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syatten remixed celas - Bird Sprite -Awakening of Light-

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Topic Starter
threenash

galvenize wrote:

http://puu.sh/6l4u

Here's my hyper.
Thanks d ( ^ _ ^ ) b
galvenize
+ Hitsounds! + Intro!
http://puu.sh/6moI
FireballFlame
Use 2772 as the offset.

Also, the to find different bg images.
The current ones don't look very nice, and they're also kinda distracting.
galvenize
^I agree with the offset.
I think it's actually better at 2782.

I'll start looking for bgs .-.
Musty
^_^

here's my normal ;w;
http://puu.sh/6mmV
Topic Starter
threenash
I think bg are distracting too but it the ones i've found in in the folder of the song so i added them xD
anyway waiting for galvenize's bg ;)

Mustaash wrote:

^_^

here's my normal ;w;
http://puu.sh/6mmV
Thanks ;D
Backfire
Can I make a taiko for this? =w=b :o :3 ;)
Topic Starter
threenash

Backfire wrote:

Can I make a taiko for this? =w=b :o :3 ;)
Yes of course xD
FireballFlame

galvenize wrote:

I think it's actually better at 2782.
That's a bit late imo ... but something inbetween might be best.
galvenize
http://puu.sh/6pDF

my diff updated

Ok, offset will be changed to 2777
Flute
                                              
kanna sama  this map tanoshii desu :3
Topic Starter
threenash

Flute wrote:

                                              
kanna sama  this map tanoshii desu :3
Flute (kami)sama arigatou /w/
LKs
bgbg so cute

Beginner

[00:07:392] 1 grid right
[01:23:216] i suggest moving this slider alone to the next red line

good. but the hitsound set seems kinda thin, needs some heavy beats in some key points imo

Musty's Normal

[00:42:337] 1 grid left (grid size=4)
some percussion needed

galvenize's Hyper

[00:04:095] NC
really good diff

Another

oh this is cool
no need more hitsounds in this diff
Topic Starter
threenash
LKs

LKs wrote:

bgbg so cute

Beginner

[00:07:392] 1 grid right done
[01:23:216] i suggest moving this slider alone to the next red line i prefer keep it at [01:23:216]

good. but the hitsound set seems kinda thin, needs some heavy beats in some key points imo a bit better now

Musty's Normal

[00:42:337] 1 grid left (grid size=4) Done
some percussion needed

galvenize's Hyper

[00:04:095] NC done
really good diff

Another

oh this is cool
no need more hitsounds in this diff :o
----------
Mustaash galvenize
Thank you! :)
lovhin456
Hi! And I like this kind of music, really nice.

Begginer;
- AR+1, this diff played so much better with it at least for me, considering the slider speed a higher AR seems just a perfect fit for it.
- This difficulty has way too many breaks and also you don't even map all the song. It just doesn't make sense with all the breaks and the song's part that isn't mapped it looks like you mapped almost nothing I would dare to say.
- 00:25:524 (1,2,3) >> I screwed here twice. Is bad to put more than a repeat in a slider in the easiest diff plus that slider speed isn't helping. Here's my suggestion.

- 00:28:491 >> Here too, my suggestion is a simple slider starting here and ending at 00:28:820, sounds nice
- 00:34:425 >> May be too close after a spinner
- 00:39:040 >> Here too, make a slider from this point to 00:39:370
- 01:22:227 (2,4) >> These two break the nice beat ): My suggestion: adding a repeat to (2) and for (4) extend the slider until the next white tick

Musty's Normal;
- 00:25:194 (7,8) >> Sounds weird, my suggestion

- 01:16:623 >> Starting here and on the kiai no hitsounds, or at least I can't hear any. Why ? Makes me sad.
- 01:34:095 >> This blank space is useless, map it, breaks the flow

galvenize's Hyper;
- 00:14:480 >> I think the slider should end here
- 00:15:798 >> ^
- 00:17:117 >> Move (4) here
- 00:19:755 >> End the slider here ?
- 00:21:073 >> ^
- 00:24:370 >> Add a note here ? I'm not sure myself
- 00:36:403 >> Add a note here
- 00:58:408 >> Whistle at start
- 01:03:683 >> ^

Another;
- 01:08:381 (1,2,3,4) >> Keep the spacing consistent here
- 01:58:820 >> Touches a little the scorebar
- I don't like the first half of the mapping, the slowdows and speedups are not fitting at all

* star
Topic Starter
threenash
lovhin456

lovhin456 wrote:

Hi! And I like this kind of music, really nice.

Begginer;
- AR+1, this diff played so much better with it at least for me, considering the slider speed a higher AR seems just a perfect fit for it. AR 3 now
- This difficulty has way too many breaks and also you don't even map all the song. It just doesn't make sense with all the breaks and the song's part that isn't mapped it looks like you mapped almost nothing I would dare to say.I think it's fine but yes will recheck later
- 00:25:524 (1,2,3) >> I screwed here twice. Is bad to put more than a repeat in a slider in the easiest diff plus that slider speed isn't helping. Here's my suggestion.
done
- 00:28:491 >> Here too, my suggestion is a simple slider starting here and ending at 00:28:820, sounds nice Done
- 00:34:425 >> May be too close after a spinner Not changed
- 00:39:040 >> Here too, make a slider from this point to 00:39:370 Done
- 01:22:227 (2,4) >> These two break the nice beat ): My suggestion: adding a repeat to (2) and for (4) extend the slider until the next white tick Done

Musty's Normal; Waiting for Mustaash
- 00:25:194 (7,8) >> Sounds weird, my suggestion

- 01:16:623 >> Starting here and on the kiai no hitsounds, or at least I can't hear any. Why ? Makes me sad.
- 01:34:095 >> This blank space is useless, map it, breaks the flow

galvenize's Hyper;
- 00:14:480 >> I think the slider should end here No
- 00:15:798 >> ^ ^
- 00:17:117 >> Move (4) here No
- 00:19:755 >> End the slider here ? No
- 00:21:073 >> ^ ^
- 00:24:370 >> Add a note here ? I'm not sure myself No
- 00:36:403 >> Add a note here No
- 00:58:408 >> Whistle at start ok
- 01:03:683 >> ^ ^

Another;
- 01:08:381 (1,2,3,4) >> Keep the spacing consistent here ok
- 01:58:820 >> Touches a little the scorebar Fix'd
- I don't like the first half of the mapping, the slowdows and speedups are not fitting at all
* star
----------
galvenize

Thank you for mod an star :)
artpiggo
Another
I prefer circle size +1

Hyper
00:22:557 (6,7) - this works better


Normal
I still think that the break is too much, which may makes player boring. dunno.

easy
recommend to make the diff end as same as other diff

8.5/10 cuz of easy-diff stuff.
Good luck. I wish this map ranked.
Topic Starter
threenash
artpiggo

artpiggo wrote:

Another
I prefer circle size +1 I prefer keep Circle Size 5

Hyper
00:22:557 (6,7) - this works better ok


Normal Waiting for Mustaash
I still think that the break is too much, which may makes player boring. dunno.

easy
recommend to make the diff end as same as other diff Mapped the whole song now

8.5/10 cuz of easy-diff stuff.
Good luck. I wish this map ranked.
----------
galvenize
Thanks for mod and star! :)


EDIT: Remapped Beginner Difficulty
Apricot
[!] = You NEED to change.
[.] = If possible, change.
[?] = Suggestion/nazi.

[NC] = Add New Combo.
[RNC] = Remove New Combo.

You can ignore hitsound mod if you don't like it.

[Beginner]
Resnap All Notes !
00:37:722 (3) - NC.
00:38:875 (1) - Drag the ending of the slider to 00:39:370.
00:44:645 (4) - Instead of slider use a circle ?
01:17:282 (3) - add clap to end of sldier.
01:17:941 (4) - remove finish.
01:19:260 (7) - NC.
01:23:875 (1) - add finish to end of sldier.
01:40:359 (1) - remove hitsounds ?
01:41:678 (3) - remove clap ?

[Musty's Normal]
00:24:864 (6) - NC.
00:31:128 (1) - add whistle to end of slider.
00:32:447 (4) - add whistle to repeat of slider ?
00:31:787 (2) - whistle
00:42:007 (5,6) - whistle ?
01:11:348 (3,5,7) - add whistle to start of the slier.
01:17:282 (2,3,6,1,4,5,8,9) - add clap ? ●●○○●●○○●●
if fix 01:17:282, do it.
01:21:897 (1,2) - add clap to end of slider.
01:24:535 (3) - add finish to end of slider.
01:25:853 (4) - add finish to start of slider.
01:25:853 (4) - add finish to end of slider !
01:27:502~ - hitsound !
01:32:117 (8) - NC.

[galvenize's Hyper]
Resnap All Notes !
00:27:007 (2) - add whistle to end of slider ?
00:43:656 (7) - add finish ?
00:43:820 (8) - add finish to repeat of slider ?
00:44:315 (9) - add finish to start/end of slider ?
00:44:809 (1) - remove clap ?


[Another]
Resnap All Notes !
00:23:546 (1) - remove whistle then add finish.
00:38:381 (1) - Should use the same distance snap as 00:37:722 (1,2). If fix it, remember to remove new combo.
00:38:711 (2) - if fix ↑, add new combo here.
00:58:656 (1) - RNC !
00:59:315 (1) - ^
01:06:073 (1) - finish.
01:08:546 (2) - remove whistle.
01:15:304 (1) - remove finish.
01:38:381 (1) - RNC.
01:39:700 (1) - ^
01:40:606 (*) - Add circle ?
01:41:266 (*) - ^
01:45:221 (1) - RNC.
01:45:468 (1) - ^ !
01:46:457 (1,2,3,4,5) - hard to read D:
Topic Starter
threenash
Apricot

Apricot wrote:

[!] = You NEED to change.
[.] = If possible, change.
[?] = Suggestion/nazi.

[NC] = Add New Combo.
[RNC] = Remove New Combo.

You can ignore hitsound mod if you don't like it.

[Beginner]
Resnap All Notes !
00:37:722 (3) - NC. ok
00:38:875 (1) - Drag the ending of the slider to 00:39:370. ok
00:44:645 (4) - Instead of slider use a circle ? good idea + i added a circle at 00:44:974
01:17:282 (3) - add clap to end of sldier. done
01:17:941 (4) - remove finish. done
01:19:260 (7) - NC.ok
01:23:875 (1) - add finish to end of sldier. ok
01:40:359 (1) - remove hitsounds ? prefer keep whistle and finish
01:41:678 (3) - remove clap ? same ^

[Musty's Normal] Waiting for Mustaash
00:24:864 (6) - NC.
00:31:128 (1) - add whistle to end of slider.
00:32:447 (4) - add whistle to repeat of slider ?
00:31:787 (2) - whistle
00:42:007 (5,6) - whistle ?
01:11:348 (3,5,7) - add whistle to start of the slier.
01:17:282 (2,3,6,1,4,5,8,9) - add clap ? ●●○○●●○○●●
[box=if fix 01:17:282, do it.]01:21:897 (1,2) - add clap to end of slider.
01:24:535 (3) - add finish to end of slider.
01:25:853 (4) - add finish to start of slider.
01:25:853 (4) - add finish to end of slider !
01:27:502~ - hitsound !
01:32:117 (8) - NC.

[galvenize's Hyper]
Resnap All Notes !
00:27:007 (2) - add whistle to end of slider ?
00:43:656 (7) - add finish ?
00:43:820 (8) - add finish to repeat of slider ?
00:44:315 (9) - add finish to start/end of slider ?
00:44:809 (1) - remove clap ?


[Another]
Resnap All Notes !
00:23:546 (1) - remove whistle then add finish. done
00:38:381 (1) - Should use the same distance snap as 00:37:722 (1,2). If fix it, remember to remove new combo. done
00:38:711 (2) - if fix ↑, add new combo here. yup
00:58:656 (1) - RNC ! done
00:59:315 (1) - ^ ^
01:06:073 (1) - finish. ok
01:08:546 (2) - remove whistle. ok
01:15:304 (1) - remove finish. ok
01:38:381 (1) - RNC. done
01:39:700 (1) - ^ ^
01:40:606 (*) - Add circle ? no
01:41:266 (*) - ^ no
01:45:221 (1) - RNC. yup
01:45:468 (1) - ^ ! ^
01:46:457 (1,2,3,4,5) - hard to read D:it's fine imo ;)
Thanks for mod and star !! :D
Bobo_old
Hey, I finally have time to get around to the mod queue.

-General-

Kiai time must(?) be the same in all diffs. (I think D:)

-Begginananananer-

00:10:689 (1) - Move the whole combo so this stacks with the (3) in the previous combo.
00:26:348 (3,4) - Doubles in an Easy? D: Replace this with a slider.
00:28:491 (1) - http://puu.sh/6Feg
00:34:425 (1) - The note is too close to the spinner, this is unrankable.

-Mustard's Normal-

Why does this diff start 18% into the song? At the preview point?
I'd put CS 3 on, I had trouble with CS 4 when I was a noob.
The SV seems a little high.

00:41:678 (4) - New combo?

This diff seems incomplete... D:

-Galv's Hyper-

Mmm, nothing seems wrong with this diff.

-Another-

01:15:304 (1,2) - Perhaps place these like you have in the previous combo?

W..wow :O
Brilliant map.
Very unique mapping style.

Star! :D
I want this ranked.
Topic Starter
threenash
Bobo

Bobo wrote:

Hey, I finally have time to get around to the mod queue.

-General-

Kiai time must(?) be the same in all diffs. (I think D:)

-Begginananananer-

00:10:689 (1) - Move the whole combo so this stacks with the (3) in the previous combo. i tried but i find it weird, so not changed
00:26:348 (3,4) - Doubles in an Easy? D: Replace this with a slider. not changed, i don't see doubles o.o
00:28:491 (1) - http://puu.sh/6Feg no
00:34:425 (1) - The note is too close to the spinner, this is unrankable. fix'd

-Mustard's Normal- Waiting for Mustaash

Why does this diff start 18% into the song? At the preview point?
I'd put CS 3 on, I had trouble with CS 4 when I was a noob.
The SV seems a little high.

00:41:678 (4) - New combo?

This diff seems incomplete... D: Yes ;_;

-Galv's Hyper-

Mmm, nothing seems wrong with this diff. :D

-Another-

01:15:304 (1,2) - Perhaps place these like you have in the previous combo? not changed

W..wow :O
Brilliant map.
Very unique mapping style.

Star! :D
I want this ranked.
Thanks for mod and star !! :)

n.b: about Beginner, i think you don't have the latest version because i've remapped the whole diff. That's why i have not applied your mod there :?
fartownik
[Another]

I have looked through the diff and one thing I can point out as an issue is very intensive combo spam. It does look nice, but sometimes felt overdone. I know how it feels, I use a lot of new combos when mapping too, but after finishing the map I go through the map in the editor and realize that most of them I put unnecessarily. I think I try too hard D: Try to decrease their amount.

I can't mod the spacing - the diff has its own meaning of that word and modding it as usual would just destroy the maps' fun.

The only specified issue I can find is 01:46:127 (1,2,3,1,2,3,4,5) - Not sure if this is rankable. Probably not.


[galvenize's Hyper]

Solid map. Nazi only.

00:38:381 (1) - Delete new combo?


[Beginner]

01:25:853 (1,1) - Too short spinner and the comeback after it. Expand the spinner to the point of the note?


Too awesome. In my favourites already.
Topic Starter
threenash
fartownik

fartownik wrote:

[Another]

I have looked through the diff and one thing I can point out as an issue is very intensive combo spam. It does look nice, but sometimes felt overdone. I know how it feels, I use a lot of new combos when mapping too, but after finishing the map I go through the map in the editor and realize that most of them I put unnecessarily. I think I try too hard D: Try to decrease their amount. decreased combos

I can't mod the spacing - the diff has its own meaning of that word and modding it as usual would just destroy the maps' fun.

The only specified issue I can find is 01:46:127 (1,2,3,1,2,3,4,5) - Not sure if this is rankable. Probably not. Keeping like that for the moment


[galvenize's Hyper] done

Solid map. Nazi only.

00:38:381 (1) - Delete new combo?


[Beginner]

01:25:853 (1,1) - Too short spinner and the comeback after it. Expand the spinner to the point of the note? done


Too awesome. In my favourites already. :D
Thanks!! :D
ignorethis
Topic Starter
threenash

ignorethis wrote:

hey
Thanks!! :D
Pereira006
hello~~

what happened Mutsaash ? :(

anyway

IMO -> My opinions

Some suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Beginner

AR +2 or 1 because this will be more readable IMO
put slider tick rate 2 to same all diff pleasse

00:02:777 (1) - IMO the whistle with finish is not good by me remove only whistle
00:27:831 (1) - put new combo? because i can listen this drums soft change this just my IMO
01:03:436 (1,2) - this will be better unstack because if newbie player or new player play this this will be hard to see approeach because hitburst are bigger so i think better unstack IMO
01:49:590 (3) - put new combo
01:50:908 (5) - ^

good but nothing slider curve? well
you hitsound is fine but the volume is low i can't listen whistle i suggest increassin all timing at 80~ or 70~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal

00:02:777 (1) - no finish ? because i like you did at 00:08:051 (1) so add finish
00:12:007 (1) - another aswome strong drums and without finish? ;_; add finish
00:54:370 (2) - IMO this kick slider not fit this song sorry
01:18:766 (5,2) - http://puu.sh/6KcW so yeah hitburst with repeat so unrank i suggest (5) or (2) get another place
01:23:381 (5) - New combo no?

you combo and hitsound and play is fine but i can see you lost so many finish i guess
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hyper

00:02:777 at 00:11:842 only 2 finish here? wut this is lack hitsound i suggest you add hitsound here pleasse
00:17:941 - i feel drums here so add note? if you add ok stack with 00:17:612 (1) - end slider if you stack you have fix spacing at 00:18:106 (2,3,4,5)
00:18:601 (5) - Strong drums aswome so should add finish
00:19:919 - ^ same
00:21:238 - ^
00:21:897 - ^
00:22:722 (7) - put new combo and at 00:22:886 (1) - remove new combo to better combo
00:24:040 (5) - put new combo and at 00:24:535 (1) - remove new combo
00:25:194 (7) - put new combo and at 00:25:853 (1) - remove new combo
00:28:491 (1) - remove new combo
00:39:040 (1) - remove new combo
00:39:700 (6) - put new combo and at 00:40:359 (1) - remove new combo
00:41:018 (7) - put new combo
00:43:820 (8) - put new combo and at 00:44:809 (1) - temove new combo
01:31:787 (1) - remove new combo
01:37:062 (3,4,5,1) - This part is very very hard play and bad game play i suggest remap this part IMO
01:38:381 (1) - remove new combo
01:41:842 (1,2,1,2,1,2,1,2) - no no no i not like combo try this pleasse http://puu.sh/6Kg7
01:48:930 (1) - remove new combo
01:57:502 (3) - put new combo

this play is fine but combo are super weird pleasse don't ignore my suggestions nazi combo because they important will be better gameplay IMO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Another

00:01:293 (1,2,1,2,1,2,1) - what before mapper BPM? NO ! pleasee REMOVE IT! this is unrank
01:46:127 (1,2,3,1,2,3,4,5) - this is complety overlaps bad very bad sorry i suggest remap this part

sorry this combo are super weird sorry then i can't mod complety this sorry
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
That all i think
good luck
sorry my bad eng
Topic Starter
threenash
Pereira006

Pereira006 wrote:

hello~~

what happened Mutsaash ? :(

anyway

IMO -> My opinions

Some suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Beginner

AR +2 or 1 because this will be more readable IMO ok +1, AR3 then
put slider tick rate 2 to same all diff pleasse

00:02:777 (1) - IMO the whistle with finish is not good by me remove only whistle yes
00:27:831 (1) - put new combo? because i can listen this drums soft change this just my IMO yes
01:03:436 (1,2) - this will be better unstack because if newbie player or new player play this this will be hard to see approeach because hitburst are bigger so i think better unstack IMO no
01:49:590 (3) - put new combo ok
01:50:908 (5) - ^ ^

good but nothing slider curve? well
you hitsound is fine but the volume is low i can't listen whistle i suggest increassin all timing at 80~ or 70~ ok 70 for Beginner
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal done

00:02:777 (1) - no finish ? because i like you did at 00:08:051 (1) so add finish
00:12:007 (1) - another aswome strong drums and without finish? ;_; add finish
00:54:370 (2) - IMO this kick slider not fit this song sorry
01:18:766 (5,2) - http://puu.sh/6KcW so yeah hitburst with repeat so unrank i suggest (5) or (2) get another place
01:23:381 (5) - New combo no?

you combo and hitsound and play is fine but i can see you lost so many finish i guess
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hyper done

00:02:777 at 00:11:842 only 2 finish here? wut this is lack hitsound i suggest you add hitsound here pleasse
00:17:941 - i feel drums here so add note? if you add ok stack with 00:17:612 (1) - end slider if you stack you have fix spacing at 00:18:106 (2,3,4,5)
00:18:601 (5) - Strong drums aswome so should add finish
00:19:919 - ^ same
00:21:238 - ^
00:21:897 - ^
00:22:722 (7) - put new combo and at 00:22:886 (1) - remove new combo to better combo
00:24:040 (5) - put new combo and at 00:24:535 (1) - remove new combo
00:25:194 (7) - put new combo and at 00:25:853 (1) - remove new combo
00:28:491 (1) - remove new combo
00:39:040 (1) - remove new combo
00:39:700 (6) - put new combo and at 00:40:359 (1) - remove new combo
00:41:018 (7) - put new combo
00:43:820 (8) - put new combo and at 00:44:809 (1) - temove new combo
01:31:787 (1) - remove new combo
01:37:062 (3,4,5,1) - This part is very very hard play and bad game play i suggest remap this part IMO
01:38:381 (1) - remove new combo
01:41:842 (1,2,1,2,1,2,1,2) - no no no i not like combo try this pleasse http://puu.sh/6Kg7
01:48:930 (1) - remove new combo
01:57:502 (3) - put new combo

this play is fine but combo are super weird pleasse don't ignore my suggestions nazi combo because they important will be better gameplay IMO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Another

00:01:293 (1,2,1,2,1,2,1) - what before mapper BPM? NO ! pleasee REMOVE IT! this is unrank o.ô
01:46:127 (1,2,3,1,2,3,4,5) - this is complety overlaps bad very bad sorry i suggest remap this part no sry

sorry this combo are super weird sorry then i can't mod complety this sorry :/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
That all i think
good luck
sorry my bad eng
Thanks for mod :D
Mercurius
[General]
set Lead-in (Music track) to 1sec.

[Hyper]
00:22:886 (1,2,3,4) - make uniform spacing ?

[Another]
01:33:766 (1,2,3) - stack
01:34:425 (4,5,6) - ^
01:46:457 (1,2,3,4,5) - no put on 01:46:127 (1,2,3). 2grid up?

sry for noob MOD ('A`)
good luck ;)
Topic Starter
threenash
Mercurius

Mercurius wrote:

[General]
set Lead-in (Music track) to 1sec. I prefer keep it at 00:22:886 :p

[Hyper] done
00:22:886 (1,2,3,4) - make uniform spacing ?

[Another]
01:33:766 (1,2,3) - stack fix'd
01:34:425 (4,5,6) - ^ ^
01:46:457 (1,2,3,4,5) - no put on 01:46:127 (1,2,3). 2grid up? no ><

sry for noob MOD ('A`) good :D
good luck ;) Thanks!!
Thank you for mod Mercurius!!
Reiji-RJ
Hello~

[Beginner]

00:17:282 (1) - remove nc
00:31:128 (4) - nc

So good

[Normal]

Oh, it's too hard for Normal, to my mind.

01:26:018 (1,2,3,4,5,6) - Too many circles with such distance snap. And wait. Blue tick? Re-arrange this pattern, please :<
01:50:249 (3,1,2,3) - It's quite hard to read

Couldn't find anything wrong D:
Awesome map, good luck!
Sorry for poor mod, and no kudosu, please ;~;
Topic Starter
threenash
Reiji-RJ

Reiji-RJ wrote:

Hello~

[Beginner]

00:17:282 (1) - remove nc ok
00:31:128 (4) - nc yup

So good

[Normal] done

Oh, it's too hard for Normal, to my mind.

01:26:018 (1,2,3,4,5,6) - Too many circles with such distance snap. And wait. Blue tick? Re-arrange this pattern, please :<
01:50:249 (3,1,2,3) - It's quite hard to read

Couldn't find anything wrong D:
Awesome map, good luck!
Sorry for poor mod, and no kudosu, please ;~; no problem xD
Thanks for mod RJ! :)
n.b: heh sry, not noticed about kudo xD
galvenize
Topic Starter
threenash

galvenize wrote:

8-)
yayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayay
Shael_old
wo cao

jk


je'taime
galvenize
T'a viré le nom dans ma diff ou quoi xD?
Topic Starter
threenash

Shael wrote:

wo cao

jk


je'taime
rofl

galvenize wrote:

T'a viré le nom dans ma diff ou quoi xD?
ue jt'expliquerai en ligne
Sure
[General]
- Add tag 'ignorethis' to galvenize's Hyper diff.
- Offset should be setted before note. Right here 00:00:139


[Another]
00:04:755 (5) - According to your new comboing pattern, it should be new combo


[galvenize's Hyper]
01:48:601 - Add note here!


[ignore's Normal]
Nothing to point out. But this diff is hard to say 'Normal'.


[Beginner]
I suggest AR+1
00:42:007 (2) - x:384/y:64 ?


That's all! >.<
They are cool enough.
Topic Starter
threenash
ykcarott

ykcarrot wrote:

[General]
- Add tag 'ignorethis' to galvenize's Hyper diff. done
- Offset should be setted before note. Right here 00:00:139 done for all


[Another]
00:04:755 (5) - According to your new comboing pattern, it should be new combo yes


[galvenize's Hyper] Waiting
01:48:601 - Add note here!


[ignore's Normal]
Nothing to point out. But this diff is hard to say 'Normal'. :oops:


[Beginner]
I suggest AR+1 hmkay AR3 now
00:42:007 (2) - x:384/y:64 ? yeah looks better


That's all! >.<
They are cool enough.
Thanks for mod! :)
Musty
[late]http://puu.sh/6TDk[/late]

:D
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