zoom
what's up with this map that every other update you do i'd download the osz and saiyan says it needs to be updated and if i click it it becomes a blank .osu
odd
i am the
slowest fastest in all the land
[General]
The blue combo color against the background is a bit x_x
consider changing to a reddish orange like 220,66,14
i agree with you, 80 offset seems late.
[Novice]
Honestly I think a lot of the patterns used and the spacing between objects results in it feeling really cramped with this ar. Even something slightly higher like 3 would help a lot x:
00:04:746 (4,2) - I think this stack is the kind of thing that factors into ^ though, but it's fine in what you've done.
00:12:079 (3) - Possibly move to the right some so you can have some nice tilted symmetry like this?
nyoot (adjust 00:12:746 (4) - accordingly as well)
00:22:079 (2,4) - these are really pretty close together, mayhaps you could rotate 00:22:746 (3,4) - ccw a bit to help make it more like the typical visual spacing you use
?
00:24:079 (1,2,3,4) - while it's interesting to introduce the angled sliders here, they feel kind of random as their placements don't very much relate to or complement eachother, unlike 00:27:413 (3,4,5,6,1) - where you made use of parallel lines.
maybe like this ?01:00:079 (4) - hmm.. I know you'd have to re-arrange patterns after this quite a bit, but it feels really empty here to suddenly have nothing, when it could've been a
3/2 slider.
[Advanced]
I personally feel like this is the weakest difficulty, it lacks in clear patterns and object placement with purpose. Ideas and general things repeat, and there's good ideas throughout it, but especially some of the placements of the 1/2 sliders feel and look kind of random. Your other difficulties are soooooooo much better in this regard that this one ends up.. seeming a bit lacking in comparison.
00:06:746 (1,2,3,4) - It's weird you switch from using the 1/2 sliders to represent the repeating sound, to circles, and then back. Since it doesn't change much during the bar, maybe make this a combo of four circles instead? (same for 00:18:079 (3,4) - and other similar occurences)
00:10:746 (1,2,3,4,1,2,3,4) - this rhythm is cool ya.
00:28:079 (1,2,3) - I think this rhythm is awkward 00:28:579 - because this is stronger than what came just before it that you click to instead, and because suddenly having 1/2 clicks at this point ends up looking rather crowded due to the ds and sv settings of this difficulty.
http://puu.sh/y3MyQ/e79ac4f847.jpg how about this? a reverse slider for the first 3 sounds that go together, and a second slider for the off-beat stronger red note.
>00:33:413 (1,2) - same here, just with a circle at 00:33:913 - .
00:30:413 (4,4) - while these are stacked, the resulting overlap of 00:30:413 (4,3) - is pretty :'(
idea 00:50:079 (3,4) - these sliders map the unique ringingish sounds, but dont really stand out visually from the other curves you use. I think it'd be cool if they could be more curved or something to stand out a bit
00:56:746 (3) - Maybe move this up-rightwards instead?
like this so it could be a cute curve movement overall~
01:00:079 - same as for novice
01:01:413 (1,2,3,4,5,6) - while i get what this is simplifying, i dont really think the two patterns of 1/2 clicks in a row is very fitting here either, because you choose to map some red ticks over others even though during this portion they're all mostly the same strength. I think it would be more fitting to have 1/1 instead so they can be represented with equal stress in the clicked rhythm without overwhelming the player with too many 1/2s in a row.
[Hyper]
Address spread issues from moderate? hmm.. if anything, moderate should be harder then, a slightly higher sv for starters. 1.7>2.7>3.7>4.7 would be pretty nice. But they're already close enough I don't really think that's needed.
Cute diff
i like this diff
00:14:579 (5,2,3) - yo i think the autostacks messed up your pattern here.
>00:23:413 (1,2) - same-
>01:15:913 (5,2) - please-
00:46:246 - 00:47:579 - notes like these are pretty strong and tie directly into the musical rhythm you follow with 00:45:913 (4) - and similar 1/4th sliders, it feels awkward and empty that these red tick notes are regularly skipped.
00:57:746 (1) - (applies to upper diffs too) for parts like this with the 1/4 heavy drum sounds, possibly add some timing points to vary the volume so that the blue ticks are quieter or something like that, as right now it ends up sounding strange and a bit flat compared to the music where the strength of the sound isn't all the same.
01:17:412 (1,3,4) - the uneven visual spacing here dominoes into 01:18:079 (3,4,1) - this looking pretty strange, since 01:18:079 (3,1) - are relatively close even though (1) is a jump from (4), resulting in it feeling both cramped and a bit unbalanced :'(
01:21:412 (1,5) - ???
[Insane]
fun diff
i like this diff
00:50:079 (1,2,3,4,5,6,7,8) - I feel this lacks distinction between the first 00:50:079 - and second 00:50:413 - sounds it's following, where hyper had a 1/2 gap between the reverse sliders, and saiyan switched to sliders for the second one to set them apart. At the very least, maybe add NC?
00:47:746 (7,2) - do you map with stacking on even-- ;-;
01:00:746 (4) - maybe move the circled anchor right a bit so this slider can be a smooth shoulder slider?
boopadoodle01:03:746 (1) - cool slider!
The last set of jumps felt ok but it was a bit hard to read since the ends of things would overlap with the stacks some and aaa
[Saiyan]
I've got nothing to say for this diff, it's a bit beyond my capabilities to judge, sorry :<
but what i could play was very fun and fitting! good job ^^
good lucks~