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Yumina (Sumire Uesaka) - Junjou Emotional [Osu|Taiko]

posted
Total Posts
8
Topic Starter
adyatma123
This beatmap was submitted using in-game submission on Thursday, August 24, 2017 at 6:14:11 PM

Artist: Yumina (Sumire Uesaka)
Title: Junjou Emotional
Source: Isekai Wa Smartphone Tomo Ni Ending
Tags: ending isekai wa smartphone tomo ni sumire uesaka yumina
BPM: 148
Filesize: 11200kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.54 stars, 57 notes)
  2. Hard (2.53 stars, 178 notes)
  3. Normal (1.75 stars, 79 notes)
  4. Poii's Muzukashii (2.65 stars, 254 notes)
  5. Satan's Extra (4.54 stars, 400 notes)
Download: Yumina (Sumire Uesaka) - Junjou Emotional
Information: Scores/Beatmap Listing
---------------
Work In Progress

[FIXED]
-Offset Problem
-Mapping Problem
-Slider Problem

[Need Help]
-GD [INSANE]
-Mod
-Testing
-Comment
etc.
[Ashley]
hi, adyatma123.
from Rolled's queue lol
[TimingPoints]
605,405.405405405405,4,2,1,100,1,0
55132,-100,4,2,1,100,0,1
88172,-100,4,2,1,100,0,0
You could use it to all diffs, and don't forget use Ctrl+A after fixed the timing points.
if u think this timing check is helpful 4 ur beatmaps, u could give a kudosu by click the button(text) below my avatar. :)
Botan

started: 2:30pm

Easy
  1. Distance snap needs to be the same for all objects. Search your map for any objects that aren't the same and fix them.
00:00:734 to 00:16:139 - You should definitely map this. The song is only 1:30 long, no reason not to map it.
00:16:950 - Start the slider here instead, just ignore the vocal build up so we start the map on the beat.
00:16:544 (1,2,3,4,5,6,7) - Try to vary up this pattern a bit. Right now it's very boring due to there being so many sliders.
00:25:868 (7,8,9,10,11) - Don't let combos go past 6-8 in an Easy.
00:29:922 (1,2,3,4,5,6,7,8) - Way too many sliders. Again, make this pattern more exciting, Easy doesn't necessarily mean boring! Also, the sliders don't really capture the song well.
00:47:760 (13,14,15,16,17) - Don't let combos go any longer than 6-8.
00:55:867 (2,3,4,5,6,7,8,9,10,11,12,13,1) - Vary this pattern up, too many sliders.

All in all I suggest you study up a bit more on the fundamentals of mapping and what Easy maps should look like. Playing Easy maps will help you develop that understanding. As it currently stands this mapset is not ready for modding as there are way too many issues to be addressed.
Good luck!
finished: 2:40pm
- Pika
Im sorry, I didn't explain good enough! I meant to say I CAN'T DO CUSTOM HITSOUNDS! If you want custom, I can't do it, if you want me to fix your hitsounds, I can do that, but I saw there were already hitsounds, and there is an Insane diff,so RN I can't do any.

PM ME WHAT YOU WANT ME TO DO!

Thanks! :)
Poii
pls fix timingnya xD, priviewnya juga etc, check aimod
kai harusnya di 01:21:815 - atau 01:22:220 - endnya
Muzu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 55058
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16342
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Junjou Emotional
TitleUnicode:Junjou Emotional
Artist:Yumina (Sumire Uesaka)
ArtistUnicode:Yumina (Sumire Uesaka)
Creator:adyatma123
Version:Poii's Muzukashii
Source:Isekai Wa Smartphone Tomo Ni Ending
Tags:ending isekai wa smartphone tomo ni sumire uesaka yumina
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:2
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.9599999666214
SliderTickRate:1

[Events]
//Background and Video events
0,0,"QKkjYAr-copy.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
734,405.405405405405,4,1,0,85,1,0
55058,-100,4,1,0,85,0,1
81815,-100,4,1,0,85,0,0


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Satania Daimaou

Satania Desu :3


Nih GD nya from PC Line :3


Moga Help 8-)
Jonis221
  • [General]
  1. Offset should be 708
  2. Turn off grid snap because distances between objects will be more accurate and you'll be able to make more smoother sliders.

    [Easy]
  3. Consider using constant DS here, because distance isn't always similar between objects.
  4. 00:03:774 (1) - You can use less sliderpoints for sure.
  5. 00:03:774 (1,2,3) - Also try to avoid overlapping.
  6. 00:18:571 (2,3) - I think you can make 2/1 slider here to emphasize downbeats.
  7. 00:20:192 (5) - I think you can begin a new combo here.
  8. 00:20:192 (5,6) - You can make a blanket here. Here's a guide t/208596
  9. 00:24:246 (8,1) - I think you can make sliders more symmetrical over here.
  10. 00:34:787 (1,2,3) - How about to make a symmetrical design here.
  11. 00:37:219 (3,4) - overlap.
  12. 00:42:085 (6,7) - ^
  13. 00:34:787 (1,2,3,4,5,6,7,8) - Consider split up combo somewhere, because combo looks too long.
  14. 00:46:139 (1,2) - You can make symmetrical pattern here.
  15. 00:53:436 (5,6) - I think you can make this slider longer here to emphasize a stronger sound here 00:54:044 - and also remove a circle.
  16. 00:55:869 (2) - This slider should begin on 1/2 section.
  17. 00:57:490 (3) - 1/2 double repeat sliders insn't allowed on easy/normal difficulties, because they are hard to read for newer players.
  18. 00:58:706 (4,5) - And overlap.
  19. 01:00:733 (5) - make it 1/1,
  20. 01:03:774 (7,8,1) - Make a slider here to avoid complicated rhythm on easy difficulty.
  21. 01:08:031 - Also you can place some beat here.
  22. 01:08:840 (3) - Slider should begin here 01:08:639 - and also don't make a long slider here, because you can map some more stuff here.
  23. 01:15:125 - You can also map something here.
  24. 01:18:165 (6,7,8) - You can make slider here instead of this.

    [Normal]
  25. Again make DS similar on every object, because in some parts like here 00:38:031 (11,12,13) - the distance on 1/1 gaps is changing so quickly.
  26. 00:03:571 (1) - Rhythm inconsistency with easy. On easy it begins from here 00:03:774 -
  27. 00:03:571 (1,2) - Also you can make something symmetrical here. And also avoid overlaps in this section 00:03:571 (1,2,3,4,5) -
  28. 00:16:950 (1,2,3) - You can try to make symmetrical design here.
  29. 00:31:544 (3,4,5) - ^
  30. 00:20:193 (5,6,7) - ^
  31. 00:21:814 (7,8) - I think you can make a blanket here.
  32. 00:25:869 - Maybe you can place some beat here. Also don't make a long combo here.
  33. 00:29:923 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Again combo is too long. :)
  34. 00:41:274 (15) - Try to make a more perfect curve just like this http://i.imgur.com/hAuT94v.png
  35. 00:43:301 (1) - Try something symmetrical here.
  36. 00:46:139 (3) - You'll make this neater by using less slider points. Like here http://i.imgur.com/ThF2CFl.png
  37. 00:55:868 (2,3,4,5,6,7,8,9,10,11,12,13) - 01:16:950 (2) - 01:18:571 (3) - 01:20:193 (4) - ^
  38. 00:50:193 (6,7,8) - Again try to make symmetrical design.
Cheri
From Queue

Satan's Extra

I can tell from this map that it feels random and lack structure here is what I mean

  1. For you use too many different sliders in just a short time frame -
    00:00:734 (3) - 00:01:139 (2) - these 2 are the same which is fine but just a few sec after we get this two slider right here 00:01:950 (4) - 00:02:558 (6) - that is completely different curve sliders just that fast but here is another problem
  2. 00:02:558 (6) - has strong sounds (piano and the drum) on both ends - instead a slider here - have two circles instead - need to be careful about having the strong sounds on the slider end (oh course their is exception to this but in this case it be best to change)
  3. Idk if the timing is off or something but either way...
    00:03:571 (4) - this slider is on a strong red tick - I know what you were doing here but still this is starting on a new section and if be better to just have a NC on that red tick than this so here is something you can do below or something similar

    - In the picture I shorted the slider to the blue tick - Remove 00:03:977 (5) - and moved 00:04:179 (6) - to here 00:03:774 - and extended to here 00:04:179 -

    for the reason being why I prefer if you removed 00:03:977 (5) - because there isn't any noticeable sound here and it feels like I am clicking at nothing

    https://imgur.com/a/K0eBy --> (this is just an example as their are many ways to map just this)

    - Note: you have a lot of others sliders that is ignoring the strong beats - up above is just I pointed
  4. 00:04:179 (6) - I didn't point out this before but ur sliders is too curvy and really have no reason to be
  5. 00:16:342 (8) - ok once again you need to watch out for stuff like this - on the White tick you see the a finish and strong beat while the vocals starts to sing meaning the other sections is over and it starting something new here - For this reason - your not putting emphasis on the new sections having that land on a white tick like that a simple solution is to 00:16:747 - and add a note here 00:16:950 - + NC
  6. 00:19:585 (3,4,5,6,7) - patterns like this is hard to read because 00:20:092 (6,7) - looks like a regular pattern like this 00:18:571 (7,8) - and nobody will tell this is 00:20:092 (6) - like this
  7. 00:22:828 (2,3) - these two slider is hard for no reason and for 1 00:23:335 (4) - there is no sound on this circle
    to fix this - remove both 2, 3 and 4
    - and the red and white tick where (2) and (3) was - put a circle on each of them
    - there is a sound here 00:23:132 - and here 00:23:233 - so you can stack these under 3 and make a triple

    - To assure you to not make any mistake like this again - if you are unsure to put a note there or not - turn up the volume up and slow the song down and listen carefully so you know for sure if their really is a sound there - if the sound is quite noticeable - map it unless you have a reason for it - if there is no sound or hardly none to map at all - then don't map it at all
I hope I was helpful in some form to ya and GL!

(There may be lots of grammar mistakes so forgive)
BanchoBot
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