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Demetori - Seijouki no Pierrot ~ The MadPiero Laughs

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celerih
sorry for delay

Metadata confirmation from the metadata server

Change from Seijouki no Piero to Seijouki no Pierrot in the title

[
Lunatic
]
  1. 00:08:222 (1,2,3) - vs 00:07:908 (4,5) - due to the change in pitch on 00:08:222 (1,2,3) - some more contrast between the two would be nice
  2. 02:56:127 (4) - move this down and left a bit so visually things things aren't so stuck together
  3. 02:56:520 (5,6) - plus this not beig stacks kinda clashes with how all the other triples are handled

[
sahuang's Extra
]
  1. 00:10:107 (1,2,3,4,1,2,3,4) - would make more senses for the spacing here to be switched between the two. Here when the spacing increases both the guitar and drums go quieter
  2. 02:38:614 (8,1) - the change in direction here is just inconsistent with how you handle streams up to this point, have the 1 follow the stream before it. Check the box for a possible solution, having it be closer to something like 02:57:462 (7,1) -
  3. 03:10:106 (1,2,3,4,5,6,7,8) - 03:12:619 (1,2,3,4,5,6,7,8) - some more consistency with how you handle direction changes and spacing on these since they are exactly there same thing in the song

nothing to say for the top diff and no major complaints from me, call me back (:
Topic Starter
jonathanlfj

celerih wrote:

sorry for delay

Metadata confirmation from the metadata server

Change from Seijouki no Piero to Seijouki no Pierrot in the title

[
Lunatic
]
  1. 00:08:222 (1,2,3) - vs 00:07:908 (4,5) - due to the change in pitch on 00:08:222 (1,2,3) - some more contrast between the two would be nice im playing with the star theme here, also 00:17:018 (6,7,1,2,3,4) is a hexagon with a similar setup so I'd like to keep the consistency
  2. 02:56:127 (4) - move this down and left a bit so visually things things aren't so stuck together i moved it to DS properly, the overlap here is intentional
  3. 02:56:520 (5,6) - plus this not beig stacks kinda clashes with how all the other triples are handled

nothing to say for the top diff and no major complaints from me, call me back (:
Thanks, I'll fix metadata and update once sahuang replies
Topic Starter
jonathanlfj
oops double post
sahuang

CookieBite wrote:

hi from m4m
[sahuang's Lunatic]
  1. 00:00:684 (1) - the circle could have done better like this i dont see much difference so i guess its fine
  2. 00:14:505 (4,5,6,7,1) - having the ds decreasing between the circles doesn't seems in place here, try having a more balanced spread on ds here hmm why tho? i feel the sound is suitable for a decreasing ds
  3. 00:41:442 (4) - remove this circle since there is no sound on the blue tick sure
  4. 00:56:285 (5,6,7,8) - the stream here should be going in another direction because the 5 seems to be more important than 00:56:599 (1) - imo hmm i dont see 5 is more important than 1, actually the angle change is not so significant
  5. 01:44:034 (1,2) - the distance between 1 and 2 is different from 01:41:521 (1,2) - , while both has a 1/2 gap. This may lead to player's confusion, maybe try moving the 01:44:348 (2) - further so that it won't be confusing that much they are quite similar tbh...
  6. 02:16:389 (1,1) - not sure is this overlap intentional but recommend to remove the overlap ok fixed
  7. 02:34:295 (1) - D
  8. 04:05:394 (3) - having this to have anchor seems out of place for 04:04:766 (1,2) - so better remove that anchor right
  9. 04:43:091 (1,2,3) - these 3 should have the largest ds between them because it broke the gradation of 04:41:206 (1,2,3,1,2,3,1,2,3) -
    maybe not this one because its a calm part so distance does not matter a lot?
  10. 04:54:163 (1) - shorten the spinner to 05:04:137 - in order to keep the end length the same ok
Looking good :)[/list][/notice]

good luck with your mapset!
@celerih fixed all thank you

http://puu.sh/zqKIS/2c38368620.osu
celerih
(:

looks good, let's go!
MaridiuS
Placeholding for any case xd
Aurele
cries
MaridiuS
Okay, I untilted.

[All difficulties]
  1. 00:58:877 - Jesus guys, just follow this note its a quite unique section ender not following it is a sin ;p
[Extra stage]
  1. 00:08:693 (4) - A 1/2 reverse slider may fit better here since skipping the white tick feels weird when you consider hitsounds and everything. Goes to all similar occasions in the map.
  2. 00:14:505 (1,2,3,4,1) - You should consider following the kicks because they're more dominant by making 00:14:505 (1) - into a 1/4 slider and do a triple after which will result in all mapped notes landing on audible kicks.
  3. 00:17:803 (4) - Similar suggestion to my first one.
  4. 00:30:447 - If the bass guitar is what you're following you skipped a blue tick one here. 00:35:473 - saem, a 3/4 slider may follow it well too and you should follow it imo to every case excluding 1-2-3 patterning for guitar.
  5. 01:07:594 (1,2) - Compared to the section it has no noticeably bigger impact in the map even though it's the climax and seems highly pitched. I believe a real difference in spacing will make it distinct, not just spacing for the sake of it. My suggestion on placement: https://i.imgur.com/WFo5vD0.jpg
  6. 01:23:929 (1) - ctrl+g will make this note stands out, I feel the current placement is too easy for how important the guitar sounds here. 01:32:725 (1) - literally same suggestion here.
  7. 01:40:264 - Ugh you'll have to provide me a reasonable explanation to rhythm here, I wish you used something intuitive like even artificial rhythm and made it consistent to some degree in order to actual make individual objects standout for the song like the guitar parts with some spacing or rhythm. https://i.imgur.com/6uD6O6Q.png Some rhythm often used in songs, maybe you could incorporate this rhythm as artifical since its intuitive.
  8. 02:48:431 (1,2,3,4,1) - Since you followed the not so distinct guitar here, I guess you should do it here in a way 02:49:216 - 02:49:295 - with a triple.
  9. 02:52:436 - 02:52:750 - the guitar is actually here, you should consider doing doubles to express that imo.
  10. 03:05:708 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1) - Cool pattern but I feel like it's a bit overspaced compared to the rest of the map, specifically to the intro. Any chance of you buffing the intro at least? I mean I don't feel the progression of the map if you did the largest jumps 60% in, so I'm assuming you aren't going for that and am advising you to buff it since it's pretty strong, arguably as strong as these jumps here.
  11. 03:17:960 (5,6,1) - Jumps feel underwhelming for the end of that guitar stream transitional section. https://i.imgur.com/w2FezLP.jpg something like this should work better.
  12. 03:29:190 - This should be mapped if you're following the guitar xd 03:29:975 - 03:30:446 - saem, they feel quite important and probs a few more.
  13. 04:09:478 (4,1) - mmmh (1) seems to be lacking spacing emphasis, it definitely sounds louder than (4) as a nced note and higher pitched guitar.
  14. 04:23:614 - Similar to 1:40 section i mentioned, I can't mod it until I realize that its something else other than pure chaos.
  15. 04:52:828 (1,2,3,4,1) - Is this overlapping really necessary, looks ugli when it comes to me and is quite a big contrast to the rest of the map even though the drums aren't any different than the other parts.


[Sahuang]

  1. 00:43:248 (2,3,4,5,6,7) - This other than being uncanny is mechanically hard, please consider nerfing this pattern by either making it generic or reduce the spacing strongly since the sounds they're following don't sound prominent at all.
  2. 00:47:803 (3) - Stacking a snare on top of a kick makes no sense considering you always give snares bigger emphasis. Just do a generic jump, idk https://i.imgur.com/cpSfxr0.jpg .
  3. 00:59:583 (2,3,1) - Arguably there are plenty more places in which you can do a spaced triple, doing it just once feels fairly misfit.
  4. 01:29:269 (2,4,6) - Really they are much more important than the kicks on offbeat, please just use sliders or some patterning you did on start with stacking kicks on top of snares for emphasis on snares, except now its guitars. 04:12:619 (2,3,4,5,6,7) - saem.
  5. 02:22:986 (1) - alien flashbacks.
  6. 02:46:232 (1,2,3,4) - Consider increasing spacing, they sound pretty intense.
  7. 02:52:436 - 02:52:750 - the guitar is actually here, you should consider doing doubles to express that imo.
  8. 03:02:410 (3) - This jump to the slider is noticeably easier than the others in the section, you should make it even harder considering that the jump comes from a slider, not easier.
  9. 03:41:206 (2) - A 1/4 slider might be a good idea here to express the snare double. On 25% speed you can easily realize what's going on here.
  10. 04:03:510 (1,2,3,4) - Imo starting a section with such circular obtuse angled jumps is really weird if the section doesn't utilize anything similar especially if the sounds are not a big difference in music therefore they do not warrant the big change in patterning.
  11. 04:40:891 - Because this is not mapped the pattern seems really weird. Map 5 of the beats if you wish to do the drums, gl thinking of an alternative though :eyes:.
  12. 04:53:142 (2,3,4,5,1) - I know that it's the end of the map but this spacing isn't justified by the chill drums in the song, if the song's artist wanted something grandiose and shiny, he'd certainly do some louder drums or snares for the mappers to follow that. 04:52:200 (1,2,3,4,5,6,7,8) - This seems much more like peak.
[lunatic]

  1. 00:17:332 (1) - Uhm, can you make it a little bit more away from the slider please xd.
  2. 01:32:725 (1) - Could use more spacing emphasis tbh.
  3. 02:48:431 (4,1) - Won't this cause a fair number of breaks considering the high SV and 1/4 spacing on an insane?
  4. 04:06:022 (1) - Could use more spacing emphasis tbh.
MaridiuS
Ugh I just realized sahuang's diff is not 5:00 long: https://i.imgur.com/j9aDKdi.png and the spinner is 10 seconds -25ms long, to fix it just don't use those 2 breaks lmao.
Mir
this is the second time now >_>
Topic Starter
jonathanlfj
Lol we were going to fix that when updating the map, neat that you actually caught it lmao

I'll fix on my train ride back home
sahuang
I delet if fix

MaridiuS wrote:

Okay, I untilted.

[All difficulties]
  1. 00:58:877 - Jesus guys, just follow this note its a quite unique section ender not following it is a sin ;p
I personally won't do it because it does not suit my pattern+the gap is cool. also 00:58:798 - 2 sounds here are quite close so it feels like one.

[Sahuang]

  1. 01:29:269 (2,4,6) - Really they are much more important than the kicks on offbeat, please just use sliders or some patterning you did on start with stacking kicks on top of snares for emphasis on snares, except now its guitars. 04:12:619 (2,3,4,5,6,7) - saem.
    not here..because i like how i represent the song here, with a gradually decreasing spacing. i think its nicely justified.
  2. 02:22:986 (1) - alien flashbacks. thanks but "ugly" is a thing?!
  3. 02:52:436 - 02:52:750 - the guitar is actually here, you should consider doing doubles to express that imo.
    im not focusing on guitar here so 1/2s seem good to me
  4. 04:03:510 (1,2,3,4) - Imo starting a section with such circular obtuse angled jumps is really weird if the section doesn't utilize anything similar especially if the sounds are not a big difference in music therefore they do not warrant the big change in patterning.
    Unlike what it seemed, the blunt angle here is actually easy to hit. The flow is very smooth(circular). I made this intentionally because it's getting into the final part of the map so a warmup here to let ppl prepared. I don't feel like changing it..
thank you, fixed a lot.

http://puu.sh/zyR3J/ffb0a40de9.osu
Topic Starter
jonathanlfj

MaridiuS wrote:

Okay, I untilted.

[All difficulties]
  1. 00:58:877 - Jesus guys, just follow this note its a quite unique section ender not following it is a sin ;p imo drum is more impactful here, the pause creates a nice break point leading to the next section
[Extra stage]
  1. 00:08:693 (4) - A 1/2 reverse slider may fit better here since skipping the white tick feels weird when you consider hitsounds and everything. Goes to all similar occasions in the map. these are intentionally skipped to emphasis the "hold" guitar sound, its provides rhythmic variety as the clap sounds are skipped
  2. 00:14:505 (1,2,3,4,1) - You should consider following the kicks because they're more dominant by making 00:14:505 (1) - into a 1/4 slider and do a triple after which will result in all mapped notes landing on audible kicks.
  3. 00:17:803 (4) - Similar suggestion to my first one.
  4. 00:30:447 - If the bass guitar is what you're following you skipped a blue tick one here. 00:35:473 - saem, a 3/4 slider may follow it well too and you should follow it imo to every case excluding 1-2-3 patterning for guitar.
  5. 01:07:594 (1,2) - Compared to the section it has no noticeably bigger impact in the map even though it's the climax and seems highly pitched. I believe a real difference in spacing will make it distinct, not just spacing for the sake of it. My suggestion on placement: https://i.imgur.com/WFo5vD0.jpg i would have agreed if it wern't for the higher pitch sound at 01:07:280 (4,5), if i changed this that one's impact would be reduced, and altering all of them will break the triangular flow here
  6. 01:23:929 (1) - ctrl+g will make this note stands out, I feel the current placement is too easy for how important the guitar sounds here. 01:32:725 (1) - literally same suggestion here. yes to the first, second one breaks flow so i'd like to keep it (thats a nyquill pattern btw)
  7. 01:40:264 - Ugh you'll have to provide me a reasonable explanation to rhythm here, I wish you used something intuitive like even artificial rhythm and made it consistent to some degree in order to actual make individual objects standout for the song like the guitar parts with some spacing or rhythm. https://i.imgur.com/6uD6O6Q.png Some rhythm often used in songs, maybe you could incorporate this rhythm as artifical since its intuitive. its hard for me to explain my choice without allowing you to study the maps i was referencing. Take a look at these and you will know what i was trying to do: https://osu.ppy.sh/p/beatmap?b=53554&m=0 https://osu.ppy.sh/s/42234
  8. 02:48:431 (1,2,3,4,1) - Since you followed the not so distinct guitar here, I guess you should do it here in a way 02:49:216 - 02:49:295 - with a triple. the guitar here is 1/6, not really possible to follow without significantly impacting playability (repeat slider is a no go for me)
  9. 02:52:436 - 02:52:750 - the guitar is actually here, you should consider doing doubles to express that imo. notice how the pattern circles and goes back to 02:53:143 (1) for that same long guitar sound, doubles would require players to pause which would hinder that feel. Also i used no doubles in this map on purpose xD
  10. 03:05:708 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1) - Cool pattern but I feel like it's a bit overspaced compared to the rest of the map, specifically to the intro. Any chance of you buffing the intro at least? I mean I don't feel the progression of the map if you did the largest jumps 60% in, so I'm assuming you aren't going for that and am advising you to buff it since it's pretty strong, arguably as strong as these jumps here. I have to disagree here, the strongest part of the song imo is this part with the ascending pitch + the ending which is the intro extended with a higher pitch. If you look at a jump strain graph of this map the two peaks are basically these 2, though the ending is actually a bit more difficult to play due to sliders dictating how your cursors move.
  11. 03:17:960 (5,6,1) - Jumps feel underwhelming for the end of that guitar stream transitional section. https://i.imgur.com/w2FezLP.jpg something like this should work better.
  12. 03:29:190 - This should be mapped if you're following the guitar xd 03:29:975 - 03:30:446 - saem, they feel quite important and probs a few more. I originally had these all mapped (deathstream cough), but I find it super difficult to play due to the stark contrast with the rest of the map, so I changed it up to these broken 5-lets. Some layer had to be sacrificed to make this possible, so the guitars ended up having to go :/
  13. 04:09:478 (4,1) - mmmh (1) seems to be lacking spacing emphasis, it definitely sounds louder than (4) as a nced note and higher pitched guitar.
  14. 04:23:614 - Similar to 1:40 section i mentioned, I can't mod it until I realize that its something else other than pure chaos. see above
  15. 04:52:828 (1,2,3,4,1) - Is this overlapping really necessary, looks ugli when it comes to me and is quite a big contrast to the rest of the map even though the drums aren't any different than the other parts. hmm surprised you didn't think this part is different, there is literally no other rhythm in this map that has a long hold followed by strong 1/4s. Also the stream is converted from a faster slider that covers the outer part of the slow slider, which basically makes this a waning moon. I think you can understand the message of that given this song's origin xDD


[lunatic]

  1. 00:17:332 (1) - Uhm, can you make it a little bit more away from the slider please xd.
  2. 01:32:725 (1) - Could use more spacing emphasis tbh.
  3. 02:48:431 (4,1) - Won't this cause a fair number of breaks considering the high SV and 1/4 spacing on an insane? removed repeat and put triplets
  4. 04:06:022 (1) - Could use more spacing emphasis tbh. can't say it was intentional, but i subconsciously use DS for slider-circle-slider patterns at the beginning of any new section, so this part was pretty much a result of that. I'd like to keep this considering I did the same for 01:21:416 (1,2,3)
Thanks for modding! No reply = fixed as suggested

As you might notice from my reply, there are a lot of things we seemingly disagree on (aesthetics, rhythm and which layer to follow, etc.) For context I would like to say that I intentionally mapped certain sections of this map referencing older styles of mapping (mostly happy30 from 2011 - 2012, with his signature free-style rhythm in demetori maps), which is quite obvious in the kiai sections. With that context in mind let me know if you are ok with what I have. We can discuss on discord if you have further concerns.
celerih
(:

Stuff's been fixed, let's go again
sahuang
@lfj Help me update http://puu.sh/zAi48/8c6d08ac2c.osu

Did a conversation with maridius and fixed a few minor stuff, all good now
Topic Starter
jonathanlfj
Talked with MaridiuS regarding some additional items and fixed a few things, should be fine now.

All updated :)
MaridiuS
I disagree with the map.
Topic Starter
jonathanlfj
I concur
Satellite
I love you
Shunao
wtf
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