From sm8 que
Your concerns :
Moderate -- Some parts might feel cramped/ugly/rhythm dense. Let me know if I need to remap these,
I pointed out that one pattern in the first kiai which was the only point that really stood out considering the difficulty it was aiming for. Otherwise it looks just fine for a normal imoAdvanced -- Spread issue from Moderate maybe, am willing to nerf some of those jumps or 1/4. Give me your feedback on this isse
Rhythm wise it's alright, though I don't think it needs spacing emphasis/jumps at all so using fixed DS would work on this level of difficulty just fine for example. Though small jumps aren't too bad but the big ones ( 00:21:079 (5,1) - ) are kinda hurting the spread since moderate does not have any kind of emphasis through spacingIntense -- How did the doubles feel?
They felt good and fittingSaiyan -- Seemed good. Maybe some pacing issues or some jumps can be buffed. The golden ratio isn't really a theme, it's more of a subtheme, and right now it's not that different from normal back and forth, but the last pattern of Intense gave me some inspiration and I might make a map where the golden ratio is actually the theme of a map, but I wouldn't know what song/rhythms would support that.
Sorry i'm not really sure what you mean by this ^^; I gave some feedback about spacing in the initial modding if that helps though if that doesn't answer your question/concerns we can talk about this IRC if you want to[]
Beginner
The diff stats feel kinda low for the way it's mapped :s, maybe like raising OD and HP to 2.5-3 would ease the spread in diff stats
00:34:079 (1) - Personal preference but i feel like a zigzag slider such as ->
https://puu.sh/xBSgx/360fef4ef5.png would fit the sound better. If you don't want to modify it, you could atleast rotate it so the movement would not clip since new players move through them pretty much exactly as they are
00:48:746 (2,3) - 00:52:746 (6,1,2) - Aesthetically speaking, it would look better if this kind of sliderborder overlapping would not happen since you aren't really actively doing that kind of... patterning
Moderate
00:10:746 (1,2,3,4,1,2,3,4) - I feel like it would be better to use the 1/2 reverse sliders for the two first beat patterns and the hitcircle patterns for the second beat patterns as they have drums accompanied with the synthesizer sounds instead of having them only on 1/1s like on the two first beat patterns
I would suggest the same thing i mentioned above on all similar cases but do it with common sense since here 00:23:413 (4) - for example the slider fits to the weird sound in the background
Would've liked to see some kind of a representation of this 00:34:079 - sound like in easy
00:44:079 (1) - Since this is a normal difficulty (or something along those lines) i don't think it's a good idea to introduce 1/4 repeat sliders. Yes they will hit the sliders just fine but they most likely get confused and just flail for the duration of it
00:45:413 - I feel like the rhythm gets bit too complicated in the first kiai when compared to beginner how much more intense it is and how similar it is when compared to advanced. Most of the issues comes from these 00:48:079 (1,2,3,4,1) - patterns if we look them that way, so i'd suggest rhythm like this
https://puu.sh/xBTgA/81fc85cb39.png to create a sorta middleground between beginner and advanced
Advanced
Structurally, it would look better if 00:05:413 (1,1,1) - this kind of invisible overlapping would not happen that much =P
00:12:079 (1,2,3) - Maybe move this pattern so the 1 would stack with the other 1s for the sake of consistency?
00:30:746 (1,4) - I feel like these look a bit awkward since they are sorta trying to create a stack pattern but the stacking is more like the way the first objects of a stacked triple is with the last object of that same triple 00:29:746 (2,3,4) - (easy example). It would look better if you would try to create just a normal stack instead of something like that so the 00:30:746 (1) - would be placed somewhat where 00:29:829 (3) - is
00:31:746 (6) - The sound under the slidertail should be a clickable as it has more power than the one under sliderhead (plus nearly all the other big white ticks are mapped as clickables)
00:33:413 (1,2,3,4) - I don't feel like the 4 needs that much emphasis, maybe try to sorta stack it under the 2 like you have done here 00:28:079 (1,2,3,4) -
00:34:079 - Am still disappoint this no mapd
01:01:246 (1) - It kinda feels weird that this slider does not really follow the synthesizer like the other sliders are in the same pattern. I think it would be better to have the triplet there instead of here 01:02:579 (1,2,3) - as there the synthesizer sounds follow the similar pattern with these 01:01:579 (2,3,4) - and the actual change happens actually right after the triple.
Additionally if you want to improve the readability and playability of the slider pattern you could try something like this
https://puu.sh/xBTVP/e777be78b9.png as the sliders would form comfortable and easy to understand -movement for the player to move to the next object
Intense
00:02:079 (5,6,7,8,1) - Imo this
https://puu.sh/xBU8l/c436862021.png kind of movement would make the sliders play much nicely overall and it'd represent the song better by increasing the movement for the pattern over time and making it this kind of zigzag/back and forth circular, depending on who is playing which would fit the ascending synthesizer sound
00:16:746 (4,5,6) - You should make the 6 so it would sorta follow the flow formed by the two hitcircles as that is the usual way you have represented that kind of melody
00:17:413 (1,2,3) - I feel like the triple should start from the red tick since 00:17:496 - doesn't actually have any kind of distinct tone change or sound while 00:17:663 - has
00:48:079 (1,2,3,4,5,6,7,8,9,10) - Overall i feel like you have a lot more overlapping and patterning that generally makes readability bit harder so you could NC the object on the second small white tick of the measure 00:48:746 (6) - (bonus: that would represent the fact that the melody repeats itself)
00:50:079 (1,2,3,4,1,2,3,4) - and 00:54:746 (1,2,1,2) - I don't think the combo has to be divided at all :d it's a single stream/pattern so single combo should do it
00:57:079 (4,5,6,7) - Since the 4 and 6 are nearly similar sounds it'd been nice to see this 01:10:079 (3,4,5,6) - kind of a pattern where they would be stacked and yeah you get what i mean
01:11:746 (5,2,1) - Would just be better to have the 2 stacked with the other objects, it shouldn't even hurt the readability
Saiyan
00:02:079 (5,6,7,8) - Since the synthesizer sounds are ascending you could create a pattern around that. For example
https://puu.sh/xBULa/97ddf35735.png which would fit the difficulty of this.. difficulty much better and the song for the reasons stated in intense
00:05:746 (3,4,5,6) - I think the way you are representing the specific sounds through spacing here could be improved since the 5 is actually higher pitched than the 4 and 5|6 transition does not represent the change in the tone properly as this 00:05:413 (1,2) - is what a lower pitched descending change looks like so it should by all means be a bit more spaced than that. An easy solution would be to stack the 5 with the 3 and the 6 with 00:05:579 (2) - to create realistic spacing. I bet there might be few other patterns with similar style so think about the tone changes and try to create movement and spacing that is intuitive to what the song offers
00:32:746 (6,2) - Would look structurally nicer if the 2 would not overlap with the 6, additionally it could create bit more spacing for the strong synthesizer the 2 is mapped on. For example
https://puu.sh/xBVA7/40801f672d.png 00:48:079 (1,2,3,4,5,6,7,8,9,10) - Similar suggestion to NCing as in intense
00:55:079 (1) - Remove NC? The pattern doesn't really change so i don't feel like it represents anything special
01:06:746 (1,6,8,6) - 01:17:413 (1,4,8) - 01:19:913 (9,3) - 01:22:913 (2,1,1,1) - You could think about the overall structure in these patterns a bit more :s
[]
Great map overall. Feels really nice to play
If/when i get into the BNg, just poke me for an icon. Otherwise, good luck~