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posted
N I C E owo
posted
Gero pls
posted
ezek Habla español :0, lol
posted
Hola.

Moody's Normal

  1. 00:05:508 (2,3,4) - Considera aumentar el espacio entre 00:05:508 (2,3) - debido a que anteriormente y a lo largo de todo el mapa haz usado una distancia consistente, por lo tanto es un poco extraño el romperla ya que esto puede crear confusión a los jugadores que no son experimentados. Ademas de que no es muy recomendable hacer este tipo de antijumps en una Normal.
  2. 00:14:412 (2,3) - Lo mismo.
  3. 00:14:134 (1,2) - Aumentar el espacio en esta sección podría ser opcional, pero ya que es el mismo ritmo y anteriormente hiciste algo como esto 00:03:560 (2,1) - el cual respeta la distancia constante de 1.2x es mas recomendable mantener la coherencia.
  4. 00:18:029 (3,4,1,2) - No quisiera ser demasiado nazi, pero 00:18:029 (3,4) - estoy bastante seguro que posicionar estos en el centro de la cuadricula estaría mucho mejor y aumentaría la calidad de la simetría del patrón que haz intentado hacer. también si haces esto considera remover el apilado los dos círculos siguientes haciendo lo de la siguiente imagen.
  5. 00:21:925 (3,1,2) - La misma cuestión del espaciamiento, considera mover (1) y (2) a otro lado.


Cute Little Luma

  1. 00:00:778 (1,2,3,4,5) - Entiendo que estas enfatizando los sonidos que son fuertes al inicio del mapa, pero revisando con cuidado es el único jump de todo el mapa. a excepción de 00:02:725 (1,1) - Por lo tanto de alguna manera es extraño introducir saltos así al inicio del mapa.
  2. 00:02:725 (1) - En lo personal esto es spam para mi. No afecta en nada, lo unico en lo que ayuda es entender que hay un cambio de espacio entre (1) a (1) en 1/2.
  3. 00:16:916 (3,4,5) - Hay demasiada incoherencia en el espaciamiento usado a lo largo de toda la dificultad. Algo como esto es de muy baja calidad ya que va de 00:16:916 (3) - 1.35x a 00:17:473 (4) - 1.37x y derrepente a 00:18:029 (5) - 1.04x lo cual es extraño, teniendo en cuenta que se trata de un mismo tipo de ritmo en 1/1.


Honestamente, siento que podrías conseguir unos cuantos mods mas antes de considerar el conseguir un BN para nominarlo. En general el mapa esta decente, pero la falta de uso de sliders hace que el mapa parezca que no tenga una estructura, por lo cual da la impresión de que no hay algo solido detrás de el posicionamiento de las notas, debido a que de alguna manera la técnica no fue ejecutada correctamente, por lo tanto por ahora solo te dejo la estrella.
posted

Gero wrote:

Hola. A L E L U Y A ! ! !

Cute Little Luma

  1. 00:00:778 (1,2,3,4,5) - Entiendo que estas enfatizando los sonidos que son fuertes al inicio del mapa, pero revisando con cuidado es el único jump de todo el mapa. a excepción de 00:02:725 (1,1) - Por lo tanto de alguna manera es extraño introducir saltos así al inicio del mapa. Comprendo,
    quite los jumps, pero deje la forma de estrella
  2. 00:02:725 (1) - En lo personal esto es spam para mi. No afecta en nada, lo unico en lo que ayuda es entender que hay un cambio de espacio entre (1) a (1) en 1/2. Esta bien?
  3. 00:16:916 (3,4,5) - Hay demasiada incoherencia en el espaciamiento usado a lo largo de toda la dificultad. Algo como esto es de muy baja calidad ya que va de 00:16:916 (3) - 1.35x a 00:17:473 (4) - 1.37x y derrepente a 00:18:029 (5) - 1.04x lo cual es extraño, teniendo en cuenta que se trata de un mismo tipo de ritmo en 1/1. Ajuste los que tu pusiste aqui de todas maneras, aunque necesitaria un poco de ayuda para ver si hay muchos otros errores :P, trate de arreglar alguno que otro que vi, pero si hay muchos que quedaron, es porque soy muy tonto xP


Honestamente, siento que podrías conseguir unos cuantos mods mas antes de considerar el conseguir un BN para nominarlo. En general el mapa esta decente, pero la falta de uso de sliders hace que el mapa parezca que no tenga una estructura, por lo cual da la impresión de que no hay algo solido detrás de el posicionamiento de las notas, debido a que de alguna manera la técnica no fue ejecutada correctamente, por lo tanto por ahora solo te dejo la estrella. Pues, con respecto al tema de los sliders, mi intención era representar cada sonido de la cancion con circulos, y sinceramente no encuentro otros lugares para poner sliders, disculpa. Buscare mas mods y muchas gracias por tu estrella y mod Gero, muchisimas gracias :)
posted
hello as ur request about m4m :roll:
[general]
  1. maybe at the beginning u can use 65% volume then 70,because it sounds a little loud o .o

[Moody's Normal]

  • maybe CS=3.9? LOL for 1.6 stars
    really looks good,idk what i need to mod here ._.
    I just dont like how this place begins here 00:00:778 (1,2,3) - I think you can make it a bit prettier
    00:25:264 (1,2) - do it a little rounded

[Cute Little Luma]

  • 00:08:847 (5) - add for all slider whistle - sounds better
    00:26:655 (5) - ^ same too here
    00:29:716 (1) - maybe in сentre? LOL

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This map really looks good,good luck with rank (:



Good Luck ;)
posted
posted

Gordon123 wrote:

hello as ur request about m4m :roll:Hi :)

[Cute Little Luma]

  • 00:08:847 (5) - add for all slider whistle - sounds better Ok :o
    00:26:655 (5) - ^ same too here ok :o x2
    00:29:716 (1) - maybe in сentre? LOL fixed!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This map really looks good,good luck with rank (: thank you so much buddy :)



Good Luck ;)


thank you for the mod, i really appreacite it!
posted
random mod

general

combo colours are not setted

moody's normal

HP 5 isn't recommended for the easiest diff use HP 3 instead
OD 4
00:02:725 (4,1,2) - the current rhythm doesn't follow really well the piano, if you intended that for more accurate rhythm you can do something like this http://puu.sh/xXrDQ/99f699c462.jpg so it would follow the piano much better than before
00:05:508 (2) - this 1/2 slider can be extended to 1/2 tick (00:06:064 - ) as it still follows the piano or whatever so it would be an 2/2 slider
actually, speaking of 00:07:734 (2) - // 00:12:186 (2) - // 00:14:412 (2) - and so on there's too mch 1/2 spam for the easiest diff of the set tbh the newbie player won't get used so fast to these 1/2 spams you have to nerf a little bit the rhythm just for the sake of newbie players the only sollution for this issue is to replace the 1/2 spam by making 2/2 sliders instead it would be more easier for the target players to aim them properly
00:07:734 (2,3,4) - the flow is a bit broken as the cursor goes directly to the upside part after aiming 00:07:734 (2) - but suddenly you have to drag the cursor down to (3) - and (4) - which actually makes the flow a little bit weird and broken in order to fix that just move 00:08:569 (3,4) - to 489|19 so the flow would become more smoothlier // 00:12:186 (2,3) - same
00:15:247 (3) - ctrl+G for better flow but pay attention to not ruin the flow of 00:15:247 (3,1) -
using doublets like 00:11:073 (3,4) - in normals is fine but spamming them is not so i would avoid to spam them and nerf some of them imo

cute little luma

the diff itself is mostly fullfilled with circles only which makes the diff too monotonous, even if the song is kinda repetitive but replacing some notes with sliders and making creative patterns to form circular flow or angle flow for instance will make the diff to seem fun to play instead of making too monotonous :roll:
00:02:725 (1,1,2,3,4) - this one's flow is pretty bad because the cursor goes likely chaotically through these circles tbh https://puu.sh/xYd3U/48c7ce61e5.jpg in order to improve the flow the pattern can be re-arranged like this one https://puu.sh/xYdc9/79578196a2.jpg and 00:04:117 (4) - moved to 295|88
00:26:655 (5) - this slider feels pretty sloopy i'd like to rotate it at 15 degress and then re-arrange the slider a bit you'll get something like this https://puu.sh/xYdxv/96fc1499d9.jpg

there are many issues including flows issues and it's repeating and repeating...

solid map but i think you have to remap the hard diff :( you can call me back to mod it again
gl!
posted

ByBy wrote:

random mod Oh :o

cute little luma

the diff itself is mostly fullfilled with circles only which makes the diff too monotonous, even if the song is kinda repetitive but replacing some notes with sliders and making creative patterns to form circular flow or angle flow for instance will make the diff to seem fun to play instead of making too monotonous :roll:
00:02:725 (1,1,2,3,4) - this one's flow is pretty bad because the cursor goes likely chaotically through these circles tbh https://puu.sh/xYd3U/48c7ce61e5.jpg in order to improve the flow the pattern can be re-arranged like this one https://puu.sh/xYdc9/79578196a2.jpg and 00:04:117 (4) - moved to 295|88 im going to apply this pattern
00:26:655 (5) - this slider feels pretty sloopy i'd like to rotate it at 15 degress and then re-arrange the slider a bit you'll get something like this https://puu.sh/xYdxv/96fc1499d9.jpg Im going to apply this too.

there are many issues including flows issues and it's repeating and repeating... but, the thing is, you cant really make a lot of patterns with just 3 circles each second... and flow... uhm... well, the song just goes high pitch to low pitch, the song doesnt let you be very creative imo...

solid map but i think you have to remap the hard diff :( you can call me back to mod it again i might change some stuff... but complete remap is not an option, sorry :(, but if you can help with more patterns, ideas, that would be cool!
gl!
posted
alrighty i'm here to give you some examples of how to make patterns (sorry for not mentioning in my mod :( )

  1. 00:00:778 (1,2,3,4,5) - http://puu.sh/xZQbv/b5c279f5c3.jpg // https://puu.sh/xZQg3/4da41a683e.jpg the intro can be nerfed a little bit so the player won't be introduced by a crowd of hitcircles just from the first glance
  2. 00:02:725 (1,2,3,4) - https://puu.sh/xZQm9/aa63fa0422.jpg at 00:03:560 (3) - i placed an 1/1 stack so it will emphasize the 1/1 gap
  3. 00:08:847 (5,1,2,3,4) - https://puu.sh/xZQve/e4d2d93823.jpg
  4. 00:18:029 (5,6) - splitting this into 2 circles would be cool


remember that you can stack circles like 00:12:186 (2,3) - // 00:16:638 (2,3) - // 00:07:734 (2,3) - etc. they'll still give emphasis to the instruments

no kds for this

EDIT: seems like you've got a bug at the hardest diff you have to change the diffname in order to fix the bug :c
posted

ByBy wrote:


EDIT: seems like you've got a bug at the hardest diff you have to change the diffname in order to fix the bug :c


RIP CUTE LITTLE LUMA ;w; changed the name
posted
re-recheck o/

the lost little cute luma

  1. 00:00:778 (1,2,3,4,5) - as the diff contains mostly sliders (obviously), starting to play the diff with a chain of 5 hitcircles is no the best idea imo i wold nerf a bit this part like this https://puu.sh/y4xw7/b9082a34b7.jpg
  2. 00:02:725 (1) - you don't need to add NC here as i don't see any new stanza here tbh
  3. 00:03:004 (1) - i know that i suggested an angle slider here but it was just an example so you weren't obligated to put an angle slider here the flow is pretty crampy at this moment because of the angle slider which has got placed randomly i would replace that with a curved slider as it will improve the flow http://puu.sh/y4xO1/27fe3bd29a.jpg
  4. 00:07:456 (1) - move the red anchor to 164|374 in order to improve the slider's shape and also don't forget to move 00:08:012 (2) - to 271|163 for example so you won't destroy the flow
  5. 00:08:847 (4,1) - blanket is pretty off i think the only soluttion is to re-arrange 00:08:847 (4) - 's wave shape in order to fix the blanket and then move 00:09:682 (1) - to 253|282 http://puu.sh/y4y2A/34f35f6136.jpg
  6. 00:09:682 (1,2) - spacing error (kind of) as 00:10:517 (2) - needs more space and there's no enough space for using 1.40x distance snap better move it to 133|321 so it would have more space than before
  7. 00:18:029 (4) - this one feels pretty crampy because of its weird slider shape i will prefer to replace this one with a curved slider for instance
  8. 00:18:864 (1) - by making this slider curve it would improve the entire flow as it feels a bit weird imo
  9. 00:26:655 (4,1) - same as 00:08:847 (4,1) - the blanket is pretty off here as well you just have to re-arrange 00:26:655 (4) - a bit plus rotate it with 1 degress and then move 00:27:490 (1) - to 254|273 in order to improve the blanket http://puu.sh/y4yqY/41dcc41585.jpg
  10. 00:27:490 (1,2) - same as 00:09:682 (1,2) - but here you used another distance snap maybe that was accidentally but you can fix it quickly by spacing them with 1.40x distance snap as you did to the rest of the diff


this time i wrote a wall of text, auch (welp kind of)
hitsounding is pretty basic as it contains only whistles but i think it is because in the song there are no snares as i can see
gl and once again no kds
posted

ByBy wrote:

re-recheck o/ re-re-re Hi there!

the lost little cute luma

  1. 00:00:778 (1,2,3,4,5) - as the diff contains mostly sliders (obviously), starting to play the diff with a chain of 5 hitcircles is no the best idea imo i wold nerf a bit this part like this https://puu.sh/y4xw7/b9082a34b7.jpg ill keep the star pattern like that...
  2. 00:02:725 (1) - you don't need to add NC here as i don't see any new stanza here tbh others modders previously said that, so i changed it
  3. 00:03:004 (1) - i know that i suggested an angle slider here but it was just an example so you weren't obligated to put an angle slider here the flow is pretty crampy at this moment because of the angle slider which has got placed randomly i would replace that with a curved slider as it will improve the flow http://puu.sh/y4xO1/27fe3bd29a.jpg changed
  4. 00:07:456 (1) - move the red anchor to 164|374 in order to improve the slider's shape and also don't forget to move 00:08:012 (2) - to 271|163 for example so you won't destroy the flow changed to a simple curved slider tho
  5. 00:08:847 (4,1) - blanket is pretty off i think the only soluttion is to re-arrange 00:08:847 (4) - 's wave shape in order to fix the blanket and then move 00:09:682 (1) - to 253|282 http://puu.sh/y4y2A/34f35f6136.jpg tried my best to fix this
  6. 00:09:682 (1,2) - spacing error (kind of) as 00:10:517 (2) - needs more space and there's no enough space for using 1.40x distance snap better move it to 133|321 so it would have more space than before also tried my best to fix this too
  7. 00:18:029 (4) - this one feels pretty crampy because of its weird slider shape i will prefer to replace this one with a curved slider for instance fixed
  8. 00:18:864 (1) - by making this slider curve it would improve the entire flow as it feels a bit weird imo fixed
  9. 00:26:655 (4,1) - same as 00:08:847 (4,1) - the blanket is pretty off here as well you just have to re-arrange 00:26:655 (4) - a bit plus rotate it with 1 degress and then move 00:27:490 (1) - to 254|273 in order to improve the blanket http://puu.sh/y4yqY/41dcc41585.jpg tried to fix this :S
  10. 00:27:490 (1,2) - same as 00:09:682 (1,2) - but here you used another distance snap maybe that was accidentally but you can fix it quickly by spacing them with 1.40x distance snap as you did to the rest of the diffmade something like you told me on 00:09:682 (1,2)


this time i wrote a wall of text, auch (welp kind of) nah, youre fine xP
hitsounding is pretty basic as it contains only whistles but i think it is because in the song there are no snares as i can see
gl and once again no kds


Thank you so much for the multiple mods you made byby, you really deserve those kudos! :D
posted
Heya! Sorry I'm late.
I suck at modding but here you go ;A;
those things from super mario galaxy or something like that
  1. 00:05:230 (1,2) - Maybe it's just me, but how 00:05:230 (1) - curves looks... off. Try making it more similar to how 00:03:004 (2) - curves toward 00:03:560 (3) - by adjusting some angles and/or curvature.
  2. 00:08:012 (2,3,4) - I have a bit of suggestion on this one. Maybe try to stack 00:08:569 (3,4) - . I kinda noticed 00:06:343 (3,4) - were stacked and then mapped onto the same instruments as in 00:08:569 (3,4) - ... I think. With that done, the 00:11:073 (3,4) - variants would be left unstacked, which are mapped onto a different sound. Stacking would help giving more meaning as to why the stack was broken in 00:08:569 (3,4) - .
  3. 00:08:847 (4,1) - Having a blanket here will save the world. Make the second half of 00:08:847 (4) - blanket the slider-end of 00:09:682 (1) - :3
  4. 00:18:029 (4) - Curious as to why this is a slider :c
  5. 00:26:655 (4) - It would look better if the shape was even imo. While still being able to blanket the one next, of course xd
Dunno how to mod the other one, sorry!
Anyway, that's all from me. Good luck! :D
posted

ByBy wrote:

random mod

general

combo colours are not setted

moody's normal

HP 5 isn't recommended for the easiest diff use HP 3 instead
OD 4
00:02:725 (4,1,2) - the current rhythm doesn't follow really well the piano, if you intended that for more accurate rhythm you can do something like this http://puu.sh/xXrDQ/99f699c462.jpg so it would follow the piano much better than before Fixed a bit
00:05:508 (2) - this 1/2 slider can be extended to 1/2 tick (00:06:064 - ) as it still follows the piano or whatever so it would be an 2/2 slider
actually, speaking of 00:07:734 (2) - // 00:12:186 (2) - // 00:14:412 (2) - and so on there's too mch 1/2 spam for the easiest diff of the set tbh the newbie player won't get used so fast to these 1/2 spams you have to nerf a little bit the rhythm just for the sake of newbie players the only sollution for this issue is to replace the 1/2 spam by making 2/2 sliders instead it would be more easier for the target players to aim them properly I don't see the problem here
00:07:734 (2,3,4) - the flow is a bit broken as the cursor goes directly to the upside part after aiming 00:07:734 (2) - but suddenly you have to drag the cursor down to (3) - and (4) - which actually makes the flow a little bit weird and broken in order to fix that just move 00:08:569 (3,4) - to 489|19 so the flow would become more smoothlier // 00:12:186 (2,3) - same Fixed
00:15:247 (3) - ctrl+G for better flow but pay attention to not ruin the flow of 00:15:247 (3,1) -
using doublets like 00:11:073 (3,4) - in normals is fine but spamming them is not so i would avoid to spam them and nerf some of them imo WHAT? BETTER FLOW?

cute little luma

the diff itself is mostly fullfilled with circles only which makes the diff too monotonous, even if the song is kinda repetitive but replacing some notes with sliders and making creative patterns to form circular flow or angle flow for instance will make the diff to seem fun to play instead of making too monotonous :roll:
00:02:725 (1,1,2,3,4) - this one's flow is pretty bad because the cursor goes likely chaotically through these circles tbh https://puu.sh/xYd3U/48c7ce61e5.jpg in order to improve the flow the pattern can be re-arranged like this one https://puu.sh/xYdc9/79578196a2.jpg and 00:04:117 (4) - moved to 295|88
00:26:655 (5) - this slider feels pretty sloopy i'd like to rotate it at 15 degress and then re-arrange the slider a bit you'll get something like this https://puu.sh/xYdxv/96fc1499d9.jpg

there are many issues including flows issues and it's repeating and repeating...

solid map but i think you have to remap the hard diff :( you can call me back to mod it again
gl!


Thanks :)

http://puu.sh/y5EQH/e7774971e7.osu
posted

-Harpuia- wrote:

Heya! Sorry I'm late. Dont worry :)
I suck at modding but here you go ;A;
those things from super mario galaxy or something like that
  1. 00:05:230 (1,2) - Maybe it's just me, but how 00:05:230 (1) - curves looks... off. Try making it more similar to how 00:03:004 (2) - curves toward 00:03:560 (3) - by adjusting some angles and/or curvature. they all are the same (because its the same slider, just copypasted and rotated around 90-180 degrees...
  2. 00:08:012 (2,3,4) - I have a bit of suggestion on this one. Maybe try to stack 00:08:569 (3,4) - . I kinda noticed 00:06:343 (3,4) - were stacked and then mapped onto the same instruments as in 00:08:569 (3,4) - ... I think. With that done, the 00:11:073 (3,4) - variants would be left unstacked, which are mapped onto a different sound. Stacking would help giving more meaning as to why the stack was broken in 00:08:569 (3,4) - i didnt stack that part because the pitch of the song goes slower pretty quickly on that part, stacking it wouldnt make it look cool imo. ill leave it like that for now.
  3. 00:08:847 (4,1) - Having a blanket here will save the world. Make the second half of 00:08:847 (4) - blanket the slider-end of 00:09:682 (1) - :3 There is a blanket now, using ByBy´s mod above yours uwu
  4. 00:18:029 (4) - Curious as to why this is a slider :c i disliked that slider, thank god you remembed me that. C H A N G E D !
  5. 00:26:655 (4) - It would look better if the shape was even imo. While still being able to blanket the one next, of course xd gonna fix this a bit.
Dunno how to mod the other one, sorry!
Anyway, that's all from me. Good luck! :D


Thank you very much for your help harpu!
posted
Haha not only is this 30s - its a Normal set and is star by a bn...

Useless mod incoming!


  • The Lost Cute Little Luma
  1. 00:03:004 (1,2) - I feel this would flow just a bit better if you rotate this about 10 degree (adjustment will be needed)
  • Moody's Normal

  1. 00:16:360 (1) - it probably just better to have the slider end not in the opposite direction to 00:16:916 (2) - (pretty minor but it is the only slider like that)
  2. 00:16:360 (1,2) - (Minor) although I think it find - I find it weird and would assume it to go down instead of up like the previous slider and find it better if you just do it like this in the pic down below
    (by doing will require to do minor adjustments to previous slider but not interfering much in terms of flow much -also you may want to do something different than why I gave as an example)


Sorry for poor mod and I understand if ya decline everything lol :(

GL
posted

Hailie wrote:

Haha not only is this 30s - its a Normal set and is star by a bn...

Useless mod incoming!


  • The Lost Cute Little Luma
  1. 00:03:004 (1,2) - I feel this would flow just a bit better if you rotate this about 10 degree (adjustment will be needed) sure!


Sorry for poor mod and I understand if ya decline everything lol :(

GL


Thank you for the mod hailie :3

EDIT: I asked more people for mods, and they said the map is good, no need to ask for more mods I guess. Let's wait another 3 weeks for Gero (?)

EDIT 2: Also waiting for Moody's decision of using Hailie's mod or not :P
posted
Fixed, thanks
[HitObjects]
408,80,778,5,0,0:0:0:0:
451,137,1056,2,0,P|463:162|465:200,2,60,2|0|0,0:0|0:0|0:0,0:0:0:0:
408,80,1891,1,2,0:0:0:0:
192,35,2725,1,2,0:0:0:0:
122,15,3004,5,0,0:0:0:0:
76,70,3282,2,0,P|65:101|67:143,1,60,2|2,0:0|0:0,0:0:0:0:
38,269,4117,1,0,0:0:0:0:
290,350,5230,5,0,0:0:0:0:
244,296,5508,2,0,P|215:278|175:272,1,60,2|2,0:0|0:0,0:0:0:0:
72,192,6343,1,0,0:0:0:0:
72,192,6621,1,2,0:0:0:0:
237,53,7456,5,0,0:0:0:0:
305,75,7734,2,0,P|336:76|367:86,1,60,2|2,0:0|0:0,0:0:0:0:
462,189,8569,1,0,0:0:0:0:
462,189,8847,1,2,0:0:0:0:
408,325,9403,1,2,0:0:0:0:
342,294,9682,6,0,P|311:284|282:283,1,60,0|2,0:0|0:0,0:0:0:0:
222,320,10238,2,0,P|192:318|163:308,1,60,2|0,0:0|0:0,0:0:0:0:
106,176,11073,1,2,0:0:0:0:
106,176,11351,1,0,0:0:0:0:
210,77,11908,5,0,0:0:0:0:
266,121,12186,2,0,P|299:127|341:116,1,60,2|2,0:0|0:0,0:0:0:0:
451,192,13021,1,0,0:0:0:0:
341,338,14134,5,0,0:0:0:0:
288,288,14412,2,0,P|278:258|277:229,1,60,2|2,0:0|0:0,0:0:0:0:
187,115,15247,2,0,P|186:87|177:57,1,60,0|2,0:0|0:0,0:0:0:0:
17,202,16360,6,0,P|7:170|6:143,1,60,0|2,0:0|0:0,0:0:0:0:
23,73,16916,2,0,P|71:40|138:42,1,120,2|0,0:0|0:0,0:0:0:0:
256,111,18029,1,2,0:0:0:0:
256,111,18308,1,2,0:0:0:0:
366,18,18864,5,0,0:0:0:0:
434,41,19143,1,2,0:0:0:0:
478,97,19421,2,0,P|490:155|483:220,1,120,0|2,0:0|0:0,0:0:0:0:
427,259,20256,1,0,0:0:0:0:
305,192,20812,5,0,0:0:0:0:
256,245,21090,2,0,L|185:253,1,60,2|2,0:0|0:0,0:0:0:0:
84,342,21925,1,0,0:0:0:0:
75,54,23038,5,0,0:0:0:0:
15,94,23316,2,0,P|10:125|21:172,1,60,2|2,0:0|0:0,0:0:0:0:
83,279,24151,1,0,0:0:0:0:
83,279,24429,1,2,0:0:0:0:
294,235,25264,5,0,0:0:0:0:
354,273,25542,2,0,P|384:274|418:263,1,60,2|2,0:0|0:0,0:0:0:0:
456,128,26377,1,0,0:0:0:0:
456,128,26655,1,2,0:0:0:0:
312,114,27212,1,2,0:0:0:0:
268,171,27490,6,0,L|203:174,2,60,0|2|2,0:0|0:0|0:0,0:0:0:0:
312,114,28325,2,0,P|337:65|315:-5,1,120,0|2,0:0|0:0,0:0:0:0:
250,1,29160,1,0,0:0:0:0:
256,192,29716,12,0,34169,0:0:0:0:
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