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Yokota Mahito - Maigo

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Topic Starter
Joe Castle
This beatmap was submitted using in-game submission on jueves, 2 de noviembre de 2017 at 12:46:49 a. m.

Artist: Yokota Mahito
Title: Maigo
Source: スーパーマリオギャラクシー 2
Tags: smg2 Super Mario Galaxy 2 Bros Nintendo Ryo Nagamatsu Koji Kondo Orchesta Orchestal MoodyRPG
BPM: 107,81
Filesize: 982kb
Play Time: 00:34
Difficulties Available:
  1. Moody's Normal (1,65 stars, 50 notes)
  2. The Lost Cute Little Luma (2,25 stars, 54 notes)
Download: Yokota Mahito - Maigo
Information: Scores/Beatmap Listing
---------------

XOΔ▀XOΔ▀XOΔ▀XOΔ▀XOΔ▀XOΔ▀XOΔ▀XOΔ▀XOΔ▀


why lumas are so cute!?


Normal: Made by MoodyRPG! (thank you so much!)
The Lost Cute Little Luma: Made by me!

Download the diff made by my best friend - Squishi!

Dedicated to Renumi


Thank You Box
squirrelpascals (Help + Advice)
ezek (Timing fix + Mod + Better BG + Bubble)
Gabe (Mod + Star)
Aro (Mod)
Crimmi (Mod)
ShogunMoon (Mod)
victorfernando (Mod + First Favourite + Star)
rockstarrzz (Mod)
Stingy (Star)
x Arow (Mod)
Acnos (Mod + Star)
IamKwaN (Metadata Check)
wolf3211 (Mod)
Underforest (Mod)
Chewin (Mod)
Gero (Mod + Star Icon + Qualify)
Gordon123 (Mod)
ByBy (Mod + Patterns Ideas + Rechecks)
-Harpuia- (Mod + Star)
Hailie (Mod)
Aurele
hello! as requested by pm :)

General
  1. Don't forget to add "MoodyRPG" in the tags since he is part of the mapset, afterall.
  2. After doing some research, I found that the song is also called "Stray Child" or "The Lost Child". Ryo Nagamatsu (永松 亮) and Koji Kondo (近藤 浩治) are also composers of this song. These might also be added in the tags too! Also, maybe you could add "bros" into the tags as well to represent "Super Mario Bros" (which is pretty well known as a whole)
  3. The song's title should be "まいご" which is translated into "The Lost Luma" in the United States (Reference // Track #3)
  4. The artist's name should be "横田 真人" as seen here. (よこた まひと is also shown in parenthesis)
*These informations for the metadata can help you out a bit, it does not mean they are valid tho..*

Normal
  1. 00:05:223 (3) - I recommend you to add a new combo to this object as there is a small break with the previous object. (Also because 00:07:450 (1,2,3,4) - is pretty similar)
I really have nothing to complain about this difficulty, for real. I went through everything (the combos, the hitsounds, the flows, the spacings, the stacked notes) everything.. All the work is made in a consistent way. Nice job!

Hard
  1. 00:03:275 (2) - Maybe you can try to keep the spacing of this circle consistent on 1.84x like most of your patterns
  2. 00:09:955 (2) - I suggest you to do the same thing here
I have nothing else to add in here! You emphasized every intonations with the circle emplacements as well as the hitsounds. Good job.

---

Good luck! Here's a shiny star~
Topic Starter
Joe Castle

Gabe wrote:

hello! as requested by pm :)

General
  1. Don't forget to add "MoodyRPG" in the tags since he is part of the mapset, afterall. I forgot to add it since i was distracted hehe, Fixed!
  2. After doing some research, I found that the song is also called "Stray Child" or "The Lost Child". Ryo Nagamatsu (永松 亮) and Koji Kondo (近藤 浩治) are also composers of this song. These might also be added in the tags too! Also, maybe you could add "bros" into the tags as well to represent "Super Mario Bros" (which is pretty well known as a whole) Ok!
  3. The song's title should be "まいご" which is translated into "The Lost Luma" in the United States (Reference // Track #3) I will add that too!
  4. The artist's name should be "横田 真人" as seen here. (よこた まひと is also shown in parenthesis) I forgot to add the romaji name, thanks for doing the research! :)
*These informations for the metadata can help you out a bit, it does not mean they are valid tho..*

Hard
  1. 00:03:275 (2) - Maybe you can try to keep the spacing of this circle consistent on 1.84x like most of your patterns :o :o :o i totally forgot the spacing there, ill fix it
  2. 00:09:955 (2) - I suggest you to do the same thing here ill fix this too!
I have nothing else to add in here! You emphasized every intonations with the circle emplacements as well as the hitsounds. Good job.

---

Good luck! Here's a shiny star~
Man, thank you SO much for the mod and the star! i really appreciate your help!
MoodyRPG
Crimmi

Hello~


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Your BG is 1100 x 618, I suggest finding a similar BG with at least 1024 x 768 or you can resize it if you wish.
  2. The gap between the difficulties "Moody's Normal" & "Cute Little Luma" is a tad big with them being 1.61 & 3.09 SR respectively, maybe you can buff the Normal up a bit and probably add an Easy to boot to balance things out or you can slightly nerf the Hard.

Moody's Normal



  1. Clear~

Cute Little Luma



  1. This difficulty is fine but I wished you had put some thought into putting patterns in the diff as it looked like you just placed the circles in different directions :cry: 00:00:770 (1,2,3,4,1) is a good example you did here so why didn't improvise on it further? xD
  2. 00:28:049 (3) - Align this with (2).

That's all I got for now, good luck on your set.

Shunao
heyo!

request by pm w

  • General
  1. I just wanted to suggest something lol, change the name of your background put just "bg" it's better imo
  • Moody's Normal
  1. Remove Widescreen
  2. 00:12:461 - ahh rip this sound, you need to map it like you did at 00:02:996 (1,2) - oo and there is no sound here 00:12:739
  3. 00:14:409 (2) - same here ^
  4. 00:18:584 - no sound..
  5. 00:21:090 (2) - like i said on the top (no sound on the tail)
  6. 00:23:316 (2) - ^
  7. 00:25:543 (2) - ^
  • Cute Little Luma
  1. lol the circle size
  2. tbh i tthink you should add some slider because when the melody change rhythm it's should difficult and confusing to follow it for example here 00:08:564 (4,5,6,1) - 6 should be very difficult to click. Here too about the rhythm 00:17:472 (4,5,6)
  3. 00:26:378 (4,5,6,1) - like i said ^
gl!~
Topic Starter
Joe Castle

Crimmi wrote:

Hello~

Hii!

General (Metadata, Timing, etc.)


_________________________________________________________



  1. Your BG is 1100 x 618, I suggest finding a similar BG with at least 1024 x 768 or you can resize it if you wish. Ok!
  2. The gap between the difficulties "Moody's Normal" & "Cute Little Luma" is a tad big with them being 1.61 & 3.09 SR respectively, maybe you can buff the Normal up a bit and probably add an Easy to boot to balance things out or you can slightly nerf the Hard.
i nerfed the hard a bit

Cute Little Luma



  1. This difficulty is fine but I wished you had put some thought into putting patterns in the diff as it looked like you just placed the circles in different directions :cry: 00:00:770 (1,2,3,4,1) is a good example you did here so why didn't improvise on it further? xD [/color]
  2. 00:28:049 (3) - Align this with (2). Done!
Thank you so much for the mod man!
Topic Starter
Joe Castle

ShogunMoon wrote:

heyo! Hi there! :3

request by pm w

  • General
  1. I just wanted to suggest something lol, change the name of your background put just "bg" it's better imo Ok :o
  • Cute Little Luma
  1. lol the circle size I talked about it with Moody, and we decided to make it a bit more bigger.
  2. tbh i think you should add some slider because when the melody change rhythm it's should difficult and confusing to follow it for example here 00:08:564 (4,5,6,1) - 6 should be very difficult to click. Here too about the rhythm 00:17:472 (4,5,6)
  3. 00:26:378 (4,5,6,1) - like i said ^ Ill consider it :3
gl!~ Thankies!
victorfernando
hi good map <3 So Lets Go

Cute little luma

  • 00:01:883 Cancel nc and move this note to X:416 Y:192 To make a star
    00:02:718 nc here and make a triangle
    00:02:996 move to X:76 Y:288
    00:03:275 move to X:208 Y:200
    00:05:780 move to X:352 Y:192
    00:06:615 move to X:352 Y:192 too , to make a overlap to emphasize on music
    00:08:842 make a ''S'' slider or one red point ''S''
    00:14:687 make another triangle put on X:300 Y:60
    00:21:368 another triangle ?
    00:23:038 make the on horizontal angle
    00:26:657 V slider or ''S'' slider
    00:29:997 continue mapping , remove this slider , just down the volume .
Topic Starter
Joe Castle

victorfernando wrote:

hi good map <3 So Lets Go Hi!

Cute little luma

  • 00:01:883 Cancel nc and move this note to X:416 Y:192 To make a star The coordinates makes it look less like a star, but moved the circle at 00:01:326 so it can look more like a star :( and the new combo... i like it that way, but if more people says the same, ill change it
    00:02:718 nc here and make a triangle Didnt made the NC, cause personal preferences (maybe gonna change it if more people says the same) but did move the circle at 00:03:275 (2) to make 00:02:718 (2,1,2) look more like a isosceles triangle :)
    00:02:996 move to X:76 Y:288 I prefer to keep it like it is... Sorry :(
    00:03:275 move to X:208 Y:200 Ok!
    00:05:780 move to X:352 Y:192 That wouldnt really emphasize the high note of the orchestal music, so no :(
    00:06:615 move to X:352 Y:192 too , to make a overlap to emphasize on music Here i will say no too...
    00:08:842 make a ''S'' slider or one red point ''S'' sure! made kind of a S shaped slider.
    00:14:687 make another triangle put on X:300 Y:60 not feeling a triangle there. i talked with a friend (also mapper) about that part, and he said it looks good like it is right now. Doing a triangle wouldnt make it look nice
    00:21:368 another triangle ? Uhm... Not really, ill keep it like that
    00:23:038 make the on horizontal angle Ok :)
    00:26:657 V slider or ''S'' slider Done!
    00:29:997 continue mapping , remove this slider , just down the volume. Sorry, but i will not do that. it wouldnt feel nice, so the spinner is ok there
Thank you so much for the mod, very appreciated!
rockstarrzz
Hi, from modreqs

Moody's Normal
AR and OD are a tad too high for 1.65* imo, consider changing to AR4 OD3, and possibly CS3
Hitsounds throughout are way too loud, I'd have them between 25-50% throughout, also try to find some nice custom ones
00:01:883 (3) - Don't overlap with 1, it will be too hard to read for a beginner
00:10:234 (2) - move this down a bit so 1 flows into it nicely, just for aesthetics
00:18:028 (3,4) - stack to repeat the pattern you've been using throughout
00:21:925 (3) - put parallel at end of slider
00:24:152 (3,4) - make 2 flow into these a little better, could also move this whole combo in a bit, not really needed to be in the very top left, it may also cover the HP bar? not sure
00:25:265 (1,2,3,4) - arrange these so they create a curve https://i.gyazo.com/d04fefd42a47a6e3ce7 ... 8e8e57.png
00:28:327 (2) - don't stack on 5, confusing to read for beginner

Cute Little Luma
AR7 is plenty for this difficulty
again, hitsounds are far too loud
00:01:883 (1) - remove nc
00:02:996 (1) - remove nc and add it on 00:02:718 (2) ?
00:06:615 (5) - could place in center
00:09:677 (1) - move closer to 5, distance too far imo
00:10:512 (4) - keep distance snap on jumps, this is less than 3* remember
00:28:327 (4) - ^
00:29:719 (1) - place in center
I think this map could use some more sliders, its quite jump heavy
Topic Starter
Joe Castle

rockstarrzz wrote:

Hi, from modreqs Hi there :)

Cute Little Luma
AR7 is plenty for this difficulty AR7 its pretty common in hard diffs :)
again, hitsounds are far too loud Reduced the volume a bit more, hopefully its now ok.
00:01:883 (1) - remove nc Ok, ill change it.
00:02:996 (1) - remove nc and add it on 00:02:718 (2) ? Added a new combo at 00:02:718 (1), but 00:02:996 (1) will be the same
00:06:615 (5) - could place in center I will keep it like that for now, im not feeling that circle to be in the center
00:09:677 (1) - move closer to 5, distance too far imo why tho :o ? theres enough time to hit 5 without any problem :S
00:10:512 (4) - keep distance snap on jumps, this is less than 3* remember as i previously said, theres enough time for the player to hit 00:10:512 (4,5) without any problem
00:28:327 (4) - ^ same reason as the previous problem :S
00:29:719 (1) - place in center sure!
I think this map could use some more sliders, its quite jump heavy The song doesnt really offers a good placement for sliders, i already have 3 on the map, and i wanted to make a circle-based map :P
Thank you very much for the mod! i appreciate your help :)
Arow
Hello from noobmodreqs
Your map looks very polished and clean :) Don't have much to say.

Moody's Normal
00:18:584 (1) - Slider starts on nothing and ends on strong sound soo...
00:19:141 (2) - what about deleting this circle and moving 00:18:584 (1) - this slider to next red tick.
MoodyRPG
Thanks guys, some fixed

https://puu.sh/xm0kU/6493cb560b.osu
Topic Starter
Joe Castle
Quick message saying that i will not be able to update the map for around 2-3 more days, because my right foot got infected by some kind of bug and I need medical treatment.

When I feel better, I will ask for mods again :)

Edit: Maybe this will take 2 weeks :( sorry

Edit 2: I feel good now, my thumb got the worst part, but some creams and pills will help, ready to ask for mods again :D
beaw
I don't have much of a mod, so here's something else.

I really think that there needs to be a difficulty in between these two. The difficulty gap between them is totally bizarre, and with the way it is now will never make it past the Ranking Process.
The jumps in the Cute Little Luma diff are huge compared to anything in the Normal difficulty, and not to mention how hard they are to read. The circle:slider ratio is insane, with most objects in the Normal being sliders and the top diff only having 3.

I can't really mod this map because I disagree greatly with the top difficulty's structure and the map's spread. I really believe that there needs to either be a Normal (Change Moody's to an Easy) or the top diff needs to be completely re-structured to be played like an Advanced or a Normal.

Thank you.
Akunosu
Hare este mod en español por que hablamos el mismo idioma :3
 Moody's Normal :
  1. 00:12:182 (2) - por que pusistes un slider?, 00:05:502 (2) - aqui, tu pusistes un hitcircle, si pones un slider seria muy confuso para los jugadores por que estarias dejando el tick blanco que sobrepasa el slider
  2. 00:14:409 (2) - ^
  3. 00:21:090 (2) - ^
  4. 00:23:316 (2) - ^
  5. 00:25:543 (2) - ^
 Cute Little Luma :
  1. 00:08:842 (5) - talvez cambiar el slider a otra forma? image

eso es todo,
Buena Suerte!
Topic Starter
Joe Castle

Acnos wrote:

Hare este mod en español por que hablamos el mismo idioma :3 Okiwis uwu

 Cute Little Luma :
  1. 00:08:842 (5) - talvez cambiar el slider a otra forma? Bueno, tu ejemplo es mas o menos similar al slider que esta actualmente en el mapa, pero considerare rotarlo un poco mas a la izquierda :)

    RIP. mejor lo dejo como esta xD
    image
eso es todo,
Buena Suerte!
Gracias :)
Topic Starter
Joe Castle

Stingy wrote:

I don't have much of a mod, so here's something else.

I really think that there needs to be a difficulty in between these two. The difficulty gap between them is totally bizarre, and with the way it is now will never make it past the Ranking Process.
The jumps in the Cute Little Luma diff are huge compared to anything in the Normal difficulty, and not to mention how hard they are to read. The circle:slider ratio is insane, with most objects in the Normal being sliders and the top diff only having 3.

I can't really mod this map because I disagree greatly with the top difficulty's structure and the map's spread. I really believe that there needs to either be a Normal (Change Moody's to an Easy) or the top diff needs to be completely re-structured to be played like an Advanced or a Normal.

Thank you.
Ok then, i will use your map Itz Mr. Grim to explain the situation with the difficulty "gap" youre talking about. In your mapset, Stingy, the gap between Polka´s Normal and your hard is very high, going from 1,88 to 3,16. Dont you think thats BIZARRE?, also, the gap isnt problematic here, since there is a lot of mapsets that have that "bizzare" gap youre saying. Lets remember that the original Cute Little Luma was a 3,10* diff, which i nerfed because previous modders asked for it. Before talking, make your RESEARCH

The circle/slider ratio isnt a problem either, since moody used some sounds to make the normal diff, while im using ALL OF THEM and using circles to emphasize those sounds.


Now, i appreciate your effort to give some "feedback" but just threw your opinion about it. Thats doesnt look cool at all.
Cote
Hi #modreqs

Moody's Normal


  1. 00:23:316 (2,3,4) - Agrega un poco de distancia a esos circles, toma 00:25:543 (2,3,4) - como referencia

Cute Little Luma

  1. 00:02:718 (1) - Desactiva este nc, no escucho un sonido diferente al anterior circle y menos aun fuerte
  2. 00:18:028 (5) - Es un poco raro tener la cola del slider apuntando a esta dirección, cuando 00:18:863 (1) - esta hacia la derecha
  3. 00:26:657 (5) - Podrías intentar hacer un slider circular, para que este cree un blanket con 00:28:327 (4) -
Y bueno, eso seria lo que encontré para un mapa simple y tranquilo. Good Luck!
Topic Starter
Joe Castle

wolf3211 wrote:

Hi #modreqs Hola! :D

Cute Little Luma

  1. 00:02:718 (1) - Desactiva este nc, no escucho un sonido diferente al anterior circle y menos aun fuerte El NC esta ahi por el sonido que viene despues, es decir, 00:02:996 (1,2,3,4), y con ese NC, 00:02:996 (1,2,3,4) sigue los mismos patrones que, por ejemplo, 00:11:904 (1,2,3,4) o 00:20:811 (1,2,3,4)
  2. 00:18:028 (5) - Es un poco raro tener la cola del slider apuntando a esta dirección, cuando 00:18:863 (1) - esta hacia la derecha Tienes razon. Yo tambien lo veia medio extraño, pero despues no le preste atencion. Lo arreglare cuando pueda y hare que vaya hacia la derecha :)
  3. 00:26:657 (5) - Podrías intentar hacer un slider circular, para que este cree un blanket con 00:28:327 (4) - Tendria que pensarlo bastante,
    pero creo que el slider que esta ahi esta bien.
Y bueno, eso seria lo que encontré para un mapa simple y tranquilo. Good Luck! Gracias buen hombre!
MoodyRPG

Acnos wrote:

Hare este mod en español por que hablamos el mismo idioma :3
 Moody's Normal :
  1. 00:12:182 (2) - por que pusistes un slider?, 00:05:502 (2) - aqui, tu pusistes un hitcircle, si pones un slider seria muy confuso para los jugadores por que estarias dejando el tick blanco que sobrepasa el slider Sigo la melodia principal de la cancion, por eso el slider, en cuanto a 00:05:502 (2), lo cambie por un slider largo, creo que se me habia olvidado ponerlo xD
  2. 00:14:409 (2) - ^ ^
  3. 00:21:090 (2) - ^
  4. 00:23:316 (2) - ^
  5. 00:25:543 (2) - ^
 Cute Little Luma :
  1. 00:08:842 (5) - talvez cambiar el slider a otra forma? image

eso es todo,
Buena Suerte!
Gracias por checkear

Solo hice un arreglo

http://puu.sh/xwQgU/607a6eee4c.osu
Topic Starter
Joe Castle
Quick message saying that I can't update the map for at least 1 week, since I'll be traveling with my family to do some papers and stuff like that, so we can have our own car :) please understand. When I can found time, I'll update it


EDIT: Im back! Ready to get some mods :)
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