forum

R3 Music Box - Sugar Song to Bitter Step [Taiko]

posted
Total Posts
250
show more
Topic Starter
Poii
Kantan, Oni, Easy, Hard and Futsuu Updated!!
Muu-chan

jack1817 wrote:


Mod cuz the map is amazing. Thanks for PM me :')
d = small don
k = small kat
D = big don
K = big kat
4k = first column:1 second column:2 and so on

[Muu's Hard]
Everything seems fine, but I am not sure about this thing:
00:25:882 (25882|2,26043|2,26205|2,26366|2,26527|2) - i would love to keep this :> to represent both melody and the chord :)

Poii
Gl~

atian540 wrote:

hey Popoii NM req from my queue kirain namanya PoiPoi :3

1|2|3|4

Muu Susah
saya udah pake apdetan yg terbaru
00:23:140 - mungkin salah satu dibikin LN ?
00:54:108 - ^ i did both. And it is really need LN, right? :") fixed thank you
nemu dikit :''3 mapnya udah bagus (^,^)b
gut lak for reng (^w^)b

Amids wrote:

Emus <3
Love You >///< umu *nero voice thingy*
Thank you, update http://puu.sh/xhw2h/72235dd451.rar
Jgn lupa hitsoundnya disamain ya~
yuzu__rinrin

Tyistiana wrote:

Hello~ :3
From my modding queue~
Overall is good enough, this will be a very short modding ;;w;;

[ yzrin's Futsuu]
00:07:817 (13,14,15) / 00:20:721 (34,35,36) / 00:38:785 (64,65,66) / 00:51:688 (86,87,88) / 00:56:850 (96,97,98) - In my opinion, finisher shouldn't be used in the music box's music except the end of the music (if the pitch on the end is strong) because the music box rhythm give us a clam feeling. To use a finisher maybe it will cause a frightened feeling to the player. Maybe consider to remove the finisher , and it'll be match to the other's difficulties too.
Or maybe have a little discussion with PoPoii's to place a finisher in the same place. And the player will be not confuse about the different position of finisher anymore~
Discussion with popoii,
changed a little.


Other else in my opinion is good! :3
thank you ~ <3



Hope this can help some.
Good luck! :)
thanks modding~
uoooo
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 76
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Sugar Song to Bitter Step
TitleUnicode:Sugar Song to Bitter Step
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:PoPoii
Version:yzrin's Futsuu
Source:血界戦線
Tags:kekkai sensen ed blood blockade battlefront unison square garden yuzu__rinrin eraser muu-chan skycreeper- franklin_dejavu
BeatmapID:1389287
BeatmapSetID:655062

[Difficulty]
HPDrainRate:8
CircleSize:2
OverallDifficulty:3
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"This is JPEG File.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
76,645.161290322581,4,1,0,50,1,0
31043,-100,4,1,0,50,0,1
51688,-100,4,1,0,50,0,0
58613,659.340659340659,4,1,0,50,1,0
58613,-97.8473581213307,4,1,0,50,0,0
60455,705.882352941176,4,1,0,50,1,0
60455,-91.4076782449726,4,1,0,50,0,0


[HitObjects]
256,192,76,5,0,0:0:0:0:
256,192,721,1,8,0:0:0:0:
256,192,1366,1,0,0:0:0:0:
256,192,1850,1,0,0:0:0:0:
256,192,2334,1,8,0:0:0:0:
256,192,3301,1,0,0:0:0:0:
256,192,3946,1,8,0:0:0:0:
256,192,4430,1,8,0:0:0:0:
256,192,5237,1,0,0:0:0:0:
256,192,6527,1,0,0:0:0:0:
256,192,7172,1,8,0:0:0:0:
256,192,7495,1,8,0:0:0:0:
256,192,7817,1,0,0:0:0:0:
256,192,8463,1,0,0:0:0:0:
256,192,9108,1,0,0:0:0:0:
256,192,10398,1,0,0:0:0:0:
256,192,11043,1,8,0:0:0:0:
256,192,11688,1,0,0:0:0:0:
256,192,12172,1,0,0:0:0:0:
256,192,12656,1,8,0:0:0:0:
256,192,13624,1,0,0:0:0:0:
256,192,14269,1,8,0:0:0:0:
256,192,14753,1,8,0:0:0:0:
256,192,15559,1,0,0:0:0:0:
256,192,16205,1,8,0:0:0:0:
256,192,16527,1,0,0:0:0:0:
256,192,17172,1,0,0:0:0:0:
256,192,17495,1,8,0:0:0:0:
256,192,17979,1,8,0:0:0:0:
256,192,18785,1,8,0:0:0:0:
256,192,19269,1,0,0:0:0:0:
256,192,19753,1,0,0:0:0:0:
256,192,20076,1,8,0:0:0:0:
256,192,20721,1,4,0:0:0:0:
256,192,21366,1,4,0:0:0:0:
256,192,22011,1,12,0:0:0:0:
256,192,22495,1,8,0:0:0:0:
256,192,22817,1,8,0:0:0:0:
256,192,23140,1,4,0:0:0:0:
256,192,23946,1,8,0:0:0:0:
256,192,24592,1,8,0:0:0:0:
256,192,24914,1,0,0:0:0:0:
256,192,25237,1,8,0:0:0:0:
256,192,25882,1,0,0:0:0:0:
256,192,27172,1,0,0:0:0:0:
256,192,27817,1,0,0:0:0:0:
256,192,28140,1,0,0:0:0:0:
256,192,28463,1,8,0:0:0:0:
256,192,29108,1,8,0:0:0:0:
256,192,29753,1,8,0:0:0:0:
256,192,30398,1,8,0:0:0:0:
256,192,31043,1,4,0:0:0:0:
256,192,31688,1,8,0:0:0:0:
256,192,32333,1,0,0:0:0:0:
256,192,32817,1,0,0:0:0:0:
256,192,33301,1,8,0:0:0:0:
256,192,34268,1,0,0:0:0:0:
256,192,34913,1,8,0:0:0:0:
256,192,35397,1,8,0:0:0:0:
256,192,36204,1,0,0:0:0:0:
256,192,37494,1,0,0:0:0:0:
256,192,38139,1,8,0:0:0:0:
256,192,38463,1,8,0:0:0:0:
256,192,38784,1,0,0:0:0:0:
256,192,39430,1,0,0:0:0:0:
256,192,40075,1,0,0:0:0:0:
256,192,41365,1,0,0:0:0:0:
256,192,42010,1,8,0:0:0:0:
256,192,42655,1,0,0:0:0:0:
256,192,43139,1,0,0:0:0:0:
256,192,43624,1,8,0:0:0:0:
256,192,44591,1,0,0:0:0:0:
256,192,45236,1,8,0:0:0:0:
256,192,45720,1,8,0:0:0:0:
256,192,46526,1,0,0:0:0:0:
256,192,47172,1,8,0:0:0:0:
256,192,47495,1,0,0:0:0:0:
256,192,48139,1,0,0:0:0:0:
256,192,48462,1,8,0:0:0:0:
256,192,48946,1,8,0:0:0:0:
256,192,49752,1,8,0:0:0:0:
256,192,50236,1,0,0:0:0:0:
256,192,50720,1,0,0:0:0:0:
256,192,51043,1,8,0:0:0:0:
256,192,51365,1,8,0:0:0:0:
256,192,51688,1,4,0:0:0:0:
256,192,52333,1,4,0:0:0:0:
256,192,52978,1,12,0:0:0:0:
256,192,53462,1,8,0:0:0:0:
256,192,53784,1,8,0:0:0:0:
256,192,54107,1,4,0:0:0:0:
256,192,54913,1,8,0:0:0:0:
256,192,55559,1,8,0:0:0:0:
256,192,55881,1,0,0:0:0:0:
256,192,56204,1,8,0:0:0:0:
256,192,56850,1,4,0:0:0:0:
256,192,57495,1,4,0:0:0:0:
256,192,58140,1,12,0:0:0:0:
256,192,58613,1,8,0:0:0:0:
256,192,58942,1,8,0:0:0:0:
256,192,59272,1,4,0:0:0:0:
256,192,60096,1,8,0:0:0:0:
256,192,60807,1,8,0:0:0:0:
256,192,61160,1,0,0:0:0:0:
256,192,61513,1,8,0:0:0:0:
Rossi

Alwaysyukaz wrote:

Hi! Modding req Via PM Nekopoi a.k.a PoPoii


[FDJv's Muzukashii]

00:01:527 (5) - pindah ke 00:01:366 - blue tick lebih dari 1 note bisa bikin bingung atau bahkan gk tepat sama suara nya Fixed

00:11:688 - add don here,biar konsisten sama 00:09:430 (24,25) - cocok sih. tapi mirip oni ntar, walaupun sedikit :v

00:32:334 - ^ *buat dd atau kk,jangan kd sama dk Fixed

00:42:656 - ^ Fixed

00:54:753 - buat triplet don Fixed

00:23:624 (62) - dibuat kd 1/2 gk pas juga sih soalnya lebih pas untuk 1/4.buat triplet don lebih bagus Fixed

Good Luck! :D
Thank you very much for mod :)






jack1817 wrote:


Mod cuz the map is amazing. Thanks for PM me :')
d = small don
k = small kat
D = big don
K = big kat

[FDJv's Muzukashii]
00:09:430 (24) - change to k? I hesitate to change it xD its dk
00:13:301 (33,34,35,36) - change to dkdk? Fixed
00:14:592 (37,38) - change to kk? Fixed
00:19:753 (53,54,55,56) - ctrl+g? Fixed
00:40:398 (1) - change to k? ^same condition
00:50:721 (30,31,32,33) - ctrl+g? Fixed
00:55:398 (42) - change to k? ^same condition
00:58:140 (48) - ^ Fixed
01:00:455 (55) - add a d? I think your mean is at 01:00:455 - ^same condition

Poii
Gl~
Thank you very much for mod :)







Tyistiana wrote:

Hello~ :3
From my modding queue~
Overall is good enough, this will be a very short modding ;;w;;

[ Overall]
  1. Widescreen support and Enable countdown should be disable in Skycreeper's Kantan and FDJv's Muzukashii
  2. Should have some discussion to the other GDer to make a consistency across the difficulty. So my suggestion which I've write with pink color, it means that the point think that it should have some discussion to the other GDer to make a pattern go in the same way and for the map's consistency.
[ FDJv's Muzukashii]
Thb, should delete some note. SR almost reach the Oni difficulty, lmao.
Sorry that I can't point the note to delete. ;;w;;
In case that you can't delete some notes too , maybe asked PoPoii to make his difficulty become harder, so there will have a gap between each difficulty. But I still recommend you to delete some notes in your difficulty. Because I think that his Oni is something that couldn't make it harder anymore. I see

00:40:398 / 00:48:463 - Change to k , the pitch is higher than 00:40:559 Is ok if this diff have dk not? (still not change)
00:50:721 - Change to k , similar to 00:51:366 Fixed
00:52:979 - This pitch is absolutely higher than 00:52:334 so change 00:52:979 to k to emphasize this pitch. Fixed

Hope this can help some.
Good luck! :)
Thank you very much :)



sorry not read thread PoPoii because too busy xD
thanks to remember me

ntar mau update lagi buat hapus beberapa not

to PoPoii (update Muzu)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 76
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Sugar Song to Bitter Step
TitleUnicode:Sugar Song to Bitter Step
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:PoPoii
Version:FDJv's Muzukashii
Source:血界戦線
Tags:kekkai sensen ed blood blockade battlefront unison square garden yuzu__rinrin eraser muu-chan skycreeper- franklin_dejavu
BeatmapID:1390969
BeatmapSetID:655062

[Difficulty]
HPDrainRate:7
CircleSize:2
OverallDifficulty:4
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"This is JPEG File.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
76,645.161290322581,4,1,0,50,1,0
31043,-100,4,1,0,50,0,1
51688,-100,4,1,0,50,0,0
58613,659.340659340659,4,1,0,50,1,0
58613,-97.8473581213307,4,1,0,50,0,0
60455,705.882352941176,4,1,0,50,1,0
60455,-91.4076782449726,4,1,0,50,0,0


[HitObjects]
128,96,76,5,0,0:0:0:0:
384,96,398,1,8,0:0:0:0:
384,96,721,1,8,0:0:0:0:
128,96,1043,1,0,0:0:0:0:
384,96,1366,1,8,0:0:0:0:
384,96,1850,1,8,0:0:0:0:
384,96,2334,1,8,0:0:0:0:
384,96,2979,1,8,0:0:0:0:
384,96,3301,1,8,0:0:0:0:
128,96,3624,1,0,0:0:0:0:
384,96,3946,1,8,0:0:0:0:
128,96,4269,1,0,0:0:0:0:
128,96,4430,1,0,0:0:0:0:
384,96,5237,1,8,0:0:0:0:
128,96,5559,1,0,0:0:0:0:
128,96,5882,1,0,0:0:0:0:
384,96,6205,1,8,0:0:0:0:
384,96,6527,1,8,0:0:0:0:
384,96,7172,1,8,0:0:0:0:
384,96,7817,1,8,0:0:0:0:
128,96,8140,1,0,0:0:0:0:
384,96,8463,1,8,0:0:0:0:
128,96,9108,1,0,0:0:0:0:
128,96,9430,1,0,0:0:0:0:
128,96,9592,1,0,0:0:0:0:
384,96,10398,1,8,0:0:0:0:
128,96,10721,1,0,0:0:0:0:
384,96,11043,1,8,0:0:0:0:
128,96,11366,1,0,0:0:0:0:
384,96,11850,1,8,0:0:0:0:
384,96,12172,1,8,0:0:0:0:
384,96,12656,1,8,0:0:0:0:
128,96,13301,1,0,0:0:0:0:
384,96,13624,1,8,0:0:0:0:
128,96,13946,1,0,0:0:0:0:
384,96,14269,1,8,0:0:0:0:
384,96,14592,1,8,0:0:0:0:
384,96,14753,1,8,0:0:0:0:
128,96,15237,1,0,0:0:0:0:
384,96,15559,1,8,0:0:0:0:
128,96,15882,1,0,0:0:0:0:
384,96,16205,1,8,0:0:0:0:
128,96,16527,1,0,0:0:0:0:
128,96,16688,1,0,0:0:0:0:
384,96,17172,1,8,0:0:0:0:
384,96,17495,1,8,0:0:0:0:
384,96,17656,1,8,0:0:0:0:
384,96,17979,1,0,0:0:0:0:
384,96,18463,1,8,0:0:0:0:
128,96,18785,1,0,0:0:0:0:
128,96,18946,1,0,0:0:0:0:
128,96,19269,1,0,0:0:0:0:
128,96,19753,1,8,0:0:0:0:
384,96,20076,1,8,0:0:0:0:
384,96,20398,1,0,0:0:0:0:
128,96,20721,1,0,0:0:0:0:
384,96,21366,1,8,0:0:0:0:
384,96,22011,1,8,0:0:0:0:
128,96,22495,1,0,0:0:0:0:
128,96,22817,1,0,0:0:0:0:
128,96,23140,1,0,0:0:0:0:
128,96,23624,1,0,0:0:0:0:
128,96,23785,1,0,0:0:0:0:
128,96,23946,1,0,0:0:0:0:
384,96,24430,1,8,0:0:0:0:
128,96,24914,1,0,0:0:0:0:
384,96,25237,1,8,0:0:0:0:
128,96,25882,1,0,0:0:0:0:
128,96,26527,1,0,0:0:0:0:
128,96,27172,1,0,0:0:0:0:
384,96,27817,1,8,0:0:0:0:
384,96,28463,1,8,0:0:0:0:
128,96,29108,1,0,0:0:0:0:
128,96,29753,1,0,0:0:0:0:
384,96,30398,1,8,0:0:0:0:
384,96,31043,1,8,0:0:0:0:
384,96,31366,1,8,0:0:0:0:
128,96,31688,1,0,0:0:0:0:
384,96,32011,1,8,0:0:0:0:
384,96,32334,1,8,0:0:0:0:
384,96,32495,1,8,0:0:0:0:
384,96,32817,1,8,0:0:0:0:
128,96,33301,1,0,0:0:0:0:
128,96,33946,1,0,0:0:0:0:
384,96,34269,1,8,0:0:0:0:
128,96,34592,1,0,0:0:0:0:
128,96,34914,1,0,0:0:0:0:
384,96,35237,1,8,0:0:0:0:
384,96,35398,1,8,0:0:0:0:
384,96,36205,1,8,0:0:0:0:
128,96,36527,1,0,0:0:0:0:
128,96,36850,1,0,0:0:0:0:
384,96,37173,1,8,0:0:0:0:
384,96,37495,1,8,0:0:0:0:
384,96,38140,1,8,0:0:0:0:
384,96,38785,1,8,0:0:0:0:
128,96,39108,1,0,0:0:0:0:
384,96,39431,1,8,0:0:0:0:
128,96,40076,1,0,0:0:0:0:
128,96,40398,1,0,0:0:0:0:
128,96,40559,1,0,0:0:0:0:
128,96,41366,1,0,0:0:0:0:
384,96,41688,1,8,0:0:0:0:
384,96,42011,1,8,0:0:0:0:
128,96,42334,1,0,0:0:0:0:
384,96,42656,1,8,0:0:0:0:
384,96,42817,1,8,0:0:0:0:
384,96,43140,1,8,0:0:0:0:
384,96,43624,1,8,0:0:0:0:
128,96,44269,1,0,0:0:0:0:
384,96,44592,1,8,0:0:0:0:
384,96,44914,1,8,0:0:0:0:
128,96,45237,1,0,0:0:0:0:
128,96,45559,1,0,0:0:0:0:
128,96,45721,1,0,0:0:0:0:
384,96,46205,1,8,0:0:0:0:
384,96,46527,1,8,0:0:0:0:
128,96,46850,1,0,0:0:0:0:
384,96,47172,1,8,0:0:0:0:
128,96,47495,1,0,0:0:0:0:
128,96,47656,1,0,0:0:0:0:
128,96,48140,1,0,0:0:0:0:
128,96,48463,1,0,0:0:0:0:
128,96,48624,1,0,0:0:0:0:
384,96,48946,1,8,0:0:0:0:
384,96,49430,1,8,0:0:0:0:
384,96,49753,1,8,0:0:0:0:
384,96,49914,1,8,0:0:0:0:
128,96,50237,1,0,0:0:0:0:
128,96,50721,1,0,0:0:0:0:
384,96,51043,1,8,0:0:0:0:
128,96,51366,1,0,0:0:0:0:
128,96,51688,1,0,0:0:0:0:
128,96,52334,1,0,0:0:0:0:
384,96,52979,1,8,0:0:0:0:
384,96,53463,1,8,0:0:0:0:
384,96,53785,1,8,0:0:0:0:
384,96,54108,1,8,0:0:0:0:
128,96,54592,1,0,0:0:0:0:
128,96,54753,1,0,0:0:0:0:
384,96,54914,1,0,0:0:0:0:
128,96,55237,1,0,0:0:0:0:
128,96,55398,1,0,0:0:0:0:
384,96,55882,1,8,0:0:0:0:
128,96,56205,1,0,0:0:0:0:
128,96,56527,1,0,0:0:0:0:
384,96,56850,1,8,0:0:0:0:
384,96,57495,1,8,0:0:0:0:
384,96,58140,1,8,0:0:0:0:
128,96,58613,1,0,0:0:0:0:
384,96,58942,1,8,0:0:0:0:
384,96,59272,1,8,0:0:0:0:
128,96,59766,1,0,0:0:0:0:
128,96,59931,1,0,0:0:0:0:
128,96,60096,1,0,0:0:0:0:
384,96,60631,1,8,0:0:0:0:
384,96,61160,1,8,0:0:0:0:
128,96,61513,1,0,0:0:0:0:
Antalf
mdkfkjsnfk random mod. Modding the hard since i see it has some small issues regarding note placement with PR.

1 | 2 | 3 | 4

Candy Box
[Muu's Hard]

• 00:12:334 (12334|1) - This should be a jump for the low pitch note you can hear as well.

• 00:17:979 (17979|0,18140|3) - Ctrl + H to follow PR more precisely.

• 00:26:527 (26527|3,26688|0) - Should Ctrl + H this not only for PR but also mostly because you may want to relieve a bit of stress from the hand due to that you have a jack hammer there.

• 00:50:237 (50237|0) - Move this to [2] so you can follow it better with the music.

• 00:48:624 (48624|1,48785|2) - Try Ctrl + H this and see how it follows the music better and its easier to read by hearing the song.

• 00:50:398 (50398|3) - Move this to [3] so it can create a mini trill with the low pitch and move 00:50:721 (50721|2) - to [4] to balance it out.

• 00:52:979 (52979|0,52979|2) - Might want to move either the LN or the single to [4] so at least one high pitch goes through.

• 00:58:140 (58140|2,58140|0) - Should do the same thing as i mentioned above here as well.

Pretty nice map, like it! Sorry for the rather low count on suggestions but this map is well executed. Drop me some kudos (or not) if this was slightly helpful!
xtrem3x
Mods


General:

Don = d
Kat = k
Big Don = D
Big Kat = K


> BG with wrong dimensions --> Take this
> Open taiko diffs with notepad, in [events] >> 0,0,"This is JPEG File.jpg",0,0 << change last zero to 70.
> Remove Finish in all taiko diffs --> It's just piano sound, don't have where you should emphasize with big notes. To compensate this, change these notes to k to focus that high sound.
> Taiko diffs with volume hitsound in 50% all time.


Kantan

  • > OD = 3


    00:02:334 - Delete this note --> This song is so simple and smooth that you dont need to emphasize rhythms outside 1/1 and some 1/2.

    00:05:237 - Change this note to k --> have high pitch piano sound.
    00:15:559 - Same


Futsuu

  • > HP = 7 / OD = 4
    > Have that bug about 1.96SV, change to 1.40 or open this diff with notepad and change manually (is SliderMultiplier line).


    00:05:237 - Change this note to k --> have high pitch piano sound.
    00:15:559 - Same

    00:17:495 - Change this note to d --> Comparing this note with the next, this one has much less volume and is more adjusted to the previous note.

    00:36:205 - Change this note to k --> same situation as 00:05:237-
    00:46:527 - Same


Muzukashii

  • > HP/OD = 5


    00:01:527 - Move this note to 00:01:366-
    00:11:850 - Move this note to 00:11:688- --> It doesn't focus on the main sound but makes an unnecessary deviation of consistency.

    00:28:463 (71,72,73) - d k k --> this part have progressive/increase sound.

    00:32:495 - Move this note to 00:32:334-
    00:42:817 - Move this note to 00:42:656- --> Same situation as 00:01:527- and 00:11:850-


Oni

  • > HP/OD = 6


    00:04:913 (16,17) - ctrl+g --> Same situation in Futsuu (00:05:237- ) about high pitch tone.
    00:15:236 (15,16) - Same
    00:35:881 (16,17) - Same
    00:46:204 (15,16) - Same
Topic Starter
Poii

xtrem3x wrote:

Mods


General:

Don = d
Kat = k
Big Don = D
Big Kat = K


> BG with wrong dimensions --> Take this
> Open taiko diffs with notepad, in [events] >> 0,0,"This is JPEG File.jpg",0,0 << change last zero to 70.
> Remove Finish in all taiko diffs --> It's just piano sound, don't have where you should emphasize with big notes. To compensate this, change these notes to k to focus that high sound. i'll discuss this with other GDr :3
> Taiko diffs with volume hitsound in 50% all time.


All HP and OD are fixed
are you sure xD ? Muzu HP is lower than oni ?

Oni

  • > HP/OD = 6


    00:04:913 (16,17) - ctrl+g --> Same situation in Futsuu (00:05:237- ) about high pitch tone.oky but dkdk isnt good enough for this part, i try dkkd :3
    00:15:236 (15,16) - Same same
    00:35:881 (16,17) - Same
    00:46:204 (15,16) - Sameyes sure^^
DeletedUser_1981781
Hitsounded Easy diff as requested.

I also added a triangle hitsound as a suggestion for Taiko.

https://puu.sh/xiddm/dfbb965aa8.rar

Keep the good work ;)
Topic Starter
Poii

ARGENTINE DREAM wrote:

Hitsounded Easy diff as requested.

I also added a triangle hitsound as a suggestion for Taiko.

https://puu.sh/xiddm/dfbb965aa8.rar

Keep the good work ;)
added hitsound in easy diff

do i have to give you kudos for hitsounding ? xD i rly dont know
855wa
Hi :3 ~

Mode : Mania~
(coloumn 0|1|2|3)

Easy--

00:07:817 (7817|1) - pindah ke 0
00:52:334 (52334|1,52334|0,52979|2,52979|3,53463|0,53785|1,54108|2) - ctrl+h

Eraser's Normal--

00:08:463 (8463|2) - pindah ke 3
00:09:592 (9592|0) - pindah ke 1
00:10:398 (10398|1) - pindah ke 0
00:14:269 (14269|1) - ^^
00:15:237 (15237|3) - ^^
00:15:559 (15559|3) - pindah ke 1
00:16:527 (16527|2,16688|2) - ke 3
00:27:011 (27011|1,27172|0) - ctrl+h
00:27:817 (27817|2) - pindah ke 0
00:39:430 (39430|3) - geser ke 2
00:39:753 (39753|1) - geser ke 1
00:40:076 (40076|2) - geser ke 2
00:46:205 (46205|2) - ^^
00:51:043 (51043|1,51366|2) - ctrl+j


Nice mapset btw :3 ~
yuzu__rinrin

xtrem3x wrote:

Mods

[Futsuu]

  • > HP = 7 / OD = 4
    > Have that bug about 1.96SV, change to 1.40 or open this diff with notepad and change manually (is SliderMultiplier line).


    00:05:237 - Change this note to k --> have high pitch piano sound.
    00:15:559 - Same

    00:17:495 - Change this note to d --> Comparing this note with the next, this one has much less volume and is more adjusted to the previous note.

    00:36:205 - Change this note to k --> same situation as 00:05:237-
    00:46:527 - Same
all fixed

thanks xtrem3x :3
futsu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 76
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Sugar Song to Bitter Step
TitleUnicode:Sugar Song to Bitter Step
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:PoPoii
Version:yzrin's Futsuu
Source:血界戦線
Tags:kekkai sensen ed blood blockade battlefront unison square garden yuzu__rinrin eraser muu-chan skycreeper- franklin_dejavu
BeatmapID:1389287
BeatmapSetID:655062

[Difficulty]
HPDrainRate:7
CircleSize:2
OverallDifficulty:4
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"This+is+JPEG+File.jpg",0,70
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
76,645.161290322581,4,1,0,50,1,0
31043,-100,4,1,0,50,0,1
51688,-100,4,1,0,50,0,0
58613,659.340659340659,4,1,0,50,1,0
58613,-97.8473581213307,4,1,0,50,0,0
60455,705.882352941176,4,1,0,50,1,0
60455,-91.4076782449726,4,1,0,50,0,0


[HitObjects]
256,192,76,5,0,0:0:0:0:
256,192,721,1,8,0:0:0:0:
256,192,1366,1,0,0:0:0:0:
256,192,1850,1,0,0:0:0:0:
256,192,2334,1,8,0:0:0:0:
256,192,3301,1,0,0:0:0:0:
256,192,3946,1,8,0:0:0:0:
256,192,4430,1,8,0:0:0:0:
256,192,5237,1,8,0:0:0:0:
256,192,6527,1,0,0:0:0:0:
256,192,7172,1,8,0:0:0:0:
256,192,7495,1,8,0:0:0:0:
256,192,7817,1,0,0:0:0:0:
256,192,8463,1,0,0:0:0:0:
256,192,9108,1,0,0:0:0:0:
256,192,10398,1,0,0:0:0:0:
256,192,11043,1,8,0:0:0:0:
256,192,11688,1,0,0:0:0:0:
256,192,12172,1,0,0:0:0:0:
256,192,12656,1,8,0:0:0:0:
256,192,13624,1,0,0:0:0:0:
256,192,14269,1,8,0:0:0:0:
256,192,14753,1,8,0:0:0:0:
256,192,15559,1,8,0:0:0:0:
256,192,16205,1,8,0:0:0:0:
256,192,16527,1,0,0:0:0:0:
256,192,17172,1,0,0:0:0:0:
256,192,17495,1,0,0:0:0:0:
256,192,17979,1,8,0:0:0:0:
256,192,18785,1,8,0:0:0:0:
256,192,19269,1,0,0:0:0:0:
256,192,19753,1,0,0:0:0:0:
256,192,20076,1,8,0:0:0:0:
256,192,20721,1,0,0:0:0:0:
256,192,21366,1,0,0:0:0:0:
256,192,22011,1,8,0:0:0:0:
256,192,22495,1,8,0:0:0:0:
256,192,22817,1,8,0:0:0:0:
256,192,23140,1,4,0:0:0:0:
256,192,23946,1,8,0:0:0:0:
256,192,24592,1,8,0:0:0:0:
256,192,24914,1,0,0:0:0:0:
256,192,25237,1,8,0:0:0:0:
256,192,25882,1,0,0:0:0:0:
256,192,27172,1,0,0:0:0:0:
256,192,27817,1,0,0:0:0:0:
256,192,28140,1,0,0:0:0:0:
256,192,28463,1,8,0:0:0:0:
256,192,29108,1,8,0:0:0:0:
256,192,29753,1,8,0:0:0:0:
256,192,30398,1,8,0:0:0:0:
256,192,31043,1,0,0:0:0:0:
256,192,31688,1,8,0:0:0:0:
256,192,32333,1,0,0:0:0:0:
256,192,32817,1,0,0:0:0:0:
256,192,33301,1,8,0:0:0:0:
256,192,34268,1,0,0:0:0:0:
256,192,34913,1,8,0:0:0:0:
256,192,35397,1,8,0:0:0:0:
256,192,36205,1,8,0:0:0:0:
256,192,37494,1,0,0:0:0:0:
256,192,38139,1,8,0:0:0:0:
256,192,38463,1,8,0:0:0:0:
256,192,38784,1,0,0:0:0:0:
256,192,39430,1,0,0:0:0:0:
256,192,40075,1,0,0:0:0:0:
256,192,41365,1,0,0:0:0:0:
256,192,42010,1,8,0:0:0:0:
256,192,42655,1,0,0:0:0:0:
256,192,43139,1,0,0:0:0:0:
256,192,43624,1,8,0:0:0:0:
256,192,44591,1,0,0:0:0:0:
256,192,45236,1,8,0:0:0:0:
256,192,45720,1,8,0:0:0:0:
256,192,46526,1,8,0:0:0:0:
256,192,47172,1,8,0:0:0:0:
256,192,47495,1,0,0:0:0:0:
256,192,48139,1,0,0:0:0:0:
256,192,48462,1,0,0:0:0:0:
256,192,48946,1,8,0:0:0:0:
256,192,49752,1,8,0:0:0:0:
256,192,50236,1,0,0:0:0:0:
256,192,50720,1,0,0:0:0:0:
256,192,51043,1,8,0:0:0:0:
256,192,51365,1,8,0:0:0:0:
256,192,51688,1,0,0:0:0:0:
256,192,52333,1,0,0:0:0:0:
256,192,52978,1,8,0:0:0:0:
256,192,53462,1,8,0:0:0:0:
256,192,53784,1,8,0:0:0:0:
256,192,54107,1,4,0:0:0:0:
256,192,54913,1,8,0:0:0:0:
256,192,55559,1,8,0:0:0:0:
256,192,55881,1,0,0:0:0:0:
256,192,56204,1,8,0:0:0:0:
256,192,56850,1,0,0:0:0:0:
256,192,57495,1,0,0:0:0:0:
256,192,58140,1,8,0:0:0:0:
256,192,58613,1,8,0:0:0:0:
256,192,58942,1,8,0:0:0:0:
256,192,59272,1,4,0:0:0:0:
256,192,60096,1,8,0:0:0:0:
256,192,60807,1,8,0:0:0:0:
256,192,61160,1,0,0:0:0:0:
256,192,61513,1,8,0:0:0:0:
Caput Mortuum

855wa wrote:

Eraser's Normal--

00:08:463 (8463|2) - pindah ke 3
00:09:592 (9592|0) - pindah ke 1
00:10:398 (10398|1) - pindah ke 0
00:14:269 (14269|1) - ^^
00:15:237 (15237|3) - ^^
00:15:559 (15559|3) - pindah ke 1
00:16:527 (16527|2,16688|2) - ke 3
00:27:011 (27011|1,27172|0) - ctrl+h
00:27:817 (27817|2) - pindah ke 0
00:39:430 (39430|3) - geser ke 2
00:39:753 (39753|1) - geser ke 1
00:40:076 (40076|2) - geser ke 2
00:46:205 (46205|2) - ^^
00:51:043 (51043|1,51366|2) - ctrl+j

lain kali kasih alasan kenapa ngusulin pindah note.
thanks, but no change
Surono
barusan tadi map yang aku reng malah lagu wibus kek ini, haduh jebang. soon(tm)
Caput Mortuum
rank yg ini sekalian bru
Topic Starter
Poii

Surono wrote:

barusan tadi map yang aku reng malah lagu wibus kek ini, haduh jebang. soon(tm)

adduuh MAZ QUEUE xD xD mengWIBZU

mapnya tora_fixt xd xd lagunya sama
Topic Starter
Poii

855wa wrote:

Hi :3 ~ Hay hay

Mode : Mania~
(coloumn 0|1|2|3)

Easy--

00:07:817 (7817|1) - pindah ke 0 keep, itu gk keras2 amat kok
00:52:334 (52334|1,52334|0,52979|2,52979|3,53463|0,53785|1,54108|2) - ctrl+h variasi, biar gk sama sama jack atasnya :3, tpi ada perubahan di stairnya



Nice mapset btw :3 ~
Envory
Halo PoPoii Dkk!

Mod Req Via PM in-game



|1|2|3|4|







Easy
00:00:721 (721|0,1043|1) - Itu dibuat flow stair aja .. pitchnya beda aj imo
00:07:495 - Ini piano keras kok ga diambil?? add d col 4
00:18:785 (18785|3,19269|0) - Ini d bikin LN aja d kolom 4 trs hapus 00:19:269 (19269|0) -
00:21:366 (21366|1,21366|0,22011|2,22011|3) - Ctrl+H biar balance
00:22:495 (22495|0,22817|1,23140|2) - Ini jg CTRL+H lnjutan diatas
00:25:237 (25237|1) - Pindah ke kolom 3
00:31:043 (31043|3,31366|2,31688|0,32011|1) - Ini jadiin stair aj kek pertama
00:52:334 (52334|1,52334|0,52979|2,52979|3) - CTRL+H jg kek atas
00:53:463 (53463|0,53785|1,54108|2) - Sama ^
00:56:850 (56850|3) - Pindah ke kolom 1
00:57:495 (57495|3,57495|2,58140|0,58140|1) - Buat variasi la buat pattern ending .. kek gini > https://osu.ppy.sh/ss/8924087




Eraser's Normal
00:07:817 (7817|2) - pindah ke kolom 2
00:09:592 (9592|0) - Pindah ke kolom 4
00:15:237 (15237|3,15559|3) - CTRL+H .. buat finger balancing.. ga balance d kanan trs mencet
00:20:398 (20398|0) - Pindah ke kolom 2 .. biar flow
00:23:624 (23624|1,23785|1) - Pindah ke kolom 4.. finger balancing
00:35:882 (35882|0) - pindah ke kolom 2



Muu's Hard
00:12:656 (12656|0,12656|2) - Pindah 1 note d kolom 3 ke 4
00:12:979 (12979|3) - lanjutan d atas .. ini pndah ke 3 .. make the patter more wider
00:25:882 (25882|2,25882|0) - Saya Punya suggest > https://osu.ppy.sh/ss/8924161 intinya itu suggest pattennya muter d kolom 2-3 aj .. dan pitchnya lebih match gt imo
00:32:656 (32656|0) - Pindah ke kolom 3 karena pitchnya mirip 00:42:656 (42656|2,42656|1,42817|3,42979|0,43140|3,43301|2) - dll



Ok Gudlak guys..
lagunya bikin ngantuk kwkwkw XD XD
Muu-chan

Antalf wrote:

mdkfkjsnfk random mod. Modding the hard since i see it has some small issues regarding note placement with PR.

1 | 2 | 3 | 4

Candy Box
[Muu's Hard]

• 00:12:334 (12334|1) - This should be a jump for the low pitch note you can hear as well. I'm sorry but i don't get it..

• 00:17:979 (17979|0,18140|3) - Ctrl + H to follow PR more precisely. Perfect~

• 00:26:527 (26527|3,26688|0) - Should Ctrl + H this not only for PR but also mostly because you may want to relieve a bit of stress from the hand due to that you have a jack hammer there. i would keep. Also to make it different w/ 00:25:882 -

• 00:50:237 (50237|0) - Move this to [2] so you can follow it better with the music. I just make it same w/ this one 00:49:914 - since both have same sound

• 00:48:624 (48624|1,48785|2) - Try Ctrl + H this and see how it follows the music better and its easier to read by hearing the song. CTRL + H -ed the 2 notes upthere same w/ mod point 2

• 00:50:398 (50398|3) - Move this to [3] so it can create a mini trill with the low pitch and move 00:50:721 (50721|2) - to [4] to balance it out. Explained^

• 00:52:979 (52979|0,52979|2) - Might want to move either the LN or the single to [4] so at least one high pitch goes through. I would keep this, cz it would be same as 00:51:366 - or 00:51:688 - I put it on [1] to fill the blank spot

• 00:58:140 (58140|2,58140|0) - Should do the same thing as i mentioned above here as well.

Pretty nice map, like it! Sorry for the rather low count on suggestions but this map is well executed. Drop me some kudos (or not) if this was slightly helpful!

Envory wrote:

Halo PoPoii Dkk!

Mod Req Via PM in-game



|1|2|3|4|


Muu's Hard
00:12:656 (12656|0,12656|2) - Pindah 1 note d kolom 3 ke 4
00:12:979 (12979|3) - lanjutan d atas .. ini pndah ke 3 .. make the patter more wider Nice!
00:25:882 (25882|2,25882|0) - Saya Punya suggest > https://osu.ppy.sh/ss/8924161 intinya itu suggest pattennya muter d kolom 2-3 aj .. dan pitchnya lebih match gt imo I would keep this.
00:32:656 (32656|0) - Pindah ke kolom 3 karena pitchnya mirip 00:42:656 (42656|2,42656|1,42817|3,42979|0,43140|3,43301|2) - dll Yes it is, but i would love to keep this too. Karena ku ingin mengisi kekosongan di kolom 1, dan di kolom 3 udah keisi 00:32:334 - yg mana pitchnya beda dgn chord itu yg disebut.



Ok Gudlak guys..
lagunya bikin ngantuk kwkwkw XD XD
Thank you~
Update http://puu.sh/xisVi/9b24101921.rar
Rossi

xtrem3x wrote:

Mods


General:

Don = d
Kat = k
Big Don = D
Big Kat = K


> BG with wrong dimensions --> Take this
> Open taiko diffs with notepad, in [events] >> 0,0,"This is JPEG File.jpg",0,0 << change last zero to 70.
> Remove Finish in all taiko diffs --> It's just piano sound, don't have where you should emphasize with big notes. To compensate this, change these notes to k to focus that high sound.
> Taiko diffs with volume hitsound in 50% all time.


Muzukashii

  • > HP/OD = 5 fixed


    00:01:527 - Move this note to 00:01:366- hmm? no problem with this
    00:11:850 - Move this note to 00:11:688- --> It doesn't focus on the main sound but makes an unnecessary deviation of consistency. fixed

    00:28:463 (71,72,73) - d k k --> this part have progressive/increase sound. nice

    00:32:495 - Move this note to 00:32:334- wut? xD
    00:42:817 - Move this note to 00:42:656- --> Same situation as 00:01:527- and 00:11:850- this not have problem, lol xD
I think some not that you select are wrong xD
thanks for your mod :)
DeletedUser_1981781
Hitsounded Muu's Hard as requested. ;)

https://puu.sh/xiAEn/17b8cb0b6e.rar
Dapulezatos

xtrem3x wrote:

Mods


General:

Don = d
Kat = k
Big Don = D
Big Kat = K


> BG with wrong dimensions --> Take this
> Open taiko diffs with notepad, in [events] >> 0,0,"This is JPEG File.jpg",0,0 << change last zero to 70.
> Remove Finish in all taiko diffs --> It's just piano sound, don't have where you should emphasize with big notes. To compensate this, change these notes to k to focus that high sound.
> Taiko diffs with volume hitsound in 50% all time.


Kantan

  • > OD = 3


    00:02:334 - Delete this note --> This song is so simple and smooth that you dont need to emphasize rhythms outside 1/1 and some 1/2.

    00:05:237 - Change this note to k --> have high pitch piano sound.
    00:15:559 - Same
Thanks for mod >.>
Ketan
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 76
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Sugar Song to Bitter Step
TitleUnicode:Sugar Song to Bitter Step
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:PoPoii
Version:Skycreeper's Kantan
Source:血界戦線
Tags:kekkai sensen ed blood blockade battlefront unison square garden yuzu__rinrin eraser muu-chan skycreeper- franklin_dejavu
BeatmapID:1390835
BeatmapSetID:655062

[Difficulty]
HPDrainRate:9
CircleSize:2
OverallDifficulty:2
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"This is JPEG File.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
76,645.161290322581,4,1,0,50,1,0
31043,-100,4,1,0,50,0,1
51688,-100,4,1,0,50,0,0
58613,659.340659340659,4,1,0,50,1,0
58613,-97.8473581213307,4,1,0,50,0,0
60455,705.882352941176,4,1,0,50,1,0
60455,-91.4076782449726,4,1,0,50,0,0


[HitObjects]
256,192,76,5,0,0:0:0:0:
256,192,1366,1,2,0:0:0:0:
256,192,3301,1,0,0:0:0:0:
256,192,3946,1,2,0:0:0:0:
256,192,5237,1,2,0:0:0:0:
256,192,5882,1,2,0:0:0:0:
256,192,6527,1,0,0:0:0:0:
256,192,7172,1,2,0:0:0:0:
256,192,8463,1,0,0:0:0:0:
256,192,9108,1,0,0:0:0:0:
256,192,10398,1,2,0:0:0:0:
256,192,11688,1,0,0:0:0:0:
256,192,12334,1,2,0:0:0:0:
256,192,13624,1,0,0:0:0:0:
256,192,14269,1,2,0:0:0:0:
256,192,15559,1,2,0:0:0:0:
256,192,16850,1,0,0:0:0:0:
256,192,17495,1,2,0:0:0:0:
256,192,18785,1,0,0:0:0:0:
256,192,19430,1,2,0:0:0:0:
256,192,20076,1,0,0:0:0:0:
256,192,20721,1,2,0:0:0:0:
256,192,22011,1,0,0:0:0:0:
256,192,23624,1,0,0:0:0:0:
256,192,24269,1,2,0:0:0:0:
256,192,24914,1,0,0:0:0:0:
256,192,25882,1,0,0:0:0:0:
256,192,26527,1,2,0:0:0:0:
256,192,27817,1,0,0:0:0:0:
256,192,29108,1,0,0:0:0:0:
256,192,30398,1,0,0:0:0:0:
256,192,31043,1,0,0:0:0:0:
256,224,32334,1,0,0:0:0:0:
256,192,32979,1,2,0:0:0:0:
256,192,34269,1,0,0:0:0:0:
256,192,35559,1,0,0:0:0:0:
256,192,36850,1,0,0:0:0:0:
256,192,37495,1,2,0:0:0:0:
256,192,38785,1,0,0:0:0:0:
256,192,39430,1,2,0:0:0:0:
256,192,40076,1,0,0:0:0:0:
256,192,40721,1,2,0:0:0:0:
256,192,42011,1,0,0:0:0:0:
256,192,43301,1,0,0:0:0:0:
256,192,44592,1,0,0:0:0:0:
256,192,45237,1,2,0:0:0:0:
256,192,46527,1,0,0:0:0:0:
256,192,47817,1,2,0:0:0:0:
256,192,49108,1,0,0:0:0:0:
256,192,50398,1,0,0:0:0:0:
256,192,51043,1,2,0:0:0:0:
256,192,51688,1,0,0:0:0:0:
256,192,52979,1,2,0:0:0:0:
256,192,54592,1,0,0:0:0:0:
256,192,55237,1,2,0:0:0:0:
256,192,56850,1,0,0:0:0:0:
256,192,57495,1,0,0:0:0:0:
256,192,58140,1,2,0:0:0:0:
256,192,59766,1,0,0:0:0:0:
256,192,60455,1,2,0:0:0:0:
256,192,61513,1,0,0:0:0:0:
Caput Mortuum

Envory wrote:

Eraser's Normal
00:07:817 (7817|2) - pindah ke kolom 2 nop
00:09:592 (9592|0) - Pindah ke kolom 4 nop
00:15:237 (15237|3,15559|3) - CTRL+H .. buat finger balancing.. ga balance d kanan trs mencet
00:20:398 (20398|0) - Pindah ke kolom 2 .. biar flow for emphasis
00:23:624 (23624|1,23785|1) - Pindah ke kolom 4.. finger balancing nop
00:35:882 (35882|0) - pindah ke kolom 2 nop
thanks

Normal https://puu.sh/xj992/7d11cfcbe0.osu
Topic Starter
Poii

Envory wrote:

Halo PoPoii Dkk!

Mod Req Via PM in-game



|1|2|3|4|







Easy
00:00:721 (721|0,1043|1) - Itu dibuat flow stair aja .. pitchnya beda aj imo itu udah stair ?
00:07:495 - Ini piano keras kok ga diambil?? add d col 4 oky col 4, dan ada change di part ini
00:18:785 (18785|3,19269|0) - Ini d bikin LN aja d kolom 4 trs hapus 00:19:269 (19269|0) - keknya oke, lets try
00:21:366 (21366|1,21366|0,22011|2,22011|3) - Ctrl+H biar balance ctr+h'd
00:22:495 (22495|0,22817|1,23140|2) - Ini jg CTRL+H lnjutan diatas
00:25:237 (25237|1) - Pindah ke kolom 3 pindah'd
00:31:043 (31043|3,31366|2,31688|0,32011|1) - Ini jadiin stair aj kek pertama jozz
00:52:334 (52334|1,52334|0,52979|2,52979|3) - CTRL+H jg kek atas keep, variation
00:53:463 (53463|0,53785|1,54108|2) - Sama ^ ^
00:56:850 (56850|3) - Pindah ke kolom 1pindah'd
00:57:495 (57495|3,57495|2,58140|0,58140|1) - Buat variasi la buat pattern ending .. kek gini > https://osu.ppy.sh/ss/8924087 variasi, tpi gk kek di gambar xd tpi tetep variasi kok xD




Ok Gudlak guys..
lagunya bikin ngantuk kwkwkw XD XD
_yu68
Hello :3 sorry for late...
I would mod taiko diffs.

taiko mod
[Timing]
  1. Please fix bar-lines that are mis-placed.
    1. 00:58:624 - enable "Omit first bar line" (Timing Setup Panel -> Style)
    2. 00:59:437 - add a timing point (91bpm) and disable "Omit first bar line"
    3. 00:59:437 - add a inherited point (SVx1.02)
    4. 01:00:455 - enable "Omit first bar line"
    5. 01:02:219 - add a timing point (85bpm) and disable "Omit first bar line"
    6. 01:02:219 - add a inherited point (SVx1.09)
[Skycreeper's Kantan]
  1. 00:08:463 (10) - move to 00:07:817 - ? In Kantan, it's recommended to make simpler rhythm for beginners.
  2. 00:12:334 (14) - move to 00:12:656 - + 00:10:398 (12,13,14) - swap? For consistency with 00:00:076 (1,2,3) - .
  3. 00:26:527 (29,30,31,32) - Please consider remap here like this image.(cursor at 00:28:463 - ) -> https://osu.ppy.sh/ss/8929691

    • I recommend to mapping 4/1 break and simpler rhythm in order beginners could play easier.
  4. 00:31:043 ~ 00:51:688 - The rhythm don't have consistency is awkward for beginners. Please focus on consistency with first-half of the song.

    • exsample:
    1. 00:32:979 (35) - move to 00:33:301 - ?
    2. 00:35:559 (37) - move to 00:34:914 - ?
    3. 00:36:850 (38) - move to 00:36:205 - ?
    4. 00:42:011 (44) - move to 00:41:366 - ?
    5. 00:43:301 (45) - move to 00:42:656 - ?
    6. 00:43:624 - add a circle?
      I recommend that also unify the color scheme to some extent.
[yzrin's Futsuu]
  1. The map looks good.
[FDJv's Muzukashii]
  1. 00:11:850 (30) - move to 00:11:688 - ? same rhythm as 00:01:366 -
  2. 00:26:527 (69) - delete this note for 2/1 break?
[Oni]
  1. The map looks good.

good luck for ranked~
Topic Starter
Poii

_yu68 wrote:

Hello :3 sorry for late...
I would mod taiko diffs.

taiko mod
[Timing]
  1. Please fix bar-lines that are mis-placed.
    1. 00:58:624 - enable "Omit first bar line" (Timing Setup Panel -> Style)
    2. 00:59:437 - add a timing point (91bpm) and disable "Omit first bar line"
    3. 00:59:437 - add a inherited point (SVx1.02)
    4. 01:00:455 - enable "Omit first bar line"
    5. 01:02:219 - add a timing point (85bpm) and disable "Omit first bar line"
    6. 01:02:219 - add a inherited point (SVx1.09)
[Skycreeper's Kantan]
  1. 00:08:463 (10) - move to 00:07:817 - ? In Kantan, it's recommended to make simpler rhythm for beginners.
  2. 00:12:334 (14) - move to 00:12:656 - + 00:10:398 (12,13,14) - swap? For consistency with 00:00:076 (1,2,3) - .
  3. 00:26:527 (29,30,31,32) - Please consider remap here like this image.(cursor at 00:28:463 - ) -> https://osu.ppy.sh/ss/8929691

    • I recommend to mapping 4/1 break and simpler rhythm in order beginners could play easier.
  4. 00:31:043 ~ 00:51:688 - The rhythm don't have consistency is awkward for beginners. Please focus on consistency with first-half of the song.

    • exsample:
    1. 00:32:979 (35) - move to 00:33:301 - ?
    2. 00:35:559 (37) - move to 00:34:914 - ?
    3. 00:36:850 (38) - move to 00:36:205 - ?
    4. 00:42:011 (44) - move to 00:41:366 - ?
    5. 00:43:301 (45) - move to 00:42:656 - ?
    6. 00:43:624 - add a circle?
      I recommend that also unify the color scheme to some extent.
[yzrin's Futsuu]
  1. The map looks good.
[FDJv's Muzukashii]
  1. 00:11:850 (30) - move to 00:11:688 - ? same rhythm as 00:01:366 -
  2. 00:26:527 (69) - delete this note for 2/1 break?
[Oni]
  1. The map looks good.

good luck for ranked~
Bar-lines FIXED
ABD007
mania 1|2|3|4 - column

The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BN; they will be more than happy to help find an .mp3 for you.

Eraser's Normal

00:09:430 (9430|2) - move it to column 1 imo, different sound. 00:09:592 (9592|0) - make it column 2 for good flow tho
00:35:882 (35882|0) - column 2

other diff is good imo. glgl
Topic Starter
Poii

Kyousukee wrote:

mania 1|2|3|4 - column

The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BN; they will be more than happy to help find an .mp3 for you. i try to check that via AIbat :3, all green, i dont have any prob with mp3 file (imo)


Eraser's Normal

00:09:430 (9430|2) - move it to column 1 imo, different sound. 00:09:592 (9592|0) - make it column 2 for good flow tho
00:35:882 (35882|0) - column 2

other diff is good imo. glgl
neonat
Skycreeper's Kantan

Some of the prioritization of the notes seem odd, some of the main beats missing and some seemingly added on. The difficulty seems really incoherent and the pattern/rhythm choice seems inconsistent.

00:02:656 - shouldn't be left out I must observe, the 2 beat 00:03:301 (3,4) seems out of place
00:05:237 (5,6,7,8) - rather than a 4 beat pattern here, remove 00:05:882 (6,8) and add a beat at 00:07:817 to be more concise and a more evenly spread out rhythm in regards to the song
00:13:624 (14) - would be better at 00:12:979
00:18:785 (19) - would be better at 00:18:140 where it is closer to the peak of that portion of that song
00:23:624 (24,25,26) - please try not to use such snapping in Kantan, having them placed on the white lines would do fine, starting from 00:23:301
00:30:398 (31) - change to k? Diversify the beat, and it's also a higher pitch to 00:31:043 (32)
00:32:334 (33,34,35,36) - very odd gaps, firstly the change to k at 00:32:979 (34) seems off already. If it was placed at 00:33:624 it would seem better, but then you would need something at 00:34:914 - the object at 00:35:559 (36) would then have to be moved to 00:36:205
00:38:785 (39,40,41,42) - this 4 object pattern is again not really coinciding with the song, also the beat at 00:41:366 is really strong but now there is nothing there
00:46:527 (47) - notes like this change it to k? Highest tone/pitch
00:49:108 (49) - also higher tone than 00:47:817 (48) but they are d and k respectively
00:54:592 (54,55) - please do not use such off-beat rhythms when the song also has strong rhythm lines on the white lines like 00:54:914
00:59:766 (59,60) - ^

I really think a lot needs to be overhauled for the difficulty to be more proper at the moment

FDJv's Muzukashii

00:02:979 (8) - change to d? Same pitch as 00:03:624 (10)
00:10:398 (26,27,28,29) - why the sudden alternatiuon of the colour to pitch with the kats on lower pitch and dons on higher pitch though?
00:11:850 (30,31) - the sudden change to off beats breaks the structure of the patterns and is out of place, just keep what you did before or stick to red/white lines
00:23:140 (61) - change to k? Pitch increase here
00:31:043 (76,77,78,79) - likewise here the higher pitch again goes towards dons and vice versa when it was usually the other way around for the other parts. 00:32:334 (80,81) - would also seem more like 00:31:688 (78) - rather than following the rest in terms of colour (k/d) use
00:37:495 (94) - d would be better, with differentiation to 00:38:140 (95) which is a higher tone, also how 00:37:173 (93) pitch decreases downwards to 00:37:495 (94)
00:44:269 (110,111,112,113) - comparing to 00:33:946 (84,85,86,87) - 00:13:301 (33,34,35,36) - 00:02:979 (8,9,10,11) - they are all different, and there isn't really any reason as to why, it is really inconsistent in that aspect, it looks very random right now
00:53:463 (136,137,138) - k k k doesn't seem really fitting to the song here with the ascending pitch of the song, even 00:58:613 (150,151,152) - has a change in the pattern



Good Luck
Botan

columns 0|1|2|3

EZ
00:48:463 (48463|2) to 00:51:366 (51366|2) - I would consider moving a part of this pattern to the left side as there is quite a lot of objects being played only on the right. It's 4K, not 2K :P
>> Don't forget to keysound this difficulty too!

Eraser's NM
>> Just going to say right off the bat, I am not a huge fan of jacks in an NM but in this case I think it works nicely with the music.
00:09:108 (9108|2,9430|2) - Should this be a jack? The piano is not playing the same note twice here and taking into account the structure of the map so far this would be inconsistent. Same two sounds, acceptable jack -> 00:01:527 (1527|2,1850|2). May I suggest http://imgur.com/OHbpv1D?
00:27:011 (27011|1,27172|0) - Why do my hands want to play columns 2 and 1 so badly here?
00:32:011 (32011|0,32334|0) - Should this be a jack? Not the same note.
00:40:076 (40076|3,40398|3) - Same as ^
Rossi

_yu68 wrote:

Hello :3 sorry for late...
I would mod taiko diffs.

taiko mod
[Timing]
  1. Please fix bar-lines that are mis-placed.
    1. 00:58:624 - enable "Omit first bar line" (Timing Setup Panel -> Style)
    2. 00:59:437 - add a timing point (91bpm) and disable "Omit first bar line"
    3. 00:59:437 - add a inherited point (SVx1.02)
    4. 01:00:455 - enable "Omit first bar line"
    5. 01:02:219 - add a timing point (85bpm) and disable "Omit first bar line"
    6. 01:02:219 - add a inherited point (SVx1.09)

[FDJv's Muzukashii]
  1. 00:11:850 (30) - move to 00:11:688 - ? same rhythm as 00:01:366 - already fixed
  2. 00:26:527 (69) - delete this note for 2/1 break? ok

good luck for ranked~
thanks for mod~! :)



neonat wrote:

FDJv's Muzukashii

00:02:979 (8) - change to d? Same pitch as 00:03:624 (10) fixed
00:10:398 (26,27,28,29) - why the sudden alternatiuon of the colour to pitch with the kats on lower pitch and dons on higher pitch though? I see. fixed!
00:11:850 (30,31) - the sudden change to off beats breaks the structure of the patterns and is out of place, just keep what you did before or stick to red/white lines already fixed
00:23:140 (61) - change to k? Pitch increase here ok
00:31:043 (76,77,78,79) - likewise here the higher pitch again goes towards dons and vice versa when it was usually the other way around for the other parts. 00:32:334 (80,81) - would also seem more like 00:31:688 (78) - rather than following the rest in terms of colour (k/d) use hmm.. I not really understand, but I fixed it
00:37:495 (94) - d would be better, with differentiation to 00:38:140 (95) which is a higher tone, also how 00:37:173 (93) pitch decreases downwards to 00:37:495 (94) fixed
00:44:269 (110,111,112,113) - comparing to 00:33:946 (84,85,86,87) - 00:13:301 (33,34,35,36) - 00:02:979 (8,9,10,11) - they are all different, and there isn't really any reason as to why, it is really inconsistent in that aspect, it looks very random right now looking good! fixed
00:53:463 (136,137,138) - k k k doesn't seem really fitting to the song here with the ascending pitch of the song, even 00:58:613 (150,151,152) - has a change in the pattern fixed

Good Luck
thanks for mod~! :)


update Muzu
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 76
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Sugar Song to Bitter Step
TitleUnicode:Sugar Song to Bitter Step
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:PoPoii
Version:FDJv's Muzukashii
Source:血界戦線
Tags:kekkai sensen ed blood blockade battlefront unison square garden yuzu__rinrin eraser muu-chan skycreeper- franklin_dejavu
BeatmapID:1390969
BeatmapSetID:655062

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:4
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"This+is+JPEG+File.jpg",0,70
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
76,645.161290322581,4,1,0,50,1,0
31043,-100,4,1,0,50,0,1
51688,-100,4,1,0,50,0,0
58613,659.340659340659,4,1,0,50,1,8
58613,-97.8473581213307,4,1,0,50,0,0
59437,659.340659340659,4,1,0,50,1,0
59437,-98.0392156862745,4,1,0,50,0,0
60455,705.882352941176,4,1,0,50,1,8
60455,-91.4076782449726,4,1,0,50,0,0
62219,705.882352941176,4,1,0,50,1,0
62219,-91.743119266055,4,1,0,50,0,0


[HitObjects]
128,96,76,5,0,0:0:0:0:
384,96,721,1,8,0:0:0:0:
128,96,1043,1,0,0:0:0:0:
384,96,1366,1,8,0:0:0:0:
384,96,1850,1,8,0:0:0:0:
384,96,2334,1,8,0:0:0:0:
128,96,2979,1,0,0:0:0:0:
384,96,3301,1,8,0:0:0:0:
384,96,3946,1,8,0:0:0:0:
128,96,4269,1,0,0:0:0:0:
128,96,4430,1,0,0:0:0:0:
384,96,5237,1,8,0:0:0:0:
128,96,5559,1,0,0:0:0:0:
128,96,5882,1,0,0:0:0:0:
384,96,6527,1,8,0:0:0:0:
384,96,7172,1,8,0:0:0:0:
384,96,7817,1,8,0:0:0:0:
128,96,8140,1,0,0:0:0:0:
384,96,8463,1,8,0:0:0:0:
384,96,9108,1,8,0:0:0:0:
128,96,9430,1,0,0:0:0:0:
128,96,9592,1,0,0:0:0:0:
128,96,10398,1,0,0:0:0:0:
384,96,11043,1,8,0:0:0:0:
128,96,11366,1,0,0:0:0:0:
384,96,11688,1,8,0:0:0:0:
384,96,12172,1,8,0:0:0:0:
384,96,12656,1,8,0:0:0:0:
128,96,13301,1,0,0:0:0:0:
128,96,13624,1,0,0:0:0:0:
384,96,14269,1,8,0:0:0:0:
384,96,14592,1,8,0:0:0:0:
384,96,14753,1,8,0:0:0:0:
128,96,15237,1,0,0:0:0:0:
384,96,15559,1,8,0:0:0:0:
384,96,16205,1,8,0:0:0:0:
128,96,16527,1,0,0:0:0:0:
128,96,16688,1,0,0:0:0:0:
384,96,17172,1,8,0:0:0:0:
384,96,17495,1,8,0:0:0:0:
384,96,17979,1,0,0:0:0:0:
384,96,18463,1,8,0:0:0:0:
128,96,18785,1,0,0:0:0:0:
128,96,18946,1,0,0:0:0:0:
128,96,19269,1,0,0:0:0:0:
128,96,19753,1,8,0:0:0:0:
384,96,20076,1,8,0:0:0:0:
384,96,20398,1,0,0:0:0:0:
128,96,20721,1,0,0:0:0:0:
384,96,21366,1,8,0:0:0:0:
384,96,22011,1,8,0:0:0:0:
128,96,22495,1,0,0:0:0:0:
128,96,22817,1,0,0:0:0:0:
384,96,23140,1,8,0:0:0:0:
128,96,23624,1,0,0:0:0:0:
128,96,23785,1,0,0:0:0:0:
128,96,23946,1,0,0:0:0:0:
384,96,24430,1,8,0:0:0:0:
128,96,24914,1,0,0:0:0:0:
384,96,25237,1,8,0:0:0:0:
128,96,25882,1,0,0:0:0:0:
128,96,27172,1,0,0:0:0:0:
128,96,27817,1,0,0:0:0:0:
384,96,28463,1,8,0:0:0:0:
384,96,29108,1,8,0:0:0:0:
128,96,29753,1,0,0:0:0:0:
384,96,30398,1,8,0:0:0:0:
128,96,31043,1,0,0:0:0:0:
384,96,31688,1,8,0:0:0:0:
128,96,32011,1,0,0:0:0:0:
384,96,32334,1,8,0:0:0:0:
384,96,32495,1,8,0:0:0:0:
128,96,32817,1,0,0:0:0:0:
384,96,33301,1,8,0:0:0:0:
128,96,33946,1,0,0:0:0:0:
384,96,34269,1,8,0:0:0:0:
384,96,34914,1,8,0:0:0:0:
384,96,35237,1,8,0:0:0:0:
384,96,35398,1,8,0:0:0:0:
384,96,36205,1,8,0:0:0:0:
128,96,36526,1,0,0:0:0:0:
128,96,36850,1,0,0:0:0:0:
384,96,37172,1,8,0:0:0:0:
128,96,37495,1,0,0:0:0:0:
384,96,38140,1,8,0:0:0:0:
384,96,38785,1,8,0:0:0:0:
128,96,39108,1,0,0:0:0:0:
384,96,39431,1,8,0:0:0:0:
384,96,40076,1,8,0:0:0:0:
128,96,40398,1,0,0:0:0:0:
128,96,40559,1,0,0:0:0:0:
128,96,41366,1,0,0:0:0:0:
384,96,42011,1,8,0:0:0:0:
128,96,42334,1,0,0:0:0:0:
384,96,42656,1,8,0:0:0:0:
384,96,42817,1,8,0:0:0:0:
384,96,43140,1,8,0:0:0:0:
384,96,43624,1,8,0:0:0:0:
128,96,44269,1,0,0:0:0:0:
384,96,44592,1,8,0:0:0:0:
128,96,45237,1,0,0:0:0:0:
384,96,45560,1,8,0:0:0:0:
384,96,45721,1,8,0:0:0:0:
384,96,46205,1,8,0:0:0:0:
384,96,46527,1,8,0:0:0:0:
384,96,47172,1,8,0:0:0:0:
128,96,47495,1,0,0:0:0:0:
128,96,47656,1,0,0:0:0:0:
128,96,48140,1,0,0:0:0:0:
128,96,48463,1,0,0:0:0:0:
128,96,48624,1,0,0:0:0:0:
384,96,48946,1,8,0:0:0:0:
384,96,49430,1,8,0:0:0:0:
384,96,49753,1,8,0:0:0:0:
384,96,49914,1,8,0:0:0:0:
128,96,50237,1,0,0:0:0:0:
128,96,50721,1,0,0:0:0:0:
384,96,51043,1,8,0:0:0:0:
128,96,51366,1,0,0:0:0:0:
128,96,51688,1,0,0:0:0:0:
128,96,52334,1,0,0:0:0:0:
384,96,52979,1,8,0:0:0:0:
128,96,53463,1,0,0:0:0:0:
128,96,53785,1,0,0:0:0:0:
384,96,54108,1,8,0:0:0:0:
128,96,54592,1,0,0:0:0:0:
128,96,54753,1,0,0:0:0:0:
384,96,54914,1,0,0:0:0:0:
128,96,55237,1,0,0:0:0:0:
128,96,55398,1,0,0:0:0:0:
384,96,55882,1,8,0:0:0:0:
128,96,56205,1,0,0:0:0:0:
128,96,56527,1,0,0:0:0:0:
384,96,56850,1,8,0:0:0:0:
384,96,57495,1,8,0:0:0:0:
384,96,58140,1,8,0:0:0:0:
128,96,58613,1,0,0:0:0:0:
384,96,58942,1,8,0:0:0:0:
384,96,59272,1,8,0:0:0:0:
128,96,59766,1,0,0:0:0:0:
128,96,59931,1,0,0:0:0:0:
128,96,60096,1,0,0:0:0:0:
384,96,60631,1,8,0:0:0:0:
384,96,61160,1,8,0:0:0:0:
128,96,61513,1,0,0:0:0:0:
Topic Starter
Poii

Botan wrote:


columns 0|1|2|3

EZ
00:48:463 (48463|2) to 00:51:366 (51366|2) - I would consider moving a part of this pattern to the left side as there is quite a lot of objects being played only on the right. It's 4K, not 2K :P yesterday, i do some IRC mod with my friend :3 he said, my main pattern is mostly in left :3 yeah i'll re-arrange this
>> Don't forget to keysound this difficulty too! it HS'd
Dapulezatos

neonat wrote:

Skycreeper's Kantan

Some of the prioritization of the notes seem odd, some of the main beats missing and some seemingly added on. The difficulty seems really incoherent and the pattern/rhythm choice seems inconsistent.

00:02:656 - shouldn't be left out I must observe, the 2 beat 00:03:301 (3,4) seems out of place
00:05:237 (5,6,7,8) - rather than a 4 beat pattern here, remove 00:05:882 (6,8) and add a beat at 00:07:817 to be more concise and a more evenly spread out rhythm in regards to the song
00:13:624 (14) - would be better at 00:12:979
00:18:785 (19) - would be better at 00:18:140 where it is closer to the peak of that portion of that song
00:23:624 (24,25,26) - please try not to use such snapping in Kantan, having them placed on the white lines would do fine, starting from 00:23:301
00:30:398 (31) - change to k? Diversify the beat, and it's also a higher pitch to 00:31:043 (32)
00:32:334 (33,34,35,36) - very odd gaps, firstly the change to k at 00:32:979 (34) seems off already. If it was placed at 00:33:624 it would seem better, but then you would need something at 00:34:914 - the object at 00:35:559 (36) would then have to be moved to 00:36:205
00:38:785 (39,40,41,42) - this 4 object pattern is again not really coinciding with the song, also the beat at 00:41:366 is really strong but now there is nothing there
00:46:527 (47) - notes like this change it to k? Highest tone/pitch
00:49:108 (49) - also higher tone than 00:47:817 (48) but they are d and k respectively
00:54:592 (54,55) - please do not use such off-beat rhythms when the song also has strong rhythm lines on the white lines like 00:54:914
00:59:766 (59,60) - ^

I really think a lot needs to be overhauled for the difficulty to be more proper at the moment

Good Luck
Thanks for mod. I'm new at taiko honestly
Ketan bulat
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 76
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Sugar Song to Bitter Step
TitleUnicode:Sugar Song to Bitter Step
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:PoPoii
Version:Skycreeper's Kantan
Source:血界戦線
Tags:kekkai sensen ed blood blockade battlefront unison square garden yuzu__rinrin eraser muu-chan skycreeper- franklin_dejavu
BeatmapID:1390835
BeatmapSetID:655062

[Difficulty]
HPDrainRate:9
CircleSize:2
OverallDifficulty:3
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"This+is+JPEG+File.jpg",0,70
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
76,645.161290322581,4,1,0,50,1,0
31043,-100,4,1,0,50,0,1
51688,-100,4,1,0,50,0,0
58613,659.340659340659,4,1,0,50,1,8
58613,-97.8473581213307,4,1,0,50,0,0
59437,659.340659340659,4,1,0,50,1,0
59437,-98.0392156862745,4,1,0,50,0,0
60455,705.882352941176,4,1,0,50,1,8
60455,-91.4076782449726,4,1,0,50,0,0
62219,705.882352941176,4,1,0,50,1,0
62219,-91.743119266055,4,1,0,50,0,0


[HitObjects]
256,192,76,5,0,0:0:0:0:
256,192,1366,1,2,0:0:0:0:
256,192,2656,1,0,0:0:0:0:
256,192,3946,1,2,0:0:0:0:
256,192,5237,1,0,0:0:0:0:
256,192,6527,1,0,0:0:0:0:
256,192,7817,1,0,0:0:0:0:
256,192,8463,1,2,0:0:0:0:
256,192,9108,1,0,0:0:0:0:
256,192,10398,1,2,0:0:0:0:
256,192,11688,1,0,0:0:0:0:
256,192,12334,1,2,0:0:0:0:
256,192,12979,1,0,0:0:0:0:
256,192,14269,1,2,0:0:0:0:
256,192,15559,1,2,0:0:0:0:
256,192,16850,1,0,0:0:0:0:
256,192,17495,1,2,0:0:0:0:
256,192,18140,1,0,0:0:0:0:
256,192,19430,1,2,0:0:0:0:
256,192,20076,1,0,0:0:0:0:
256,192,20721,1,2,0:0:0:0:
256,192,22011,1,0,0:0:0:0:
256,192,23301,1,0,0:0:0:0:
256,192,23946,1,2,0:0:0:0:
256,192,24592,1,0,0:0:0:0:
256,192,25882,1,0,0:0:0:0:
256,192,26527,1,2,0:0:0:0:
256,192,27817,1,0,0:0:0:0:
256,192,29108,1,0,0:0:0:0:
256,192,30398,1,2,0:0:0:0:
256,192,31043,1,0,0:0:0:0:
256,192,32334,1,0,0:0:0:0:
256,192,33624,1,0,0:0:0:0:
256,192,34269,1,2,0:0:0:0:
256,192,34914,1,0,0:0:0:0:
256,192,36205,1,0,0:0:0:0:
256,192,36850,1,0,0:0:0:0:
256,192,37495,1,2,0:0:0:0:
256,192,38785,1,0,0:0:0:0:
256,192,39430,1,2,0:0:0:0:
256,192,40076,1,0,0:0:0:0:
256,192,41366,1,2,0:0:0:0:
256,192,42011,1,0,0:0:0:0:
256,192,43301,1,0,0:0:0:0:
256,192,44592,1,0,0:0:0:0:
256,192,45237,1,2,0:0:0:0:
256,192,46527,1,2,0:0:0:0:
256,192,47817,1,2,0:0:0:0:
256,192,49108,1,2,0:0:0:0:
256,192,50398,1,0,0:0:0:0:
256,192,51043,1,2,0:0:0:0:
256,192,51688,1,0,0:0:0:0:
256,192,52979,1,2,0:0:0:0:
256,192,54914,1,0,0:0:0:0:
256,192,55559,1,2,0:0:0:0:
256,192,56850,1,0,0:0:0:0:
256,192,57495,1,0,0:0:0:0:
256,192,58140,1,2,0:0:0:0:
256,192,59437,1,0,0:0:0:0:
256,192,60096,1,2,0:0:0:0:
256,192,61513,1,0,0:0:0:0:
Topic Starter
Poii
Taiko Diffs Updated!!
Ryzen_old_1

Another Lie wrote:

req from queue
Muu's
00:09:592 - apa ini ga double aja? loudsound & 00:09:753 (9753|0) - move to 2 if accept
00:24:753 (24753|2,24914|1) - should be on 1 3 or 4 2, buat reverse nya ini 00:24:269 (24269|2,24430|0) -
00:40:559 - same like first mod & 00:40:721 (40721|3) - move to 3 if accept (reverse placement)
Maaf ga bisa ngemod under N & under 01:10 (too hard to mod that)
Topic Starter
Poii

Ryzen wrote:

Another Lie wrote:

req from queue
Muu's
00:09:592 - apa ini ga double aja? loudsound & 00:09:753 (9753|0) - move to 2 if accept
00:24:753 (24753|2,24914|1) - should be on 1 3 or 4 2, buat reverse nya ini 00:24:269 (24269|2,24430|0) -
00:40:559 - same like first mod & 00:40:721 (40721|3) - move to 3 if accept (reverse placement)
Maaf ga bisa ngemod under N & under 01:10 (too hard to mod that)

tak kira leonita yg dateng xD ternyata si AMD
Etsu
yo

mod request here :> (mod taiko and mania i had time xD)

[General]
Columns: 0|1|2|3

  1. Disable "widescreen" in mania diff.
Taiko
[Skycreeper's Kantan]
  1. 00:47:817 (48) - change don for variation?
  2. 00:54:269 - add note like 00:23:301 (23) - ?
[yzrin's Futsuu]
  1. 00:09:592 - add note here? for sound final imo, since your map 1/4 some note
  2. 00:19:753 (32) - feel kat here for sound is high that next note, so 00:19:753 (32,33) - control + g?
  3. 00:22:495 (37,38,39) - imo is better d d k here fit sound good also to balance for 00:21:365 (33,34) -
[FDJv's Muzukashii]
  1. 00:04:914 - add note here?
  2. 00:17:656 - add note for sound here like 00:18:946 - consistency imo
  3. 00:22:495 (52,53,54) - feel d d k here sound is change low also to balance for 00:21:365 (33,34) -
  4. 00:23:785 (55) - delete this note no sound there (is strange triple here tbh)
[Oni]
  1. 00:14:108 - add note like 00:03:784 (12) - ?
  2. 00:22:494 (35,36,37) - feel d d k for sound also to balance for 00:21:365 (33,34) -
  3. 00:29:108 (54) - change kat?
Mania
[Easy]
  1. 00:17:172 (17172|2,17495|1) - make control + h? feel better balance sound
  2. 00:27:172 (27172|0) - delete this note? feel bit hard press here for next note imo
  3. 00:40:076 (40076|1) - move column 0? consider column is empty also for 00:38:140 (38140|1,38785|1) -
[Eraser's Normal]
  1. 00:03:785 (3785|0) - why this note? i think no is necessary for this diff is better consistency like 00:14:108 - imo
  2. 00:20:721 (20721|0,20721|3) - is better column 1 2 for sound is low imo
  3. 00:23:785 (23785|1) - delete this note?
  4. 00:25:237 (25237|1) - move column 0? consider column empty
  5. 00:33:946 (33946|2,34269|3,34592|2,34753|2,34914|3) - feel strange this pattern no balance.. maybe move 00:33:946 (33946|2) - column 1?
[Muu's Hard]
  1. 00:09:753 (9753|0,10076|3) - i think must remove this note for break here in kiai is better xD
  2. 00:32:495 (32495|1) - move column 0?
DustMoon
hi~ i'm noob modder
Don = d
Kat = k
Big Don = D
Big Kat = K
FDJv's Muzukashii
00:06:527 (15,16) - dk
00:14:592 (32,33,34) - same sound? maybe00:14:269 (31,32,33,34,35) - kdddk
00:17:656 - add d
00:26:527 - add d
00:34:914 (77) - 00:46:205 (104) - d
00:48:140 (109) - k
Good luck! :)
Caput Mortuum

Kyousukee wrote:

Eraser's Normal

00:09:430 (9430|2) - move it to column 1 imo, different sound. 00:09:592 (9592|0) - make it column 2 for good flow tho not going for pitch
00:35:882 (35882|0) - column 2 no

Botan wrote:

Eraser's NM
>> Just going to say right off the bat, I am not a huge fan of jacks in an NM but in this case I think it works nicely with the music.
00:09:108 (9108|2,9430|2) - Should this be a jack? The piano is not playing the same note twice here and taking into account the structure of the map so far this would be inconsistent. Same two sounds, acceptable jack -> 00:01:527 (1527|2,1850|2). May I suggest http://imgur.com/OHbpv1D? not going full pitch relevancy. I'm going for that "stand still then jump to the next one" pattern
00:27:011 (27011|1,27172|0) - Why do my hands want to play columns 2 and 1 so badly here?
00:32:011 (32011|0,32334|0) - Should this be a jack? Not the same note.
00:40:076 (40076|3,40398|3) - Same as ^ first point

Etsu wrote:

[Eraser's Normal]
  1. 00:03:785 (3785|0) - why this note? i think no is necessary for this diff is better consistency like 00:14:108 - imo why not. there's a sound there
  2. 00:20:721 (20721|0,20721|3) - is better column 1 2 for sound is low imo
  3. 00:23:785 (23785|1) - delete this note? nop
  4. 00:25:237 (25237|1) - move column 0? consider column empty
  5. 00:33:946 (33946|2,34269|3,34592|2,34753|2,34914|3) - feel strange this pattern no balance.. maybe move 00:33:946 (33946|2) - column 1?
thanks!

too lazy to upload
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 76
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Sugar Song to Bitter Step
TitleUnicode:Sugar Song to Bitter Step
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:PoPoii
Version:Eraser's Normal
Source:血界戦線
Tags:kekkai sensen ed blood blockade battlefront unison square garden yuzu__rinrin eraser muu-chan skycreeper- franklin_dejavu
BeatmapID:1390081
BeatmapSetID:655062

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"This+is+JPEG+File.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
76,645.161290322581,4,2,1,50,1,0
31043,-100,4,2,1,50,0,1
51688,-100,4,2,1,50,0,0
58613,659.340659340659,4,2,1,50,1,8
58613,-97.8473581213307,4,2,1,50,0,0
59437,659.340659340659,4,2,1,50,1,0
59437,-98.0392156862745,4,2,1,50,0,0
60455,705.882352941176,4,2,1,50,1,8
60455,-91.4076782449726,4,2,1,50,0,0
62219,705.882352941176,4,2,1,50,1,0
62219,-91.743119266055,4,2,1,50,0,0


[HitObjects]
64,192,76,5,0,0:0:0:50:D#6S_Eb6S.wav
320,192,398,1,0,0:0:0:50:F6S.wav
448,192,721,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,1043,1,0,0:0:0:50:C#6S_Db6S.wav
64,192,1366,1,0,0:0:0:50:D#6S_Eb6S.wav
320,192,1527,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,1850,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,2334,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,2979,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,3301,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,3624,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,3785,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,3946,1,0,0:0:0:50:G#6S_Ab6S.wav
448,192,4269,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,4430,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,4914,1,0,0:0:0:50:A#6S_Bb6S.wav
64,192,5237,1,0,0:0:0:50:B6S.wav
320,192,5559,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,5882,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,6205,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,6527,1,0,0:0:0:50:F6S.wav
192,192,6850,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,7172,1,0,0:0:0:50:G#6S_Ab6S.wav
448,192,7495,1,0,0:0:0:50:A#6S_Bb6S.wav
320,192,7817,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,8140,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,8463,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,8785,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,9108,1,0,0:0:0:50:G#6S_Ab6S.wav
320,192,9430,1,0,0:0:0:50:A#6S_Bb6S.wav
64,192,9592,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,10398,1,0,0:0:0:50:D#6S_Eb6S.wav
320,192,10721,1,0,0:0:0:50:F6S.wav
448,192,11043,1,0,0:0:0:70:F#6S_Gb6S.wav
64,192,11366,1,0,0:0:0:50:C#6S_Db6S.wav
192,192,11688,1,0,0:0:0:50:D#6S_Eb6S.wav
320,192,11850,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,12172,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,12656,1,0,0:0:0:50:G#6S_Ab6S.wav
320,192,13301,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,13624,1,0,0:0:0:50:G#6S_Ab6S.wav
320,192,13946,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,14269,1,0,0:0:0:50:G#6S_Ab6S.wav
448,192,14592,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,14753,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,15237,1,0,0:0:0:50:A#6S_Bb6S.wav
64,192,15559,1,0,0:0:0:50:B6S.wav
448,192,15882,1,0,0:0:0:50:A#6S_Bb6S.wav
320,192,16205,1,0,0:0:0:50:G#6S_Ab6S.wav
192,192,16527,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,16688,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,17172,1,0,0:0:0:50:D#6S_Eb6S.wav
192,192,17495,1,0,0:0:0:50:F6S.wav
320,192,17656,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,17979,1,0,0:0:0:50:B6S.wav
320,192,18463,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,18785,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,18946,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,19269,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,19753,1,0,0:0:0:50:A6S.wav
320,192,20076,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,20398,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,20721,1,0,0:0:0:30:F#6S_Gb6S.wav
192,192,20721,1,0,0:0:0:30:F#6S_Gb6S.wav
320,192,21366,1,0,0:0:0:30:A6S.wav
64,192,21366,1,0,0:0:0:30:A6S.wav
192,192,22011,1,0,0:0:0:30:B6S.wav
448,192,22011,1,0,0:0:0:30:B6S.wav
192,192,22495,1,0,0:0:0:30:E6S.wav
320,192,22495,1,0,0:0:0:30:E6S.wav
64,192,22817,1,0,0:0:0:30:F6S.wav
320,192,22817,1,0,0:0:0:30:F6S.wav
192,192,23140,1,0,0:0:0:30:F#6S_Gb6S.wav
64,192,23140,1,0,0:0:0:30:F#6S_Gb6S.wav
192,192,23624,1,0,0:0:0:50:E6S.wav
192,192,23785,1,0,0:0:0:50:E6S.wav
320,192,23946,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,24269,1,0,0:0:0:50:E6S.wav
320,192,24430,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,24753,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,24914,1,0,0:0:0:50:A6S.wav
64,192,25237,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,25882,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,26043,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,26205,1,0,0:0:0:50:A#6S_Bb6S.wav
320,192,26366,1,0,0:0:0:50:A#6S_Bb6S.wav
64,192,26527,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,26688,1,0,0:0:0:50:B6S.wav
320,192,27011,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,27172,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,27495,1,0,0:0:0:50:A#6S_Bb6S.wav
320,192,27817,1,0,0:0:0:50:B6S.wav
448,192,28140,1,0,0:0:0:50:C7S.wav
192,192,28463,1,0,0:0:0:50:C#7S_Db7S.wav
64,192,28785,1,0,0:0:0:50:C#6S_Db6S.wav
320,192,29108,1,0,0:0:0:50:D#7S_Eb7S.wav
192,192,29430,1,0,0:0:0:50:D#6S_Eb6S.wav
448,192,29753,1,0,0:0:0:50:F7S.wav
320,192,30076,1,0,0:0:0:50:F6S.wav
64,192,30398,1,0,0:0:0:50:B6S.wav
192,192,30721,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,31043,1,0,0:0:0:50:D#6S_Eb6S.wav
192,192,31366,1,0,0:0:0:50:F6S.wav
320,192,31688,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,32011,1,0,0:0:0:50:C#6S_Db6S.wav
192,192,32334,1,0,0:0:0:50:D#6S_Eb6S.wav
320,192,32495,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,32817,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,33301,1,0,0:0:0:50:G#6S_Ab6S.wav
192,192,33946,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,34269,1,0,0:0:0:50:G#6S_Ab6S.wav
192,192,34592,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,34753,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,34914,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,35237,1,0,0:0:0:50:A#6S_Bb6S.wav
64,192,35398,1,0,0:0:0:50:A#6S_Bb6S.wav
64,192,35882,1,0,0:0:0:50:A#6S_Bb6S.wav
320,192,36205,1,0,0:0:0:50:B6S.wav
448,192,36527,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,36850,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,37172,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,37495,1,0,0:0:0:50:F6S.wav
320,192,37817,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,38140,1,0,0:0:0:50:G#6S_Ab6S.wav
192,192,38463,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,38785,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,39108,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,39430,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,39753,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,40076,1,0,0:0:0:50:G#6S_Ab6S.wav
448,192,40398,1,0,0:0:0:50:A#6S_Bb6S.wav
64,192,40559,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,41366,1,0,0:0:0:50:D#6S_Eb6S.wav
192,192,41688,1,0,0:0:0:50:F6S.wav
448,192,42011,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,42334,1,0,0:0:0:50:C#6S_Db6S.wav
64,192,42656,1,0,0:0:0:50:D#6S_Eb6S.wav
448,192,42817,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,43140,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,43624,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,44269,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,44592,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,44914,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,45237,1,0,0:0:0:50:G#6S_Ab6S.wav
448,192,45559,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,45721,1,0,0:0:0:50:A#6S_Bb6S.wav
448,192,46205,1,0,0:0:0:50:A#6S_Bb6S.wav
64,192,46527,1,0,0:0:0:50:B6S.wav
448,192,46850,1,0,0:0:0:50:A#6S_Bb6S.wav
320,192,47172,1,0,0:0:0:50:G#6S_Ab6S.wav
192,192,47495,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,47656,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,48140,1,0,0:0:0:50:D#6S_Eb6S.wav
448,192,48463,1,0,0:0:0:50:F6S.wav
320,192,48624,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,48946,1,0,0:0:0:50:B6S.wav
320,192,49430,1,0,0:0:0:50:A#6S_Bb6S.wav
192,192,49753,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,49914,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,50237,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,50721,1,0,0:0:0:50:A6S.wav
192,192,51043,1,0,0:0:0:50:G#6S_Ab6S.wav
64,192,51366,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,51688,1,0,0:0:0:30:F#6S_Gb6S.wav
192,192,51688,1,0,0:0:0:30:F#6S_Gb6S.wav
320,192,52334,1,0,0:0:0:30:A6S.wav
64,192,52334,1,0,0:0:0:30:A6S.wav
192,192,52979,1,0,0:0:0:30:B6S.wav
448,192,52979,1,0,0:0:0:30:B6S.wav
192,192,53463,1,0,0:0:0:30:E6S.wav
320,192,53463,1,0,0:0:0:30:E6S.wav
64,192,53785,1,0,0:0:0:30:F6S.wav
320,192,53785,1,0,0:0:0:30:F6S.wav
192,192,54108,1,0,0:0:0:30:F#6S_Gb6S.wav
64,192,54108,1,0,0:0:0:30:F#6S_Gb6S.wav
448,192,54592,1,0,0:0:0:50:E6S.wav
448,192,54753,1,0,0:0:0:50:E6S.wav
192,192,54914,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,55237,1,0,0:0:0:50:E6S.wav
192,192,55398,1,0,0:0:0:50:F#6S_Gb6S.wav
192,192,55721,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,55882,1,0,0:0:0:50:A6S.wav
320,192,56205,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,56527,1,0,0:0:0:50:E6S.wav
192,192,56850,1,0,0:0:0:30:F#6S_Gb6S.wav
64,192,56850,1,0,0:0:0:30:F#6S_Gb6S.wav
64,192,57495,1,0,0:0:0:30:A6S.wav
320,192,57495,1,0,0:0:0:30:A6S.wav
448,192,58140,1,0,0:0:0:30:B6S.wav
192,192,58140,1,0,0:0:0:30:B6S.wav
320,192,58613,1,0,0:0:0:30:E6S.wav
192,192,58613,1,0,0:0:0:30:E6S.wav
320,192,58942,1,0,0:0:0:30:F6S.wav
64,192,58942,1,0,0:0:0:30:F6S.wav
64,192,59272,1,0,0:0:0:30:F#6S_Gb6S.wav
192,192,59272,1,0,0:0:0:30:F#6S_Gb6S.wav
192,192,59766,1,0,0:0:0:50:E6S.wav
192,192,59931,1,0,0:0:0:50:E6S.wav
320,192,60096,1,0,0:0:0:50:F#6S_Gb6S.wav
64,192,60455,1,0,0:0:0:50:E6S.wav
320,192,60631,1,0,0:0:0:50:F#6S_Gb6S.wav
320,192,60984,1,0,0:0:0:50:F#6S_Gb6S.wav
448,192,61160,1,0,0:0:0:50:A6S.wav
192,192,61513,1,0,0:0:0:50:F#6S_Gb6S.wav
Leonita

hii >w<
[Normal]
  1. 00:09:108 (9108|2,9430|2) - suaranya beda
  2. 00:13:301 (13301|2,13624|1,13946|2,14269|1) - better ctrl h for picth
  3. 00:37:495 (37495|3,37817|2) - ini dari rendah ke tinggi hmm, jadiin |34| ?
  4. 00:40:076 (40076|3,40398|3) - beda suara
  5. 00:55:559 - sengaja di skip?
suka hitsonnya<3
gdluck
Topic Starter
Poii

Etsu wrote:

yo

mod request here :> (mod taiko and mania i had time xD) thanks ETSUUUHHHHH

[General]
Columns: 0|1|2|3

  1. Disable "widescreen" in mania diff.
Taiko
[Oni]
  1. 00:14:108 - add note like 00:03:784 (12) - ? that was totally no sound there :3 its differ than 00:03:784 (12) - this part
  2. 00:22:494 (35,36,37) - feel d d k for sound also to balance for 00:21:365 (33,34) - yeah to make the last note stronger than before xd yeah sure
  3. 00:29:108 (54) - change kat? i keep that note as don and change 00:29:752 (55) - to kat
Mania
[Easy]
  1. 00:17:172 (17172|2,17495|1) - make control + h? feel better balance sound seem good
  2. 00:27:172 (27172|0) - delete this note? feel bit hard press here for next note imo ooh dem i forgot to remove that, yeah sure, for EZ diff
  3. 00:40:076 (40076|1) - move column 0? consider column is empty also for 00:38:140 (38140|1,38785|1) - at this point i lil bit inconsistent yeah, i forgot about adding some note
show more
Please sign in to reply.

New reply