唉,我是一个没有毅力的人Megurine Luka wrote:
啦啦啦沙发is mine.
加油加油> <
唉,我是一个没有毅力的人Megurine Luka wrote:
啦啦啦沙发is mine.
加油加油> <
I saw the combo is a little long, but it is follow every 8 1/1, so I would not change it. But if anyone mention it again, I will consider itWhat wrote:
OMG~!!
Gooooooooooood Song ang Gooooooood map
wow need star!
This is my little MOD
[Normal]
Good
[Hard]
01:11:081 (10) - NC?
01:18:700 (8) - ^
01:26:319 (7) - ^
01:45:367 (8) - ^
here is LRC modcRyo[iceeicee] wrote:
0 star 0 mod = ok then xD
http://puu.sh/7Ev2 = hitsound mod
added some custom.....
thank you very much~terametis wrote:
Hi~~
These are all suggestions.
[Noraml]
I suggest,it is better to make to the last.Your map is awesome.
from Official Ranking Submission Rules and Guidelines
Your difficulties should all have about the same play-length. Having a fully-mapped Normal/Hard and a half-mapped Easy looks sloppy/lazy in most cases. A fully-mapped Easy may look boring to you, but not to a player that can't handle the harder difficulties.
Now, Normal diff is mapped to the end of the song
If you do not make to the last, you should delete unnecessary timing points.
IMO,
4/4 song
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 is a heavy beat, so I suggest adding some custom sounds.
Oh,I update now,I think that is improved.Do your best~
00:29:176 (3) How about this?fixed
[Hard]
I feel that many clap sounds is used too much.
How about reducing?
00:39:652 (3)~(6) I don't like this pattern.
01:10:128 (6)~(9) ^
This pattern is fine here
01:34:890 (7) add NC
01:35:843 (1) remove NC
Here NC is follow the rhythm, so I set NC in the long white lone. But if anyone mentioned it, I will consider to change them
sorry,,, I couldn't really find a problem.
Your map is great.
I wish your map is Ranked.
bye~
Thank you very much~!Niva wrote:
Mod request from Mini Maya Queue ~
[General]
-> Your .mp3 is still 320kbps - max. allowed is 192 kbps (:
Really? In my computer it is 191... well, full summit again
-> I suggest to set your preview point manually to 68000 or somewhere earlier, with 68119 you can't hear the first chorus' note on the web preview
fixed
-> ...I have a feeling BPM 126.003 sounds much better >< Well, I'm not a timing expert though
I think it's OK now.
[Normal][Hard]
- 00:46:319 (1) - Almost hit the bottom edge orz. I suggest to move (4) 2-3 grids up and move this slider one grid up
fixed
00:51:557 (2) - Move few grids up? Will be more flowy imo
fixed
00:53:938 (1,2,3,4,5) - ...Is this a pentagon? Well, if so, (2,3,4,5) should be moved few grids down and right (:
In fact, i make them though Ctrl + Shift + R every 72°
01:33:462 (2,3) - Curve (2) a bit? Would play better imo : http://osu.ppy.sh/ss/171367
fixed
02:16:796 (4) - Add clap?Awesome map. Awesome song choice also :3
- 00:04:890 (3) - The instrument, in any way, starts 1/4 later after this slider starts. Plays fine though
I realized it is really need to put off, but if I do it, the rhythm will be broken, so I would not to change it
00:14:890 (7,1) - Use clap only on (7)'s start, and remove the whistle from (1)'s start?
fixed
00:34:890 (7) - I can hear a kicking bass sound here, maybe hitsound finish with lowered volume here better
add whistle
01:07:271 (1) - I don't think clap fits here, whistle much better orz
fixed
01:18:700 (8) - New combo here
set NCs of Hard diff
02:17:271 (4) - Move few grids up?
fixed
Good luck ~
Thank you very much~Byakugan249 wrote:
Yo modding this map because of ur request
Normal:
AR: -1
No, thanks. I think it's fine now
00:19:176(5) - Aline this to (3)
No, thanks. I think it's fine now
00:54:890(3,4) - Aline (3) to (2) and (4) to (1)
do some changes, but not like your suggestion
01:38:224(6,7,8) - x:48 y:192 for (6), x:68 y:312 for (7), and x:184 y:340 for the last note. from there u need to use Ctrl+R for the sliders until the break
No, thanks. I think it's fine now
Hard:
00:02:509(4) - NC
00:06:319(4) - ^
00:13:938(5) - ^
00:17:747(5) - ^
00:21:557(5) - ^
00:25:366(7) - ^
00:29:176(5) - ^
00:45:366(7) - ^
00:48:700(7) - ^ if u ignore this make the previous note a NC
00:52:033(7) - NC
00:55:843(7) - ^
00:59:652(7) - ^
01:11:081(10) - ^
01:14:890(9) - ^ if u ignore this make the next note a NC
01:18:700(8) - NC
01:22:509(8) - ^
01:26:319(7) - ^
01:34:890(7) - ^
01:41:557(6) - ^
01:45:366(8) - ^
01:49:176(7) - ^
01:52:985(6) - ^
reset NCs
This is the best i can do. GL
超级感谢~~Scorpiour wrote:
general:
bpm : 126.003
offset : 590
0.001的bpm偏差就会导致unrankable,所以还是请修正bpm,否则会出现明显的偏差。
另外这个timing只是我个人测的,可能也不是很准确,必要的话还是去timing queue里请求帮助。
已经有两个人提了,大概真是有大问题了,改~
另外那种很短的kiai time可能并不被建议使用
这个实在是不想改的说,因为那两个喷泉的效果不错啊
normal:
00:06:329 (3) - 建议收在白线
01:31:091 (2) - ^
这两个都没有改,再改就更像Easy了...
没什么问题,不过建议加入一些hit sound,你的S:C很不错的,加上吧。
本来是想像Hard一样的,但是发祥好多都被Slider给掐断了,我懒得再折腾一个N:C-slidertick了,总之就是懒了...
hard:
没看到什么问题
不过虽然速度很慢,但是在hard难度中这样大量的使用1/4连打真的没问题嘛
减了几个,最近陷入overmap怪圈,已经有一个MAT+一个BAT在我的两张图中提过了...我很无奈啊啊啊啊啊~
音效大赞
自恋中~
就这些了,很好的图,加油!
osu歌曲多元化的道路任重而道远啊啊啊啊啊kissfly wrote:
总体的
十面埋伏很能体现中国音乐的特色(外加配上NB音效),不过中国歌大部分也真的很送分-,-
就是很难rank
Easy
00:30:113 这里结尾改成whistle比较合适音乐吧
fixed
01:00:588 ~
fixed
01:39:635 声音40% 01:51:539 55% 01:43:444 70% 01:47:251 在还原你的50%好了
这个没改,感觉70%声音好大啊
02:25:348 不合适像上面这样,因为Slider短会很吵
这个也没有改,最后一段Kiai了,上一点难度嘛,前面加了点东西,让难度变化有一点过渡
Hard
找不到问题
Vivicat's Insane
01:22:016(4) new combol
01:36:301(2) 这个(2)微斜了一点,我看他好象是想放平行的,所以指出来了
02:19:991(3) 距离错了吧,空了一跟红线,距离不变的?而且前后都是连贯的
02:20:943(3) ~
好吧 02:19:991~02:25:348 跪求重做-,- 想想文艺青年应该怎样放吧。。。
这个猫姐自己改了,我就负责上传...
总体非常好,而且又是中国歌,支持你。
Im acording to BinJip about the 1/3 part, is overused, I mean is ok to use 1/3 parts but not too exagerated, Im working on my mod by the wayBinJip wrote:
3. How about Insane diff? Are the distances of jumps suitable? Which part you play so uncomfortable?
Jump is very good but 02:17:729 (1) - 1/3?? i feel it suddenly
ikari_kyon wrote:
song for sleeping
Really? I see the Bpm is a little low...
Normal
-think about silent the slider bodies add this file to your folder http://puu.sh/81rf
I put a default-sliderslide.wav reduced 6dB instead the silent, since I'm kinda lazy...to set the green line
00:04:399 (6) - no new combo and centre? fixed
00:08:208 - remove the mini kiai here, I think is enough whit the finish on the slider fixed
00:10:113 (3) - for better hitsounds, no clap here
00:10:589 (4) - clap on slider repeat
00:13:923 (3) - no clap at start of slider
00:14:875 (4) - clap here
00:17:732 (2) - no clap here, well instead using a clap every 3 white ticks, sounds better if you use a clap every 5 white ticks, the whistles are ok
00:31:065 (1) - no whistle here >_<
00:38:684 - mini kiai >: fixed
01:01:540 (1) - no new combo? no, it's fine here
01:08:207 (1) - no whistle
01:18:683 - replace clap whit a finish instead?
I don't want to change my hitsound, since I set them all in a same pattern...
Hard
- huh rise up the aproach rate and overall difficulty? at least 1 tick
Oh!!!How can I forget to change the AR?! Now it is AR7~
00:06:304 (1) - move this to next blue tick then delete 00:07:018 (2) no, I think now it is the best way to fit the song
00:08:208 - oh this kiai fixed
00:08:685 - ok your claps pattern is ok on the first repetition, then becomes some annoying because of have non sound to back it up keep reading ↓↓↓
00:12:970 (3) - remove this clap also clap on 00:13:923 (1) sounds better this way, make it like here on next claps
00:35:351 - remove break? fixed
00:40:589 (1,2,3) - huh delete 2? stream here dont fells good... same for next streams? instead streams why dont use some jumps? I really know this map have so many streams, but I think they fit the song here
01:40:587 (3,4,5) - streams on kiai feels better (= ^
01:01:540 (1) - no new combo? since this is a single note, new combo can help player see the short break behind
mercury2004 wrote:
About Modding queue.
The beatmap is look fine to me in every difficulty. I'll leave a star to you.
Good luck with your beatmap. (P.S. Hard difficulty : You might want to keep note in the play area since there is a lot of note left the play area) If you find this helpful. Do not kudos this.
Thank you~Eirene wrote:
yo *.*
great map, even if I dont understand all jumps >w<
Im sad I've no kudostar available for this map ._.
hope you make it ranked soon, gl *.*
-Gamu- wrote:
[General][Normal]
- Song Setup > Storyboarding > Enable countdown. remove (http://puu.sh/82wj)
fixedI add some notes in this diff to make it more similar to a Normal diff, and now 2.79 star.
- 00:31:065 (1) - finish add?
no, thanks- 01:38:206 (6) - move (x:220 y:112)
- 01:38:682 (7) - move (x:316 y:184)
- 01:39:159 (8) - move (x:376 y:288)
- 02:12:968 (2,3,1) - slider change? (Repeat) http://puu.sh/82x9
- 02:14:873 (3,4,1) - ^
- 02:16:777 (2,3) - slider change?
- I recommend you to use a lot of sliders
[Hard][vivicat's Insane]
- AR-1. HP-1
I change it in insane instead of hard
- AR+1. HP+1 or 2. OD+1 (Overall low)
fixed- 02:10:110 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Spread the spacing
I think it's fine now
Anshi wrote:
SPOILER音效好棒的说... 自恋无罪hi~ cmn san~~ 吾辈非常喜欢你做的图啊 0 0 墨明棋妙那张太霸气了 0 0
虽然不是周日 但是因为吾辈有个意外的假期 所以周六就来mod了=-=(舔脚吧 pia。。大雾
pia! 飞了~咚...
于是吾辈开始了。。。
-normal
00:05:351 其实觉得这里可以加个红线 貌似变速了 后面快的明显了
00:05:827 这里加个圆圈吗
就是因为要避免节奏变化,才在这里break的...
-hard
00:05:827 加圆圈吗0 0
00:36:303 ↑
同上
-vivicat's Insane
01:08:207 (5) - 其实我觉得这个滑条的尾端可以再扭一点... X 256 Y 256
fixed
02:21:539 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 估摸着 这一段可以弄段音效渐升的梗(?) 后面的音量也跟着起来?
fixed
02:48:205 (7) - 这个根据X轴对称之后再摆好吗?就是有种想把它向上凹的感觉...
fixed
Thank you, Gamu, Anshi and merchat7~merchat7 wrote:
General
- Song is really not for me, so mod will probably be quite lazy.
- You may want to just use a CBR mp3, rather then a VBR one as for some computer the wrong bit rate can be shown and the file size / quality of the sound isn't too much better anyway.. I can see it is 191kbs through.
Since it is not necessary, so I don't change it.
Nothing wrong, but make sure that the difficulty setting of Insane is higher or at the very least equal to Hard. Since it seems that you want to keep the difficulty quite low, change Hard to 5 OD 5 HP and Insane 6 OD 6 HP. Also -1 ar to Hard or +1 ar to Insane.
fixed
[Normal]
- It's generally recommended not to have a speed change in the easiest diff.
I think it is not so difficult for the freshman to hit, and the song fit this pattern
00:41:541 (5,6) - A slider to distinguish between the two instrument would be nice.
00:53:922 (1,2,3,4) - I really feel you should do two slider (1,2) a slider (3,4) a slider. Why? The accent is on the down beat and the third beat. Sliders emphasize this fact very well. You also did it for (5) & (6) and I don't see anything change in the instrument that make you want to put hit circles so please use sliders.
01:25:826 (2,3) - I feel a slider fits better with the instrument here, since the instrument is holding a note. Not really sure what it's call. Felt a little odd to follow the drum.
01:36:778 (3,4,5) - To follow that instrument (again not sure what's it call), a repeating slider may be nice. I may have forgotten to suggest this at some places, so if you hear this instrument again, try a repeating slider.
01:38:682 (7,8) - Similarly here, make them a slider.
02:10:110 (1,2) - This should definitely be a slider (to follow the instrument). The sound the slider track makes fits perfectly here imo.
02:12:015 (1,2) - ^
02:13:920 (1,2) - ^
02:15:824 (1,2) - ^ It's much nicer for beginners to play as well, as this whole section is just hit circles, mixing it with sliders would be nice.Sorry for lack of suggestions in the beginning, I woke up about 1 min through the songLooks good, some of my suggestion can also be applied to some parts in the beginning. My main gripe is that there are a lot of hit circles in a row. I prefer if you mix it more with sliders / repeating sliders.
I remap some part, since it is a Normal diff, I don't want to make it so easier...
[Hard]
00:30:351 (2,3,4) - For me, the way you place (1), I feel (2) should be more up. Try putting it like this? http://puu.sh/8dox
I do some change, but like your suggestion
01:22:254 (7,1) - Feel like they should be a slider to follow that instrument (a flute??). If not , please place (7) more left. The way you place it now, hitting (1) feels weird.
fixed
01:39:635 (1) - I feel you should make a jump here, I felt like I needed to hit this earlier then I should.
I don't want to jump in this diff
02:21:062 (2) - This isn't really following anything. I suggest putting a note at 02:20:110 instead since it's felt a little weird to have nothing there.And perhaps make a short slider that start where (1) is and end where (2) was if you don't want to have a gap there.
in fact, it is follow the rhythm before, even though it is quiet here
]Insane]
Hm, nothing to point out, just +1 to hp drain and consider +1 ar (reason mentioned in [General]. I felt Hard had better flow and felt a little more polish through. But pretty good Insane for this type of song, good job vivicat.
fixed
感谢救命的第八颗星星Banana wrote:
好图..
总体感觉clap声音比别的音效大..
把clap文件音量减小了
[easy]
没发现问题,就是自己出了个100感觉不爽0 0
[hard]
00:10:113 (1) - 这个clap试一下放00:09:637 (4) 末尾,和后面对应
???和后面对应???
[insane]
01:13:921 (3) - 形状上我希望再平一点,结尾的点往左下移一点,和(2)重叠太多了不好看(个人感觉)
01:35:587 - 打图时在这里断了..如果是重叠就不会被前面的300挡住||- -
01:46:777 (3) - 前面跳的很,这里又一倍速显得慢了
都是排版问题,要改的话就要变动一大串,于是乎懒了
看不出什么问题了,加油~
Clap的声音好突兀啊,所以没有改...soulfear wrote:
Insane:
02:22:015 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 建議這裡改一下HITSOUND...還是用默認的好...不然毫無節奏和打擊感...
其他都很好了...
Colin Hou wrote:
[General]:[Hard]:
- BPM:126 取整 Offset+2ms 记得把所有sections检查一下 fixed
- BG右下角的水印有闲工夫的话就去掉吧 fixed
- tags to be considered: Shi Mian Mai Fu House of Flying Daggers fixed
[Normal]:
- 感觉whistle有点杂 一般来说每小节第三白线足矣 不过这样听多了居然习惯了... 可以考虑用音量来使得某些突出某些更像是陪衬
就减小了四个音。。。- 02:48:205 (1) - 最后的whistle去掉吧 fixed
star~
- 最后的whistle fixed
All fixed, escept the hitsound C2->C1lovhin456 wrote:
Hello ~
If everything is done, why not move this to pending ? Oh, forgot...fixed
General:
- Fine
Skin:
* Problems:
- Missing the spinner-osu, spinner-clear and spinner-spin added
- In section-fail you still have the text in the bottom part that says "section pass" is that on purpose ? fixed
Normal:
- Tick rate 2 ? fixed
- 00:02:496 >> New combo ? fixed
- 00:41:068 >> ^ fixed
- 00:58:830 >> ^ is it 00:55:830 (1)? fixed
- 00:59:639 >> ^ fixed
- 01:10:591 >> ^ fixed
- 01:14:401 >> ^ fixed
- 01:18:925 >> Quite a 'big' numbers of notes in a row, remember that this diffculty will also be played by players that are below the level of an average player or that are just starting and these might be hard for them, consider deleting (2) fixed
- 01:31:068 >> New combo then remove new combo on the next slider fixed
- 01:37:734 >> New combo fixed
- 01:39:639 >> Switch to custom 1 ? I really like the finish of C2, so I don't change it.
- 02:25:353 >> ^ ^
- 02:25:353 >> Here too, many sliders in a row, take in consideration what I mentioned above about the players; maybe try to delete (3,4) and in their places put a only notes at 02:26:306 and 02:26:782 I change them to a long slider, it seems like more beautiful
- 02:29:163 >> Basically the same as suggested above fixed
- 02:32:972 >> The same thing about the notes in a row, try deleting (4) fixed
- 02:34:877 >> New combo fixed
- Quite good
Hard;
- 00:04:520 >> Add clap ? fixed
- 01:39:639 >> Switch to custom 1 ? ^
- 02:25:353 >> ^ ^
- Nice
vivicat's Insane:
- I think you should turn up the volume a bit +10% fixed
- 00:04:401 >> Add clap ? fixed
- 00:34:877 >> ^ fixed
- 01:07:377 >> ^ fixed
- 01:09:067 >> Useless timing point fixed
- 01:08:211 >> Add new combo because of slowdown ? fixed
- 01:31:068 >> ^ fixed
- 01:39:543 >> Useless timing point fixed
- 01:39:639 >> Switch to custom 1 ? Like normal & hard
- 01:54:781 >> Useless timing point fixed
- 02:02:615 >> Add clap ? fixed
- 02:25:353 >> Switch to custom 1 ? ^
- 02:32:972 >> Add clap ? fixed
- 02:36:782 >> ^ fixed
- 02:40:591 >> ^ fixed
- 02:40:495 >> Useless timing point fixed
- Mmm, is ok
* Quite nice overall