forum

Eoin O' Broin - Oblivion

posted
Total Posts
67
show more
Hellzero

DoKoLP wrote:

knjiga wrote:

Hellzero: the map is nice really, only the same thing as kite said, probably too difficult for normal. Maybe you can make it somewhat easier by changing some sliders to single notes or removing reverses from some of them too, and still keep the same gameplay feel. It can possibly also stay like this, if no mats/bats find it to be a problem.
My girlfriend (plays osu for not that long) could pass it very well, so i don't think it's too hard for normal (:
Agree, maybe osu! sees this "normal" as "hard" and looks a bit difficult but it have easy patterns so it not problem for players.

OzzyOzrock wrote:

[HellZero's Normal]
00:47:352 (1) - Try bringing the head a grid up so it doesn't touch (2) So stuff but ok
00:49:116 (3) - This one's end one down.

Some parts, you new combo every stanza, others every other. WHY. Indeed, fixed
But this is really good, nice job. Thanks!
Also fixed hitsounds. Strange that no one checked

Download: Eoin O' Broin - Oblivion (DoKoLP) [Hellzero's Normal].osu
Topic Starter
DoKito

OzzyOzrock wrote:

[Easy]
I would've really recommended to use 1.0 distance snap, as it's sort of confusing to tell the time distance as it is now.
I'll still mod it as it is now but keep that in mind.

Hm, this is all good. If anything, I'll point out this:
01:43:116 (9,10) - Try this: http://osu.ppy.sh/ss/156423 Omg. How did i make such ugly sliders and didn't notice that?!?! O_o. Fixed!
[HellZero's Normal]
00:47:352 (1) - Try bringing the head a grid up so it doesn't touch (2)
00:49:116 (3) - This one's end one down.

Some parts, you new combo every stanza, others every other. WHY.
But this is really good, nice job.
[Hard]
Some parts of this are easy, then it breaks into hard, then easy lol. Mainly kiai.

02:17:705 (4) - One grid up. done
02:26:528 (3) - Yeah I think I liked this better below the repeating slider. done

Good job here!
[Insane]
01:18:852 (12,13,14,15) - Noo why did you stack these. Even a repeat is nicer. No place for it and also i kinda like those buttonstreams :3
02:04:116 (7,8,9) - Continue this compressed instead of stacked? ~^
This diff is awesome! Great job here~ :3 Thanks (:
eldnl
[General]

~

[Easy]

Considering the slider velocity and the distance snap, looks really tight and it's a little confusing and annoying, 0.8x work 100% better.
00:22:646 (1~) Kinda weird, use the same ticks, follow a consistent rhythm, maybe you can add a repeat to the slider and do something like this? http://puu.sh/6rvB also you can change the position of the slider.
01:34:646 (1) Remove new combo here and add in the next note, you have a problem here with the combos.
01:42:410 (8) Add a new combo here.
01:48:057 (11) ^ New combo here too.
01:50:175 (1) Remove new combo here.

[Normal]

The approach rate looks very fast to be a normal, I suggest to use AR4 fit much better.
00:56:528 - Very close to the spinner, really hard for beginners, you should change it.
01:36:057 (1) A clap in the middle to follow the pattern?
02:26:881 - Very close to the spinner again.
A bit hard to be a normal but is fine.

[Hard]

You use the same AP than the insane difficulty? orz feels better with AR7 imo.
00:11:352 - I like your clap pattern, but I think is a little empty in part like this 00:12:410 ~ 00:15:234 etc
00:53:705 (1,2,3) These sliders are very odd, please extend (1) and move these slider in oder direction to avoid the anti jump between (3,1). For example: http://puu.sh/6tOZ
02:24:057 (1,2,3) ^ Same
Overall looks awesome, so funny.

[Insane]

00:11:352 - I like your clap pattern, but I think is a little empty in part like this 00:12:410 ~ 00:15:234 etc
00:29:705 - These jumps are annoying, make some different, this maybe? http://puu.sh/6tQX
00:45:234 - Make a perfect square? Personally I do not like these jumps.
01:55:822 (4) Needs a new combo here.
02:25:469 (9) The reverse-arrow of this slider is hidden by the previous hit-burst, I have no problem with this, but some MAT/BAT tell me that this is unrankable (A little stupid strange) I don't know If the change is really necessary.
02:48:763 - I can't see the purpose of the volume fade, not fit with the song, If you really want this just use 65% - 45% - 30%. (I can't hear with 20%)

Stupid suggestions but I'm tired, sorry xD
Topic Starter
DoKito

eldnl wrote:

[General]

~

[Easy]

Considering the slider velocity and the distance snap, looks really tight and it's a little confusing and annoying, 0.8x work 100% better. I did remap the whole map with 0,8x D: Luckily it's just easy diff
00:22:646 (1~) Kinda weird, use the same ticks, follow a consistent rhythm, maybe you can add a repeat to the slider and do something like this? http://puu.sh/6rvB also you can change the position of the slider. It fits to the music well imo, so no change.
01:34:646 (1) Remove new combo here and add in the next note, you have a problem here with the combos. done
01:42:410 (8) Add a new combo here. done
01:48:057 (11) ^ New combo here too. done
01:50:175 (1) Remove new combo here. done

[Normal]

The approach rate looks very fast to be a normal, I suggest to use AR4 fit much better.
00:56:528 - Very close to the spinner, really hard for beginners, you should change it.
01:36:057 (1) A clap in the middle to follow the pattern?
02:26:881 - Very close to the spinner again.
A bit hard to be a normal but is fine.

[Hard]

You use the same AP than the insane difficulty? orz feels better with AR7 imo. done
00:11:352 - I like your clap pattern, but I think is a little empty in part like this 00:12:410 ~ 00:15:234 etc can't hear anything wrong
00:53:705 (1,2,3) These sliders are very odd, please extend (1) and move these slider in oder direction to avoid the anti jump between (3,1). For example: http://puu.sh/6tOZ No. I think it's fine as it is now.
02:24:057 (1,2,3) ^ Same ~~~~~~~~~^
Overall looks awesome, so funny. Thanks :b

[Insane]

00:11:352 - I like your clap pattern, but I think is a little empty in part like this 00:12:410 ~ 00:15:234 etc ^
00:29:705 - These jumps are annoying, make some different, this maybe? http://puu.sh/6tQX Matter of taste. I like it as it is now.
00:45:234 - Make a perfect square? Personally I do not like these jumps. ~~~~~~~~~~~~~~~^
01:55:822 (4) Needs a new combo here. done
02:25:469 (9) The reverse-arrow of this slider is hidden by the previous hit-burst, I have no problem with this, but some MAT/BAT tell me that this is unrankable (A little stupid strange) I don't know If the change is really necessary. For an insane map it's clearly obvious to hold a sliderreverse after a stream. It's in many maps like this.
02:48:763 - I can't see the purpose of the volume fade, not fit with the song, If you really want this just use 65% - 45% - 30%. (I can't hear with 20%) done

Stupid suggestions but I'm tired, sorry xD
Thanks for mod^^
p3n
[General]
Background image has ugly white borders left and right: http://puu.sh/6vDQ
fixed border and upped the quality a bit for you:

[Easy]
The map doesn't support or follow the actual song very well and feels a bit empty overall. Maybe add some notes (sliders) and map the melodic parts with actual melody follow (sliderzzzz). Beginners tend to follow the most dominant stuff they hear and I guess to make "easy" maps enjoyable you should map them accordingly. Try something like this:
00:56:528 (1,...) to 01:02:175 (1) - http://puu.sh/6vDa
87,182,56528,6,0,B|124:192|165:169|165:169|186:213|233:241,2,160
87,117,58293,2,0,B|119:68|176:57|230:84,1,160
273,128,59352,2,0,B|279:172|318:204,1,80
374,197,60057,2,0,B|405:171|411:127,1,80
405,64,60763,1,0
276,64,61469,1,2
If you want, you can use sliders with sharp turns (red points) to support the beat if you place the turns correctly (http://puu.sh/6vDu as in the sample above)


[Hellzero's Normal]
No problem with a challenging "normal". If you want to tune it down a bit here are the parts I think could be improved (in difficulty):
00:18:763 (4,5) - delete (5), extend (4)'s ending point to 00:19:469 (add clap to ending)
00:21:587 (5,6) - delete (6), extend (5)'s ending point to 00:22:293 (add clap to ending)
01:06:410 (3,4) - personally I don't think kicksliders are a problem in normal (4star) diffs, especially if they fit and don't come unexpected. If you want to avoid stupid arguing you can change it (into 4 single sliders or two 1x repeats with a break or whatever you see fit) or just keep it and hope for the best.
01:51:587 (3,4) - ^
02:36:763 (3,4) - ^


[Hard]
nice~
(clap hitsounds in the first part are annoy me...but thats just personal preference 8-) )


[Insane]
random jump spacings are random...but who am I to complain! Plays decent, no major flaws, it is insane. Good job!




Overall good job, [Easy] and [Normal] could use some work. Have a star~
Topic Starter
DoKito

p3n wrote:

[General]
Background image has ugly white borders left and right: http://puu.sh/6vDQ
fixed border and upped the quality a bit for you:
SPOILER
[attachment=0:3edc0]G_Flare_Warp_Android_Wallpaper_by_c_bc_o.jpg[/attachment:3edc0]
Thanks! Didn't notice that.

[Easy]
The map doesn't support or follow the actual song very well and feels a bit empty overall. Maybe add some notes (sliders) and map the melodic parts with actual melody follow (sliderzzzz). Beginners tend to follow the most dominant stuff they hear and I guess to make "easy" maps enjoyable you should map them accordingly. Try something like this:
00:56:528 (1,...) to 01:02:175 (1) - http://puu.sh/6vDa
87,182,56528,6,0,B|124:192|165:169|165:169|186:213|233:241,2,160
87,117,58293,2,0,B|119:68|176:57|230:84,1,160
273,128,59352,2,0,B|279:172|318:204,1,80
374,197,60057,2,0,B|405:171|411:127,1,80
405,64,60763,1,0
276,64,61469,1,2
If you want, you can use sliders with sharp turns (red points) to support the beat if you place the turns correctly (http://puu.sh/6vDu as in the sample above)

Like i already said, my girlfriend (hihi) played it very well and she plays rarely. I often saw easy diffs with odd beat. Maybe i have to ask a few newbies to play my map... I don't know D:

[Hellzero's Normal]
No problem with a challenging "normal". If you want to tune it down a bit here are the parts I think could be improved (in difficulty):
00:18:763 (4,5) - delete (5), extend (4)'s ending point to 00:19:469 (add clap to ending)
00:21:587 (5,6) - delete (6), extend (5)'s ending point to 00:22:293 (add clap to ending)
01:06:410 (3,4) - personally I don't think kicksliders are a problem in normal (4star) diffs, especially if they fit and don't come unexpected. If you want to avoid stupid arguing you can change it (into 4 single sliders or two 1x repeats with a break or whatever you see fit) or just keep it and hope for the best.
01:51:587 (3,4) - ^
02:36:763 (3,4) - ^


[Hard]
nice~
(clap hitsounds in the first part are annoy me...but thats just personal preference 8-) )

Thanks (:

[Insane]
random jump spacings are random...but who am I to complain! Plays decent, no major flaws, it is insane. Good job!

Thanks (: As long as it's fun to play who cares if the jumps are random? \:D/


Overall good job, [Easy] and [Normal] could use some work. Have a star~
E:// Okay i looked over that easy diff and you were totally right D: I fixed almost the whole map.
Trauma-
Also erstmal schicke insane map ^^
So, das muss jetzt komisch kommen weil das bislang kein modder gepostet hat aber ich bin mir ziemlich sicher dass das Offset falsch ist.
versuch mal 28

Mit 28 hab ich viel mehr 300-er getroffen.

Hab mich beim spielen schon gewundert warum ich so viele 100 treffe und dachte du hättest die OD ziemlich hochgeschraut aber 6, von wegen D:

Sorry dass ich dir grad keinen vollständigen mod für alle diffs geben kann weil ich nicht genug Zeit hab und noch was anderes modden muss kann dir nur dass sagen was mir vorhin beim spielen der insane aufgefallen ist:

00:56:145 (9) - hier könnteste nen neuen combo reinmachen
01:14:851 (1,3) - sieht meiner meinung nach nicht gut aus :( (ist wohl geschmackssache, ich bevorzuge richige halbkreise)
01:59:675 (5) - ich meine dass mich das hier vorhin irritiert hat, überleg dir mal ob du da nicht nen neuen combo reinmachst

ach ja und ich würd vllt. noch die circle 1 größer machen

naja aber gibt ja auch nicht viel zu modden bei der insane weil wie gesagt, ist nicht schlecht, gefällt mir :o
Topic Starter
DoKito

xDeaTHcOrEx wrote:

Also erstmal schicke insane map ^^
So, das muss jetzt komisch kommen weil das bislang kein modder gepostet hat aber ich bin mir ziemlich sicher dass das Offset falsch ist.
versuch mal 28

Hab mich beim spielen schon gewundert warum ich so viele 100 treffe und dachte du hättest die OD ziemlich hochgeschraut aber 6, von wegen D:

Mit 28 hab ich viel mehr 300-er getroffen.

Sorry dass ich dir grad keinen vollständigen mod für alle diffs geben kann weil ich nicht genug Zeit hab und noch was anderes modden muss kann dir nur dass sagen was mir vorhin beim spielen der insane aufgefallen ist:

00:56:145 (9) - hier könnteste nen neuen combo reinmachen Seh ich nicht wirklich viel Sinn hinter^^''
01:14:851 (1,3) - sieht meiner meinung nach nicht gut aus :( (ist wohl geschmackssache, ich bevorzuge richige halbkreise) Geschmackssache O: Mir gefallen sie.
01:59:675 (5) - ich meine dass mich das hier vorhin irritiert hat, überleg dir mal ob du da nicht nen neuen combo reinmachst Diese Stelle hatte ich auch schon desöfteren im Kopf, da sich dort auch so mancher verspielt hat... Hab einfach mal noch 'nen Circle zugesetzt.

ach ja und ich würd vllt. noch die circle 1 größer machen Wieder Geschmackssache. Wollte mal etwas mit Normalgroßen Circles mappen... Auch wenn schon ein paar Leute das angesprochen haben, bleibt es bei Normalgroßen Circles^^''

naja aber gibt ja auch nicht viel zu modden bei der insane weil wie gesagt, ist nicht schlecht, gefällt mir :o
Bin mal wieder mitten in Informatik. Das offset ist aber definitiv gut.
Ich selbst spiele ziemlich perfekt bei der Map. Meistens nur 1 100er. Von daher... gucke mir den rest später an.

E:// Okey. Habe mir die Sachen angeguckt^^
Trauma-
tja was das offset angeht hatte ich wohl noch ne uralt-mp3 ^^'
auch gut... :o

ach ja was das angeht:
00:56:145 (9) - hier könnteste nen neuen combo reinmachen - Seh ich nicht wirklich viel Sinn hinter^^''
ganz einfach, hilft dort der übersicht, spielt sich besser im coop modus (könnt aber wieder geschmackssache sein) wahrschienlich weil...wie soll ich sagen, das eben der höhepunkt von dem teil 0:45-0:56 ist Oo
Topic Starter
DoKito

xDeaTHcOrEx wrote:

tja was das offset angeht hatte ich wohl noch ne uralt-mp3 ^^'
auch gut... :o

ach ja was das angeht:
00:56:145 (9) - hier könnteste nen neuen combo reinmachen - Seh ich nicht wirklich viel Sinn hinter^^''
ganz einfach, hilft dort der übersicht, spielt sich besser im coop modus (könnt aber wieder geschmackssache sein) wahrschienlich weil...wie soll ich sagen, das eben der höhepunkt von dem teil 0:45-0:56 ist Oo
Die Map ist aber eigentlich so und so nicht für Coop gedacht, sondern eher für's Solo-Spiel ;O
Nunja und das mit der alten MP3... Darauf hätten wir auch früher kommen können xD
artpiggo
a little mod since it's symmetry based. Nothing much to change.

Insane,easy
Fine

Hard
01:02:881 (4) - http://osu.ppy.sh/ss/162791

Hellzero
01:21:940 (1,2) - http://osu.ppy.sh/ss/162795

8.5/10 good song but mapping style doesn't impress me much. Try your best.
Topic Starter
DoKito

artpiggo wrote:

a little mod since it's symmetry based. Nothing much to change.

Insane,easy
Fine

Hard
01:02:881 (4) - http://osu.ppy.sh/ss/162791 done

Hellzero
01:21:940 (1,2) - http://osu.ppy.sh/ss/162795

8.5/10 good song but mapping style doesn't impress me much. Try your best.
Thanks for modding.
Barney Stinson
Ok.... Modding time \o/

Easy: Ok, nothing to do here... That's almost perfect. But....
53:705: Yah, why don't move 1 grid right? Then fix with spacing next slider and move the final hitcircle 1 grid right
1:16:193: Why don't do like this? Just copy and paste (4) at: 1:17:705 and Flip horizontaly and reverse selection. After, add reverse arrow. Doesn't it sound better?

Normal: UNSNAPPED TIMING POINTS <3 Dear Hellzero, you are so lucky that ur diff hasn't so many timing points. Look how many timing points I had to snap xD: http://puu.sh/72QT
Anyway, I don't have much to say about your diff. It's a bit hard to be a normal, but it's ok. I'll say u the unsapped points. I u dunno how to fix call me in game.
45.234
56.528
1:19:116
1:41:705
2:04:293
2:26:528

Hard: Clap, Clap, Clap. Damn, that's amazing. nothing to say here.

Insane:Amazing! But....
53:705-56:175: Well, that doesn't look good. That kind of streams, IMO, mustn't have jumps. Try to make this pattern with closer sliders, if u didn't understand how catch me in game

Really, that's all. I'm not that good ad modding but I guess that it will soon be ranked if some MAT/BAT check it.
If I wasn't helpful don't kudosu me.
Good luck! :3
Topic Starter
DoKito

scalone wrote:

Ok.... Modding time \o/

Easy: Ok, nothing to do here... That's almost perfect. But....
53:705: Yah, why don't move 1 grid right? Then fix with spacing next slider and move the final hitcircle 1 grid right done
1:16:193: Why don't do like this? Just copy and paste (4) at: 1:17:705 and Flip horizontaly and reverse selection. After, add reverse arrow. Doesn't it sound better? no

Normal: UNSNAPPED TIMING POINTS <3 Dear Hellzero, you are so lucky that ur diff hasn't so many timing points. Look how many timing points I had to snap xD: http://puu.sh/72QT
Anyway, I don't have much to say about your diff. It's a bit hard to be a normal, but it's ok. I'll say u the unsapped points. I u dunno how to fix call me in game.
45.234
56.528
1:19:116
1:41:705
2:04:293
2:26:528

Hard: Clap, Clap, Clap. Damn, that's amazing. nothing to say here.

Insane:Amazing! But....
53:705-56:175: Well, that doesn't look good. That kind of streams, IMO, mustn't have jumps. Try to make this pattern with closer sliders, if u didn't understand how catch me in game No. It's fine as it is.

Really, that's all. I'm not that good ad modding but I guess that it will soon be ranked if some MAT/BAT check it.
If I wasn't helpful don't kudosu me.
Good luck! :3
Thanks for mod.
Hellzero
Fixed ver.
Sorry for late т.т

Download: Eoin O' Broin - Oblivion (DoKoLP) [Hellzero's Normal].osu
lolcubes
DoKoooooooooooooooooo!

[Insane]:
  1. 00:56:528 (1) - Finish at the start.
  2. 01:01:469 (6) - New combo.
  3. 01:41:705 (1) - Finish at the start.
  4. 01:20:528 (1,2,3,4) - Suggestion: reverse 1 and 2, 3 and 4. I found that it flows better this way.
  5. 02:25:469 (9) - I think it would be best to not use finishes to imitate the percussion in the background. Tried claps? (this goes for the earlier notes as well)
  6. 02:26:881 (1) - Finish.
[Hard]:
  1. 00:56:528 (1) - Finish at the start.
  2. 01:20:881 (1,2,3) - Try to fix this pattern (rotate 2 and 3 somehow) so it has equal spacing afterwards as well. The slight antijump 01:21:587 (3,1) make looks bad and should be avoided.
  3. 01:40:999 (5) - Don't use whistles to follow the rhythm. It makes people's ears bleed. Either don't have any hitsound here or just have claps. I would prefer not having any (that goes for the finish too).
  4. 02:03:587 (3) - ^
  5. 02:48:763 (3) - Remove finish from the slider and leave it at the end only.
[Normal]:
  1. AR-1. The map looks better with AR4.
  2. 00:08:528 (1) - The spinner is bugged, remove the new combo from it and then add it again.
[Easy]:
  1. In general you have too many whistles which create a rhythm, and I don't like that. It's best that you use it to emphasize the melody instead of creating rhythms with it. You should tweak it so you don't use it for beats atleast.
  2. 02:26:881 (1) - I wonder why didn't you swap to normal hitsounds here, you did it in every other diff. Also, you should reduce the amount of whistles in this section as well, cause if you went normal hitsounds, people's ears would bleed. :p
Topic Starter
DoKito

lolcubes wrote:

DoKoooooooooooooooooo!

[Insane]:
  1. 00:56:528 (1) - Finish at the start. done
  2. 01:01:469 (6) - New combo. done
  3. 01:41:705 (1) - Finish at the start. done
  4. 01:20:528 (1,2,3,4) - Suggestion: reverse 1 and 2, 3 and 4. I found that it flows better this way. done
  5. 02:25:469 (9) - I think it would be best to not use finishes to imitate the percussion in the background. Tried claps? (this goes for the earlier notes as well) Finish sounds better than claps imo.
  6. 02:26:881 (1) - Finish.
[Hard]:
  1. 00:56:528 (1) - Finish at the start. done
  2. 01:20:881 (1,2,3) - Try to fix this pattern (rotate 2 and 3 somehow) so it has equal spacing afterwards as well. The slight antijump 01:21:587 (3,1) make looks bad and should be avoided. done
  3. 01:40:999 (5) - Don't use whistles to follow the rhythm. It makes people's ears bleed. Either don't have any hitsound here or just have claps. I would prefer not having any (that goes for the finish too). done
  4. 02:03:587 (3) - ^ done
  5. 02:48:763 (3) - Remove finish from the slider and leave it at the end only. done
[Normal]:
  1. AR-1. The map looks better with AR4. done
  2. 00:08:528 (1) - The spinner is bugged, remove the new combo from it and then add it again.done
[Easy]:
  1. In general you have too many whistles which create a rhythm, and I don't like that. It's best that you use it to emphasize the melody instead of creating rhythms with it. You should tweak it so you don't use it for beats atleast. Removed all of those whistlesounds. You're right. They are annyoing .__.''
  2. 02:26:881 (1) - I wonder why didn't you swap to normal hitsounds here, you did it in every other diff. Also, you should reduce the amount of whistles in this section as well, cause if you went normal hitsounds, people's ears would bleed. :p done
kriers
hey o/

I'm not sure if this has been mentioned before, since I'm almost out of time and just wanna type this quickly:

Approach rate on [Insane] should be set to 9 instead of 8.
It would give the song a much better flow, besides, it's very hard to play this map without getting
confused by the quick jumps if it stays at this approach rate.

That was all o/ good map and good luck!
Topic Starter
DoKito

kriers wrote:

hey o/

I'm not sure if this has been mentioned before, since I'm almost out of time and just wanna type this quickly:

Approach rate on [Insane] should be set to 9 instead of 8.
It would give the song a much better flow, besides, it's very hard to play this map without getting
confused by the quick jumps if it stays at this approach rate.

That was all o/ good map and good luck!
I fixed it.

Thanks (:
laport
lolcubes
Recheck.

[Insane]
  1. 01:36:057 (1,2,4,6) - It would be nice to have claps instead of whistles on these 2 sliders and the circles.
  2. 01:43:469 (8) - New combo perhaps?
  3. 01:45:940 (5) - Remove the whistle from the slider itself (so it doesn't sound awkward when you slide it, keep it on the arrows if you wish though), it sounds bad.
  4. 01:52:293 (7) - New combo.
  5. 01:52:999 - After this point, you frequently used whistles for the rhythm and that doesn't sound nice. Just make them into claps instead.
  6. 02:02:881 (5) - New combo.
[Hard]
  1. 00:19:646 (1) - Remove this new combo and put it on 00:19:822 (2) instead.
  2. 00:21:234 (4) - New combo.
  3. 00:24:057 (1) - Remove this new combo.
  4. 00:29:528 (1) - Remove this new combo.
  5. 00:59:352 (1,2) - Reverse the claps on these, so they are on slider ends.
  6. 01:03:587 (5) - New combo here instead of 01:04:116 (1).
  7. 01:42:058 (1,2,3,1,2,3,4,5,6) - You got your claps wrong, should be 2nd and 4th white tick, not first and third.
  8. 02:03:587 (3) - Missing a finish at the end.
  9. 02:43:646 (11) - Clap?
[Normal]
  1. In general, all your double repeaters could be tricky for a normal diff, because they look the same as single repeaters. If you wish to keep them, it would be best if you change their shape, or if you change the shape of all other single repeaters.
  2. 00:53:705 (1) - I was reluctant to mention this spinner before, because I didn't have a solution, but I do now. The slider after the spinner comes too soon for a normal diff if you ask me, especially if you consider it's position. Since most of your spinners leave almost a full measure of a pause for the next note, you could do it here as well in a similar way. So, end the spinner at 00:55:116 and then add a note at 00:56:175 if you really want that clap.
[Easy]
  1. 00:27:587 (7) - Finish at the end.
  2. 00:32:528 (1) - ^
  3. 02:01:469 (1) - ^
I told you to get more mods before I recheck and you didn't do that. :/
Topic Starter
DoKito

lolcubes wrote:

Recheck.

[Insane]
  1. 01:36:057 (1,2,4,6) - It would be nice to have claps instead of whistles on these 2 sliders and the circles.
  2. 01:43:469 (8) - New combo perhaps?
  3. 01:45:940 (5) - Remove the whistle from the slider itself (so it doesn't sound awkward when you slide it, keep it on the arrows if you wish though), it sounds bad.
  4. 01:52:293 (7) - New combo.
  5. 01:52:999 - After this point, you frequently used whistles for the rhythm and that doesn't sound nice. Just make them into claps instead.
  6. 02:02:881 (5) - New combo.
[Hard]
  1. 00:19:646 (1) - Remove this new combo and put it on 00:19:822 (2) instead.
  2. 00:21:234 (4) - New combo.
  3. 00:24:057 (1) - Remove this new combo.
  4. 00:29:528 (1) - Remove this new combo.
  5. 00:59:352 (1,2) - Reverse the claps on these, so they are on slider ends.
  6. 01:03:587 (5) - New combo here instead of 01:04:116 (1).
  7. 01:42:058 (1,2,3,1,2,3,4,5,6) - You got your claps wrong, should be 2nd and 4th white tick, not first and third.
  8. 02:03:587 (3) - Missing a finish at the end.
  9. 02:43:646 (11) - Clap?
[Normal]
  1. In general, all your double repeaters could be tricky for a normal diff, because they look the same as single repeaters. If you wish to keep them, it would be best if you change their shape, or if you change the shape of all other single repeaters.
  2. 00:53:705 (1) - I was reluctant to mention this spinner before, because I didn't have a solution, but I do now. The slider after the spinner comes too soon for a normal diff if you ask me, especially if you consider it's position. Since most of your spinners leave almost a full measure of a pause for the next note, you could do it here as well in a similar way. So, end the spinner at 00:55:116 and then add a note at 00:56:175 if you really want that clap.
[Easy]
  1. 00:27:587 (7) - Finish at the end.
  2. 00:32:528 (1) - ^
  3. 02:01:469 (1) - ^
I told you to get more mods before I recheck and you didn't do that. :/
Thank you so much for that recheck. I'm terrible at placing hitsounds <,<''
I did add all your suggestions :3
Hellzero

lolcubes wrote:

[Normal]
  1. In general, all your double repeaters could be tricky for a normal diff, because they look the same as single repeaters. If you wish to keep them, it would be best if you change their shape, or if you change the shape of all other single repeaters. I special put them in a one line with overlap for more easier reading. Also these sliders too small for change shape D:
  2. 00:53:705 (1) - I was reluctant to mention this spinner before, because I didn't have a solution, but I do now. The slider after the spinner comes too soon for a normal diff if you ask me, especially if you consider it's position. Since most of your spinners leave almost a full measure of a pause for the next note, you could do it here as well in a similar way. So, end the spinner at 00:55:116 and then add a note at 00:56:175 if you really want that clap. Done
Download: Eoin O' Broin - Oblivion (DoKoLP) [Hellzero's Normal].osu
Verdisphena
General
I dont like that BG >-<, find a better one

Insane

00:11:352 (1) - Add a finish
00:16:999 (1) - ^
00:22:293 (3,4) - Ctrl + R
00:22:646 (1) - Add a finish
00:28:293 (1) - ^
00:28:646 (3) - New Combo
00:28:999 (5) - ^
00:55:999 (8) - Add a clap
00:56:528 (1) - Add a finish
01:02:175 (1) - ^
01:05:705 (3) - Ctrl + R
01:07:116 (5) - New Combo
01:07:822 (1) - Add a finish
01:13:469 (1) - ^
01:20:881 (3) - New combo
01:21:234 (5) - ^
01:24:763 (1) - Add a finish
01:29:705 (4) - Ctrl + R
01:30:410 (1) - Add a finish
01:35:352 (5) - New Combo
01:36:057 (1) - Add a finish
01:47:352 (1) - ^
01:51:763 (4) - New Combo
01:52:646 (3) - ^
01:52:999 (1) - Add a finish
01:58:646 (1) - ^
02:00:057 (7) - New Combo
02:26:881 (1) - Add a finish
02:32:528 (1) - ^
02:37:646 (6) - New Combo
02:38:175 (1) - Add a finish
02:43:822 (1) - ^

Hard

Same as Insane, add those hitsounds suggestions here too please

01:49:469 (5) - Why that whistle?

Normal
No problems here

Easy
No problems

Well, i like this map, good luck Doko o/
Topic Starter
DoKito

Verdisphena wrote:

General
I dont like that BG >-<, find a better one I like it D:

Insane

00:11:352 (1) - Add a finish done
00:16:999 (1) - ^ done
00:22:293 (3,4) - Ctrl + R done
00:22:646 (1) - Add a finish done
00:28:293 (1) - ^ done
00:28:646 (3) - New Combo No
00:28:999 (5) - ^ No
00:55:999 (8) - Add a clap done
00:56:528 (1) - Add a finish done
01:02:175 (1) - ^ done
01:05:705 (3) - Ctrl + R done
01:07:116 (5) - New Combo done
01:07:822 (1) - Add a finish done
01:13:469 (1) - ^ done
01:20:881 (3) - New combo No
01:21:234 (5) - ^ No
01:24:763 (1) - Add a finish done
01:29:705 (4) - Ctrl + R No
01:30:410 (1) - Add a finish done
01:35:352 (5) - New Combo done
01:36:057 (1) - Add a finish done
01:47:352 (1) - ^ done
01:51:763 (4) - New Combo done
01:52:646 (3) - ^ done
01:52:999 (1) - Add a finish done
01:58:646 (1) - ^ done
02:00:057 (7) - New Combo done
02:26:881 (1) - Add a finish done
02:32:528 (1) - ^ done
02:37:646 (6) - New Combo done
02:38:175 (1) - Add a finish done
02:43:822 (1) - ^ done

Hard

Same as Insane, add those hitsounds suggestions here too please done

01:49:469 (5) - Why that whistle? Removed

Normal
No problems here

Easy
No problems

Well, i like this map, good luck Doko o/
Thanks (:
mancuso_JM_
Mod4Mod as your modding queue

General:
- Delete the .osb in your folder, at least you are going to make a Storyboard and make full submit
- 02:09:940(1): I don't like how to play this note, because is just a note XD. Please, Remove it
- Maybe you have to add drum'n'bass and d'n'b in tags

Easy:
00:48:057 (3): New Combo
00:55:116 (1): Remove New Combo
01:16:293 (4): New Combo
02:20:528 (4,1): Don't stack here please

Hellzero's Normal:
Everithing looks good here

Hard:
01:17:352 (3): (NAZI) Move this note to x:272 y:48
01:17:705 (1): (NAZI) And this note to x:272 y:336
01:18:410 (5): (NAZI) And this one to x:272 y:48
01:38:705 (8): (NAZI) Move 2 grids right

Insane:
Overall difficulty: +1

Wow, Nice Map :D, this is ready for the bubble
That's all Good Luck in Rank ;)
Topic Starter
DoKito

mancusojuanmattos wrote:

Mod4Mod as your modding queue

General:
- Delete the .osb in your folder, at least you are going to make a Storyboard and make full submit done
- 02:09:940(1): I don't like how to play this note, because is just a note XD. Please, Remove it No, Sorry.
- Maybe you have to add drum'n'bass and d'n'b in tags Nope.

Easy:
00:48:057 (3): New Combo done
00:55:116 (1): Remove New Combo Where the... did that combo come from?! lol (done)
01:16:293 (4): New Combo Nope.
02:20:528 (4,1): Don't stack here please Why? Oo

Hellzero's Normal:
Everithing looks good here

Hard:
01:17:352 (3): (NAZI) Move this note to x:272 y:48 Nope.
01:17:705 (1): (NAZI) And this note to x:272 y:336 Nope.
01:18:410 (5): (NAZI) And this one to x:272 y:48 Nope.
01:38:705 (8): (NAZI) Move 2 grids right Nope.

Insane:
Overall difficulty: +1 done

Wow, Nice Map :D, this is ready for the bubble
That's all Good Luck in Rank ;)
Thanks for Mod (:
mancuso_JM_
No kudos?? :P
DelMann2
Great map, enjoyed it.
Deif
A month later or so, here I am ;___;

General:

.OSB: If you aren't planning to make a storyboard, delete this file and make a full submission.

Easy:

00:56:528 (1,2,3,4,5,6) - TBH, this part felt a bit empty, considering this is the beginning of the kiai time. Would you mind adding some notes?

Hellzero's Normal:

Some parts of the map follow the bass, and some others use the main music. Anyway, as they're well differenced, it's not an important issue.
00:56:528 (2) - New combo, the previous note is in another stanza.

Hard:

00:53:705 (1,2) - Add a repetition in (1), or remove one in (2).
01:38:881 (1,2,3,4) - Would you mind doing a square, instead of a rectangle?
02:24:057 (1,2) - Add a repetition in (1), or remove one in (2).

Insane:

01:54:410 (3) - I suggest splitting it into 2 sliders.


It's hard to improve this mapset, so that's all :3
Topic Starter
DoKito

Deif wrote:

A month later or so, here I am ;___;

General:

.OSB: If you aren't planning to make a storyboard, delete this file and make a full submission.

Easy:

00:56:528 (1,2,3,4,5,6) - TBH, this part felt a bit empty, considering this is the beginning of the kiai time. Would you mind adding some notes?

Hellzero's Normal:

Some parts of the map follow the bass, and some others use the main music. Anyway, as they're well differenced, it's not an important issue.
00:56:528 (2) - New combo, the previous note is in another stanza.

Hard:

00:53:705 (1,2) - Add a repetition in (1), or remove one in (2).
01:38:881 (1,2,3,4) - Would you mind doing a square, instead of a rectangle?
02:24:057 (1,2) - Add a repetition in (1), or remove one in (2).

Insane:

01:54:410 (3) - I suggest splitting it into 2 sliders.


It's hard to improve this mapset, so that's all :3
Thanks (: Fixed everything.
Rukario
[Easy]
01:40:293 (6,1,2) - This whole thing looks really cramped. Maybe try to move (2) out of there.
Rather boring, but solid diff I guess.

[Insane]
00:21:940 (1,2,3,4) - These ant-jumps confused em the first time around. Well not really antijumps but considering the combo before.

Meh, that's about it. It's a solid mapset, but not really impressive. I liked Normal the most.
Topic Starter
DoKito

Rukarioman wrote:

[Easy]
01:40:293 (6,1,2) - This whole thing looks really cramped. Maybe try to move (2) out of there. fixed. I did rotate them by 90°
Rather boring, but solid diff I guess.

[Insane]
00:21:940 (1,2,3,4) - These ant-jumps confused em the first time around. Well not really antijumps but considering the combo before.Isn't that confusing, but okay. I made the distance bigger.

Meh, that's about it. It's a solid mapset, but not really impressive. I liked Normal the most.
Rukario
it's fine now, I guess. Have your bubble
lolcubes
Lets give this another check!

[Insane]
  1. 02:31:116 (1) - I didn't like this clap because it throws the rhythm off. You didn't use a clap on a downbeat anywhere else. Should just remove it imo.
[Hard]
  1. 01:47:528 (3) - This should probably be a new combo, since you can't have it at 01:47:352. This also means that you should remove the new combo on 01:48:058 (1). This also brings better consistency seeing as you used this combo logic at 01:42:057 (1) and the song is kinda the same here so, yeah.
[Hellzero's Normal]
  1. 00:30:763 (5) - I think you have a clap missing here.
  2. 00:51:587 (2) - Since you will probably add that clap, a suggestion for this: why not make it slightly louder than 00:50:881 (1)? The same goes for 00:52:293 (3) which should be even more louder, and 00:52:999 (4) which should be even more louder than that 3. The reason is, the song kinda builds up here, and having 4 of the same with the same volume is kind of a turnoff for me.
  3. 00:56:175 (1) - I would suggest that you use a normal clap for this note, seeing you used it for every other notes with a clap. Feels kinda out of place like it is now. You could always reduce your volume a little so that your kiai has the same impact it does now.
  4. 01:06:410 (3) - I think the clap on 01:06:763 is "extra" and should probably be removed. See 01:51:587 (3) for example, you didn't use it here and the music is the same. Or, you can just add that clap to this slider instead, for consistency. Up to you.
  5. 02:26:881 (1) - This slider comes a bit too soon after a spinner for a normal diff. What you could do is do the same like you did at 00:53:705 (1,1) to avoid this problem.
Fix the spinner in normal and consider the suggestions and call me back.
Topic Starter
DoKito

lolcubes wrote:

Lets give this another check!

[Insane]
  1. 02:31:116 (1) - I didn't like this clap because it throws the rhythm off. You didn't use a clap on a downbeat anywhere else. Should just remove it imo.
fixed

[Hard]
  1. 01:47:528 (3) - This should probably be a new combo, since you can't have it at 01:47:352. This also means that you should remove the new combo on 01:48:058 (1). This also brings better consistency seeing as you used this combo logic at 01:42:057 (1) and the song is kinda the same here so, yeah.
fixed

[Hellzero's Normal]
  1. 00:30:763 (5) - I think you have a clap missing here. fixed
  2. 00:51:587 (2) - Since you will probably add that clap, a suggestion for this: why not make it slightly louder than 00:50:881 (1)? The same goes for 00:52:293 (3) which should be even more louder, and 00:52:999 (4) which should be even more louder than that 3. The reason is, the song kinda builds up here, and having 4 of the same with the same volume is kind of a turnoff for me. I didn't do this in the other diffs and imo it's not that necessary, so i won't change it^^
  3. 00:56:175 (1) - I would suggest that you use a normal clap for this note, seeing you used it for every other notes with a clap. Feels kinda out of place like it is now. You could always reduce your volume a little so that your kiai has the same impact it does now. fixed
  4. 01:06:410 (3) - I think the clap on 01:06:763 is "extra" and should probably be removed. See 01:51:587 (3) for example, you didn't use it here and the music is the same. Or, you can just add that clap to this slider instead, for consistency. Up to you. fixed
  5. 02:26:881 (1) - This slider comes a bit too soon after a spinner for a normal diff. What you could do is do the same like you did at 00:53:705 (1,1) to avoid this problem.
fixed

Fix the spinner in normal and consider the suggestions and call me back.
lolcubes
[Normal]
  1. 02:24:058 (1,1) - Remove the clap from the spinner and add it to the circle.
Fix and I rank.
Topic Starter
DoKito

lolcubes wrote:

[Normal]
  1. 02:24:058 (1,1) - Remove the clap from the spinner and add it to the circle.
Fix and I rank.
Done (:
lolcubes
Ok then,

Ranked.
psyclone
Gratz Doko.:3 \o/
Nice Map and Song.<3
Luna
YES!
Finally, awesome map :D
Gratz DoKo <3
Frizz
Loving this map, the jumps are totally fun and exciting 8-)
AIR315
Congratz~

:)
Dino99
Gratz!! 8-)
artpiggo
congratulation!
Zelos
Someone should definitely add drum & bass to tags.
lolcubes
Alright, done.
Hadron
friggin' awesome map :) glad to see more Eoin maps are coming, his music is just amazing.
Chewin
Toh, I like it, gratz :D
Topic Starter
DoKito
Yay! Ranked! ;D
Thanks everyone :]
Werka123
DnB <3 Nice map
Please sign in to reply.

New reply