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PoNo
Hey, M4M from my queue

Easy
00:14:896 (1) - That could be cool if the red point of this slider is placed on the "clap" like that https://imgur-archive.ppy.sh/MAfHMyz.jpg

01:00:610 (1) - What do you think about increasing the DS a bit for the kiai ?

Clean diff, Don't think that need lot of changes

Normal
00:04:039 (2) - Something like that should be better imo https://imgur-archive.ppy.sh/T9syPiP.png cause the actual placement looks a bit messy :(

00:06:324 (2) - is slider point really needed ? lol

00:37:181 (5,1) - visually this pattern look kinda off to the rest of the map, use that pattern 00:04:039 (2) - once again can be better for consistency !

01:01:753 (3,4) - why that rhythm is different to 01:04:039 (3) - ? :?

Hard
00:03:467 (1,3) - that looks better if both slider are perfectly symetric with a size of a circle https://imgur-archive.ppy.sh/uRJjn5c.png

00:58:324 (1) - wait.. what is that ? loool blanket 2.0, looks a bit not consistent with the map but looks good sooo I dunno ahah

Insane
00:59:753 (2,3,4) - Aesthetics are kinda random right there

01:05:039 (8,1) - Flow is kinda strange too right there

Very clean mapset ! If you want a small SB with it poke me
- Frontier -
q

[General]
  1. The difficulty spread between Hard and Koi is pretty high compared to the others. Consider adding a diff around 3.1* to fill the gap.
  2. Why don't you instead changing your image background's file type from .png to .jpg to save more space?
  3. 00:09:753 - This sound is pretty audible, why don't you add a note here? Like you did on 00:05:181 -.
[Timing]
  1. 00:00:896 - This timing point is kinda unnecessary. It could make the rhythm plays incorrectly when it comes to nightcore mode.
[Easy]
  1. tick out widescreen support since no storyboard
  2. 00:24:039 (1,2) - Maybe you could make better blanket if you care
  3. 00:25:181 (2) - This slider touched the hp-bar. Consider lowering the slider sown.
  4. 00:26:896 (4) - There is no significant sound or vocal to make this slider be 2/1-beat slider. Will be better if you make it 1/1-beat slider.
  5. 00:41:753 (4) - This slider touched the hp-bar. Consider lowering the slider sown.
  6. 00:44:610 (1) - It might be too frequent to use new combo after two notes. Maybe adding nc at 00:46:896 (3) - would be better.
  7. 00:58:610 (1) - As Lukas told you, there should be 4/1 beats break between the end of the spinner and next note to give players recovery time to readjust their cursor for next notes.
  8. 01:12:039 (3,4) - This has the same rhythm as 01:02:896 (3,4,5) - but why they mapped differently? Consider making them the same to give consistency in the diff.
  9. 01:14:324 (1,2,3,4) - As same as above but with 01:05:181 (1,2,3,4) -.
GL~ looks like my mod is kinda unnecessary for you. good luck then
Cheri
From Queue - M4M - Choose either of the 2 maps in the thread! (I only mod a little so if u don't have to mod much either)

- Nothing much to point out since this look good so far

Koi
  1. 00:09:753 - this claps sound here I feel that should have a note
  2. 00:16:181 (4) - I think it be better if it point to the next circle here 00:16:610 (5) - so Ctrl - H - move it back then - slight adjustments may be needed
  3. You may disagree but I think this here 00:16:181 (4) - should go on the next red tick since the piano sound is pretty important to be on the end of this slider so I say move the slider and add a note to the blue tick but up to U
  4. 00:21:181 (5,2) - slider adjustments to this blanket here
Hard
  1. 00:25:467 (3,1) - this blanket can be adjusted
  2. 00:40:039 (1,2) - same for here
  3. 01:02:896 (1,2,3,4,5,6) - for here - stack (6) under (1) - because the overlap with them looks off
  4. 01:05:753 (3,4,5) - I this would look better if (3) was touching (4)(5)
Did check other difficulties but didn't find much issues since this is pretty clean

- I hope I help even just a little :)
Topic Starter
Lorkee

[ L u k a s ] wrote:

Easy

  1. 00:04:039 (3) - Previous two sliders were following the piano, but this slider ends on a piano sound, make it clickable (you can use this rhythm instead
  2. 00:05:753 (1,2,3) - Same as the point above Good one, but I want to emphasize the flow of the music by these 00:04:039 (3,3) - sliders,
    that the piano plays fluently and then takes a break. I hope it makes sense lol
  3. 00:41:753 (4) - This slider is ending on a strong sound, maybe put a circle on the head and a 1/2 slider on the tail and delete this circle 00:42:896 (1) -
    I did it that way the emphasize 00:42:896 (1) - and I think it's good as it follows the singer.
  4. 00:49:181 (5) - NC hereOkkk!
  5. 00:58:610 (1) - This is unrankable, because the spinners on easy shouldn't have a 1/2 beat gap between the end of the spinner and the next object, maybe delete the spinner and put a long slider instead? :( Ok, reworking that.
  6. 01:28:039 (5) - NC here Ok!
Overall, this diff is pretty clean except the stuff I mentioned, nice work

Normal

  1. 00:00:896 (1,2) - This first slider can be confusing and easily misread by new players, maybe change it to a circle on 00:00:896 -
    The map has plenty of these sliders, I think it's ok.
  2. 00:01:182 (2,3) - There is many ways that you can improve this rhythm a lot, for example, you could put a 1/2 reverse slider on 00:01:182 - and a 1/2 slider on 00:02:039 - Ok! I like the idea!
  3. 00:01:182 (2) - NC K!
  4. 00:03:467 (1,2) - same as the 2nd point Kk!
  5. 00:04:896 (3) - Put a circle on 00:04:896 - and a 1/2 slider on 00:05:181 - for better rhyhtm and delete 00:05:467 (4) - Ok! Good one.
  6. 00:25:610 (4) - Slider is ending on a strong sound replaced it with a circle on 00:25:753 -
  7. 01:04:039 (3,4) - This should be the same as 01:01:753 (3,4,5) - since it's the same sound Remapped with 1/2 slider on 01:01:753 -
  8. 01:28:039 (5) - NC I love it! Changed.
I think this Normal is too hard for new players because of sliders that are too short

Hard

  1. 00:05:753 (1) - Spacing too big It's ok.
  2. 00:20:610 (3,4) - Flow is pretty weird here I know, but it's cool.
  3. 00:28:610 (1,2,3,4,5) - Spacing here varies and I don't know why, there's no emphasizing in the song so you shouldn't raise the spacing too much
  4. 00:30:896 (1,2,3,4,5) - 00:33:753 (3,4,5,6) - Same as above So I wanted to group the sliders, and to emphasize 00:29:181 - and 00:29:753 - Same for all these patterns.
This feels a little bit like normal but with higher spacing, why don't you make a difference in the diff density by putting in some more 1/4 notes? That would make it more dense than Normal, this way it's just like if you put notes on every 1/2 beat which is like a normal diff, other than that it's good.

Map for M4M: https://osu.ppy.sh/s/629374 (mod Normal, Hard and Light Insane)
Topic Starter
Lorkee

PoNo wrote:

Hey, M4M from my queue

Easy
00:14:896 (1) - That could be cool if the red point of this slider is placed on the "clap" like that https://imgur-archive.ppy.sh/MAfHMyz.jpg Good idea!

01:00:610 (1) - What do you think about increasing the DS a bit for the kiai ? I love my 0,81 it allows me to use blankets comfortably.

Clean diff, Don't think that need lot of changes

Normal
00:04:039 (2) - Something like that should be better imo https://imgur-archive.ppy.sh/T9syPiP.png cause the actual placement looks a bit messy :( Reworked that part from the prev. mod!

00:06:324 (2) - is slider point really needed ? lol Yes :D

00:37:181 (5,1) - visually this pattern look kinda off to the rest of the map, use that pattern 00:04:039 (2) - once again can be better for consistency ! It's good.

01:01:753 (3,4) - why that rhythm is different to 01:04:039 (3) - ? :? Changed from prev. mod, he said exactly the same.

Hard
00:03:467 (1,3) - that looks better if both slider are perfectly symetric with a size of a circle https://imgur-archive.ppy.sh/uRJjn5c.png I think it's good.

00:58:324 (1) - wait.. what is that ? loool blanket 2.0, looks a bit not consistent with the map but looks good sooo I dunno ahah lol ty :oops:

Insane
00:59:753 (2,3,4) - Aesthetics are kinda random right there Yes, I tried to be as random as possible, while keeping the good looking patterns and playability.

01:05:039 (8,1) - Flow is kinda strange too right there Thanks jk

Very clean mapset ! If you want a small SB with it poke me Thanks <3
Topic Starter
Lorkee

DJ Lucky wrote:

From Queue - M4M - Choose either of the 2 maps in the thread! (I only mod a little so if u don't have to mod much either)

- Nothing much to point out since this look good so far

Koi
  1. 00:09:753 - this claps sound here I feel that should have a note Mhmmhmhm no.
  2. 00:16:181 (4) - I think it be better if it point to the next circle here 00:16:610 (5) - so Ctrl - H - move it back then - slight adjustments may be needed Nice!
  3. You may disagree but I think this here 00:16:181 (4) - should go on the next red tick since the piano sound is pretty important to be on the end of this slider so I say move the slider and add a note to the blue tick but up to U I understand what are you saying, but I think it's better this way.
  4. 00:21:181 (5,2) - slider adjustments to this blanket here Ok! Fixed it!
Hard
  1. 00:25:467 (3,1) - this blanket can be adjusted Fixed!
  2. 00:40:039 (1,2) - same for here Ok!
  3. 01:02:896 (1,2,3,4,5,6) - for here - stack (6) under (1) - because the overlap with them looks off Fixed!
  4. 01:05:753 (3,4,5) - I this would look better if (3) was touching (4)(5) What why?
Did check other difficulties but didn't find much issues since this is pretty clean Thank you!

- I hope I help even just a little :) Yes it helps!
Topic Starter
Lorkee

- Frontier - wrote:

q

[General]
  1. The difficulty spread between Hard and Koi is pretty high compared to the others. Consider adding a diff around 3.1* to fill the gap.
    The Koi it's only 3,7* because of the 1/4 sliders. The spread it's actually good. E N H I
  2. Why don't you instead changing your image background's file type from .png to .jpg to save more space? Ok!
  3. 00:09:753 - This sound is pretty audible, why don't you add a note here? Like you did on 00:05:181 -. Because it's following the piano.
[Timing]
  1. 00:00:896 - This timing point is kinda unnecessary. It could make the rhythm plays incorrectly when it comes to nightcore mode. Ok!
    I will delete it.
[Easy]
  1. tick out widescreen support since no storyboard not yet 8-)
  2. 00:24:039 (1,2) - Maybe you could make better blanket if you care It has a blanket.
  3. 00:25:181 (2) - This slider touched the hp-bar. Consider lowering the slider sown. Maybe it's not a problem, i'll keep it for now.
  4. 00:26:896 (4) - There is no significant sound or vocal to make this slider be 2/1-beat slider. Will be better if you make it 1/1-beat slider. I like it this way, and I did the same thing in the normal diff.
  5. 00:41:753 (4) - This slider touched the hp-bar. Consider lowering the slider sown. Same
  6. 00:44:610 (1) - It might be too frequent to use new combo after two notes. Maybe adding nc at 00:46:896 (3) - would be better. Kk!
  7. 00:58:610 (1) - As Lukas told you, there should be 4/1 beats break between the end of the spinner and next note to give players recovery time to readjust their cursor for next notes. Yes, it's reworked now.
  8. 01:12:039 (3,4) - This has the same rhythm as 01:02:896 (3,4,5) - but why they mapped differently? Consider making them the same to give consistency in the diff. They are not really the same, I want to emphasize the singer in the second one.
  9. 01:14:324 (1,2,3,4) - As same as above but with 01:05:181 (1,2,3,4) -.I think it's pretty good, and I'll leave it like that.
will have more. GL~ Thanks!
yShadowXOP_
my m4m XD


M4M

yShadowXOP_ wrote:

General


  1. 00:01:182 - here you can add an inherited point with volume between 50% - 60% to soften the sound of circles and sliders
Koi:


  1. 00:08:324 (2,3,4) - iou can reduce the distance between these circles because there is no change in the song to leave the larger spacing in this part
  2. 00:09:753 - add circle
  3. 00:29:467 (4,5) - this is a bit weird, why do not you try doing something like that? 00:31:753 (4,5) -
  4. 00:39:467 (4,1) - i think you could give a little more distance between these sliders
  5. 00:42:753 - a circle here maybe to continue the vocal?
  6. 00:49:181 (1,2) - this could be interesting in this part https://osu.ppy.sh/ss/8905066 (example)
  7. 01:06:610 (5) - leave at x:220 y:320, to stay the right distance
  8. 01:11:181 (6,7) - why did not it continue the same flow?
Hard:


  1. 00:09:753 - have sound ;-
  2. 00:17:181 (1,3) - maybe stack the end of the sliders?
  3. 01:06:181 (4,5) - just a little further away?
  4. 01:12:039 (1,4,5) - ^ ?
Normal:


  1. try to use the maximum snap in 1/2 and try to make the map more continuous

  2. 00:13:610 (3,4) - never use blue tick near another tick in the normal
  3. 00:15:467 (2,3) - ^
  4. 00:20:610 (3,4,5) - ^
  5. 00:23:753 (5,1) - ^
  6. 00:28:324 (4,1) - ^
  7. 00:46:610 (4,1) - ^ can you understand? XD
  8. 00:25:753 (4) - add clap

Easy:


  1. it's good

Good luck ~ :)

I LOVE KOI TO USO <3333
Winnie
Hello from modding queue for M4M



[Koi]
Widescreen Support Off
00:02:610 (6) - Way too early Here as well 00:03:181 (8,1) - I'd suggest asking for the timing to fix these.
00:10:896 (2,3) - Spacing is too far compared to 00:06:324 (2,3) - Feels awkward to hit that
00:15:467 (2,3) - Better
00:18:039 (4,5,6,7) - Skipped over the slider beats you had previous. I know you're doing the piano but staying consistent in mapping is a good thing. So you have to choose what to sacrifice
00:24:324 (2) - Could've been a slider to match with pianos on 00:24:896 (4,5) -
00:29:467 (4) - I'd make this to 2 notes to help out with vocals
00:31:753 (4) - If you did above same can be done here 00:31:753 (4) -
00:33:467 (2) - Same as previously with slider here
00:37:467 (8,1) - Flow here is strange. It's forcing too much, not a natural movement. Look how sharp it is and you can play it like that too https://puu.sh/xi9tZ/db7d2d7bc2.png Compare it to https://puu.sh/xi9uH/8bdd96d44f.png
00:38:324 (2) - Could be 2 notes to play out that strong guitar sound on sliderend
00:42:896 (2) - Same as ^
00:45:182 (2) - Same as ^ for piano sound
00:49:753 (2) - ^ Only saying this because if you don't it'll just be a bunch of 1/1 slider spam on an Insane diff
00:56:610 (1,1,1) - Not sure about why these SV changes
00:58:324 (1) - Already map slow song but this slider doesn't correlate with 00:56:610 (1) - Looks the same plays at drastic different SV
01:05:039 (8,1) - Not smooth rotation/flow
01:16:610 (1,2,3,4) - Very awkward angles
01:18:324 (4) - 2 notes to play off her strong vocals

As for other diffs, I'd advise asking about it more. I would say to use Distance Snap a lot more and to check overlaps and distinguish between good ones and bad ones. Not much of help but I would say to double check on them.
Topic Starter
Lorkee

yShadowXOP_ wrote:

my m4m XD
XDDDDDDDD

M4M

yShadowXOP_ wrote:

General


  1. 00:01:182 - here you can add an inherited point with volume between 50% - 60% to soften the sound of circles and sliders I think it's good if you can clearly hear the hitsounds.
Koi:


  1. 00:08:324 (2,3,4) - iou can reduce the distance between these circles because there is no change in the song to leave the larger spacing in this part Piano :P
  2. 00:09:753 - add circle no
  3. 00:29:467 (4,5) - this is a bit weird, why do not you try doing something like that? 00:31:753 (4,5) - no space XD
  4. 00:39:467 (4,1) - i think you could give a little more distance between these sliders It's good, the sliders equally represent the slow part of music.
  5. 00:42:753 - a circle here maybe to continue the vocal? ^Same
  6. 00:49:181 (1,2) - this could be interesting in this part https://osu.ppy.sh/ss/8905066 (example) It's good, I'll leave it like that.
  7. 01:06:610 (5) - leave at x:220 y:320, to stay the right distance Ok lol
  8. 01:11:181 (6,7) - why did not it continue the same flow? I wanted to emphasize 01:11:467 (7) -
Hard:


  1. 00:09:753 - have sound ;- no
  2. 00:17:181 (1,3) - maybe stack the end of the sliders? I want to emphasize the smaller intensity by changing the slider shapes and lowering the spacing.
  3. 01:06:181 (4,5) - just a little further away? Ok! It was too close :S
  4. 01:12:039 (1,4,5) - ^ ? Fixed.
Normal:


  1. try to use the maximum snap in 1/2 and try to make the map more continuous
    So.. The idea is that there are these 00:10:896 (2,3,4) - structures where you have to click on the blue ticks and they have these red anchor slider shapes. Other than that (example 00:20:610 (3,4) - ) you don't have to "click" the blue ticks, they are just slider ends. In my opinion this song can't be mapped otherwise.
  2. 00:13:610 (3,4) - never use blue tick near another tick in the normal
  3. 00:15:467 (2,3) - ^
  4. 00:20:610 (3,4,5) - ^
  5. 00:23:753 (5,1) - ^
  6. 00:28:324 (4,1) - ^
  7. 00:46:610 (4,1) - ^ can you understand? XD I am mad scientisto
  8. 00:25:753 (4) - add clap Oh shit, fixed!

Easy:


  1. it's good <3

Good luck ~ :) Thank you!

I LOVE KOI TO USO <3333
Topic Starter
Lorkee

Kocari wrote:

Hello from modding queue for M4M Hello there



[Koi]
Widescreen Support Off now it has a sb <3
00:02:610 (6) - Way too early Here as well 00:03:181 (8,1) - I'd suggest asking for the timing to fix these. Maybe it's ok, I'll see what can I do.
But yeah something is not ok there.

00:10:896 (2,3) - Spacing is too far compared to 00:06:324 (2,3) - Feels awkward to hit that Changed!
00:15:467 (2,3) - Better
00:18:039 (4,5,6,7) - Skipped over the slider beats you had previous. I know you're doing the piano but staying consistent in mapping is a good thing. So you have to choose what to sacrifice I want to keep it, it's so beautiful to play that part, also that is my favorite. :S
00:24:324 (2) - Could've been a slider to match with pianos on 00:24:896 (4,5) - It's cool. I want to emphasize that 00:24:324 (2) - and this also "builds up" to the next slider spam part. It's just cool.
00:29:467 (4) - I'd make this to 2 notes to help out with vocals I like it, it's supposed to be smooth.
00:31:753 (4) - If you did above same can be done here 00:31:753 (4) -
00:33:467 (2) - Same as previously with slider here Same..
00:37:467 (8,1) - Flow here is strange. It's forcing too much, not a natural movement. Look how sharp it is and you can play it like that too https://puu.sh/xi9tZ/db7d2d7bc2.png Compare it to https://puu.sh/xi9uH/8bdd96d44f.png So basically, the idea behind that patter was that it has to be a very strong flow change at 00:37:753 - and also it's not that radical because in theory it's like you said but in practice you have to play it like this.
00:38:324 (2) - Could be 2 notes to play out that strong guitar sound on sliderend I want to represent the slow part with very simple sliders.
00:42:896 (2) - Same as ^
00:45:182 (2) - Same as ^ for piano sound
00:49:753 (2) - ^ Only saying this because if you don't it'll just be a bunch of 1/1 slider spam on an Insane diff Yes, that's what I want.
00:56:610 (1,1,1) - Not sure about why these SV changes I love it. It's so beautiful to play. This is the first map of mine that I love playing and just looking at it. lol
00:58:324 (1) - Already map slow song but this slider doesn't correlate with 00:56:610 (1) - Looks the same plays at drastic different SV Is that a problem?
01:05:039 (8,1) - Not smooth rotation/flow These angles are cool, they make the map feel like it's harder than it is actually.
01:16:610 (1,2,3,4) - Very awkward angles Why?
01:18:324 (4) - 2 notes to play off her strong vocals No, I like that part as it is.

As for other diffs, I'd advise asking about it more. I would say to use Distance Snap a lot more and to check overlaps and distinguish between good ones and bad ones. Not much of help but I would say to double check on them. Thank you!
Mir
Hello
[General]
Unused?
sb\lyrics\003a.png
sb\lyrics\0052.png
sb\lyrics\007a.png
[Easy]
- 00:41:753 (4,1) - Would ctrl+g to have the stronger downbeat clickable. More solid rhythm for newbies.
- 00:49:181 (1) - NC to keep your 2 downbeat NC system consistent.
- 00:58:324 (3) - Could NC this on the other hand, since it's quite a long slider.
[Normal]
- 00:06:610 - Would recommend keeping these clickable like 00:04:324 (2) - since these are relatively strong beats.
- 00:58:467 (1) - Spinner does not have enough recovery time afterwards. Would recommend a normal slider like you did in the Easy diff.
[Hard]
- 00:02:039 (4) - Same idea with keeping these clickable 00:04:324 - to have more solid rhythm and also for consistency xd, reverse + circle works here I think.
- 00:50:324 (4) - Doesn't have a really strong note here and if you're doing it just for the pattern then maybe changing the pattern to be more reflective of the note strength would be nice.
- 01:02:324 (6) - A bit excessive spacing I would think, especially since your spacing so far has been fairly reasonable. I mean, it's nearly 5x DS lol. Changing it to maybe 2.7x would be good I think. // 01:04:610 (7,2,3) -
- 01:05:610 (2,3) - Another excessive spacing for 1/4 :/ // 01:07:324 (8,1) -
- 01:10:324 (3,4) - Use stack view so you can avoid these types of overlaps.

Sometimes the spacing of the diff goes a bit overboard with 5x 1/4 jumps. :x
[Koi]
- 00:11:181 (3) - Would have the sliderend clickable instead of the head since the stronger kick happens there - alternatively you can just do two circles for both this and 00:11:610 (4) - and apply this for all if you agree.
- 01:05:181 (1,2,3) - Pretty weird density drop imo especially with all the 1/4 before and the section only increases in intensity, so dropping fewer notes is counter-intuitive. I suggest using 1/4 sliders for the 1 instead.
[ ]
Overall the most problem is the aesthetics and note placement, looks kinda unstructured for the most part at least visually. So do work on that by making your patterns more relevant to each other and within themselves by using copy-paste sliders/blankets/parallelism etc!

Good luck!
Topic Starter
Lorkee

Mir wrote:

Hello
[General]
Unused? Deleted.
sb\lyrics\003a.png
sb\lyrics\0052.png
sb\lyrics\007a.png
[Easy]
- 00:41:753 (4,1) - Would ctrl+g to have the stronger downbeat clickable. More solid rhythm for newbies. Changed!
- 00:49:181 (1) - NC to keep your 2 downbeat NC system consistent. It has nc.
- 00:58:324 (3) - Could NC this on the other hand, since it's quite a long slider. Oooookey.
[Normal]
- 00:06:610 - Would recommend keeping these clickable like 00:04:324 (2) - since these are relatively strong beats. Changed!
- 00:58:467 (1) - Spinner does not have enough recovery time afterwards. Would recommend a normal slider like you did in the Easy diff. Reworked.
[Hard]
- 00:02:039 (4) - Same idea with keeping these clickable 00:04:324 - to have more solid rhythm and also for consistency xd, reverse + circle works here I think. Ok.
- 00:50:324 (4) - Doesn't have a really strong note here and if you're doing it just for the pattern then maybe changing the pattern to be more reflective of the note strength would be nice.
- 01:02:324 (6) - A bit excessive spacing I would think, especially since your spacing so far has been fairly reasonable. I mean, it's nearly 5x DS lol. Changing it to maybe 2.7x would be good I think. // 01:04:610 (7,2,3) -
- 01:05:610 (2,3) - Another excessive spacing for 1/4 :/ // 01:07:324 (8,1) -
- 01:10:324 (3,4) - Use stack view so you can avoid these types of overlaps.
Will work on this diff!
Sometimes the spacing of the diff goes a bit overboard with 5x 1/4 jumps. :x
[Koi]
- 00:11:181 (3) - Would have the sliderend clickable instead of the head since the stronger kick happens there - alternatively you can just do two circles for both this and 00:11:610 (4) - and apply this for all if you agree. I understand, but I like how this plays. :I
- 01:05:181 (1,2,3) - Pretty weird density drop imo especially with all the 1/4 before and the section only increases in intensity, so dropping fewer notes is counter-intuitive. I suggest using 1/4 sliders for the 1 instead. So if I do it that way, 01:05:896 - here is no sound, but I still want to emphasize the lyrics with something 1/2, so the only thing I add is a note here 01:05:610 - and that's not much. I don't want to ruin the emphasization just for the comfortable rhythm. I will keep it.. for now at least lol.
[ ]
Overall the most problem is the aesthetics and note placement, looks kinda unstructured for the most part at least visually. So do work on that by making your patterns more relevant to each other and within themselves by using copy-paste sliders/blankets/parallelism etc! I was trying to avoid that.
:I


Good luck! <3<3<3<3
Bun-Bun
Hi, I've been looking for an insane speed level of this map for weeks and this one was really good!
Planecakes

Mod


Koi

00:03:181 (8) - decrease the spacing a bit
00:08:324 (2,3,4) - decrease spacing ???
00:18:039 (4,5,6,7) - why're you not doing the same thing as the previous part 00:15:753 (3,4) -
00:36:039 (3) - i think this should be circle ??
00:48:039 (4,5,1,2,3) - boring and repetitive
01:01:753 (5,6) - you're kinda overusing this slider, i would make more shapes to make the beatmap more interesting
01:05:039 (8,1) - this isn't flowing very well

Hard

00:00:896 (1,4,5) - avoid overmaps ??
00:17:181 (1,3) - stack
00:22:324 (2,3) - this part might confuse players
01:00:039 (2) - circle

good luck with your map
Topic Starter
Lorkee

Mari Ohara wrote:

Mod


Koi

00:03:181 (8) - decrease the spacing a bit I don't really wanna ruin the structure (00:02:610 (6,7,8) - ) and also I don't think it's an issue anyways.
00:08:324 (2,3,4) - decrease spacing ??? The spacing I use represents the music really well.
00:18:039 (4,5,6,7) - why're you not doing the same thing as the previous part 00:15:753 (3,4) - Yes I know it's risky XD but I want to keep that part, it's just soooo beautiful how it's mapped after the piano, and the decreasing spacing can't really be mapped well with those shit sliders.
00:36:039 (3) - i think this should be circle ?? I'll keep it for now, but I see what you are talking about.
00:48:039 (4,5,1,2,3) - boring and repetitive Same as the music at that part.
01:01:753 (5,6) - you're kinda overusing this slider, i would make more shapes to make the beatmap more interesting It's ok.
01:05:039 (8,1) - this isn't flowing very well Ok, everyone wants that part to flow well. I overlapped it with 01:04:324 (6) - and now it's comfortable.

Hard

00:00:896 (1,4,5) - avoid overmaps ?? Uhm, it's not overmapped.
00:17:181 (1,3) - stack I don't think it would help much.
00:22:324 (2,3) - this part might confuse players Since it's a hard diff, it's cool imo.
01:00:039 (2) - circle I want to keep the slider.


good luck with your map Thanks! <3
Ezherial
Here's a little non-objective mod (M4M request) :

Easy
- 00:04:039 (3) - 00:56:610 (2) - 01:25:753 (3) :arrow: Actually these are sliders between curved and straights, and it looks pretty strange. I advise you to make them straight.
- 00:43:467 (2,3) - 00:49:181 (1) :arrow: These are pretty similar to the previous one, but something curved like 00:45:753 (4) could be better .

Normal
- 00:07:181 (3) - Same as before, this could be better as a straight slider.
- 00:08:039 (1,2) :arrow: Again, could be better as clear curved one.
- 00:18:324 (3) :arrow: I like the idea for 00:17:181 (1,2), but this one just break pattern in the same combo, i tried something like this : https://imgur.com/DVKKeV2.
- 00:21:181 (5) :arrow: 00:20:610 (3,4) are both at the left of the previous one but this one isn't, and makes it a little bit surprising. Just some pixels to the left and it will probably be ok.
- 00:53:467 (4) :arrow: This one is not parallel unlike the others, it make it strange to look at.
- 01:23:467 (1) :arrow: This slider isn't in the continaution of 01:23:181 (5) and makes it less intuitive. Maybe placing it a bit higher could help that.

I have honestly nothing to say about the Hard diff x) great job.

Koi
- 00:05:610 (7,1) :arrow: These notes aren't really aligned, i tried this and it looks much better : https://imgur.com/Ecl8RxL
Exept this minor thing I have no particular problem to spot.

Great job for this map i really like it, mostly the fast, littles sliders. Hope my opinion helped you and good continuation for rank :) .
_Star
Hello there~ Im late
M4M there :)
this is my rep. want you like and :)

[Insane]

00:02:039 (5,6) - Stack

00:04:324 (3,4) - ^ i feel better to move the note(maybe)

00:36:039 (3,4) - line better

00:50:324 (3,4) - line better, too

00:58:324 (1) - good idea! but the slider velocity is too slow(i think).
maybe you should get a little faster

[Hard]

00:28:324 (6,1,2,3,4,5) - maybe too much slider?

00:30:610 (8,1,2,3,4,5) - ^

00:58:324 (1) - what mean it is?
I think so ugly

01:01:610 (3) - delete better

01:03:896 (4) - ^

01:05:039 (8) - ^^

from 01:01:181 (2) - to 01:11:896 - your note and slider putting too full on this map
it will make your map so repressive i think

01:23:324 (8) - like this you try to delete it

[Normal]

00:58:324 (1) - make it beautiful

[Easy]

00:05:753 (1) - 5 point


This is my req :)
and my map link:1, https://osu.ppy.sh/s/680208
2, https://osu.ppy.sh/s/677363

both only one diff
you choise one (req all better :) )

thats all GL :D
Dinocrit

Dinocrit wrote:

Koi

  1. The whole map is a continuous flow violation. In some places unreasonable increase in spacing, I advise you to remake the entire map with the included "distance snap"
  2. 00:01:753 (4,5) - I do not understand why there is such a spacing
  3. 00:08:610 (3,4) - ^
  4. 00:09:753 - missed note
  5. 00:18:039 (4,5) - I do not understand why there is such a spacing
  6. 00:21:753 (1,2) - ^
  7. 00:22:610 (4,1) - ^
  8. 00:25:181 (5,6) - ^
  9. 00:25:753 (7,8) - ^ and so you can continue for a long time, but I will not do it.
  10. 00:33:467 (2,1) - There is one tick between them, but the distance is a kilometer

Anyway, GL with ranking this!
Topic Starter
Lorkee

Ezherial wrote:

Here's a little non-objective mod (M4M request) :

Easy
- 00:04:039 (3) - 00:56:610 (2) - 01:25:753 (3) :arrow: Actually these are sliders between curved and straights, and it looks pretty strange. I advise you to make them straight. They look good :S
- 00:43:467 (2,3) - 00:49:181 (1) :arrow: These are pretty similar to the previous one, but something curved like 00:45:753 (4) could be better . I like it, I used different slider shapes to represent the sounds from the music, since I can't change the spacing or slder velocity.

Normal
- 00:07:181 (3) - Same as before, this could be better as a straight slider. In this diff I used non straight sliders before the kiai.
- 00:08:039 (1,2) :arrow: Again, could be better as clear curved one.
- 00:18:324 (3) :arrow: I like the idea for 00:17:181 (1,2), but this one just break pattern in the same combo, i tried something like this : https://imgur.com/DVKKeV2. I like it, same as easy, I can't really change the spaing or sv, so I have to use what i can.
- 00:21:181 (5) :arrow: 00:20:610 (3,4) are both at the left of the previous one but this one isn't, and makes it a little bit surprising. Just some pixels to the left and it will probably be ok. It's good lol
- 00:53:467 (4) :arrow: This one is not parallel unlike the others, it make it strange to look at. Changed!
- 01:23:467 (1) :arrow: This slider isn't in the continaution of 01:23:181 (5) and makes it less intuitive. Maybe placing it a bit higher could help that. Meh, it wouldn't change anything.

I have honestly nothing to say about the Hard diff x) great job. <3

Koi
- 00:05:610 (7,1) :arrow: These notes aren't really aligned, i tried this and it looks much better : https://imgur.com/Ecl8RxL It's good, it follows the circular flow.
Exept this minor thing I have no particular problem to spot.

Great job for this map i really like it, mostly the fast, littles sliders. Hope my opinion helped you and good continuation for rank :) Yes, thank you very much! ;) .

_Star wrote:

Hello there~ Hiiiiiiiiiiiiiiiiiiiiii Im late
M4M there :)
this is my rep. want you like and :)

[Insane]

00:02:039 (5,6) - Stack They are stacked manually XD

00:04:324 (3,4) - ^ i feel better to move the note(maybe)

00:36:039 (3,4) - line better Uh why?

00:50:324 (3,4) - line better, too

00:58:324 (1) - good idea! but the slider velocity is too slow(i think).
maybe you should get a little faster It's my fav part, I want to keep it.

[Hard]

00:28:324 (6,1,2,3,4,5) - maybe too much slider? They are important.

00:30:610 (8,1,2,3,4,5) - ^

00:58:324 (1) - what mean it is?
I think so ugly Whaaat

01:01:610 (3) - delete better I'll keep them, they are fun to play, and lol I don't really want to ignore these sounds.

01:03:896 (4) - ^

01:05:039 (8) - ^^

from 01:01:181 (2) - to 01:11:896 - your note and slider putting too full on this map
it will make your map so repressive i think Not really.

01:23:324 (8) - like this you try to delete it

[Normal]

00:58:324 (1) - make it beautiful lol I think it's very cool.

[Easy]

00:05:753 (1) - 5 point Noooo


This is my req :)
and my map link:1, https://osu.ppy.sh/s/680208
2, https://osu.ppy.sh/s/677363

both only one diff
you choise one (req all better :) )

thats all GL :D Thank you!! <3

Dinocrit wrote:

Dinocrit wrote:

Koi

  1. The whole map is a continuous flow violation. In some places unreasonable increase in spacing, I advise you to remake the entire map with the included "distance snap" no
  2. 00:01:753 (4,5) - I do not understand why there is such a spacing
  3. 00:08:610 (3,4) - ^
  4. 00:09:753 - missed note
  5. 00:18:039 (4,5) - I do not understand why there is such a spacing
  6. 00:21:753 (1,2) - ^
  7. 00:22:610 (4,1) - ^
  8. 00:25:181 (5,6) - ^
  9. 00:25:753 (7,8) - ^ and so you can continue for a long time, but I will not do it.
  10. 00:33:467 (2,1) - There is one tick between them, but the distance is a kilometer
    Ok I won't answer these one by one. So, this map is made to be "expressive", and by that I mean the spacing of every individual note represents the sound that is mapped. I don't really understand why would you make me remap everything. Just play it once, and you'll see that it's really cool. I know it's not a usual pp map tho.

Anyway, GL with ranking this!
Thaaaaaanks! :********
Cyron
Hi, from m4m. Sorry it took so long but i'm very busy these days.

[Koi]


  • - 00:07:467 (5) - you could use this slider to create some sort of blanket with 00:08:039 (1) . Maybe move one to the left.
    - 00:16:181 (4) - i think you need to curve this a little bit more
    - 00:18:039 (4,5,6,7) - seems a bit too confusing
    - 00:22:896 (1,2,3) - this angle is too sharp. You should make it about the same angle as 00:21:753 (1,2,3) - by moving 00:22:896 (1) - a bit
    - 00:29:753 (5) - maybe rotate this so it's like the mirrored version of the previous slider. Or if that is too much just change something to make this blanket 00:29:753 (5,6) - better
    00:36:039 (3,4) - i think you should either make those 2 straight or curse the rest of the sliders in this section by a little bit. Curving them looks better though.
    - 00:58:324 (1,4) - don't overlap those. Also you could curve this slider too imo 01:00:324 (4)
    - 01:02:753 (8) - i think this would help the flow if it was stacked on the end of 01:01:753 (5)
    - 01:05:610 - i think there is a missing sound here. You could make this slider 01:05:181 (1) - into 2 shorter ones or add a circle there. Also if you look closely every other NC is 8 notes long and this is just 7
I'm not too good with such easy diffs but i'll try:

[Hard]

  • - 00:06:324 (2,3) - this stack looks ugly. maybe move 00:07:181 (3) - up a bit
    - 00:11:610 (5) - curve this a bit more cause it looks almost straight
    - 00:13:896 (4) - same
    - 00:16:610 (5,1,2,3,4) - this sections isn't really well organized
    - 00:20:896 (4) - you could move this more to the left
    - 00:27:610 (4,5) - seems a bit too spaced
    - 00:28:610 (1,2,3,4,5) - i think it's a bit too confusing for a hard diff but i see this is quite an important part of the map
    - 00:57:753 (4,1) - I think it might be just me but i don't like this at all
    - 01:01:610 (3,4) - this is not perfectly stacked
    - 01:22:896 (7,8,1) - this should have equal spacing
Easy and normal are only for ranking the diff set so as long as they are mapped with equal time spacing they should be fine.

I think the map is fine so GL with ranking!
Topic Starter
Lorkee

Cyron wrote:

Hi, from m4m. Sorry it took so long but i'm very busy these days. Hiiiiiiii

[Koi]


  • - 00:07:467 (5) - you could use this slider to create some sort of blanket with 00:08:039 (1) . Maybe move one to the left. Why
    - 00:16:181 (4) - i think you need to curve this a little bit more No
    - 00:18:039 (4,5,6,7) - seems a bit too confusing It's not
    - 00:22:896 (1,2,3) - this angle is too sharp. You should make it about the same angle as 00:21:753 (1,2,3) - by moving 00:22:896 (1) - a bit No
    - 00:29:753 (5) - maybe rotate this so it's like the mirrored version of the previous slider. Or if that is too much just change something to make this blanket 00:29:753 (5,6) - better It's not that kind of map.
    00:36:039 (3,4) - i think you should either make those 2 straight or curse the rest of the sliders in this section by a little bit. Curving them looks better though. Not really
    - 00:58:324 (1,4) - don't overlap those. Also you could curve this slider too imo 01:00:324 (4) Oops, fixed that ugly overlap.
    - 01:02:753 (8) - i think this would help the flow if it was stacked on the end of 01:01:753 (5) I think not
    - 01:05:610 - i think there is a missing sound here. You could make this slider 01:05:181 (1) - into 2 shorter ones or add a circle there. I wanted to emphasize 01:05:753 (2) - Also if you look closely every other NC is 8 notes long and this is just 7 lol and what
I'm not too good with such easy diffs but i'll try:

[Hard]

  • - 00:06:324 (2,3) - this stack looks ugly. maybe move 00:07:181 (3) - up a bit I like it
    - 00:11:610 (5) - curve this a bit more cause it looks almost straight When playing it looks a bit different, and that's cool
    - 00:13:896 (4) - same
    - 00:16:610 (5,1,2,3,4) - this sections isn't really well organized The spacing is slowly decreasing
    - 00:20:896 (4) - you could move this more to the left Uhm why
    - 00:27:610 (4,5) - seems a bit too spaced It's ok
    - 00:28:610 (1,2,3,4,5) - i think it's a bit too confusing for a hard diff but i see this is quite an important part of the map Yes, you play them almost like circles.
    - 00:57:753 (4,1) - I think it might be just me but i don't like this at all Well...
    - 01:01:610 (3,4) - this is not perfectly stacked Fixed!
    - 01:22:896 (7,8,1) - this should have equal spacing Why? The emphasis is on 01:23:467 (1) -
Easy and normal are only for ranking the diff set so as long as they are mapped with equal time spacing they should be fine.

I think the map is fine so GL with ranking! <3 <3 <3 <3
bejewelled
Hello, from modding queue:

*receipt*
Total Difficulties - 1
Time modded: October 16, 2017 @ 11:47 UTC - 7


General Feedback
Why are your difficulty values so odd?
Normal CS3.1 Change to 3 if you want an easier map, or something like 3.3 - 3.4 for a harder map; the 3.1 doesn't do anything really.
Hard CS3.6 Again, the extra 0.1 is almost unnoticable. I would change to 3.5.
Koi AR8.8 OD7.4 HP5.4 Change AR to 9, OD to 7/7.5, HP to 5. No need for the decimals.

Koi
Everything up to 00:19:467 (1) - is good, except for 00:17:181 (1,2,3,4,5,6,7) - where the note placement seems very random.
After this you have MANY distance spacing issues. Every time I see a spacing inconsistency or issue I will write "DS".
Overall it looks like you attempt to bend the osu mapping guidelines, which CAN work, but you don't really pull it off.
For example, you make many variations in distance spacing. When used correctly, a sudden large jump can signal a change in the music. But, the way you place them seems like it was just random.

Final note before mod: Looking at your replies it seems like you are very resistant to changing your map. Please take all my suggestions and really look at the map before you disagree, because I guarantee you that the map isn't ready for ranking.

Koi
00:19:467 (1,2,3,4,5) - DS. You should use distance snap 99% of the time you map an insane-level difficulty. The only exception is to add flair, which you shouldn't do until your base map is nearly perfect.
00:21:753 (1,2,3,4) - DS. In general, if you want areas with smaller spacing / jumps, use a slider instead of 2 circles since it makes the map flow better.
00:28:610 (1,2,3,4,5) - DS.
00:30:610 (8,1) - Possibly could use a note in between to match the vocals.
00:30:896 (1,2,3,4,5) - DS. Please don't constantly do this in your map; I would use 2 stacked circles to replace each slider.
00:33:753 (1,2,3,4) - DS and this doesn't even match the rhythm of the song. IMO replace 3 and 4 with this rhythm.
00:36:039 (3,4,5,6,7,8) - More DS issues. To match the map better use something like this.
00:41:181 (4,5,6) - Remove (4), place a circle on top of (5) 1/4 beat before.
00:42:324 (1,2) - Missing a note in between.
00:47:467 (2,3,4) - DS.
The pre-chorus (00:42:324 (1) - to 00:52:610 (3) - ) looks incredibly rushed, like you just wanted to quickly submit it. The notes are symmetrical, yes, but DS is off and it's very boring, also missing many of the song's vocals.
00:54:896 (3,4,5,6) - DS. Would probably flow better as 2 sliders.
00:56:610 (1,1,1) - Besides the issues with DS, this is a good example of timing and how the slowing slider velocity actually makes sense here. Kudos.
00:59:753 (2,3,4) - DS and would look better with 1 slider & 4 circles. DO NOT randomly place the circles. Use distance snap.
01:01:753 (5,6,7) - Looks somewhat odd considering most of your previous sliders are curved. Also a bit clunky to play.
01:03:467 (3,4) - Change the (3) to a 1/2 slider, change (4) to a circle at the current (4)'s tail.
01:06:039 (3,4,5) - Overmapped; there are no 1/4 beats in that part.
01:08:610 (5,6) - See ^.
01:09:753 (1,2,3) - (2) should be centered in between 1 and 3, not be closer to 1.
01:11:181 (6,7) - (5) and (6) look GOOD, but (7) is very clunky since it's facing the other direction.
01:12:467 (2,3) - Use 2.0x distance spacing, stack (2) on top of (3).
01:13:039 (4) - No beat in the song here, remove.
01:14:324 (1,2,3,4,5,6) - Good! Changing the DS MAKES SENSE here since it's stylistic and the note placement doesn't seem random.
FOLLOW THIS for the rest of your song.

01:16:467 (8,1) - Too big of a jump considering there's no big change in music here.
01:19:324 (2,3,4) - Again, no beat at (2) or (4). Remove these.
01:27:753 (1,2) - Should be larger jump since it's the last beat of the song.

Rankability: 2.5 / 10 Please seriously consider remapping or getting someone to help you fix the map. I don't think you need to remap, but you really need to fix every single note's spacing and remapping could be easier than going back and fixing everything one by one.

Sorry if I was harsh on the mod, but I think it's better that I say all the issues objectively instead of trying to pad it with niceties.

Good luck with ranking :D
Topic Starter
Lorkee
SPOILER

Swegmec wrote:

Hello, from modding queue: Hiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

*receipt*
Total Difficulties - 1
Time modded: October 16, 2017 @ 11:47 UTC - 7


General Feedback
Why are your difficulty values so odd?
Normal CS3.1 Change to 3 if you want an easier map, or something like 3.3 - 3.4 for a harder map; the 3.1 doesn't do anything really.
Hard CS3.6 Again, the extra 0.1 is almost unnoticable. I would change to 3.5.
Koi AR8.8 OD7.4 HP5.4 Change AR to 9, OD to 7/7.5, HP to 5. No need for the decimals. Why is that a problem?

Koi
Everything up to 00:19:467 (1) - is good, except for 00:17:181 (1,2,3,4,5,6,7) - where the note placement seems very random.
After this you have MANY distance spacing issues. Every time I see a spacing inconsistency or issue I will write "DS".
Overall it looks like you attempt to bend the osu mapping guidelines, which CAN work, but you don't really pull it off. What. I can't agree with that.
For example, you make many variations in distance spacing. When used correctly, a sudden large jump can signal a change in the music. But, the way you place them seems like it was just random. I don't think so.

Final note before mod: Looking at your replies it seems like you are very resistant to changing your map. Please take all my suggestions and really look at the map before you disagree, because I guarantee you that the map isn't ready for ranking. Thanks

Koi
00:19:467 (1,2,3,4,5) - DS. You should use distance snap 99% of the time you map an insane-level difficulty. The only exception is to add flair, which you shouldn't do until your base map is nearly perfect. What? Distance snap for insane? First of all, no. You don't even need ds for hard diffs, and you can do some other stuff if the music supports it in normal diffs. I won't use distance snap, like why should I do that?
00:21:753 (1,2,3,4) - DS. In general, if you want areas with smaller spacing / jumps, use a slider instead of 2 circles since it makes the map flow better. No, I wanted to emphasize the singer there.
00:28:610 (1,2,3,4,5) - DS. These type of sliders are played almost like circles. Since this is the hardest diff in the set, I can't really think of a more comfortable and cool way to do this. And no, spacing shown at the upper right corner doesn't really mean anything for these jumps, because the numbers would be almost the same if they were just circles.
00:30:610 (8,1) - Possibly could use a note in between to match the vocals. You were talking about consistency. So I was mapping the piano everywhere so, yea :D
00:30:896 (1,2,3,4,5) - DS. Please don't constantly do this in your map; I would use 2 stacked circles to replace each slider. XD what
00:33:753 (1,2,3,4) - DS and this doesn't even match the rhythm of the song. IMO replace 3 and 4 with this rhythm.
00:36:039 (3,4,5,6,7,8) - More DS issues. To match the map better use something like this.
00:41:181 (4,5,6) - Remove (4), place a circle on top of (5) 1/4 beat before.
00:42:324 (1,2) - Missing a note in between.
00:47:467 (2,3,4) - DS.
The pre-chorus (00:42:324 (1) - to 00:52:610 (3) - ) looks incredibly rushed, like you just wanted to quickly submit it. The notes are symmetrical, yes, but DS is off and it's very boring, also missing many of the song's vocals.
00:54:896 (3,4,5,6) - DS. Would probably flow better as 2 sliders.
00:56:610 (1,1,1) - Besides the issues with DS, this is a good example of timing and how the slowing slider velocity actually makes sense here. Kudos.
00:59:753 (2,3,4) - DS and would look better with 1 slider & 4 circles. DO NOT randomly place the circles. Use distance snap.
01:01:753 (5,6,7) - Looks somewhat odd considering most of your previous sliders are curved. Also a bit clunky to play.
01:03:467 (3,4) - Change the (3) to a 1/2 slider, change (4) to a circle at the current (4)'s tail.
01:06:039 (3,4,5) - Overmapped; there are no 1/4 beats in that part.
01:08:610 (5,6) - See ^.
01:09:753 (1,2,3) - (2) should be centered in between 1 and 3, not be closer to 1.
01:11:181 (6,7) - (5) and (6) look GOOD, but (7) is very clunky since it's facing the other direction.
01:12:467 (2,3) - Use 2.0x distance spacing, stack (2) on top of (3).
01:13:039 (4) - No beat in the song here, remove.
01:14:324 (1,2,3,4,5,6) - Good! Changing the DS MAKES SENSE here since it's stylistic and the note placement doesn't seem random.
FOLLOW THIS for the rest of your song.

01:16:467 (8,1) - Too big of a jump considering there's no big change in music here.
01:19:324 (2,3,4) - Again, no beat at (2) or (4). Remove these.
01:27:753 (1,2) - Should be larger jump since it's the last beat of the song.

Rankability: 2.5 / 10 Please seriously consider remapping or getting someone to help you fix the map. I don't think you need to remap, but you really need to fix every single note's spacing and remapping could be easier than going back and fixing everything one by one.

Sorry if I was harsh on the mod, but I think it's better that I say all the issues objectively instead of trying to pad it with niceties. No problem with the mod or the mentality of it, but I really think it's cool. I just can not understand what are you talking about. Every insane diff after 2007 is mapped with ds off (50% sarcasm), and I think my map just represents the music really really well, even better than most of the new tv size maps, and lots of them don't even prioritize the music, and rather the flow or pp. Yes Ive gone trough everything you've suggested and I think you understand what I think without me writing down each one of them.

Good luck with ranking :D <3<3<3<3<3<3<3
O D P A D
Hard:
00:31:753 (4,5) - Ctrl+G
00:34:324 (5,6,7) - Same


Other diffs are ok
Underforest
[general]
nothing

[easy]
00:26:896 (4) - how about replacing it with something like https://forest.is-pretty.cool/9def6b.png? it looks accurate
00:46:896 (1) - blanket is probably wrong here
01:25:753 (3) - it can be 01:23:467 (1) - rotated instead

[normal]
it's ok but i think 1/4 sliders can be replaced with circles

hard and koi are mostly ok in my point of view but i think you may need some mods before calling bn

sorry for vague mod, had no free time recently
gl
Topic Starter
Lorkee

Gibcio wrote:

Hard:
00:31:753 (4,5) - Ctrl+G
00:34:324 (5,6,7) - Same I want to keep it.


Other diffs are ok Thanks!

Underforest wrote:

[general]
nothing woah

[easy]
00:26:896 (4) - how about replacing it with something like https://forest.is-pretty.cool/9def6b.png? it looks accurate I'm doing that on the normal too, I think it's good.
00:46:896 (1) - blanket is probably wrong here Meh it's good enough https://puu.sh/ykkbl/641387c0da.png
01:25:753 (3) - it can be 01:23:467 (1) - rotated instead I want to use a straight structure (01:25:753 (3,4,1) - )for the rhythm which starts on 01:25:753 -

[normal]
it's ok but i think 1/4 sliders can be replaced with circles Eh maybe. I'll keep it cuz it works out well.

hard and koi are mostly ok in my point of view but i think you may need some mods before calling bn Thanks! <3

sorry for vague mod, had no free time recently
gl No problem, thank you!
cheekshot23
.
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