingly.
00:49:929 (1,2,3) - can you change this pattern a bit? it felt like i played exactly the same as 00:47:233 (1,2,3) - so was a bit stale.
00:57:345 (1) - stronger beat than 00:57:682 (2) - could you move 1 a bit closer to 2? X:232 for example.
01:08:806 (1,2,3,4,5,6,7,8) - would move this segment a bit more towards the center, so you can get a spacing of atleats 1.54x (id pref 1.62x but that might require a new slider shape) to 01:10:154 (1) - since theres alot of intensity lost with the sliders you need to make up for it with spacing.
01:28:862 - vocal here, why not add a 1/2 beat repeat slider from 01:28:693 (2) - to 01:29:030 (3) -
( if you ignored above point: 01:29:030 (3) - i feel this jump is a bit large. should reduce spacing )
01:38:806 - 01:48:581 - feel this segment is a bit to spaced out for the reduced intensity, almost need to dash to each beat.
01:50:266 (3) - strong beat. imo would have larger spacing.
01:51:615 (2) - ^
01:54:311 (4) - ^
01:57:345 (2,3) - if you follow vocal here i would add beats on the red ticks before the sliders (01:57:176 - and 01:57:850 -)
02:23:974 (2) - i would extend this slider by 1/4 beat (note ends on 02:24:227 - ), and maybe add a beat on 02:23:890 - (sounds start here and the beat is quirky so it fits)
02:29:367 (2) - same with this, 3/4 slider and a beat 1/4 beafore.
02:34:424 (3,1) - id move both theese by 1 white bar. then add a single beat on 02:34:424 - instead
02:29:367 (2) - same as 02:29:367 (2) - and 02:23:974 (2) -
02:37:457 (3) - ^ (sidenote you have no 1/4 as far as ive spottet, but using them in a salad is not illegal) (spottet one but does not make my argument invalid here).
03:14:536 (3) - imo would increase spacing. because of drum
03:16:221 (3) - ^ because of the vocal
03:20:603 - id have a single beat here and make a 2/1 slider that starts at 03:20:940 -
03:49:929 (3,4,5) - considering the similarity of theese 3 beats maybe use a repeat slider.

Platter


00:02:064 (2,3,4) - 00:03:412 (1,2,3) - theese are a bit wierd. id have notes on all red and white tick.
00:02:738 (5) - more fitting with new combo here
00:06:783 - 00:08:637 - same point as first on platter but maybe only after 00:07:120 (3) - and 00:08:468 (4) -
00:12:850 - 00:14:704 - ^
00:18:244 - 00:20:098 - same as first point on platter
00:24:985 (2) - stronger sound that spacing implies.
00:47:738 (3,4) - even if its a bit undermapped i preffer a 1/1 beat here.
00:50:435 (4,5) - ^
01:10:154 (1,2,3,4,5,6) - consider using a stream. as is the instensity of the map is to low.
02:28:946 - sound here you even use it at 02:23:890 (1,2,3) - so no excuses :^)
02:29:283 - 02:29:283 - ^
02:29:283 - 02:29:620 - ^ ( slider just casualy goes over the sound REEEE)
02:33:918 (2) - 02:37:710 - ^ (in the intrest of variaty i will accept not following all of theese but please map some of them atleast >.<)
03:40:154 (1) - id preffer a stream here. (something like: https://osu.ppy.sh/ss/9344312, extra spacing on 03:40:491 - for the sound here) ( will require some repositioning of atleast 03:40:828 (2,3) - too)
03:50:603 (1) - imo would delite this slider and add a single beat on 03:50:603 - and a stream similar to the point above.

Rain


intro: dont quite aggree with using hypers this erly into the map. this the first should be 00:21:615 (5) -
00:15:547 (3,4) - would remake this into https://puu.sh/y1fbH/f090c41f8e.png this.
00:28:356 (3,4) - dont feel this is strong eanogh for a hyper.
00:39:143 (3,4) - ^
01:27:682 (4) - since you already muted the slider tail, why not just add a single note at the slider head?
01:37:120 (1,2,3,4,5,6,1,2,3,4,5,6) - this pattern might be a bit extreame for a rain diff. especialy 01:38:131 (5,6) -
02:29:283 (1,2,3) - thank you, finaly here
02:37:120 (4,5) - not here tho, can even change beat to a 3/4 slider.
03:19:592 - 03:26:165 - this section is a bit unclear to me on why you have hypers where you have them, but im gona try and point out where i would and would'nt have hypers (trying to focus on the strong vocal sounds)
03:22:289 (5) - would have hyper here.
03:23:637 (1) - not a strong vocal, no hyper. id rather have the hyper on 03:23:300 (3) - but not sure if it fits there either.
03:24:648 (4) - hyper here, as there is atm.
03:25:659 (2) - no strong vocal, no hyper.


Resentment


00:10:828 (1) - consider using a stream instead. or atleast extend the slider to 00:12:008 -
00:15:716 (6,1,2,3) - dont feel theese hypers fit inn.
00:37:457 (3) - dont feel this beat is strong eanogh for a hyper.
00:44:536 (7) - not sure i would have a 1/3 slider here instead of a single note
00:48:581 (1,2,3,4) - pattern is both booring and awkward >.< id rather have some left - right's instead.
00:51:952 (1) - the slider stops before the wirrr does (stops at 00:52:541 - ).
00:57:682 (1,2) - id rather have a 1/6 stream.
00:59:873 (1,2,3,4) - im not sure the music fits with this stairs pattern. may fit tho.
01:28:356 (3,4,5) - spacing is a bit low imo
01:52:895 - timing point isnt snapped?
01:37:289 (2,3,4) - feel this part dosnt fit that well with the song. id tilt 01:37:289 (2) - more towards the right side of the screen and move 01:37:458 (3,4) - accordingly. (how i mapped it: https://osu.ppy.sh/ss/9344619)
02:15:885 (1) - dont add NC here, add 02:16:222 (2) -, 02:16:896 (3) -, and 02:17:570 (4) - instead as the fruit stack gets a bit high by the end of this segment. (14 fruits)
02:18:918 (1,2,3,4,5,6,7,8,9) - this part is waaaay of beat.
02:23:637 (4,1,2,3,4) - don't like this pattern that much, but can't come up with anything better so just pointing it out >.<
Topic Starter
-Luminate

Divine Cake wrote:

Heres the mod, still new to mapping/modding so hope its useful :)

General


Unrankable BG, should downscale to 1366x768 >>Okay, will change later after having some time

Salad

00:04:086 (2) - spacing here is a big high imo. reduce distance a bit, i like X:152. As is you almost have to dash for it. >>Nope
00:06:783 (1) - increase spacing a bit. Vocal stronger than the previous beats so the spacing should indicate it. maybe same spacing as 00:12:176 (1) - >>Fixed a little
00:26:839 (5) - what sound are you using here? I feel like you should remove this one. may work with a 1/1 slider instead on 00:26:671 (4) - if you want something, tho i preffer a single beat. >>Nope, a low sound can be heard here
00:29:536 (4) - no clear sound here either.^^^
00:33:749 (1,2) - imo more fan of the mapping you did here 00:28:356 (1,2,3) -. Following vocal only leaves it a bit undermapped. >>Okay
00:36:109 (3) - this beat is weak at best, remove distance from 00:35:098 (2) - but keep distance to 00:36:446 (4) - >>Following the change above
00:43:862 (1) - imo id have a 1/2 beat repeat here too. >>Okay
00:48:581 (1) - maaaaybe add a bit more horizontal movement, and if you do 00:49:255 (1) - reduce spacing accordingly. >>Okay
00:49:929 (1,2,3) - can you change this pattern a bit? it felt like i played exactly the same as 00:47:233 (1,2,3) - so was a bit stale. >>Flipped side
00:57:345 (1) - stronger beat than 00:57:682 (2) - could you move 1 a bit closer to 2? X:232 for example. >>Okay
01:08:806 (1,2,3,4,5,6,7,8) - would move this segment a bit more towards the center, so you can get a spacing of atleats 1.54x (id pref 1.62x but that might require a new slider shape) to 01:10:154 (1) - since theres alot of intensity lost with the sliders you need to make up for it with spacing. >> Changed but only a little, I don't see any intention to make salad more harder
01:28:862 - vocal here, why not add a 1/2 beat repeat slider from 01:28:693 (2) - to 01:29:030 (3) - >>Nope, I'm not following the vocal here just the downbeat
( if you ignored above point: 01:29:030 (3) - i feel this jump is a bit large. should reduce spacing ) >>Fixed
01:38:806 - 01:48:581 - feel this segment is a bit to spaced out for the reduced intensity, almost need to dash to each beat. >>Fixed a little
01:50:266 (3) - strong beat. imo would have larger spacing. >>Okay, but just a little or it will be too "dashy"
01:51:615 (2) - ^ ^^
01:54:311 (4) - ^ ^^
01:57:345 (2,3) - if you follow vocal here i would add beats on the red ticks before the sliders (01:57:176 - and 01:57:850 -) >>Nope,
seems overmapped for salad

02:23:974 (2) - i would extend this slider by 1/4 beat (note ends on 02:24:227 - ), and maybe add a beat on 02:23:890 - (sounds start here and the beat is quirky so it fits) >>Nope same reason as above
02:29:367 (2) - same with this, 3/4 slider and a beat 1/4 beafore. ^^
02:34:424 (3,1) - id move both theese by 1 white bar. then add a single beat on 02:34:424 - instead >> Changed
02:29:367 (2) - same as 02:29:367 (2) - and 02:23:974 (2) - >>What?
02:37:457 (3) - ^ (sidenote you have no 1/4 as far as ive spottet, but using them in a salad is not illegal) (spottet one but does not make my argument invalid here). >>I still do not accept this, it is as the same as other diffs which I knew this would fit but in salad I want to focus more on the "big note" one not just a little quirky sound
03:14:536 (3) - imo would increase spacing. because of drum >>Okay
03:16:221 (3) - ^ because of the vocal ^^
03:20:603 - id have a single beat here and make a 2/1 slider that starts at 03:20:940 - >>Okay
03:49:929 (3,4,5) - considering the similarity of theese 3 beats maybe use a repeat slider. >>Okay

Platter


00:02:064 (2,3,4) - 00:03:412 (1,2,3) - theese are a bit wierd. id have notes on all red and white tick. >>I'm trying to keep the note density in constant here
00:02:738 (5) - more fitting with new combo here >>Fixed
00:06:783 - 00:08:637 - same point as first on platter but maybe only after 00:07:120 (3) - and 00:08:468 (4) - >>Yep
00:12:850 - 00:14:704 - ^ ^^
00:18:244 - 00:20:098 - same as first point on platter ^^
00:24:985 (2) - stronger sound that spacing implies. >>Fixed
00:47:738 (3,4) - even if its a bit undermapped i preffer a 1/1 beat here. >>Nope
00:50:435 (4,5) - ^ ^^
01:10:154 (1,2,3,4,5,6) - consider using a stream. as is the instensity of the map is to low. >>I want to keep the note density in shape with Salad so.. and I don't think this is a problem for platter
02:28:946 - sound here you even use it at 02:23:890 (1,2,3) - so no excuses :^) >>Fixed
02:29:283 - 02:29:283 - ^ >>Fixed
02:29:283 - 02:29:620 - ^ ( slider just casualy goes over the sound REEEE) >>What?
02:33:918 (2) - 02:37:710 - ^ (in the intrest of variaty i will accept not following all of theese but please map some of them atleast >.<) >>Uhh.. yes? accept some refuse some then
03:40:154 (1) - id preffer a stream here. (something like: https://osu.ppy.sh/ss/9344312, extra spacing on 03:40:491 - for the sound here) ( will require some repositioning of atleast 03:40:828 (2,3) - too)>>I didn't make it like these on previously simiar sounds pattern
03:50:603 (1) - imo would delite this slider and add a single beat on 03:50:603 - and a stream similar to the point above. >> Single beat added but no streams as I want to keep the note density as above

Rain


intro: dont quite aggree with using hypers this erly into the map. this the first should be 00:21:615 (5) - >>Fixed
00:15:547 (3,4) - would remake this into https://puu.sh/y1fbH/f090c41f8e.png this. >>Nope
00:28:356 (3,4) - dont feel this is strong eanogh for a hyper. >>Yep
00:39:143 (3,4) - ^ ^^
01:27:682 (4) - since you already muted the slider tail, why not just add a single note at the slider head? >>I personally add that for more comfortable movement but if you say so I will remove it
01:37:120 (1,2,3,4,5,6,1,2,3,4,5,6) - this pattern might be a bit extreame for a rain diff. especialy 01:38:131 (5,6) - >>Is that so? I think it's an example of easier streams for a player to learn but I will change (5,6) as you said
02:29:283 (1,2,3) - thank you, finaly here >>Hmm?
02:37:120 (4,5) - not here tho, can even change beat to a 3/4 slider. >>Yep
03:19:592 - 03:26:165 - this section is a bit unclear to me on why you have hypers where you have them, but im gona try and point out where i would and would'nt have hypers (trying to focus on the strong vocal sounds)
03:22:289 (5) - would have hyper here. >>Fixed
03:23:637 (1) - not a strong vocal, no hyper. id rather have the hyper on 03:23:300 (3) - but not sure if it fits there either. >>(1) is a downbeat and I hype to emphasize it but I hype (3) as you said
03:24:648 (4) - hyper here, as there is atm. >>Fixed
03:25:659 (2) - no strong vocal, no hyper.>>Fixed


Resentment


00:10:828 (1) - consider using a stream instead. or atleast extend the slider to 00:12:008 - >>Streams added
00:15:716 (6,1,2,3) - dont feel theese hypers fit inn. >>Fixed
00:37:457 (3) - dont feel this beat is strong eanogh for a hyper. >>Fixed
00:44:536 (7) - not sure i would have a 1/3 slider here instead of a single note >>Nope, I think this is fine enough
00:48:581 (1,2,3,4) - pattern is both booring and awkward >.< id rather have some left - right's instead. >>Yep, I changed it in my own style
00:51:952 (1) - the slider stops before the wirrr does (stops at 00:52:541 - ). >>Okay
00:57:682 (1,2) - id rather have a 1/6 stream. >>No, this doesn't fit at all
00:59:873 (1,2,3,4) - im not sure the music fits with this stairs pattern. may fit tho. >>This one reflects the beat
01:28:356 (3,4,5) - spacing is a bit low imo >>Fixed
01:52:895 - timing point isnt snapped? >>Nice catch
01:37:289 (2,3,4) - feel this part dosnt fit that well with the song. id tilt 01:37:289 (2) - more towards the right side of the screen and move 01:37:458 (3,4) - accordingly. (how i mapped it: https://osu.ppy.sh/ss/9344619) >>Fixed
02:15:885 (1) - dont add NC here, add 02:16:222 (2) -, 02:16:896 (3) -, and 02:17:570 (4) - instead as the fruit stack gets a bit high by the end of this segment. (14 fruits) >>Fixed
02:18:918 (1,2,3,4,5,6,7,8,9) - this part is waaaay of beat. >>Nerfed
02:23:637 (4,1,2,3,4) - don't like this pattern that much, but can't come up with anything better so just pointing it out >.< >>Fixed
Wow, really long mod. Thanks! I really appreciate this! :) :)
Divine Cake
General


Unrankable BG, should downscale to 1366x768 the rules have been updated since last i heard them. Max is now 1920x1200 apparently, thanks Benny-
Jemzuu
Salad
  1. 00:54:817 - you could a note here perhaps cus there's a drum supporting it anyway
  2. 00:56:671 (2) - idk but this repeat just doesnt feel that much emphasized; not having much movement. I'd tilt this slider a bit more like 00:55:322 (4) - perhaps then adjust the next notes
  3. 00:58:019 - the sounds on this part is very strong thus spacing should emphasize that move 00:58:525 (4) - to x104 though the sound here 00:59:030 - kinda gives a highbeat and a lighter sound imo so move this to x232
  4. 01:00:716 (4) - same here the sound intenses thus spacing should be increased move it to x364
  5. 01:02:233 - you could add a note here
  6. 01:05:435 - the sound here isnt that noticable imo cus the sound that you've been following is the beat itself and you didnt map this sound prior to it 01:03:581 - so it doesnt make sense to me. you could make the rhythm like this to stay consistent with the beat that you've been following as well as the vocals
  7. 01:08:131 (4) - there should be a dash here atleast cus the spacing is quite inconsistent with the previous 3 sliders before it and it'd be just too bland if it isnt and the beat is similar anyway imo so there's no reason to not give this some spacing. move 01:08:468 (5) - to x352
  8. 01:16:474 (3) - this dash is quite harsh maybe move this to x168
  9. 01:17:401 - you're clearly missing the vocal here, i suggest moving 01:17:401 (2,3,4) - these 1 tick closer
  10. 01:23:131 - same here, either add a note or change the rhythm, I'd do something like this but it depends on your taste tho
  11. 01:33:918 - ^ do somthing similar here as well
  12. 02:34:424 (3) - i assume u forgot to add a whistle here
  13. 02:42:513 (1,2,3) - i'd replace this with a repeat slider instead but up to u tho
  14. 03:27:008 (5,6) - these two kinda seems like overmapping to me, i'd just delete them and move the sliders to the white ticks instead also NCs should have 5 max on this part to seperate
  15. 03:40:828 (2,3,4) - move these closer to each other since u did it on 03:46:390 (4,1) -
Topic Starter
-Luminate

AJamez wrote:

Salad
  1. 00:54:817 - you could a note here perhaps cus there's a drum supporting it anyway >>Okay
  2. 00:56:671 (2) - idk but this repeat just doesnt feel that much emphasized; not having much movement. I'd tilt this slider a bit more like 00:55:322 (4) - perhaps then adjust the next notes >>Okay
  3. 00:58:019 - the sounds on this part is very strong thus spacing should emphasize that move 00:58:525 (4) - to x104 though the sound here 00:59:030 - kinda gives a highbeat and a lighter sound imo so move this to x232 >>Moved a little
  4. 01:00:716 (4) - same here the sound intenses thus spacing should be increased move it to x364 >>Okay
  5. 01:02:233 - you could add a note here >>Added
  6. 01:05:435 - the sound here isnt that noticable imo cus the sound that you've been following is the beat itself and you didnt map this sound prior to it 01:03:581 - so it doesnt make sense to me. you could make the rhythm like this to stay consistent with the beat that you've been following as well as the vocals >>Hmm? I don't think so.. I didn't follow the vocal all along these parts so I will keep it
  7. 01:08:131 (4) - there should be a dash here atleast cus the spacing is quite inconsistent with the previous 3 sliders before it and it'd be just too bland if it isnt and the beat is similar anyway imo so there's no reason to not give this some spacing. move 01:08:468 (5) - to x352 >>Okay
  8. 01:16:474 (3) - this dash is quite harsh maybe move this to x168 >>I see.. I'm kinda blind to Salad spacing haha, Fixed
  9. 01:17:401 - you're clearly missing the vocal here, i suggest moving 01:17:401 (2,3,4) - these 1 tick closer >>Okay
  10. 01:23:131 - same here, either add a note or change the rhythm, I'd do something like this but it depends on your taste tho >>I changed but somehow I think these would be too thick for Salad or is it just me?
  11. 01:33:918 - ^ do somthing similar here as well >>Umm.. yes I suppose?
  12. 02:34:424 (3) - i assume u forgot to add a whistle here >>Yeah, but a clap xD
  13. 02:42:513 (1,2,3) - i'd replace this with a repeat slider instead but up to u tho >>I did see a flow problem but I'm not 100% agree about this
  14. 03:27:008 (5,6) - these two kinda seems like overmapping to me, i'd just delete them and move the sliders to the white ticks instead also NCs should have 5 max on this part to seperate >>I decided to let this be a "hype" part of the song : it's almost the last section, I also had seen this kind of notes in some Salads too so adding it like this won't hurt but I'll take this as a warning then //Fixed NC
  15. 03:40:828 (2,3,4) - move these closer to each other since u did it on 03:46:390 (4,1) - >>I don't see any differences in spacing between these two but I'll change the pattern into something similar
Yaaa ,Thanks a lot for a kind mod!! >.<
This is a little bit unexpected but Thanks anyway xD
GiGas
M4M
  • 🔵 Blue for suggestions: Just little suggestions. Nothing wrong with it.
    🔴 Red for little warnings : Is fine but might want to fix it.
    ⬛ ⚫ Black for unrankable :Fix it if your map wants to get ranked
    ⬛ Ⓜ️ For my comments for the map or just personal things!


Salad
Salad Modding
🔵 Blue for suggestions

⬛00:14:873 (2,3) - salad diff players still have a hard time controlling their catcher. If you catch (2) slightly at the edge you wont be able to catch the fruit without using a dash which doesn't fit that part since its not intense.

⬛00:27:682 (2) - Why not put this note at x=232 so you can emphasize the stronger beat at 00:28:356 (1) causing a dash to be used?

⬛ 00:42:513 (3,4,1) - Since there is this random sudden increase of noise how about you angle the sliders bigger as it goes?

⬛ 01:22:289 (4) - To emphasize the strong wub at 01:22:626 (1) try to move that note closer to the previous note and make 01:22:626 (1) a bit more spaced.

⬛01:38:806 ~01:47:907 - Since the song is not intense how about you map so you would not need dashes?

⬛ 01:58:693 (1,2,3,4) - Spacing them equally might help with the gameplay :o

⬛ 02:39:480 (1) - Spacing it down so you can emphasize 02:39:817 (2) more?

⬛ 02:41:165 (2) - x=328

⬛02:41:839 (3) - x=240

⬛ 02:47:233 (1) - x=240

⬛ 02:49:929 (1,2) - space it down so its more obvious it doesn't need a dash

⬛ 02:53:300 (5) - Space it out so it needs a dash

⬛ 03:55:491 (3,5) - x=368

🔴 Red for little warnings

⬛00:06:783 (1) - When not dashed it causes a edge jump. Probably should fix it so it would not be one.

⬛ 00:26:839 (5) - Can't hear why that note is over there. The sound that you are hearing probably is the echo after 00:26:671 (4). Probably should delete.

⬛ 00:29:536 (4) - Same as above

⬛ 01:18:749 (2) - I don't think counter flows should be used in salad diff's. crtl+h then move it to the same x value?

⬛ 01:27:682 (4) - Doesn't feel like this note needs a dash.

⬛ 01:40:491 (4) - space it down. kiai ended so the whole part doesn't really need the same kind of spacing as the kiai part.

⬛ 01:55:997 (3) - Since vocals got a bit lower I don't think this needs a dash. Space it down a bit.

⬛ 02:01:895 (3) - x=232?

⬛ 02:07:794 (4) - Really spaced out than the other notes. Space it down.

⬛ 02:09:985 (3) - x=288

⬛ 02:13:525 (5,1,2,3) - equal spacing please

⬛ 02:37:120 (2,3) - Jumps feel a bit too harsh for a salad diff.

⬛ 03:04:424 (3) - make it non-counter flow



⚫ Black for unrankable

⬛ 01:25:659 (3,4) - There are 3 dashes in a row which doesn't meat the ranking criteria for a salad diff. Difficulties may make use of basic (1/1, 1/2) regular dashing, although no type of dash can be used more than twice consecutively.

⬛ 01:36:446 (3,4,1) - Same as above. You can catch 3,4 without using dashes but it feels awkward. Space it the same as 01:25:659 (3,4).

⬛02:13:525 (5,1,2,3)- same as above

Ⓜ️- This diff needs some touches. There are parts that I can't tell if I need to use a dash or not and some of the dashes come out pretty random. Try to fix these and it will be a good salad diff!



Platter
Platter Mod
🔵 Blue for suggestions

⬛ 00:05:435 (3) - The vocal pitch gets higher at 00:05:772 (1) so try to make (3) non dash so you can emphasize 00:05:772 (1)

⬛ 00:16:221 (3,4) - make 3 closer to 2 so it wont need a dash and make 4 a larger gap so it would need a dash.

⬛ 00:23:974 (4) - x=304?

⬛01:09:480 (3,4) - for me x=256 feels better to play. If you apply this you should probably change the spacing of 01:09:311 (2,4) and the 01:10:154 (1) pattern.

⬛ 01:16:053 (1) - same sound as 01:16:221 (2,3,4) - but only 1 has a hyper. Prefer spacing it down so it wont hyper.

⬛ 02:48:918 (2) - Small counter flow but I still don't prefer putting it.

⬛ 03:05:435 (4) - x=248?


🔴 Red for little warnings

⬛00:08:806 (1) - Would probably want that note to be at x=176 since its awkward to catch it at the place that's at right now without a dash.

⬛ 00:14:873 (1) - Space it the same as 00:13:356 (5,1). You need to dash the note to catch it perfectly in some occasions.

⬛ 00:26:671 (3) - x=248 so it wont break the ranking criteria. Basic hyperdashes (1/1, 1/2) may begin to appear, but must not be used in conjunction with each other.

⬛ 00:37:457 (4) - x=272 for same reason as above

⬛ 00:40:154 (4) - x=232 for same reason as above

⬛ 01:01:390 (3,4,5,6) - Space it down for same reason as above

⬛ 01:32:064 (5) - Don't recommend counter flows in a platter diff.

⬛ 02:17:907 (1,2) - Hyper feels forced imo

⬛ 02:52:794 (2,3) - Feels like a sharp jump since its a counter flow dash.

⬛ 03:26:165 (3) - Feels like a random hyper. Also there are better places to put a hyper instead of a dash.

⬛ 03:53:468 (5) - 03:53:300 (4) should be a hyper instead of (5)

⬛ 03:53:300 (4,5,1,2) - imo it feels really sharp for a platter diff. Try to nerf this part.





⚫ Black for unrankable

⬛01:37:120 (1,2,3) - might be a problem since there a 3 dashes in a row. Should ask a BN if this is okay or not.

⬛ 03:55:322 (1,2,3,4) - Change the pattern to something else. 3 dashes in a row. Dunno if its possible if you want ranked. Ask a bn when he visits your map!

Ⓜ️-This map overall was fun but it didn't have hyper's where it really needed. Try to add hyper's at proper beats + fix the conjunction dashes.


Rain
Rain Mod
🔵 Blue for suggestions

⬛01:02:401 (1,2,3) - Since vocal is getting smaller try to space it bigger -> smaller

⬛ 01:06:783 (1,2) - Feel like you should put this pattern at 01:08:131 (1,2). If you don't imo it becomes a pretty random pattern.

⬛ 02:16:221 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you added a hyper for the first and second (4) note but did not on the 3rd and the 4th one. Make them all hyper's or none.

⬛ 02:18:918 how about changing to 1/3 repeat slider jumps? It fits better imo.


🔴 Red for little warnings

⬛01:23:131- Missing slider?

⬛ 01:52:963 (3,1) - awkward silence between these two notes. Try to but a note in there

⬛ 02:09:985 (5,1,2) - This part is calm. Hyper's won't fit.




⚫ Black for unrankable

⬛Can't see any!

Ⓜ️- I love this rain difficulty. The back part is nearly as good as perfect. Good usage of hyper's , fresh patterns, good counter flow usage. Really good Rain diff :D


Resentment
Resentment Mod
🔵 Blue for suggestions

⬛00:03:918 (4) - Spacing it will help reflect the song more since the piano gets a higher sound.

⬛ 00:10:828 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - x=304 makes the catcher not dash from 00:10:660 (5,1) and only walk. This reflects the song since there is a fast piano coming up silently.

⬛ 00:14:536 (6,7) - Instead of counter flowing I think making it flow would be good in this specific area.

⬛ 00:28:356 (4,5) - Would like to see slider ends not facing each other. Since the first part is smooth and not that impactful I would like to see slider ends not facing each other.

⬛ 00:30:042 (1,2) - Same goes for this one. It's my opinion so you can go with whatever you want with.

⬛00:44:199 (5,6) - Sound is increasing but I dont think it needs 1/2 hyperjumps. Would prefer this kind of pattern.



🔴 Red for little warnings

⬛00:27:682 (3) - is leading to the left. The users will most likely think that the next note is to the left but its actually to the right. This may confuse people. Try to change the flow.

⬛ 00:36:109 (3) - Over emphasized imo. Would prefer a dash note.

⬛ 00:53:300 (1,2,3,4) - I cant hear any sounds increasing to I would like them equally spaced or a bit more spaced as the song goes on.

⬛ 01:01:390 (1,2,3,4) - Same as above but this time vocal is decreasing so slowly space it down.

⬛ 01:05:603 (2) - Change this to a note instead of a slider. at (1) there was a wub so i could understand why there was a slider but at (2) there is no wub so a normal note would fit.

⬛ 03:54:986 (5) - Make it go a bit for further so it can become a hyper. Without a hyper it feels really hard to catch the next note imo.





⚫ Black for unrankable

⬛Can't see any!

Ⓜ️This map is so fun like holy I love this map. Nice work! I was trying to find something that I could mod for the middle section but every part I loved it till the end. Really nice mapping in the drop section too. Sorry for the short mod I tired my best to mod but couldn't find cuz map so good uuuuuuuu


GL! Really good map :DDDDDDDDDDDDDDDDD
Topic Starter
-Luminate

- G i G a s - wrote:

M4M

Salad
Salad Modding
🔵 Blue for suggestions

⬛00:14:873 (2,3) - salad diff players still have a hard time controlling their catcher. If you catch (2) slightly at the edge you wont be able to catch the fruit without using a dash which doesn't fit that part since its not intense. >> Fixed

⬛00:27:682 (2) - Why not put this note at x=232 so you can emphasize the stronger beat at 00:28:356 (1) causing a dash to be used? >> Fixed

⬛ 00:42:513 (3,4,1) - Since there is this random sudden increase of noise how about you angle the sliders bigger as it goes? >> Fixed a little

⬛ 01:22:289 (4) - To emphasize the strong wub at 01:22:626 (1) try to move that note closer to the previous note and make 01:22:626 (1) a bit more spaced. >> Fixed

⬛01:38:806 ~01:47:907 - Since the song is not intense how about you map so you would not need dashes? >> just a simple 1/1 little dash won't hurt, walking it might feel like a cup

⬛ 01:58:693 (1,2,3,4) - Spacing them equally might help with the gameplay :o >> Not much of a problem I think

⬛ 02:39:480 (1) - Spacing it down so you can emphasize 02:39:817 (2) more? >> Fixed

⬛ 02:41:165 (2) - x=328 >> Moved it closer but not that much, that would make the catcher feel sluggish

⬛02:41:839 (3) - x=240 ^^

⬛ 02:47:233 (1) - x=240 >> Fixed

⬛ 02:49:929 (1,2) - space it down so its more obvious it doesn't need a dash >> Fixed

⬛ 02:53:300 (5) - Space it out so it needs a dash >> I think it's enough to make salad player think it needs to dash

⬛ 03:55:491 (3,5) - x=368 >> Fixed

🔴 Red for little warnings

⬛00:06:783 (1) - When not dashed it causes a edge jump. Probably should fix it so it would not be one. >> Fixed

⬛ 00:26:839 (5) - Can't hear why that note is over there. The sound that you are hearing probably is the echo after 00:26:671 (4). Probably should delete.

⬛ 00:29:536 (4) - Same as above
>> Woah, a lot of people complaint about this too, I will keep this until the next modder noticed it
⬛ 01:18:749 (2) - I don't think counter flows should be used in salad diff's. crtl+h then move it to the same x value? >> Nice catch

⬛ 01:27:682 (4) - Doesn't feel like this note needs a dash. >>It's a spacing to emphasize the downbeat drops after all so I will keep it

⬛ 01:40:491 (4) - space it down. kiai ended so the whole part doesn't really need the same kind of spacing as the kiai part. >> Fixed

⬛ 01:55:997 (3) - Since vocals got a bit lower I don't think this needs a dash. Space it down a bit. >> Fixed

⬛ 02:01:895 (3) - x=232? >>That's too close, moved a little

⬛ 02:07:794 (4) - Really spaced out than the other notes. Space it down. >> Fixed

⬛ 02:09:985 (3) - x=288 >> Fixed

⬛ 02:13:525 (5,1,2,3) - equal spacing please >> Nice catch!

⬛ 02:37:120 (2,3) - Jumps feel a bit too harsh for a salad diff. >> Fixed

⬛ 03:04:424 (3) - make it non-counter flow >> Okay



⚫ Black for unrankable

⬛ 01:25:659 (3,4) - There are 3 dashes in a row which doesn't meat the ranking criteria for a salad diff. Difficulties may make use of basic (1/1, 1/2) regular dashing, although no type of dash can be used more than twice consecutively. >> Fixed

⬛ 01:36:446 (3,4,1) - Same as above. You can catch 3,4 without using dashes but it feels awkward. Space it the same as 01:25:659 (3,4). >> Moved 3 closer

⬛02:13:525 (5,1,2,3)- same as above >> Fixed

Ⓜ️- This diff needs some touches. There are parts that I can't tell if I need to use a dash or not and some of the dashes come out pretty random. Try to fix these and it will be a good salad diff! >> I suck at mapping lower diffs lol, I really need a lotta help on these



Platter
Platter Mod
🔵 Blue for suggestions

⬛ 00:05:435 (3) - The vocal pitch gets higher at 00:05:772 (1) so try to make (3) non dash so you can emphasize 00:05:772 (1) >> reduced (3) and (1) increased

⬛ 00:16:221 (3,4) - make 3 closer to 2 so it wont need a dash and make 4 a larger gap so it would need a dash. >>Fixed

⬛ 00:23:974 (4) - x=304? >>Fixed but on x:288 to make it flow

⬛01:09:480 (3,4) - for me x=256 feels better to play. If you apply this you should probably change the spacing of 01:09:311 (2,4) and the 01:10:154 (1) pattern. >> Fixed

⬛ 01:16:053 (1) - same sound as 01:16:221 (2,3,4) - but only 1 has a hyper. Prefer spacing it down so it wont hyper. >> ya, but the sound at 1 reflects a drop as an introduction to klai part

⬛ 02:48:918 (2) - Small counter flow but I still don't prefer putting it. >> Why not?

⬛ 03:05:435 (4) - x=248? >> Fixed


🔴 Red for little warnings

⬛00:08:806 (1) - Would probably want that note to be at x=176 since its awkward to catch it at the place that's at right now without a dash. >> Fixed

⬛ 00:14:873 (1) - Space it the same as 00:13:356 (5,1). You need to dash the note to catch it perfectly in some occasions. >> Fixed

⬛ 00:26:671 (3) - x=248 so it wont break the ranking criteria. Basic hyperdashes (1/1, 1/2) may begin to appear, but must not be used in conjunction with each other. >> It's not a hyper lol, but I reduced the distance to make more lenient to catch

⬛ 00:37:457 (4) - x=272 for same reason as above same ^

⬛ 00:40:154 (4) - x=232 for same reason as above same ^

⬛ 01:01:390 (3,4,5,6) - Space it down for same reason as above same ^

⬛ 01:32:064 (5) - Don't recommend counter flows in a platter diff. >> Fixed

⬛ 02:17:907 (1,2) - Hyper feels forced imo >> Fixed

⬛ 02:52:794 (2,3) - Feels like a sharp jump since its a counter flow dash. >> Make it easier

⬛ 03:26:165 (3) - Feels like a random hyper. Also there are better places to put a hyper instead of a dash. >> Fixed

⬛ 03:53:468 (5) - 03:53:300 (4) should be a hyper instead of (5) >> Fixed

⬛ 03:53:300 (4,5,1,2) - imo it feels really sharp for a platter diff. Try to nerf this part. >> All Fixed





⚫ Black for unrankable

⬛01:37:120 (1,2,3) - might be a problem since there a 3 dashes in a row. Should ask a BN if this is okay or not.

⬛ 03:55:322 (1,2,3,4) - Change the pattern to something else. 3 dashes in a row. Dunno if its possible if you want ranked. Ask a bn when he visits your map!
>> I think it's fine if it's not that hard maybe wait for bn as you said
Ⓜ️-This map overall was fun but it didn't have hyper's where it really needed. Try to add hyper's at proper beats + fix the conjunction dashes. >>Yep, I mapped this several months ago which is my original style of mapping, so it might be little awkward to play ;w;


Rain
Rain Mod
🔵 Blue for suggestions

⬛01:02:401 (1,2,3) - Since vocal is getting smaller try to space it bigger -> smaller >> Not much of changes so I will keep it

⬛ 01:06:783 (1,2) - Feel like you should put this pattern at 01:08:131 (1,2). If you don't imo it becomes a pretty random pattern. >> I think it plays well so no change

⬛ 02:16:221 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you added a hyper for the first and second (4) note but did not on the 3rd and the 4th one. Make them all hyper's or none. >> Changed

⬛ 02:18:918 how about changing to 1/3 repeat slider jumps? It fits better imo.
>> Accept the pattern but I will keep 3/8 snap since it's more accurate

🔴 Red for little warnings

⬛01:23:131- Missing slider? >> I accidentally right-clicked it xDDD

⬛ 01:52:963 (3,1) - awkward silence between these two notes. Try to but a note in there >> Added

⬛ 02:09:985 (5,1,2) - This part is calm. Hyper's won't fit. >> Fixed




⚫ Black for unrankable

⬛Can't see any!

Ⓜ️- I love this rain difficulty. The back part is nearly as good as perfect. Good usage of hyper's , fresh patterns, good counter flow usage. Really good Rain diff :D >> Thanks!


Resentment
Resentment Mod
🔵 Blue for suggestions

⬛00:03:918 (4) - Spacing it will help reflect the song more since the piano gets a higher sound.>> Moved a little

⬛ 00:10:828 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - x=304 makes the catcher not dash from 00:10:660 (5,1) and only walk. This reflects the song since there is a fast piano coming up silently. >> Not much of differences between these, might move a little

⬛ 00:14:536 (6,7) - Instead of counter flowing I think making it flow would be good in this specific area. >> Fixed

⬛ 00:28:356 (4,5) - Would like to see slider ends not facing each other. Since the first part is smooth and not that impactful I would like to see slider ends not facing each other.

⬛ 00:30:042 (1,2) - Same goes for this one. It's my opinion so you can go with whatever you want with. >> Changed both sliders

⬛00:44:199 (5,6) - Sound is increasing but I dont think it needs 1/2 hyperjumps. Would prefer this kind of pattern. >>I don't think that pattern plays well, I will keep my pattern while reducing the first jump



🔴 Red for little warnings

⬛00:27:682 (3) - is leading to the left. The users will most likely think that the next note is to the left but its actually to the right. This may confuse people. Try to change the flow. >> Fixed

⬛ 00:36:109 (3) - Over emphasized imo. Would prefer a dash note. >>Okay

⬛ 00:53:300 (1,2,3,4) - I cant hear any sounds increasing to I would like them equally spaced or a bit more spaced as the song goes on. >>Okay

⬛ 01:01:390 (1,2,3,4) - Same as above but this time vocal is decreasing so slowly space it down. >> I don't think so

⬛ 01:05:603 (2) - Change this to a note instead of a slider. at (1) there was a wub so i could understand why there was a slider but at (2) there is no wub so a normal note would fit. >> Nice one, Fixed

⬛ 03:54:986 (5) - Make it go a bit for further so it can become a hyper. Without a hyper it feels really hard to catch the next note imo. >>
I rearrange the jumps and hyper whole section instead, I don't want it to be a continuous hypers






⚫ Black for unrankable

⬛Can't see any!

Ⓜ️This map is so fun like holy I love this map. Nice work! I was trying to find something that I could mod for the middle section but every part I loved it till the end. Really nice mapping in the drop section too. Sorry for the short mod I tired my best to mod but couldn't find cuz map so good uuuuuuuu >> Thanks for the compliment! and no problem for a short mod since it's useful :)


GL! Really good map :D
Thanks for the mod! Appreciate it!! :) :)
salchow
lol im bad ctb modder

Salad

00:12:176 (1) - I think you should make a dash here. If not then move it closer to: 00:10:828 (1) because this part is bit unclear.

00:26:839 (5) - Remove this, there is no sound.

00:29:536 (4) - ^

00:27:682 (2) - move this closer to 00:27:345 (1)

00:32:401 (1,2) - there should be 2 dashes between them. Place 00:32:401 (1) at x:120 and 00:33:075 (2) at x:392

00:43:188 (4,1) - change these slider to 180 degrees, because there is 2 difrent sounds: 00:42:513 (3) here and 00:43:188 (4,1) here

00:43:188 (4) - NC

00:43:862 (1) - Remove the NC

00:42:513 (3,4) - make the dash more clear, please. (more distance between them)

00:43:862 (1,2) - ^

00:51:952 (1,1) - 00:52:626 (1,2,3,4,5) - I dont think that there should be two dashes here. Place this slider 00:52:626 (1) at x:416 and these 00:53:300 (2,3,4,5) at x:232

00:54:311 (1,2,3) - And if you followed the previous step, place this part at x:424

00:53:637 (4) - Place this circle 1 pixel to the right.

00:56:334 (1) - Place this slider at x:224 because there is no important sound for a dash.

00:57:682 (2) - Place this note at x:144 to repeat the pattern.

01:05:940 (4) - Place this note at x:376

01:10:154 (1) - you should extenct this slider to 01:11:165

01:27:682 (4,1) - I think those two can stack.

01:38:806 (1) to 01:47:907 (1) I was thinking about removing all the dashes because this part has low intensity. (or just dashes at important sounds)

02:13:525 (5,1,2,3) - Make this less spaced.


I think rest is ok lul

GL
Topic Starter
-Luminate

salchow wrote:

lol im bad ctb modder No worries, I also need some help at salad right now lol

Salad

00:12:176 (1) - I think you should make a dash here. If not then move it closer to: 00:10:828 (1) because this part is bit unclear.
The spacing itself is already clear for salad players to dash
00:26:839 (5) - Remove this, there is no sound.
Fine, I'll remove this echo sound since everyone said that lol
00:29:536 (4) - ^
^
00:27:682 (2) - move this closer to 00:27:345 (1)
Fixed
00:32:401 (1,2) - there should be 2 dashes between them. Place 00:32:401 (1) at x:120 and 00:33:075 (2) at x:392
Fixed but only move (2) or else it would be too hard to dash
00:43:188 (4,1) - change these slider to 180 degrees, because there is 2 difrent sounds: 00:42:513 (3) here and 00:43:188 (4,1) here
Fixed
00:43:188 (4) - NC
00:43:862 (1) - Remove the NC
Applied both
00:42:513 (3,4) - make the dash more clear, please. (more distance between them)
This spacing is also clear for salad players to dash
00:43:862 (1,2) - ^
Moved a little
00:51:952 (1,1) - 00:52:626 (1,2,3,4,5) - I dont think that there should be two dashes here. Place this slider 00:52:626 (1) at x:416 and these 00:53:300 (2,3,4,5) at x:232
Uh..huh ,okay then
00:54:311 (1,2,3) - And if you followed the previous step, place this part at x:424
I think its fine as it is
00:53:637 (4) - Place this circle 1 pixel to the right.
Okay, didnt realize that xD
00:56:334 (1) - Place this slider at x:224 because there is no important sound for a dash.
Fixed
00:57:682 (2) - Place this note at x:144 to repeat the pattern.
That would make weird movement
01:05:940 (4) - Place this note at x:376
Fixed
01:10:154 (1) - you should extenct this slider to 01:11:165
Nope, I don't like a long slider
01:27:682 (4,1) - I think those two can stack.
Nope, I don't like stacking notes too -- I want it to emphasize the downbeat a little
01:38:806 (1) to 01:47:907 (1) I was thinking about removing all the dashes because this part has low intensity. (or just dashes at important sounds)
I will try to
02:13:525 (5,1,2,3) - Make this less spaced.
Fixed

I think rest is ok lul

GL
Thanks for the mod! :)
Len
from q


general:

hs sound is low +20% around will be k
02:18:918 - 1/3 on all diffs


resntment:

tickrate 2?

00:29:031 (6,1) - too long to catch it if u wanna keep then just increase the ds 00:29:368 (1,2) - or reduc 6 n 1
00:40:322 - so empty can u add notes and sliders on
00:57:345 (4,5) - abit tight to catch 5


idk otheres cuz 2 easy w goodluck
Topic Starter
-Luminate

Len wrote:

from q


general:

hs sound is low +20% around will be k Increased by 10% I think, more than that would be too distracting
02:18:918 - 1/3 on all diffs I didn't realise that, Applied


resntment:

tickrate 2? Okay

00:29:031 (6,1) - too long to catch it if u wanna keep then just increase the ds 00:29:368 (1,2) - or reduc 6 n 1 Reduced
00:40:322 - so empty can u add notes and sliders on Added
00:57:345 (4,5) - abit tight to catch 5 Extended


idk otheres cuz 2 easy w goodluck lol
Thanks for the mod! :)
rew0825
สวัสดีเด้ออออ <3 //ขอโทษที่โครตช้า ;w;

Resentment
  1. 00:41:165 (1) - เราว่าควรเคิฟมากกว่านี้ เพราะว่า ก่อนหน้านี้มันเป็น Hdash
  2. 01:21:109 (5,1) - เราว่าแดชมันเล็กไปหน่อย เราแนะนำให้ย้าย 01:21:109 (5) - ไป x:264 แล้วก็แก้ตรงสไลเดอร์ก่อนหน้าโน๊ตที่เราบอกด้วย ให้มันชิดๆกัน
  3. 01:25:323 (2,3) - เราว่าแดชมันเล็กไปหน่อย เราแนะนำให้ย้าย 01:25:491 (3) - ไป x:256 แล้วก็แก้ 01:25:660 (1) - ให้จุดเริ่มเป็น x:392 Pattern มันจะได้คล้ายๆกับ 01:24:649 (4,5) -
  4. 01:27:682 (1) - เราว่าเยื้องไปทางขวาดีกว่า มันดูไม่สมูทเท่าไร
  5. 01:30:379 (4,1) - เราว่าแดชมันเล็กไปหน่อย แก้ตรงปลาย 01:30:379 (4) - ให้วงกลมมันอยู่ตรงประมาณ x:128
  6. 02:23:932 (1) - เราว่ามันไม่ตรงเสียง? เราว่ามันควรอยู่ตรง 02:23:890
  7. 02:29:326 (5) - เราว่ามันไม่ตรงเสียง? เราว่ามันควรอยู่ตรง 02:29:283
  8. 02:48:581 (4,5) - ชิดเกิน ;w; ย้ายนิดนึง 02:48:918 (5) - ย้ายไป x:248

    บอกเลย ตอนจบอย่างมันส์ xD //ชอบๆ

Rain
  1. 01:09:058 (4,1) - 01:09:395 (2,3) - 01:09:733 (4,5) - เราว่า Hdash ระหว่างโน๊ตที่เราบอก มันใหญ่ไปนิด เราแนะนำให้ย้าย 01:09:143 (1,2,5,6) - ไป x:152
  2. 01:10:154 (1,2) - ถ้าแก้ข้างบน ก็ย้ายนี่ไป x:360 ด้วย ให้มัน Hdash ระหว่าง 01:10:070 (6,1) -
  3. 01:22:457 (5,1) - เราว่าให้ตรงนี้แดชหน่อยไหม แล้วก็แก้สไลเดอร์ เป็น 1/2 แนะนำให้ย้าย 01:22:457 (5,1) - ไป x:456
  4. 01:59:536 (2,3,1) - มันคืออัลลายยยย @_@ Hdash 3 อันติด ยากปายยยย ใน Rain เอาออกที ;w;
  5. 02:24:227 (2) - เราว่าโน๊ตควรอยู่ตรง 02:24:199 ปะ?? ถ้าแก้ ย้ายไป x:392 ด้วย มันเหมือนแดชเยอะไปนิดนึง
  6. 02:29:620 (2) - อันนี้ด้วย ควรอยู่ตรง 02:29:592 ปะ?? ถ้าแก้ ย้ายไป x:144 ด้วย มันเหมือนแดชเยอะไปนิดนึง
  7. 02:37:710 (6) - อันนี้ด้วย ควรอยู่ตรง 02:37:682 ปะ??

Platter
  1. 01:16:474 (3) - เราว่าระยะมันห่างไปนิด ลดนิดนึง ย้ายไป x:240
  2. 01:24:648 (3) - เราว่า ทำงี้ดีไหม ctrl+h ตามที่เราบอก แล้วก็ย้ายไป x:296 มันจะได้ Hdash ระหว่าง 01:24:648 (3,4) - น่าจะดูดีกว่า
  3. 01:28:019 (1) - ปรับนิดนึง เราว่ามันชิดไปหน่อย น่าจะแดชมากกว่านี้ ย้ายจุดเริ่มไป x:386
  4. 01:32:570 (1,2) - ลองทำให้มันคล้ายๆกับ 01:24:143 (2,3) - ไหม ให้ pattern มันประมาณนั้น แล้วก้ทำให้ ระหว่างโน๊ตที่เราบอกมัน Hdash
  5. 01:59:704 (5) - แก้ให้อันนี้ สไลเดอร์เริ่มอยู่ตรง x:432 ปลายอยู่ตรง x:392 มันจะได้ Hdash ระหว่าง 01:59:704 (5,1) -
  6. 02:24:227 (2,3) - เหมือนเดิมกับดิฟก่อนๆ
  7. 02:29:620 (2,3) - ^^

Salad
  1. 00:55:322 (4,5,1) - เราว่าตรงนี้ไม่ควรจะ dash นะ มันดูกำกวมแหล่ะ ว่าจะแดชไม่แดช แก้ให้เป็นไม่แดชดีกว่า
  2. 01:41:839 (2,3,1) - เหมือนกันกับข้างบน แต่ว่า อยากให้มันยังแดชตรง 01:42:513 (3,1) - อยู่
  3. 02:10:491 (4,1) - เหมือนมันจะแดชก็ไม่แดชอะ ย้ายไป x:448 ไหม จะได้แดชแน่ๆ
  4. 02:23:974 (2) - เราว่าเปลี่ยนเป็นโน๊ตเดี่ยวๆไปเลยดีกว่า ไม่ต้องมีหาง จังหวะมันดูแปลกๆน่ะ

เดี๋ยวพน.มาต่อ :) เสร็จแล้วจ้าาาาา ชอบๆ ยิงดาวๆ โชคดีเด้ออออ <3
Topic Starter
-Luminate

rew0825 wrote:

สวัสดีเด้ออออ <3 //ขอโทษที่โครตช้า ;w; ไม่เป็นไร เราก็ยังค้างมอดบางอันไว้อยู่ 555

Resentment
  1. 00:41:165 (1) - เราว่าควรเคิฟมากกว่านี้ เพราะว่า ก่อนหน้านี้มันเป็น Hdash เราว่ามันโอเคแล้วนะ ปรับเยอะกว่านี้ droplet มันจะเก็บยากเกิน
  2. 01:21:109 (5,1) - เราว่าแดชมันเล็กไปหน่อย เราแนะนำให้ย้าย 01:21:109 (5) - ไป x:264 แล้วก็แก้ตรงสไลเดอร์ก่อนหน้าโน๊ตที่เราบอกด้วย ให้มันชิดๆกัน ok
  3. 01:25:323 (2,3) - เราว่าแดชมันเล็กไปหน่อย เราแนะนำให้ย้าย 01:25:491 (3) - ไป x:256 แล้วก็แก้ 01:25:660 (1) - ให้จุดเริ่มเป็น x:392 Pattern มันจะได้คล้ายๆกับ 01:24:649 (4,5) - ok
  4. 01:27:682 (1) - เราว่าเยื้องไปทางขวาดีกว่า มันดูไม่สมูทเท่าไร เคิฟแทนละกัน
  5. 01:30:379 (4,1) - เราว่าแดชมันเล็กไปหน่อย แก้ตรงปลาย 01:30:379 (4) - ให้วงกลมมันอยู่ตรงประมาณ x:128 ok
  6. 02:23:932 (1) - เราว่ามันไม่ตรงเสียง? เราว่ามันควรอยู่ตรง 02:23:890 ซวยละ ไม่ได้สังเกต 5555 แก้ๆๆ
  7. 02:29:326 (5) - เราว่ามันไม่ตรงเสียง? เราว่ามันควรอยู่ตรง 02:29:283 ู^^
  8. 02:48:581 (4,5) - ชิดเกิน ;w; ย้ายนิดนึง 02:48:918 (5) - ย้ายไป x:248 ok

    บอกเลย ตอนจบอย่างมันส์ xD //ชอบๆ เย้ๆ :)

Rain
  1. 01:09:058 (4,1) - 01:09:395 (2,3) - 01:09:733 (4,5) - เราว่า Hdash ระหว่างโน๊ตที่เราบอก มันใหญ่ไปนิด เราแนะนำให้ย้าย 01:09:143 (1,2,5,6) - ไป x:152
  2. 01:10:154 (1,2) - ถ้าแก้ข้างบน ก็ย้ายนี่ไป x:360 ด้วย ให้มัน Hdash ระหว่าง 01:10:070 (6,1) - ok^
  3. 01:22:457 (5,1) - เราว่าให้ตรงนี้แดชหน่อยไหม แล้วก็แก้สไลเดอร์ เป็น 1/2 แนะนำให้ย้าย 01:22:457 (5,1) - ไป x:456 ok
  4. 01:59:536 (2,3,1) - มันคืออัลลายยยย @_@ Hdash 3 อันติด ยากปายยยย ใน Rain เอาออกที ;w; เราว่ามันอ่านง่ายอยู่นะ Hdash สองตัวติดเอง แต่ก็เนิฟหน่อยละกัน
  5. 02:24:227 (2) - เราว่าโน๊ตควรอยู่ตรง 02:24:199 ปะ?? ถ้าแก้ ย้ายไป x:392 ด้วย มันเหมือนแดชเยอะไปนิดนึง ok(ไม่ได้สังเกตว่าเป็น 1/3 แฮะ)
  6. 02:29:620 (2) - อันนี้ด้วย ควรอยู่ตรง 02:29:592 ปะ?? ถ้าแก้ ย้ายไป x:144 ด้วย มันเหมือนแดชเยอะไปนิดนึง
  7. 02:37:710 (6) - อันนี้ด้วย ควรอยู่ตรง 02:37:682 ปะ?? แก้หมดละ

Platter
  1. 01:16:474 (3) - เราว่าระยะมันห่างไปนิด ลดนิดนึง ย้ายไป x:240 ok
  2. 01:24:648 (3) - เราว่า ทำงี้ดีไหม ctrl+h ตามที่เราบอก แล้วก็ย้ายไป x:296 มันจะได้ Hdash ระหว่าง 01:24:648 (3,4) - น่าจะดูดีกว่า ปรับนิดนึง เราไม่ค่อยอยากเอา hdash แบบกระทันหันมาใส่เท่าไร
  3. 01:28:019 (1) - ปรับนิดนึง เราว่ามันชิดไปหน่อย น่าจะแดชมากกว่านี้ ย้ายจุดเริ่มไป x:386 ok
  4. 01:32:570 (1,2) - ลองทำให้มันคล้ายๆกับ 01:24:143 (2,3) - ไหม ให้ pattern มันประมาณนั้น แล้วก้ทำให้ ระหว่างโน๊ตที่เราบอกมัน Hdash เราว่าไม่ Hdash ดีกว่า
  5. 01:59:704 (5) - แก้ให้อันนี้ สไลเดอร์เริ่มอยู่ตรง x:432 ปลายอยู่ตรง x:392 มันจะได้ Hdash ระหว่าง 01:59:704 (5,1) - เรียบร้อย
  6. 02:24:227 (2,3) - เหมือนเดิมกับดิฟก่อนๆ
  7. 02:29:620 (2,3) - ^^ เง้อ

Salad
  1. 00:55:322 (4,5,1) - เราว่าตรงนี้ไม่ควรจะ dash นะ มันดูกำกวมแหล่ะ ว่าจะแดชไม่แดช แก้ให้เป็นไม่แดชดีกว่า ok
  2. 01:41:839 (2,3,1) - เหมือนกันกับข้างบน แต่ว่า อยากให้มันยังแดชตรง 01:42:513 (3,1) - อยู่ ปรับนิดนึงนะ แต่ตรง 3,1 นี่มันไกลสุดๆได้แค่นั้นอะ ไม่งั้นมันชิดขอบเกินไป
  3. 02:10:491 (4,1) - เหมือนมันจะแดชก็ไม่แดชอะ ย้ายไป x:448 ไหม จะได้แดชแน่ๆ แก้ละ
  4. 02:23:974 (2) - เราว่าเปลี่ยนเป็นโน๊ตเดี่ยวๆไปเลยดีกว่า ไม่ต้องมีหาง จังหวะมันดูแปลกๆน่ะ มันมีมอดคนนึงบอกว่าเราตกจังหวะตรงนี้อะ, 1/3 เราก็ไม่ค่อยอยากทำใน salad ตรงนี้ก็ไม่รู้เอาไง แต่เราเห็นด้วยว่าโน้ตเดี่ยวดีกว่า

เดี๋ยวพน.มาต่อ :) เสร็จแล้วจ้าาาาา ชอบๆ ยิงดาวๆ โชคดีเด้ออออ <3 แต๊งกิ้วหลายๆๆๆๆๆ :) :)
Thanks for the mod!
Ollapeu
Hello! Mod as requested. ;)

Salad

00:19:929 (1,2) - It isn't that important, but u can make the notes look better by decreasing distance.
00:26:502 (3,4) - ^
00:27:345 (1,2) - Imo a triplet + note would fit here perfectly: click click
00:31:053 (2) - The transition from (1) isn't great, what about making the whole pattern more contiguous?
00:37:794 - Something is missing here.
00:39:143 (3) - I see you wanted to focus on vocals, but you simply ignored all of the sounds following it.
01:00:716 (4) - That's the strongest sound here, increase the distance.
01:16:895 (1) - ^
02:02:738 (1) - Slightly increase the distance from the previous one.
03:55:828 (5) - For an ending put a dash here.
The rest if fine.

Platter

00:37:289 (3) - x: 224 since the distance is a little bit too big, then 00:37:457 (4) = x: 352 to make a dash (strogner sound).
00:40:154 (4) - ^
00:50:940 (6) - Ctrl+g for aesthetics.
00:57:850 - What about adding a note and then hdash to the slider.
01:16:895 (1) - Hdash? It's a beginning of the kiai, also a strong sound.
01:18:244 (5) - ^
01:20:940 (1) - ^
01:23:637 (1) - ^
Your kiai lacks of hdashes in general. I won't point them out, try to focus on harder kicks. Don't overuse them of course, but at this point you definitely can make more.
So, the rest is pretty similar, patternwise it seems okay, but you keep missing opportunities for hdashes.
01:49:255 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - For example this part is pretty intense, but it consists of zero hdashes.
I see you didn't want to make it too hard, but imo it needs more hdashes.

Rain

00:20:266 (5) - I recommend increasing the distance here making a dash.
00:32:401 (1,2,3,4,5,6) - From this kind of sound you expect something more spectacular imo.
00:44:536 (3) - x:40 to make a HDash.
00:56:671 (1) - It doesn't feel smooth, move it a little bit to the left, x: 176.
00:59:873 (1,2,3,4) - This whole pattern looks kinda ugly and can be played better. I would start with (1) x: 272, 2=x:48, 3=x:216, 4=x:176. More clean (click)
01:16:895 (1) - HDash? Just move 01:16:053 (1,2,3,4) to the left.
01:24:985 (5) - HDash should be here imo.
01:26:165 (3) - U can simply add a note here = x: 424.
01:29:030 (1) - HDash again.
01:38:974 (2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2) - This section has too many hdashes, it's too calm.
01:54:648 (4) - HDash here? Instead of 01:54:985 (1).
02:04:424 (1) - This HDash doesn't make any sense.
02:05:435 (1,2,3,4,1,2,3,4,5) - ^.
02:08:131 (3) - If u want to have any, you can make it here for example.
02:45:884 (2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,1,2,3,1,2,3,4,5,1,2,3,4) - Your placement of hdashes is very weird here, mostly doesn't make any sense.
I'm going to stop here, don't get me wrong, I like the flow and patterns overall, I just don't understand your placement of hdashes, kinda random.

Daybreak

00:52:626 (1,2,3,4,5) - Looks kinda ugly, I would change the position of (5), overlap it a little bit.
01:11:165 (7,1) - What about making the slider more vertical (click) and then (1) x: 456.
01:38:806 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2) - The whole part is too intense for such a calm part, make it easier.
01:47:907 (1,2) - The flow isn't the best here.
I like the patterns in general, but I feel sv is a little bit too big sometimes (more personal I guess). Also I think you should work on hdashes, they were sometimes unnecessary and there were too many of them.

Gl~
Topic Starter
-Luminate

Ollapeu wrote:

Hello! Mod as requested. ;)

Salad

00:19:929 (1,2) - It isn't that important, but u can make the notes look better by decreasing distance. Fixed
00:26:502 (3,4) - ^ Fixed
00:27:345 (1,2) - Imo a triplet + note would fit here perfectly: click click Fixed
00:31:053 (2) - The transition from (1) isn't great, what about making the whole pattern more contiguous? Fixed (no 1/4 anymore)
00:37:794 - Something is missing here.Added a note here
00:39:143 (3) - I see you wanted to focus on vocals, but you simply ignored all of the sounds following it. I'll consider it as I think it's fine for salad
01:00:716 (4) - That's the strongest sound here, increase the distance. Agree
01:16:895 (1) - ^ Fixed
02:02:738 (1) - Slightly increase the distance from the previous one. Fixed
03:55:828 (5) - For an ending put a dash here. Fixed
The rest if fine.

Platter

00:37:289 (3) - x: 224 since the distance is a little bit too big, then 00:37:457 (4) = x: 352 to make a dash (strogner sound). move closer but equally space, they have the same pace
00:40:154 (4) - ^ same^
00:50:940 (6) - Ctrl+g for aesthetics. Fixed
00:57:850 - What about adding a note and then hdash to the slider. Nice idea
01:16:895 (1) - Hdash? It's a beginning of the kiai, also a strong sound. Fixed
01:18:244 (5) - ^ normal dash is ok
01:20:940 (1) - ^ Fixed
01:23:637 (1) - ^ Fixed
Your kiai lacks of hdashes in general. I won't point them out, try to focus on harder kicks. Don't overuse them of course, but at this point you definitely can make more.
So, the rest is pretty similar, patternwise it seems okay, but you keep missing opportunities for hdashes. Remap the klai as well :^)
01:49:255 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1) - For example this part is pretty intense, but it consists of zero hdashes.
I see you didn't want to make it too hard, but imo it needs more hdashes. Trying on it!

Rain

00:20:266 (5) - I recommend increasing the distance here making a dash. Fixed
00:32:401 (1,2,3,4,5,6) - From this kind of sound you expect something more spectacular imo. antiflow on
00:44:536 (3) - x:40 to make a HDash. Added a Hdash while adjusting others
00:56:671 (1) - It doesn't feel smooth, move it a little bit to the left, x: 176. Okay
00:59:873 (1,2,3,4) - This whole pattern looks kinda ugly and can be played better. I would start with (1) x: 272, 2=x:48, 3=x:216, 4=x:176. More clean (click) Changed
01:16:895 (1) - HDash? Just move 01:16:053 (1,2,3,4) to the left. Fixed
01:24:985 (5) - HDash should be here imo. I think it's fine
01:26:165 (3) - U can simply add a note here = x: 424. Nope
01:29:030 (1) - HDash again. Okay
01:38:974 (2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2) - This section has too many hdashes, it's too calm. Adjusted
01:54:648 (4) - HDash here? Instead of 01:54:985 (1). I'm not following the vocal, the instrumental drum is strong here
02:04:424 (1) - This HDash doesn't make any sense.
02:05:435 (1,2,3,4,1,2,3,4,5) - ^. Don't worry, I remap the whole part xD
02:08:131 (3) - If u want to have any, you can make it here for example. normal dash is enough I think
02:45:884 (2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,1,2,3,1,2,3,4,5,1,2,3,4) - Your placement of hdashes is very weird here, mostly doesn't make any sense. Working on it, I somehow think it's weird too
I'm going to stop here, don't get me wrong, I like the flow and patterns overall, I just don't understand your placement of hdashes, kinda random. yup, I understand. I mapped this at the time I'm new to mapping at all so it's not strange that you'll find a mess here xD

Daybreak

00:52:626 (1,2,3,4,5) - Looks kinda ugly, I would change the position of (5), overlap it a little bit. I think it's fine the way it plays,just a little visualization won't hurt
01:11:165 (7,1) - What about making the slider more vertical (click) and then (1) x: 456. Fixed
01:38:806 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2) - The whole part is too intense for such a calm part, make it easier. Adjusted
01:47:907 (1,2) - The flow isn't the best here. Changed the direction of sliderend
I like the patterns in general, but I feel sv is a little bit too big sometimes (more personal I guess). Also I think you should work on hdashes, they were sometimes unnecessary and there were too many of them. I'm trying on it, some Hdashes I used it to make the flow more obvious. I changed some of them and I'll wait for other modders to point it out specifically

Gl~
Thanks for the mod! Appreciate it! :)
Sakary
this is interesting. Good luck with the map. :)
Jemzuu
helo remod pls dont give kudosu thx

Resentment

  1. 00:04:761 (5,6) - i dont really recommend this kind of back and forth movement especially the song is still calm. I'd suggest using smth like 00:15:885 (1,2) - perhaps feels more comfy for an intro
  2. 00:20:267 (1,2,3,4,5) - on that slider, there is a new vocal on the second white tick maybe split the 1/2 slider into two 1/1 sliders? that way the rhythm would be more obvious
  3. 00:21:615 (1) - there is a very strong beat on the last white tick 00:22:963 - dud i wish u mapped it maybe shorten the slider and a note on the white tick to fully emphasize the sound impact
  4. 00:23:300 (1,2) - i dont think the hyper here is fitting cus like the song is still relatively calm atm i'd suggest removing the hyper from 1 to 2 and prolly make 2 a horizontal slider instead to flow well with 3
  5. 00:26:671 (1) - i dont really hear a sound on the sliderend of this reverse or maybe it's just the reverse that makes it look like ur not hearing anything cus there's no movement. maybe change this reverse to smth like 00:29:368 (1,2,3) - the sound is more noticable this way
  6. 00:33:750 (1) - the sound here is very strong dud but it's not emphasized that well cus no hyper on previous note ;c i'd make 00:33:412 (3) - a 1/1 vertical slider it feels really nice
  7. 00:36:278 (4,1) - i'd add a hyper between this cus the slider feels underwhelming without one w move slider to x48
  8. 00:38:974 - you could add a note here to catch the next slider with a hyper cus the sound is really strong dud
  9. 00:39:986 (3,4) - i dont really get this hyper lo there's no reasonable sound to make 3 a hyper id make this a walk instead so the next 1/2 slider would standout more
  10. 00:49:761 (2,3) - really edgy hyper here and too hard to catch imo consider reducing this same for 00:50:435 (5,6) - or alternatively, you could remove the circles and just extend the sliders like this feels better for me but ur choice
  11. 00:52:963 (5) - this slider kinda triggeres me why not seperate it from the stream instead? it plays awkward for me atm
  12. 01:16:053 (1,2,3,4,1) - ughh this movement is so uncomfy wish u made the flow more easier by not using back and forth hypers ;w; smth like this feels way better dud i highly recommend this it makes the flow smoother. 1 is on left btw and 4 is right
  13. 01:20:098 (1,2,3,4,5) - think more of the movement here, this one's really hard to catch too ;w; maybe change the movement
  14. 02:21:446 - could add a note on the left side of the previous slider for that hyper on 02:21:615 (1) -
  15. 02:23:637 (4,1,2) - not a fan of this movement as it is uncomfrtable and hard to catch coming from a different direction and then back and forth ye i suggest ctrl g 1&2 feels more natural imo
  16. 03:32:401 (5,6,7,8) - movement here feels uncomfy imo, why not make 7 walkable with 5 and 6 instead? adjust 8 and next parts after
  17. 03:53:553 (4,5,6) - yea same here the movement is kinda hard to catch and imo antiflow doesnt kinda fits for this one, why not considering the sudden change from the other flows u did before this one, so i suggest changing up the flow here, why not try this?
EDIT: i just noticed u changed the diffname and edited most of the things i pointed out so just skip them xd i like the 'remap' btw gj
Yumeno Himiko
Sorry for late! Finally I'm back to modding.

[General]
Tags you may consider: Koutetsujou no Kabaneri Ending Theme 1 Kabaneri of the iron

[Salad]
00:27:345 (1,2) - narrow the ds here, feeling a bit large for walk
00:33:749 (1) - ds can be larger, players want a clear dash
00:36:109 (3,4) - needing a dash, I suggest making 00:36:109 (3) at x:160
00:38:131 (1,2) - the ds here should be smaller than 00:38:468 (2,3), I suggest 00:38:468 (2) at x:336
00:41:165 (2,3) - I think ds here be 1.0x will be better
00:43:862 (2,3) - ds here can be much larger since it's followed by a spin
00:47:233 (1) - starting from this timing point, the timing you use jumps feel really ambiguous, I think you can make all jumps happen at the drum, and for few points you can make the jumps at red ticks. Make sure the patterns keep the same.
01:47:907 (1,2) - I think the jump more obvious, at least I can catch this one with only walk
02:00:547 (1,2) - I don't think a jump is a good choice here, or you just make the walk too large
02:48:412 (3,4) - make the ds a bit larger for a jump, and for all later big white ticks, you can all consider jumps to make the patterns creative.
03:46:558 (1) - a horizontal slider? the vertical one feel a bit unconfortable

[Platter]
00:02:738 (1) - 00:04:086 (1) - 00:06:783 (1) - 00:08:131 (2) - wishing for dashes at every finish here
00:07:457 (1) - cancel nc, nc at 00:08:131 (2)
00:08:806 (1,2) - ^ same here, not gonna mention this later
00:20:266 (6) - missing dash
00:35:772 (5) - do a more clear dash
00:39:143 (1) - dashj
00:49:255 (1) - as for my test, HDash don't need that large ds in this platter, narrow this a bit, also for other HDashes
01:47:907 (3) - a little larger ds for jump
02:18:918 (1,2,3,4,5,6,7,8,1,2,3,4) - from my point of view I'd like to see triplets here instead of streams by 4 cuz it doesn't follow the rhythm
02:53:974 (1) - no dash
03:02:064 (3) - larger ds
03:46:390 (5,1) - larger ds

[Rain]
00:01:390 - 00:22:963: For the intro section, I highly suggest walking at the calm parts, jump at the finishes, this can make the flow better and make players feel good. jumps at the current patterns just feel a bit random
00:23:974 (4,1) - also same for this part, the rhythm here doesn't fit a HDash, even doesn't fit a dash
00:25:659 (4) - where is your dash?
00:28:356 (3) - make the movement larger
00:30:379 (2) - dash
00:38:468 (2) - not for a HDash, normal dash is ok
00:41:839 (2) - HDash
00:43:188 (1,2,3) - the tunes feel weak here, narrow the ds
00:43:862 (1,2,3) - same for this, but HDash can be keeped
00:51:783 (4) - make this one more vertical, current one feels easy to miss
00:55:997 (2,3,4) - move this to x:368 to create 2HDashes, feel less jumps here
01:37:120 (1,2,3,4,5,6,1,2,3,4,5,6) - I don't recommend the pattern build here, though it's easy for high rank players, it's really tough for new players who start playing Rain diffs.
01:57:682 (3) - consider HDash here since you have no HDash for a long combo
02:21:615 - For patterns starting from this timing point, I hope you can make them more creative because of the various rhythms, the current ones seems boring to me. e.g. 02:26:755 - consider make 3 1/4 circles? For the 1/4 tricky rhythms, I suggest you can make them jumps.
02:55:997 (1,2) - Not good for newbies, as said above, especially the previous pattern is also a HDash
03:34:761 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - Feeling bit of lacking movement
03:43:188 (3) - dash, though I really don't want to mention this kind of things now
00:21:615 (5) - NC
00:25:659 (4) - NC, and cancel NC at 00:26:334 (1)
00:28:356 (3) - NC
00:31:053 (3) - NC
00:39:143 (3) - NC
00:41:839 (2) - NC
00:47:233 (2) - NC
00:59:367 (4) - NC, and cancel NC at 00:59:873 (1)
01:04:761 (4) - NC, and cancel NC at 01:05:098 (1)
01:06:783 (1) - cancel NC
01:07:457 (5) - NC, and cancel NC at 01:08:131 (1)
01:08:806 (3) - NC, and cancel NC at 01:09:143 (1)
01:17:738 (1) - cancel NC, and NC at 01:18:244 (3)
not gonna list all NC things, remember at most times NC starts at the big white line

[Daybreak]
intro part, same thing as mentioned in Rain. Though the current pattern is already very nice, you can make it more epic if you make the walks and jumps clear
00:21:615 (1) - wishing for a slider which is just fit for walk, current one moves slowly in horizontal direction
00:27:682 (2) - better if it's not HDash
00:30:379 (2) - HDash here, you can make slider 1 the other direction
01:11:165 (7) - convert this one to a 1/8 stream would be cool
02:39:817 (3) - try to use 1/8 streams to follow the melody you may readjust the ds afterwards
02:40:997 (2) - ^ same here

hs things:
00:01:390 (1) - whistle
00:05:098 (6) - whistle on head
00:05:435 (1) - ^
00:31:053 (1) - should be finish here
00:32:401 (1,2,3,1,2,3) - recommend do some hitsounding here, 3 whistles sounds nice to me
00:35:772 (1) - missing finish
00:43:188 (4,5,6) - whistles
01:00:547 (4) - missing clap
01:02:570 (6) - clap on tail
01:03:244 (9) - clap from nowhere? cancel this one
01:17:233 (2) - clap
01:19:592 (1) - clap on tail
01:26:334 (1) - clap on tail
03:23:637 (2) - missing clap on tail
03:42:850 (2) - clap


Seems that you reworked the lower diffs a bit, the whole set is pretty nice to me now, I think you can hunt for some bns (๑╹◡╹)ノ"""

Good Luck!
Topic Starter
-Luminate
I boxed mods cuz it's very lonnnggggg lol

Hi_Hello wrote:

this is interesting. Good luck with the map. :)
Thanks! I will get this ranked someday

AJamez's mod

AJamez wrote:

helo remod pls dont give kudosu thx

Resentment

  1. 00:04:761 (5,6) - i dont really recommend this kind of back and forth movement especially the song is still calm. I'd suggest using smth like 00:15:885 (1,2) - perhaps feels more comfy for an intro I think it plays well and it is not that intense, you can still walk freely here
  2. 00:20:267 (1,2,3,4,5) - on that slider, there is a new vocal on the second white tick maybe split the 1/2 slider into two 1/1 sliders? that way the rhythm would be more obvious I follow the melody instead, all single notes!
  3. 00:21:615 (1) - there is a very strong beat on the last white tick 00:22:963 - dud i wish u mapped it maybe shorten the slider and a note on the white tick to fully emphasize the sound impact ya, fixed!
  4. 00:23:300 (1,2) - i dont think the hyper here is fitting cus like the song is still relatively calm atm i'd suggest removing the hyper from 1 to 2 and prolly make 2 a horizontal slider instead to flow well with 3 remain the same pattern, with no hypers
  5. 00:26:671 (1) - i dont really hear a sound on the sliderend of this reverse or maybe it's just the reverse that makes it look like ur not hearing anything cus there's no movement. maybe change this reverse to smth like 00:29:368 (1,2,3) - the sound is more noticable this way that's for rhythm-wise tho, but I flipped the slider to make it more reasonable
  6. 00:33:750 (1) - the sound here is very strong dud but it's not emphasized that well cus no hyper on previous note ;c i'd make 00:33:412 (3) - a 1/1 vertical slider it feels really nice I don't think so, (3) is a part of epic-sound triplet and it would ruin its property. I think 1/1 dash is fine given that much dash strength
  7. 00:36:278 (4,1) - i'd add a hyper between this cus the slider feels underwhelming without one w move slider to x48 slider at the same spot, move 00:36:278 (4) - out to make hyper instead
  8. 00:38:974 - you could add a note here to catch the next slider with a hyper cus the sound is really strong dud Agreed
  9. 00:39:986 (3,4) - i dont really get this hyper lo there's no reasonable sound to make 3 a hyper id make this a walk instead so the next 1/2 slider would standout more Fixed
  10. 00:49:761 (2,3) - really edgy hyper here and too hard to catch imo consider reducing this same for 00:50:435 (5,6) - or alternatively, you could remove the circles and just extend the sliders like this feels better for me but ur choice Extend the slider into 1/1 instead, fits the song better
  11. 00:52:963 (5) - this slider kinda triggeres me why not seperate it from the stream instead? it plays awkward for me atm Just a little gimmick here as there's a sound on this point, which plays fine if you can read it
  12. 01:16:053 (1,2,3,4,1) - ughh this movement is so uncomfy wish u made the flow more easier by not using back and forth hypers ;w; smth like this feels way better dud i highly recommend this it makes the flow smoother. 1 is on left btw and 4 is right
  13. 01:20:098 (1,2,3,4,5) - think more of the movement here, this one's really hard to catch too ;w; maybe change the movement this is my highlight lol, a little gimmick here again which I think it's really fun for this level of player who seek challenge xD
  14. 02:21:446 - could add a note on the left side of the previous slider for that hyper on 02:21:615 (1) - Added
  15. 02:23:637 (4,1,2) - not a fan of this movement as it is uncomfrtable and hard to catch coming from a different direction and then back and forth ye i suggest ctrl g 1&2 feels more natural imo Fixed
  16. 03:32:401 (5,6,7,8) - movement here feels uncomfy imo, why not make 7 walkable with 5 and 6 instead? adjust 8 and next parts after intended to hold dash this point, it's the climax here. But I nerfed jumps a little
  17. 03:53:553 (4,5,6) - yea same here the movement is kinda hard to catch and imo antiflow doesnt kinda fits for this one, why not considering the sudden change from the other flows u did before this one, so i suggest changing up the flow here, why not try this? this is also my highlight tho, if you could play it - this is really fun. It's unique but also follow the beat quite well imo
EDIT: i just noticed u changed the diffname and edited most of the things i pointed out so just skip them xd i like the 'remap' btw gj Thanks! ;w;
Yumeno Himiko's mod

Yumeno Himiko wrote:

Sorry for late! Finally I'm back to modding.

[General]
Tags you may consider: Koutetsujou no Kabaneri Ending Theme 1 Kabaneri of the iron All added!,Thanks for pointing out becuz i don't know what to do here xD

[Salad]
00:27:345 (1,2) - narrow the ds here, feeling a bit large for walk That's fixed by previous mod
00:33:749 (1) - ds can be larger, players want a clear dash Didn't want to change this much, the slider looks pretty nice here
00:36:109 (3,4) - needing a dash, I suggest making 00:36:109 (3) at x:160 Fixed
00:38:131 (1,2) - the ds here should be smaller than 00:38:468 (2,3), I suggest 00:38:468 (2) at x:336 I changed the pattern from previous mod already
00:41:165 (2,3) - I think ds here be 1.0x will be better I want it to emphasize the big epic sound here so no
00:43:862 (2,3) - ds here can be much larger since it's followed by a spin Fixed
00:47:233 (1) - starting from this timing point, the timing you use jumps feel really ambiguous, I think you can make all jumps happen at the drum, and for few points you can make the jumps at red ticks. Make sure the patterns keep the same. Alright, looking into it
01:47:907 (1,2) - I think the jump more obvious, at least I can catch this one with only walk I think it's fine
02:00:547 (1,2) - I don't think a jump is a good choice here, or you just make the walk too large Fixed
02:48:412 (3,4) - make the ds a bit larger for a jump, and for all later big white ticks, you can all consider jumps to make the patterns creative. All Fixed
03:46:558 (1) - a horizontal slider? the vertical one feel a bit unconfortable Fixed

[Platter]
00:02:738 (1) - 00:04:086 (1) - 00:06:783 (1) - 00:08:131 (2) - wishing for dashes at every finish here Fixed
00:07:457 (1) - cancel nc, nc at 00:08:131 (2) Fixed
00:08:806 (1,2) - ^ same here, not gonna mention this later Alright
00:20:266 (6) - missing dash Applied
00:35:772 (5) - do a more clear dash Adjusted
00:39:143 (1) - dashj Fixed
00:49:255 (1) - as for my test, HDash don't need that large ds in this platter, narrow this a bit, also for other HDashes Okay
01:47:907 (3) - a little larger ds for jump Fixed
02:18:918 (1,2,3,4,5,6,7,8,1,2,3,4) - from my point of view I'd like to see triplets here instead of streams by 4 cuz it doesn't follow the rhythm Alright, rework the pattern
02:53:974 (1) - no dash
03:02:064 (3) - larger ds
03:46:390 (5,1) - larger ds All fixed ^

[Rain]
00:01:390 - 00:22:963: For the intro section, I highly suggest walking at the calm parts, jump at the finishes, this can make the flow better and make players feel good. jumps at the current patterns just feel a bit random Trying on it
00:23:974 (4,1) - also same for this part, the rhythm here doesn't fit a HDash, even doesn't fit a dash Adjusted
00:25:659 (4) - where is your dash? Hyper on!
00:28:356 (3) - make the movement larger Adjusted
00:30:379 (2) - dash Fixed
00:38:468 (2) - not for a HDash, normal dash is ok Fixed
00:41:839 (2) - HDash Fixed
00:43:188 (1,2,3) - the tunes feel weak here, narrow the ds Fixed
00:43:862 (1,2,3) - same for this, but HDash can be keeped Fixed
00:51:783 (4) - make this one more vertical, current one feels easy to miss Fixed
00:55:997 (2,3,4) - move this to x:368 to create 2HDashes, feel less jumps here Fixed
01:37:120 (1,2,3,4,5,6,1,2,3,4,5,6) - I don't recommend the pattern build here, though it's easy for high rank players, it's really tough for new players who start playing Rain diffs. I don't think it's that hard but I nerfed it a little
01:57:682 (3) - consider HDash here since you have no HDash for a long combo Fixed
02:21:615 - For patterns starting from this timing point, I hope you can make them more creative because of the various rhythms, the current ones seems boring to me. e.g. 02:26:755 - consider make 3 1/4 circles? For the 1/4 tricky rhythms, I suggest you can make them jumps. Remap this section
02:55:997 (1,2) - Not good for newbies, as said above, especially the previous pattern is also a HDash Nerfed but keep the pattern
03:34:761 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - Feeling bit of lacking movement Fixed
03:43:188 (3) - dash, though I really don't want to mention this kind of things now I reworked some after all, don't worry!
00:21:615 (5) - NC
00:25:659 (4) - NC, and cancel NC at 00:26:334 (1)
00:28:356 (3) - NC
00:31:053 (3) - NC
00:39:143 (3) - NC
00:41:839 (2) - NC
00:47:233 (2) - NC
00:59:367 (4) - NC, and cancel NC at 00:59:873 (1)
01:04:761 (4) - NC, and cancel NC at 01:05:098 (1)
01:06:783 (1) - cancel NC
01:07:457 (5) - NC, and cancel NC at 01:08:131 (1)
01:08:806 (3) - NC, and cancel NC at 01:09:143 (1)
01:17:738 (1) - cancel NC, and NC at 01:18:244 (3) All fixed
not gonna list all NC things, remember at most times NC starts at the big white line All fixed as you said!

[Daybreak]
intro part, same thing as mentioned in Rain. Though the current pattern is already very nice, you can make it more epic if you make the walks and jumps clear
00:21:615 (1) - wishing for a slider which is just fit for walk, current one moves slowly in horizontal direction Adjusted
00:27:682 (2) - better if it's not HDash Fixed
00:30:379 (2) - HDash here, you can make slider 1 the other direction Fixed
01:11:165 (7) - convert this one to a 1/8 stream would be cool Agreed
02:39:817 (3) - try to use 1/8 streams to follow the melody you may readjust the ds afterwards Fixed in my own style
02:40:997 (2) - ^ same here same

hs things:
00:01:390 (1) - whistle Ok
00:05:098 (6) - whistle on head Nope
00:05:435 (1) - ^ Nope
00:31:053 (1) - should be finish here Ok
00:32:401 (1,2,3,1,2,3) - recommend do some hitsounding here, 3 whistles sounds nice to me whistle only first and third one
00:35:772 (1) - missing finish Ok
00:43:188 (4,5,6) - whistles Ok
01:00:547 (4) - missing clap Ok
01:02:570 (6) - clap on tail Ok
01:03:244 (9) - clap from nowhere? cancel this one Nope, I think it reflects the beat better here
01:17:233 (2) - clap Ok
01:19:592 (1) - clap on tail Ok
01:26:334 (1) - clap on tail Ok
03:23:637 (2) - missing clap on tail Ok
03:42:850 (2) - clap Ok


Seems that you reworked the lower diffs a bit, the whole set is pretty nice to me now, I think you can hunt for some bns (๑╹◡╹)ノ""" Looking forward into it!

Good Luck! Thanks a lot for your help!
Thank you both AJamez and Yumeno Himiko! Appreciate all your helps! :) All right! Updated!!!
-rage
alright sorry for the wait.

[salad]
  1. 00:06:783 (1,2) - could have distance a little further here between slider end of 1 and start of 2, feels a little stacked.
  2. 00:08:131 (2,1) - so here you have 2 long sliders but then 00:12:176 (1,2) - is also 2 long sliders and it follows the same structure that you were using before-hand, and also it makes it a little boring when you have multiple long sliders in a row like that. i would suggest mapping 00:08:131 (2,1) - to something else, perhaps something that follows the vocals better?
  3. 00:56:165 - seems like there's a note missing here, could add a circle maybe.
  4. 00:59:873 - also here missing note, could have an easy pattern here but you should add circle here to cover this sound.
  5. 01:38:468 (1,2) - feels like there should be a bigger jump here to really indicate the end of the kiai going into the next section.
  6. 01:46:558 (1) - this could be more horizontal, feels like there's barely any movement.
  7. 02:25:154 - deffinitely missing a note here.
  8. 03:40:828 (3,4,1) - i would avoid this sort of anti-flow pattern like that, especially for a salad.
[Platter]
  1. 00:51:446 - missing a note?
  2. 01:05:435 (3) - it sounds like there's a note between this slider, could have this slider as 1/2 instead and add a note here 01:05:940 -
  3. 02:43:188 - 02:45:884 - in this small section, i feel like you could've had an opportunity to have a stream or 2 in here just to really emphasize on the DnB going on in the song.
[Rain]
  1. 01:25:659 (3) - slightly weird to have this rhytm choice here, it looks to be some sort of transition but i feel like you could've put something different there to better empasize.
  2. 01:47:907 (1) - slightly awkward slider to follow, could just have a normal curved slider.
sorry for noob mod, Rain seemed to be in pretty shape and overdose is a little too difficult for me to play, really awesome ssong and set!!!
Topic Starter
-Luminate

lulu lemon wrote:

alright sorry for the wait. dw

[salad]
  1. 00:06:783 (1,2) - could have distance a little further here between slider end of 1 and start of 2, feels a little stacked. Fixed
  2. 00:08:131 (2,1) - so here you have 2 long sliders but then 00:12:176 (1,2) - is also 2 long sliders and it follows the same structure that you were using before-hand, and also it makes it a little boring when you have multiple long sliders in a row like that. i would suggest mapping 00:08:131 (2,1) - to something else, perhaps something that follows the vocals better? ya, agreed! added some pattern
  3. 00:56:165 - seems like there's a note missing here, could add a circle maybe. This is intended for note density
  4. 00:59:873 - also here missing note, could have an easy pattern here but you should add circle here to cover this sound. Added
  5. 01:38:468 (1,2) - feels like there should be a bigger jump here to really indicate the end of the kiai going into the next section. Fixed
  6. 01:46:558 (1) - this could be more horizontal, feels like there's barely any movement. Adjusted the slider
  7. 02:25:154 - deffinitely missing a note here. Added
  8. 03:40:828 (3,4,1) - i would avoid this sort of anti-flow pattern like that, especially for a salad. Fixed
[Platter]
  1. 00:51:446 - missing a note? I intended to leave it like that for note density
  2. 01:05:435 (3) - it sounds like there's a note between this slider, could have this slider as 1/2 instead and add a note here 01:05:940 - Fixed
  3. 02:43:188 - 02:45:884 - in this small section, i feel like you could've had an opportunity to have a stream or 2 in here just to really emphasize on the DnB going on in the song. Fixed
[Rain]
  1. 01:25:659 (3) - slightly weird to have this rhytm choice here, it looks to be some sort of transition but i feel like you could've put something different there to better empasize. Change the pattern a little
  2. 01:47:907 (1) - slightly awkward slider to follow, could just have a normal curved slider. Fixed
sorry for noob mod, Rain seemed to be in pretty shape and overdose is a little too difficult for me to play, really awesome song and set!!! Thanks for the compliment!
Thanks for the mod! :)
Sakary
M4M
as I promised
from my queue

Daybreak
  1. 00:57:682 (5) - ctrl + g? doing it feels smoother and intenser, should I say? I fits with the buzzing sound of the song
  2. 00:59:704 - this feels so blank. why not add note?
  3. 01:30:042 (3) - vertical-ish sliders seems not suitable at this part. make it more slanted.
  4. 01:37:963 (8,10) - slanted? hmmm... seems friendly. make this vertical to make players press dash stressfully (i can't word this properly) and by doing so fits the song very well too.
  5. 01:39:059 (3,4,5,6,7) - it's so <. make the pattern more curvy, like C shape, probably.
  6. 01:47:149 (3,4,5,6,7) - ^same
  7. 01:57:682 (2) - repeat slider seems better here.
  8. 02:00:042 (1,2,3,4,5,6) - Make this S-like pattern. It feels better.
  9. 02:01:390 (1,2,3,4) - Inverted C pattern, I guess, looks better here. Back and forth on a slow part of the song doesn't match.
  10. 02:02:739 (1,2,3,4,5,6,7,8,1,2,3,4) - Here I understand why you put back and forth pattern. It's good, to be honest.
  11. 02:08:132 (1,2) - Stacking is not good. The sudden stop feels awkward
  12. 02:42:514 (6,7,8,9) - 1/4 sliders are for streams. 1/8 sliders are for harder version of "single notes". Make this 1/8 instead.
  13. 02:46:896 (6,1) - awkward movement
  14. 02:55:997 (4) - Aint this a little overmapped? I hear no sound on the blue tick.
  15. 03:22:626 (2) - ctrl+g this.

    Ah yes. Impressive difficulty!
Rain
  1. 00:38:131 (1) - Make this slanted.
  2. 01:22:963 (2,3,4,5) - I think this is too hard for a rain.

    I can't say things here. I looks good now.
Yay! Good luck.
Topic Starter
-Luminate

Hi_Hello wrote:

M4M
as I promised
from my queue

Daybreak
  1. 00:57:682 (5) - ctrl + g? doing it feels smoother and intenser, should I say? I fits with the buzzing sound of the song Adjust a little
  2. 00:59:704 - this feels so blank. why not add note? No?, it's silent here but I changed 00:59:873 (2) - to make it more interesting instead
  3. 01:30:042 (3) - vertical-ish sliders seems not suitable at this part. make it more slanted. I don't think it's that much of a problem
  4. 01:37:963 (8,10) - slanted? hmmm... seems friendly. make this vertical to make players press dash stressfully (i can't word this properly) and by doing so fits the song very well too. okay, fixed
  5. 01:39:059 (3,4,5,6,7) - it's so <. make the pattern more curvy, like C shape, probably. It's already C shape tbh
  6. 01:47:149 (3,4,5,6,7) - ^same nah,I think flipping this one would be good
  7. 01:57:682 (2) - repeat slider seems better here. okay
  8. 02:00:042 (1,2,3,4,5,6) - Make this S-like pattern. It feels better. I think this one is also fine
  9. 02:01:390 (1,2,3,4) - Inverted C pattern, I guess, looks better here. Back and forth on a slow part of the song doesn't match. tried something smoother
  10. 02:02:739 (1,2,3,4,5,6,7,8,1,2,3,4) - Here I understand why you put back and forth pattern. It's good, to be honest.
  11. 02:08:132 (1,2) - Stacking is not good. The sudden stop feels awkward It still has a glimpse of dash strength from previous note, which making this way is easier to follow
  12. 02:42:514 (6,7,8,9) - 1/4 sliders are for streams. 1/8 sliders are for harder version of "single notes". Make this 1/8 instead.Nice idea
  13. 02:46:896 (6,1) - awkward movement I think no?, just normal antiflow slider direction and still reflects the song
  14. 02:55:997 (4) - Aint this a little overmapped? I hear no sound on the blue tick. It's for the emphasis, this one the background sounds is really strong that I want to highlight it
  15. 03:22:626 (2) - ctrl+g this. Fixed!

    Ah yes. Impressive difficulty! Thanks! :)
Rain
  1. 00:38:131 (1) - Make this slanted. just a little
  2. 01:22:963 (2,3,4,5) - I think this is too hard for a rain. nerfed

    I can't say things here. I looks good now. Yay
Yay! Good luck.
Thanks for the mod! :)
100th post btw xDDD
Ascendance
Hi, I'd like to push this but I'd like if you could find 3-4 mods for the top diff before calling me. Some of the structures used are inconsistent so I'd appreciate if it was polished slightly more before I check on it. Call me back when you collect them!
wonjae
looks like this needs a mod?

got some things to pick on with the salad.

salad
salads need very obvious visual clarity for whether something is a dash or not because its meant to teach people learning how to dash. You should always create salads with the thought "how would a new player react to this pattern/dash/whatever". The visual clarity part is something i think the map lacks and im here to point out all i see.

also is the cs3.1 intentional?

00:10:828 (1) - i would increase the distance of this from 00:10:491 (3). it is often really hard for people to distinguish between what is walkable and dashable when you put a 1/2 dash because of how tight and dense it is. i would increase to add visibility of the dash and make the ds around 3.7x~

00:16:558 (2) - i dont think this slider should have less spacing to (1) than 00:15:547 (5), as the vocals here should have it more emphasized instead. i would increase distance from (1) so that the vocals this slider maps is more emphasized.

00:28:356 (1,2,3) - hard to tell if you have to dash to this pattern or not because of the lowish 2.3x ds. would increase a bit to like 2.6-7

00:32:401 (1,2) - hard to tell if you are supposed to walk to catch these or dash to catch these. personally i think they should be walks so i would lower distance

00:33:075 (2,1) - i think there should be a dash here. currently this is barely walkable. increase spacing so people know whether to dash or not.

00:39:143 (1,2,3) - again, i would increase the ds of this pattern from 00:38:806 (5) - to around 2.6x so you can better tell that you are supposed to dash to it.

01:07:457 (1,2) - spacing here feels a little rough and i think you should decrease so its around 1.2x

01:11:502 (1) - add a dash here to emphasize break?

this is all im going to point out. i advise you though to play the map once more and see if there are any dashes or walks that seem ambiguous and you try and change them.

rain
00:21:615 (1,1) - is there a way to make this a hyper for you? i think it would be nice here

00:27:682 (2,1) - same, i think these points in the song are too important to leave out without adding a hyper to them as they are emphasized so much. you can do something like ( https://tastygrapes.s-ul.eu/i7u7NPhn )

00:33:412 (6,1) - another bell sound. add a hyper to this

00:57:850 (3,1) - add a hyper here?

other than that good rain

cup
check ai mod, for me it says shit aint snapped

01:00:041 (2) - since bad players are bad they most likely wont read this as a 3/4 repeat and might get tripped up. i would make the slider less horizontal so its a bit less forceful or something.

01:04:761 - i would map the noise here

01:16:221 (1) - ehhh same as my point above about 3/4s
Topic Starter
-Luminate

Ascendance wrote:

Hi, I'd like to push this but I'd like if you could find 3-4 mods for the top diff before calling me. Some of the structures used are inconsistent so I'd appreciate if it was polished slightly more before I check on it. Call me back when you collect them!
I think I should fix spacing problems and consistency on lower diffs too, Thanks for your concern. I'll ask for your check when I'm ready

Paranoid Grapes wrote:

looks like this needs a mod?

got some things to pick on with the salad.

salad
salads need very obvious visual clarity for whether something is a dash or not because its meant to teach people learning how to dash. You should always create salads with the thought "how would a new player react to this pattern/dash/whatever". The visual clarity part is something i think the map lacks and im here to point out all i see.

also is the cs3.1 intentional? nope, I might have misclicked it. Thanks for pointing it out

00:10:828 (1) - i would increase the distance of this from 00:10:491 (3). it is often really hard for people to distinguish between what is walkable and dashable when you put a 1/2 dash because of how tight and dense it is. i would increase to add visibility of the dash and make the ds around 3.7x~ I think the spacing rn is obvious to dash, but I increase ds a little

00:16:558 (2) - i dont think this slider should have less spacing to (1) than 00:15:547 (5), as the vocals here should have it more emphasized instead. i would increase distance from (1) so that the vocals this slider maps is more emphasized. Fixed

00:28:356 (1,2,3) - hard to tell if you have to dash to this pattern or not because of the lowish 2.3x ds. would increase a bit to like 2.6-7 Fixed

00:32:401 (1,2) - hard to tell if you are supposed to walk to catch these or dash to catch these. personally i think they should be walks so i would lower distance I increased ds instead, the sound isn't that weak

00:33:075 (2,1) - i think there should be a dash here. currently this is barely walkable. increase spacing so people know whether to dash or not. Fixed from above

00:39:143 (1,2,3) - again, i would increase the ds of this pattern from 00:38:806 (5) - to around 2.6x so you can better tell that you are supposed to dash to it. Fixed

01:07:457 (1,2) - spacing here feels a little rough and i think you should decrease so its around 1.2x Fixed

01:11:502 (1) - add a dash here to emphasize break? Fixed

this is all im going to point out. i advise you though to play the map once more and see if there are any dashes or walks that seem ambiguous and you try and change them. Aight, working on it


rain
00:21:615 (1,1) - is there a way to make this a hyper for you? i think it would be nice here

00:27:682 (2,1) - same, i think these points in the song are too important to leave out without adding a hyper to them as they are emphasized so much. you can do something like ( https://tastygrapes.s-ul.eu/i7u7NPhn )

00:33:412 (6,1) - another bell sound. add a hyper to this

00:57:850 (3,1) - add a hyper here?

other than that good rain All fixed, Thanks!
Thanks both for taking a look! :)
Benita

Paranoid Grapes wrote:

looks like this needs a mod?

cup
check ai mod, for me it says shit aint snapped oopsie

01:00:041 (2) - since bad players are bad they most likely wont read this as a 3/4 repeat and might get tripped up. i would make the slider less horizontal so its a bit less forceful or something. tilted it a bit

01:04:761 - i would map the noise here sure

01:16:221 (1) - ehhh same as my point above about 3/4s fix
thanks fellow fruity person

@-Luminate: tag conflicts pls fix xd

update on cup
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 76053
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:ninelie (REDSHiFT x Vesuvia Remix)
TitleUnicode:ninelie (REDSHiFT x Vesuvia Remix)
Artist:Aimer with chelly (EGOIST)
ArtistUnicode:Aimer with chelly (EGOIST)
Creator:-Luminate
Version:Benny's Cup
Source:甲鉄城のカバネリ
Tags:Koutetsujou no Kabaneri Ending Theme 1 Kabaneri of the iron benny- bennybananas
BeatmapID:1569762
BeatmapSetID:657095

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CircleSize:2
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.5
SliderTickRate:1

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2,98669,107868
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98,215,228245,2,0,L|87:291,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
187,219,228749,2,0,L|212:305,2,75,2|2|0,0:0|0:0|0:0,0:0:0:0:
98,215,229255,6,0,P|97:165|173:108,1,150,0|2,0:0|0:0,0:0:0:0:
355,222,229929,2,8,L|409:330,2,112.5
279,226,230603,6,0,L|133:168,1,150,2|0,0:0|0:0,0:0:0:0:
248,192,231277,1,8,0:0:0:0:
341,192,231446,2,2,L|361:104,2,75
248,192,231953,5,0,0:0:0:0:
101,276,232289,1,2,0:0:0:0:
32,261,232457,1,0,0:0:0:0:
13,203,232626,1,8,0:0:0:0:
32,261,232794,1,0,0:0:0:0:
101,276,232963,1,0,0:0:0:0:
263,222,233301,6,0,P|289:184|251:96,1,150,8|2,0:0|0:0,0:0:0:0:
98,107,233975,2,0,P|67:153|101:234,1,150,2|8,0:0|0:0,0:0:0:0:
286,234,234648,5,8,0:0:0:0:
128,257,234985,2,0,L|101:333,1,75,8|2,0:0|0:0,0:0:0:0:
197,257,235322,2,8,L|213:180,2,75
109,280,235828,1,8,0:0:0:0:
Topic Starter
-Luminate
@Benny- : No conflicts can be found on tags! but I did see unsnapped klai in your cup

ALL FIXED and UPDATED
tasuke912
M4M with Benny-.

[ Rain]
  1. why not slidertickrate 2?
  2. 00:40:322 (5,1) - maybe remove? there is no noticeable sound, and it also works for consistency.
  3. 00:46:896 (1) - could be removed since there is no noticeable sound.
  4. 00:51:952 (5) - I expected to see larger movement here
  5. 01:52:457 (2) - doesn't fit to the song imo. Try replacing to [note - Slider(1/2)]
  6. 01:57:008 (4) - - Replace to [1/2 slider - circle] in order to emphasize the first beat?
[ Overdose]
  1. 00:45:884 (2) - reduce movement. walkable pattern would fit to the calm part well
  2. 03:29:704 (2) - Move the slider to x-48? the dash looks a little hard
[ Daybreak]
  1. 00:46:896 (1) - could be removed since there is no noticeable sound.
  2. 00:57:682 (5) - curve pattern of 1/8 would fit well
  3. You may make a H-Dash between 01:10:660 (4,5) -. Try moving (5) to x-152
  4. 01:41:165 (1) - should be 2/4 due to consistency
  5. 02:26:671 (10) - Why not making 1/4 circles? It should fit to the electronic sound well
  6. 02:36:952 (3,4,5) - I expected to see patterns consisted of 1/3 rhythms
  7. 03:47:570 (4) - could be replaced to 1/8.
Good luck!
JBHyperion
M4M - will look at the diffs that were here when I accepted originally

Salad
  1. 00:02:401 (3,1) - Confused as to why this is a dash when 00:07:794 (3,1) - is a walk for the same sound, I'd make this a walk here to avoid starting off to tricky
  2. 00:05:772 (2,1) - Would expect a clearer dash distance here, this is currently easily walkable. Try raising the distance for better readability
  3. Applies to similar places in this section also such as 00:10:828 (1,1) - 00:16:558 (2,3) -
  4. 00:14:873 (4) - NC would be nice, this combo covers a long period of time over 2 bars, compared to your previous ones which cover 1
  5. 00:15:547 (5,1,2) - Similar visual distancing, but the first is walkable whilst the second is not. Please make the distinction between dash and walk more clear
  6. 00:35:772 (2,3,1) - Why is the dash ro (3) when the strong sound is on (1)? Swapping this by moving (3) close to (2) plays much better
  7. 00:59:030 (3,1) - Everything prior to this is walkable, but this is a short, hard to read dash. Would be better if you made the walk/dash distinctions more clear in this section by reducing walks and increasing dashes slightly
  8. 01:10:828 (3,1) - Only dash in this section, though at least this one is clear to read. Not sure if everything prior to this in the buildup was intended to be walkable, but if it wasn't you might wanna look at your spacing the same as for the previous point
  9. 01:18:749 (2,1,2,1,2) - Annoyingly tight walkable spacing, as before this really isn't clear to read what you intend for the player to do here
  10. 01:27:345 (3,1,2) - Spacings are similar yet again, one requires dash and the other does not. Alos strangely, the dash is to the weaker drum sound (1) and not the strong synth sound (2)
  11. 01:30:379 (1,2,1) - Again, very tight if you intended these to be walkable, unclear if you intended them to be dashes
  12. 01:38:300 (5,1) - Missing dash to emphasise the kiai end?
  13. 01:48:918 (2,1) - 01:54:311 (3,1) - Similar deal here, really expected some dashes on these strong downbeats
  14. 01:58:019 (2,1,2) - Some more tough to read and hit walkable spacings (or unclear dashes, not sure which)
  15. 02:15:547 (2,1) - Missing dash for consistency with 02:10:491 (4,1) -
  16. 02:20:266 (1,1) - 02:31:727 (6,1) - 02:45:547 (1,1) - Same applies here
  17. 02:52:289 (1,2) - As before. looks walkable, isn't. If you intended a dash for the vocal here, make it more clear please
  18. 03:14:536 (4,5,1) - Walkable but feels like you intended dash here for the strong vocal sounds. Either make (4,5) a walk and (5,1) a dash, or if you're feeling like this deserves to be tricky, try a larger spacing on both and go for double dash
  19. 03:20:266 (5,1) - 03:25:997 (3,1) - 03:32:738 (4,1) - Really expected more of a dash here for the strong vocals
  20. 03:33:918 (6,7) - Strange patterning choice since you didn't add a dash between (6,7) for the synth sound, and the really strong downbeat totally loses all emphasis and importance by being a slidertail. Either make (6,7) a dash or split (7) into slider and circle (or two circles) with a dash between them to properly emphasise the kiai end
  21. 03:39:143 (3,1,2) - Again, more confusing walkable-looking spacing that was probably supposed to be a dash
  22. 03:45:210 (1) - Slider should end on the white tick really, that strong synth sound is currentlu ignored in favour of a much weaker drum sound
  23. 03:46:221 (4,5,1) - Spacing is too high to walk with your current SV, but doesn't look large enough to need a dash
  24. 03:53:300 (1,2) - With your current rhythm choice, these sound much better as 3/4 or 1/1 sliders than 1/2 as they better represent more of the drum sounds

Platter
  1. 00:05:435 (3,4) - Larger dash expected, this looks too similar to the walk distance 00:04:761 (2,3) -
  2. 00:10:828 (1,1) - Would have expected a dash here for the strong vocal
  3. 00:16:221 (1,2) - Same applies here, same problem as the first point but this time the distance is smaller for some reason
  4. 00:49:761 (3,1) - Try to avoid hypers into antiflow, this would be more lenient if (1) was curved (more vertical at the start, e.g. 00:51:783 (3,4) - )
  5. 01:09:480 (3) - Making this repeat slider face the left instead would offer some variety with 01:08:806 (1) - and be a bit more interesting to play in this buildup section
  6. 01:16:221 (2,3) - Unlcear distance after hyper, this should probably be reduced to make an easier walk. Try moving 01:16:053 (1,2) - right slightly, as this also gives better contrast between (2,3) and (3,4)
  7. 01:28:019 - Feels strange that the second half of this kiai contains no hypers when the first did. Think you're missing some at 01:29:030 (1,2) - 01:31:390 (3,1) - 01:34:424 (1,2) -
  8. 01:47:907 (3,1) - Definitely strong enough to deserve a hyper, also serves to emphasise the kiai start better
  9. 03:10:154 - Last kiai feels a bit anticlimactic considering how few hypers you used despite this being the most intense part of the song, but otherwise fine

Rain
  1. 00:49:592 (3,4,1) - Hyper should probably be to (1) for the wub sound instead of the weak drum sound on (4)
  2. 01:46:558 (1) - Put a higher SV on this for more curve. No offesne, but man is it ugly in play Dx
  3. 02:27:850 (3,4) - Missing hyper for the synth sound? Would be more consistent with others in this section. Applies to 02:40:322 (7,1) - also
  4. 02:30:884 (3,4,5,6) - Strange that you didn't use any hypers here, I'd add some for consistency with 02:25:491 (4,5,6,7,8) -
  5. 02:56:334 (9,1) - No hyper here when you had such a cool buildup on the weaker 02:55:997 (7,8,9) - feels like an anticlimax

Daybreak
  1. 00:05:435 (1,2) - 00:16:222 (1,2) - I guess you're going for the very calm intro feel, but hypers between these two for the strong vocal would really help them stand out and add some variety without going "over the top"
  2. 00:52:795 (3,4) - Cool idea, but this one spacing is twice the previous two so it looks a bit clunky. Move (4) to x-400 as the others are for a better aesthetic
  3. 00:57:682 (5) - Slight antiflow coming off a strong hyper is quite annoying to play, don't see much reason for this to be antiflow unless it's emphasising something I'm not hearing, so Ctrl+G for natural flow would probably play better
  4. 02:45:548 (5,1) - Strange not to have a hyper here for the super strong downbeat
Salad needs some work on distancing and readability, but the rest of the diffs I looked at are pretty cool. I really like some of the kickslider wub patterning you used in the top diff \o/

If you need someone to recheck in future once this is tidied up a bit more, feel free to poke me!
Topic Starter
-Luminate
Seems like this is gonna be a load of work lol

tasuke912 wrote:

M4M with Benny-.

[ Rain]
  1. why not slidertickrate 2? Alright
  2. 00:40:322 (5,1) - maybe remove? there is no noticeable sound, and it also works for consistency. Fixed
  3. 00:46:896 (1) - could be removed since there is no noticeable sound. It's a pickup vocal note before entering the next section so no
  4. 00:51:952 (5) - I expected to see larger movement here Fixed
  5. 01:52:457 (2) - doesn't fit to the song imo. Try replacing to [note - Slider(1/2)] Fixed
  6. 01:57:008 (4) - - Replace to [1/2 slider - circle] in order to emphasize the first beat? Okay


[ Daybreak]
  1. 00:46:896 (1) - could be removed since there is no noticeable sound. same response as rain
  2. 00:57:682 (5) - curve pattern of 1/8 would fit well Fixed
  3. You may make a H-Dash between 01:10:660 (4,5) -. Try moving (5) to x-152 I wanna keep the pattern
  4. 01:41:165 (1) - should be 2/4 due to consistency since the big sound is extended to 01:41:418 - so keep this would sounds better
  5. 02:26:671 (10) - Why not making 1/4 circles? It should fit to the electronic sound well Fixed
  6. 02:36:952 (3,4,5) - I expected to see patterns consisted of 1/3 rhythms Fixed
  7. 03:47:570 (4) - could be replaced to 1/8. im following something different
Good luck!

JBHyperion wrote:

M4M - will look at the diffs that were here when I accepted originally

Salad
  1. 00:02:401 (3,1) - Confused as to why this is a dash when 00:07:794 (3,1) - is a walk for the same sound, I'd make this a walk here to avoid starting off to tricky Walked
  2. 00:05:772 (2,1) - Would expect a clearer dash distance here, this is currently easily walkable. Try raising the distance for better readability
  3. Applies to similar places in this section also such as 00:10:828 (1,1) - 00:16:558 (2,3) - All Fixed
  4. 00:14:873 (4) - NC would be nice, this combo covers a long period of time over 2 bars, compared to your previous ones which cover 1 Fixed
  5. 00:15:547 (5,1,2) - Similar visual distancing, but the first is walkable whilst the second is not. Please make the distinction between dash and walk more clear Fixed
  6. 00:35:772 (2,3,1) - Why is the dash ro (3) when the strong sound is on (1)? Swapping this by moving (3) close to (2) plays much better Fixed
  7. 00:59:030 (3,1) - Everything prior to this is walkable, but this is a short, hard to read dash. Would be better if you made the walk/dash distinctions more clear in this section by reducing walks and increasing dashes slightly Fixed
  8. 01:10:828 (3,1) - Only dash in this section, though at least this one is clear to read. Not sure if everything prior to this in the buildup was intended to be walkable, but if it wasn't you might wanna look at your spacing the same as for the previous point not sure if this is fixed but rework spacing
  9. 01:18:749 (2,1,2,1,2) - Annoyingly tight walkable spacing, as before this really isn't clear to read what you intend for the player to do here Fixed
  10. 01:27:345 (3,1,2) - Spacings are similar yet again, one requires dash and the other does not. Alos strangely, the dash is to the weaker drum sound (1) and not the strong synth sound (2) Fixed both
  11. 01:30:379 (1,2,1) - Again, very tight if you intended these to be walkable, unclear if you intended them to be dashes Add another note between them to notify walk
  12. 01:38:300 (5,1) - Missing dash to emphasise the kiai end? Fixed
  13. 01:48:918 (2,1) - 01:54:311 (3,1) - Similar deal here, really expected some dashes on these strong downbeats Okay
  14. 01:58:019 (2,1,2) - Some more tough to read and hit walkable spacings (or unclear dashes, not sure which) Add another note between them to notify walk
  15. 02:15:547 (2,1) - Missing dash for consistency with 02:10:491 (4,1) - Dashed
  16. 02:20:266 (1,1) - 02:31:727 (6,1) - 02:45:547 (1,1) - Same applies here working on it
  17. 02:52:289 (1,2) - As before. looks walkable, isn't. If you intended a dash for the vocal here, make it more clear please I think this is far enough
  18. 03:14:536 (4,5,1) - Walkable but feels like you intended dash here for the strong vocal sounds. Either make (4,5) a walk and (5,1) a dash, or if you're feeling like this deserves to be tricky, try a larger spacing on both and go for double dash Double Dashed, thanks for the suggestion
  19. 03:20:266 (5,1) - 03:25:997 (3,1) - 03:32:738 (4,1) - Really expected more of a dash here for the strong vocals quite agree with 03:20:266 (5,1) - but not on the others
  20. 03:33:918 (6,7) - Strange patterning choice since you didn't add a dash between (6,7) for the synth sound, and the really strong downbeat totally loses all emphasis and importance by being a slidertail. Either make (6,7) a dash or split (7) into slider and circle (or two circles) with a dash between them to properly emphasise the kiai end Fixed the shape and distance problem
  21. 03:39:143 (3,1,2) - Again, more confusing walkable-looking spacing that was probably supposed to be a dash Fixed
  22. 03:45:210 (1) - Slider should end on the white tick really, that strong synth sound is currentlu ignored in favour of a much weaker drum sound Fixed
  23. 03:46:221 (4,5,1) - Spacing is too high to walk with your current SV, but doesn't look large enough to need a dash make dash clearer
  24. 03:53:300 (1,2) - With your current rhythm choice, these sound much better as 3/4 or 1/1 sliders than 1/2 as they better represent more of the drum sounds changed to 3/4

Platter
  1. 00:05:435 (3,4) - Larger dash expected, this looks too similar to the walk distance 00:04:761 (2,3) - Fixed
  2. 00:10:828 (1,1) - Would have expected a dash here for the strong vocal increased ds
  3. 00:16:221 (1,2) - Same applies here, same problem as the first point but this time the distance is smaller for some reason Fixed
  4. 00:49:761 (3,1) - Try to avoid hypers into antiflow, this would be more lenient if (1) was curved (more vertical at the start, e.g. 00:51:783 (3,4) - ) Curved (1)
  5. 01:09:480 (3) - Making this repeat slider face the left instead would offer some variety with 01:08:806 (1) - and be a bit more interesting to play in this buildup section Fixed
  6. 01:16:221 (2,3) - Unlcear distance after hyper, this should probably be reduced to make an easier walk. Try moving 01:16:053 (1,2) - right slightly, as this also gives better contrast between (2,3) and (3,4) I always struggle mapping this, Thanks for the suggestion
  7. 01:28:019 - Feels strange that the second half of this kiai contains no hypers when the first did. Think you're missing some at 01:29:030 (1,2) - 01:31:390 (3,1) - 01:34:424 (1,2) - True, fixed as you said
  8. 01:47:907 (3,1) - Definitely strong enough to deserve a hyper, also serves to emphasise the kiai start better Fixed
  9. 03:10:154 - Last kiai feels a bit anticlimactic considering how few hypers you used despite this being the most intense part of the song, but otherwise fine All Fixed

Rain
  1. 00:49:592 (3,4,1) - Hyper should probably be to (1) for the wub sound instead of the weak drum sound on (4) Fixed
  2. 01:46:558 (1) - Put a higher SV on this for more curve. No offesne, but man is it ugly in play Dx No? xD I don't think it's that ugly haha
  3. 02:27:850 (3,4) - Missing hyper for the synth sound? Would be more consistent with others in this section. Applies to 02:40:322 (7,1) - also Fixed
  4. 02:30:884 (3,4,5,6) - Strange that you didn't use any hypers here, I'd add some for consistency with 02:25:491 (4,5,6,7,8) - Fixed
  5. 02:56:334 (9,1) - No hyper here when you had such a cool buildup on the weaker 02:55:997 (7,8,9) - feels like an anticlimax Fixed

Daybreak
  1. 00:05:435 (1,2) - 00:16:222 (1,2) - I guess you're going for the very calm intro feel, but hypers between these two for the strong vocal would really help them stand out and add some variety without going "over the top" Fixed
  2. 00:52:795 (3,4) - Cool idea, but this one spacing is twice the previous two so it looks a bit clunky. Move (4) to x-400 as the others are for a better aesthetic Fixed
  3. 00:57:682 (5) - Slight antiflow coming off a strong hyper is quite annoying to play, don't see much reason for this to be antiflow unless it's emphasising something I'm not hearing, so Ctrl+G for natural flow would probably play better Change into something else following your suggestion
  4. 02:45:548 (5,1) - Strange not to have a hyper here for the super strong downbeat Fixed
Salad needs some work on distancing and readability, but the rest of the diffs I looked at are pretty cool. I really like some of the kickslider wub patterning you used in the top diff \o/

If you need someone to recheck in future once this is tidied up a bit more, feel free to poke me!
Thanks both for the mod! especially JBH, thanks for a big help on lower diffs :)
DeletedUser_6709840
M4M if I was helpful in some way, this is a good map

Benny's Cup

00:33:075 (1) – Remove NC, doesn't seem nessecary

02:27:008 (1) – Has no difference but this slider is off screen and you could move it down to fix.


Salad

00:48:581 (1,2,3,4) – You could make this look better by moving (3) to X=376 and (4) to X=288


Platter

00:23:637 (2,3,4) – This is hard to platewalk. Reduce by a pixel or so to keep emphasis, like move (3) to X=384

00:26:334 (1,2,3) – I think you were trying to do a dash pattern on the previous pattern but it doesn't really achieve the emphasis you want. It just becomes hard to read when an exaggerated platewalk would be better. Move (2) to X=384

00:29:030 (3,4,5) – Same as before, (4) on X=320

00:31:727 (4,5,6) – Same, (5) on X=408

03:55:322 (4,5,6) – Perhaps move (5) a little closer so the player doesnt have to work as hard to catch the hyper on (6)


Rain

Seems fine


Benny's Overdose

I don't see anything wrong other than I personally think the AR should be 9.3 for readability of some of the more complex patterns.


Daybreak

Seems fine
Topic Starter
-Luminate

RoseusJaeger wrote:

M4M if I was helpful in some way, this is a good map

Salad

00:48:581 (1,2,3,4) – You could make this look better by moving (3) to X=376 and (4) to X=288 Fixed

Platter

00:23:637 (2,3,4) – This is hard to platewalk. Reduce by a pixel or so to keep emphasis, like move (3) to X=384 fixed i guess

00:26:334 (1,2,3) – I think you were trying to do a dash pattern on the previous pattern but it doesn't really achieve the emphasis you want. It just becomes hard to read when an exaggerated platewalk would be better. Move (2) to X=384 don't think that's the problem

00:29:030 (3,4,5) – Same as before, (4) on X=320 same^

00:31:727 (4,5,6) – Same, (5) on X=408 same^

03:55:322 (4,5,6) – Perhaps move (5) a little closer so the player doesnt have to work as hard to catch the hyper on (6) Nah, it's really intense here so higher spacing should be placed
Thanks for the mod :) , I'll look into your map later
Benita

tasuke912 wrote:

M4M with Benny-.

[ Overdose]
  1. 00:45:884 (2) - reduce movement. walkable pattern would fit to the calm part well It is actually already fully walkable ^^
  2. 03:29:704 (2) - Move the slider to x-48? the dash looks a little hard I mapped these so the distance would be a bit annoying and I hit them everytime I play anyway, would prefer to keep them
Good luck!

RoseusJaeger wrote:

M4M if I was helpful in some way, this is a good map

[Benny's Cup]

00:33:075 (1) – Remove NC, doesn't seem nessecary removed lol

02:27:008 (1) – Has no difference but this slider is off screen and you could move it down to fix. literally has no impact on catch

[Benny's Overdose]

I don't see anything wrong other than I personally think the AR should be 9.3 for readability of some of the more complex patterns. I feel the AR spread is better when rain 9 overdose 9.2 and daybreak 9.4 but if you really think that .1 has big impact on playability I'll consider increasing (:

Thanks to both for taking a look!

Cup update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 76053
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1406,12192,22979,33765,44552,58035,66125,76911,87698,98484,109271,120057,130844,141631,152417,160507,165900,176687,190170,200956,209046,214440,225226,236013
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:ninelie (REDSHiFT x Vesuvia Remix)
TitleUnicode:ninelie (REDSHiFT x Vesuvia Remix)
Artist:Aimer with chelly (EGOIST)
ArtistUnicode:Aimer with chelly (EGOIST)
Creator:-Luminate
Version:Benny's Cup
Source:甲鉄城のカバネリ
Tags:Koutetsujou no Kabaneri Ending Theme 1 Kabaneri of the iron benny- bennybananas
BeatmapID:1569762
BeatmapSetID:657095

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
2,98669,107868
2,120241,127081
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
42,337.078651685393,4,2,1,40,1,0
1390,-200,4,2,1,40,0,0
22963,-100,4,2,1,40,0,0
47233,-100,4,1,1,60,0,0
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130828,-100,4,1,1,50,0,0
190154,-100,4,1,1,60,0,1
214424,-100,4,1,1,60,0,0


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Combo2 : 212,27,100
Combo3 : 128,210,45
Combo4 : 177,45,210

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