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R3 Music Box - The Weight of the World [Osu|Taiko]

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Topic Starter
Ramlethal
This beatmap was submitted using in-game submission on Monday, February 12, 2018 at 5:30:41 PM

Artist: R3 Music Box
Title: The Weight of the World
Source: NieR:Automata
Tags: Kowareta Sekai no Uta SQUARE ENIX 2B 9S A2 FlobuFlobs Salchow Drakengard
BPM: 140
Filesize: 1579kb
Play Time: 00:41
Difficulties Available:
  1. Easy (1.34 stars, 43 notes)
  2. Flobu's Hard (2.13 stars, 58 notes)
  3. Futsuu (1.79 stars, 100 notes)
  4. Normal (1.81 stars, 72 notes)
  5. Salchow's Kantan (1.4 stars, 52 notes)
Download: R3 Music Box - The Weight of the World
Information: Scores/Beatmap Listing
---------------
For rank?
Taiko diff is ok!

Flobu's Normal by FlobuFlobs
Salchow's Kantan by Salchow
Amryu
Hi there coming straight from my modding queue since this one is quite short.

General:

- I would recommend 140BPM. 70BPM would mean about 1 beat per second but it is faster than that. There shouldn't be any notes on 1/4th beats on Easy maps and at least one beat gaps. Make sure you also halve your slider velocity so the sliders are correct again.
- Offset 97 sounds better to me

Easy:

- Snap your sliders to end on red or white ticks properly (after adjusting the bpm)
- Use the distance snap tool and don't eyeball the distance to the previous next object. It should be consistent all through the map. You can use Alt + Scroll to change the distance of the distance snap
- Consider increasing the spacing a bit since objects overlap a bit which should not happen on an easy map. Try to increase spacing by a bit (maybe 1.9x)
- (suggestion) Maybe put AR down by a bit.
- Make use of copying sliders for similar sounds so their shape looks exactly the same which makes your map look alot better if used right.
Try to use the same shape even for sliders with different lengths if it makes sense.

00:18:521 (3) - This sound is weaker than those before. Consider making the 00:18:092 (2) before a 1.5 beat slider, remove this object and move the 00:18:950 (4) half a beat back as well as making it half a beat shorter.
00:22:807 (3,4,5,6,7) - don't change spacing like that on an easy diff, stay consistent
00:17:235 (3,1,2,3,4) - Place your blankets as good as you can. Every circle around the 00:17:235 (3) should have the same distance from it

Normal:

- Use distance snap and be consistent about it. Only break it if there is a bigger gap between notes.
- Try to overlap objects a bit less (more spacing, they can overlap but not as much)

00:01:597 (5,6) - Spacing is smaller but time distance is higher? Please move the 6 farther away (using distance snap)
00:03:950 (2) - This slider ends to the bottom left but the notes continue top right. Consider letting the head point to 00:03:521 (1) and the tail towards 00:05:021 (3)
00:05:882 (5,1) - This gap could be too big.
00:08:882 (5,6,7) - This spacing is really confusing. Try to make more clear that this is a 3/2 beat gap (for example check if 00:09:526 (6) has the same value for Prev and Next)
00:12:097 (1,2) - I suppose you forgot to place a third note here?
00:17:882 (3) - There is no real sound on the sliderhead. The head should have a more or equally important sound as the repeats or tails.
00:23:668 (6,7) - fix this blanket (Look at the approach circle of the circle for reference to place it

Conclusion

Remember to use distance snap and make use of blankets for some nice patterns. Use copy pasting for some sliders if you want them to look the same
(because it's the same sound for example). Try to use past objects as a reference for placing new ones.

I can make you a guest difficulty if you want to though I'm not that great of a mapper myself^^

Gl with your map!
FlobuFlobs
If you accept any gd's qwq i want one http://puu.sh/xkVgR/a120006cd4.osu <3
rockstarrzz
Hi, from modreqs

To start with, I believe the mapset spread is rankable (difficulty wise) and if you're hoping to achieve that, but only 1 custom dif name is allowed, so change 'Fallen' to 'Easy' then it's fine.
Fallen
Reduce AR to 2 or 3 and OD to 2
Reduce hitsounds to about 15-20%
00:10:382 (4) - remove and add two white-to white sliders https://i.gyazo.com/56c1c74f1545ab27efd ... 2f0b6c.png
00:17:239 (3) - add nc
00:17:668 (1) - remove nc
00:29:025 (4) - don't place a note here, rhythm is awkward and unpredictable, either place notes on both white ticks either side or change to 2 sliders
00:37:382 (1) - don't stack on tail - hard to read for beginners
00:37:811 (2) - do this for ending https://i.gyazo.com/e394f1d92b370516146 ... 7ee302.png

Broken
Reduce to AR4 OD3
Again, reduce hitsounds to ~20% and I'd recommend finding some nice fitting hit sounds to accompany the song
00:03:525 (1) - stack on 6
00:03:954 (2) - remove and place 2 white-red sliders
00:07:382 (3) - reduce to red and copy paste that after
00:09:526 (6,8) - fix blanket
00:08:025 (4) - nc
00:12:097 (1,2) - place notes on 2 white ticks after this
00:13:811 (4) - nc
00:14:239 (1) - remove nc
00:15:311 (5) - place notes on 3 white ticks after, unless you are planning on a harder dif (might be a good idea? with small cs) you need to map to the song as much as possible and not ignore instruments or sounds
00:19:811 (7) - place note on white tick after
00:23:239 (6,7,8) - this is messy - blanket one of the notes with the slider and reduce the curve of the slider a bit
00:24:097 (8) - I'd even recommend mapping the notes that the slider covers
00:30:954 (4) - here aswell
00:32:882 (6) - slider?
00:34:811 (1,1) - map inbetween this, missing lots of sounds
00:37:382 (1) - remove nc
00:37:811 (2) - add nc
00:38:454 (1) - move to the right so it starts on red and place a note where this originally started
Topic Starter
Ramlethal
Reset all diff name back to Easy/Normal, added Flobu diff "Flobu's Normal"
salchow
from mod req


General

Should add a kantan diff for the spread. (can make a kantan diff if you want)

Tags: Add "Drakengard" to the tags.

Metadata: ok



Taiko

00:10:811 (31) - Remove the finisher. There are no importaint/impactfull sounds there.

00:24:525 (70) - ^

00:13:382 (38) - k would fit here because there is strong bell/piano sound.

00:22:597 (65,66) - ctrl + g. The bell sound is on 00:22:597 (65) so k would actually fit

here, despite the kd-dk pattern.

00:34:811 (93) - Reduce the volume here because the hitsounds are too loud.



GL with ranking ;)
Topic Starter
Ramlethal

salchow wrote:

from mod req


General

Should add a kantan diff for the spread. (can make a kantan diff if you want)

Tags: Add "Drakengard" to the tags.

Metadata: ok



Taiko

00:10:811 (31) - Remove the finisher. There are no importaint/impactfull sounds there.

00:24:525 (70) - ^

00:13:382 (38) - k would fit here because there is strong bell/piano sound.

00:22:597 (65,66) - ctrl + g. The bell sound is on 00:22:597 (65) so k would actually fit

here, despite the kd-dk pattern.

00:34:811 (93) - Reduce the volume here because the hitsounds are too loud.



GL with ranking ;)
fixed all, sounds better ^^ you could make kantan diff if you wish! :)
salchow
Salchow's Kantan
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:The Weight of the World
TitleUnicode:壊レタ世界ノ歌
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:Taikonator
Version:Salchow's Kantan
Source:NieR:Automata
Tags:Kowareta Sekai no Uta SQUARE ENIX 2B 9S A2 FlobuFlobs Drakengard
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.699999988079071
SliderTickRate:1

[Events]
//Background and Video events
0,0,"YoRHa.No.2.Type.B.full.2127777.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
85,428.571428571429,4,2,0,20,1,0
97,-66.6666666666667,4,2,0,20,0,0
34799,-66.6666666666667,4,2,0,15,0,0
37370,-66.6666666666667,4,2,0,20,0,0


[Colours]
Combo1 : 216,177,223
Combo2 : 177,212,223
Combo3 : 223,177,189
Combo4 : 223,210,177

[HitObjects]
256,192,85,5,0,0:0:0:0:
256,192,513,1,8,0:0:0:0:
256,192,1585,1,8,0:0:0:0:
256,192,2013,1,8,0:0:0:0:
256,192,3513,1,8,0:0:0:0:
256,192,3942,1,0,0:0:0:0:
256,192,5013,1,8,0:0:0:0:
256,192,5442,1,8,0:0:0:0:
256,192,6085,1,0,0:0:0:0:
256,192,6942,1,0,0:0:0:0:
256,192,7370,1,8,0:0:0:0:
256,192,8227,1,0,0:0:0:0:
256,192,8870,1,8,0:0:0:0:
256,192,9513,1,0,0:0:0:0:
256,192,9942,1,8,0:0:0:0:
256,192,10370,1,8,0:0:0:0:
256,192,10799,1,0,0:0:0:0:
256,192,12085,1,8,0:0:0:0:
256,192,12513,1,0,0:0:0:0:
256,192,13370,1,0,0:0:0:0:
256,192,13799,1,0,0:0:0:0:
256,192,14227,1,8,0:0:0:0:
256,192,15299,1,8,0:0:0:0:
256,192,15727,1,8,0:0:0:0:
256,192,17227,1,8,0:0:0:0:
256,192,17656,1,0,0:0:0:0:
256,192,18727,1,8,0:0:0:0:
256,192,19156,1,8,0:0:0:0:
256,192,19799,1,0,0:0:0:0:
256,192,20656,1,0,0:0:0:0:
256,192,21084,1,8,0:0:0:0:
256,192,21942,1,0,0:0:0:0:
256,192,22585,1,8,0:0:0:0:
256,192,23227,1,0,0:0:0:0:
256,192,23656,1,8,0:0:0:0:
256,192,24084,1,8,0:0:0:0:
256,192,24513,1,0,0:0:0:0:
256,192,26227,1,0,0:0:0:0:
256,192,27085,1,8,0:0:0:0:
256,192,27941,1,8,0:0:0:0:
256,192,28370,1,0,0:0:0:0:
256,192,29013,1,0,0:0:0:0:
256,192,29656,1,8,0:0:0:0:
256,192,30085,1,0,0:0:0:0:
256,192,30513,1,8,0:0:0:0:
256,192,31370,1,0,0:0:0:0:
256,192,32656,1,8,0:0:0:0:
256,192,34799,1,8,0:0:0:0:
256,192,35656,1,0,0:0:0:0:
256,192,36085,1,8,0:0:0:0:
256,192,37370,1,8,0:0:0:0:
256,192,38227,1,0,0:0:0:0:


just wanted to point out things that I forgot.


General

there is still tag conflict so add "Drakengard" to all diffs + set my name to the tags

I think that Fobu's diff should be called hard because it has more hard features than normal.

The offset is 85, not 95 so fix that in all diffs and remember to snap the green lines.

the audio volume change should apply to all diffs and change the volume should be around 15% and not 8% because it shows too much contrast.

Taiko sets should have always SV at 1.40 no matter what. (SV are allowed in muzukashii (small ones) oni and inner oni)


kudosus not needed
Topic Starter
Ramlethal
Made all offset and tag changes, thank you for guest diff :)

Hopefully I don't miss anything.
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