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Hot Date! & Chrisson - Overcome (This Time)

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Topic Starter
Nowaie
This beatmap was submitted using in-game submission on Friday, 3 November 2017 at 1.11.54

Artist: Hot Date! & Chrisson
Title: Overcome (This Time)
Tags: dance drum and bass dnb d&b dubstep drumstep electro Monstercat 006 Embrace
BPM: 170
Filesize: 10269kb
Play Time: 05:39
Difficulties Available:
  1. Exertion (5,06 stars, 1037 notes)
Download: Hot Date! & Chrisson - Overcome (This Time)
Information: Scores/Beatmap Listing
---------------
This map uses non-standard SV usage

Metadata
Jemzuu
hello from Q

[Dreams]
00:31:167 (1,2) - swap nc
00:47:402 - two timing points at the same time smh is one not enough for you :c lol xd
00:47:755 (5) - could get more space imo
00:56:578 (1) - remove one red dot here the square on the right edge is kinda unpleasing just ecxtend slider to white tick after
01:19:167 (1,2,3) - make perfect triangle
01:20:049 (4,5,6) - idk if this is intended but make perfect triangle patter here
01:20:578 (1,2,3) - ok this tirangle is perfect
01:21:461 (4) - just adjust the ds this a bit
01:23:225 (6) - overlap this with insted pls the overlaps for 01:23:931 (3) - is too much lo
01:36:461 (2,3) - blank
02:00:814 (6) - NC here perhaps
02:17:755 (1) - would prefer stream xd
02:26:225 (6) - NC?
02:36:461 (5,6) - idk these feels op
02:49:872 (1) - move this slider to white tick end it on white tick as well
03:22:872 (2,3,4) - adjust ds
03:23:225 (5) - ^
03:27:637 (5) - NC
03:39:990 (3) - touches hp bar lower it
03:51:108 (3,1) - overlap xd since u did it on 03:53:931 (3,1) - xd
03:53:755 (2) - ctrl g pls and 03:53:931 (3) -
04:08:402 (1) - lo devrease sv pls then snap it
04:50:225 (6) - nc
04:55:873 (1,2,3,4) - lower them pls they're too high
04:59:225 (5) - ye this too
05:15:284 (3) - idk maybe nc this
05:39:461 (1) - vocal starts on white tick lol

neat map yeeet
good song good map goodluck
Topic Starter
Nowaie

AJamez wrote:

hello from Q

[Dreams]
00:31:167 (1,2) - swap nc k
00:47:402 - two timing points at the same time smh is one not enough for you :c lol xd Noooooo i need all the timingpoints D: (fixed)
00:47:755 (5) - could get more space imo It's really hard to do something like that with that rhythm since that would require twice as much spacing as 00:48:108 (1) - since the gap in the timeline is twice are big. So i think the opposite would be better, emphasizing by stopping the movement completely
00:56:578 (1) - remove one red dot here the square on the right edge is kinda unpleasing just ecxtend slider to white tick after The sliders are designed and thus highly influenced by the synthesizer level changes. Also this is something i have used constantly in that section so breaking that concept would not make sense

01:19:167 (1,2,3) - make perfect triangle
01:20:049 (4,5,6) - idk if this is intended but make perfect triangle patter here
01:20:578 (1,2,3) - ok this tirangle is perfect

Perfect triangles do not support the song 95% of the time so i'm not really using them

01:21:461 (4) - just adjust the ds this a bit It's just fine like that
01:23:225 (6) - overlap this with insted pls the overlaps for 01:23:931 (3) - is too much lo wat? That's just basic structure imo
01:36:461 (2,3) - blank 01:35:578 (4,3,1) - Would ruin the structure
02:00:814 (6) - NC here perhaps I think it's easy enough to read while playing, it may look a bit scuffed in the editor if you have the hit animations off but it's not really that bad
02:17:755 (1) - would prefer stream xd It would spike the difficulty bit too much for that section
02:26:225 (6) - NC? That would make no sense
02:36:461 (5,6) - idk these feels op What? The drum beat is emphasized appropriately and the less important sound is not, if there is a specific problem with this please explain it so we can make the map better or i can address the issue properly
02:49:872 (1) - move this slider to white tick end it on white tick as well The (main) sound it's following starts from the red tick. I do not deem the ech sound to be part of it

03:22:872 (2,3,4) - adjust ds
03:23:225 (5) - ^´

I want them to have that kind of a speed up effect

03:27:637 (5) - NC Fixed
03:39:990 (3) - touches hp bar lower it Uhh fine
03:51:108 (3,1) - overlap xd since u did it on 03:53:931 (3,1) - xd Tried to do something
03:53:755 (2) - ctrl g pls and 03:53:931 (3) - I don't see anything wrong with the current pattern nor do i see anything that would improve by doing this
04:08:402 (1) - lo devrease sv pls then snap it It follows the song perfectly right now, there is no reason to do anything like that to it
04:50:225 (6) - nc no
04:55:873 (1,2,3,4) - lower them pls they're too high Is that even a problem? I really doubt that
04:59:225 (5) - ye this too ^
05:15:284 (3) - idk maybe nc this not really needed
05:39:461 (1) - vocal starts on white tick lol Explained this earlier

neat map yeeet
good song good map goodluck
Thanks for modding + stars
Jakomo73
heyy, m4m from q

add dnb to tags?

01:08:402 (1) - fix loop on this plz
01:31:872 (1,2,3) - this movement is overly sharp and becomes uncomfortable to play imo
02:06:461 (1,2,3,4) - make 1/3 to be consistent with 02:12:108 (1,2) -
02:09:461 (2) - add clap here for wob
02:09:637 (4) - maybe space this out slightly further to emphasize the wob or make 2 > 3 less spaced
02:17:755 (1) - i don't get why you use one repeat instead of two like 02:23:402 (1,2) - also, why it's 1/4 instead of 1/3
I think u copy pasted rhythm at 04:53:755 - to 05:16:343 - so ye if u change anything make sure u change there too
02:36:284 (4,5,6) - a lot bigger of an overall angle than you've mapped previously, should probably make it sharper like before (same for 02:42:814 (2,3,4) - )
03:02:578 (3) - end's overlap on 03:00:814 (1) - should be fixed
03:17:755 (1,2,3,4) - these feel undermapped for the intensity of the kiai and song in general
03:30:637 (1) - un-NC this and NC 03:31:167 (3) - for consistency
03:33:461 (1) - this slider :weary:
04:44:755 (4,5,6) - This is the first time you've used back and forth motion instead of circular motion for this pattern, maybe something like this?
05:39:461 (1) - I really like this slider but the middle and end could use a tiny bit of improvement aesthetically

good luck :D sorry the mod was kinda short, it looks pretty good as is!
Topic Starter
Nowaie

Jakomo73 wrote:

heyy, m4m from q

add dnb to tags? Done, added dubstep aswell because of that one part (might be removed later on)

01:08:402 (1) - fix loop on this plz Made it more loopier
01:31:872 (1,2,3) - this movement is overly sharp and becomes uncomfortable to play imo I don't really feel the difference begin too much "different", there are many sharp angles that feel roughly similar
02:06:461 (1,2,3,4) - make 1/3 to be consistent with 02:12:108 (1,2) - None of the beats land on the 1/3s with the exception of 02:06:814 - which lands on something on all BSDs which does not count. Though i revamped the 1/3 patterns since they didn't really line up with the melody either and i think they are better right now. Though i decided to keep the 1/4 sliders as generally 3 out of the 4 sounds land on the heads but i want to represent the drum beat plus there is that other sound on top of the basic synthesizer that imo lines up better with 1/4
02:09:461 (2) - add clap here for wob I don't have claps for wobs
02:09:637 (4) - maybe space this out slightly further to emphasize the wob or make 2 > 3 less spaced Nice idea, done
02:17:755 (1) - i don't get why you use one repeat instead of two like 02:23:402 (1,2) - also, why it's 1/4 instead of 1/3 Has been revamped
I think u copy pasted rhythm at 04:53:755 - to 05:16:343 - so ye if u change anything make sure u change there too ??
02:36:284 (4,5,6) - a lot bigger of an overall angle than you've mapped previously, should probably make it sharper like before (same for 02:42:814 (2,3,4) - ) I lost the responses but i think i made it sharper angle
03:02:578 (3) - end's overlap on 03:00:814 (1) - should be fixed It's intended? I've overlapped a ton of stuff such as these 00:48:108 (1,1) -
03:17:755 (1,2,3,4) - these feel undermapped for the intensity of the kiai and song in general I agree, changed
03:30:637 (1) - un-NC this and NC 03:31:167 (3) - for consistency Done
03:33:461 (1) - this slider :weary: :s it's not that bad
04:44:755 (4,5,6) - This is the first time you've used back and forth motion instead of circular motion for this pattern, maybe something like this? Well it's not the first time and it especially fits the melody imo
05:39:461 (1) - I really like this slider but the middle and end could use a tiny bit of improvement aesthetically Ahh, tried to improve it by revamping the swirl

good luck :D sorry the mod was kinda short, it looks pretty good as is!
Thanks a lot fam!
Jakomo73

DTM9 Nowa wrote:

03:33:461 (1) - this slider :weary: :s it's not that bad
I meant that I really liked it ;D
Topic Starter
Nowaie

Jakomo73 wrote:

DTM9 Nowa wrote:

03:33:461 (1) - this slider :weary: :s it's not that bad
I meant that I really liked it ;D
Language barrier/5
Mekki
hi nowa o3o

[ur diff]
00:18:814 (3,4) - minor but u could improve stack here
00:21:990 (1,2,3) - would u mind making spacing higher for those? the song intensity is clearly higher there so (1) could use a little of emphasys~
00:31:167 (4) - the shape could become clearer if you move (4) head a bit up like that https://osu.ppy.sh/ss/9069865
00:44:314 (2,3,4,5,6) - DS used here is wrong, u used the same spacing for 1/4 and 1/2 (check (5) and (6) for reference) which gets kinda hard to read and understand.
01:44:578 (1,2) - why u suddenly started to follow the beats instead of the melody, as usual?
01:58:519 (6) - maybe just 1/2 stack instead of using a 1/4 slider?
02:41:402 (2) - having this note going up like that sounds a really bad idea for map's flow. you could find another placement for it maybe like that https://osu.ppy.sh/ss/9069892
02:46:696 (1,2,3) - minor but for a visual stabilization, I'd recommend having those both sliders with the same shape.
03:57:814 (1,2,3,4,5,6,7) - i dont think that the transiction to the new part of the song was made well here. u was following vocals with (1) and then suddenly started to follow the background instrumentals which will make hard for the player to differenciate both. I would start following the background sounds since 03:57:814 (1) - this slider tbh.
03:59:402 (3,4,5,6,7) - really weird stream pattern. you could move (3) a bit left so you can create a linear stream, and not with that weird curve that (3) makes with (4).
04:03:284 (1,2) - spacing here should be slighty bigger, to follow your pattern concept of making higher spacing based on song intensity.
04:10:519 (3,1,2,3) - doesn't play really well if you ask me, the flow is kinda weird with song especially with map. 04:11:049 (2) - is not stacked correctly also, and I think u should move 04:11:225 (3) - lower in the grid so the movement gets better. like here maybe https://puu.sh/xxpNr/ea4ae5c434.png
04:14:049 (6,1) - why did u use a 1/4 slider here though, there is no different sound in the song to do that.
04:17:578 (2) - how about stacking under (1) instead of doing a ugly overlap and also not play friendly like that?
04:23:049 (2,3) - i kinda think that the position of those makes a bad flow in the pattern overall. the placement is weird and creates an odd movement. i found this to be more intuitive https://puu.sh/xxpw9/819ad5ce99.png
05:17:755 (1,2,3,4) - why you don't make the rhythm just like here 05:29:049 (1,2,3,4) - i found it better because (3) and (4) in the second linked pattern emphasizes the start of the vocals better than the first.

good luck with the map~ ;)
Topic Starter
Nowaie

MkGuh wrote:

hi nowa o3o

[ur diff]
00:18:814 (3,4) - minor but u could improve stack here Fukken stacks
00:21:990 (1,2,3) - would u mind making spacing higher for those? the song intensity is clearly higher there so (1) could use a little of emphasys~ The 1 of that pattern? Sorry but imo the stop and go style emphasis is better for the synths
00:31:167 (4) - the shape could become clearer if you move (4) head a bit up like that https://osu.ppy.sh/ss/9069865 I feel like it's clear enough already,
i know that it can break combo on that (that happened to me all the time on another map) but i think the slow slider should be enough for the players to read plus the overall shape makes it sorta clear atleast imo

00:44:314 (2,3,4,5,6) - DS used here is wrong, u used the same spacing for 1/4 and 1/2 (check (5) and (6) for reference) which gets kinda hard to read and understand. The DS is a bit off, though i do not need to make the spacing like that imo. 00:44:490 (4,5,6) - The players only click the head of the 4 and as the body is facing down to the next slider so it acts pretty much as a hitcircle so having equal spacing between the head of 4 5 and 6 would be the most important thing
01:44:578 (1,2) - why u suddenly started to follow the beats instead of the melody, as usual? I felt like there is a hit hat or something close to that on the 4 ( 01:45:284 - ), fixed
01:58:519 (6) - maybe just 1/2 stack instead of using a 1/4 slider? It's basically like a 1/2 stack as it's a 1/4 slider but i wanted to show the difference between the synthesizer tones
02:41:402 (2) - having this note going up like that sounds a really bad idea for map's flow. you could find another placement for it maybe like that https://osu.ppy.sh/ss/9069892 I think it's just fine, :s I use all kinds of flow throughout the map and you'll never really know
02:46:696 (1,2,3) - minor but for a visual stabilization, I'd recommend having those both sliders with the same shape. Fixed
03:57:814 (1,2,3,4,5,6,7) - i dont think that the transiction to the new part of the song was made well here. u was following vocals with (1) and then suddenly started to follow the background instrumentals which will make hard for the player to differenciate both. I would start following the background sounds since 03:57:814 (1) - this slider tbh. There aren't really any kind of notable instrumentals before 03:58:696 - so i don't really get why would this be a problem. This is basically the same as 01:08:402 - so yeah, i don't know what to say but i don't think there is anything wrong with it
03:59:402 (3,4,5,6,7) - really weird stream pattern. you could move (3) a bit left so you can create a linear stream, and not with that weird curve that (3) makes with (4). The whole stream is a curve?
04:03:284 (1,2) - spacing here should be slighty bigger, to follow your pattern concept of making higher spacing based on song intensity. Done
04:10:519 (3,1,2,3) - doesn't play really well if you ask me, the flow is kinda weird with song especially with map. 04:11:049 (2) - is not stacked correctly also, and I think u should move 04:11:225 (3) - lower in the grid so the movement gets better. like here maybe https://puu.sh/xxpNr/ea4ae5c434.png The 2 not begin stacked is intentional for reading purposes but i moved the 3 into a bit different spot and yea
04:14:049 (6,1) - why did u use a 1/4 slider here though, there is no different sound in the song to do that. Synthesizer tone change
04:17:578 (2) - how about stacking under (1) instead of doing a ugly overlap and also not play friendly like that? Stacking is not good as the movement on any other similar pattern does not have a stack but the overlap is not really working either so i'll make something new to there
04:23:049 (2,3) - i kinda think that the position of those makes a bad flow in the pattern overall. the placement is weird and creates an odd movement. i found this to be more intuitive https://puu.sh/xxpw9/819ad5ce99.png It actually plays just fine atleast considering how the movement is handled in other sections
05:17:755 (1,2,3,4) - why you don't make the rhythm just like here 05:29:049 (1,2,3,4) - i found it better because (3) and (4) in the second linked pattern emphasizes the start of the vocals better than the first. Yeah the second one is definitely better, good catch

good luck with the map~ ;)
Thanks for the suggestions fam, most of the stuff was kinda subjective or i had my own reasons but yeah. Thanks again
Dashyy-
hi!!!!!!!

00:19:872 (7,1,1,1) - i feel like these notes should receive more emphasis than they do atm, since the extended synth makes it sound stronger. i would suggest either spacing these out a bit more, or making them sliders (as they properly represent the song more)
00:44:314 (2,3,4) - i don't feel as if the triple is appropriate here given how moderate the song is the song is. you could switch the pattern into a 1/4 slider leading into the next object
00:44:667 (5) - if you're gonna leave the triple i would suggest removing 00:44:667 (5) - and puting a triple at 00:44:931 (5) -
02:11:402 (5,6) - tbh i think you should keep consistent with the patterns that you were doing before like at 02:07:167 (1,2,3,4,5,6) - , the first pattern also looks a lot cleaner than the first imo
03:19:872 (1,2,3,4,5,6,7,8) - you are not hanzer
05:26:578 (2,3,4,5) - consistency wise i think this rhythm would work a lot better, as you used extended sliders in the previous patterns

great map as always

call me back for a bubble
Topic Starter
Nowaie

Dashyy- wrote:

hi!!!!!!!

00:19:872 (7,1,1,1) - i feel like these notes should receive more emphasis than they do atm, since the extended synth makes it sound stronger. i would suggest either spacing these out a bit more, or making them sliders (as they properly represent the song more) I'll consider it. Right now i feel like they are still less significant and the lower emphasis plus stacking the 1/1 kinda does emphasize the hold type sound
00:44:314 (2,3,4) - i don't feel as if the triple is appropriate here given how moderate the song is the song is. you could switch the pattern into a 1/4 slider leading into the next object Yeah that feels better overall, changed
02:11:402 (5,6) - tbh i think you should keep consistent with the patterns that you were doing before like at 02:07:167 (1,2,3,4,5,6) - , the first pattern also looks a lot cleaner than the first imo Yeah..
03:19:872 (1,2,3,4,5,6,7,8) - you are not hanzer I sexually Identify as an HanzeR map. Ever since I was a boy I dreamed of fucking over the players breaking their comboes left and right. People say to me that a person being a HanzeR map is Impossible and I’m fucking retarded but I don’t care, I’m beautiful. I’m having a plastic surgeon install a lot of doubles, spacing and awkward movement on my body. From now on I want you guys to call me “HanzeR's firstborn” and respect my right to combo break from above and combo break needlessly. If you can’t accept me you’re an innovationphobe and need to check your mapping privilege. Thank you for being so understanding.
05:26:578 (2,3,4,5) - consistency wise i think this rhythm would work a lot better, as you used extended sliders in the previous patterns Done~

great map as always

call me back for a bubble
Thank for the boobbl
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