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Chino (CV:Minase Inori) - Mirai Puzzle

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Topic Starter
Raff
This beatmap was submitted using in-game submission on Friday, September 01, 2017 at 1:09:53 PM

Artist: Chino (CV:Minase Inori)
Title: Mirai Puzzle
Source: ご注文はうさぎですか?
Tags: gochiusa gochuumon wa usagi desu ka? is the order a rabbit? Short Version キャラクターソングアルバム チノ Cup of Chino
BPM: 160
Filesize: 3626kb
Play Time: 01:32
Difficulties Available:
  1. Easy (1.28 stars, 108 notes)
  2. Hard (3.24 stars, 279 notes)
  3. Insane (4.06 stars, 371 notes)
  4. Normal (2.08 stars, 171 notes)
  5. Pazuru~ (4.88 stars, 450 notes)
Download: Chino (CV:Minase Inori) - Mirai Puzzle
Information: Scores/Beatmap Listing
---------------
PoteznyBartosz
I've expected not really good map here but finally I was surprised how good this is as a mapped by novice mapper

PAZURU~
00:09:218 (5,6,7) - make the shape of this triple a bit rounded
00:11:843 (3,2) - these two are too close, place 00:11:843 (3,2) somewhere else
00:24:593 (1) - sliders like this one look ugly, change this shape
01:11:843 (3,4,5,6) - patterns like this are more playable when they're symmetric
01:32:843 (1,2,3) - this triple is overmapped, place a slider there https://gyazo.com/0558547ce27e1e4e80384bf934d31d6d

INSANE
00:04:343 (3,4,5,6,1) - this pattern doesn't look good
00:24:405 (6,1) - these objects are too close, increase spacing
00:55:343 (1,2,3,4) - kinda strange pattern
01:24:593 (1,2,3,4) - make it symmetric
Topic Starter
Raff

[ClickMyCircle] wrote:

I've expected not really good map here but finally I was surprised how good this is as a mapped by novice mapper

PAZURU~
00:09:218 (5,6,7) - make the shape of this triple a bit rounded
00:11:843 (3,2) - these two are too close, place 00:11:843 (3,2) somewhere else
00:24:593 (1) - sliders like this one look ugly, change this shape
01:11:843 (3,4,5,6) - patterns like this are more playable when they're symmetric
01:32:843 (1,2,3) - this triple is overmapped, place a slider there https://gyazo.com/0558547ce27e1e4e80384bf934d31d6d

INSANE
00:04:343 (3,4,5,6,1) - this pattern doesn't look good
00:24:405 (6,1) - these objects are too close, increase spacing
00:55:343 (1,2,3,4) - kinda strange pattern
01:24:593 (1,2,3,4) - make it symmetric
Fixed, Thanks for the mod!
Alisia
Easy
I think it is necessary to lower the slider sensitivity. DS should be around 1.0.
This map is very hard to play.

Normal
00:06:218 (4,1) I do not like overlapping.
Your slider is too long. Please consider shortening.

You are still a beginner in Mapping, so I will not attack any more.
Good Luck.
Topic Starter
Raff

sers zgk wrote:

Easy
I think it is necessary to lower the slider sensitivity. DS should be around 1.0.
This map is very hard to play. Now that you pointed that out, it is quite fast for a 1* map

Normal
00:06:218 (4,1) I do not like overlapping. fixed
Your slider is too long. Please consider shortening.Fixed

You are still a beginner in Mapping, so I will not attack any more.
Good Luck.Thanks!
lit120
hmmmm
lit120
no kds. i don't wanna mention a lot of them, but this is for your improvement next time

[general]
  1. hitsound ny ga beres kali dan ga benar sesuai dgn instrumental ny
[puzzle]
  1. 2.25 ...? 1.75 is enough for me in mapping
  2. 00:09:593 (1,2) - 00:11:093 (1,2) - ini ga beres bah. mendingan kek gini biar ada feeling sesuai dgn diff ini biar ada clickable ny http://puu.sh/xfKIS/b993b310fc.jpg
  3. overlap seperti 00:17:843 (5,1) - 00:19:343 (3,1) - dll perlu dihindarikan sesuai dgn readability dan juga perlu ada suatu alasan mengapa di overlapkan
  4. 00:24:218 (4) - ctrl+g biar ada flow + emphasize dri snare beat ny
  5. 00:36:686 (2) - 00:37:437 (2) - 00:38:186 (2,6,2) - delete these notes, karena overmap dan ga ada sesuai dgn laguny
  6. 01:09:218 (5,6) - note seperti ini ga diwajibkan kali karena ga ada hubungan dgn 2 1/2 note disini
  7. 01:15:593 (1,2) - 01:17:093 (1,2) - ya ini lagi
  8. 01:32:843 (3) - gampang amat mainnya ini. kasih 3 note aja dah biar enak mainnya dgn diff sperti ini
[insane]
  1. sv 2.15, rly? mendingan ku buatkan jadi 1.6 dah
  2. 00:14:843 (3,4,5) - tau bahwa lu bisa buat 5 note stream disini kan?
  3. 00:27:218 (4) - ctrl+g biar flow ny lebih enak dan emphasize ny ada hubungan ny
  4. 00:54:593 (1,2,3,4,1,2,3,4) - ini mah kek pp diff sih. coba gini aja biar ada build up di bagian ini http://osu.ppy.sh/ss/8901164
[hard]
  1. pls deh, ini kan ga gitu susah mainnya dengan diff sperti ini, tapi malah buat SVnya tinggi amat. 1.3 dah cukup lah
  2. sejak lu masih baru dlm mapping, mendingan ku rekomendasikan ngemap pake DS saja biar aman
  3. 00:00:593 - oi, slider speed ny hancur
[normal]
  1. sebenarnya ini dah bisa aja sampe 2* biar pas dgn spread balanced ny
  2. 00:07:343 (1) - remove NC
  3. 00:14:843 (3,1) - coba gini biar arah slidernya berubah sesuai dgn emphasize ny https://osu.ppy.sh/ss/8901206
  4. 00:15:593 - coba gini ritme ny http://puu.sh/xfLSW/28071a42de.jpg
  5. 01:07:343 (1) - remove NC
  6. 01:23:093 (3,1) - sperti ane bilang, overlap ini harus dihindarkan
[easy]
  1. really? 0.5x DS? pls deh. pake yg 1x DS dah. coba liat contoh map dari user lain yg sudah buat di Easy diff
coba lu liat di map lain dan pelajari teknik mereka. atau ga, nonton pishifat di youtube aja
Amryu
Coming from my modding queue

Easy

- Don't reinvent slider shapes all the time. Create 1 or 2 slider shapes and copy paste them. It will look much better.
- You did a nice job on keeping distance snapping but it looks like you didn't use the distance snap tool. I recommend never turning it off in an easy diff unless you wanna break for 8 beats or more
- You can also make use of blankets for a nicer look like this:


Use the approach circles to see if the slider border lines up perfectly (or close to perfect)

00:03:593 (1,2,3,4,1) - This doesn't really look nice. Try to use more circles and more different slider shapes and don't go around in circles like that.
00:18:593 (4,5) - Try to not overlap sliders in Easy diffs unless you have a good reason to do so which is VERY rare
00:21:593 (1) - distance snapping is messed up
00:25:343 (2,1) - overlap, you could solve this by placing the 1 exactly below the 2 to stack them (make sure it's not a perfect stack!)
00:36:593 (5,6) - Make those sliders work together more, make them parallel or something

Overall you should work on making the map look less like randomly placed objects that were distance snapped and made to go around in circles. Be a bit more creative about this.

Normal

00:03:218 (4,1) - blanket
00:04:343 (2,3) - ^
00:06:218 (4,1) - ^
00:09:218 (3,1) - ^
00:16:718 (2,3) - ^
00:16:718 (4,5) - ^
00:27:218 (5,1) - ^
00:28:718 (2,3) - ^
00:40:718 (3,4) - ^
00:57:218 (2,1) - ^ ?
00:04:343 (2,4) - stack the note on the slider head to make it look less like a random overlap
00:09:593 (1,2,3) - overlap. You can also blanket those sliders like so:

:o
Those are simple 3 point sliders which i carefully aligned and rotated. You should practice doing that.

00:11:093 (1) - Don't use bezier sliders for round curves. If you use 3 points sliders will always be perfectly round and its super easy to create blankets.


00:12:593 (1,2,3,1) - You can arrange this nicer
00:17:093 (3,5) - overlap
00:23:093 (3,1) - overlap, stack the sliderends or something
00:24:218 (4,1) - blanket?
00:43:718 (8,1,2) - stack note on sliderend and blanket those sliders properly
00:44:093 (1,4) - place note on sliderend
00:50:093 (3,1) - overlap, this could look nice:


00:59:093 (3,1) - ugly overlap
01:00:593 (1,3) - ^
01:14:093 (4,1) - ^
01:23:093 (3,1) - ^
01:27:593 (1,1) - ^
01:13:718 (3,4,5) - nice but please try to make proper blankets

To be continued since I'm lazy rn
[-Nikola-]
Hi, I'm here for NM.

Easy
01:10:343 (3) - I think 01:09:593 should be new comble, but you use slider. It's pretty weird.
01:16:343 (1) - 01:15:593 should be new comble,too.

Normal
00:45:593 (3) - It should be new comble.
01:12:593 (2) - It should be new comble, 01:12:218 (1) should not be new comble.
01:18:593 (2) - It should be new comble, 01:18:218 (1) - should not be new comble.

Hard
00:41:843 (3,4) - Too many slider, it only need one, just like 00:40:343 (3)

I'm not an expert, so I may be completely wrong.
Topic Starter
Raff

lit120 wrote:

no kds. i don't wanna mention a lot of them, but this is for your improvement next time

[general]
  1. hitsound ny ga beres kali dan ga benar sesuai dgn instrumental ny Fixed
[puzzle]
  1. 2.25 ...? 1.75 is enough for me in mapping Fixed
  2. 00:09:593 (1,2) - 00:11:093 (1,2) - ini ga beres bah. mendingan kek gini biar ada feeling sesuai dgn diff ini biar ada clickable ny http://puu.sh/xfKIS/b993b310fc.jpg Fixed
  3. overlap seperti 00:17:843 (5,1) - 00:19:343 (3,1) - dll perlu dihindarikan sesuai dgn readability dan juga perlu ada suatu alasan mengapa di overlapkan Fixed
  4. 00:24:218 (4) - ctrl+g biar ada flow + emphasize dri snare beat ny Fixed
  5. 00:36:686 (2) - 00:37:437 (2) - 00:38:186 (2,6,2) - delete these notes, karena overmap dan ga ada sesuai dgn laguny Fixed
  6. 01:09:218 (5,6) - note seperti ini ga diwajibkan kali karena ga ada hubungan dgn 2 1/2 note disini Fixed
  7. 01:15:593 (1,2) - 01:17:093 (1,2) - ya ini lagi Fixed
  8. 01:32:843 (3) - gampang amat mainnya ini. kasih 3 note aja dah biar enak mainnya dgn diff sperti ini Fixed


[insane]
  1. sv 2.15, rly? mendingan ku buatkan jadi 1.6 dah Fixed
  2. 00:14:843 (3,4,5) - tau bahwa lu bisa buat 5 note stream disini kan? jujur, nope
  3. 00:27:218 (4) - ctrl+g biar flow ny lebih enak dan emphasize ny ada hubungan ny Fixed
  4. 00:54:593 (1,2,3,4,1,2,3,4) - ini mah kek pp diff sih. coba gini aja biar ada build up di bagian ini http://osu.ppy.sh/ss/8901164 Fixed(?)
[hard]
  1. pls deh, ini kan ga gitu susah mainnya dengan diff sperti ini, tapi malah buat SVnya tinggi amat. 1.3 dah cukup lah Fixed
  2. sejak lu masih baru dlm mapping, mendingan ku rekomendasikan ngemap pake DS saja biar aman Fixed
  3. 00:00:593 - oi, slider speed ny hancur Efek ngantuk
[normal]
  1. sebenarnya ini dah bisa aja sampe 2* biar pas dgn spread balanced ny fixed
  2. 00:07:343 (1) - remove NC Fixed
  3. 00:14:843 (3,1) - coba gini biar arah slidernya berubah sesuai dgn emphasize ny https://osu.ppy.sh/ss/8901206 Remap dikit
  4. 00:15:593 - coba gini ritme ny http://puu.sh/xfLSW/28071a42de.jpg Fixed
  5. 01:07:343 (1) - remove NC Fixed
  6. 01:23:093 (3,1) - sperti ane bilang, overlap ini harus dihindarkan Fixed
[easy]
  1. really? 0.5x DS? pls deh. pake yg 1x DS dah. coba liat contoh map dari user lain yg sudah buat di Easy diff Fixed


coba lu liat di map lain dan pelajari teknik mereka. atau ga, nonton pishifat di youtube aja
Makasih banyak bang

Amryu wrote:

Coming from my modding queue

Easy Remapped and added proper blankets

- Don't reinvent slider shapes all the time. Create 1 or 2 slider shapes and copy paste them. It will look much better. Fixed
- You did a nice job on keeping distance snapping but it looks like you didn't use the distance snap tool. I recommend never turning it off in an easy diff unless you wanna break for 8 beats or more Fixed
- You can also make use of blankets for a nicer look like this:


Use the approach circles to see if the slider border lines up perfectly (or close to perfect)

00:03:593 (1,2,3,4,1) - This doesn't really look nice. Try to use more circles and more different slider shapes and don't go around in circles like that.
00:18:593 (4,5) - Try to not overlap sliders in Easy diffs unless you have a good reason to do so which is VERY rare
00:21:593 (1) - distance snapping is messed up
00:25:343 (2,1) - overlap, you could solve this by placing the 1 exactly below the 2 to stack them (make sure it's not a perfect stack!)
00:36:593 (5,6) - Make those sliders work together more, make them parallel or something

Overall you should work on making the map look less like randomly placed objects that were distance snapped and made to go around in circles. Be a bit more creative about this.

Normal Remapped and added proper blankets

00:03:218 (4,1) - blanket
00:04:343 (2,3) - ^
00:06:218 (4,1) - ^
00:09:218 (3,1) - ^
00:16:718 (2,3) - ^
00:16:718 (4,5) - ^
00:27:218 (5,1) - ^
00:28:718 (2,3) - ^
00:40:718 (3,4) - ^
00:57:218 (2,1) - ^ ?
00:04:343 (2,4) - stack the note on the slider head to make it look less like a random overlap
00:09:593 (1,2,3) - overlap. You can also blanket those sliders like so:

:o
Those are simple 3 point sliders which i carefully aligned and rotated. You should practice doing that.

00:11:093 (1) - Don't use bezier sliders for round curves. If you use 3 points sliders will always be perfectly round and its super easy to create blankets.


00:12:593 (1,2,3,1) - You can arrange this nicer
00:17:093 (3,5) - overlap
00:23:093 (3,1) - overlap, stack the sliderends or something
00:24:218 (4,1) - blanket?
00:43:718 (8,1,2) - stack note on sliderend and blanket those sliders properly
00:44:093 (1,4) - place note on sliderend
00:50:093 (3,1) - overlap, this could look nice:


00:59:093 (3,1) - ugly overlap
01:00:593 (1,3) - ^
01:14:093 (4,1) - ^
01:23:093 (3,1) - ^
01:27:593 (1,1) - ^
01:13:718 (3,4,5) - nice but please try to make proper blankets

To be continued since I'm lazy rn
Thanks
- Frontier -
q

[General]
  1. Color 1 and Color 3 have the same color tone! (hue and sat are the same w)
  2. Having all characters in the image background but there are only colors for Chino might seems a bit weird. I know you are using blue colors to represent Chino's colors. But why don't you try the others colors (from the others characters) for variety?
  3. Tick out "Enable Countdown" in every diff because it doesn't shown in gameplay.
  4. Tick out "Widescreen Support" in every diff but Pazuru~ diff because your map has no storyboard.
[Hitsound]
  1. Try to use custom hitsounds, because each skins has different hitsounds on their own. So having custom hitsounds in your map will have actual hitsounds in your map.
  2. Try to reduce your volume. (around 60-70% is fairly good) It's really pain in ass to play the map with 100% volume.
[Metadata]
  1. Title: 未来パズル (Mirai Puzzle)
  2. Artist: チノ (CV:水瀬いのり) (Chino (CV:Minase Inori)) [It should have a whitespace between "Chino" and "(CV:Minase Inori)"]
  3. Kindly add "キャラクターソングアルバム チノ" and "Cup of Chino"in tags since they're an album name for this song.
  4. If you don't mind, you could add "short version" or "cut version" (choose one) in tags, as the other mappers mostly did add in their maps.
  5. There is no need for comma after every tags, or then it'll be something like this and could make the searching in error. The webpage will automatically separate the tags for you, so adding comma after every tag is no needed.
  6. There is no need to add "Mirai Puzzle, chino, minase inori" in tags since there are already mentioned in artist and title
  7. Metadata:
    1. http://www.gochiusa.com/contents/cd/index02630000.html
    2. https://osu.ppy.sh/forum/t/483564
[Easy]
  1. Having 2/1-beat gaps in every hitobjects makes the map boring. I know you try to make it easy my making like this, but variations in mapping is very important and are acceptable in Easy. Try to look at Easy diffs in the ranked maps (I suggested anime songs.) and try to apply with your diff. :)
  2. 00:05:093 (2) - This note makes the flow quite unnaturally. (This is how the pattern goes.) I suggested you to flip this horizontally to make a better flow.
I'm lazy
GL~ nice song
Topic Starter
Raff

- Frontier - wrote:

q

[General]
  1. Color 1 and Color 3 have the same color tone! (hue and sat are the same w) Fixed
  2. Having all characters in the image background but there are only colors for Chino might seems a bit weird. I know you are using blue colors to represent Chino's colors. But why don't you try the others colors (from the others characters) for variety? why didn't i think of that
  3. Tick out "Enable Countdown" in every diff because it doesn't shown in gameplay. Fixed
  4. Tick out "Widescreen Support" in every diff but Pazuru~ diff because your map has no storyboard. Fixed
[Hitsound]
  1. Try to use custom hitsounds, because each skins has different hitsounds on their own. So having custom hitsounds in your map will have actual hitsounds in your map. Fixed
  2. Try to reduce your volume. (around 60-70% is fairly good) It's really pain in ass to play the map with 100% volume. Fixed
[Metadata]
  1. Title: 未来パズル (Mirai Puzzle) Fixed
  2. Artist: チノ (CV:水瀬いのり) (Chino (CV:Minase Inori)) [It should have a whitespace between "Chino" and "(CV:Minase Inori)"] Fixed
  3. Kindly add "キャラクターソングアルバム チノ" and "Cup of Chino"in tags since they're an album name for this song. Fixed
  4. If you don't mind, you could add "short version" or "cut version" (choose one) in tags, as the other mappers mostly did add in their maps. Fixed
  5. There is no need for comma after every tags, or then it'll be something like this and could make the searching in error. The webpage will automatically separate the tags for you, so adding comma after every tag is no needed. Fixed
  6. There is no need to add "Mirai Puzzle, chino, minase inori" in tags since there are already mentioned in artist and title Fixed
  7. Metadata:
    1. http://www.gochiusa.com/contents/cd/index02630000.html
    2. https://osu.ppy.sh/forum/t/483564
[Easy] Fixed (?)
  1. Having 2/1-beat gaps in every hitobjects makes the map boring. I know you try to make it easy my making like this, but variations in mapping is very important and are acceptable in Easy. Try to look at Easy diffs in the ranked maps (I suggested anime songs.) and try to apply with your diff. :)
  2. 00:05:093 (2) - This note makes the flow quite unnaturally. (This is how the pattern goes.) I suggested you to flip this horizontally to make a better flow.
I'm lazy Hi lazy, I'm dad
GL~ nice song
Thanks for the mod!
lit120
did u forget to provide 2 kudos there above?
Beomsan
hello there!
from modding queue (https://osu.ppy.sh/forum/t/639282)

lit120 wrote:

did u forget to provide 2 kudos there above?
once give him kudosu lol

I'm not good at english srsly, thank you google translation :(

black: general suggestions
blue: Important things
red: unrankable or serious things

[General]
  1. hitsound delay > 5ms:
    normal-hitfinish.wav
    Ranking Criteria:
    Hitsounds must have an acceptable range of delay under 5ms. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
  2. current ratio of the background image is strange. "try to fix this to 16:9" (1366x768 or 1920x1080)
    Ranking Criteria:
    Background images must not exceed a width of 1920 pixels and a height of 1200 pixels. Images with lower vertical or horizontal resolutions than that of the player's will be upscaled to fit the entire screen.
    < You can refer to this rule.
  3. about difficulty settings:
    1. CS, AR, OD of Easy difficulty is so low. set these higher. (maybe CS3 AR3 OD3)
    2. OD setting of Insane diff and Pazuru diff is same now. I recommend lowering the od of Insane difficulty to 7.
  4. current metadata is a bit wrong
    metadata3
    https://inoriminase.com/ 水瀬いのり official website
    Artist: チノ(CV.水瀬いのり)
    Romanised Artist: Chino(CV.Minase Inori) or (CV.Inori Minase)
    Title: 未来パズル
    Romanised Title: Mirai Puzzle
    Source: ご注文はうさぎですか??
    She calls herself in romanian as inori minase. (https://inoriminase.com/)
    However, other ranked beatmaps labeled her name minase inori.
    I do not know what those metadatas are based on.
[]
I checked most of the unrankable elements on this map.
and other settings seems fine imo.

[Pazuru~]
  1. 00:00:593 (1,2,3,4,5) - these notes are RANDOMLY PLACED. (it feels random.) 00:00:593 (1,3,5) - these 3 notes are a relatively strong sounds but 00:00:593 (1,2) - weak sounds have wider spacing than 00:00:780 (2,3) - stronger sounds. 00:00:968 (3,4,5) - again. try to arrange the distances between the notes differently depending on the strength of the sound. this is a really basic skill.
  2. 00:02:093 (1) - similar to the above. try to make increase distance between 00:01:905 (9,1) - so You can express this powerful drum better.
  3. 00:03:499 (16,1) - sudden huge distance after the stream like this is not good. You can use pattern like this, but think carefully about what problems we are having by using this pattern. (like slidermiss)
  4. 00:05:468 (2,3,4,5,6,7) - this jumps are really uncreative like 00:00:593 (1,2,3,4,5) -
  5. 00:08:093 (1) - you can make increase distance here cuz the sound of this place is pretty strong. 00:08:093 (1,2) - and there's NO STRUCTURE between these two notes so try to make structure.
  6. 00:12:593 (7) - put NC cuz this place is start of new part.
  7. 00:13:343 (7) - ^similar with above
  8. 00:14:093 (13) - nc and 00:14:843 (1) - remove nc. new combo is usually put in one downbeat. Listen to where the turning point of music is.
  9. 00:27:593 (1,3) - no way! It's no wonder that if you put notes on the slider, it's hard to see. and this is so messy tbh, try to avoid overlap so you are one step closer to a good mapper.
    overlap
    <before
    <after (example)
  10. 00:28:718 (5) - that CRAZY DISTANCE and it's not cool flow i guess. but solving this problem is straightforward!
    solution
    < ctrl+h and turn 30 degrees and blanket on 00:27:968 (2) - this slider
  11. 00:29:280 (8,1,2) - I have a pretty good suggestion about flow of this place.
    JUST DO IT
    <don't do it if you don't like this
  12. 00:30:593 (5) - make increase distance. this is a very important point and I will continue to mention it.
  13. 00:31:343 (8,2) - probably overlapping causes more problems than you think, I guarantee it!
  14. 00:29:280 (8) - remove nc and 00:29:468 (1) - nc 00:30:593 (6) - nc. Keep this pattern in mind.
  15. 00:35:093 (9) - nc
  16. 00:37:343 (5) - maybe nc, this place is pretty special. in many ways...
  17. 00:38:843 (6) - nc 00:39:405 (1) - remove nc 00:39:592 (7) - nc
  18. 00:40:343 (4) - nc 00:40:718 (1) - remove nc 00:41:093 (9) - nc 00:41:843 (5) - nc 00:42:218 (1) - remove nc 00:42:593 (7) - nc 00:43:343 (7) - nc 00:43:718 (1) - remove nc 00:44:093 (7) - nc 00:45:405 (1) - remove nc 00:45:593 (8) - nc 00:46:343 (5) - nc 00:46:718 (1) - remove nc 00:47:093 (10) - nc 00:47:843 (5) - nc yea
  19. 00:58:718 (5) - eh... just copy 00:57:968 (2) - paste 00:58:718 - here, ctrl+hjg and make blanket so this will be nicer.
  20. 00:59:093 (6) - 01:02:093 (7) - nc
  21. 01:06:218 (1) - remove nc 01:06:593 (6) - nc etc etc.

    My point is not limited to a single place.
    Reconsider this map as a whole. (I don't mean remap but if you can or want to do, just try! that will develop you a lot)
[Insane]

  • Compose
  1. 00:00:593 (1,2) - 00:00:968 (3,4) - 00:01:155 (4,5) - similar as Pazuru diff! you can do better than before.
  2. 00:01:343 (5,6,7,8) - There is a problem such as overlap, blanket and newcombo. follow the example below if you like that.
  3. 00:05:093 (1) - This is the starting point for the new part and the intensity of the sound is relatively strong. You need to emphasize the expression of this place!
  4. 00:09:593 (1,2,3) - / 00:11:093 (2,3,4,5) - You are expressing the same sounds in quite different ways like 00:09:968 (2) - / 00:11:468 (3,4) - and ds of 00:09:593 (1,2) - / 00:10:718 (1,2) - . This destroys the consistency of the beatmap. These two parts do not have to be exactly the same, but they should be at least similar.
  5. 00:10:343 (3,1) - The distance between these two notes is too close. People may not recognize this as a "1/1" beat!
  6. 00:12:218 (1,2,3) - Different distance of train pattern(?) cause confusion. you must modify the flow of this place. or at least make sure that all notes have the same distance. there are two recommendations :
  7. 00:17:468 (2) - This will be better if you avoid overlap.
  8. 00:35:655 (3) - / 00:36:405 (6,7,1) - you know now, this is actually an ambiguous placement.
  9. 00:36:968 (4,5) - again, people may not recognize this as a "1/1" beat. require further increasing distance.
  10. 00:40:811 - 00:40:905 - You are ignoring the sounds of this place. this is a very sad situation. :(. Remember the other triples you used. This is fatal to consistency.
  11. 00:42:311 - 00:42:405 - You can fill something up here. don't be afraid!
  12. 00:45:218 (5,3) - blanket :(
  13. 00:53:843 (3,4) - Maybe you know what's wrong now. this is quite messy.
  14. Places where you can develop : 00:56:843 (8) - 01:02:468 (2) - 01:04:718 (5) - 01:05:843 (3,4) - 01:11:093 (1,2) - 01:12:593 (1) - 01:16:343 (3,4) - 01:17:468 (2,3) - / Similar problems are being repeated on this map. Look for problems yourself!

    New combo
  15. 00:01:343 (5) -
  16. 00:10:718 (1) - remove
  17. 00:11:093 (5) -
  18. 00:12:218 (1) - remove maybe
  19. 00:12:593 (3) -
  20. 00:16:905 (6) - 00:17:280 (1) - remove
  21. 00:25:905 (6) - 00:26:468 (1) - ^
  22. 00:37:343 (5) -
  23. 00:55:343 (5) - 00:55:530 (1) - remove
  24. 00:56:093 (6) -
  25. 00:56:843 (4) - nc maybe
  26. 01:06:218 (4) - ^
  27. 01:30:593 (6) -
  28. 01:31:343 (7) - 01:31:718 (1) - remove
  29. 01:32:093 (7) -
[Hard]
  1. 00:08:843 (3,4,5,6) - that overlaps, looks really messy.
  2. 00:03:968 (2,5) - There needs to be a increase distance between these two notes.
  3. 00:06:968 (2) - yeah
  4. 00:10:155 (2) - 00:11:655 (2) - The present condition is also umm.... cool. but I want to suggest another way. 00:10:343 - this is where I'm paying attention. the sound is quite strong but is expressed weakly using sliderend. I recommend changing this slider into two notes or delete that slider and 00:09:593 (1) - give a reverse so this will emphasize this place in difficult or easy way. what is important here is the correct expression, not the intensity.
  5. 00:13:155 (2,4) - e
  6. 00:16:905 (1) - 00:18:593 (1) - 00:20:093 (1) - 00:24:593 (1) - 01:20:093 (1,2) - etcetcetc this is really not.... what happened seriously
  7. 00:20:093 (1,2,3,4) - How about using this pattern? The current pattern is too messy, you know.
  8. 00:24:593 (1) - 00:25:905 (4) - yup
  9. 00:48:405 (4,5) - move these notes to 00:48:311 - ... just triples are here, not that place.
  10. 01:15:593 (1,2) - 01:17:093 (1,2) -
  11. 01:32:093 (7) - nc

    overall rhythm selections of this map is pretty fine!
    the structures and placements are... :(
    but I saw the potential on this map.
[Normal]
  1. 00:08:843 (5,6) - overlap should be avoided at easier difficulties. the overlap at the lower AR causes serious confusion for the "new players". really, You should avoid all overlaps.
  2. 00:24:218 (4) - stack it up perfectly.

    you made this diff very well.
    just avoid overlap. it's important.
[Easy]
  1. 00:09:593 (1) - 00:11:093 (3,4) - In easy difficulty(and maybe normal, hard, insane, extra or tragic love yeah), consistency is a very important element. These two places are similar or same. so you have to make two places similar. it's really simple :D
  2. 00:57:593 - ~ in the kiai, didn't you think that this place lacked something compared to the rhythm of previous part? 00:03:593 - ~ 00:14:843 - JUST compare these two places. usually we need more notes or distance in the highlight(kiai) section.

    avoid overlap
    lol
[Hitsounding(Pazuru~)]
  1. 00:16:905 (6) - finish
  2. 00:18:030 - whistle
  3. 00:21:593 (1,1) - remove finishes (so noisy)
  4. 00:25:905 - normal finish
  5. 00:33:593 (1) - 00:34:343 (5) - 00:35:093 (9) - remove finishes (my ears hurt D:)
  6. 00:39:592 (3) - normal finish
  7. 00:39:592 (3) - normal finish (or just make consistency with 00:45:593 (3) - )
  8. There are too many finishes in kiai. damn
[]

I did my best so hope it helps.
sorry for my poor english.
good luck!
Krameer
Hi, you posted in my modding queue a while ago, sorry I'm late. As a caveat, these are my opinions on how to improve your map, so take them with a grain of salt; if you don't like them, don't use them.

Pazuru~
00:12:218 new combo for strings sound, or you could omit this circle
00:12:405 new combo for phrasing
00:16:718 combine the 5 and 6 circles into a slider
00:17:093 percussive sound here not vocals, consider moving out of expected flow for emphasis
00:21:593 consider a 1 slider here rather than 3 1/2 circles
00:22:343 ^
00:23:093 the relative spacing of these jumps is too intense for the music here; it is very close to the spacing in the more intense part before
00:27:030 combine the 5 and 6 circles, the drum sound on the 6 might be better represented by slider tail
00:32:655 I like your spacing emphasis here
00:34:155 moving the circle up here will make a nicer pentagon shape without impacting game-play much
00:35:648 raise spacing between 11 and 12 circles
00:40:155 Start a slider here and finish it on the 6
00:41:655 new combo and change the pattern here, your changing from following percussion to vocals.
00:43:343 combine 11 and 12 circles into a slider
00:45:405 - 00:45:968, consider coming the first two circles (1 and 2) into a 1/4 slider, then using low spacing between 3 and 4 (repeated brass notes) then have a jump from 4 to 5
00:46:155 new combo, you start following the vocals rather than the brass
00:47:093 similar to a previous comment, new combo on the 5, and use low spacing for all three of these brass notes since they're all the same, it will help them stand out
00:47:655 I like what you did with this same phrase earlier more, new combo on the 8 and combine 9 and 10 into a slider
00:48:593 -00:56:093 I like most of this section
**00:54:218 I would remove the 4, 5 and 6 circles here as a deliberate break to follow the vocals.

00:55:905 lower the spacing between the 9 and 10 circles a little bit
00:56:843 01:05:843, liked this part
01:06:593 combine the 3 and 5 circles into a slider to follow the vocals
01:06:780 I don't there's a sound here (4 circle)
01:07:155 ^ (6 circle)
01:07:343 - 01:08:655, you're using circles (on 2 and 4) to mark the end of where the vocals taper, but a slider tail would express this much clearer
01:11:468 the circles 7 and 9 are slightly off the play field
01:18:218 (controversial?/highly opinionated) you could use a repeated 1/4 slider for the string sounds here, but it wouldn't fit too well with the style of the rest of the map, you could also do this the 1st time it comes up to for consistency
01:27:968 each of the brass notes should have a circle of their own
01:33:218 this last note (the 6) is a little too far away from the triple
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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