I assume everything above normal doesn't include normal.
Im not very good at modding lower difficulties, but I will try.
My map if you accept M4M:https://osu.ppy.sh/s/647724
Also in case you forget, disable countdown on normal and easy. It is in AImod if you forget.
[Kibb's Extra]
00:02:950 (1,2,3) - I would not have the triple in a stack, since the song ramps up with it, so sudden movement would reflect the song better.
00:05:344 (1,2) - I see no reason in to space these so far apart considering 00:05:663 (3) is a much more intense sound. I would reduce spacing to about 00:04:865 (1,2,3) this pattern's spacing, and keep object 3 spaced.
00:10:450 (1,2,3) - Same^
You clearly put some effort into the direction of the sliders, so I was a bit confused with why 00:07:737 (1,2) and 00:12:844 (1,2) have sliders facing either in the same, or perpendicular directions. I would personally rotate 00:13:163 (2) to force awkward movement to show the guitar changing.
00:23:376 (1,2,3,4,5) - This overlap seems a bit messy. Maybe spacing the stream further away would be better. The song suddenly picks up around here so it would justify large spacing here.
00:24:812 (1) - This cuts through a pretty major vocal. I know you are following drums, but maybe map the vocal with a repeat? Maybe change your other repeats into more active notes, if drums are to be mapped to.
00:32:312 (3,4) - The song starts to build here. I think you should start spacing objects here.
00:35:024 (1,2) - This is readable, since the Ar helps to compensate, but it feels too weird to play. The spacing jumps too hard in intensity, with the jump from the extended slider already making it worse. I know you are trying to emphasize the song, but this is a bit too much. I could cut the extended slider into a normal 1/2, and make 00:35:503 (2) spaced, and placed visually differently.
00:44:758 (3,1) - Maybe space it a bit further? Spacing a bit too low, where the song is playing a down beat. I see this being repeated, but there seems to be no good reason to do this, since it contradicts the song rather than complimenting it.
00:54:173 (2) - I think the green line malfunctioned about here.
01:01:514 (1,2) - I think you need to make 1/2 and 1/4 stacks more distinct. Maybe space the stacks a bit more for 1/2 stacks, or not stack at all, or avoid mixing both. I think having both makes reading the map alot harder for no good reason.
01:03:429 (1,4) - I think object 4 wants to line up with object 1 from them being slightly off in the editor, and your liberal use of this visual style in the rest of the map. (Like here 01:04:705 (1,6) )
01:17:471 (1) - I would change the volume in the timing panel to something lower, since the loud slider ticks were a bit jarring.
[Insane]
Overall this one felt random. Patterns were use either once, and forgotten about, which makes them stick out in a part of a song which shouldn't, and other parts of the song weren't clear with their spacing, and what the song is following.
It was hard to write a mod since ideas were not so clear. This although maybe due to me being sleep deprived, but even so, please make ideas stand out more, by repeating them.
An idea said twice is over thrice the strength of an idea said once.
Maybe use an NC here > 00:02:950 (3) , or here > 00:02:790 (2) to show difference inn rhythm in the same spacing.
00:23:854 (1,2,3,4,5) - Here is an example of a patter never used again. This stands out because it is very obviously sliders on top of each other. Please repeat patterns in the section of the song, so they don't feel placed there for "variety", disregarding the song.
00:28:322 (3,4,5) - Spacing needs contrast in order to stand out. With linear jumps, it was obvious to the player if objects were spaced differently. This triangleish pattern doesn't emphasize object 5 correctly. Make spacing between 3 and 4 smaller to show this off.
01:12:365 (1,2,3,4,5,1) - This entire part of the map feels too crowded. Maybe space objects more?
01:16:195 (1,2) - Object placements used too rarely stand out when they really shouldn't. This pattern stands out since it is structured so much differently than anything else in this section. This is not what should be done since the song doesn't change enough to justify this. Try and match 01:12:205 (5,1) , since it sound pretty similar.
[Lasse's Hard]
00:05:344 (4,5) - Maybe space a bit higher? Just enough so I don't read this as something other than 1/2. The object placement is so out of place it made me think it was a 1/1 spacing once, and when I retried to see what it was, I played it 1/4. You established what a 1/2 spacing looks like, so use it again! The fact this stack exists, forces me to question every other stack I encounter, which messes up my reading. There is nothing in the song which should justify such a hard reading concept for a hard difficulty..
00:33:748 (5,1,2,3,4,5) - I think you overestimated a player's ability to read 1/1 stacks in the middle of 1/2. This may not stand very well since I am kinda dumb, but hard diffs are aimed at about beginners, so maybe convert the 1/2 into sliders? The slider leniency, and not having to hit awkward 1/2 jumps would reduce difficulty in a section which shouldn't be difficult.
Im not very good at modding lower difficulties, but I will try.
My map if you accept M4M:https://osu.ppy.sh/s/647724
Also in case you forget, disable countdown on normal and easy. It is in AImod if you forget.
[Kibb's Extra]
00:02:950 (1,2,3) - I would not have the triple in a stack, since the song ramps up with it, so sudden movement would reflect the song better.
00:05:344 (1,2) - I see no reason in to space these so far apart considering 00:05:663 (3) is a much more intense sound. I would reduce spacing to about 00:04:865 (1,2,3) this pattern's spacing, and keep object 3 spaced.
00:10:450 (1,2,3) - Same^
You clearly put some effort into the direction of the sliders, so I was a bit confused with why 00:07:737 (1,2) and 00:12:844 (1,2) have sliders facing either in the same, or perpendicular directions. I would personally rotate 00:13:163 (2) to force awkward movement to show the guitar changing.
00:23:376 (1,2,3,4,5) - This overlap seems a bit messy. Maybe spacing the stream further away would be better. The song suddenly picks up around here so it would justify large spacing here.
00:24:812 (1) - This cuts through a pretty major vocal. I know you are following drums, but maybe map the vocal with a repeat? Maybe change your other repeats into more active notes, if drums are to be mapped to.
00:32:312 (3,4) - The song starts to build here. I think you should start spacing objects here.
00:35:024 (1,2) - This is readable, since the Ar helps to compensate, but it feels too weird to play. The spacing jumps too hard in intensity, with the jump from the extended slider already making it worse. I know you are trying to emphasize the song, but this is a bit too much. I could cut the extended slider into a normal 1/2, and make 00:35:503 (2) spaced, and placed visually differently.
00:44:758 (3,1) - Maybe space it a bit further? Spacing a bit too low, where the song is playing a down beat. I see this being repeated, but there seems to be no good reason to do this, since it contradicts the song rather than complimenting it.
00:54:173 (2) - I think the green line malfunctioned about here.
01:01:514 (1,2) - I think you need to make 1/2 and 1/4 stacks more distinct. Maybe space the stacks a bit more for 1/2 stacks, or not stack at all, or avoid mixing both. I think having both makes reading the map alot harder for no good reason.
01:03:429 (1,4) - I think object 4 wants to line up with object 1 from them being slightly off in the editor, and your liberal use of this visual style in the rest of the map. (Like here 01:04:705 (1,6) )
01:17:471 (1) - I would change the volume in the timing panel to something lower, since the loud slider ticks were a bit jarring.
[Insane]
Overall this one felt random. Patterns were use either once, and forgotten about, which makes them stick out in a part of a song which shouldn't, and other parts of the song weren't clear with their spacing, and what the song is following.
It was hard to write a mod since ideas were not so clear. This although maybe due to me being sleep deprived, but even so, please make ideas stand out more, by repeating them.
An idea said twice is over thrice the strength of an idea said once.
Maybe use an NC here > 00:02:950 (3) , or here > 00:02:790 (2) to show difference inn rhythm in the same spacing.
00:23:854 (1,2,3,4,5) - Here is an example of a patter never used again. This stands out because it is very obviously sliders on top of each other. Please repeat patterns in the section of the song, so they don't feel placed there for "variety", disregarding the song.
00:28:322 (3,4,5) - Spacing needs contrast in order to stand out. With linear jumps, it was obvious to the player if objects were spaced differently. This triangleish pattern doesn't emphasize object 5 correctly. Make spacing between 3 and 4 smaller to show this off.
01:12:365 (1,2,3,4,5,1) - This entire part of the map feels too crowded. Maybe space objects more?
01:16:195 (1,2) - Object placements used too rarely stand out when they really shouldn't. This pattern stands out since it is structured so much differently than anything else in this section. This is not what should be done since the song doesn't change enough to justify this. Try and match 01:12:205 (5,1) , since it sound pretty similar.
[Lasse's Hard]
00:05:344 (4,5) - Maybe space a bit higher? Just enough so I don't read this as something other than 1/2. The object placement is so out of place it made me think it was a 1/1 spacing once, and when I retried to see what it was, I played it 1/4. You established what a 1/2 spacing looks like, so use it again! The fact this stack exists, forces me to question every other stack I encounter, which messes up my reading. There is nothing in the song which should justify such a hard reading concept for a hard difficulty..
00:33:748 (5,1,2,3,4,5) - I think you overestimated a player's ability to read 1/1 stacks in the middle of 1/2. This may not stand very well since I am kinda dumb, but hard diffs are aimed at about beginners, so maybe convert the 1/2 into sliders? The slider leniency, and not having to hit awkward 1/2 jumps would reduce difficulty in a section which shouldn't be difficult.