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Jake Kaufman - The Nightmare Woods (Run Run Rot...

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Topic Starter
Default Guy
This beatmap was submitted using in-game submission on Friday, February 21, 2020 at 4:59:33 PM

Artist: Jake Kaufman
Title: The Nightmare Woods (Run Run Rottytops!)
Source: Shantae and the Pirate's Curse
Tags: agu roufou Video Game Instrumental OST soundtrack virt wayforward technologies
BPM: 145
Filesize: 1926kb
Play Time: 01:07
Difficulties Available:
  1. Futsuu (2.08 stars, 164 notes)
  2. Kantan (1.45 stars, 111 notes)
  3. Muzukashii (2.69 stars, 265 notes)
  4. roufou's Oni (3.34 stars, 372 notes)
  5. roufou's Ura Oni (3.67 stars, 414 notes)
Download: Jake Kaufman - The Nightmare Woods (Run Run Rottytops!)
Information: Scores/Beatmap Listing
---------------
I made:
Kantan
Futsuu
Muzukashii

roufou made:
Oni
Ura Oni
roufou
I saw you wanted taiko GD, I might make an Oni if you change the offset to 1907

I'd also recommend adding notes 00:01:907 - here and 00:03:562 - here on Run! Run! difficulty.

Also the futsuu is way to hard for a futsuu.
Topic Starter
Default Guy

agu wrote:

I saw you wanted taiko GD, I might make an Oni if you change the offset to 1907

I'd also recommend adding notes 00:01:907 - here and 00:03:562 - here on Run! Run! difficulty.

Also the futsuu is way to hard for a futsuu.

I was fixing the offset for the osu! Difficulties, looks like i forgot taiko, also youre more than welcome to make an Oni difficulty! :)

I know that Futsuu is hard and originally it was gonna be Muzukashii but i wasn't sure so I put Futsuu :lol:

Ill fix it and inform you; add me on discord, its in my profile.
Topic Starter
Default Guy
I fixed the timing issue and changed Futsuu to Muzukashii, Taiko difficulty is all yours!
Peter
Easy
00:05:217 (1) - you should end this slider on white tick its not recommended to end it on red in easy
00:07:286 (3) - Overlapping by 00:05:217 (1)
00:10:182 (4) - same here by 00:09:562 (3) also this objects its on red ticks which isn't good easy doesn't have to follow rhythm that much you can ignore red ticks sounds replace this with circle on white tick
00:11:838 (1,2) - slider is too long and next object has too many reverse arrows which isnt recommended aswell
00:13:907 (1,2,3) - hmm definitely too hard do this> https://i.imgur.com/NbUdjRe.jpg
00:15:975 (3) - doesn't follow rhythm remove remeverse arrow and place some objects on big white tick these are very important sometimes
00:23:424 (1) - this slider is glitched remove and place it again
00:25:079 (2,3) - red tick isnt good here too
00:27:975 (5,1) - change it to slider with reverse arrow
00:30:044 (3,4,5,6) - red tick problem
Rest is unmapped cant help you there :<

Normal
00:07:286 (4) - replace with that http://osu.ppy.sh/ss/9126533
00:10:182 (4) - overlapped by 00:08:941 (2)
00:12:665 (2) - why cant you change this to that http://osu.ppy.sh/ss/9126539 because it has too ,many reverse arrows and is overlapped
00:15:148 (3,4,5) - too far
00:18:458 (1) - overlapped by 00:17:010 (5)
Rest is unmapped

Hard
00:03:562 (4) - why is this so close
00:03:872 (6,7,8) - these should have same distance\
00:08:527 (1) - too close and place it more to the right
00:10:182 (4) - is overlapped
00:12:458 (2,3,4) - something wrong with it
00:15:148 (1) - overlapped
00:17:010 (6) - place it under 4
00:23:424 (1) - why is this placed on blue tick place this on white one
00:28:700 (3,4) - too close to previous and next
00:32:113 (4,5,6) - getting overlapped by 2 things
isnt mapped aswell
Topic Starter
Default Guy

PeterEU wrote:

Easy
00:05:217 (1) - you should end this slider on white tick its not recommended to end it on red in easy
00:07:286 (3) - Overlapping by 00:05:217 (1)
00:10:182 (4) - same here by 00:09:562 (3) also this objects its on red ticks which isn't good easy doesn't have to follow rhythm that much you can ignore red ticks sounds replace this with circle on white tick
00:11:838 (1,2) - slider is too long and next object has too many reverse arrows which isnt recommended aswell
00:13:907 (1,2,3) - hmm definitely too hard do this> https://i.imgur.com/NbUdjRe.jpg
00:15:975 (3) - doesn't follow rhythm remove remeverse arrow and place some objects on big white tick these are very important sometimes
00:23:424 (1) - this slider is glitched remove and place it again
00:25:079 (2,3) - red tick isnt good here too
00:27:975 (5,1) - change it to slider with reverse arrow
00:30:044 (3,4,5,6) - red tick problem
Rest is unmapped cant help you there :<

Normal
00:07:286 (4) - replace with that http://osu.ppy.sh/ss/9126533
00:10:182 (4) - overlapped by 00:08:941 (2)
00:12:665 (2) - why cant you change this to that http://osu.ppy.sh/ss/9126539 because it has too ,many reverse arrows and is overlapped
00:15:148 (3,4,5) - too far
00:18:458 (1) - overlapped by 00:17:010 (5)
Rest is unmapped

Hard
00:03:562 (4) - why is this so close
00:03:872 (6,7,8) - these should have same distance\
00:08:527 (1) - too close and place it more to the right
00:10:182 (4) - is overlapped
00:12:458 (2,3,4) - something wrong with it
00:15:148 (1) - overlapped
00:17:010 (6) - place it under 4
00:23:424 (1) - why is this placed on blue tick place this on white one
00:28:700 (3,4) - too close to previous and next
00:32:113 (4,5,6) - getting overlapped by 2 things
isnt mapped aswell
Fixed all of the issues mentioned. The reason Easy, Normal and Hard aren't as long as Insane and Run Run! is so that new players have something short but not too easy, but not too difficult. With the first 3 difficulties and in Insane and Run Run! they are longer and harder than the rest. I wanted the osu! mapset to have a slight curve and not so linear, since that's how some maps were like when I first played osu!. It might feel like I'm kinda defensive against your mod but Im super happy that I even got one and thanks so much for your feedback!
Kazaze
Hi! Awesome song / game = Random mod! :3
Kantan
• 00:05:631 (7) - Remove ; this part is a bit too dense
• 00:08:941 (11) - Remove for the same reason ; I think you should avoid pattern of more than three 1/1 notes - It also creates a nice build up to the spinner
• 00:12:665 (2,3,4) - change to dkd for consistency with 00:06:044 (7,8,9) -
• 00:16:389 (8) - Remove - too dense
• The Kiai time is too dense and has no real structure, here's what I would suggest :
○ Remove 00:18:872 (12) -
○ Remove 00:20:527 (15) -
○ Remove 00:22:182 (18) -
○ Remove 00:25:493 (2) - and 00:27:148 (6) -
• 00:29:217 (7,8,9,10,11,12,13,14,15,16) - this part is a too dense as well :
○ Remove 00:29:217 (8) - / Remove 00:30:458 (11) - / and remove 00:32:113 (15) -
Futsuu
○ A bit like the Kantan, this map lacks structure and needs a lot more breaks ; A lot of removing stuff sugestions incoming :
• Remove 00:32:113 (15) - & 00:03:148 (4) - & 00:03:975 (6) - for a gradual build up
• Move 00:05:838 - to 00:05:424 - for a similar structure as 00:11:838 (23,24,25,26,27,28,29) - ; Make the hitsound the same in both parts as well for consistency
• 00:07:286 (13) - Remove this note to create a break since it follows a very dense part with two 1/2 triplets
• remove 00:16:389 (34) - in order to leave a break since this part is a bit tricky and also to diferenciate from the Muzukashii density
• The kiai time has no structure at all, try applying something similar to what I suggested for the Kantan
• The ending part (00:28:389 (9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - ) is a bit too dense for a Futsuu, you need to add breaks :
○ First remove 00:27:975 (7,8) - to seperate the kiai time from this part with a small break
○ Remove 00:30:458 (13) - and 00:32:114 (18) - to leave space before the two triplets
Muzukashii
• Change 00:02:320 (2) - to a k in order to have some variation / change 00:03:975 (6) - to a k for the same reasons
○ If you applied the previous suggestion then change 00:04:389 (7,8) - to d to avoid having too many k next to each other
• 00:05:527 (11) - Remove to have a similar structure as 00:12:459 (2,3,4,5,6,7) - / make the hitsounds match as well
• Remove 00:07:286 (17) - to have a break after the dense pattern
○ Same suggestion with 00:13:906 (8) -
• You can remove 00:09:148 (23) - to have a small break after the 1/4 double since Muzu players might not be at ease with such patterns
• Remove 00:19:182 (24) - and 00:19:493 (26) - Having two 1/4 triplets next to each other feels very dense since it's repeated two white ticks ; Having a lighter structure as such during the entire Kiai time would fit the difficulty better ; keep this for the end of the kiai time (00:26:942 (1,2,3,4,5,6) -)
• Apply the same change throughout the kiai time :
○ so remove 00:20:838 (33) - & 00:21:148 (35) -
○ 00:22:493 (42) - & 00:22:803 (44) -
○ 00:25:804 (5) - & 00:26:114 (7) -
• Remove 00:27:975 (7,8) - to have a break after the dense triplets part (00:26:942 (1,2,3,4,5,6) - )
• 00:30:044 (16,17,18,19,20,21) - should all be unified as k and 00:31:700 (25,26,27,28,29,30) - all unified as d
agu's Oni
○ Solid difficulty
• Remove 00:05:010 (20) - to have some break and emphasize the beginning of the next part
○ same suggestion with 00:39:769 (236) -
I guess that's all
Edit : • The Background image resolution should be equal to 1366x768, Here is the background with the correct dimension.

Best of luck!
Poii
hy
sorry for being late


General
you have inconsistent kai time
pls check it carefuly

Muzu
how about del 00:05:527 - ? its rly doesnt fit at all

00:10:182 - why spinner :3, you can put normal notes there :3 dont over use it pls

00:13:286 - to kat, the pitch is differ, if you use kkkddd :3

00:19:493 (27,28,29) - give a reason, why you use finisher there also 00:21:148 (36,37,38) - and all repeated part

00:23:424 - same like above^

00:27:562 - dont use finisher in 1/4 pls

not finished yet ? waat


futsuu
00:18:478 - too boring, use another pattern
just use your creativity :3


kantan
00:18:478 - why it have same pattern like futsuu

pls be consistent, agu mapped thw hole song, but you didnt :o , pls read the Ranking Criteria :3 but its oky if you map this just for fun
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