MaridiuS wrote:
Okay, I untilted.
[All difficulties]
- 00:58:877 - Jesus guys, just follow this note its a quite unique section ender not following it is a sin ;p imo drum is more impactful here, the pause creates a nice break point leading to the next section
[Extra stage]
- 00:08:693 (4) - A 1/2 reverse slider may fit better here since skipping the white tick feels weird when you consider hitsounds and everything. Goes to all similar occasions in the map. these are intentionally skipped to emphasis the "hold" guitar sound, its provides rhythmic variety as the clap sounds are skipped
- 00:14:505 (1,2,3,4,1) - You should consider following the kicks because they're more dominant by making 00:14:505 (1) - into a 1/4 slider and do a triple after which will result in all mapped notes landing on audible kicks.
- 00:17:803 (4) - Similar suggestion to my first one.
- 00:30:447 - If the bass guitar is what you're following you skipped a blue tick one here. 00:35:473 - saem, a 3/4 slider may follow it well too and you should follow it imo to every case excluding 1-2-3 patterning for guitar.
- 01:07:594 (1,2) - Compared to the section it has no noticeably bigger impact in the map even though it's the climax and seems highly pitched. I believe a real difference in spacing will make it distinct, not just spacing for the sake of it. My suggestion on placement: https://i.imgur.com/WFo5vD0.jpg i would have agreed if it wern't for the higher pitch sound at 01:07:280 (4,5), if i changed this that one's impact would be reduced, and altering all of them will break the triangular flow here
- 01:23:929 (1) - ctrl+g will make this note stands out, I feel the current placement is too easy for how important the guitar sounds here. 01:32:725 (1) - literally same suggestion here. yes to the first, second one breaks flow so i'd like to keep it (thats a nyquill pattern btw)
- 01:40:264 - Ugh you'll have to provide me a reasonable explanation to rhythm here, I wish you used something intuitive like even artificial rhythm and made it consistent to some degree in order to actual make individual objects standout for the song like the guitar parts with some spacing or rhythm. https://i.imgur.com/6uD6O6Q.png Some rhythm often used in songs, maybe you could incorporate this rhythm as artifical since its intuitive. its hard for me to explain my choice without allowing you to study the maps i was referencing. Take a look at these and you will know what i was trying to do: https://osu.ppy.sh/p/beatmap?b=53554&m=0 https://osu.ppy.sh/s/42234
- 02:48:431 (1,2,3,4,1) - Since you followed the not so distinct guitar here, I guess you should do it here in a way 02:49:216 - 02:49:295 - with a triple. the guitar here is 1/6, not really possible to follow without significantly impacting playability (repeat slider is a no go for me)
- 02:52:436 - 02:52:750 - the guitar is actually here, you should consider doing doubles to express that imo. notice how the pattern circles and goes back to 02:53:143 (1) for that same long guitar sound, doubles would require players to pause which would hinder that feel. Also i used no doubles in this map on purpose xD
- 03:05:708 (1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1) - Cool pattern but I feel like it's a bit overspaced compared to the rest of the map, specifically to the intro. Any chance of you buffing the intro at least? I mean I don't feel the progression of the map if you did the largest jumps 60% in, so I'm assuming you aren't going for that and am advising you to buff it since it's pretty strong, arguably as strong as these jumps here. I have to disagree here, the strongest part of the song imo is this part with the ascending pitch + the ending which is the intro extended with a higher pitch. If you look at a jump strain graph of this map the two peaks are basically these 2, though the ending is actually a bit more difficult to play due to sliders dictating how your cursors move.
- 03:17:960 (5,6,1) - Jumps feel underwhelming for the end of that guitar stream transitional section. https://i.imgur.com/w2FezLP.jpg something like this should work better.
- 03:29:190 - This should be mapped if you're following the guitar xd 03:29:975 - 03:30:446 - saem, they feel quite important and probs a few more. I originally had these all mapped (deathstream cough), but I find it super difficult to play due to the stark contrast with the rest of the map, so I changed it up to these broken 5-lets. Some layer had to be sacrificed to make this possible, so the guitars ended up having to go :/
- 04:09:478 (4,1) - mmmh (1) seems to be lacking spacing emphasis, it definitely sounds louder than (4) as a nced note and higher pitched guitar.
- 04:23:614 - Similar to 1:40 section i mentioned, I can't mod it until I realize that its something else other than pure chaos. see above
- 04:52:828 (1,2,3,4,1) - Is this overlapping really necessary, looks ugli when it comes to me and is quite a big contrast to the rest of the map even though the drums aren't any different than the other parts. hmm surprised you didn't think this part is different, there is literally no other rhythm in this map that has a long hold followed by strong 1/4s. Also the stream is converted from a faster slider that covers the outer part of the slow slider, which basically makes this a waning moon. I think you can understand the message of that given this song's origin xDD
[lunatic]
- 00:17:332 (1) - Uhm, can you make it a little bit more away from the slider please xd.
- 01:32:725 (1) - Could use more spacing emphasis tbh.
- 02:48:431 (4,1) - Won't this cause a fair number of breaks considering the high SV and 1/4 spacing on an insane? removed repeat and put triplets
- 04:06:022 (1) - Could use more spacing emphasis tbh. can't say it was intentional, but i subconsciously use DS for slider-circle-slider patterns at the beginning of any new section, so this part was pretty much a result of that. I'd like to keep this considering I did the same for 01:21:416 (1,2,3)
Thanks for modding! No reply = fixed as suggested
As you might notice from my reply, there are a lot of things we seemingly disagree on (aesthetics, rhythm and which layer to follow, etc.) For context I would like to say that I intentionally mapped certain sections of this map referencing older styles of mapping (mostly happy30 from 2011 - 2012, with his signature free-style rhythm in demetori maps), which is quite obvious in the kiai sections. With that context in mind let me know if you are ok with what I have. We can discuss on discord if you have further concerns.