jack1817 wrote:
Mod cuz the map is amazing. Thanks for PM me :')
d = small don
k = small kat
D = big don
K = big kat
4k = first column:1 second column:2 and so on
[Muu's Hard]
Everything seems fine, but I am not sure about this thing:
00:25:882 (25882|2,26043|2,26205|2,26366|2,26527|2) - i would love to keep this :> to represent both melody and the chord
Poii
Gl~
atian540 wrote:
hey Popoii NM req from my queue kirain namanya PoiPoi :3
1|2|3|4Muu Susahnemu dikit :''3 mapnya udah bagus (^,^)bsaya udah pake apdetan yg terbaru
00:23:140 - mungkin salah satu dibikin LN ?
00:54:108 - ^ i did both. And it is really need LN, right? :") fixed thank you
gut lak for reng (^w^)b
Thank you, update http://puu.sh/xhw2h/72235dd451.rarAmids wrote:
Emus <3Love You >///< umu *nero voice thingy*
thanks modding~Tyistiana wrote:
Hello~ :3
From my modding queue~
Overall is good enough, this will be a very short modding ;;w;;
[ yzrin's Futsuu]
00:07:817 (13,14,15) / 00:20:721 (34,35,36) / 00:38:785 (64,65,66) / 00:51:688 (86,87,88) / 00:56:850 (96,97,98) - In my opinion, finisher shouldn't be used in the music box's music except the end of the music (if the pitch on the end is strong) because the music box rhythm give us a clam feeling. To use a finisher maybe it will cause a frightened feeling to the player. Maybe consider to remove the finisher , and it'll be match to the other's difficulties too.
Or maybe have a little discussion with PoPoii's to place a finisher in the same place. And the player will be not confuse about the different position of finisher anymore~
Discussion with popoii,
changed a little.
Other else in my opinion is good! :3
thank you ~ <3
Hope this can help some.
Good luck!
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Thank you very much for modAlwaysyukaz wrote:
Hi! Modding req Via PMNekopoia.k.a PoPoii
[FDJv's Muzukashii]
00:01:527 (5) - pindah ke 00:01:366 - blue tick lebih dari 1 note bisa bikin bingung atau bahkan gk tepat sama suara nya Fixed
00:11:688 - add don here,biar konsisten sama 00:09:430 (24,25) - cocok sih. tapi mirip oni ntar, walaupun sedikit :v
00:32:334 - ^ *buat dd atau kk,jangan kd sama dk Fixed
00:42:656 - ^ Fixed
00:54:753 - buat triplet don Fixed
00:23:624 (62) - dibuat kd 1/2 gk pas juga sih soalnya lebih pas untuk 1/4.buat triplet don lebih bagus Fixed
Good Luck!
Thank you very much for modjack1817 wrote:
Mod cuz the map is amazing. Thanks for PM me :')
d = small don
k = small kat
D = big don
K = big kat
[FDJv's Muzukashii]
00:09:430 (24) - change to k? I hesitate to change it xD its dk
00:13:301 (33,34,35,36) - change to dkdk? Fixed
00:14:592 (37,38) - change to kk? Fixed
00:19:753 (53,54,55,56) - ctrl+g? Fixed
00:40:398 (1) - change to k? ^same condition
00:50:721 (30,31,32,33) - ctrl+g? Fixed
00:55:398 (42) - change to k? ^same condition
00:58:140 (48) - ^ Fixed
01:00:455 (55) - add a d? I think your mean is at 01:00:455 - ^same condition
Poii
Gl~
Thank you very muchTyistiana wrote:
Hello~ :3
From my modding queue~
Overall is good enough, this will be a very short modding ;;w;;
[ Overall][ FDJv's Muzukashii]
- Widescreen support and Enable countdown should be disable in Skycreeper's Kantan and FDJv's Muzukashii
- Should have some discussion to the other GDer to make a consistency across the difficulty. So my suggestion which I've write with pink color, it means that the point think that it should have some discussion to the other GDer to make a pattern go in the same way and for the map's consistency.
Thb, should delete some note. SR almost reach the Oni difficulty, lmao.
Sorry that I can't point the note to delete. ;;w;;
In case that you can't delete some notes too , maybe asked PoPoii to make his difficulty become harder, so there will have a gap between each difficulty. But I still recommend you to delete some notes in your difficulty. Because I think that his Oni is something that couldn't make it harder anymore. I see
00:40:398 / 00:48:463 - Change to k , the pitch is higher than 00:40:559 Is ok if this diff have dk not? (still not change)
00:50:721 - Change to k , similar to 00:51:366 Fixed
00:52:979 - This pitch is absolutely higher than 00:52:334 so change 00:52:979 to k to emphasize this pitch. Fixed
Hope this can help some.
Good luck!
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xtrem3x wrote:
Mods
General:
Don = d
Kat = k
Big Don = D
Big Kat = K
> BG with wrong dimensions --> Take this
> Open taiko diffs with notepad, in [events] >> 0,0,"This is JPEG File.jpg",0,0 << change last zero to 70.
> Remove Finish in all taiko diffs --> It's just piano sound, don't have where you should emphasize with big notes. To compensate this, change these notes to k to focus that high sound. i'll discuss this with other GDr :3
> Taiko diffs with volume hitsound in 50% all time.
All HP and OD are fixed
are you sure xD ? Muzu HP is lower than oni ?Oni
> HP/OD = 6
00:04:913 (16,17) - ctrl+g --> Same situation in Futsuu (00:05:237- ) about high pitch tone.oky but dkdk isnt good enough for this part, i try dkkd :3
00:15:236 (15,16) - Same same
00:35:881 (16,17) - Same
00:46:204 (15,16) - Sameyes sure^^
added hitsound in easy diffARGENTINE DREAM wrote:
Hitsounded Easy diff as requested.
I also added a triangle hitsound as a suggestion for Taiko.
https://puu.sh/xiddm/dfbb965aa8.rar
Keep the good work
all fixedxtrem3x wrote:
Mods
[Futsuu]
> HP = 7 / OD = 4
> Have that bug about 1.96SV, change to 1.40 or open this diff with notepad and change manually (is SliderMultiplier line).
00:05:237 - Change this note to k --> have high pitch piano sound.
00:15:559 - Same
00:17:495 - Change this note to d --> Comparing this note with the next, this one has much less volume and is more adjusted to the previous note.
00:36:205 - Change this note to k --> same situation as 00:05:237-
00:46:527 - Same
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 76
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1
[Metadata]
Title:Sugar Song to Bitter Step
TitleUnicode:Sugar Song to Bitter Step
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:PoPoii
Version:yzrin's Futsuu
Source:血界戦線
Tags:kekkai sensen ed blood blockade battlefront unison square garden yuzu__rinrin eraser muu-chan skycreeper- franklin_dejavu
BeatmapID:1389287
BeatmapSetID:655062
[Difficulty]
HPDrainRate:7
CircleSize:2
OverallDifficulty:4
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"This+is+JPEG+File.jpg",0,70
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
76,645.161290322581,4,1,0,50,1,0
31043,-100,4,1,0,50,0,1
51688,-100,4,1,0,50,0,0
58613,659.340659340659,4,1,0,50,1,0
58613,-97.8473581213307,4,1,0,50,0,0
60455,705.882352941176,4,1,0,50,1,0
60455,-91.4076782449726,4,1,0,50,0,0
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256,192,61160,1,0,0:0:0:0:
256,192,61513,1,8,0:0:0:0:
thanks, but no change855wa wrote:
Eraser's Normal--00:08:463 (8463|2) - pindah ke 3
00:09:592 (9592|0) - pindah ke 1
00:10:398 (10398|1) - pindah ke 0
00:14:269 (14269|1) - ^^
00:15:237 (15237|3) - ^^
00:15:559 (15559|3) - pindah ke 1
00:16:527 (16527|2,16688|2) - ke 3
00:27:011 (27011|1,27172|0) - ctrl+h
00:27:817 (27817|2) - pindah ke 0
00:39:430 (39430|3) - geser ke 2
00:39:753 (39753|1) - geser ke 1
00:40:076 (40076|2) - geser ke 2
00:46:205 (46205|2) - ^^
00:51:043 (51043|1,51366|2) - ctrl+j
lain kali kasih alasan kenapa ngusulin pindah note.
Surono wrote:
barusan tadi map yang aku reng malah lagu wibus kek ini, haduh jebang. soon(tm)
Antalf wrote:
mdkfkjsnfk random mod. Modding the hard since i see it has some small issues regarding note placement with PR.
1 | 2 | 3 | 4Candy Box[Muu's Hard]
• 00:12:334 (12334|1) - This should be a jump for the low pitch note you can hear as well. I'm sorry but i don't get it..
• 00:17:979 (17979|0,18140|3) - Ctrl + H to follow PR more precisely. Perfect~
• 00:26:527 (26527|3,26688|0) - Should Ctrl + H this not only for PR but also mostly because you may want to relieve a bit of stress from the hand due to that you have a jack hammer there. i would keep. Also to make it different w/ 00:25:882 -
• 00:50:237 (50237|0) - Move this to [2] so you can follow it better with the music. I just make it same w/ this one 00:49:914 - since both have same sound
• 00:48:624 (48624|1,48785|2) - Try Ctrl + H this and see how it follows the music better and its easier to read by hearing the song. CTRL + H -ed the 2 notes upthere same w/ mod point 2
• 00:50:398 (50398|3) - Move this to [3] so it can create a mini trill with the low pitch and move 00:50:721 (50721|2) - to [4] to balance it out. Explained^
• 00:52:979 (52979|0,52979|2) - Might want to move either the LN or the single to [4] so at least one high pitch goes through. I would keep this, cz it would be same as 00:51:366 - or 00:51:688 - I put it on [1] to fill the blank spot
• 00:58:140 (58140|2,58140|0) - Should do the same thing as i mentioned above here as well.
Pretty nice map, like it! Sorry for the rather low count on suggestions but this map is well executed. Drop me some kudos (or not) if this was slightly helpful!
Thank you~Envory wrote:
Halo PoPoii Dkk! Mod Req Via PM in-game |1|2|3|4| Muu's Hard00:12:656 (12656|0,12656|2) - Pindah 1 note d kolom 3 ke 4
00:12:979 (12979|3) - lanjutan d atas .. ini pndah ke 3 .. make the patter more wider Nice!
00:25:882 (25882|2,25882|0) - Saya Punya suggest > https://osu.ppy.sh/ss/8924161 intinya itu suggest pattennya muter d kolom 2-3 aj .. dan pitchnya lebih match gt imo I would keep this.
00:32:656 (32656|0) - Pindah ke kolom 3 karena pitchnya mirip 00:42:656 (42656|2,42656|1,42817|3,42979|0,43140|3,43301|2) - dll Yes it is, but i would love to keep this too. Karena ku ingin mengisi kekosongan di kolom 1, dan di kolom 3 udah keisi 00:32:334 - yg mana pitchnya beda dgn chord itu yg disebut.
Ok Gudlak guys..
lagunya bikin ngantuk kwkwkw XD XD
I think some not that you select are wrong xDxtrem3x wrote:
Mods
General:
Don = d
Kat = k
Big Don = D
Big Kat = K
> BG with wrong dimensions --> Take this
> Open taiko diffs with notepad, in [events] >> 0,0,"This is JPEG File.jpg",0,0 << change last zero to 70.
> Remove Finish in all taiko diffs --> It's just piano sound, don't have where you should emphasize with big notes. To compensate this, change these notes to k to focus that high sound.
> Taiko diffs with volume hitsound in 50% all time.Muzukashii
> HP/OD = 5 fixed
00:01:527 - Move this note to 00:01:366- hmm? no problem with this
00:11:850 - Move this note to 00:11:688- --> It doesn't focus on the main sound but makes an unnecessary deviation of consistency. fixed
00:28:463 (71,72,73) - d k k --> this part have progressive/increase sound. nice
00:32:495 - Move this note to 00:32:334- wut? xD
00:42:817 - Move this note to 00:42:656- --> Same situation as 00:01:527- and 00:11:850- this not have problem, lol xD
Thanks for mod >.>xtrem3x wrote:
Mods
General:
Don = d
Kat = k
Big Don = D
Big Kat = K
> BG with wrong dimensions --> Take this
> Open taiko diffs with notepad, in [events] >> 0,0,"This is JPEG File.jpg",0,0 << change last zero to 70.
> Remove Finish in all taiko diffs --> It's just piano sound, don't have where you should emphasize with big notes. To compensate this, change these notes to k to focus that high sound.
> Taiko diffs with volume hitsound in 50% all time.Kantan
> OD = 3
00:02:334 - Delete this note --> This song is so simple and smooth that you dont need to emphasize rhythms outside 1/1 and some 1/2.
00:05:237 - Change this note to k --> have high pitch piano sound.
00:15:559 - Same
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 76
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1
[Metadata]
Title:Sugar Song to Bitter Step
TitleUnicode:Sugar Song to Bitter Step
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:PoPoii
Version:Skycreeper's Kantan
Source:血界戦線
Tags:kekkai sensen ed blood blockade battlefront unison square garden yuzu__rinrin eraser muu-chan skycreeper- franklin_dejavu
BeatmapID:1390835
BeatmapSetID:655062
[Difficulty]
HPDrainRate:9
CircleSize:2
OverallDifficulty:2
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"This is JPEG File.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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31043,-100,4,1,0,50,0,1
51688,-100,4,1,0,50,0,0
58613,659.340659340659,4,1,0,50,1,0
58613,-97.8473581213307,4,1,0,50,0,0
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thanksEnvory wrote:
Eraser's Normal00:07:817 (7817|2) - pindah ke kolom 2 nop
00:09:592 (9592|0) - Pindah ke kolom 4 nop
00:15:237 (15237|3,15559|3) - CTRL+H .. buat finger balancing.. ga balance d kanan trs mencet
00:20:398 (20398|0) - Pindah ke kolom 2 .. biar flow for emphasis
00:23:624 (23624|1,23785|1) - Pindah ke kolom 4.. finger balancing nop
00:35:882 (35882|0) - pindah ke kolom 2 nop
Envory wrote:
Halo PoPoii Dkk! Mod Req Via PM in-game |1|2|3|4| Easy00:00:721 (721|0,1043|1) - Itu dibuat flow stair aja .. pitchnya beda aj imo itu udah stair ?
00:07:495 - Ini piano keras kok ga diambil?? add d col 4 oky col 4, dan ada change di part ini
00:18:785 (18785|3,19269|0) - Ini d bikin LN aja d kolom 4 trs hapus 00:19:269 (19269|0) - keknya oke, lets try
00:21:366 (21366|1,21366|0,22011|2,22011|3) - Ctrl+H biar balance ctr+h'd
00:22:495 (22495|0,22817|1,23140|2) - Ini jg CTRL+H lnjutan diatas
00:25:237 (25237|1) - Pindah ke kolom 3 pindah'd
00:31:043 (31043|3,31366|2,31688|0,32011|1) - Ini jadiin stair aj kek pertama jozz
00:52:334 (52334|1,52334|0,52979|2,52979|3) - CTRL+H jg kek atas keep, variation
00:53:463 (53463|0,53785|1,54108|2) - Sama ^ ^
00:56:850 (56850|3) - Pindah ke kolom 1pindah'd
00:57:495 (57495|3,57495|2,58140|0,58140|1) - Buat variasi la buat pattern ending .. kek gini > https://osu.ppy.sh/ss/8924087 variasi, tpi gk kek di gambar xd tpi tetep variasi kok xD
Ok Gudlak guys..
lagunya bikin ngantuk kwkwkw XD XD
Bar-lines FIXED_yu68 wrote:
Hello :3 sorry for late...
I would mod taiko diffs.taiko mod[Timing][Skycreeper's Kantan]
- Please fix bar-lines that are mis-placed.
- 00:58:624 - enable "Omit first bar line" (Timing Setup Panel -> Style)
- 00:59:437 - add a timing point (91bpm) and disable "Omit first bar line"
- 00:59:437 - add a inherited point (SVx1.02)
- 01:00:455 - enable "Omit first bar line"
- 01:02:219 - add a timing point (85bpm) and disable "Omit first bar line"
- 01:02:219 - add a inherited point (SVx1.09)
[yzrin's Futsuu]
- 00:08:463 (10) - move to 00:07:817 - ? In Kantan, it's recommended to make simpler rhythm for beginners.
- 00:12:334 (14) - move to 00:12:656 - + 00:10:398 (12,13,14) - swap? For consistency with 00:00:076 (1,2,3) - .
- 00:26:527 (29,30,31,32) - Please consider remap here like this image.(cursor at 00:28:463 - ) -> https://osu.ppy.sh/ss/8929691
I recommend to mapping 4/1 break and simpler rhythm in order beginners could play easier.- 00:31:043 ~ 00:51:688 - The rhythm don't have consistency is awkward for beginners. Please focus on consistency with first-half of the song.
exsample:
- 00:32:979 (35) - move to 00:33:301 - ?
- 00:35:559 (37) - move to 00:34:914 - ?
- 00:36:850 (38) - move to 00:36:205 - ?
- 00:42:011 (44) - move to 00:41:366 - ?
- 00:43:301 (45) - move to 00:42:656 - ?
- 00:43:624 - add a circle?
I recommend that also unify the color scheme to some extent.[FDJv's Muzukashii]
- The map looks good.
[Oni]
- 00:11:850 (30) - move to 00:11:688 - ? same rhythm as 00:01:366 -
- 00:26:527 (69) - delete this note for 2/1 break?
- The map looks good.
good luck for ranked~
Kyousukee wrote:
mania 1|2|3|4 - column
The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BN; they will be more than happy to help find an .mp3 for you. i try to check that via AIbat :3, all green, i dont have any prob with mp3 file (imo)
Eraser's Normal
00:09:430 (9430|2) - move it to column 1 imo, different sound. 00:09:592 (9592|0) - make it column 2 for good flow tho
00:35:882 (35882|0) - column 2
other diff is good imo. glgl
thanks for mod~!_yu68 wrote:
Hello :3 sorry for late...
I would mod taiko diffs.taiko mod[Timing]
- Please fix bar-lines that are mis-placed.
- 00:58:624 - enable "Omit first bar line" (Timing Setup Panel -> Style)
- 00:59:437 - add a timing point (91bpm) and disable "Omit first bar line"
- 00:59:437 - add a inherited point (SVx1.02)
- 01:00:455 - enable "Omit first bar line"
- 01:02:219 - add a timing point (85bpm) and disable "Omit first bar line"
- 01:02:219 - add a inherited point (SVx1.09)
[FDJv's Muzukashii]
- 00:11:850 (30) - move to 00:11:688 - ? same rhythm as 00:01:366 - already fixed
- 00:26:527 (69) - delete this note for 2/1 break? ok
good luck for ranked~
thanks for mod~!neonat wrote:
FDJv's Muzukashii
00:02:979 (8) - change to d? Same pitch as 00:03:624 (10) fixed
00:10:398 (26,27,28,29) - why the sudden alternatiuon of the colour to pitch with the kats on lower pitch and dons on higher pitch though? I see. fixed!
00:11:850 (30,31) - the sudden change to off beats breaks the structure of the patterns and is out of place, just keep what you did before or stick to red/white lines already fixed
00:23:140 (61) - change to k? Pitch increase here ok
00:31:043 (76,77,78,79) - likewise here the higher pitch again goes towards dons and vice versa when it was usually the other way around for the other parts. 00:32:334 (80,81) - would also seem more like 00:31:688 (78) - rather than following the rest in terms of colour (k/d) use hmm.. I not really understand, but I fixed it
00:37:495 (94) - d would be better, with differentiation to 00:38:140 (95) which is a higher tone, also how 00:37:173 (93) pitch decreases downwards to 00:37:495 (94) fixed
00:44:269 (110,111,112,113) - comparing to 00:33:946 (84,85,86,87) - 00:13:301 (33,34,35,36) - 00:02:979 (8,9,10,11) - they are all different, and there isn't really any reason as to why, it is really inconsistent in that aspect, it looks very random right now looking good! fixed
00:53:463 (136,137,138) - k k k doesn't seem really fitting to the song here with the ascending pitch of the song, even 00:58:613 (150,151,152) - has a change in the pattern fixed
Good Luck
osu file format v14
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Countdown: 0
SampleSet: Normal
StackLeniency: 1
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[Editor]
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[Metadata]
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TitleUnicode:Sugar Song to Bitter Step
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:PoPoii
Version:FDJv's Muzukashii
Source:血界戦線
Tags:kekkai sensen ed blood blockade battlefront unison square garden yuzu__rinrin eraser muu-chan skycreeper- franklin_dejavu
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BeatmapSetID:655062
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Botan wrote:
columns 0|1|2|3EZ 00:48:463 (48463|2) to 00:51:366 (51366|2) - I would consider moving a part of this pattern to the left side as there is quite a lot of objects being played only on the right. It's 4K, not 2K yesterday, i do some IRC mod with my friend :3 he said, my main pattern is mostly in left :3 yeah i'll re-arrange this
>> Don't forget to keysound this difficulty too! it HS'd
Thanks for mod. I'm new at taiko honestlyneonat wrote:
Skycreeper's Kantan
Some of the prioritization of the notes seem odd, some of the main beats missing and some seemingly added on. The difficulty seems really incoherent and the pattern/rhythm choice seems inconsistent.
00:02:656 - shouldn't be left out I must observe, the 2 beat 00:03:301 (3,4) seems out of place
00:05:237 (5,6,7,8) - rather than a 4 beat pattern here, remove 00:05:882 (6,8) and add a beat at 00:07:817 to be more concise and a more evenly spread out rhythm in regards to the song
00:13:624 (14) - would be better at 00:12:979
00:18:785 (19) - would be better at 00:18:140 where it is closer to the peak of that portion of that song
00:23:624 (24,25,26) - please try not to use such snapping in Kantan, having them placed on the white lines would do fine, starting from 00:23:301
00:30:398 (31) - change to k? Diversify the beat, and it's also a higher pitch to 00:31:043 (32)
00:32:334 (33,34,35,36) - very odd gaps, firstly the change to k at 00:32:979 (34) seems off already. If it was placed at 00:33:624 it would seem better, but then you would need something at 00:34:914 - the object at 00:35:559 (36) would then have to be moved to 00:36:205
00:38:785 (39,40,41,42) - this 4 object pattern is again not really coinciding with the song, also the beat at 00:41:366 is really strong but now there is nothing there
00:46:527 (47) - notes like this change it to k? Highest tone/pitch
00:49:108 (49) - also higher tone than 00:47:817 (48) but they are d and k respectively
00:54:592 (54,55) - please do not use such off-beat rhythms when the song also has strong rhythm lines on the white lines like 00:54:914
00:59:766 (59,60) - ^
I really think a lot needs to be overhauled for the difficulty to be more proper at the moment
Good Luck
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[Metadata]
Title:Sugar Song to Bitter Step
TitleUnicode:Sugar Song to Bitter Step
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:PoPoii
Version:Skycreeper's Kantan
Source:血界戦線
Tags:kekkai sensen ed blood blockade battlefront unison square garden yuzu__rinrin eraser muu-chan skycreeper- franklin_dejavu
BeatmapID:1390835
BeatmapSetID:655062
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Another Lie wrote:
req from queueMuu'sMaaf ga bisa ngemod under N & under 01:10 (too hard to mod that)00:09:592 - apa ini ga double aja? loudsound & 00:09:753 (9753|0) - move to 2 if accept
00:24:753 (24753|2,24914|1) - should be on 1 3 or 4 2, buat reverse nya ini 00:24:269 (24269|2,24430|0) -
00:40:559 - same like first mod & 00:40:721 (40721|3) - move to 3 if accept (reverse placement)
Ryzen wrote:
Another Lie wrote:
req from queueMuu'sMaaf ga bisa ngemod under N & under 01:10 (too hard to mod that)00:09:592 - apa ini ga double aja? loudsound & 00:09:753 (9753|0) - move to 2 if accept
00:24:753 (24753|2,24914|1) - should be on 1 3 or 4 2, buat reverse nya ini 00:24:269 (24269|2,24430|0) -
00:40:559 - same like first mod & 00:40:721 (40721|3) - move to 3 if accept (reverse placement)
Kyousukee wrote:
Eraser's Normal
00:09:430 (9430|2) - move it to column 1 imo, different sound. 00:09:592 (9592|0) - make it column 2 for good flow tho not going for pitch
00:35:882 (35882|0) - column 2 no
Botan wrote:
Eraser's NM >> Just going to say right off the bat, I am not a huge fan of jacks in an NM but in this case I think it works nicely with the music.
00:09:108 (9108|2,9430|2) - Should this be a jack? The piano is not playing the same note twice here and taking into account the structure of the map so far this would be inconsistent. Same two sounds, acceptable jack -> 00:01:527 (1527|2,1850|2). May I suggest http://imgur.com/OHbpv1D? not going full pitch relevancy. I'm going for that "stand still then jump to the next one" pattern
00:27:011 (27011|1,27172|0) - Why do my hands want to play columns 2 and 1 so badly here?
00:32:011 (32011|0,32334|0) - Should this be a jack? Not the same note.
00:40:076 (40076|3,40398|3) - Same as ^ first point
thanks!Etsu wrote:
[Eraser's Normal]
- 00:03:785 (3785|0) - why this note? i think no is necessary for this diff is better consistency like 00:14:108 - imo why not. there's a sound there
- 00:20:721 (20721|0,20721|3) - is better column 1 2 for sound is low imo
- 00:23:785 (23785|1) - delete this note? nop
- 00:25:237 (25237|1) - move column 0? consider column empty
- 00:33:946 (33946|2,34269|3,34592|2,34753|2,34914|3) - feel strange this pattern no balance.. maybe move 00:33:946 (33946|2) - column 1?
osu file format v14
[General]
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[Editor]
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[Metadata]
Title:Sugar Song to Bitter Step
TitleUnicode:Sugar Song to Bitter Step
Artist:R3 Music Box
ArtistUnicode:R3 Music Box
Creator:PoPoii
Version:Eraser's Normal
Source:血界戦線
Tags:kekkai sensen ed blood blockade battlefront unison square garden yuzu__rinrin eraser muu-chan skycreeper- franklin_dejavu
BeatmapID:1390081
BeatmapSetID:655062
[Difficulty]
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Etsu wrote:
yo
mod request here :> (mod taiko and mania i had time xD) thanks ETSUUUHHHHH
[General]Columns: 0|1|2|3
- Disable "widescreen" in mania diff.
Taiko[Oni]
- 00:14:108 - add note like 00:03:784 (12) - ? that was totally no sound there :3 its differ than 00:03:784 (12) - this part
- 00:22:494 (35,36,37) - feel d d k for sound also to balance for 00:21:365 (33,34) - yeah to make the last note stronger than before xd yeah sure
- 00:29:108 (54) - change kat? i keep that note as don and change 00:29:752 (55) - to kat
Mania[Easy]
- 00:17:172 (17172|2,17495|1) - make control + h? feel better balance sound seem good
- 00:27:172 (27172|0) - delete this note? feel bit hard press here for next note imo ooh dem i forgot to remove that, yeah sure, for EZ diff
- 00:40:076 (40076|1) - move column 0? consider column is empty also for 00:38:140 (38140|1,38785|1) - at this point i lil bit inconsistent yeah, i forgot about adding some note