[Normal]Waiting for other Cucks then full update
01:06:939 (6,1) - idk, if possible try to move 6, a lot of your previous stacks like this indicate that it was 1/2, but here is a 1/1 gap Alright did some tweaks
00:43:322 (2,3,4) - i think you could space out 2,3 and maybe 4 if u wanted to, contrary to the building intensity of the song, this is kinda just what you would see in a normal section lol Did some stuff
00:47:471 (2,3) - ya this is way to easy to misread as a triplet, u should probs moves 3 Aight Ctrl+G stuff here
00:53:854 (5,6,7) - it'd be really cool if you incorporated a back and forth motion like you did for 00:53:216 (1,2,3) - just to draw parallels to similar kind of things going on in the song For whatever I did rhythm didn't feel right if I tried to make it parallel. With the triplet being in there it's not identical to the previous back and forth which makes things awkward for me.
00:54:493 (1,2,3,4,5,6,7,8) - feels a little exaggerated in comparison to all your other jumps, maybe tone the 3,4,5 part down a bit Smoothed this part out made things more consistent but PP
01:03:429 (4) - really should make the red tick on this clickable tbh, a lot of time for slow sections, it's the drums that feel the most satisfying if they're the most focused on instrument to hit in game Only part of the music that really dies down and rhythmically sounds like this compared to the rest of the song. If I tried notes it'll really kill the subtleness of the sliders in this section. I think this is the only time it's passable in the song imo
01:05:982 (1,1,1,1) - even though it's nc'd it's kinda weird to have them as anti-jumps considering you didn't really use antijumps for emphasis for the most part Probably true but I like this one more than other patterns that I do https://puu.sh/xxbwv/d26f732c9f.jpg So I'll keep this as is just for my preferences. I don't see anything wrong with playability as well as misreading this so I believe it should be ok. People may not like it because music freaks but I like it.