forum

ave;new feat. Sakura Saori - Piste SMILE Non-stop!!

posted
Total Posts
61
Topic Starter
krykson
This beatmap was submitted using in-game submission on wtorek, 24 października 2017 at 20:12:49

Artist: ave;new feat. Sakura Saori
Title: Piste SMILE Non-stop!!
Source: ぴすとっ☆
Tags: krykson Piste Smile! Piststar 1112deng Suzuki_1112 x Arrow
BPM: 212
Filesize: 5531kb
Play Time: 01:32
Difficulties Available:
  1. 1112's Insane (4,59 stars, 348 notes)
  2. Arow's Normal (2,14 stars, 160 notes)
  3. Hard (3,72 stars, 295 notes)
  4. Ringer's Easy (1,86 stars, 129 notes)
  5. Smile! (6,48 stars, 504 notes)
  6. Vik_Vens's Insane (4,97 stars, 407 notes)
Download: ave;new feat. Sakura Saori - Piste SMILE Non-stop!!
Information: Scores/Beatmap Listing
---------------
Mod pls xD
I would really appreciate GD (mostly easy)
Hitsounding finished (?)
Arow
No hej, co tam? Noob mod incoming.

00:01:332 (3,4,5,6,7,8) - what is the idea behind placement of these objects? If it is mean to be chaotic at least make a proper spacing.
00:09:186 (3,4,5) - make placing the same as in others patterns v
00:11:450 (3,4,5) - ^
00:13:714 (3,4,5) - ^
00:15:979 (4,5,6) - ^
00:36:710 (4) - make 2nd part of this slider longer than 1st
00:50:861 (4,5) - do it in parrel with the rest of jumps
00:52:134 (4) - think about making better shape
00:53:761 (4,5,6,7,8) - fix spacing
00:58:927 (5,6) - fix overlapping
01:01:049 (1,2) - higher slider velocity to make sliders shorter?
01:10:106 (3,4,5,6) - make it look more squarely
01:15:766 (1,2,3,4,1,2,3,4) - ^
01:26:238 (2,3,4,5,6,7) - I'd put a stream before slider

Powodzenia!
Topic Starter
krykson

x Arow wrote:

No hej, co tam? Noob mod incoming.

00:01:332 (3,4,5,6,7,8) - what is the idea behind placement of these objects? If it is mean to be chaotic at least make a proper spacing. seems ok for me, will wait for other opinions
00:09:186 (3,4,5) - make placing the same as in others patterns v done
00:11:450 (3,4,5) - ^ done
00:13:714 (3,4,5) - ^ done
00:15:979 (4,5,6) - ^ done
00:36:710 (4) - make 2nd part of this slider longer than 1st done
00:50:861 (4,5) - do it in parrel with the rest of jumps done
00:52:134 (4) - think about making better shape done
00:53:761 (4,5,6,7,8) - fix spacing done
00:58:927 (5,6) - fix overlapping done
01:01:049 (1,2) - higher slider velocity to make sliders shorter? done
01:10:106 (3,4,5,6) - make it look more squarely done
01:15:766 (1,2,3,4,1,2,3,4) - ^ done
01:26:238 (2,3,4,5,6,7) - I'd put a stream before slider done

Powodzenia!

Thanks a lot!
gary00737
From my Q

M4M

i just mod the last diff

i think your rhythm is fine

00:05:012 (4,5,6,7) - use don't let play use [zxzx] , all stream is Odd number

um , i think you need watch more map to know how to array

i think you can make like this map

01:08:691 - miss note
01:20:012 - ^


sorry my mod maybe not good , but i think you can make good map for 6* diff
Topic Starter
krykson

gary00737 wrote:

From my Q

M4M

i just mod the last diff

i think your rhythm is fine

00:05:012 (4,5,6,7) - use don't let play use [zxzx] , all stream is Odd number Done

um , i think you need watch more map to know how to array

i think you can make like this map

01:08:691 - miss note Done
01:20:012 - ^ Done


sorry my mod maybe not good , but i think you can make good map for 6* diff
Thank you!
Ataraxia
okie lest do it

[Penis]
  1. first thing, look the DS of this 00:01:051 (1,2) - and compare with 00:01:898 (4,1) - , i don't really know why this, you make a patten in the start, but you make a ds stop in 00:01:898 (4,1) - with that "ds", you will confuse the player because the way you did its really like 00:01:051 (1,2) - , i recommend to do that thing with a great DS, to say to player in x patten have a stop. you can pick 00:01:898 (4) - and let her in some place close with the 00:01:615 (3) - , a [url=00:01:615 (3) -]Example[/url]
  2. pick this 00:02:464 (2) - and stack correctly in 00:01:332 (2) - i don't need to explain, make more polish and all, right ?
  3. i recommend (you can refuse xd) you stack 00:02:747 (3) - with 00:01:615 (3) - to~, i think you patten and what you wanted to make will be more better .
  4. 00:03:313 (1,2) - you don't need to make 2 sliders like that, you just can use 1 point in the center of the sliders to make a curve. like i did
  5. ^ you should do like i did the sliders to, you will let polish and with that, good for read, and its always beaultiful
  6. Make more [url=00:06:993 (2,3,4) -]circular[/url] the 00:06:993 (2,3,4) - that will be better for flow than you did
  7. 00:07:842 (6) - every upbeat(all the greats white ticks) needs a New Combo, just pick this and press Q xd
  8. i recommend you to avoid the overlap of the 00:07:559 (5) - with 00:08:125 (2) - , you can stack with the tail of 00:08:408 (8) - , thats will be good

    and stack 00:08:125 (7) - with 00:07:276 (4) - properly
  9. 00:08:974 (1,2) - make a strong DS, likes 1.7x ~2.2x
  10. 00:09:115 (2) - control C control V( and the control J) and switch with 00:09:681 (4) - , and make a repeat, simmetry ever flow better
  11. 00:10:106 (1) - new combo...
  12. 00:10:955 (5,6) - avoid overlap with 00:10:106 (1) -
  13. 00:11:238 (1,2,3,4) - make more spacing over the 00:11:662 (3) - , something like https://puu.sh/xgEGk/d926cf5310.jpg (the same thing can be apply in 00:09:115 (2,3,4) - )

    and here 00:16:473 (4) -
  14. 00:12:370 (1) - nc, thats will be the last time i say that, the rest you can do i think
  15. 00:16:898 (1,2,3) - do somethingLike that
  16. pick 00:18:879 (6) - and do a control G, and for next, pick the 00:19:162 (1) - and let her blanket with 00:18:596 (5,6) - Blanket
  17. 00:20:578 (2) - let her the same color in 00:20:153 (1) - when you apply all NC fix
  18. 00:21:710 (2) - make a little linear Thing
  19. 00:22:417 (4,5) - thats good xd
  20. boy, pick 00:51:993 (6) - and do a properly stack between 00:51:427 (4,5) - , you just need to pick 00:51:993 (6) - and move to stack

  21. 00:53:549 (3,1) - Make the Ds strong, its a kiai, need to be something new, "forte" , precisally, just change DS to something greater than you did
  22. don't do This in 00:54:823 (1,2) - , let some spacing, to all patten to be since
  23. 01:07:276 (2) - i really don't see and know why do this xd (just make a simple curved)
Okay, i see you are a novice in mapping because the errors that u made in this diff, you know how do a good rhythm, but you way that you made this its very unpolished and a lot of overlaps, you should ever avoid overlaps like you made in 00:07:559 (5,7) - , 00:09:115 (2,4) - , 00:09:681 (4,6) - , 00:21:427 (4,1) - and have more, if you learn more about monstrata maps like this( i don't say you need to map like monstrata,
just to do a polish thing like her make)if you see some maps that i made for rank like this, you will see how i do simple and polished pattens, but its all practice , don't give up mapping and you will be a great mapper ! (if i can you can to xd)



[Smile!]

  1. 00:01:049 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - i really recommend you to do just a simple patten, like that its nothing more than spam, the way you did its not so much readable, if you want to do like this, you need to be more instinctive, to what the player wait in parts like that
  2. 00:44:068 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - thats so much closer, if you gonna do a patten like this, you should make more polish the sliders, the same sense of the mod in the other diff
the text that i make for you can be the same concept in this diff


its that ! if you need some help more, just pm me !

gl with the map
Topic Starter
krykson

Ataraxia wrote:

okie lest do it

[Penis]
  1. first thing, look the DS of this 00:01:051 (1,2) - and compare with 00:01:898 (4,1) - , i don't really know why this, you make a patten in the start, but you make a ds stop in 00:01:898 (4,1) - with that "ds", you will confuse the player because the way you did its really like 00:01:051 (1,2) - , i recommend to do that thing with a great DS, to say to player in x patten have a stop. you can pick 00:01:898 (4) - and let her in some place close with the 00:01:615 (3) - , a [url=00:01:615 (3) -]Example[/url] I did it by mistake, my bad there
  2. pick this 00:02:464 (2) - and stack correctly in 00:01:332 (2) - i don't need to explain, make more polish and all, right ? ^
  3. i recommend (you can refuse xd) you stack 00:02:747 (3) - with 00:01:615 (3) - to~, i think you patten and what you wanted to make will be more better . ^
  4. 00:03:313 (1,2) - you don't need to make 2 sliders like that, you just can use 1 point in the center of the sliders to make a curve. like i did Same as above, i clicked 1 time to much and was just to lazy to make a new slider
  5. ^ you should do like i did the sliders to, you will let polish and with that, good for read, and its always beaultiful copied the first slider to make it identical
  6. Make more [url=00:06:993 (2,3,4) -]circular[/url] the 00:06:993 (2,3,4) - that will be better for flow than you did Done
  7. 00:07:842 (6) - every upbeat(all the greats white ticks) needs a New Combo, just pick this and press Q xd I think i deleted something so the combo extended, but everything is fine now
  8. i recommend you to avoid the overlap of the 00:07:559 (5) - with 00:08:125 (2) - , you can stack with the tail of 00:08:408 (8) - , thats will be good
    and stack 00:08:125 (7) - with 00:07:276 (4) - properly Spacing that you suggested was too big, but i have moved it so it doesn't overlap now

  9. 00:08:974 (1,2) - make a strong DS, likes 1.7x ~2.2x Done
  10. 00:09:115 (2) - control C control V( and the control J) and switch with 00:09:681 (4) - , and make a repeat, simmetry ever flow better I don't exactly know what do you mean, but did something xD
  11. 00:10:106 (1) - new combo... ^
  12. 00:10:955 (5,6) - avoid overlap with 00:10:106 (1) - Done
  13. 00:11:238 (1,2,3,4) - make more spacing over the 00:11:662 (3) - , something like https://puu.sh/xgEGk/d926cf5310.jpg (the same thing can be apply in 00:09:115 (2,3,4) - )

    and here 00:16:473 (4) - Done
  14. 00:12:370 (1) - nc, thats will be the last time i say that, the rest you can do i think ^
  15. 00:16:898 (1,2,3) - do somethingLike that I have just remapped it
  16. pick 00:18:879 (6) - and do a control G, and for next, pick the 00:19:162 (1) - and let her blanket with 00:18:596 (5,6) - Blanket Done
  17. 00:20:578 (2) - let her the same color in 00:20:153 (1) - when you apply all NC fix Done
  18. 00:21:710 (2) - make a little linear Thing Done
  19. 00:22:417 (4,5) - thats good xd
  20. boy, pick 00:51:993 (6) - and do a properly stack between 00:51:427 (4,5) - , you just need to pick 00:51:993 (6) - and move to stack Done

  21. 00:53:549 (3,1) - Make the Ds strong, its a kiai, need to be something new, "forte" , precisally, just change DS to something greater than you did i did it just by a little
  22. don't do This in 00:54:823 (1,2) - , let some spacing, to all patten to be since done
  23. 01:07:276 (2) - i really don't see and know why do this xd (just make a simple curved)
Just looked nice to me xD but i changed it

Okay, i see you are a novice in mapping because the errors that u made in this diff, you know how do a good rhythm, but you way that you made this its very unpolished and a lot of overlaps, you should ever avoid overlaps like you made in 00:07:559 (5,7) - , 00:09:115 (2,4) - , 00:09:681 (4,6) - , 00:21:427 (4,1) - and have more, if you learn more about monstrata maps like this( i don't say you need to map like monstrata,
just to do a polish thing like her make)if you see some maps that i made for rank like this, you will see how i do simple and polished pattens, but its all practice , don't give up mapping and you will be a great mapper ! (if i can you can to xd)



[Smile!]

  1. 00:01:049 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - i really recommend you to do just a simple patten, like that its nothing more than spam, the way you did its not so much readable, if you want to do like this, you need to be more instinctive, to what the player wait in parts like that I really like this pattern. I wanted it to be messy, will wait for more opinions
  2. 00:44:068 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - thats so much closer, if you gonna do a patten like this, you should make more polish the sliders, the same sense of the mod in the other diff
I think i kinda did it

the text that i make for you can be the same concept in this diff


its that ! if you need some help more, just pm me !

gl with the map

Holly duck, that was so massive! I love you!
Metaku
Quick mod on hard like you asked

First of all the slider velocity changes are way too extreme for a hard difficulty so you seriously need to tone those down.

  1. 00:04:870 - You mapped to vocals so might want to add circle here or make 00:04:729 (3) - a slider
  2. 00:07:842 (1) - 00:16:898 (1) - just remap this section with consistent slider velocity, like said the changes are way too extreme for a map of this level
  3. 00:14:634 (1,2,3,4) - Why is this completely different from the rest?
  4. 00:17:040 (2) - overmapped circle which is definitely not needed here
  5. 00:18:596 (6,7) - you should avoid confusing looking patterns like this on easier diffs tbh
  6. 00:18:596 (6,7,1,2) - also rhythm choice here is kinda weird, having 1/1 circles for the intense vocals even though you just used sliders before seems a bit weird to me
  7. 00:20:153 (1,2,3,4) - Might want to make spacing consistent here
  8. 00:21:427 (5,1,2,3) - your spacing is pretty inconsistent in general which not only makes it a bit weird to play but also makes it look really messy
  9. 00:22:983 (4) - Should probably make this into a circle + slider to match vocals better
  10. 00:23:691 (1,2,3,4,5,6) - and spacing again, you should try to make it more consistent within the whole diff
  11. 00:32:181 (6) - you have a lot weird repeats like this that would work better as 1/1 sliders or just 2 sliders or 2 circles imo
  12. 00:37:276 (1,2) - try to avoid making really close blankets like this, they just look bad
  13. 00:40:672 (2,3) - ^^ this kind of repeats
  14. 00:45:483 (6,7,8) - inconsisten visuals again
  15. 00:51:427 (4,5,6) - yeah please don't do this, it looks very weird and confusing especially on lower AR
  16. 00:54:823 (1) - here a repeat would probably work better as you're now missing a vocal in the middle
  17. 01:01:474 (1) - the spinner is WAYYYYY too short. Just remove it and replace with something else
  18. 01:04:729 (2,3,4,5,6) - completely different spacing again which looks really confusing and out of place
  19. 01:07:276 (2) - you should make this into a more normal slider imo, doesn't really fit a low diff imo
  20. 01:12:512 (2,3,4) - Objects really close to each other and makes it look messy imo
  21. 01:29:351 (1,2) - Yeah I'd just make these into 1/2 sliders... Don't do stuff like this in hards lol
Well that's most I could find but there's similar issues around the map. Also you should make you're comboing more even and consistent as atm you have used different ways of comboing in similar sections of the song and sometimes your combos just get really long and sometimes the combos are like 1 or 2 notes.
Topic Starter
krykson

My Angel Mir wrote:

Quick mod on hard like you asked

First of all the slider velocity changes are way too extreme for a hard difficulty so you seriously need to tone those down.

  1. 00:04:870 - You mapped to vocals so might want to add circle here or make 00:04:729 (3) - a slider Circle is good there
  2. 00:07:842 (1) - 00:16:898 (1) - just remap this section with consistent slider velocity, like said the changes are way too extreme for a map of this level I did it, but it is not Easy or normal, so sv wasn't that bad. It is 1 and 1.5 now
  3. 00:14:634 (1,2,3,4) - Why is this completely different from the rest? It is different because i mapped it earlier as this song intended to be Normal diff. I've changed my mind tho, so it is undermapped. Fixed.
  4. 00:17:040 (2) - overmapped circle which is definitely not needed here Nah, i think that it is ok
  5. 00:18:596 (6,7) - you should avoid confusing looking patterns like this on easier diffs tbh It is 3.6* diff, so it shouldn't be confusing at all
  6. 00:18:596 (6,7,1,2) - also rhythm choice here is kinda weird, having 1/1 circles for the intense vocals even though you just used sliders before seems a bit weird to me Right, Sliders works well there
  7. 00:20:153 (1,2,3,4) - Might want to make spacing consistent here Fixed
  8. 00:21:427 (5,1,2,3) - your spacing is pretty inconsistent in general which not only makes it a bit weird to play but also makes it look really messy Idk why i did it lol
  9. 00:22:983 (4) - Should probably make this into a circle + slider to match vocals better Ye! It sound and looks way better
  10. 00:23:691 (1,2,3,4,5,6) - and spacing again, you should try to make it more consistent within the whole diff It took me some time, but fixed it
  11. 00:32:181 (6) - you have a lot weird repeats like this that would work better as 1/1 sliders or just 2 sliders or 2 circles imo It's fine for me
  12. 00:37:276 (1,2) - try to avoid making really close blankets like this, they just look bad Fixed
  13. 00:40:672 (2,3) - ^^ this kind of repeats I just didn't want to abuse sliders, but in fact you are right there
  14. 00:45:483 (6,7,8) - inconsisten visuals again Fixed
  15. 00:51:427 (4,5,6) - yeah please don't do this, it looks very weird and confusing especially on lower AR Fixed
  16. 00:54:823 (1) - here a repeat would probably work better as you're now missing a vocal in the middle Right, fixed
  17. 01:01:474 (1) - the spinner is WAYYYYY too short. Just remove it and replace with something else Don't know why i did this tbh. Even I had got a 100 after it. It is a slider now
  18. 01:04:729 (2,3,4,5,6) - completely different spacing again which looks really confusing and out of place Fixed
  19. 01:07:276 (2) - you should make this into a more normal slider imo, doesn't really fit a low diff imo Ye, that was kinda confusing
  20. 01:12:512 (2,3,4) - Objects really close to each other and makes it look messy imo I forgot to space them better as the other ones in this map, fixed
  21. 01:29:351 (1,2) - Yeah I'd just make these into 1/2 sliders... Don't do stuff like this in hards lol
Done

Well that's most I could find but there's similar issues around the map. Also you should make you're comboing more even and consistent as atm you have used different ways of comboing in similar sections of the song and sometimes your combos just get really long and sometimes the combos are like 1 or 2 notes.
Thanks a lot dude, i really appreciate it!
Topic Starter
krykson
My maps are like kudosu farms tbh xD
I will remap second part of kiai today, and maybe ending I did something, should be better now.
Cheri
From Queue


Smile!
  1. 00:01:049 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - for 1,
    00:01:049 (1,2,3,4,5,6,7,8) - this feels so random and messing tbh - the flow isn't exactly good here either - an easy fix to this is by using repeating sliders like this through out this part http://imgur.com/a/GanEA
    00:02:181 (1,2,3,4,5,6) - this looks better but at the same time I think doing the same as above be more better - also you need to create a difference between the spacing here from 00:01:049 (1,2,3,4,5,6,7,8) - because that has stronger beats than the previous one
  2. after you done changing all of that or if you don't this need to be a jump 00:03:030 (7) - either way
  3. 00:03:313 (1) - there really isn't nothing support this as a repeating slider
  4. 00:06:993 (4) - and 00:07:276 (6) - is both strong note but not emphasis since all of this have the same spacing 00:06:568 (1,2,3,4,5,6) -
  5. 00:07:842 (1) - I really think this shouldn't be stack under 00:07:559 (1) - because it's a strong sound here and I think some distance from 00:07:559 (1) - would help
  6. 00:08:974 (5) - should have more distance from 00:08:832 (4) - of course this would require you to move everything else after (5)
  7. 00:10:106 (1,2,3,4,1,2,3,4,5) - this pattern here has too large spacing in my opinion but really this needs to have a difference in the spacing
    - what I mean is that 00:10:672 (1) - 00:10:389 (3) - 00:10:672 (1) - 00:10:955 (3) - 00:11:238 (5) - all relatively have strong beats while every other beat is weaker but they all play the same and it doesn't reflect that whatsoever - the ones I didn't mention above this needs to have lower spacing while the ones I mention needs to have high spacing
    - This isn't the only one like this but I felt the only need to point out one since I be just repeating myself
this is all i'm going through
Topic Starter
krykson

DJ Lucky wrote:

From Queue


Smile!
  1. 00:01:049 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - for 1,
    00:01:049 (1,2,3,4,5,6,7,8) - this feels so random and messing tbh - the flow isn't exactly good here either - an easy fix to this is by using repeating sliders like this through out this part http://imgur.com/a/GanEA Nice idea, i will think about it
    00:02:181 (1,2,3,4,5,6) - this looks better but at the same time I think doing the same as above be more better - also you need to create a difference between the spacing here from 00:01:049 (1,2,3,4,5,6,7,8) - because that has stronger beats than the previous one Done
  2. after you done changing all of that or if you don't this need to be a jump 00:03:030 (7) - either way Done
  3. 00:03:313 (1) - there really isn't nothing support this as a repeating slider nah, PI-S-TA
  4. 00:06:993 (4) - and 00:07:276 (6) - is both strong note but not emphasis since all of this have the same spacing 00:06:568 (1,2,3,4,5,6) - Ugh, I used ds, but now it looks visually worse
  5. 00:07:842 (1) - I really think this shouldn't be stack under 00:07:559 (1) - because it's a strong sound here and I think some distance from 00:07:559 (1) - would help Yup, i've remapped it a bit so, in terms of ds, it's like 2,5-2,0-2,0-1,5-2,5-2,0-2,0-1,5 to emphasize vocal
  6. 00:08:974 (5) - should have more distance from 00:08:832 (4) - of course this would require you to move everything else after (5) ^
  7. 00:10:106 (1,2,3,4,1,2,3,4,5) - this pattern here has too large spacing in my opinion but really this needs to have a difference in the spacing Changed this just by a little, and fixed ds
    - what I mean is that 00:10:672 (1) - 00:10:389 (3) - 00:10:672 (1) - 00:10:955 (3) - 00:11:238 (5) - all relatively have strong beats while every other beat is weaker but they all play the same and it doesn't reflect that whatsoever - the ones I didn't mention above this needs to have lower spacing while the ones I mention needs to have high spacing Ok, i have remapped all of the jumps to emphasize vocal. It looks better, but idk if it is better for a player, because irregular spacing may cause some problems
    - This isn't the only one like this but I felt the only need to point out one since I be just repeating myself
this is all i'm going through

Thanks! Maybe it is better now, maybe not, i really don't know.
Tiff
HI from my queue
Hard
I'm too noob to mod ur map lol
01:04:729 (2,3,4,5,6) - DS are different, it will be better if the DS same as this 01:03:030 (2,3) -
and 5* map shouldn't be a Hard map, Hard usually is 2.5-3.99*
You don't have to give me kudosu here
Blan_C
Siema, NM z kolejki.

Hard
  1. Dobra, pierwsza rzecz jest taka że twoj spacing nie jest regularny - Porównaj dla przykładu 00:06:993 (4,5,6) - Gdzie DS jest równy x1.5 z tym 00:04:729 (4,5,6) - gdzie spacing wynosi x1.0 co jest błędem. Jak popatrzysz sobie na jakieś hardy to zauważysz, że wszystkie są zmapowane z jednakowym DS. W jednakowych partach zachowaj jednakowy ds i go nie zmieniaj, to będzie dobrze (nie zmieniaj randomowo DS). Ten bład pojawia sie prawie na całej mapie więc nie będę tego wymieniał po kolei bo strony nie strarczy - musiałbyś to zrobić ręcznie. Może jeszcze to: 00:59:917 (1,2,3,4,5,6) - porównaj do 01:08:974 (1,2,3,4,5,6,7) - to samo a spacing sie różni w ch. Pod Ctrl Shift A masz Aimod gdzie możesz zaznaczyć distance snap i to wszystko naprawić.
  2. Jak zmieniałeś offset (chyba) to nie przesunąłeś timing pointów. Tu zielone np.: 00:07:559 - nie są na tickach
  3. Nie wiem czy warto przyspieszać 00:09:681 (4,4) - te slidery. Grałoby sie lepiej gdyby nie było jakiś gwałtownych zmian w SV na hardzie.
  4. 00:14:209 (4,4) - Te dwa nie leżą na tickach tylko jakiś 1-2 ms przed nimi, przez co nie zadzałał green line i nie były przyspieszone. Szczerze to takie wole bardziej niż te dwa poprzednie więc ta sama rada co wyżej - wywal te greenline'y z x2.00 SV.
  5. 01:16:049 (2,4) - Serio, nie ma tam dźwięku na niebieskim ticku, nie wiem po co ten repeat slider. Wcześniej tego nie robiłeś to czemu tu nagle.
Co do konstrukcji i quality nie będę się odnosił - chyba wiadomo czemu.

Narazie popraw to co napisałem i daj znać na Prv, może sprawdzę jeszcze raz potem.
GL! :)
Topic Starter
krykson

Blan_C wrote:

Siema, NM z kolejki.

Hard
  1. Dobra, pierwsza rzecz jest taka że twoj spacing nie jest regularny - Porównaj dla przykładu 00:06:993 (4,5,6) - Gdzie DS jest równy x1.5 z tym 00:04:729 (4,5,6) - gdzie spacing wynosi x1.0 co jest błędem. Jak popatrzysz sobie na jakieś hardy to zauważysz, że wszystkie są zmapowane z jednakowym DS. W jednakowych partach zachowaj jednakowy ds i go nie zmieniaj, to będzie dobrze (nie zmieniaj randomowo DS). Ten bład pojawia sie prawie na całej mapie więc nie będę tego wymieniał po kolei bo strony nie strarczy - musiałbyś to zrobić ręcznie. Może jeszcze to: 00:59:917 (1,2,3,4,5,6) - porównaj do 01:08:974 (1,2,3,4,5,6,7) - to samo a spacing sie różni w ch. Pod Ctrl Shift A masz Aimod gdzie możesz zaznaczyć distance snap i to wszystko naprawić.
  2. Jak zmieniałeś offset (chyba) to nie przesunąłeś timing pointów. Tu zielone np.: 00:07:559 - nie są na tickach To akurat pozostałość z przeszłości którą zapomniałem usunąć. Wszystko uporządkowałem i wywaliłem zbędne
  3. Nie wiem czy warto przyspieszać 00:09:681 (4,4) - te slidery. Grałoby sie lepiej gdyby nie było jakiś gwałtownych zmian w SV na hardzie. Fixed
  4. 00:14:209 (4,4) - Te dwa nie leżą na tickach tylko jakiś 1-2 ms przed nimi, przez co nie zadzałał green line i nie były przyspieszone. Szczerze to takie wole bardziej niż te dwa poprzednie więc ta sama rada co wyżej - wywal te greenline'y z x2.00 SV. ^
  5. 01:16:049 (2,4) - Serio, nie ma tam dźwięku na niebieskim ticku, nie wiem po co ten repeat slider. Wcześniej tego nie robiłeś to czemu tu nagle.
Tu po prostu zabrakło mi pomysłu, a nie chciałem robić znowu 4x 1/2. Pomyślę nad rozwiązaniem.
Co do konstrukcji i quality nie będę się odnosił - chyba wiadomo czemu.

Narazie popraw to co napisałem i daj znać na Prv, może sprawdzę jeszcze raz potem.
GL! :)
Dzięki za moda, jestem w trakcie naprawiania ds na całej mapie (wszędzie będzie 1.5, nie licząc kilku mocniejszych dźwięków gdzie dam 2.0). Trochę mi to pewnie zajmie, jak tylko skończę to się odezwę.
Edit: Skończone, AI mod czysty.
Kibbleru
IRC

SPOILER
09:02 krykson: Hello! Can you pls look at my map and tell me if there is something that i need to change? It is my first attempt to do a decent map.
09:48 Kibbleru: hi
09:48 Kibbleru: ok
09:48 krykson: thanks
09:48 *krykson is listening to [https://osu.ppy.sh/b/1391947 ave;new feat. Sakura Saori - Piste SMILE Non-stop!!]
09:49 krykson: smile! diff
09:52 Kibbleru: 9.22 stars
09:52 krykson: noo
09:52 krykson: this is test
09:54 Kibbleru: lets seee
09:54 Kibbleru: where to start
09:55 Kibbleru: spacing across the song is like the same
09:55 Kibbleru: when u gotta try to lower it in calmer parts
09:55 Kibbleru: rhythm is kinda fukd
09:55 krykson: you mean parts like this? 00:10:106 (1,2,3,4,1,2,3,4) -
09:56 Kibbleru: 00:44:068 - although cool, doesn't really fit the music
09:56 Kibbleru: motion wise
09:56 Kibbleru: just feels off from the rest of the map
09:56 Kibbleru: cuz everything else is really jumpy
09:56 Kibbleru: and that part just has alot of stopping motion
09:56 krykson: i didn't know what to do here, because there is nothing in music
09:56 Kibbleru: 00:10:106 (1,2,3,4,1,2,3,4) - looks like u were trying to do some structured stuff with the symmetry
09:57 Kibbleru: 00:12:370 (1,2,3,4,1,2,3,4) - but then u dont keep it up
09:57 Kibbleru: and then do something on ur own
09:57 krykson: ds is the same
09:57 Kibbleru: 00:07:276 (6,7) - anticlimatic imo
09:58 krykson: or no sorry it isnt, my bad
09:58 Kibbleru: 00:09:681 (8) - slider + circle imo would work better
09:58 Kibbleru: also you shouldn't look at DS as a number but rather a guideline
09:58 Kibbleru: 00:17:181 - supposively should be a calmer section
09:58 krykson: i know, i tried to emphasize vocal
09:59 Kibbleru: but u still have huge jumps like 00:23:691 (1,2,3,4,5,6,7) -
09:59 Kibbleru: 00:28:219 (1,2,1,2,1,2,1) - this really inconsistent with the above ^
09:59 Kibbleru: music is same but map is structured differently
09:59 Kibbleru: 00:36:710 (4) - why does this go all the way to the red tick and not just stop 00:36:993 -
10:00 krykson: 00:28:219 (1,2,1,2,1,2,1) - i left this because fartownik told me that it is very good
10:00 Kibbleru: 00:50:861 (4) - suggest NC
10:00 Kibbleru: its fine that u leave it but make it consistent
10:01 Kibbleru: so do it here 00:23:691 (1,2,3,4,5,6,7) - and 00:19:162 (1,2,3,4,5,6,7) - here too
10:01 Kibbleru: 00:21:144 (6,7) - rhythm should be ctrl g'd here imo
10:01 krykson: but is using the same pattern over and over good?
10:02 Kibbleru: u should at least attempt to do something similar.
10:02 Kibbleru: consistency is important
10:02 krykson: 00:21:144 (6) - done
10:02 krykson: hmm, ok
10:02 Kibbleru: u tend to undermap alot of drums and streams and stuff
10:03 krykson: a lot of people told me that they were overmapped
10:03 krykson: i had a lot more streams there
10:03 Kibbleru: 00:34:445 (4,5) - like here
10:03 Kibbleru: 00:42:936 (4,5,6,7,8) -
10:03 krykson: make it as a stream? 00:34:445 (4,5) -
10:04 Kibbleru: maybe some parts are overmapped
10:04 Kibbleru: but at least those parts i pointed out i can say is undermapped.
10:04 Kibbleru: 00:37:842 -
10:04 krykson: so you suggest me to use streams there 00:34:445 (4,5) - and there 00:42:936 (4,5,6,7,8) - ?
10:04 Kibbleru: 00:38:408 (8) - really not a big fan of doing a long slider over a bunch of percussions here just to follow vocals
10:05 Kibbleru: not worth skipping all those
10:05 Kibbleru: no theres alot of parts imo you can put a stream
10:05 Kibbleru: just listen when there is a 1/4 drum track lol
10:05 Kibbleru: 01:03:313 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - what people said were overmapped was probably this
10:06 Kibbleru: gotta listen carefully to the music :d
10:06 Kibbleru: 01:05:861 (11) - same as the point before
10:06 Kibbleru: skipping a bunch of stuff for the vocals
10:06 Kibbleru: pls no
10:06 Kibbleru: 01:07:699 (3,4,5,6,7,8,9,10,11) - overmapped
10:06 krykson: 01:03:313 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - so this is overmap or no?
10:07 Kibbleru: what people said were overmapped are probably 01:12:370 - 01:14:634 - 01:16:898 - 01:19:162 -
10:07 Kibbleru: if you cant tell whether its 1/4 or 1/2 u can lower the playback rate
10:07 krykson: yup, these ones at most, burt i think that they are ok
10:08 krykson: as i use it as a pattern
10:08 Kibbleru: jeesus is this quaver xd
10:08 *Kibbleru is editing [https://osu.ppy.sh/b/1393981 ave;new feat. Sakura Saori - Piste SMILE Non-stop!! [test]]
10:08 krykson: no pls xD
10:08 krykson: i was just testing pp system
10:08 Kibbleru: ur right
10:08 Kibbleru: quaver is only 7 stars
10:08 Kibbleru: urs is 9 stars
10:09 Kibbleru: :^)
10:09 krykson: ok, so i have some questions and you are free :P
10:09 krykson: if you finished whole diff
10:09 Kibbleru: yea
10:09 krykson: 00:07:276 (6,7) -
10:10 krykson: what should i do with this?
10:10 Kibbleru: http://i.imgur.com/sAcXVXf.png ?
10:11 krykson: hmm, ok
10:11 krykson: and these undermapped sections that you pointed out
10:12 krykson: 00:34:445 (4,5) - 00:42:936 (4,5,6,7,8) -
10:13 Kibbleru: there's probably more
10:13 Kibbleru: i want u to try to fix them though
10:14 krykson: ok, i will.
10:14 krykson: So if i will polsih everything and fix undermapping, is this good enough?
10:14 krykson: polish*
10:15 Kibbleru: what do u mean by *good enough*
10:15 krykson: to be considered as rankable
10:15 Kibbleru: wait leme post the log first
Topic Starter
krykson
WOOOOOOOOOOOOOOOOOW I LOVE YOU :>


Kibbleru wrote:

IRC

SPOILER
09:02 krykson: Hello! Can you pls look at my map and tell me if there is something that i need to change? It is my first attempt to do a decent map.
09:48 Kibbleru: hi
09:48 Kibbleru: ok
09:48 krykson: thanks
09:48 *krykson is listening to [https://osu.ppy.sh/b/1391947 ave;new feat. Sakura Saori - Piste SMILE Non-stop!!]
09:49 krykson: smile! diff
09:52 Kibbleru: 9.22 stars
09:52 krykson: noo
09:52 krykson: this is test
09:54 Kibbleru: lets seee
09:54 Kibbleru: where to start
09:55 Kibbleru: spacing across the song is like the same
09:55 Kibbleru: when u gotta try to lower it in calmer parts
09:55 Kibbleru: rhythm is kinda fukd
09:55 krykson: you mean parts like this? 00:10:106 (1,2,3,4,1,2,3,4) -
09:56 Kibbleru: 00:44:068 - although cool, doesn't really fit the music I left it as it was
09:56 Kibbleru: motion wise
09:56 Kibbleru: just feels off from the rest of the map
09:56 Kibbleru: cuz everything else is really jumpy
09:56 Kibbleru: and that part just has alot of stopping motion
09:56 krykson: i didn't know what to do here, because there is nothing in music
09:56 Kibbleru: 00:10:106 (1,2,3,4,1,2,3,4) - looks like u were trying to do some structured stuff with the symmetry Fixed spacing
09:57 Kibbleru: 00:12:370 (1,2,3,4,1,2,3,4) - but then u dont keep it up Spacing is the same as ^
09:57 Kibbleru: and then do something on ur own
09:57 krykson: ds is the same
09:57 Kibbleru: 00:07:276 (6,7) - anticlimatic imo Changed
09:58 krykson: or no sorry it isnt, my bad
09:58 Kibbleru: 00:09:681 (8) - slider + circle imo would work better Changed
09:58 Kibbleru: also you shouldn't look at DS as a number but rather a guideline
09:58 Kibbleru: 00:17:181 - supposively should be a calmer section
09:58 krykson: i know, i tried to emphasize vocal
09:59 Kibbleru: but u still have huge jumps like 00:23:691 (1,2,3,4,5,6,7) -
09:59 Kibbleru: 00:28:219 (1,2,1,2,1,2,1) - this really inconsistent with the above ^
09:59 Kibbleru: music is same but map is structured differently
09:59 Kibbleru: 00:36:710 (4) - why does this go all the way to the red tick and not just stop 00:36:993 - Fixed
10:00 krykson: 00:28:219 (1,2,1,2,1,2,1) - i left this because fartownik told me that it is very good
10:00 Kibbleru: 00:50:861 (4) - suggest NC
10:00 Kibbleru: its fine that u leave it but make it consistent
10:01 Kibbleru: so do it here 00:23:691 (1,2,3,4,5,6,7) - Yup and 00:19:162 (1,2,3,4,5,6,7) - here too Nah
10:01 Kibbleru: 00:21:144 (6,7) - rhythm should be ctrl g'd here imo Done
10:01 krykson: but is using the same pattern over and over good?
10:02 Kibbleru: u should at least attempt to do something similar.
10:02 Kibbleru: consistency is important
10:02 krykson: 00:21:144 (6) - done
10:02 krykson: hmm, ok
10:02 Kibbleru: u tend to undermap alot of drums and streams and stuff
10:03 krykson: a lot of people told me that they were overmapped
10:03 krykson: i had a lot more streams there
10:03 Kibbleru: 00:34:445 (4,5) - like here remapped
10:03 Kibbleru: 00:42:936 (4,5,6,7,8) - remapped
10:03 krykson: make it as a stream? 00:34:445 (4,5) -
10:04 Kibbleru: maybe some parts are overmapped
10:04 Kibbleru: but at least those parts i pointed out i can say is undermapped.
10:04 Kibbleru: 00:37:842 - Changed just a bit
10:04 krykson: so you suggest me to use streams there 00:34:445 (4,5) - and there 00:42:936 (4,5,6,7,8) - ?
10:04 Kibbleru: 00:38:408 (8) - really not a big fan of doing a long slider over a bunch of percussions here just to follow vocals It is like final slow down moment so i left it
10:05 Kibbleru: not worth skipping all those
10:05 Kibbleru: no theres alot of parts imo you can put a stream
10:05 Kibbleru: just listen when there is a 1/4 drum track lol
10:05 Kibbleru: 01:03:313 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - what people said were overmapped was probably this
10:06 Kibbleru: gotta listen carefully to the music :d
10:06 Kibbleru: 01:05:861 (11) - same as the point before My heart :( idk what to do, will think about it.
10:06 Kibbleru: skipping a bunch of stuff for the vocals
10:06 Kibbleru: pls no
10:06 Kibbleru: 01:07:699 (3,4,5,6,7,8,9,10,11) - overmapped
10:06 krykson: 01:03:313 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - so this is overmap or no?
10:07 Kibbleru: what people said were overmapped are probably 01:12:370 - 01:14:634 - 01:16:898 - 01:19:162 -
10:07 Kibbleru: if you cant tell whether its 1/4 or 1/2 u can lower the playback rate
10:07 krykson: yup, these ones at most, burt i think that they are ok
10:08 krykson: as i use it as a pattern
10:08 Kibbleru: jeesus is this quaver xd
10:08 *Kibbleru is editing [https://osu.ppy.sh/b/1393981 ave;new feat. Sakura Saori - Piste SMILE Non-stop!! [test]]
10:08 krykson: no pls xD
10:08 krykson: i was just testing pp system
10:08 Kibbleru: ur right
10:08 Kibbleru: quaver is only 7 stars
10:08 Kibbleru: urs is 9 stars
10:09 Kibbleru: :^)
10:09 krykson: ok, so i have some questions and you are free :P
10:09 krykson: if you finished whole diff
10:09 Kibbleru: yea
10:09 krykson: 00:07:276 (6,7) - done
10:10 krykson: what should i do with this?
10:10 Kibbleru: http://i.imgur.com/sAcXVXf.png ?
10:11 krykson: hmm, ok
10:11 krykson: and these undermapped sections that you pointed out
10:12 krykson: 00:34:445 (4,5) - 00:42:936 (4,5,6,7,8) -
10:13 Kibbleru: there's probably more
10:13 Kibbleru: i want u to try to fix them though
10:14 krykson: ok, i will.
10:14 krykson: So if i will polsih everything and fix undermapping, is this good enough?
10:14 krykson: polish*
10:15 Kibbleru: what do u mean by *good enough*
10:15 krykson: to be considered as rankable
10:15 Kibbleru: wait leme post the log first
Topic Starter
krykson
R.I.P my best slider art ever QQ
rosario wknd
Hi hello your mods are here



Smile!
00:11:662 (7) - Don't know if this was intentional but this slider has an awkward curve and it seems like it dones't fit
00:47:747 (6) - Is super hard to read as a slider since it overlaps with 00:47:464 (5), Maybe change?
00:53:125 (5,6,7,8,1,2,3,4,1,2,3,4) All follows a circular pattern so the transition into 00:54:823 (1) from 00:54:681 (4) Is a bit strange
00:57:229 (10,11) - Move both of these off of 00:56:804 (9)
01:01:332 (3,4,5,6,7,8,9,10,11) - Maybe add more curve to this
01:03:030 (3) - Move this off of 01:02:747 (1) so the jumps flow a bit better
01:05:295 (7,8,9,10) - Move these away from 01:05:012 (6)
01:25:813 (1) - Slider looks a bit odd

Hard
00:09:115 (2,3,4) - These three sliders seem really close
00:18:596 (4,5) - Move these further from eachother so they're tails don't overlap
Move 00:38:408 (3) away from 00:37:700 (2)
01:04:729 (2,3,4,5,6) Space these a bit more

Hope these help
Topic Starter
krykson

yosario wrote:

Hi hello your mods are here



Smile!
00:11:662 (7) - Don't know if this was intentional but this slider has an awkward curve and it seems like it dones't fit Right, it was just a little bit odd. Fixed
00:47:747 (6) - Is super hard to read as a slider since it overlaps with 00:47:464 (5), Maybe change? It is hard, but not THAT hard, also it kinda matches the lyrics
00:53:125 (5,6,7,8,1,2,3,4,1,2,3,4) All follows a circular pattern so the transition into 00:54:823 (1) from 00:54:681 (4) Is a bit strange Ending of these jumps is not circular, 00:54:540 (3,4) - you need to change your movement anyway so it is just up and down
00:57:229 (10,11) - Move both of these off of 00:56:804 (9) I will propably change this slider to something else
01:01:332 (3,4,5,6,7,8,9,10,11) - Maybe add more curve to this I did it "softer", so it is following sliders
01:03:030 (3) - Move this off of 01:02:747 (1) so the jumps flow a bit betterI knew that they were unpleasant
after seeing testplay, so i have just remapped whole section by a little

01:05:295 (7,8,9,10) - Move these away from 01:05:012 (6)
01:25:813 (1) - Slider looks a bit odd lol xD

Hard
00:09:115 (2,3,4) - These three sliders seem really close Too close, and too inconsistent. I had remapped this pattern except for this one, idk why
00:18:596 (4,5) - Move these further from eachother so they're tails don't overlap I wanted them to overlap
Move 00:38:408 (3) away from 00:37:700 (2) Fixed it in a different way
01:04:729 (2,3,4,5,6) Space these a bit more nah

Hope these help
Thank you!
PantyDev
Hello, i'm from modding queue (NM)

  • [Hard]
    01:28:219 (2,1) - overlap
    00:05:578 (1,3) - ^
    00:03:313 (1,2) - why this sliders have so many bones?
    00:26:945 (3) - ^
    00:07:842 (1,2,3,4) - these sliders has a different sceletone
    01:13:502 (1,2,3,4) - ^
    00:18:596 (4,5) - some close
    00:18:879 (5,4) - mb stack?
    00:51:427 (4,5,6) - overlapped and last slider looks ugly
    00:51:993 (6,1) - overlap
    00:53:125 (1,2,3,2) - ^
    00:58:219 (3,3) - stack it
    00:59:917 (1,5) - ^
    01:01:474 (7,3,1) - overlap
    01:24:257 (6,2) - ^
    01:19:162 (1,2) - fix blanket
    01:21:710 (2,3,4) - different distance
    01:26:238 (2,3,4) - ^
    [Smile!]
    00:03:030 (7,2) - objects so close
    00:03:313 (1,2) - mb make last identical and ctrl+j without reverse?
    00:06:002 (2) - why this slider have so many bones?
    00:16:191 (7) - ^
    00:17:181 (1) - ^
    00:17:889 (4) - ^ looks strange, i think only three bones are enough
    00:22:417 (4) - ^
    01:12:794 (7) - ^
    01:15:058 (7) - ^
    00:06:568 (1,2,3,4,5,6) - overlap
    00:07:134 (5,7) - too close, move lower
    00:07:559 (7,3) - overlap
    00:08:832 (4,8) - ^
    00:11:945 (1,2) - ^
    00:15:342 (2,4,7) - ^
    00:16:191 (7,10) - ^
    00:25:106 (3,8,2) - ^
    00:21:144 (6,1,2) - pattern looks bad, make identical sliders and flip horizontally.
    00:27:512 (6,7,8,9,10) - looks not nice
    00:29:917 (4,1) - overlap
    00:33:172 (4,9) - too close
    00:33:030 (3,1) - overlap
    00:35:295 (1,2) - make these identical, but flip
    00:38:408 (9) - WTF why so many bones?!
    01:20:295 (1,2) - ^
    00:38:408 (9,1) - nice overlap
    00:40:672 (2,5) - ^ mb stack?
    00:51:285 (2,2,2,4) - ^ just overlap
    00:41:804 (1,2) - mb make it identical, and ctrl+g?
    00:54:115 (4,3) - why is this closer than this - 00:53:974 (3,2) - ?
    00:55:247 (4,6) - mb make a normal blanket?
    00:55:672 (5,6) - make it identical and flip
    00:55:955 (6,8) - overlap, make blanket.
    00:56:804 (9,10,11,1,2,3,4,5,6) - combo overlap
    00:59:634 (7,3) - mb stack?
    01:00:625 (5,3) - too close
    01:03:172 (4,1) - some close. it's hard to aim
    01:03:596 (5,6,7,6) - overlap
    01:05:012 (6,9) - overlap, mb stack it?
    01:06:427 (13,1) - some close
    01:07:841 (4,5,10) - overlap
    01:14:493 (4,7) - ^
    01:21:285 (1,5) - ^
    01:22:417 (6,2) - ^
    01:25:389 (3,1) - ^
    01:26:308 (3,4,7) - ^
    01:26:945 (7,4,5) - ^
    01:27:370 (3,5) - ^
    01:28:219 (2,1) - too close
    01:16:332 (1,1) - stack?
    01:18:738 (2,1) - ^
    01:22:983 (2,5) - ^
    01:27:512 (4,4) - ^
Topic Starter
krykson

PantyDev wrote:

Hello, i'm from modding queue (NM)

  • [Hard]
    01:28:219 (2,1) - overlap i Fixed it before your mod
    00:05:578 (1,3) - ^ You have like 2 seconds beetwen those, so i will leave it by now
    00:03:313 (1,2) - why this sliders have so many bones? Is this really a problem? Anyway, fixed
    00:26:945 (3) - ^ ^
    00:07:842 (1,2,3,4) - these sliders has a different sceletone ^
    01:13:502 (1,2,3,4) - ^ ^
    00:18:596 (4,5) - some close
    00:18:879 (5,4) - mb stack? nah
    00:51:427 (4,5,6) - overlapped and last slider looks ugly changed it, maybe it is better now
    00:51:993 (6,1) - overlap It is another part of the map so i will leave it
    00:53:125 (1,2,3,2) - ^ Fixed
    00:58:219 (3,3) - stack it Sure
    00:59:917 (1,5) - ^ Sure
    01:01:474 (7,3,1) - overlap Hmm, this is a tough one. I will leave it by now, but if it really need fix, i will do it
    01:24:257 (6,2) - ^ Fixed
    01:19:162 (1,2) - fix blanket Done
    01:21:710 (2,3,4) - different distance Fixed
    01:26:238 (2,3,4) - ^ Fixed
    [Smile!] Fixed all of the "bones"
    00:03:030 (7,2) - objects so close Fixed
    00:03:313 (1,2) - mb make last identical and ctrl+j without reverse? Nah
    00:06:002 (2) - why this slider have so many bones?
    00:16:191 (7) - ^
    00:17:181 (1) - ^
    00:17:889 (4) - ^ looks strange, i think only three bones are enough
    00:22:417 (4) - ^
    01:12:794 (7) - ^
    01:15:058 (7) - ^
    00:06:568 (1,2,3,4,5,6) - overlap Emm, but these are jumps xD
    00:07:134 (5,7) - too close, move lower Nah
    00:07:559 (7,3) - overlap This is 6.5* difficulty, so overlaps like this shouldn't be a problem
    00:08:832 (4,8) - ^
    00:11:945 (1,2) - ^
    00:15:342 (2,4,7) - ^
    00:16:191 (7,10) - ^
    00:25:106 (3,8,2) - ^
    00:21:144 (6,1,2) - pattern looks bad, make identical sliders and flip horizontally. Nah
    00:27:512 (6,7,8,9,10) - looks not nice nah
    00:29:917 (4,1) - overlap
    00:33:172 (4,9) - too closeWhy?
    00:33:030 (3,1) - overlap
    00:35:295 (1,2) - make these identical, but flip Done
    00:38:408 (9) - WTF why so many bones?! Fixed the whole slider to be more symetrical
    01:20:295 (1,2) - ^
    00:38:408 (9,1) - nice overlap
    00:40:672 (2,5) - ^ mb stack?
    00:51:285 (2,2,2,4) - ^ just overlap
    00:41:804 (1,2) - mb make it identical, and ctrl+g? Sure
    00:54:115 (4,3) - why is this closer than this - 00:53:974 (3,2) - ? Because jump is bigger
    00:55:247 (4,6) - mb make a normal blanket? Stacked this
    00:55:672 (5,6) - make it identical and flip Sure
    00:55:955 (6,8) - overlap, make blanket. Dtscked this
    00:56:804 (9,10,11,1,2,3,4,5,6) - combo overlap
    00:59:634 (7,3) - mb stack? Sure
    01:00:625 (5,3) - too close
    01:03:172 (4,1) - some close. it's hard to aim
    01:03:596 (5,6,7,6) - overlap
    01:05:012 (6,9) - overlap, mb stack it?
    01:06:427 (13,1) - some close This is NC + there is big enough break
    01:07:841 (4,5,10) - overlap
    01:14:493 (4,7) - ^
    01:21:285 (1,5) - ^
    01:22:417 (6,2) - ^
    01:25:389 (3,1) - ^
    01:26:308 (3,4,7) - ^
    01:26:945 (7,4,5) - ^
    01:27:370 (3,5) - ^
    01:28:219 (2,1) - too close
    01:16:332 (1,1) - stack? Fixed
    01:18:738 (2,1) - ^ ^
    01:22:983 (2,5) - ^ Nah
    01:27:512 (4,4) - ^Fixed
Tanks a lot
Kibbleru
what are slider bones lmao
Topic Starter
krykson

Kibbleru wrote:

what are slider bones lmao
Dots on sliders :P In some of them i had like 4 white dots instead of 3. Or 10 instead of 5
-Atri-
Can i have a 🅱️oneless slider
-zilva-
from my queueuuee

[hard]

00:10:672 (4,1,2) - I would try to avoid things like this. It doesn't follow any kind of pattern or logic and only leads to readability problems.

00:13:927 (3,1,2) - ^ the overlaps. you have plenty of unused space to avoid this.

00:17:181 (1,2) - this sounds really weird. instead if a repeated slider, use a slider followed by a note. also, 00:17:181 (1,3) design-wise you can do better, try to copy and paste more slider shapes to keep some logic as it seems a little random now. example -> https://osu.ppy.sh/ss/8942394 This apply to most of the map.

00:22:417 (3,4,5) - space this evenly so it looks cleaner https://osu.ppy.sh/ss/8942406

00:39:823 (1) - I don't mind weird BONES as long as the slider looks good but is too much lol.

[Smile!]

00:02:040 (8) - why don't you make this a kick slider too?

00:08:974 (1,2,3,4,5,6) - This is you overmapping and ignoring the strong beats, so I wouldn't make streams like this. I don't mind the overmapping, but make it more fitting I guess? 00:08:974 and 00:09:257 are two strong beats so let the player feel them! this apply to the next few streams that you map the same.

00:20:012 (7,1,2,3) - stack or don't stack but don't make these weird overlaps.

00:56:379 (8,9,10,11) - you can improve this by moving the line a little bit like this https://osu.ppy.sh/ss/8942602 and then have 00:57:229 (10,11) those like this https://osu.ppy.sh/ss/8942611 then your next slider surprisingly looks like this https://osu.ppy.sh/ss/8942611 and you can keep building that shit like https://osu.ppy.sh/ss/8942630 haha idk you get it already, just keep in mind every next object following a logic and always keep it! pretty (not saying my example was pretty, just a general comment)

01:05:295 (7,8,9,10) - the low spacing is really hard to predict for what you've been building up here. either stack them in one place or space them more.

that would be my mod, good luck with the map ;)
Topic Starter
krykson

marth0 wrote:

from my queueuuee

[hard]

00:10:672 (4,1,2) - I would try to avoid things like this. It doesn't follow any kind of pattern or logic and only leads to readability problems. For me - it was ok. But ye, remapped it a bit
00:13:927 (3,1,2) - ^ the overlaps. you have plenty of unused space to avoid this. ^

00:17:181 (1,2) - this sounds really weird. instead if a repeated slider, use a slider followed by a note. also, 00:17:181 (1,3) design-wise you can do better, try to copy and paste more slider shapes to keep some logic as it seems a little random now. example -> https://osu.ppy.sh/ss/8942394 This apply to most of the map. yup
00:22:417 (3,4,5) - space this evenly so it looks cleaner https://osu.ppy.sh/ss/8942406 Done

00:39:823 (1) - I don't mind weird BONES as long as the slider looks good but is too much lol. How did i do this xD https://puu.sh/xkGPi/0c7bd792c0.jpg

[Smile!]

00:02:040 (8) - why don't you make this a kick slider too? Right, why not

00:08:974 (1,2,3,4,5,6) - This is you overmapping and ignoring the strong beats, so I wouldn't make streams like this. I don't mind the overmapping, but make it more fitting I guess? 00:08:974 and 00:09:257 are two strong beats so let the player feel them! this apply to the next few streams that you map the same. Stream is good there too

00:20:012 (7,1,2,3) - stack or don't stack but don't make these weird overlaps. This should be stacked, my bad

00:56:379 (8,9,10,11) - you can improve this by moving the line a little bit like this https://osu.ppy.sh/ss/8942602 and then have 00:57:229 (10,11) those like this https://osu.ppy.sh/ss/8942611 then your next slider surprisingly looks like this https://osu.ppy.sh/ss/8942611 and you can keep building that shit like https://osu.ppy.sh/ss/8942630 haha idk you get it already, just keep in mind every next object following a logic and always keep it! pretty (not saying my example was pretty, just a general comment) Still need to think about this one ducking slider xD

01:05:295 (7,8,9,10) - the low spacing is really hard to predict for what you've been building up here. either stack them in one place or space them more. Yes, it is hard. But i like it

that would be my mod, good luck with the map ;)
Thanks! Now i am waiting for my 2 GD's, mods for them and then maybe BN? :P
Doesnt matter
[General]
Ustaw autora piosenki jako ave;new feat. 佐倉 紗織, a ave;new feat. Sakura Saori wstaw w rubryce Romanised Artist
Ustaw tytuł piosenki jako ぴすとっ☆SMILE♪ノンすとっP!!, a Piste SMILE Non-stop!! wstaw w rubryce Romanised Title.
Zmień źródło na: ぴすとっ☆, a PistStar wpisz w tagi
We wszystkich poziomach trudności ustaw takie same tagi

[Arow's Normal/Advanced idk smile]
Nie znalazłem nic wymagającego poprawy

[Hard]
00:17:181 (1) - nc

[Smile]
00:23:974 (1) 00:24:257 (1) 00:28:502 (1) 00:28:785 (1) 00:35:861 (1) 00:51:144 (1) 00:51:427 (1) - Te nc raczej nie są potrzebne
Topic Starter
krykson

ChuuritsuTv wrote:

[General]
Ustaw autora piosenki jako ave;new feat. 佐倉 紗織, a ave;new feat. Sakura Saori wstaw w rubryce Romanised Artist
Ustaw tytuł piosenki jako ぴすとっ☆SMILE♪ノンすとっP!!, a Piste SMILE Non-stop!! wstaw w rubryce Romanised Title.
Zmień źródło na: ぴすとっ☆, a PistStar wpisz w tagi
We wszystkich poziomach trudności ustaw takie same tagi

[Arow's Normal/Advanced idk smile]
Nie znalazłem nic wymagającego poprawy

[Hard]
00:17:181 (1) - nc Fixed

[Smile]
00:23:974 (1) 00:24:257 (1) 00:28:502 (1) 00:28:785 (1) 00:35:861 (1)Fixed 00:51:144 (1) 00:51:427 (1) - Te nc raczej nie są potrzebne
Resztę zostawiłem, dobrze to wygląda na jumpach tego typu

Dzięki, nigdy nie myślałem nad daniem oryginalnej pisowni.
Vik_Vens
code
osu file format v14

[General]
AudioFilename: ave;new feat. Sakura Saori - Pist SMILE NonstoP!! ~Kagayake Ashita no Star Daisakusen~ (Short Ver.).mp3
AudioLeadIn: 1000
PreviewTime: 52993
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1049,3030,17181,35295,44068,48596,66710,89351
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 6.750001

[Metadata]
Title:Piste SMILE Non-stop!!
TitleUnicode:ぴすとっ☆SMILE♪ノンすとっP!!
Artist:ave;new feat. Sakura Saori
ArtistUnicode:ave;new feat. 佐倉 紗織
Creator:krykson
Version:Vik_Vens's Insane
Source:ぴすとっ☆
Tags:krykson Piste SMILE non stop Sakura Saori Piststar
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.6
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"PistStar.full.1115044.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1049.77301936292,283.018867924528,4,1,1,50,1,0
13927,-76.9230769230769,4,1,1,50,0,0
14068,-100,4,1,1,50,0,0
17889,-166.666666666667,4,1,1,50,0,0
18455,-100,4,1,1,50,0,0
18596,-125,4,1,1,50,0,0
18738,-100,4,1,1,50,0,0
18879,-125,4,1,1,50,0,0
19021,-100,4,1,1,50,0,0
22417,-166.666666666667,4,1,1,50,0,0
22842,-100,4,1,1,50,0,0
26945,-166.666666666667,4,1,1,50,0,0
27370,-100,4,1,1,50,0,0
34729,-76.9230769230769,4,1,1,50,0,0
35012,-100,4,1,1,50,0,0
38408,-166.666666666667,4,1,1,50,0,0
39540,-100,4,1,1,50,0,0
41379,-166.666666666667,4,1,1,50,0,0
41733,-100,4,1,1,50,0,0
50578,-125,4,1,1,50,0,0
50861,-100,4,1,1,50,0,0
52559,-76.9230769230769,4,1,1,50,0,0
52700,-100,4,1,1,50,0,0
52842,-76.9230769230769,4,1,1,50,0,0
52983,-100,4,1,1,50,0,0
53125,-100,4,1,1,50,0,1
55247,-166.666666666667,4,1,1,50,0,1
55530,-100,4,1,1,50,0,1
56804,-125,4,1,1,50,0,1
57087,-100,4,1,1,50,0,1
57653,-166.666666666667,4,1,1,50,0,1
57936,-100,4,1,1,50,0,1
58219,-166.666666666667,4,1,1,50,0,1
58502,-100,4,1,1,50,0,1
64304,-76.9230769230769,4,1,1,50,0,1
64445,-100,4,1,1,50,0,1
66710,-100,4,1,1,50,0,0
68266,-125,4,1,1,50,0,0
68549,-100,4,1,1,50,0,0
70389,-125,4,1,1,50,0,0
70601,-100,4,1,1,50,0,0
81993,-76.9230769230769,4,1,1,50,0,0
82276,-100,4,1,1,50,0,0


[Colours]
Combo1 : 170,227,255
Combo2 : 255,255,170

[HitObjects]
256,192,1049,12,0,3030,0:0:0:0:
76,112,3313,6,0,P|140:72|172:72,1,105
248,152,3596,1,0,0:0:0:0:
352,104,3738,1,0,0:0:0:0:
256,40,3879,2,0,P|172:36|152:44,1,105
124,156,4162,2,0,P|88:224|64:232,1,105
204,256,4445,5,0,0:0:0:0:
292,140,4587,1,0,0:0:0:0:
288,288,4729,1,0,0:0:0:0:
208,164,4870,1,0,0:0:0:0:
344,220,5012,2,0,P|400:192|440:196,1,105
324,108,5295,5,0,0:0:0:0:
184,64,5436,1,0,0:0:0:0:
324,108,5578,2,0,P|260:176|232:188,1,105
104,160,5861,1,0,0:0:0:0:
224,244,6002,1,0,0:0:0:0:
240,96,6144,2,0,P|284:36|316:36,1,105
404,140,6427,6,0,P|420:216|404:256,1,105
284,308,6710,1,0,0:0:0:0:
251,329,6780,1,0,0:0:0:0:
213,332,6851,1,0,0:0:0:0:
178,318,6922,1,0,0:0:0:0:
153,288,6993,1,0,0:0:0:0:
132,144,7134,5,0,0:0:0:0:
276,184,7276,2,0,P|340:160|368:104,1,105
216,96,7559,2,0,P|184:40|136:16,1,105
136,224,7842,5,0,0:0:0:0:
136,224,7983,1,0,0:0:0:0:
136,224,8125,2,0,P|88:292|56:308,1,105
168,112,8408,5,0,0:0:0:0:
168,112,8549,1,0,0:0:0:0:
168,112,8691,2,0,B|228:68|252:68|268:64,1,105
312,204,8974,5,0,0:0:0:0:
428,116,9115,1,0,0:0:0:0:
312,204,9257,1,0,0:0:0:0:
260,68,9398,2,0,P|200:20|168:16,1,105
188,164,9681,1,0,0:0:0:0:
188,164,9823,1,0,0:0:0:0:
412,116,10106,5,0,0:0:0:0:
400,232,10247,1,0,0:0:0:0:
316,152,10389,2,0,P|268:88|224:72,1,105
136,112,10672,5,0,0:0:0:0:
164,224,10813,1,0,0:0:0:0:
232,128,10955,2,0,P|288:72|324:72,1,105
344,180,11238,5,0,0:0:0:0:
284,280,11379,1,0,0:0:0:0:
184,196,11521,1,0,0:0:0:0:
184,196,11662,1,0,0:0:0:0:
240,96,11804,1,0,0:0:0:0:
332,168,11945,6,0,L|388:220,2,52.5
76,84,12370,6,0,L|72:208,1,105
176,140,12653,1,0,0:0:0:0:
136,32,12795,1,0,0:0:0:0:
436,84,12936,6,0,L|440:200,1,105
328,156,13219,1,0,0:0:0:0:
380,260,13361,1,0,0:0:0:0:
248,232,13502,5,0,0:0:0:0:
112,172,13644,1,0,0:0:0:0:
248,232,13785,1,0,0:0:0:0:
112,172,13927,2,0,P|100:100|44:88,1,136.499993751526
156,44,14210,6,0,P|204:12|244:56,2,105
187,154,14634,5,0,0:0:0:0:
191,192,14704,1,0,0:0:0:0:
211,225,14775,1,0,0:0:0:0:
241,249,14846,1,0,0:0:0:0:
279,258,14917,1,0,0:0:0:0:
388,220,15059,5,0,0:0:0:0:
306,138,15200,5,0,0:0:0:0:
267,134,15270,1,0,0:0:0:0:
231,120,15341,1,0,0:0:0:0:
200,97,15412,1,0,0:0:0:0:
176,67,15483,1,0,0:0:0:0:
272,4,15625,5,0,0:0:0:0:
380,44,15766,6,0,P|440:92|444:128,1,105
416,228,16049,1,0,0:0:0:0:
316,192,16191,2,0,P|284:136|244:104,1,105
396,148,16474,5,0,0:0:0:0:
396,148,16615,1,0,0:0:0:0:
144,112,17181,5,0,0:0:0:0:
224,192,17323,1,0,0:0:0:0:
144,112,17464,2,0,P|212:56|256:56,1,105
328,108,17747,1,0,0:0:0:0:
368,192,17889,6,0,B|376:260|360:324|288:240|248:248|196:324,1,251.999992309571
116,276,18596,2,0,P|108:212|88:180,1,84
176,140,18879,2,0,P|144:96|144:60,1,84
256,40,19162,5,0,0:0:0:0:
332,128,19304,1,0,0:0:0:0:
332,244,19445,1,0,0:0:0:0:
424,172,19587,1,0,0:0:0:0:
332,128,19729,2,0,P|248:144|208:124,2,105
420,52,20153,1,0,0:0:0:0:
356,248,20295,1,0,0:0:0:0:
284,56,20436,6,0,P|208:44|180:60,1,105
168,172,20719,2,0,P|116:204|76:196,1,105
164,272,21002,2,0,P|236:280|264:240,1,105
324,168,21285,5,0,0:0:0:0:
344,135,21355,1,0,0:0:0:0:
341,97,21426,1,0,0:0:0:0:
317,67,21497,1,0,0:0:0:0:
280,57,21568,1,0,0:0:0:0:
172,96,21710,6,0,P|148:164|104:200,2,105
76,32,22134,2,0,P|56:92|16:128,1,105
56,232,22417,2,0,B|72:356|136:244|144:344|208:288,1,188.999994232178
252,188,22983,2,0,P|284:132|272:96,2,105
136,184,23408,2,0,P|80:204|32:184,1,105
92,88,23691,5,0,0:0:0:0:
204,148,23832,1,0,0:0:0:0:
176,36,23974,1,0,0:0:0:0:
136,184,24115,1,0,0:0:0:0:
240,232,24257,1,0,0:0:0:0:
284,120,24398,1,0,0:0:0:0:
336,224,24540,1,0,0:0:0:0:
284,120,24681,2,0,P|352:100|392:112,1,105
456,160,24964,6,0,L|496:260,1,105
380,256,25247,2,0,L|420:356,1,105
312,312,25530,2,0,P|244:292|220:248,1,105
208,152,25813,1,0,0:0:0:0:
324,136,25955,2,0,P|396:112|400:68,1,105
300,32,26238,5,0,0:0:0:0:
192,72,26379,1,0,0:0:0:0:
120,164,26521,1,0,0:0:0:0:
92,52,26662,1,0,0:0:0:0:
120,164,26804,1,0,0:0:0:0:
92,52,26945,2,0,B|84:104|-32:88|64:128|-8:184|40:220,1,188.999994232178
128,276,27512,5,0,0:0:0:0:
204,188,27653,2,0,P|216:120|196:76,1,105
316,112,27936,2,0,P|336:52|376:40,1,105
448,128,28219,5,0,0:0:0:0:
404,236,28361,1,0,0:0:0:0:
296,192,28502,1,0,0:0:0:0:
340,300,28644,1,0,0:0:0:0:
236,256,28785,1,0,0:0:0:0:
192,148,28927,1,0,0:0:0:0:
192,148,29068,2,0,P|124:148|80:120,1,105
180,56,29351,2,0,P|248:60|276:28,1,105
336,132,29634,5,0,0:0:0:0:
372,240,29776,1,0,0:0:0:0:
264,200,29917,2,0,P|180:200|128:164,1,105
96,96,30200,2,0,P|60:136|8:104,1,105
44,8,30483,5,0,0:0:0:0:
44,8,30554,1,0,0:0:0:0:
44,8,30625,1,0,0:0:0:0:
156,24,30766,6,0,P|236:28|256:56,1,105
236,156,31049,2,0,P|248:228|224:260,2,105
144,84,31474,2,0,B|76:44|48:44|48:40,1,105
52,156,31757,5,0,0:0:0:0:
108,256,31898,1,0,0:0:0:0:
176,164,32040,1,0,0:0:0:0:
204,276,32181,2,0,P|268:288|288:248,1,105
328,152,32464,2,0,P|376:120|432:132,1,105
424,240,32747,6,0,L|392:348,1,105
312,256,33030,2,0,L|260:348,1,105
192,280,33313,5,0,0:0:0:0:
140,200,33455,1,0,0:0:0:0:
92,120,33596,2,0,P|156:96|168:52,1,105
264,60,33879,5,0,0:0:0:0:
348,104,34021,1,0,0:0:0:0:
300,184,34162,2,0,P|268:240|292:292,2,105
416,164,34587,1,0,0:0:0:0:
280,104,34729,6,0,B|144:88|176:216|44:152|40:104|8:48,1,272.999987503052
184,276,35295,5,0,0:0:0:0:
392,180,35578,1,0,0:0:0:0:
240,352,35861,1,0,0:0:0:0:
144,140,36144,2,0,P|124:76|80:52,1,105
212,60,36427,2,0,P|232:120|264:152,1,105
360,212,36710,5,0,0:0:0:0:
132,248,36993,1,0,0:0:0:0:
360,212,37276,2,0,P|368:132|404:100,1,105
496,112,37559,5,0,0:0:0:0:
460,220,37700,2,0,L|424:328,1,105
316,292,37983,2,0,P|240:280|204:244,1,105
140,180,38266,1,0,0:0:0:0:
224,128,38408,2,0,B|268:164|292:-20|344:184|344:184|452:52|476:88|464:220|392:256,1,503.999984619141
164,280,39823,5,0,0:0:0:0:
352,144,40106,1,0,0:0:0:0:
120,132,40389,1,0,0:0:0:0:
352,144,40672,2,0,P|376:224|328:252,1,105
256,264,40955,2,0,P|196:300|152:288,2,105
260,152,41379,2,0,B|324:88|204:56|168:80,1,157.499995193482
160,128,41804,6,0,P|152:220|76:320,1,210
200,308,42229,2,0,P|260:304|308:168,1,210
220,112,42653,2,0,P|168:84|112:96,1,105
84,196,42936,2,0,P|148:208|216:336,1,210
304,248,43361,5,0,0:0:0:0:
384,164,43502,1,0,0:0:0:0:
304,248,43644,1,0,0:0:0:0:
300,132,43785,5,0,0:0:0:0:
264,117,43855,1,0,0:0:0:0:
228,102,43926,1,0,0:0:0:0:
194,83,43997,1,0,0:0:0:0:
163,59,44068,2,0,P|112:100|44:84,1,105
108,212,44351,2,0,P|176:208|216:248,1,105
272,320,44634,2,0,P|360:352|392:332,2,105
212,220,45059,5,0,0:0:0:0:
308,156,45200,2,0,P|388:148|432:116,1,105
472,40,45483,1,0,0:0:0:0:
364,228,45625,2,0,P|336:296|280:320,1,105
244,216,45908,1,0,0:0:0:0:
188,116,46049,2,0,P|156:188|100:212,1,105
52,124,46332,5,0,0:0:0:0:
136,44,46474,1,0,0:0:0:0:
252,44,46615,1,0,0:0:0:0:
260,160,46757,1,0,0:0:0:0:
348,88,46898,1,0,0:0:0:0:
260,160,47040,2,0,P|232:256|200:272,2,105
212,56,47464,5,0,0:0:0:0:
136,144,47606,1,0,0:0:0:0:
88,40,47747,1,0,0:0:0:0:
136,144,47889,1,0,0:0:0:0:
156,256,48030,2,0,P|216:296|256:288,1,105
316,204,48313,2,0,P|376:188|424:212,1,105
364,308,48596,5,0,0:0:0:0:
260,260,48738,1,0,0:0:0:0:
164,324,48879,2,0,P|112:348|60:320,1,105
108,224,49162,6,0,L|128:104,1,105
240,96,49445,2,0,P|296:48|344:48,1,105
348,160,49729,5,0,0:0:0:0:
440,228,49870,1,0,0:0:0:0:
356,308,50012,2,0,P|304:264|256:264,1,105
156,284,50295,2,0,P|84:284|56:236,1,105
96,176,50578,2,0,B|168:160|56:56|212:52,1,168
288,84,51002,5,0,0:0:0:0:
392,132,51144,1,0,0:0:0:0:
288,84,51285,1,0,0:0:0:0:
392,132,51427,2,0,P|360:220|332:256,1,105
240,224,51710,1,0,0:0:0:0:
392,132,51851,1,0,0:0:0:0:
288,84,51993,2,0,L|224:68,7,52.5
296,120,52559,6,0,P|376:176|392:224,1,136.499993751526
244,248,52842,2,0,P|148:232|112:288,1,136.499993751526
96,140,53125,5,0,0:0:0:0:
132,32,53266,1,0,0:0:0:0:
200,128,53408,2,0,P|272:136|304:96,1,105
352,16,53691,5,0,0:0:0:0:
400,120,53832,1,0,0:0:0:0:
332,212,53974,2,0,P|320:272|348:316,1,105
228,288,54257,5,0,0:0:0:0:
140,212,54398,1,0,0:0:0:0:
76,116,54540,2,0,L|12:32,2,105
188,148,54964,5,0,0:0:0:0:
260,56,55106,1,0,0:0:0:0:
320,156,55247,2,0,P|384:120|416:152,1,125.999996154785
412,264,55672,6,0,P|372:316|324:316,1,105
260,232,55955,1,2,0:0:0:0:
156,284,56096,1,0,0:0:0:0:
112,176,56238,2,0,P|160:124|156:80,1,105
256,52,56521,1,0,0:0:0:0:
332,140,56662,1,0,0:0:0:0:
332,140,56804,2,0,B|312:200|476:212|372:280,1,168
272,280,57229,6,0,P|220:320|176:304,2,105
276,168,57653,6,0,P|284:108|224:72,1,125.999996154785
368,116,58219,2,0,P|404:48|456:56,1,125.999996154785
360,264,58785,5,0,0:0:0:0:
260,208,58927,1,0,0:0:0:0:
296,316,59068,1,0,0:0:0:0:
260,208,59210,2,0,B|232:136|344:92|144:120|168:48,1,210
276,20,59634,5,2,0:0:0:0:
364,92,59776,1,0,0:0:0:0:
376,208,59917,2,0,L|368:320,1,105
280,240,60200,5,0,0:0:0:0:
240,132,60342,1,0,0:0:0:0:
124,132,60483,1,0,0:0:0:0:
120,248,60625,1,0,0:0:0:0:
124,132,60766,2,0,P|136:64|120:16,1,105
244,40,61049,5,0,0:0:0:0:
244,40,61332,5,0,0:0:0:0:
352,236,61474,1,0,0:0:0:0:
244,40,61615,1,0,0:0:0:0:
156,116,61757,5,0,0:0:0:0:
177,147,61827,1,0,0:0:0:0:
180,186,61898,1,0,0:0:0:0:
163,220,61969,1,0,0:0:0:0:
131,241,62040,1,0,0:0:0:0:
248,240,62181,6,0,P|312:228|328:184,1,105
332,80,62464,1,0,0:0:0:0:
216,100,62606,1,0,0:0:0:0:
308,172,62747,6,0,P|336:248|384:260,1,105
460,208,63030,1,0,0:0:0:0:
416,100,63172,1,0,0:0:0:0:
312,172,63313,5,0,0:0:0:0:
196,168,63455,1,0,0:0:0:0:
260,72,63596,1,0,0:0:0:0:
144,92,63738,1,0,0:0:0:0:
116,204,63879,2,0,P|108:288|112:312,1,105
224,336,64162,1,0,0:0:0:0:
112,200,64304,6,0,P|48:144|56:76,1,136.499993751526
220,88,64587,2,0,P|272:64|284:16,1,105
348,120,64870,2,0,P|344:184|368:224,1,105
468,268,65153,5,0,0:0:0:0:
452,152,65295,1,0,0:0:0:0:
344,116,65436,2,0,P|284:84|272:44,1,105
240,164,65719,2,0,P|180:152|136:184,1,105
112,284,66002,2,0,P|48:280|32:328,1,105
48,196,66285,2,0,P|72:104|104:84,2,105
164,196,66710,6,0,P|232:148|276:152,1,105
344,216,66993,1,0,0:0:0:0:
440,280,67134,6,0,P|400:328|340:316,1,105
252,288,67417,1,0,0:0:0:0:
216,176,67559,6,0,P|268:112|252:64,1,105
164,44,67842,1,0,0:0:0:0:
336,176,67983,1,0,0:0:0:0:
164,44,68125,1,0,0:0:0:0:
336,176,68266,2,0,B|448:168|296:296|480:220|408:308,1,168
304,312,68691,5,0,0:0:0:0:
212,244,68832,1,0,0:0:0:0:
220,128,68974,2,0,P|260:72|244:24,1,105
140,28,69257,5,0,0:0:0:0:
216,128,69398,1,0,0:0:0:0:
216,128,69540,1,0,0:0:0:0:
216,128,69681,1,0,0:0:0:0:
328,156,69823,1,0,0:0:0:0:
280,260,69964,1,0,0:0:0:0:
328,156,70106,1,0,0:0:0:0:
380,260,70247,1,0,0:0:0:0:
280,260,70389,6,0,P|200:256|180:184,1,126
184,164,70672,1,0,0:0:0:0:
108,80,70813,2,0,P|44:116|8:80,2,105
224,60,71238,5,0,0:0:0:0:
316,188,71379,1,0,0:0:0:0:
308,32,71521,1,0,0:0:0:0:
392,72,71662,1,0,0:0:0:0:
424,228,71804,5,0,0:0:0:0:
272,268,71945,1,0,0:0:0:0:
212,192,72087,1,0,0:0:0:0:
152,120,72229,1,0,0:0:0:0:
236,40,72370,5,0,0:0:0:0:
236,40,72653,1,0,0:0:0:0:
348,184,72795,1,0,0:0:0:0:
116,184,73078,2,0,P|112:268|92:296,2,105
88,72,73502,5,0,0:0:0:0:
244,88,73644,1,0,0:0:0:0:
280,176,73785,1,0,0:0:0:0:
308,268,73927,1,0,0:0:0:0:
408,148,74068,5,0,0:0:0:0:
340,84,74210,1,0,0:0:0:0:
428,48,74351,1,0,0:0:0:0:
340,84,74493,1,0,0:0:0:0:
124,64,74634,5,0,0:0:0:0:
124,64,74917,5,0,0:0:0:0:
216,192,75059,1,0,0:0:0:0:
444,240,75342,6,0,P|464:312|496:320,2,105
408,132,75766,5,0,0:0:0:0:
192,108,75908,1,0,0:0:0:0:
408,132,76049,1,0,0:0:0:0:
352,232,76191,1,0,0:0:0:0:
160,232,76332,5,0,0:0:0:0:
320,108,76474,1,0,0:0:0:0:
160,232,76615,1,0,0:0:0:0:
96,136,76757,1,0,0:0:0:0:
200,88,76898,2,0,P|252:40|292:40,1,105
436,172,77181,1,0,0:0:0:0:
248,168,77323,2,0,P|244:236|216:280,1,105
156,176,77606,5,0,0:0:0:0:
156,176,77747,2,0,P|144:84|128:68,1,105
256,72,78030,2,0,L|372:64,1,105
444,144,78313,1,0,0:0:0:0:
448,260,78455,1,0,0:0:0:0:
336,280,78596,6,0,P|312:228|252:220,1,105
168,272,78879,1,0,0:0:0:0:
208,164,79021,1,0,0:0:0:0:
96,192,79162,5,2,0:0:0:0:
96,192,79233,1,0,0:0:0:0:
96,192,79304,1,0,0:0:0:0:
96,192,79375,1,0,0:0:0:0:
96,192,79445,1,0,0:0:0:0:
96,192,79516,1,0,0:0:0:0:
96,192,79587,2,0,P|132:104|156:88,1,105
360,80,80295,5,0,0:0:0:0:
360,80,80578,5,0,0:0:0:0:
348,196,80719,1,0,0:0:0:0:
248,104,81002,6,0,P|184:120|132:100,1,105
184,220,81285,2,0,P|252:220|276:256,1,105
288,360,81568,5,0,0:0:0:0:
372,280,81710,1,0,0:0:0:0:
384,164,81851,1,0,0:0:0:0:
264,256,81993,2,0,B|276:120|52:192|84:72,1,272.999987503052
308,60,82559,5,0,0:0:0:0:
308,60,82842,5,0,0:0:0:0:
236,148,82983,1,0,0:0:0:0:
452,232,83266,5,0,0:0:0:0:
224,280,83549,1,0,0:0:0:0:
288,56,83832,2,0,P|208:80|152:64,2,105
364,144,84257,6,0,P|400:204|440:220,1,105
316,240,84540,2,0,P|316:312|280:328,1,105
196,264,84823,5,0,0:0:0:0:
196,264,85106,5,0,0:0:0:0:
116,128,85247,1,0,0:0:0:0:
336,60,85530,5,0,0:0:0:0:
368,288,85813,5,0,0:0:0:0:
164,176,86096,6,0,P|76:156|72:128,2,105
252,100,86521,2,0,P|340:52|376:36,1,105
348,164,86804,6,0,L|260:256,1,105
168,284,87087,5,0,0:0:0:0:
168,284,87370,5,0,0:0:0:0:
232,140,87512,1,0,0:0:0:0:
24,44,87795,5,0,0:0:0:0:
256,48,88078,5,0,0:0:0:0:
388,236,88361,5,0,0:0:0:0:
388,236,88431,1,0,0:0:0:0:
388,236,88502,1,0,0:0:0:0:
388,236,88573,1,0,0:0:0:0:
388,236,88644,1,0,0:0:0:0:
388,236,88714,1,0,0:0:0:0:
388,236,88785,2,0,B|280:120|232:352|248:156|88:252|160:104,1,315
224,48,89351,5,0,0:0:0:0:
224,48,89634,5,0,0:0:0:0:
312,232,89776,1,0,0:0:0:0:
80,240,90059,5,0,0:0:0:0:
312,232,90271,1,0,0:0:0:0:
400,276,91615,5,0,0:0:0:0:
400,276,91898,5,0,0:0:0:0:
296,152,92040,1,0,0:0:0:0:
496,36,92323,5,0,0:0:0:0:
296,152,92606,1,0,0:0:0:0:
Firebool
Hello from my modding room

Arow's Normal
00:23:691 (1,2) - try to make it more smooth
00:25:955 (1,2) - Lower them a little lower, cauze of overlap 00:26:521 (2,1,2) -
00:40:672 (1,2) - aestetic
00:57:653 (7) - NC
well this diff is too rhythmycaly lacerated

Hard
00:36:427 (3) - bad form
00:42:229 (2,5) - bad overlap
00:54:681 (3,1) - distance snap
00:58:785 (1,2,3) - rebuild it like slider->single->slider
01:04:729 (1,2,3,4,5,1) - why so little space. u used it once so keep the distance the same as everywhere else
01:12:370 (1,2,3) - rebuild it like slider->single->slider
01:14:634 (1,2,3) - ^
01:30:342 (1) - single here, and then spin on white
need more aestetic here

Smile
00:10:672 (1,1,2,3,4,5,6,7) - first stream was with another space, they should be the same
00:12:512 (2,3,1,2,3,4,5,6) - dat form
00:38:408 (9) - wow
01:07:841 (4,5,6,7,8,9,10) - aestetic
actually all diff need more aestetic,so...
01:18:738 (2,1,2,3,4,5,6) - ugly
well, all diff is very ugly. I saw many of yuor ideas but this ideas are shredded and do not cross into each other
try to spend more time to mapping and aestetic all of moments
Topic Starter
krykson

Firebool wrote:

Hello from my modding room

Arow's Normal
00:23:691 (1,2) - try to make it more smooth
00:25:955 (1,2) - Lower them a little lower, cauze of overlap 00:26:521 (2,1,2) -
00:40:672 (1,2) - aestetic
00:57:653 (7) - NC
well this diff is too rhythmycaly lacerated

Hard
00:36:427 (3) - bad form
00:42:229 (2,5) - bad overlap
00:54:681 (3,1) - distance snap
00:58:785 (1,2,3) - rebuild it like slider->single->slider
01:04:729 (1,2,3,4,5,1) - why so little space. u used it once so keep the distance the same as everywhere else
01:12:370 (1,2,3) - rebuild it like slider->single->slider
01:14:634 (1,2,3) - ^
01:30:342 (1) - single here, and then spin on white
need more aestetic here

Smile
00:10:672 (1,1,2,3,4,5,6,7) - first stream was with another space, they should be the same
00:12:512 (2,3,1,2,3,4,5,6) - dat form
00:38:408 (9) - wow
01:07:841 (4,5,6,7,8,9,10) - aestetic
actually all diff need more aestetic,so...
01:18:738 (2,1,2,3,4,5,6) - ugly
well, all diff is very ugly. I saw many of yuor ideas but this ideas are shredded and do not cross into each other
try to spend more time to mapping and aestetic all of moments
I really don't know what you want to say there
Arow
Fixed some unnoticed stuff

osu file format v14

[General]
AudioFilename: ave;new feat. Sakura Saori - Pist SMILE NonstoP!! ~Kagayake Ashita no Star Daisakusen~ (Short Ver.).mp3
AudioLeadIn: 1000
PreviewTime: 52993
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6993,12370,17181,18455,20436,21710,22417,22842,22983,24681,24964,26945,27512,27653,29493,29634,30059,31049,31191,31332,35295,35719,37134,37276,37559,37983,38125,38408,39398,39823,40389,40672,40955,41096,41379,41662,41804,42087,42512,43219,43644,44068,50861,51851,51993,52700,53125,54681,54823,55247,55530,56379,56662,56804,57087,58078,58219,59210,62181,62747,63313,66214,68549,68974,71238,80295,83549,84681,87512,88078,88644,88785,89210,89351,89634,89776,90059,90200,91474,91615,91898,92040,92323,92606
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.050006

[Metadata]
Title:Piste SMILE Non-stop!!
TitleUnicode:ぴすとっ☆SMILE♪ノンすとっP!!
Artist:ave;new feat. Sakura Saori
ArtistUnicode:ave;new feat. 佐倉 紗織
Creator:krykson
Version:Arow's Normal
Source:ぴすとっ☆
Tags:krykson Piste SMILE non stop Sakura Saori Piststar
BeatmapID:1399691
BeatmapSetID:657090

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"PistStar.full.1115044.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1049.77301936292,283.018867924528,4,2,0,70,1,0
53125,-100,4,2,0,70,0,1
71238,-100,4,2,0,70,0,0


[Colours]
Combo1 : 128,64,64
Combo2 : 255,255,170
Combo3 : 170,227,255
Combo4 : 165,74,255

[HitObjects]
152,40,1049,6,2,P|44:116|112:172,1,240
156,120,2181,2,2,P|178:250|90:241,1,240
100,176,3313,6,8,L|280:240,1,160
308,336,4304,2,2,B|392:296|392:296|415:268|415:268|483:234,1,200
320,204,5578,6,8,L|492:121,1,160
388,44,6568,2,2,B|324:75|324:75|301:103|301:103|217:143,1,200
16,12,7842,5,8,0:0:0:0:
72,68,8125,1,8,0:0:0:0:
16,124,8408,1,8,0:0:0:0:
72,180,8691,1,8,0:0:0:0:
28,248,8974,2,2,L|28:340,2,80
164,328,10106,5,8,0:0:0:0:
220,272,10389,1,8,0:0:0:0:
276,328,10672,1,8,0:0:0:0:
332,272,10955,1,8,0:0:0:0:
400,316,11238,2,10,L|492:316,2,80
484,180,12370,6,8,L|388:180,1,80
400,100,12936,2,8,L|496:100,1,80
480,20,13502,2,10,L|384:20,2,80
320,20,14634,6,8,L|320:116,1,80
240,100,15200,2,8,L|240:196,1,80
160,184,15766,2,10,L|160:280,2,80
132,28,16898,5,4,0:0:0:0:
76,84,17181,1,8,0:0:0:0:
24,144,17464,2,2,P|-8:224|8:268,1,120
188,320,18596,5,8,0:0:0:0:
188,320,18879,1,8,0:0:0:0:
268,320,19162,2,8,B|368:336|328:260|416:272,1,160
468,164,20153,2,2,P|463:62|322:97,1,280
260,236,21710,5,4,0:0:0:0:
260,236,21993,1,8,0:0:0:0:
160,304,22417,2,2,P|84:344|44:336,1,120
56,260,23125,1,8,0:0:0:0:
92,188,23408,1,8,0:0:0:0:
144,128,23691,6,8,P|192:176|176:200,1,80
272,176,24257,2,8,P|320:128|344:144,2,80
268,256,25106,1,8,0:0:0:0:
268,336,25389,1,8,0:0:0:0:
268,336,25672,1,8,0:0:0:0:
348,328,25955,6,0,P|347:268|379:226,1,80
440,296,26521,2,0,P|440:236|408:194,1,80
348,172,27087,2,0,P|347:112|379:70,1,80
424,144,27653,5,8,0:0:0:0:
424,144,27936,1,8,0:0:0:0:
496,176,28219,6,0,P|497:116|465:74,1,80
432,44,28785,2,8,P|400:40|372:72,1,40
320,76,29210,2,2,P|240:120|128:132,1,200
56,116,30200,5,8,0:0:0:0:
56,116,30483,1,8,0:0:0:0:
56,204,30766,2,2,L|60:288,1,80
84,316,31191,2,2,L|136:312,1,40
152,344,31474,2,2,L|204:340,1,40
220,312,31757,6,4,L|216:260,2,40
252,336,32181,1,2,0:0:0:0:
332,332,32464,1,10,0:0:0:0:
352,256,32747,5,8,0:0:0:0:
276,232,33030,1,8,0:0:0:0:
292,152,33313,5,10,0:0:0:0:
360,112,33596,1,10,0:0:0:0:
428,72,33879,2,8,P|477:101|467:141,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
360,28,34729,1,4,0:0:0:0:
280,36,35012,6,12,P|155:48|48:120,1,240
88,188,36144,1,8,0:0:0:0:
144,248,36427,2,4,P|254:304|384:303,1,240
444,276,37559,2,2,L|512:244,1,40
372,208,38125,5,8,0:0:0:0:
416,144,38408,2,8,L|348:112,1,40
360,92,38691,2,8,L|292:60,1,40
285,64,38974,2,8,L|185:96,1,80
152,32,39540,6,4,P|50:83|80:220,1,240
136,192,40672,6,4,P|261:204|368:276,1,240
328,340,41804,2,8,B|226:273|226:273|89:274,1,240
52,216,42936,5,8,0:0:0:0:
112,160,43219,2,8,L|180:128,1,40
188,152,43502,2,8,L|256:120,1,40
320,64,44068,5,4,0:0:0:0:
424,184,44634,1,4,0:0:0:0:
300,288,45200,1,4,0:0:0:0:
212,156,45766,2,2,L|172:104,1,40
152,108,46049,2,2,L|112:56,1,40
88,80,46332,5,4,0:0:0:0:
88,240,46898,1,4,0:0:0:0:
248,240,47464,1,4,0:0:0:0:
248,80,48030,1,4,0:0:0:0:
88,76,48596,6,2,L|88:168,1,80
88,236,49162,2,2,L|180:236,1,80
248,240,49729,2,2,L|248:332,1,80
328,320,50295,2,2,L|420:320,1,80
256,192,50861,12,0,52134,0:0:0:0:
32,92,53125,6,4,P|70:66|104:88,1,80
120,112,53549,1,8,0:0:0:0:
148,140,53691,6,4,P|186:165|220:144,1,80
244,128,54115,1,8,0:0:0:0:
272,100,54257,6,4,P|310:74|344:96,1,80
416,100,54823,2,2,L|464:84,2,40
416,140,55247,1,8,0:0:0:0:
440,216,55530,6,2,L|488:200,2,40
392,216,55955,2,2,L|344:200,2,40
416,257,56379,1,8,0:0:0:0:
340,320,56662,1,8,0:0:0:0:
340,320,56804,2,8,B|248:312,1,80
232,272,57229,2,0,L|184:268,1,40
100,292,57653,6,8,L|16:284,1,80
48,192,58219,2,8,L|132:184,1,80
84,96,58785,1,8,0:0:0:0:
84,96,58927,1,8,0:0:0:0:
24,20,59210,1,4,0:0:0:0:
252,96,59917,5,8,0:0:0:0:
308,20,60200,1,8,0:0:0:0:
364,96,60483,1,8,0:0:0:0:
420,20,60766,1,8,0:0:0:0:
476,100,61049,2,2,B|421:163|421:163|376:188,1,120
228,300,62181,6,8,B|192:332|192:332|152:292,1,80
92,296,62747,2,8,B|60:260|60:260|100:220,1,80
164,236,63313,2,8,B|186:213|186:213|154:177,1,80
76,164,63879,2,8,B|44:128|44:128|84:88,1,80
124,52,64445,5,8,0:0:0:0:
176,116,64729,1,8,0:0:0:0:
224,52,65012,1,8,0:0:0:0:
268,120,65295,2,2,P|358:140|424:100,1,160
496,196,66285,6,2,L|520:220,2,20
440,252,66710,2,10,L|432:336,1,80
352,330,67276,2,8,L|344:246,1,80
309,231,67700,2,2,L|253:235,1,40
189,239,68125,2,2,L|133:243,1,40
29,244,68691,1,4,0:0:0:0:
32,164,68974,6,2,L|120:164,1,80
116,84,69540,2,2,L|208:84,1,80
200,164,70106,6,2,L|288:164,1,80
284,84,70672,2,2,L|376:84,1,80,2|4,0:0|0:0,0:0:0:0:
424,32,71238,5,8,0:0:0:0:
480,88,71521,1,8,0:0:0:0:
424,144,71804,1,8,0:0:0:0:
480,200,72087,1,8,0:0:0:0:
436,268,72370,2,2,L|436:360,2,80
284,320,73502,6,8,L|188:320,1,80
204,240,74068,2,8,L|204:144,1,80
204,80,74634,2,2,L|204:-16,2,80
48,36,75766,5,8,0:0:0:0:
104,92,76049,1,8,0:0:0:0:
48,148,76332,1,8,0:0:0:0:
104,204,76615,1,8,0:0:0:0:
60,272,76898,2,2,L|60:364,2,80
208,328,78030,6,8,L|304:328,1,80
368,328,78596,2,8,L|464:328,1,80
448,248,79162,2,10,L|352:248,2,80
448,88,80295,6,8,L|268:152,1,160
240,248,81286,2,2,B|156:208|156:208|133:180|133:180|65:146,1,200
184,36,82559,6,8,L|364:98,1,160
368,204,83549,2,2,B|300:180|300:180|264:184|264:184|177:153,1,200
20,192,84823,6,8,L|102:364,1,160
196,284,85813,2,2,B|283:315|283:315|319:311|319:311|391:335,1,200
272,224,87087,6,8,L|91:161,1,160
88,56,88077,2,2,B|155:79|155:79|191:75|191:75|278:106,1,200
424,40,89351,6,2,L|464:112,1,80
424,124,89776,2,2,L|464:196,1,80
504,264,90342,1,4,0:0:0:0:
224,40,91615,6,2,L|264:112,1,80
224,124,92040,2,2,L|264:196,1,80
304,264,92606,1,4,0:0:0:0:
Pulse


hey!
from my queue


[General]
  1. Check with experience people about how many diffs you must add in order to have a fine spread.
[Arow's Normal]
  1. Imo this diff should be proper hitsounded. When you select a whole slider and put a hitsound, you'll get some whistle while your cursor is on slider body, and this sound again and again ruins hitsounding. Select a slider head, add hitsounds. Then, check if slider ends needs hitsounding too, but don't use hitsounds on the whole slider, it almost never works.
  2. 01:06:285 (1) - Do not use 1/4 sliders on Normal.
[Hard]

This diff needs some polishment. I'll point some stuff, but such changes could compromise following sections and they will also need adjusts. The same fits to Vik_Vens's Insane, it must be restructured. There's too many overlaps and copy/paste overlaps, overlaped streams that make the map a total mess.

  1. 00:01:898 (4,1,2,3) - I'm not sure if this stacking/overlapping is appropriate to this part of the song. Sounds aren't even close to be the same to do such thing, even more on the beginning of the map.
  2. 00:06:568 (3,4) - Could you arrange these notes better in order to avoid unnecessary overlap?
  3. 00:07:559 (7,1) - These spacing and distance snap are uncomfortable. I suggest a some arrangement here too.
  4. 00:16:898 (5) - Unwanted overlap.
  5. 00:17:889 (4,5,6,1,2,3,4,5,6,7,8) - Structurally speaking, this section doesn't work.
    Starting by (4), it could be moved down to match (3) imaginary path.
    (5,6) works but it's visually disorganized. I get your idea, so something like this should work better and keep your idea.
    (1,2,3) should be at least more aligned. 2 should be moved up, and 3 shape and rotate angle could be better.
    (4) shape breaks your flow completely, SV isn't really necessary here.
    (7) shape could be less curved, and the same goes to (8), but 8 is also misplaced.
  6. 00:29:917 (2) - Flow is messed up, and slider shape doesn't help. You could at least Ctrl+H (2) and rearrange (3) to fix this pattern.
  7. 00:38:408 (3) - Could be rotated to avoid sliderbody overlap.
  8. 00:41:804 (1,2,3,4) - That's really lazy. Song would be represented better some 1/1 sliders, like this.
  9. 00:53:125 (1) - Unwanted overlap.
  10. 00:54:823 (1) - Shapes like this would help transition to next pattern and would visually help.
  11. 00:56:804 (7,8,9) - Overlap.
  12. 00:58:078 (2,3) - Movement could be better.
  13. 01:02:181 (1,2,3,1,2,3,1,2,3,4,5) - You have a lot of space to use, you don't need to repeat this structure. There's a subtle overlap too.
  14. 01:15:766 (1) - Overlap.
  15. 01:16:898 (1) - ^
  16. 01:22:559 (1,2) - Come on, it can be a way better, try a blanket or better ds-ing and shapes.
  17. 01:27:087 (1,2) - ^
[1112's Insane]
  1. 00:04:304 (1) - Try a red anchor here, curved slider seems a little unstructured in relation to the rest.
  2. 01:22:559 (1) - Idk, doesn't feels like this overlap works here... See if you can improve this part.
Topic Starter
krykson

Pulse wrote:



hey!
from my queue


[General]
  1. Check with experience people about how many diffs you must add in order to have a fine spread.
[Arow's Normal]
  1. Imo this diff should be proper hitsounded. When you select a whole slider and put a hitsound, you'll get some whistle while your cursor is on slider body, and this sound again and again ruins hitsounding. Select a slider head, add hitsounds. Then, check if slider ends needs hitsounding too, but don't use hitsounds on the whole slider, it almost never works.
  2. 01:06:285 (1) - Do not use 1/4 sliders on Normal.
[Hard]

This diff needs some polishment. I'll point some stuff, but such changes could compromise following sections and they will also need adjusts. The same fits to Vik_Vens's Insane, it must be restructured. There's too many overlaps and copy/paste overlaps, overlaped streams that make the map a total mess.

  1. 00:01:898 (4,1,2,3) - I'm not sure if this stacking/overlapping is appropriate to this part of the song. Sounds aren't even close to be the same to do such thing, even more on the beginning of the map.
  2. 00:06:568 (3,4) - Could you arrange these notes better in order to avoid unnecessary overlap?
  3. 00:07:559 (7,1) - These spacing and distance snap are uncomfortable. I suggest a some arrangement here too.
  4. 00:16:898 (5) - Unwanted overlap.
  5. 00:17:889 (4,5,6,1,2,3,4,5,6,7,8) - Structurally speaking, this section doesn't work.
    Starting by (4), it could be moved down to match (3) imaginary path.
    (5,6) works but it's visually disorganized. I get your idea, so something like this should work better and keep your idea.
    (1,2,3) should be at least more aligned. 2 should be moved up, and 3 shape and rotate angle could be better.
    (4) shape breaks your flow completely, SV isn't really necessary here.
    (7) shape could be less curved, and the same goes to (8), but 8 is also misplaced.
  6. 00:29:917 (2) - Flow is messed up, and slider shape doesn't help. You could at least Ctrl+H (2) and rearrange (3) to fix this pattern.
  7. 00:38:408 (3) - Could be rotated to avoid sliderbody overlap.
  8. 00:41:804 (1,2,3,4) - That's really lazy. Song would be represented better some 1/1 sliders, like this.
  9. 00:53:125 (1) - Unwanted overlap.
  10. 00:54:823 (1) - Shapes like this would help transition to next pattern and would visually help.
  11. 00:56:804 (7,8,9) - Overlap.
  12. 00:58:078 (2,3) - Movement could be better.
  13. 01:02:181 (1,2,3,1,2,3,1,2,3,4,5) - You have a lot of space to use, you don't need to repeat this structure. There's a subtle overlap too.
  14. 01:15:766 (1) - Overlap.
  15. 01:16:898 (1) - ^
  16. 01:22:559 (1,2) - Come on, it can be a way better, try a blanket or better ds-ing and shapes.
  17. 01:27:087 (1,2) - ^
[1112's Insane]
  1. 00:04:304 (1) - Try a red anchor here, curved slider seems a little unstructured in relation to the rest.
  2. 01:22:559 (1) - Idk, doesn't feels like this overlap works here... See if you can improve this part.
Thanks a lot! Fixed alomst everything that you pointed out
Peter
Hi from queue

Normal
00:02:181 (2) - rotate by 6* by selection centre and move 00:03:313 (1) to the end of the 00:01:049 (1) this will look much better
00:17:464 (3) - (just suggestion) you can make this longer to white tick and place one more circle after this like that : http://osu.ppy.sh/ss/9087684
but you don't have to
00:22:417 (1) - NC here
00:33:879 (3) - why can't you just make regular blanket here http://osu.ppy.sh/ss/9087713
01:02:181 (1,2,3,4) - looks bad for me
Hard
00:03:738 (6) - change curve to https://osu.ppy.sh/ss/9087745
00:07:559 (7) - make it more visible http://osu.ppy.sh/ss/9087749
00:10:106 (1) - less sharp pls
00:10:672 (4) - make this slider look like this http://osu.ppy.sh/ss/9087766
00:11:662 (3,4) - move these like that http://osu.ppy.sh/ss/9087782
00:13:927 (3) - Avoid this pls you can replace with 2 circles
00:26:238 (1,2,3) - its not ok to place these so close i recommend you to do that : http://osu.ppy.sh/ss/9087800
00:27:653 (4,5) - change positions to https://osu.ppy.sh/ss/9087805
00:34:445 (2,3) - ^ https://osu.ppy.sh/ss/9087813
00:50:861 (1,2,3,4,5) - avoid this. Looks like 2009 mapping you can try this https://osu.ppy.sh/ss/9087830
00:53:691 (1,2,3) - no pls. change to this http://osu.ppy.sh/ss/9087841
00:55:672 (3) - replace with 2 circles
00:59:210 (3) - select this and press ctr + h
01:03:313 (1,2,3,4) - https://osu.ppy.sh/ss/9087862
01:07:276 (2,3,4) - http://osu.ppy.sh/ss/9087872
01:12:795 (3) - replace with 2 circles
01:15:059 (3) - ^
01:18:596 (4) - http://osu.ppy.sh/ss/9087879
01:20:295 (1) - https://osu.ppy.sh/ss/9087883
01:24:823 (1) - http://osu.ppy.sh/ss/9087890
wow you should practice some jumping patterns don't give up i gived you lot of inspiration
Topic Starter
krykson

PeterEU wrote:

Hi from queue

Normal
00:02:181 (2) - rotate by 6* by selection centre and move 00:03:313 (1) to the end of the 00:01:049 (1) this will look much better
00:17:464 (3) - (just suggestion) you can make this longer to white tick and place one more circle after this like that : http://osu.ppy.sh/ss/9087684
but you don't have to
00:22:417 (1) - NC here
00:33:879 (3) - why can't you just make regular blanket here http://osu.ppy.sh/ss/9087713
01:02:181 (1,2,3,4) - looks bad for me
Hard
00:03:738 (6) - change curve to https://osu.ppy.sh/ss/9087745 Done
00:07:559 (7) - make it more visible http://osu.ppy.sh/ss/9087749 Done
00:10:106 (1) - less sharp pls Done
00:10:672 (4) - make this slider look like this http://osu.ppy.sh/ss/9087766 Done
00:11:662 (3,4) - move these like that http://osu.ppy.sh/ss/9087782 Nah
00:13:927 (3) - Avoid this pls you can replace with 2 circles But why?
00:26:238 (1,2,3) - its not ok to place these so close i recommend you to do that : http://osu.ppy.sh/ss/9087800 Ye, it is more clear now
00:27:653 (4,5) - change positions to https://osu.ppy.sh/ss/9087805 Oh ye, that's good
00:34:445 (2,3) - ^ https://osu.ppy.sh/ss/9087813 Done
00:50:861 (1,2,3,4,5) - avoid this. Looks like 2009 mapping you can try this https://osu.ppy.sh/ss/9087830 I knew that it was bad but didn't know what to do with it. Thanks!
00:53:691 (1,2,3) - no pls. change to this http://osu.ppy.sh/ss/9087841 Ye, it looks better mnow, and flow is more smoth
00:55:672 (3) - replace with 2 circles Nah
00:59:210 (3) - select this and press ctr + h Yup, looks better
01:03:313 (1,2,3,4) - https://osu.ppy.sh/ss/9087862 Done
01:07:276 (2,3,4) - http://osu.ppy.sh/ss/9087872 Done, but i don't know if i sgould change it
01:12:795 (3) - replace with 2 circles
01:15:059 (3) - ^
01:18:596 (4) - http://osu.ppy.sh/ss/9087879 Nah, changed it in different way
01:20:295 (1) - https://osu.ppy.sh/ss/9087883 Done
01:24:823 (1) - http://osu.ppy.sh/ss/9087890 Done

wow you should practice some jumping patterns don't give up i gived you lot of inspiration
Thanks a lot!
Topic Starter
krykson
16:39 krykson: hi, you made a GD for me a while ago. I am sorry to say, but a lot of people told me that your diff is too bad and is not rankable :/
16:39 krykson: The main issue was that you were ignoring the rhythm
16:45 Vik_Vens: hello
16:47 Vik_Vens: really? like, i thought i made it in rhythm
16:49 krykson: like this
16:49 krykson: 00:06:002 (5,6) -
16:49 krykson: should be like ctrl +g
16:50 krykson: 00:06:710 (2,3,4,5,6) - this stream start on nothing
16:50 krykson: there is no sound
16:53 Vik_Vens: oh
16:53 Vik_Vens: ok
16:53 Vik_Vens: correct
16:54 krykson: 00:14:634 (1,2,3,4,5,1,1,2,3,4,5) - this is meh too
16:55 krykson: because you used something very different earlier, it is too inconsistent
16:56 krykson: and there is no drums or loud vocal to place stream
16:57 krykson: 00:20:719 (2,3) - there is vocal but you ignore it
16:58 krykson: 00:21:285 (1,2,3,4,5) -
16:58 krykson: 00:21:426 (3) -
16:58 krykson: this os veeery loud
16:58 krykson: shen other sound in stream are not, so it is just weird to ignore that
16:59 krykson: 00:21:710 (1,2) - same as in 00:20:719
17:00 krykson: 00:21:710 (1) - just make it 2 sliders
17:00 krykson: and then circle
17:00 krykson: or something
17:02 krykson: 00:23:408 (5) - maybe just 2 circles? i don't know
17:02 Vik_Vens: why? i think that it really fits into
17:03 Vik_Vens: i don't see any reasons why i shoudn't insert it
17:03 krykson: you can leave it if you want i think
17:03 Vik_Vens: 00:14:634 (1,2,3,4,5,1,1,2,3,4,5) -
17:03 krykson: oh, you mean this?
17:04 krykson: 00:07:842 (1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,1,1,2,3,1,2,3,1,2,3,4) - everywhere you have 2 circles + slider
17:04 krykson: and then you suddenly change it to stream
17:07 krykson: 00:25:247 (2,3) - you ignore vocal
17:07 krykson: 00:29:068 (7,8) - ^
17:08 krykson: 00:30:483 (1,2,3) - no sound
17:12 Vik_Vens: are this streams bad?
17:12 Vik_Vens: very*
17:12 krykson: inconsistent
17:12 krykson: you do same thing as before, slider + 2 circles
17:12 krykson: because music is the same
17:14 krykson: 00:30:766 (1,2) - first slider longer (1/1), then 2 short (1/2)
17:16 krykson: 00:34:162 (3) - make shorter + circle \
17:18 Vik_Vens: I deliberately ignored because there is a long voice00:20:719 (2,3) -
17:19 Vik_Vens: but
17:19 Vik_Vens: correct it
17:20 krykson: https://puu.sh/xAovs/c502bd6066.png
17:20 krykson: maybe like this? 00:20:436 (1,2,3,4) -
17:21 krykson: 00:41:379 (6) - make it a little bit shorter
17:22 krykson: 00:42:936 (4) - shorter + circle
17:23 krykson: 00:44:634 (7) - ignoring strong sound at the end of slider
17:24 Vik_Vens: 00:21:710 (1) - and why the reverse does not fit?
17:26 Vik_Vens: 00:23:408 (5) - sort of fit here
17:27 krykson: 00:21:710 (1) - because you ignore vocal, i mean there is something like "taki taki"
17:27 Vik_Vens: 00:25:247 (2,3) - here specially
17:27 krykson: you use slider on first "taki"
17:27 krykson: but not on second
17:28 krykson: 00:22:983 (4) - ye this is ok
17:29 Vik_Vens: ok coreckt
17:30 krykson: 00:25:247 (2,3) - an there, vocal start at the END os slider, then you have nothing, and next slider start on nothing too
17:31 Vik_Vens: 00:30:483 (1,2,3) - here the norms like
17:31 krykson: you shouldn't have strong sound on sliderend
17:32 krykson: 00:30:483 (1,2,3) - just delete 2 and you will know that it sound better
17:32 krykson: because there is no sound on blue tick
17:33 krykson: 00:45:625 (4) - again, strong sound at the end of slider
17:34 Vik_Vens: ok
17:35 krykson: 00:46:898 (5,6) - there is something like "naka naki", and at "naka" you just place circle, but "naki" is reverse slider
17:37 krykson: and "naki" is stronger than "naka". Stron sounds need more spacing
17:38 krykson: you can make slider from 5 to 6, and then 2 circles, so slider will be weaker noise, when 2 circles stronger
17:39 krykson: 00:48:313 (6) - make 2 circles instead, no sound for slider
17:40 Vik_Vens: 00:41:379 (6) - ?
17:40 krykson: 00:49:162 (1) - same here, just 1 second earlier you did 2 circles
17:41 krykson: 00:41:379 (6) - just make it to red tick
17:42 krykson: 00:50:578 (5) - strong sound at the end of slider
17:43 krykson: 00:51:710 (5,6) - make slider
17:44 krykson: 00:54:540 (3) - strong sound at the end
17:44 krykson: 00:56:238 (4) - ^
17:46 krykson: 00:57:229 (1) - maybe sv 1.5?
17:51 krykson: 01:01:049 (1) - make slider
17:51 Vik_Vens: sorry, you can write in a personal all this I'll see later (tomorrow or after tomorrow)
17:51 Vik_Vens: very tired((((
17:52 krykson: ok
17:56 krykson: 01:01:332 (1) - stream should start here and end here 01:01:898 (3) -
17:58 krykson: 01:04:587 (2,3) - strong sounds at end
17:58 krykson: 01:05:719 (4) - ^
17:59 krykson: 01:07:134 (1) - ^
18:00 krykson: 01:09:540 (3) - strong sound, but you stack it.
18:01 krykson: 01:10:389 (1) - shorter, to red tick
18:03 krykson: 01:11:521 (3) - lower spacing, or make it higher there - 01:12:087 (3) - (inconsistent)
18:04 krykson: 01:12:370 (1,2) - there is sound on red tick, you can just place circle there or whatever
18:05 krykson: 01:14:634 (1,1) - same
18:10 krykson: 01:21:002 (1) - you have slider there, and nothing there 01:23:549 (2,3) - (same sound)
18:10 krykson: 01:25:530 (1,1) - ^
18:11 krykson: 01:28:078 (1,1) - ^
18:11 krykson: 01:30:271 (2) - circle on blue tick xD
Arow

PeterEU wrote:

Normal
00:02:181 (2) - rotate by 6* by selection centre and move 00:03:313 (1) to the end of the 00:01:049 (1) this will look much better
00:17:464 (3) - (just suggestion) you can make this longer to white tick and place one more circle after this like that : http://osu.ppy.sh/ss/9087684
but you don't have to It's not bad but I want this part to be less intense
00:22:417 (1) - NC here
00:33:879 (3) - why can't you just make regular blanket here http://osu.ppy.sh/ss/9087713
01:02:181 (1,2,3,4) - looks bad for me hmm
osu file format v14

[General]
AudioFilename: ave;new feat. Sakura Saori - Pist SMILE NonstoP!! ~Kagayake Ashita no Star Daisakusen~ (Short Ver.).mp3
AudioLeadIn: 1000
PreviewTime: 52993
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6993,12370,17181,18455,20436,21710,22417,22842,22983,24681,24964,26945,27512,27653,29493,29634,30059,31049,31191,31332,35295,35719,37134,37276,37559,37983,38125,38408,39398,39823,40389,40672,40955,41096,41379,41662,41804,42087,42512,43219,43644,44068,50861,51851,51993,52700,53125,54681,54823,55247,55530,56379,56662,56804,57087,58078,58219,59210,62181,62747,63313,66214,68549,68974,71238,80295,83549,84681,87512,88078,88644,88785,89210,89351,89634,89776,90059,90200,91474,91615,91898,92040,92323,92606
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.050006

[Metadata]
Title:Piste SMILE Non-stop!!
TitleUnicode:ぴすとっ☆SMILE♪ノンすとっP!!
Artist:ave;new feat. Sakura Saori
ArtistUnicode:ave;new feat. 佐倉 紗織
Creator:krykson
Version:Arow's Normal
Source:ぴすとっ☆
Tags:krykson Piste SMILE non stop Sakura Saori Piststar
BeatmapID:1412726
BeatmapSetID:657090

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"PistStar.full.1115044.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1049.77301936292,283.018867924528,4,2,0,70,1,0
53125,-100,4,2,0,70,0,1
71238,-100,4,2,0,70,0,0


[Colours]
Combo1 : 128,64,64
Combo2 : 255,255,170
Combo3 : 170,227,255
Combo4 : 165,74,255

[HitObjects]
152,40,1049,6,2,P|44:116|112:172,1,240
152,120,2181,2,2,P|160:251|73:233,1,240
90,169,3313,6,8,L|262:251,1,160
308,332,4304,2,2,B|392:292|392:292|415:264|415:264|483:230,1,200
320,204,5578,6,8,L|492:121,1,160
388,44,6568,2,2,B|324:75|324:75|301:103|301:103|217:143,1,200
16,12,7842,5,8,0:0:0:0:
72,68,8125,1,8,0:0:0:0:
16,124,8408,1,8,0:0:0:0:
72,180,8691,1,8,0:0:0:0:
28,248,8974,2,2,L|28:340,2,80
164,328,10106,5,8,0:0:0:0:
220,272,10389,1,8,0:0:0:0:
276,328,10672,1,8,0:0:0:0:
332,272,10955,1,8,0:0:0:0:
400,316,11238,2,10,L|492:316,2,80
484,180,12370,6,8,L|388:180,1,80
400,100,12936,2,8,L|496:100,1,80
480,20,13502,2,10,L|384:20,2,80
320,20,14634,6,8,L|320:116,1,80
240,100,15200,2,8,L|240:196,1,80
160,184,15766,2,10,L|160:280,2,80
132,28,16898,5,4,0:0:0:0:
76,84,17181,1,8,0:0:0:0:
24,144,17464,2,2,P|-8:224|8:268,1,120
188,320,18596,5,8,0:0:0:0:
188,320,18879,1,8,0:0:0:0:
268,320,19162,2,8,B|368:336|328:260|416:272,1,160
468,164,20153,2,2,P|463:62|322:97,1,280
260,236,21710,5,4,0:0:0:0:
260,236,21993,1,8,0:0:0:0:
160,304,22417,6,2,P|84:344|44:336,1,120
56,260,23125,1,8,0:0:0:0:
92,188,23408,1,8,0:0:0:0:
144,128,23691,6,8,P|192:176|176:200,1,80
272,176,24257,2,8,P|320:128|344:144,2,80
268,256,25106,1,8,0:0:0:0:
268,336,25389,1,8,0:0:0:0:
268,336,25672,1,8,0:0:0:0:
348,328,25955,6,0,P|347:268|379:226,1,80
440,296,26521,2,0,P|440:236|408:194,1,80
348,172,27087,2,0,P|347:112|379:70,1,80
424,144,27653,5,8,0:0:0:0:
424,144,27936,1,8,0:0:0:0:
496,176,28219,6,0,P|497:116|465:74,1,80
432,44,28785,2,8,P|400:40|372:72,1,40
320,76,29210,2,2,P|240:120|128:132,1,200
56,116,30200,5,8,0:0:0:0:
56,116,30483,1,8,0:0:0:0:
56,204,30766,2,2,L|60:288,1,80
84,316,31191,2,2,L|136:312,1,40
152,344,31474,2,2,L|204:340,1,40
220,312,31757,6,4,L|216:260,2,40
252,336,32181,1,2,0:0:0:0:
332,332,32464,1,10,0:0:0:0:
352,256,32747,5,8,0:0:0:0:
276,232,33030,1,8,0:0:0:0:
292,152,33313,5,10,0:0:0:0:
360,112,33596,1,10,0:0:0:0:
428,72,33879,2,8,P|442:127|406:148,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
360,32,34729,1,4,0:0:0:0:
280,36,35012,6,12,P|155:48|48:120,1,240
88,188,36144,1,8,0:0:0:0:
144,248,36427,2,4,P|254:304|384:303,1,240
444,276,37559,2,2,L|512:244,1,40
372,208,38125,5,8,0:0:0:0:
416,144,38408,2,8,L|348:112,1,40
360,92,38691,2,8,L|292:60,1,40
285,64,38974,2,8,L|185:96,1,80
152,32,39540,6,4,P|50:83|80:220,1,240
136,192,40672,6,4,P|261:204|368:276,1,240
328,340,41804,2,8,B|226:273|226:273|89:274,1,240
52,216,42936,5,8,0:0:0:0:
112,160,43219,2,8,L|180:128,1,40
188,152,43502,2,8,L|256:120,1,40
320,64,44068,5,4,0:0:0:0:
424,184,44634,1,4,0:0:0:0:
300,288,45200,1,4,0:0:0:0:
212,156,45766,2,2,L|172:104,1,40
152,108,46049,2,2,L|112:56,1,40
88,80,46332,5,4,0:0:0:0:
88,240,46898,1,4,0:0:0:0:
248,240,47464,1,4,0:0:0:0:
248,80,48030,1,4,0:0:0:0:
88,76,48596,6,2,L|88:168,1,80
88,236,49162,2,2,L|180:236,1,80
248,240,49729,2,2,L|248:332,1,80
328,320,50295,2,2,L|420:320,1,80
256,192,50861,12,0,52134,0:0:0:0:
32,92,53125,6,4,P|70:66|104:88,1,80
120,112,53549,1,8,0:0:0:0:
148,140,53691,6,4,P|186:165|220:144,1,80
244,128,54115,1,8,0:0:0:0:
272,100,54257,6,4,P|310:74|344:96,1,80
416,100,54823,2,2,L|464:84,2,40
416,140,55247,1,8,0:0:0:0:
440,216,55530,6,2,L|488:200,2,40
392,216,55955,2,2,L|344:200,2,40
416,257,56379,1,8,0:0:0:0:
340,320,56662,1,8,0:0:0:0:
340,320,56804,2,8,B|248:312,1,80
232,272,57229,2,0,L|184:268,1,40
100,292,57653,6,8,L|16:284,1,80
48,192,58219,2,8,L|132:184,1,80
84,96,58785,1,8,0:0:0:0:
84,96,58927,1,8,0:0:0:0:
24,20,59210,1,4,0:0:0:0:
252,96,59917,5,8,0:0:0:0:
308,20,60200,1,8,0:0:0:0:
364,96,60483,1,8,0:0:0:0:
420,20,60766,1,8,0:0:0:0:
476,100,61049,2,2,B|421:163|421:163|376:188,1,120
228,300,62181,6,8,B|192:332|192:332|152:292,1,80
92,296,62747,2,8,B|60:260|60:260|100:220,1,80
164,236,63313,2,8,B|186:213|186:213|154:177,1,80
76,164,63879,2,8,B|44:128|44:128|84:88,1,80
124,52,64445,5,8,0:0:0:0:
176,116,64729,1,8,0:0:0:0:
224,52,65012,1,8,0:0:0:0:
268,120,65295,2,2,P|358:140|424:100,1,160
496,196,66285,6,2,L|520:220,2,20
440,252,66710,2,10,L|432:336,1,80
352,330,67276,2,8,L|344:246,1,80
309,231,67700,2,2,L|253:235,1,40
189,239,68125,2,2,L|133:243,1,40
29,244,68691,1,4,0:0:0:0:
32,164,68974,6,2,L|120:164,1,80
116,84,69540,2,2,L|208:84,1,80
200,164,70106,6,2,L|288:164,1,80
284,84,70672,2,2,L|376:84,1,80,2|4,0:0|0:0,0:0:0:0:
424,32,71238,5,8,0:0:0:0:
480,88,71521,1,8,0:0:0:0:
424,144,71804,1,8,0:0:0:0:
480,200,72087,1,8,0:0:0:0:
436,268,72370,2,2,L|436:360,2,80
284,320,73502,6,8,L|188:320,1,80
204,240,74068,2,8,L|204:144,1,80
204,80,74634,2,2,L|204:-16,2,80
48,36,75766,5,8,0:0:0:0:
104,92,76049,1,8,0:0:0:0:
48,148,76332,1,8,0:0:0:0:
104,204,76615,1,8,0:0:0:0:
60,272,76898,2,2,L|60:364,2,80
208,328,78030,6,8,L|304:328,1,80
368,328,78596,2,8,L|464:328,1,80
448,248,79162,2,10,L|352:248,2,80
448,88,80295,6,8,L|268:152,1,160
240,248,81286,2,2,B|156:208|156:208|133:180|133:180|65:146,1,200
184,36,82559,6,8,L|364:98,1,160
368,204,83549,2,2,B|300:180|300:180|264:184|264:184|177:153,1,200
20,192,84823,6,8,L|102:364,1,160
196,284,85813,2,2,B|283:315|283:315|319:311|319:311|391:335,1,200
272,224,87087,6,8,L|91:161,1,160
88,56,88077,2,2,B|155:79|155:79|191:75|191:75|278:106,1,200
424,40,89351,6,2,L|464:112,1,80
424,124,89776,2,2,L|464:196,1,80
504,264,90342,1,4,0:0:0:0:
224,40,91615,6,2,L|264:112,1,80
224,124,92040,2,2,L|264:196,1,80
304,264,92606,1,4,0:0:0:0:
Otosaka-Yu
tags add gder's osu name and 1112deng
i will fix some mod later
@x Arow: the code can be added in the box for viewing, cuz too long will hinder the view
show more
Please sign in to reply.

New reply