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Hanasaka Yui(CV: M.A.O) - Harumachi Clover

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Topic Starter
Usaha
This map has been deleted on the request of its creator. It is no longer available.
Zunv
M4M from #modreqs

Easy

  1. 00:00:284 (1) - You should not do this. You start the slider on a weaker sound than you end it. You always want your strong beats to be clicked.
  2. 00:03:453 (5,6) - do not do this in an easy. Everyone playing easy are total beginner they will never ever hit that. instead start your slider on the white tick after. Just choose the easiest Rhythm possible. (00:06:834 (5,6) - 00:16:974 (5,6) - 00:20:355 (5,6) - )
  3. Overall your map has really wonky aesthetics going on. you did weird overlaps 00:08:946 (3,5) - You have strange and unappealing pattern 00:12:749 (1,2,3,4) - Your slider are looking unappealing. either they are curved or straight. And even then every slider looks different when they shouldn't. Try to reuse sliders (copy paste) or make them look completely different. Taken your first slider. It is just a bit curved and looks totaly boring. Or 00:03:665 (6) - and 00:07:045 (6) - these are basically the same slider but you created a new one for the 2nd one makeing it slighty more tilted. Beside these slider and pattern choices the whole map is just in the middle of the screen the whole time. from the whole space of the editor you only used THIS small area. even tho the map is only 30s short you always were going back to its middle like 00:14:862 (1,2,3,4) - . You could also map this on the borders or makeing it flow to the borders.
Normal

  1. 00:00:284 (1,2,3) - Why did you skip the white tick in the slider? 00:00:706 (3) - You mapped to all the syllables, why then of a sudden a slider that skips one? Something like this is much more fitting with the slider (3) you emphasize the vocals right there because they are beeing slighty louder than the others. ending it on the white tick gets some emphasize into that vocal too. and (4) makes the vocals there seem as important as (1) and (2).
  2. 00:02:397 (4) - basically the same thing i complained about in the easy. You put the reverse on a much stronger sound than you started this slider at. You even put a Finish on the reversemakeing it even MORE stand out but nothing is clicked
  3. 00:03:031 (5) - why of a sudden is there a long slider? if you would have started it where you currently ending it it would have made sense because it fits to the lyrics. but putting it there is unfitting Also the "break" after it is weird.
  4. 00:04:510 (1,2) - 00:05:566 (4) - ^ like 1st one
  5. 00:06:411 (2) - like the other slider..

    (Well pointing out more sliders like this doesn't fit the job i will ignore from now on on every diff pointing out where you started slider on weak and ended them on stronger sounds. You should find them by your own. As a rule of thumb: If you start sliders on red and end them on white ticks something maybe is wrong)
  6. 00:15:284 (3,6,2,2) - again all of these look different and also if you curve such short sliders (imo) they don't look very good. Try to use only a few different slider shapes and always copy paste them. also use similar angles for your straight sliders. because THIS looks better and cleaner than THIS(2nd one looks just random)
Hard
  1. 00:04:721 (3,4,6) - Overlaps like this are looking very poor.
  2. 00:06:305 (9) - There is no sound allowing to put that there
  3. 00:09:791 (1) - what is this slider mapped to? if you say vocals, then this is wrong and you should have started it already where 00:09:369 (6) - ended. If you say you mapped it to percussion then this is wrong too because you should not switch to what you mapped to so quickly and also just for a slider.
  4. 00:24:052 (4) - again overmapped. For comparison: 00:25:742 (4) - this is totaly fine.
  5. 00:22:890 (2,3,1,2) - what i told you about reusing slider shapes and angles and stuff also holds for jumps. Try to create good looking pattern and don't just randomly place circles with a "kinda" shape to it.
Okai honestly there is not much of a sense to keep on going. The insane and Waiting for Spring has the same problems every other map in this set has. You placed sliders wrong. Your aesthetics look very unappealing. You have strange overlaps. You don't have clear pattern for your jumps.
So my recommendation is: try to get down how you emphasize stuff and where you should place circles. If you got Rhythm down try working on your aesthetics. A neat trick is to use copy paste. Reuse sliders. also don't use to many different slider shapes. Use similar angles for straight sliders.
To make your jumps make look appealing try to look where you place your next circle. don't create weird overlaps with sliders or previous circle.
When you create pattern, arrange objects so they have similar distances to other objects. This is a bad example. As you can see all distances (red lines) are different. I always use aproach circles to align objects. If you do that it looks like This

As always, I suggest you to watch Pishifats Mapping Tutorials on Youtube He really put a ton of effort into his videos and he basically explains the stuff I just said.
I still wish you good luck with this and your next maps :)

Feel free to ask me questions anytime!
Topic Starter
Usaha

Zunv wrote:

M4M from #modreqs

Easy

  1. 00:00:284 (1) - You should not do this. You start the slider on a weaker sound than you end it. You always want your strong beats to be clicked.
  2. 00:03:453 (5,6) - do not do this in an easy. Everyone playing easy are total beginner they will never ever hit that. instead start your slider on the white tick after. Just choose the easiest Rhythm possible. (00:06:834 (5,6) - 00:16:974 (5,6) - 00:20:355 (5,6) - )
  3. Overall your map has really wonky aesthetics going on. you did weird overlaps 00:08:946 (3,5) - You have strange and unappealing pattern 00:12:749 (1,2,3,4) - Your slider are looking unappealing. either they are curved or straight. And even then every slider looks different when they shouldn't. Try to reuse sliders (copy paste) or make them look completely different. Taken your first slider. It is just a bit curved and looks totaly boring. Or 00:03:665 (6) - and 00:07:045 (6) - these are basically the same slider but you created a new one for the 2nd one makeing it slighty more tilted. Beside these slider and pattern choices the whole map is just in the middle of the screen the whole time. from the whole space of the editor you only used THIS small area. even tho the map is only 30s short you always were going back to its middle like 00:14:862 (1,2,3,4) - . You could also map this on the borders or makeing it flow to the borders.
Normal

  1. 00:00:284 (1,2,3) - Why did you skip the white tick in the slider? 00:00:706 (3) - You mapped to all the syllables, why then of a sudden a slider that skips one? Something like this is much more fitting with the slider (3) you emphasize the vocals right there because they are beeing slighty louder than the others. ending it on the white tick gets some emphasize into that vocal too. and (4) makes the vocals there seem as important as (1) and (2).
  2. 00:02:397 (4) - basically the same thing i complained about in the easy. You put the reverse on a much stronger sound than you started this slider at. You even put a Finish on the reversemakeing it even MORE stand out but nothing is clicked
  3. 00:03:031 (5) - why of a sudden is there a long slider? if you would have started it where you currently ending it it would have made sense because it fits to the lyrics. but putting it there is unfitting Also the "break" after it is weird.
  4. 00:04:510 (1,2) - 00:05:566 (4) - ^ like 1st one
  5. 00:06:411 (2) - like the other slider..

    (Well pointing out more sliders like this doesn't fit the job i will ignore from now on on every diff pointing out where you started slider on weak and ended them on stronger sounds. You should find them by your own. As a rule of thumb: If you start sliders on red and end them on white ticks something maybe is wrong)
  6. 00:15:284 (3,6,2,2) - again all of these look different and also if you curve such short sliders (imo) they don't look very good. Try to use only a few different slider shapes and always copy paste them. also use similar angles for your straight sliders. because THIS looks better and cleaner than THIS(2nd one looks just random)
Hard
  1. 00:04:721 (3,4,6) - Overlaps like this are looking very poor.
  2. 00:06:305 (9) - There is no sound allowing to put that there
  3. 00:09:791 (1) - what is this slider mapped to? if you say vocals, then this is wrong and you should have started it already where 00:09:369 (6) - ended. If you say you mapped it to percussion then this is wrong too because you should not switch to what you mapped to so quickly and also just for a slider.
  4. 00:24:052 (4) - again overmapped. For comparison: 00:25:742 (4) - this is totaly fine.
  5. 00:22:890 (2,3,1,2) - what i told you about reusing slider shapes and angles and stuff also holds for jumps. Try to create good looking pattern and don't just randomly place circles with a "kinda" shape to it.
Okai honestly there is not much of a sense to keep on going. The insane and Waiting for Spring has the same problems every other map in this set has. You placed sliders wrong. Your aesthetics look very unappealing. You have strange overlaps. You don't have clear pattern for your jumps.
So my recommendation is: try to get down how you emphasize stuff and where you should place circles. If you got Rhythm down try working on your aesthetics. A neat trick is to use copy paste. Reuse sliders. also don't use to many different slider shapes. Use similar angles for straight sliders.
To make your jumps make look appealing try to look where you place your next circle. don't create weird overlaps with sliders or previous circle.
When you create pattern, arrange objects so they have similar distances to other objects. This is a bad example. As you can see all distances (red lines) are different. I always use aproach circles to align objects. If you do that it looks like This

As always, I suggest you to watch Pishifats Mapping Tutorials on Youtube He really put a ton of effort into his videos and he basically explains the stuff I just said.
I still wish you good luck with this and your next maps :)

Feel free to ask me questions anytime!
thanks for the mod, i changed a lot of the patterns and rhythm and i think they feel much nicer now, especially in the lower diffs.
tatatat
IRC mod thingy
2017-09-05 20:30 Takekii: hey do you mind testing the lower diffs of my map?
2017-09-05 20:38 tatatat: hi
2017-09-05 20:38 tatatat: sure man
2017-09-05 20:38 Takekii: ACTION is listening to [https://osu.ppy.sh/b/1388995 Hanasaka Yui(CV: M.A.O) - Harumachi Clover]
2017-09-05 20:39 tatatat: -1 rank for doing well
2017-09-05 20:39 tatatat: lol
2017-09-05 20:40 Takekii: rip
2017-09-05 20:40 tatatat: great flow
2017-09-05 20:41 Takekii: its a std map btw
2017-09-05 20:41 tatatat: yeah ik
2017-09-05 20:41 tatatat: why are those stacked lol
2017-09-05 20:42 tatatat: there is some silly stuff in this. like the notes just off of the sliders
2017-09-05 20:42 tatatat: lol that was my fault
2017-09-05 20:42 Takekii: i tried to make it easier to read
2017-09-05 20:43 Takekii: is it better to just stack them?
2017-09-05 20:43 tatatat: just always use distance snap
2017-09-05 20:43 tatatat: and use the same snap always
2017-09-05 20:45 tatatat: wtf lol
2017-09-05 20:46 tatatat: are most standard maps like this?
2017-09-05 20:46 tatatat: cross screen jumps on anime maps?
2017-09-05 20:46 Takekii: all the meme ones yeah
2017-09-05 20:47 tatatat: lol
2017-09-05 20:48 tatatat: hahahaha
2017-09-05 20:48 tatatat: idk wtf happened at that spinner
2017-09-05 20:48 tatatat: but you gotta follow the guidelines for difficulties man
2017-09-05 20:48 tatatat: use time distance equality for easy and normal unless you're stacking
2017-09-05 20:49 tatatat: don't have a repeating slider repeat 3 or more times in an easy
2017-09-05 20:49 tatatat: and don't have stacks greater than two objects in an easy as well.
2017-09-05 20:49 tatatat: random stuff
2017-09-05 20:50 Takekii: i thought 1 reverse sliders where fine
2017-09-05 20:51 tatatat: they are
2017-09-05 20:51 tatatat: just telling you random stuff
2017-09-05 20:51 Takekii: oh
2017-09-05 20:51 Takekii: ok

2017-09-07 21:40 tatatat: in the easy diff, 00:03:453 - and 00:03:876 - shouldn't be on top of each other
2017-09-07 21:41 tatatat: keep distance snap on for the entire map
2017-09-07 21:41 tatatat: same with 00:06:834 - and 00:07:256 - , and literally every other occurance of it.
2017-09-07 21:42 tatatat: stacking on objects a beat apart is weird man.
2017-09-07 21:43 Takekii: i feel like there a resting place for them not to always be moving there mouse
2017-09-07 21:43 tatatat: yeah, but they aren't distanced snapped
2017-09-07 21:43 tatatat: it makes more sense in the normal diff where they are 1/2 apart
2017-09-07 21:43 tatatat: but 1/1 objects should be distance snapped.
2017-09-07 21:44 tatatat: in easy difficulties
2017-09-07 21:44 tatatat: it just throws new players off.
2017-09-07 21:44 tatatat: the normal is better.
2017-09-07 21:46 Takekii: ok i changed it and now it feels way better
2017-09-07 21:47 tatatat: nice!
2017-09-07 21:47 tatatat: gonna post logs from today and yesterday to forums
Chihara Minori
why not map the full ver instd lol
7ambda

Time Capsule wrote:

why not map the full ver instd lol
Because this is one of the EASIEST songs to rank, though I wholeheartedly agree with you.
Topic Starter
Usaha
I'm bad at mapping so I wanted to map something shorter and I can't find a high quality mp3 of the full version
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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