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Wintergatan - Multiverse

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Topic Starter
negusver
This beatmap was submitted using in-game submission on Samstag, 21. Oktober 2017 at 20:40:36

Artist: Wintergatan
Title: Multiverse
Source: Twinsters Documentary
Tags: instrumental soundtrack score Martin Molin Mark De Gli Antoni Marble Machine Netflix
BPM: 208
Filesize: 5528kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1,3 stars, 87 notes)
  2. Hard (3,27 stars, 251 notes)
  3. Insane (4,02 stars, 316 notes)
  4. Lost (5,12 stars, 381 notes)
  5. Normal (2,16 stars, 136 notes)
Download: Wintergatan - Multiverse
Information: Scores/Beatmap Listing
---------------
Thanks to
SawySavvy
pingal1ty
PyroBear
AJamez
huntress
lilscribby
josh1024
Mykaterasu
Space
cococolaco
Tralen
CPLs
Kondou-Shinichi
Minorsonek
WasserIstGut
RylanLonger
I Love Wintergatan and I wish you the best of luck on getting this ranked. :) :) Might I add that I was working on one for the marble machine and if you get yours up before mine (which you will) then it will be the first wintergatan map ever! :D
Topic Starter
negusver
Wow, thanks for the kind words! I'm currently not planning to go for rank with this one, as I still suck at mapping, but I'll possibly revisit it once I feel confident enough to rank something.
RylanLonger
Well by all means go for it.

P.S. I also suck at mapping as I still can't figure out what all the buttons do. :|
SawySavvy
I like your theme going. It's cramped and overlappy. But you stick true to it.
Normaly both are kinda bad but since you made it a theme. I think it's kinda great in its own way :)
Keep up the good work!


What we talked about
01:13 SawySavvy: Btw
01:14 SawySavvy: Do you see the spectator chat ?
01:14 negusver: i just closed
01:14 SawySavvy: mhm
01:14 SawySavvy: 00:21:823 (5) -
01:14 SawySavvy: You saw what i wrote about it ?
01:14 negusver: don't think so no
01:15 SawySavvy: Right
01:15 negusver: oh you mean
01:15 negusver: yeah i saw that
01:15 SawySavvy: Quick repeat
01:15 SawySavvy: I dont think the music have anything that reflects it?
01:15 SawySavvy: And it's the first and only of its kind
01:15 SawySavvy: I think if you want a ''random'' event such as this
01:15 SawySavvy: You might wanna have something to back it up :o
01:15 negusver: there's a typewriter in the background music
01:15 SawySavvy: Now it felt really out of touch tbh
01:15 negusver: you know when you reset the page
01:15 negusver: ok
01:15 negusver: ill fix that
01:15 SawySavvy: Oh
01:15 SawySavvy: But that's a slide with a pling in the end ?
01:16 SawySavvy: It's not spammy :o
01:16 SawySavvy: + The music does not reflect it
01:16 SawySavvy: But i like the way you think
01:16 SawySavvy: That and one more thing kept messing me up
01:16 SawySavvy: let me find
01:16 SawySavvy: 00:55:717 (5,1) -
01:16 SawySavvy: That event
01:17 SawySavvy: Just make it a tripple into the slider
01:17 SawySavvy: Like you did many times before
01:17 SawySavvy: I think it's more fun for the player and wont change anything in rythm
01:17 negusver: yeah i was thinking about that
01:17 SawySavvy: Though it IS playable
01:17 SawySavvy: Nothing wrong with it per say
01:17 SawySavvy: Again
01:17 SawySavvy: First and kinda only of it's kind
01:17 SawySavvy: Nothing prepared the player for it at all
01:17 SawySavvy: And it does not flow well into with your THEME
01:17 negusver: its inconsistent ill change
01:17 SawySavvy: You can have events
01:17 SawySavvy: Dont be scared of those
01:17 SawySavvy: But be carefull with them in a song that does not change much like this one
01:18 negusver: its just i was kinda reserving triples for drums before
01:18 SawySavvy: + Your cramped style have the player on edge all the time :p
01:18 SawySavvy: 00:55:717 (5) -
01:18 SawySavvy: Only that slider who is the problem there imo
01:18 SawySavvy: But again
01:18 SawySavvy: I'm a shit player so take what i think with a grain of salt
01:18 negusver: yeah ill just put a circle or something
01:18 SawySavvy: 01:05:669 (2,3) -
01:19 SawySavvy: Those are also something i wanted to mention
01:19 SawySavvy: You have a very campred + overlapping style in the mapping
01:19 SawySavvy: You made it a style so that's great
01:19 SawySavvy: But
01:19 SawySavvy: There when it's single tap?
01:19 SawySavvy: You kept fooling me those were double taps
01:19 SawySavvy: Instead of 2x single taps
01:19 SawySavvy: I think you wanna space em apart a little bit at least :)
01:19 negusver: uhm
01:20 SawySavvy: 01:02:207 (7,8) -
01:20 negusver: you mean you thought they were 1/4
01:20 SawySavvy: 01:02:640 (9,10,1) -
01:20 SawySavvy: I thought they were in that tempo ^
01:20 negusver: yeah i guess ill have to make those more obvious
01:20 negusver: yeah
01:20 SawySavvy: That 7+8 from before is just another example of what i'm talking about atm
01:20 SawySavvy: 01:06:101 (4,5,1) -
01:20 SawySavvy: That's the problem
01:20 SawySavvy: Really
01:20 SawySavvy: Since you have that
01:20 SawySavvy: And alsow hat i wrote above
01:20 SawySavvy: As a player i was never really sure
01:21 SawySavvy: Since your mapping did not ''tell me'' well enough what to do
01:21 SawySavvy: Since they look so much the same
01:21 negusver: ok i see your point
01:21 SawySavvy: :)
01:21 negusver: ill see what I can do about it
01:21 SawySavvy: Other then that
01:21 negusver: thanks
01:21 SawySavvy: I really like your theme
01:21 SawySavvy: With cramped overlapping mode
01:21 SawySavvy: It's fancy
01:21 negusver: oh neat
01:21 SawySavvy: 01:13:025 (5,6) -
01:21 SawySavvy: That is a lil off though
01:21 SawySavvy: Hmm
01:22 SawySavvy: Imo
01:22 negusver: yeah i wasn't sure about how to map those
01:22 SawySavvy: Swap em
01:22 SawySavvy: Make the 5 2x qucik ones
01:22 SawySavvy: Then the 6 a short slider
01:22 SawySavvy: Since it's 3 quick sounds with the third having an echo
01:23 negusver: oh thats great
01:23 negusver: nice
01:23 SawySavvy: https://puu.sh/xjzNA/177a325671.png
01:23 SawySavvy: Something like that
01:23 SawySavvy: Could even extend it
01:23 SawySavvy: To the red tick
01:23 negusver: yeah thats what i thought
01:23 negusver: good stuff
01:23 SawySavvy: 01:16:486 (2,3) -
01:23 SawySavvy: Also feels odd
01:23 SawySavvy: But no need to change
01:24 SawySavvy: Unless you want to
01:24 SawySavvy: I would love to see a tripple there instead
01:24 SawySavvy: But that's just my taste
01:24 negusver: yeah ill just do the same thing somehow
01:24 SawySavvy: You cant do the same as from the example before can you ?
01:24 SawySavvy: Oh nvm
01:24 SawySavvy: You an
01:24 SawySavvy: Can
01:24 SawySavvy: Same sound ^^
01:24 SawySavvy: 01:19:948 (5,6) -
01:24 SawySavvy: repeat
01:24 negusver: ill just replace all of these with triples
01:24 SawySavvy: With those small fixes
01:24 negusver: yup
01:24 SawySavvy: I think i would play this song for a SS rank tb
01:24 SawySavvy: tbh
01:25 SawySavvy: I like the theming a lot
01:25 SawySavvy: Cant stress it enough
01:25 SawySavvy: Great work
01:25 negusver: wow really
01:25 negusver: thanks man
pingal1ty
IRC MOD


SPOILER
00:18 *pingal1ty is playing [https://osu.ppy.sh/b/1395926 Wintergatan - Multiverse [Lost]]
00:20 pingal1ty: hmmm
00:20 pingal1ty: high bpm is not my thing
00:20 negusver: okay :)
00:20 pingal1ty: but I can tell you the overlaps at the beginning, even if in purpose, are not good thing
00:20 negusver: thanks for playing though
00:20 pingal1ty: do you want me to try the other lower star ?
00:20 negusver: sure if you want
00:22 pingal1ty: I think you need to make the spacing more clear
00:22 negusver: is the stream in the end too hard for thi diff what do you think
00:22 negusver: alright
00:22 pingal1ty: well I suck at high bpm
00:23 pingal1ty: its not really long one but since its over 200bpm
00:23 negusver: yeah
00:23 pingal1ty: I don't know, perhaps make a buzzer
00:23 pingal1ty: or combine stream with a buzzer
00:23 pingal1ty: start with stream end with a buzzer its a nice idea
00:23 pingal1ty: but overall the biggest problem I see
00:23 negusver: yeah ill do something like that
00:23 pingal1ty: its the spacing
00:23 pingal1ty: sometimes it can be confusing
00:24 pingal1ty: because player might not know if he has to stream or singletap
00:24 negusver: okay
00:24 pingal1ty: you should make clear which pattern is a stream and which one is a singletap
00:24 pingal1ty: you emphasize that with spacing
00:24 negusver: you mean between 1/4 and 1/2?
00:24 pingal1ty: Yes
00:25 negusver: like with the triples in the chorus
00:25 negusver: yeah i see that
00:25 negusver: and in the transition between chorus and reprise
00:25 pingal1ty: its a good song choice I think btw
00:26 negusver: i mean in the chorus itself its pretty much all 1/2
00:26 negusver: yeah i like it too
00:27 negusver: do you mean things like 01:09:130 (2,3) -
00:27 pingal1ty: on which diff
00:27 negusver: lost
00:28 pingal1ty: yeah overlaps are all over the place
00:29 negusver: yeah I'm not good at asthetics
00:29 pingal1ty: me neither xD
00:31 pingal1ty: you can probably easy fix it
00:31 pingal1ty: by just placing the circles on top of the slider end or slider head
00:32 pingal1ty: that way it doesn't look like a bad overlap
00:32 negusver: yeah but there are subtle movements that are implied by not doing that
00:32 negusver: idk all these things are pretty much intentional
00:33 pingal1ty: yep I understand
00:33 negusver: i guess if I just make this somewhat consistent thatll work out
00:33 pingal1ty: but probably any mod will point that at first
00:34 negusver: yeah
00:35 pingal1ty: well in fact you could use distance snap so they all look the same distance even if the overlap so its more clean
00:35 pingal1ty: but still its overlapping badly
00:35 pingal1ty: its something every mod will tell you, 100%
00:35 pingal1ty: don't missunderstand me, the map is nice
00:35 pingal1ty: the rythm is ok too
00:36 pingal1ty: but the overlaps are so bad that everyone is going to point you them
00:37 negusver: yeah maybe ill fix them
00:37 pingal1ty: also the chorus part where I die
00:37 pingal1ty: I'm seeing it on the editor
00:37 pingal1ty: its so confusing to play
00:38 negusver: yeah ill change that
00:38 pingal1ty: I mean you have good ideas but because of the overlaps :/
00:38 negusver: its inconsistent anyway
00:38 pingal1ty: it makes it unreadable on some parts
00:38 negusver: hmm
00:38 pingal1ty: well if you are cookiezi, np, but since its just barelly 5* I do believe it shouldn't be that hard to read
00:39 negusver: okay
00:39 negusver: so things like 01:04:515 (1,2,3,4,5) - is like the gimmick the map is build around
00:40 negusver: do you think i should change this up completely or are there other parts that are more difficult to read
00:40 negusver: or other patterns
00:40 pingal1ty: well actually that was the one I was talking
00:40 negusver: ok
00:41 pingal1ty: so probably yes, the way they overlap and stuff...
00:41 pingal1ty: then for example
00:41 pingal1ty: this part
00:41 pingal1ty: 01:21:390 (2,3,4,1,2) -
00:41 pingal1ty: looks easy to read but
00:41 pingal1ty: last circle it isn't
00:41 negusver: oh yeah i ran out of ideas
00:41 pingal1ty: because there's a gap in the timeline
00:42 pingal1ty: and the spacing
00:42 pingal1ty: you can see it on the editor
00:42 negusver: yeah i was feeling weird when mapping this too
00:42 pingal1ty: between 4,1 theres 2.67 spacing
00:42 pingal1ty: between 1 and 2 there's less spacing
00:42 negusver: sure
00:43 negusver: just stacking with some rearrangement should be fine
00:44 pingal1ty: I cleared it
00:45 pingal1ty: with a B tho
00:45 pingal1ty: my finger speed and stamina are bad
00:45 negusver: nice
00:45 pingal1ty: there's a part where the rythm gets like super dense
00:45 pingal1ty: if its all in purpose its good
00:45 pingal1ty: its just that some overlaps and spacings are not as good as they should be probably, that's all the feedback I can give you
00:45 negusver: which part
00:46 pingal1ty: I think its the chorus
00:46 pingal1ty: because I was running out of stamina
00:46 pingal1ty: like it gets bit crazy
00:46 pingal1ty: and puts a lot of pressure
00:46 pingal1ty: think that's subjective tho
00:46 pingal1ty: other player that can handle idk 250bpm
00:46 pingal1ty: might not have the same sensation
00:46 negusver: hmm okay
00:47 negusver: well thanks for the feedback, it was of great help i think
00:48 pingal1ty: all the part from the yellow line
00:48 pingal1ty: until 01:11:438 - that moment
00:48 pingal1ty: its like very intense (for me)
00:48 pingal1ty: no problem
00:49 negusver: hmm wouldn't know how to do anything about that though
00:49 pingal1ty: its the song intensity
00:49 pingal1ty: because 208bpm
00:49 pingal1ty: so its not your fault
00:49 negusver: alright
00:50 pingal1ty: perhaps the mapping itself the way you made it does indeed make it even more intense due to object placement, but I can't really tell you, as I said over 200bpm is where I find trouble
00:51 pingal1ty: I can comfortably play 170-180, even 190ish if mapping is kind, but over 200 I just get a bit out of control :P
00:51 negusver: yeah these back and forth jumps probably are not the most comfortable to play
00:51 pingal1ty: well on one of the latest pishifat videos
00:52 negusver: but i mean if they get something across thats fine i guess
00:52 pingal1ty: I think the last one he made or the one previous to the last, he talked about that preciselly
00:52 negusver: uhm which one
00:52 pingal1ty: that its not the same feeling a pattern when it goes faster or slower depending on bpm
00:52 pingal1ty: same mapping style on different song speed and it didn't felt good
00:53 pingal1ty: its on the last one or either the one previous to the last
00:53 pingal1ty: can't tell you the exact moment but I clearly remember it
00:53 negusver: oh yeah i remember
00:53 negusver: idk about that though
00:54 negusver: i mean its just referring to the players capabilities
00:54 negusver: and we're still talking about merely 5 stars
00:54 pingal1ty: hmmmmm
00:55 pingal1ty: if you want a good example on what I was talking about
00:55 pingal1ty: this map for example
00:55 *pingal1ty is listening to [https://osu.ppy.sh/b/813938 Shindehai - ONE-PUNCH MAN FOREVER]
00:55 pingal1ty: on estellia's X-Class diff
00:55 pingal1ty: I FCed it
00:55 pingal1ty: twice
00:55 pingal1ty: and sometimes I've broke at like the very end
00:55 pingal1ty: its not 208bpm
00:55 pingal1ty: but its 190
00:55 pingal1ty: which for me its already a bit challenging
00:56 pingal1ty: but thanks to the mapping style
00:56 pingal1ty: I can keep a decent acc and a decent combo, eventually FCing it
00:56 pingal1ty: it also has small circles like yours
00:58 negusver: yeah i see
00:59 negusver: i mean my map is definitely more awkward to play, especially considering its bpm
00:59 negusver: its just the question if this awkwardness is just the result of inconscious lack of playability or if it gets something across
01:00 pingal1ty: I don't know
01:00 pingal1ty: I have a friend that is good
01:00 pingal1ty: at high bpms
01:00 pingal1ty: do you want me to ask him to playtest it?
01:00 pingal1ty: he can definitelly give you another point of view
01:00 negusver: i mean if you want
01:01 pingal1ty: give me a sec I'll ask him
01:01 negusver: okay
01:02 pingal1ty: kay spec through me
01:02 negusver: not sure what that means
01:02 pingal1ty: right click on me -> spectate
01:02 negusver: oh i see
01:02 pingal1ty: you'll see him playing in a moment.
01:02 negusver: neat didn't know that works
LowAccuracySS
m4m placeholder
Jemzuu
hello from my Q

General
  1. maybe add something in the tags?
  2. I'm not sure if the source of this song is the name of the album. If yes, pls remove it. The album name is not the source of the song take note of that, instead just place it in the tags.
  3. Why are there numerous bookmarks? they're mainly used for collaboration, that's the purpose of it or maybe just remove some of them cus they seem unnecessary for me
  4. umm there some hitsound files that are not used. might wanna make use of them or just delete them. im not going to name them anymore

Lost
  1. hmm just a suggestion.. maybe add a decimal to the AR? it's quite reasonable since it's the top diff
  2. 00:04:803 (1) - this slider here gives kinda an antiflow for me, perhaps ctrl g since the music stops for a bit so why not right
  3. 00:07:400 (9) - i'd nc this note
  4. 00:28:313 (1) - move this slider to the red tick instead then just extend it up to white tick after
  5. 00:34:082 (4) - this note seems kinda far visually, stack it with 00:33:217 (4) - instead. I see u did the same like 00:35:380 (3,5) - so why not these two as well
  6. 00:42:015 (6) - the combo here in this part is quite big i'd say perhaps NC this circle here since it gives a different drum sound here
  7. 00:56:582 (5,6,7) - this triplet doesnt quite fitting for me.. idk cus the next part is a stream it just sounds or feels uncomfortable hearing a drum hitting circles in a consecutive way. ik u could probably make this a repeat slider instead yes that's what im thinking but at the same time the repeat slider doesnt suit in as well since u didnt place any of it in the map idk im just pointing this out.
  8. 01:01:919 (6) - i'd nc this for consistency and i hear a different sound here for the percussion as well
  9. 01:07:111 (1,2) - i just feel like these are too spaced or is it just me who thinks these doesnt fit or whatever
  10. 01:23:409 (9) - i'd nc this and remove nc for 01:23:553 (1) - and then 01:23:986 (6) - NC this too since it gives a more different sound and deserves the nc more imo
  11. 01:24:419 (10) - NC this note to emphasis the sound thing since it's the last one as well
  12. 01:24:563 (1) - it's better to silence the sliderend of this spinner here cus it ended on a silent way. Do the same for the other diffs as well.

this will be the only diff i'll be modding, im sorry but im quitte busy need to mod other maps in my Q
elp thats all! hope i helped something~
GL!
PyroBear
Only modding top diff cause I have other stuff to do. Like playing your map for example
[Lost]
  1. 00:07:400 (9) - NC
  2. 00:14:323 (9) - ^
  3. 00:31:053 (2,3) - 00:31:919 (2,3) - These are differently spaced
  4. 01:24:419 (10) - NC cause emphasized
I can't really say much cause it's good, I don't believe you're a new player and mapper.

2 stars cause I love it
Topic Starter
negusver

AJamez wrote:

hello from my Q

General
  1. maybe add something in the tags? → sure
  2. I'm not sure if the source of this song is the name of the album. If yes, pls remove it. The album name is not the source of the song take note of that, instead just place it in the tags. → The song is played during the opening scene of the "Twinsters" Documentary, hence the source. Should be fine I think
  3. Why are there numerous bookmarks? they're mainly used for collaboration, that's the purpose of it or maybe just remove some of them cus they seem unnecessary for me →sure
  4. umm there some hitsound files that are not used. might wanna make use of them or just delete them. im not going to name them anymore → weird, pretty sure I'm using all of them?

Lost
  1. hmm just a suggestion.. maybe add a decimal to the AR? it's quite reasonable since it's the top diff →I'll get more opinions on this
  2. 00:04:803 (1) - this slider here gives kinda an antiflow for me, perhaps ctrl g since the music stops for a bit so why not right → I want to reduce movement in parts where the main melody doesn't play. The slider only reflects the typewriter.
  3. 00:07:400 (9) - i'd nc this note →sure why not
  4. 00:28:313 (1) - move this slider to the red tick instead then just extend it up to white tick after → there is no object at this time. you mean the spinner?
    the relevant sound only starts at 00:28:457 -
  5. 00:34:082 (4) - this note seems kinda far visually, stack it with 00:33:217 (4) - instead. I see u did the same like 00:35:380 (3,5) - so why not these two as well → nice catch, did that
  6. 00:42:015 (6) - the combo here in this part is quite big i'd say perhaps NC this circle here since it gives a different drum sound here →I'm just noticing that my nc patterning is pretty firetrucked in general, fixed
  7. 00:56:582 (5,6,7) - this triplet doesnt quite fitting for me.. idk cus the next part is a stream it just sounds or feels uncomfortable hearing a drum hitting circles in a consecutive way. ik u could probably make this a repeat slider instead yes that's what im thinking but at the same time the repeat slider doesnt suit in as well since u didnt place any of it in the map idk im just pointing this out. → yeah I wasn't sure about this either, I had it as just 2 circles before, and changed due to emphasis reasons. People didn't complain, but i'll possibly just change it back
  8. 01:01:919 (6) - i'd nc this for consistency and i hear a different sound here for the percussion as well → yeah
  9. 01:07:111 (1,2) - i just feel like these are too spaced or is it just me who thinks these doesnt fit or whatever → well there's a drum on 01:07:255 (2) - so I increased spacing
  10. 01:23:409 (9) - i'd nc this and remove nc for 01:23:553 (1) - and then 01:23:986 (6) - NC this too since it gives a more different sound and deserves the nc more imo → nice
  11. 01:24:419 (10) - NC this note to emphasis the sound thing since it's the last one as well → okay
  12. 01:24:563 (1) - it's better to silence the sliderend of this spinner here cus it ended on a silent way. Do the same for the other diffs as well. → good

this will be the only diff i'll be modding, im sorry but im quitte busy need to mod other maps in my Q
elp thats all! hope i helped something~
GL!
Thanks for your time! Has been of great help :)

PyroBear wrote:

Only modding top diff cause I have other stuff to do. Like playing your map for example made my day :)
[Lost]
  1. 00:07:400 (9) - NC → fixed
  2. 00:14:323 (9) - ^
  3. 00:31:053 (2,3) - 00:31:919 (2,3) - These are differently spaced → I increased spacing because I wanted to account for theme variation, also drum emphasis on 00:32:063 (3) -
  4. 01:24:419 (10) - NC cause emphasized
→ fixed
I can't really say much cause it's good, I don't believe you're a new player and mapper. I heard some people say that but I'm very doubtful about my mapping quality tbh

2 stars cause I love it →awesome, thanks!
CPLs
Don't roast me if it's bad ;)

eh
[Lost]
most of your notes are too close together and overlapping. I know it might be intentional, but at least stick some notes further
Sure, it does look good visually, but reading it is a total pain lol (maybe I just suck in this game)

some triplets can be arranged kinda diagonally, since well... it's just three notes and doesn't need to be curved
like 00:31:486 (5) for example, or just stack that

00:52:255 (5,6) this too, why not make it straight


this 01:12:303 to 01:13:890 part looks empty, might want to add some clicks
01:16:198 too, until 01:16:919
^two of this are just my preferences, ignore them if you don't want to

[Hard]

00:34:948 (7) make it triplet,can clearly hear the "drums"(?)


...
can't find another faults

this looks better than my map lol, are u sure you just started mapping :o
Topic Starter
negusver

CPLs wrote:

Don't roast me if it's bad ;)

eh
[Lost]
most of your notes are too close together and overlapping. I know it might be intentional, but at least stick some notes further
Sure, it does look good visually, but reading it is a total pain lol (maybe I just suck in this game)

some triplets can be arranged kinda diagonally, since well... it's just three notes and doesn't need to be curved
like 00:31:486 (5) for example, or just stack that → I tried to always curve the triples when the main melody is playing to imply more movement, like I think at 00:38:409 (5,6,1) - it absolutely makes sense. I think its good to be consistent in this regard

00:52:255 (5,6) this too, why not make it straight → yeah I was wondering about this one, but I valued consistency over aesthetics. Will possibly do something about it


this 01:12:303 to 01:13:890 part looks empty, might want to add some clicks
01:16:198 too, until 01:16:919
^two of this are just my preferences, ignore them if you don't want to → I kinda would, but there are no instruments that are worth to be mapped imo. Also I want to reduce rhythm desity due to low tension

[Hard]

00:34:948 (7) make it triplet,can clearly hear the "drums"(?) → I don't want to use 206 bpm triples in Hard


...
can't find another faults

this looks better than my map lol, are u sure you just started mapping :o

Thanks for your time, much appreciated! Will mod back asap
josh1024
From the queue:

Hitsound
Blends in too well to give feedback imo.

Easy
Personally, in a 6/8 song, I wouldn't have clicks on both
off-white ticks (I need a better name!) 00:19:804 (5) and half-measure ticks 00:33:794 (5) , if you get what I mean.
Might cause confusion, but it's up to you.
  1. 00:04:803 (4) I would have nc here. prefer combos no more than 5 objects.
  2. 00:16:053 (1,2) and 00:17:784 (3,4) stick to one way of mapping 3 beat gaps.
  3. 01:07:976 (5) nc here like you did in the start of the kiai.
Normal
  1. 00:06:534 (6,1) I would stack these for extra neatness.
  2. 00:29:900 I would keep combo lengths evenly timed rather than following musical sentences.
  3. 00:31:630 (4,6) neat, but in a Normal I'd say avoid these.
  4. 00:33:361 (1,2) perfect these if they're meant to be blanketed.
  5. 00:34:659 (3,4) overlap.
  6. 00:46:342 (5,1) blanket slightly off.
  7. 00:56:726 (10) ideally such a large number shouldn't be in this diff!
  8. 00:57:592 (1,2,3,4) make these symmetrical?
  9. 01:04:515 (6) nc
  10. 01:14:900 (2,3) blanket.
  11. 01:16:630 (4,1) blanket.
  12. 01:17:928 (2) a difficulty spike imo.
  13. 01:18:361 (3,4) blanket.
  14. 01:20:525 (6,1) ok maybe you can get away w/ this idk.
  15. 01:21:823 (2,3) blanket.
Hard
A bit of a mess imo.

00:02:928 (2,3) - 00:03:361 (4,5) Same rhythm mapped differently.
00:02:207 (1,2) - 00:03:361 (4,5) Same pattern representing different rhythms.
These might be acceptable if supported by the music, but not here imo. the music seem consistently calm here.

As for flow, 00:29:900 (1,2,3,4) zigzags are neither comfortable nor, in this case, visually pleasing.
Might look better if all the sliders are parallel, just my opinion tho.
Well, the point is, conventional flow is often achieved by using intuitive slider shapes.
i.e. movement of a slider body leads into the next note.
zigzags are like the opposite of that, so use them sparing I'd say.

Insane
The above mentioned also applies to Insane, except mappers have more freedom.
(Which means more thing could go wrong!)

extra tip here, since all sliders are straight, by keeping all at the same slant, maybe 10 degrees either from vertical or horizontal,
things get rly neat.
Topic Starter
negusver

josh1024 wrote:

From the queue:

Hitsound
Blends in too well to give feedback imo. Interesting. I'm wondering if thats just a volume thing or if I need to get some different samples. Would maybe deleting hitnormals solve this issue?

Easy
Personally, in a 6/8 song, I wouldn't have clicks on both
off-white ticks (I need a better name!) 00:19:804 (5) and half-measure ticks 00:33:794 (5) , if you get what I mean.
Might cause confusion, but it's up to you. Yeah I can get behind the first one, though it was actually quite the headache to figure out a proper rhythm without having two clickable 1/2 objects for the second one. The ones I decided to make clickable should be the ones emphasized though. I'll try to get some testplays.

  1. 00:04:803 (4) I would have nc here. prefer combos no more than 5 objects. okay
  2. 00:16:053 (1,2) and 00:17:784 (3,4) stick to one way of mapping 3 beat gaps. Hmm if that's a problem I'll remap the intro entirely
  3. 01:07:976 (5) nc here like you did in the start of the kiai.
okay

Normal

Will remap the diff considering its issues. Thanks for your feedback.

  1. 00:06:534 (6,1) I would stack these for extra neatness. I don't really want to make this a gimmick since it doesn't work at 00:13:457 (6,1) -
  2. 00:29:900 I would keep combo lengths evenly timed rather than following musical sentences. recombo'd the entire diff
  3. 00:31:630 (4,6) neat, but in a Normal I'd say avoid these. yeah I don't like those either, probably will remap a lot of the diff to avoid them
  4. 00:33:361 (1,2) perfect these if they're meant to be blanketed. ok
  5. 00:34:659 (3,4) overlap. ok
  6. 00:46:342 (5,1) blanket slightly off. ok
  7. 00:56:726 (10) ideally such a large number shouldn't be in this diff! ok
  8. 00:57:592 (1,2,3,4) make these symmetrical? ok
  9. 01:04:515 (6) nc ok
  10. 01:14:900 (2,3) blanket. ok
  11. 01:16:630 (4,1) blanket. ok
  12. 01:17:928 (2) a difficulty spike imo. will reconsider
  13. 01:18:361 (3,4) blanket. ok
  14. 01:20:525 (6,1) ok maybe you can get away w/ this idk. ok
  15. 01:21:823 (2,3) blanket. ok


Hard
A bit of a mess imo.

00:02:928 (2,3) - 00:03:361 (4,5) Same rhythm mapped differently.
00:02:207 (1,2) - 00:03:361 (4,5) Same pattern representing different rhythms.
These might be acceptable if supported by the music, but not here imo. the music seem consistently calm here. Not sure how to adress this yet, I'll do something

As for flow, 00:29:900 (1,2,3,4) zigzags are neither comfortable nor, in this case, visually pleasing.
Might look better if all the sliders are parallel, just my opinion tho.
Well, the point is, conventional flow is often achieved by using intuitive slider shapes.
i.e. movement of a slider body leads into the next note.
zigzags are like the opposite of that, so use them sparing I'd say. The entire difficulty is built around those, like 00:33:650 (2,3,4,5) - 00:40:284 (5,6,7,8,1) - 00:44:034 (2,3,4) - 00:47:207 (5,6,7) - 00:51:390 (3,4) - and many more, basically whenever I want to emphasize the snare. I think uncomfortable movement is fine as long as its predictable, which it is here imo.

Insane
The above mentioned also applies to Insane, except mappers have more freedom.
(Which means more thing could go wrong!)

extra tip here, since all sliders are straight, by keeping all at the same slant, maybe 10 degrees either from vertical or horizontal,
things get rly neat. neat, I'll try that
Thanks for the mod!

Though I do realize I'm not good enough to gain a proper grasp of whats really wrong just by reading mods…
Kibbleru
general opinion

it's actually not bad, the style gives the map a quite unique playing experience but the downside to that is its rather cluttered and seems a bit unpolished.
try to fix up the overlapping a bit and space thing a bit more when needed
Mykaterasu
My side of the M4M from over here!

Your structure is good, so if I point something out, it usually applies a couple times elsewhere.

General
  1. 01:29:611 - The piece falls into silence here, instead of 01:28:746 - here, so I feel ending the spinner here would be more appropriate.
  2. (Examples are found in the "Lost" difficulty) As aesthetic patterns go, 00:02:496 (2,3) - this isn't a bad one; however I feel that it's very odd to use without any clear visual rules. It might be best to only use a couple of specific angles and copy and paste them so it's visually consistent, because you have pretty much every single angle between the sliderend and the 1/2 circle after it. You have;
    >Perfectly Straight 00:11:726 (1,2) -
    >Almost Perfectly Straight 00:05:957 (6,7) -
    >Around 45 Degrees 00:17:207 (5,6) -
    >Almost a Right Angle 00:12:880 (6,7) -
    >A Right Angle 00:22:111 (1,2) -
    >Just Past a Right Angle 00:16:342 (2,3) -
    And in that sense, it's just too messy.
Easy
  1. 00:04:803 (4,5) - This is quite a risky decision, because beginners haven't understood slider mechanics yet. It's much more beginner friendly to completely separate incoming objects from slider objects so that it's clear what the rhythm of the next incoming object is. In fact, this goes against a guideline because of this;

    Ranking Criteria wrote:

    Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players.
    I think the individual circles break this enough to a more acceptable degree (00:02:207 (1,2,3) - ), but some leeway should be given to objects after sliders sycg as (5).
  2. 00:33:650 - The melodica plays here which makes it very odd to play the note 00:33:794 (5) - here. Streamlining to a 1/1 slider starting 00:33:650 - here would be much more beginner friendly. You'll have to be pretty careful with this rhythm, because most of the time when you've put a circle on a red tick, the melody plays on a white. In my opinion, rhythms like this belongs in normals which strong support.
Normal
  1. 00:38:553 (4,5,1) - I advise heavily against non-periodic/syncopated stacks. I recommend you support the rhythm like 01:01:053 (1,2) - this or 00:31:630 (4,5,6) - this.
  2. 01:11:438 (1,2,3) - Shouldn't this be shaped like the patterns at the start?
Hard
  1. 00:57:592 (3) - I believe this should be New Combo'd
  2. 01:11:438 (1,2) - Stacks in the slow sections were 1/1 rhythms last time. It's puzzling why you'd change that now.
  3. 01:11:871 (2) - I'm fairly certain this is a mistake on your part, but the slider should certainly start 01:11:726 - here.
  4. 01:18:361 (1,2,3,4) - Not a straight line. 4 is out.
Insane
  1. 00:13:457 (4,5) - Not sure why you've changed the position of (5), you've done this rhythm with a perfect stack before. (00:02:207 (1,2) - )
  2. 00:21:101 (5) - should be under 00:20:380 (4) -
  3. 00:57:015 (1,2,3,4) - I highly recommend changing 00:57:015 (1,2) - into 4 circles and 00:57:303 (3,4) - into a 1/4 reverse slider.
  4. 00:57:592 - The periods in which you've New Combo'd have been shifted, and it's very odd because you land at the end of a phrase and the combo is still going e.g. 01:04:515 (7) - 01:07:976 (6) - . I recommend sticking to what you've done in the Hard.
  5. 00:57:592 - The map direly needs some new slider shapes, perhaps in this kiai you can change all sliders to slightly curved?
Lost
  1. 00:57:519 (8) - This note isn't played by the drum, so it really shouldn't have the clap/be here, up to you.
  2. 00:57:592 - The map direly needs some new slider shapes, perhaps in this kiai you can change all sliders to slightly curved?

Not bad. Good luck.
Topic Starter
negusver

Mykaterasu wrote:

My side of the M4M from over here!

Your structure is good, so if I point something out, it usually applies a couple times elsewhere.

General
  1. 01:29:611 - The piece falls into silence here, instead of 01:28:746 - here, so I feel ending the spinner here would be more appropriate. Agreed, fixed
  2. (Examples are found in the "Lost" difficulty) As aesthetic patterns go, 00:02:496 (2,3) - this isn't a bad one; however I feel that it's very odd to use without any clear visual rules. It might be best to only use a couple of specific angles and copy and paste them so it's visually consistent, because you have pretty much every single angle between the sliderend and the 1/2 circle after it. You have;
    >Perfectly Straight 00:11:726 (1,2) -
    >Almost Perfectly Straight 00:05:957 (6,7) -
    >Around 45 Degrees 00:17:207 (5,6) -
    >Almost a Right Angle 00:12:880 (6,7) -
    >A Right Angle 00:22:111 (1,2) -
    >Just Past a Right Angle 00:16:342 (2,3) -
    And in that sense, it's just too messy. I agree, will adjust according angles in the entire set, as I didn't consider that until now.
Easy
  1. 00:04:803 (4,5) - This is quite a risky decision, because beginners haven't understood slider mechanics yet. It's much more beginner friendly to completely separate incoming objects from slider objects so that it's clear what the rhythm of the next incoming object is. In fact, this goes against a guideline because of this;

    Ranking Criteria wrote:

    Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players.
    I think the individual circles break this enough to a more acceptable degree (00:02:207 (1,2,3) - ), but some leeway should be given to objects after sliders sycg as (5). Yeah, I'll fix these.
  2. 00:33:650 - The melodica plays here which makes it very odd to play the note 00:33:794 (5) - here. Streamlining to a 1/1 slider starting 00:33:650 - here would be much more beginner friendly. You'll have to be pretty careful with this rhythm, because most of the time when you've put a circle on a red tick, the melody plays on a white. In my opinion, rhythms like this belongs in normals which strong support. Hmm yeah I'll get some testplays on this since I would have to basically remap the diff to change this, as I use this rhythm throughout.
Normal
  1. 00:38:553 (4,5,1) - I advise heavily against non-periodic/syncopated stacks. I recommend you support the rhythm like 01:01:053 (1,2) - this or 00:31:630 (4,5,6) - this. alright, will fix those.
  2. 01:11:438 (1,2,3) - Shouldn't this be shaped like the patterns at the start? uhm the angles are different I guess? will fix that
Hard
  1. 00:57:592 (3) - I believe this should be New Combo'd Fixed
  2. 01:11:438 (1,2) - Stacks in the slow sections were 1/1 rhythms last time. It's puzzling why you'd change that now. Right. I'll fix that.
  3. 01:11:871 (2) - I'm fairly certain this is a mistake on your part, but the slider should certainly start 01:11:726 - here. Hmm the outro is actually entirely mapped to the xylophone-like sound in the background, which probably is not a good idea. I'll remap the ending to make it structurally more consistent.
  4. 01:18:361 (1,2,3,4) - Not a straight line. 4 is out. Fixed
Insane
  1. 00:13:457 (4,5) - Not sure why you've changed the position of (5), you've done this rhythm with a perfect stack before. (00:02:207 (1,2) - ) Fixed
  2. 00:21:101 (5) - should be under 00:20:380 (4) - Fixed
  3. 00:57:015 (1,2,3,4) - I highly recommend changing 00:57:015 (1,2) - into 4 circles and 00:57:303 (3,4) - into a 1/4 reverse slider. Agreed,
    that would also adress spread issues given the longer stream in the end.
  4. 00:57:592 - The periods in which you've New Combo'd have been shifted, and it's very odd because you land at the end of a phrase and the combo is still going e.g. 01:04:515 (7) - 01:07:976 (6) - . I recommend sticking to what you've done in the Hard. Okay
  5. 00:57:592 - The map direly needs some new slider shapes, perhaps in this kiai you can change all sliders to slightly curved? Nice,
    I'll probably do that or something similar
Lost
  1. 00:57:519 (8) - This note isn't played by the drum, so it really shouldn't have the clap/be here, up to you. wow, nice catch,
    fixed
  2. 00:57:592 - The map direly needs some new slider shapes, perhaps in this kiai you can change all sliders to slightly curved? yup, will do that

Not bad. Good luck.
Thanks a lot for your time!

Also thanks to Kibbleru (not sure if I'm supposed to click the kds button)
LowAccuracySS
god, I'm so sorry. m4m my side (please don't kill me)
extremely solid map, only major issues are the cluttered style of the objects and a e s t h e t i c s. This map is definitely rankable.

notice: not done (I needed to go to school sorry :V) please don't kds until I'm done thanks

easy

  • Any reason why you use 0.5x SV green lines with 1.0 normal SV? you could just get normal sv to 0.5 and use 1.17 (?) sv greenlines and remove the 0.5x
  1. 00:06:534 (5) - honestly I think this would be better at x390 y169 to reduce the clutter and for better readability for newer players. it's fine as is, though.
  2. 00:13:457 (5) - stupid minor aesthetic suggestion (tm) but why not put (5) at x93 y171 so that it follows the shape of the slider
  3. 00:25:573 (5) - NC? It helps the player realize that (4, 5) is not a 1/1 stack
  4. 00:41:150 (6) - you might want to move this up a bit so that (4) isn't touching (6) but reminder that this is also a stupid minor aesthetic suggestion (tm)
  5. 00:50:957 (2,3) - i disagree with the rythmn change here- for consistency reasons I'd just go with what you've already done (as before it prioritized the drums and now it prioritizes the horn
Topic Starter
negusver
This is going to be on hold for at least another week, so take your time. Also there's no need to mod normal diff, as I'm going to remap. Thanks!

/edit: updated everything
lilscribby
Take my advice with a grain of salt (I'm new as you know) but here are a few things I saw on Hard:

00:29:755 (1) - Is this supposed to be on the drumroll? Without a hitsound, it seems unneeded/detached. I would remove it.
01:11:438 (1) - It's hard to judge the distance between these two notes because the tempo is effectively cut in half for the bells, and the pattern implies a 1/8 note gap. I found it to be much more readable by distance snapping the 1 to the 6 of the last combo.
01:21:823 (1) - Up to this point, the blue was representing the accordion parts and the white/grey was for the bells/typewriter. Why is it different here? Did you not want to end the song on grey?
Overall I understand the minimal hitsounds, but they are downright inaudible in some parts, and that tripped me up a bit. Making them a bit louder across the board would probably be best :)

Good luck, and thanks for the advice! :)
Topic Starter
negusver

lilscribby wrote:

Take my advice with a grain of salt (I'm new as you know) but here are a few things I saw on Hard:

00:29:755 (1) - Is this supposed to be on the drumroll? Without a hitsound, it seems unneeded/detached. I would remove it. I agree
01:11:438 (1) - It's hard to judge the distance between these two notes because the tempo is effectively cut in half for the bells, and the pattern implies a 1/8 note gap. I found it to be much more readable by distance snapping the 1 to the 6 of the last combo. made it less confusing
01:21:823 (1) - Up to this point, the blue was representing the accordion parts and the white/grey was for the bells/typewriter. Why is it different here? Did you not want to end the song on grey? there's a small reprise at the end and I didn't want players to be surprised by the sudden change in rhythm density, but I'll reconsider potentially
Overall I understand the minimal hitsounds, but they are downright inaudible in some parts, and that tripped me up a bit. Making them a bit louder across the board would probably be best :) I'll try to get them to the same volume as default hitsounds

Good luck, and thanks for the advice! :)
thanks! I'll take a look at that map of yours
huntress
for m4m maybe? i posted in your thread

[Insane]
- the stacking at the start is awkward for me but i can easily see how thats just a design choice (i like the overlapping on the lost diff a lot more though but thats just me)
- 00:05:669 (5) , 00:22:976 (5) - should be new combos right? to match the other similar parts
- i like the way your slider shapes represent the calm or intense parts of the music. you could make sliders on strong sounds like 00:31:630 (1) - and 00:32:496 (4) - even more curved to show that, i think could be cool
- 00:51:967 (6) - awkward flow, ctrl g this probably
- 01:07:400 (2,3) - dont think this should be spaced, not really a sound to be particularly emphasized and doesnt match the other curved shapes that are used, could just move 01:07:544 (3) - to (208,208)
- 01:12:303 (4,1) - , 01:15:765 (4,1) - space these out maybe, theres not a lot of overlapping in this section and other full beat gaps arent represented this way

[Lost]
- could increase AR to 9.2 maybe, the high bpm would allow for it and could make it easier to read with the overlapping in places
- 00:02:496 (2,3) - these overlaps are nice but the way the circles are placed doesnt really seem to have a specific reasoning. you could have them so they flow directly into the next objects(like 00:05:236 (2,3) - which is nice)
- 00:56:726 (6,1) - could be spaced more for the full beat gap leading into the stream
- 01:21:390 (2,3,4,1) - , 01:22:544 (4,5,6,7) - i dont think these should be jumps its kind of out of place because the song doesnt change (or is it to lead into the stream?)

i like the unique song choice and lost diff is really really fun to play good map
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