STEREO DIVE FOUNDATION - Genesis

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Hectic
hi, m4m from #modreqs

final diff:
  1. 00:11:505 (1,2,3,4) - perhaps make some kind of progression here? cause intensity of the song is raising, having similar space between these objects feels pretty underwhelming
  2. 00:14:953 (5,1) - 02:38:401 (3,1) - would be better imo if this thing was symmetrical (like this i guess)
  3. 00:27:884 (2,3,4,1,2,3) - this flow is a bit unexpected cause 4-1-2 has wide angle, try ctrl+g on 00:28:401 (1,2) -
  4. 00:33:573 (1,1) - nazi but you could make it neater (second slider's tail lower)
  5. 00:36:332 (3,1) - this transition may be a bit confusing and cause sliderbreaks. i personally didn't have trouble testplaying (probably because i alternate such stuff), but still consider it (in this 02:48:746 (1,2) - place you care about that)
  6. 00:37:367 (1) - more emphasize (spacing) to downbeat?
  7. 00:53:918 (1,2,3,4,5,6,1,2,3,4,5,6) - 03:06:332 (1,2,3,4,5,6,1,2,3,4,5,6) - the only reason i hear for this thing to be a jumpstream is a vocal. but considering this logic, 00:54:436 (1,2,3,4,5,6) - 5-6 should be separeted and nced
  8. 00:56:332 (1) - nazi again, but would be neater if node in the middle would be a bit lower
  9. 01:21:505 (1) - does this thing really need to be bezier? i mean its too similar to regular circular slider visually. kind of same 01:39:263 (1) - but there it looks like it should be more curved
  10. 01:42:022 (1,2,3) - i think with this rhythm vocal would be emphasized better (better than emphasizing boring snare imo, vocal here is a bit chaotic and distorted, affecting rhythm as well, i think it should be represented)
  11. 01:43:229 (3) - how about making this 1/2 and placing a note on blue tick? cause vocal
  12. 01:47:453 (4) - make this 1/12 reverse lmao
  13. 01:50:125 (3,4,5,1,2,1) - not sure about this rhythm, perhaps make it closer to the vocal
  14. 02:31:677 (6,1) - parallel?
  15. 02:45:470 (1) - hm? you made 1/6 for previous similar instance (same for insane diff)
  16. 02:56:677 (1) - make tail curved, not straight?
  17. 02:56:677 (1,1) - transition between this objects may be unexpected, perhaps treat slider as extended one and place circle very close to its tail
  18. 03:01:849 (1) - perhaps make this thing reverse, cause its same note as 03:00:815 (1) -, fits well imo


insane:
  1. 00:31:332 (4,5) - align? or some other kind of connection, cause now they look kinda random imo
  2. 00:39:780 (1,1) - i personally think that such things look better when you do it like this, but its up to you i guess
  3. 00:44:263 (1) - this node a but upper to make curve look better
  4. 00:51:849 (1) - 03:04:263 (1) - i don't think this nc much needed
  5. 00:54:263 (5,1,2,1) - 03:06:677 (5,1,2,1) - for some reason thins thing was quite difficult to read, perhaps try toying with nc, or object placement, for example try put nc on 5 and 2 and delete 2 others
  6. 01:32:022 (4,5) - align?
  7. 01:39:780 (2,3,4) - use sharp flow?
  8. 02:10:815 (4,1) - point 4 towards 1


Cool song and map. Hope i helped somehow, good luck!
Topic Starter
Akitoshi

h4d0uk3n1 wrote:

hi, m4m from #modreqs

final diff:
  1. 00:11:505 (1,2,3,4) - perhaps make some kind of progression here? cause intensity of the song is raising, having similar space between these objects feels pretty underwhelming note density is enough for this part imo
  2. 00:14:953 (5,1) - 02:38:401 (3,1) - would be better imo if this thing was symmetrical (like this i guess)
  3. 00:27:884 (2,3,4,1,2,3) - this flow is a bit unexpected cause 4-1-2 has wide angle, try ctrl+g on 00:28:401 (1,2) - it was like that before but that's actually harder to play
  4. 00:33:573 (1,1) - nazi but you could make it neater (second slider's tail lower)
  5. 00:36:332 (3,1) - this transition may be a bit confusing and cause sliderbreaks. i personally didn't have trouble testplaying (probably because i alternate such stuff), but still consider it (in this 02:48:746 (1,2) - place you care about that) did something
  6. 00:37:367 (1) - more emphasize (spacing) to downbeat? ds based so maybe not
  7. 00:53:918 (1,2,3,4,5,6,1,2,3,4,5,6) - 03:06:332 (1,2,3,4,5,6,1,2,3,4,5,6) - the only reason i hear for this thing to be a jumpstream is a vocal. but considering this logic, 00:54:436 (1,2,3,4,5,6) - 5-6 should be separeted and nced i don't need to nitpick that much as it will plays like wtf
  8. 00:56:332 (1) - nazi again, but would be neater if node in the middle would be a bit lower
  9. 01:21:505 (1) - does this thing really need to be bezier? i mean its too similar to regular circular slider visually. kind of same 01:39:263 (1) - but there it looks like it should be more curved i have weird taste right
  10. 01:42:022 (1,2,3) - i think with this rhythm vocal would be emphasized better (better than emphasizing boring snare imo, vocal here is a bit chaotic and distorted, affecting rhythm as well, i think it should be represented) i prefer mine ;;
  11. 01:43:229 (3) - how about making this 1/2 and placing a note on blue tick? cause vocal
  12. 01:47:453 (4) - make this 1/12 reverse lmao brO that's brutal
  13. 01:50:125 (3,4,5,1,2,1) - not sure about this rhythm, perhaps make it closer to the vocal it is tho ?
  14. 02:31:677 (6,1) - parallel?
  15. 02:45:470 (1) - hm? you made 1/6 for previous similar instance (same for insane diff) uhH it happens only once on the song tho
  16. 02:56:677 (1) - make tail curved, not straight?
  17. 02:56:677 (1,1) - transition between this objects may be unexpected, perhaps treat slider as extended one and place circle very close to its tail i don't think they misread with this flow lmao
  18. 03:01:849 (1) - perhaps make this thing reverse, cause its same note as 03:00:815 (1) -, fits well imo


insane:
  1. 00:31:332 (4,5) - align? or some other kind of connection, cause now they look kinda random imo it's fine as is, clap emphasis looks good enuf here
  2. 00:39:780 (1,1) - i personally think that such things look better when you do it like this, but its up to you i guess i have weird taste
  3. 00:44:263 (1) - this node a but upper to make curve look better
  4. 00:51:849 (1) - 03:04:263 (1) - i don't think this nc much needed nah too much combos if i remove that
  5. 00:54:263 (5,1,2,1) - 03:06:677 (5,1,2,1) - for some reason thins thing was quite difficult to read, perhaps try toying with nc, or object placement, for example try put nc on 5 and 2 and delete 2 others vocals for those kicks
  6. 01:32:022 (4,5) - align? im stacking with 01:30:987 (1) -
  7. 01:39:780 (2,3,4) - use sharp flow? similar with ^
  8. 02:10:815 (4,1) - point 4 towards 1


Cool song and map. Hope i helped somehow, good luck!
no reply = fixed, thanks!
Sinnoh
can i bubble lol

01:40:815 (1) - In this section you can probably spam red slider points for the glitchy effect on insane/expert
Can you clean up your green lines so it's easier for me to check https://puu.sh/y7FT3/f7f5fa43ab.png

Conviction
01:04:263 (1) - 01:15:298 (1) - these can probably be 2.0x sv to be more noticeable

Insane
01:21:160 (4) - Can move this right to emphasise next slider better
01:57:367 (1) - 02:52:539 (1) - This slider could be much more interesting
03:32:884 (2,3,4,5,6,7) - Make this stream look cleaner

Hard
01:12:539 (1,2,3) - Make an equal triangle?
02:41:505 (1) - Looks a bit too generic, either add red anchor or something

Normal
02:57:022 (1) - is this nc correct
Topic Starter
Akitoshi
gonna reply later when I'm done pasting all back-ups after the reformat, omG thanks so much Sinnoh marry me tbh
Rumia-

Akitoshi wrote:

omG thanks so much Sinnoh marry me tbh
ive been cucked by a BN :(
Topic Starter
Akitoshi

Sinnoh wrote:

can i bubble lol yes daddy

01:40:815 (1) - In this section you can probably spam red slider points for the glitchy effect on insane/expert tried, not that much tho w
Can you clean up your green lines so it's easier for me to check https://puu.sh/y7FT3/f7f5fa43ab.png ye cleaned on low diff

Conviction
01:04:263 (1) - 01:15:298 (1) - these can probably be 2.0x sv to be more noticeable did only 1.9 on first 2 choruses cuz last chorus has slight boost

Insane
01:21:160 (4) - Can move this right to emphasise next slider better ok
01:57:367 (1) - 02:52:539 (1) - This slider could be much more interesting added random curves w
03:32:884 (2,3,4,5,6,7) - Make this stream look cleaner i have bad eyes lol tried to fix tho

Hard
01:12:539 (1,2,3) - Make an equal triangle? oh no
02:41:505 (1) - Looks a bit too generic, either add red anchor or something added

Normal
02:57:022 (1) - is this nc correct asdasfsdfqweqweqwewqeqw
Thank you daddy
Sinnoh
could add a silent sliderslide or tick if you want
get rid of that unused space on soft-hitwhistle


insane
00:40:815 (1) - kill this nc
Topic Starter
Akitoshi
added sliderslide, trimmed softwhistle and killed the nc uwu
Sinnoh
anime wubs
Topic Starter
Akitoshi


thank you !
Mitkoff
uNDeRmApPeD tRaSH
Topic Starter
Akitoshi
i aM tRaSH
Pachiru
Finally a good map with a good concept.
ShirohaMyMommy
placeholder

top diff

00:14:953 (5,1) - 多分00:20:470 (5,1) - ぐらいmovementあった方が良いと思う、00:14:953 (5) - が3/4なら良い感じに合うけど、とても微妙なoverlapはリズムが分かりづらい :(http://osu.ppy.sh/ss/9476160 ただ2番ではこれがメインだから (01:21:160 (5,1) - ) CONSISTENCYが死ぬかも

00:58:746 (1) - 01:04:263 (1) - この辺何かhitsoundあるとかっこいいな~って思って自分ならnormal whistleとか付けるかも もし音付けするのであれば他のkiaiの部分も!(SV変わってるとこだけ付ければOK)

01:25:298 (5) - と01:25:815 (2) - の形だけをctrl+gしたらかっこいいと思うんだけどどう? http://osu.ppy.sh/ss/9476185

01:28:229 - missing whistle??

02:01:505 (1) - this deserves an edgy slider

02:30:729 - ここにサークルあったらかっこよくない? https://osu.ppy.sh/ss/9476846 こんな感じ

02:44:780 (2,3,1) - would whistle spam here

02:58:056 (1) - finish? will fit on lower diffs especially because there's a break afterwards

03:00:815 (1) - 03:01:849 (1) - 02:58:056 (1,2,3,4,1,2,3,4,1,2,3,4) - みたいにサークルにしたほうが良いかも?doing a slider spam from spamming squares is making the intensity here super weird because the song doesn't really do much different around

03:30:815 (1) - whistle fits on body as well

insane

00:42:884 (1) - こんな感じのspacingじゃないと、どういう理由でここのSVを変えてるのか分かりづらいかも。元々のSVがあまり高くないのもあるから、spacingでもここの音を表現すると良いと思います

00:54:263 (5,1,2) - https://delisha.s-ul.eu/hlqA4B7u みたいなリズムが良いと思う、ここの連打の音の強弱がeditorで、25% playrateで聞かないとわからないぐらいだからシンプルなリズムじゃないと難しいかも。

01:04:263 (3) - 3/4が合うと思うけど、しないのであればslider tailにwhistleかな? for the bass drum 01:09:953 - 01:15:470 - and find the rest urself its ez

02:00:125 (1) - 1個目のsuggestionと同じ理由で、もう少し02:00:470 (1) - に近づけた方がSV changeに合うと思います

02:46:677 (1) - top diff was 1/2 smh

03:06:677 (5,1,2) - 00:54:263 (5,1,2) - と同じ

Hard

01:11:505 (4,6) - would have them less curve since 01:12:194 (6) - is forced for a blanket this flows kinda bad lol

02:41:505 (1) - 3/4スライダーより 1/1 pauseの方が個人的に好き、SV changeしないんだったら3/4よりリズムが分かり易くてプレイしやすいかな?

Normal

02:01:849 (4) - missing whistle on the body

02:34:953 (4) - hardとかinsaneみたいに、red tickを使ったスライダーが合うかも

03:17:367 (1) - I somehow expected more curved slider to support the flow on 03:18:401 (2) - https://delisha.s-ul.eu/rbjyyHQc

Easy

01:25:470 (3,4) - the 2/1 blank might be surprise for newbies as the song is quite consistent but the rhythm is. 01:50:815 (2) - is what you generally did great with the blank it represented the music in a good way. 01:26:332 - would add a circle at here or a 1/1 slider over here.

02:43:918 (4) - the reason would be the same as above but this especially shouldn't have been grouped as one with 02:44:263 (1,2) - cause this makes it lame that it doesn't stand out due to 02:43:918 (4) - being together with

couldn't mod it in japanese because im trash at it :) c00l set dude
Topic Starter
Akitoshi

Delis wrote:

placeholder

top diff

00:14:953 (5,1) - 多分00:20:470 (5,1) - ぐらいmovementあった方が良いと思う、00:14:953 (5) - が3/4なら良い感じに合うけど、とても微妙なoverlapはリズムが分かりづらい :(http://osu.ppy.sh/ss/9476160 ただ2番ではこれがメインだから (01:21:160 (5,1) - ) CONSISTENCYが死ぬかも fixed,
consistencyもできるだけ守りました


00:58:746 (1) - 01:04:263 (1) - この辺何かhitsoundあるとかっこいいな~って思って自分ならnormal whistleとか付けるかも もし音付けするのであれば他のkiaiの部分も!(SV変わってるとこだけ付ければOK) c00l nice catch i added normal whis on sliderbodies

01:25:298 (5) - と01:25:815 (2) - の形だけをctrl+gしたらかっこいいと思うんだけどどう? http://osu.ppy.sh/ss/9476185 ん~流れは今のままが好きですね :?

01:28:229 - missing whistle??

02:01:505 (1) - this deserves an edgy slider edge'd

02:30:729 - ここにサークルあったらかっこよくない? https://osu.ppy.sh/ss/9476846 こんな感じ 確かに鳴ってたわ・・・added

02:44:780 (2,3,1) - would whistle spam here :joy:

02:58:056 (1) - finish? will fit on lower diffs especially because there's a break afterwards oko

03:00:815 (1) - 03:01:849 (1) - 02:58:056 (1,2,3,4,1,2,3,4,1,2,3,4) - みたいにサークルにしたほうが良いかも?doing a slider spam from spamming squares is making the intensity here super weird because the song doesn't really do much different around did circles

03:30:815 (1) - whistle fits on body as well added, with 01:18:401 (1) - too

insane

00:42:884 (1) - こんな感じのspacingじゃないと、どういう理由でここのSVを変えてるのか分かりづらいかも。元々のSVがあまり高くないのもあるから、spacingでもここの音を表現すると良いと思います 了解

00:54:263 (5,1,2) - https://delisha.s-ul.eu/hlqA4B7u みたいなリズムが良いと思う、ここの連打の音の強弱がeditorで、25% playrateで聞かないとわからないぐらいだからシンプルなリズムじゃないと難しいかも。キックではなく単発にしてみました (こっちの方が個人的にシンプルだと思いました)

01:04:263 (3) - 3/4が合うと思うけど、しないのであればslider tailにwhistleかな? for the bass drum 01:09:953 - 01:15:470 - and find the rest urself its ez unko hs copier lolz ez mid

02:00:125 (1) - 1個目のsuggestionと同じ理由で、もう少し02:00:470 (1) - に近づけた方がSV changeに合うと思います fixd

02:46:677 (1) - top diff was 1/2 smh fixd

03:06:677 (5,1,2) - 00:54:263 (5,1,2) - と同じ 上と同じ方法で直しました

Hard

01:11:505 (4,6) - would have them less curve since 01:12:194 (6) - is forced for a blanket this flows kinda bad lol remapped the flow w

02:41:505 (1) - 3/4スライダーより 1/1 pauseの方が個人的に好き、SV changeしないんだったら3/4よりリズムが分かり易くてプレイしやすいかな?なる、fixed

Normal

02:01:849 (4) - missing whistle on the body oh noes

02:34:953 (4) - hardとかinsaneみたいに、red tickを使ったスライダーが合うかも

03:17:367 (1) - I somehow expected more curved slider to support the flow on 03:18:401 (2) - https://delisha.s-ul.eu/rbjyyHQc i agre

Easy

01:25:470 (3,4) - the 2/1 blank might be surprise for newbies as the song is quite consistent but the rhythm is. 01:50:815 (2) - is what you generally did great with the blank it represented the music in a good way. 01:26:332 - would add a circle at here or a 1/1 slider over here. i had doubt on this too thanks

02:43:918 (4) - the reason would be the same as above but this especially shouldn't have been grouped as one with 02:44:263 (1,2) - cause this makes it lame that it doesn't stand out due to 02:43:918 (4) - being together with im lame too mommy uwu

couldn't mod it in japanese because im trash at it :) c00l set dude c00l
aridesu :D
ShirohaMyMommy
tfw people started mapping beziers only on wubs


:?
Uta
beziers.

also congrats aki!
Topic Starter
Akitoshi

Delis wrote:

tfw people started mapping beziers only on wubs


:?
im mapping beziers on non-wub >:(

also thanks delis and uta uwu
_kotachi_
おめでとナァァァァス!
Topic Starter
Akitoshi

_kotachi_ wrote:

おめでとナァァァァス!
ありがとナァァァァス!
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