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M2U - Gravity

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Total Posts
5
Topic Starter
Lucy Deer
This beatmap was submitted using in-game submission on 07 January 2018 at 04:45:58

Artist: M2U
Title: Gravity
BPM: 128
Filesize: 4036kb
Play Time: 02:29
Difficulties Available:
  1. Easy (1.37 stars, 134 notes)
  2. Hard (2.86 stars, 346 notes)
  3. Insane (4.17 stars, 502 notes)
  4. Normal (1.79 stars, 203 notes)
Download: M2U - Gravity
Information: Scores/Beatmap Listing
---------------
Ready for Ranked & Approved Beatmap?

i can't wait to see if my beatmap are qualified or not

i hope so
Nimagan
Insane
General
ugly overlaps through out the map set and i spotted this in normal 00:48:400 (4,1) - a diff where you should, for the most part, religiously use a consistent distance snap.

__________________________
00:03:869 (1,2,3,4,1,2,3,4,1,2,3,4) - visually, these are the same. but when playing they are not. maybe you can differentiate them a bit more by not stacking the half beat objects (00:05:275 (3,4) - 00:05:275 (3,4) - )

00:14:650 - super hard sound with no clickable object. maybe shorten the spinner and but a circle or slider here

00:15:353 - here and 00:15:822 - here. should be either actively or passively mapped. bough can work i think.

00:16:994 (4) - is breaks the naturell flow somewhat by not being in the implied direction of the slider.

00:19:806 (1,1) - use time distanse equality or stacking to make it clearer that this is a full beat gap. alternatively you can map 00:19:571 - and 00:21:447 -

00:30:470 (2,3) - maybe move this so its in line with the slider and not spaced to far out so its clear that it is a 1/4 gap, and move 00:30:822 (4) - so it is not stacked. (this applies to al cases with stacked object with different placement in the timeline like 00:36:681 (3,4,5,6,7) - )

00:39:025 (1) - does not relay fit inn

00:56:369 (3) - fix this blanket

01:38:673 (10) - looks out of place with the curve of the stream

from 02:01:525 - to here feels like a lost opportunity to show the increase in intensity with the gradually rising pitch. you could do a lott to show this (higher spacing, higher SV) also there is no consistency between the patterns.
Topic Starter
Lucy Deer

Nimagan wrote:

Insane
General
ugly overlaps through out the map set and i spotted this in normal 00:48:400 (4,1) - a diff where you should, for the most part, religiously use a consistent distance snap.

__________________________
00:03:869 (1,2,3,4,1,2,3,4,1,2,3,4) - visually, these are the same. but when playing they are not. maybe you can differentiate them a bit more by not stacking the half beat objects (00:05:275 (3,4) - 00:05:275 (3,4) - )

00:14:650 - super hard sound with no clickable object. maybe shorten the spinner and but a circle or slider here

00:15:353 - here and 00:15:822 - here. should be either actively or passively mapped. bough can work i think.

00:16:994 (4) - is breaks the naturell flow somewhat by not being in the implied direction of the slider.

00:19:806 (1,1) - use time distanse equality or stacking to make it clearer that this is a full beat gap. alternatively you can map 00:19:571 - and 00:21:447 -

00:30:470 (2,3) - maybe move this so its in line with the slider and not spaced to far out so its clear that it is a 1/4 gap, and move 00:30:822 (4) - so it is not stacked. (this applies to al cases with stacked object with different placement in the timeline like 00:36:681 (3,4,5,6,7) - )

00:39:025 (1) - does not relay fit inn

00:56:369 (3) - fix this blanket

01:38:673 (10) - looks out of place with the curve of the stream

from 02:01:525 - to here feels like a lost opportunity to show the increase in intensity with the gradually rising pitch. you could do a lott to show this (higher spacing, higher SV) also there is no consistency between the patterns.
Thanks for mod but I will updated this map 😴
[KOR]Raize
:? this is not easy for me, too fast and too hard about 4 stars!
Topic Starter
Lucy Deer
mmm lemme me think to something
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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