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SYNC.ART'S - Welcome to Hell

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Topic Starter
ponpokorin
This beatmap was submitted using in-game submission on Wednesday, February 07, 2018 at 12:02:31 AM

Artist: SYNC.ART'S
Title: Welcome to Hell
Source: 東方紺珠伝 ~ Legacy of Lunatic Kingdom.
Tags: ヘカーティア・ラピスラズリ Hecatia Lapislazuli パンデモニックプラネッ pandemonic planet Misty 美里 Misato touhou 五条下位 Gojou Kai MIND CONNECTION ZUN 上海アリス幻樂団 Team Shanghai Alice C90
BPM: 170
Filesize: 5445kb
Play Time: 03:36
Difficulties Available:
  1. Easy (1.54 stars, 260 notes)
  2. Hard (3.18 stars, 526 notes)
  3. Insane (4.61 stars, 934 notes)
  4. Normal (2.07 stars, 364 notes)
Download: SYNC.ART'S - Welcome to Hell
Information: Scores/Beatmap Listing
---------------
Dec 18th - change mp3 plz re-DL
Uberzolik
helo random nm here,

Insane
add more pp

not gona mod the rest because too much time, thank u kd pls
Topic Starter
ponpokorin
a
Frey
random mod, I only point out something that's risky for ranking process

  • General
  1. Source:東方紺珠伝 ~ Legacy of Lunatic Kingdom or 東方Project
    both are fine to go, but I suggest the first one, it's more detailed

    Easy
  2. stacks like 00:05:719 (2,3) - 00:08:542 (3,4) - is not recommended in Easy levels. as you could see, for 00:04:307 (1,2,3) - they have the same time spacing between each other, it's no reason that make a stack to get new players confused about. don't stack unless the time spacing changed or this sound is special enough(if you do this, better add a new combo to remind ppl of this.)
  3. 00:46:660 (1) - this one too, don't stack. please make the slider track more clear to read.
  4. 00:53:719 (3) - out of play zone (the standard for play zone limit is 4:3. not 16:9)
  5. 00:59:366 (1) - out of play zone
  6. 01:31:836 (2) - out of play zone
  7. 01:37:483 (2) - out of play zone
  8. 02:11:366 (1) - this one is a bit close to the edge... better move it left a bit.
  9. 02:30:424 (3) - don't stack

    normal
  10. 01:35:366 (6) - close to the edge
other thing is fine, good luck
Topic Starter
ponpokorin
fixed all, thx Frey!! \o/
Miutrex
Hi +V+

From my Modding Queue
General
[Insane]


This is one of the few times that playing a low difficulty map seems fun to me, the patterns and the gameplay is varied and do not bore, keep it up!
Aesthetic level is normal, could be better c:


Specifically

00:56:542 (1) - to 01:19:130 (1) - This is a kiai time: Add kiai time from the timing panel

02:05:719 (1) - to 02:28:307 (1) - Same here

00:03:602 (1,2,3,4,5,6,7,8,1) - Try this: Rounded Stream Pattern l https://osu.ppy.sh/ss/9396000

Press ctrl + shift + D to configure and create this type of stream, this is to make the stream out of the mundane and be more fun, since the stacked streams are already heavily used and tend to be more boring

00:43:130 (1,2,3,4,5,6,7,8) - Same here, Try this l https://osu.ppy.sh/ss/9396093

01:23:366 (1,2,3,4,5,6,7,8) - And here

00:55:130 (1,1,1,1) - Here the music sounds increasingly, but you put the sliders as if the music sounds linearly and does not represent the song as it should, the solution to this would be to place the sliders increasingly separated from the previous (Being 00:55:836 (1,2,3,4) - the most separated from all before reaching the 1/8 slider)

Basic representation of increasing spacing l https://osu.ppy.sh/ss/9395931


02:04:307 (1,2,3,4,5,6,7,8,1,1) - Considering 00:55:130 (1,1,1,1,1,2,3,4,1) - , didn't you make this pattern very easy?

Well, that's all I'm found, Sorry for short mod xD but I like most of the current map settings, Good Luck!

Topic Starter
ponpokorin

Miutrex wrote:

Hi +V+

From my Modding Queue
General
[Insane]


This is one of the few times that playing a low difficulty map seems fun to me, the patterns and the gameplay is varied and do not bore, keep it up!
Aesthetic level is normal, could be better c:


Specifically

00:56:542 (1) - to 01:19:130 (1) - This is a kiai time: Add kiai time from the timing panel

02:05:719 (1) - to 02:28:307 (1) - Same here

00:03:602 (1,2,3,4,5,6,7,8,1) - Try this: Rounded Stream Pattern l https://osu.ppy.sh/ss/9396000

Press ctrl + shift + D to configure and create this type of stream, this is to make the stream out of the mundane and be more fun, since the stacked streams are already heavily used and tend to be more boring

00:43:130 (1,2,3,4,5,6,7,8) - Same here, Try this l https://osu.ppy.sh/ss/9396093 ok, changed shape here

01:23:366 (1,2,3,4,5,6,7,8) - And here

00:55:130 (1,1,1,1) - Here the music sounds increasingly, but you put the sliders as if the music sounds linearly and does not represent the song as it should, the solution to this would be to place the sliders increasingly separated from the previous (Being 00:55:836 (1,2,3,4) - the most separated from all before reaching the 1/8 slider)

Basic representation of increasing spacing l https://osu.ppy.sh/ss/9395931


02:04:307 (1,2,3,4,5,6,7,8,1,1) - Considering 00:55:130 (1,1,1,1,1,2,3,4,1) - , didn't you make this pattern very easy?

Well, that's all I'm found, Sorry for short mod xD but I like most of the current map settings, Good Luck!

thanks for checking! ^^/
Alfarai
from mod q, sry for kinda late reply lol

did a quick run through

Insane


00:10:660 (3) - strong beat on sliderend, make it clickable

00:12:071 (3) - ^

00:16:307 (3) - ^ especially this one, slider ends on a downbeat lol

00:48:601 (5) - ^

01:03:248 (5,1) - (5) has nearly equal spacing than (1) when (1) has stronger beat, decrease spacing of slider

01:26:895 (4) - strong beat on sliderend

01:41:719 (1) - no beat in the music that qualifies for the usage of a different slider, make it simple

02:05:189 (1,1) - whats with the nc spam? i think thats not needed there

02:57:424 (1,1) - ^

03:31:571 (1,1,1,1) - ^

03:31:836 (1) - consider removing the spinner and ending it here cuz the spinner doesn't seem needed with that kind of beat in the end plus, it looks neater
Topic Starter
ponpokorin

Alfarai wrote:

from mod q, sry for kinda late reply lol

did a quick run through

Insane


00:10:660 (3) - strong beat on sliderend, make it clickable i dont think kick sound is that strong zz

00:12:071 (3) - ^

00:16:307 (3) - ^ especially this one, slider ends on a downbeat lol

00:48:601 (5) - ^

01:03:248 (5,1) - (5) has nearly equal spacing than (1) when (1) has stronger beat, decrease spacing of slider intentional

01:26:895 (4) - strong beat on sliderend

01:41:719 (1) - no beat in the music that qualifies for the usage of a different slider, make it simple keep

02:05:189 (1,1) - whats with the nc spam? i think thats not needed there maybe remove in the future x.x

02:57:424 (1,1) - ^ ^

03:31:571 (1,1,1,1) - ^ keep

03:31:836 (1) - consider removing the spinner and ending it here cuz the spinner doesn't seem needed with that kind of beat in the end plus, it looks neater keep
thnx!
Kibbleru
yo, i found this map in somebody else's modding q

insane
00:13:483 (5,6) - space these out a bit more, just for some visual cleaniness
00:35:366 (1,4) - 00:38:189 (1,4) - ^
00:36:071 (4,6) - ^
01:08:542 (4,1) - ^
02:36:777 (1,2) - 02:41:719 (3,4) - ^
02:57:424 (1,1) - 03:09:248 (1,4,6) - 03:11:895 (7,1) - ^
-
00:19:836 (1,2) - 00:20:189 (1,2) - 00:20:542 (1,2) - 00:20:895 (1,2) - honestly these could use a bit more spacing just imo
01:21:866 (1,2) - ehh why do people do this NCing thing ewe
01:29:013 (1,2,1) - if you care, i think this motion is a bit awkward playing, it would be better to ctrl g these 01:29:013 (1,2) - individually
03:30:424 (1,2,1) - ^
01:44:189 (5,6) - this is a bit uncalled for, no real reason for having the kick sliders here
02:46:307 (5,6) - ^
01:45:601 (5,1,2,3,4,5,1,2,3,4,5) - why don't you do something similar to what you did before 00:36:777 (1,2,3,1,2,3,1,2,3,4) - ? i think that was really cool
01:49:483 (4,5,6) - white tick triple a bit unecessary here? maybe a 1/4 repeat would be better if you're intent on this rhythm


hard
00:33:248 (3) - totes offscreen dude
01:29:366 (2,1) - this is a bit.. big for a hard diff
03:30:777 (2,1) - ^
00:55:836 (2,1) - ahh u could probably have more space here
02:36:071 (2,3) - why the spacing so small lol
02:46:660 (1,2,3) - spacing could probably be reduced a bit
03:23:277 (1,2) - :S


normal
01:54:424 (2,1) - hmm dunno about this
03:00:071 (7) - offscreen i think, mov it down
u don't need tickrate 2 for a normal diff

easy
tickrate 1 is enough
Topic Starter
ponpokorin

Kibbleru wrote:

yo, i found this map in somebody else's modding q o7

insane
00:13:483 (5,6) - space these out a bit more, just for some visual cleaniness
00:35:366 (1,4) - 00:38:189 (1,4) - ^
00:36:071 (4,6) - ^
01:08:542 (4,1) - ^
02:36:777 (1,2) - 02:41:719 (3,4) - ^
02:57:424 (1,1) - 03:09:248 (1,4,6) - 03:11:895 (7,1) - ^ tried to fix all here qaq
-
00:19:836 (1,2) - 00:20:189 (1,2) - 00:20:542 (1,2) - 00:20:895 (1,2) - honestly these could use a bit more spacing just imo i want to keep big spacing difference
01:21:866 (1,2) - ehh why do people do this NCing thing ewe
01:29:013 (1,2,1) - if you care, i think this motion is a bit awkward playing, it would be better to ctrl g these 01:29:013 (1,2) - individually i wanted it a little hard ><
03:30:424 (1,2,1) - ^
01:44:189 (5,6) - this is a bit uncalled for, no real reason for having the kick sliders here i lowered the spacing
02:46:307 (5,6) - ^ ^
01:45:601 (5,1,2,3,4,5,1,2,3,4,5) - why don't you do something similar to what you did before 00:36:777 (1,2,3,1,2,3,1,2,3,4) - ? i think that was really cool i tried some variety
01:49:483 (4,5,6) - white tick triple a bit unecessary here? maybe a 1/4 repeat would be better if you're intent on this rhythm i think il keep for now


hard
00:33:248 (3) - totes offscreen dude fixed
01:29:366 (2,1) - this is a bit.. big for a hard diff its very intense part i think
03:30:777 (2,1) - ^
00:55:836 (2,1) - ahh u could probably have more space here
02:36:071 (2,3) - why the spacing so small lol
02:46:660 (1,2,3) - spacing could probably be reduced a bit fixed these three ^^
03:23:277 (1,2) - :S


normal
01:54:424 (2,1) - hmm dunno about this fixed
03:00:071 (7) - offscreen i think, mov it down fixed
u don't need tickrate 2 for a normal diff i need it for some hitsounds

easy
tickrate 1 is enough
thank you for mod! o3o
Kibbleru
uh btw u can call me back for this once u get enough sp for it
Topic Starter
ponpokorin
ooo okay, i'll try ^^;
Net0
Hey thanks a lot for testing my maps back then, let me help you out ^^
Topic Starter
ponpokorin
waa so many stars o-o; thanks!!
_handholding

Kibbleru wrote:

uh btw u can call me back for this once u get enough sp for it
Hmmm this map must be nice if kibb is interested in it. Can't wait to see it when I get home
Chanyah
Hello from my queue!


  • General
  1. Turn off Widescreen Support
  2. In Ranking Criteria it states that Audio bitrate must be either higher than 128kbps or lower than 192kbps - so your being higher than 192kbps by the looks of the Aimod - I highly suggest you change this
  3. Insane OD is pretty low tbh - try 8.5 or at least 8 OD instead
    - HP 7 is pretty high - maybe try 6 or 6.5
  4. For Consistency if you change the HP on Insane - Make Hard HP at least 5 or 5.5 instead of 6
  5. In Aimod - it states you have 2 timing points at the same time on Normal




  • Insane
  1. 00:20:542 (1,2) - Kind of minor but maybe bring this down just a slight bit to help the flow around here
  2. 00:46:924 I slow down the song around here and I didn't really hear anything here unlike previous triples where it was at least something to support it so I suggestion maybe changing it since this is currently overmap right here (up to u)
  3. - 00:48:336 - same as above ^
    I haven't really have much to say about this - it pretty neat



  • Hard
  1. 00:55:836 (2) - I don't think it is personally hard or anything but I feel you should just avoid using 1/8 period in hards since it may be hard for other in this level and should consider just using 1/4 instead
  2. 01:20:542 (1) - tilt this more to the left for slightly better flow towards 01:21:071 (2) - (Minor)
  3. 01:01:660 - Just me but in some parts (not here 00:59:366 (1,2) - and other similar since I think is fine) just seems a bit undermap a bit too much especially considering how hard your insane is - I don't think it wouldn't truly hurt to map those red ticks to help make the hard is just a bit more challenging (I paid attention to your normal before I concluded this and it's safe to say it help the spread more than harm it) - Note I pretty much only really referring to the chorus sections about this issue and not anywhere else
  4. 01:23:895 (2,3,4,5) - hmmm isn't this pretty dense? I mean ya undermap the streams in the chorus like here for an example 01:07:130 (3,4,1,2) -
    Which to me feel it should be the other way around since the chorus is the strong point in the song - if you do not wish to buff the chorus streams then just at least nerf this 01:23:895 (2,3,4,5) - so it wouldn't make the chorus feel a bit underwhelming



  • Normal
  1. 00:35:366 (1,4) - clean up the overlap between this 2 since it looks a bit funny
  2. 01:57:248 (4,5,6) - just feel a new player could get trip up around here because (5) becomes is too visible and it easier to think the next object to go to would be that before (4) - I feel you should rearrange this here a bit too be less confusing for new players kind of similar to the first time 00:48:071 (3,4,5,6) -
    in a way
    (I was gonna mention about something similar about it here here 00:35:366 (1,2,3,4) - but I think it easier than the 1 above so I decided not to)
  3. 03:18:424 (3) - (Minor) I think this would look better if you bring this slightly down along with slightly adjusting 03:18:777 (4,5,1) - (minor adjustments to other patterns around it but it don't take much)

Pretty late where I am so I didn't mod the easy sorry (plus I trying to finish as many other request as I can)

I really like the set ya have here - I gave a star and GL :)
Topic Starter
ponpokorin

Hailie wrote:

Hello from my queue!


  • General
  1. Turn off Widescreen Support
  2. In Ranking Criteria it states that Audio bitrate must be either higher than 128kbps or lower than 192kbps - so your being higher than 192kbps by the looks of the Aimod - I highly suggest you change this
  3. Insane OD is pretty low tbh - try 8.5 or at least 8 OD instead
    - HP 7 is pretty high - maybe try 6 or 6.5 keep
  4. For Consistency if you change the HP on Insane - Make Hard HP at least 5 or 5.5 instead of 6
  5. In Aimod - it states you have 2 timing points at the same time on Normal
all others fixed! (will change mp3 later)



  • Insane
  1. 00:20:542 (1,2) - Kind of minor but maybe bring this down just a slight bit to help the flow around here okay
  2. 00:46:924 I slow down the song around here and I didn't really hear anything here unlike previous triples where it was at least something to support it so I suggestion maybe changing it since this is currently overmap right here (up to u) keep
  3. - 00:48:336 - same as above ^
    I haven't really have much to say about this - it pretty neat



  • Hard
  1. 00:55:836 (2) - I don't think it is personally hard or anything but I feel you should just avoid using 1/8 period in hards since it may be hard for other in this level and should consider just using 1/4 instead i think its fine
  2. 01:20:542 (1) - tilt this more to the left for slightly better flow towards 01:21:071 (2) - (Minor) changed a bit
  3. 01:01:660 - Just me but in some parts (not here 00:59:366 (1,2) - and other similar since I think is fine) just seems a bit undermap a bit too much especially considering how hard your insane is - I don't think it wouldn't truly hurt to map those red ticks to help make the hard is just a bit more challenging (I paid attention to your normal before I concluded this and it's safe to say it help the spread more than harm it) - Note I pretty much only really referring to the chorus sections about this issue and not anywhere else follow sustained vocal
  4. 01:23:895 (2,3,4,5) - hmmm isn't this pretty dense? I mean ya undermap the streams in the chorus like here for an example 01:07:130 (3,4,1,2) -
    Which to me feel it should be the other way around since the chorus is the strong point in the song - if you do not wish to buff the chorus streams then just at least nerf this 01:23:895 (2,3,4,5) - so it wouldn't make the chorus feel a bit underwhelming fixed



  • Normal
  1. 00:35:366 (1,4) - clean up the overlap between this 2 since it looks a bit funny
  2. 01:57:248 (4,5,6) - just feel a new player could get trip up around here because (5) becomes is too visible and it easier to think the next object to go to would be that before (4) - I feel you should rearrange this here a bit too be less confusing for new players kind of similar to the first time 00:48:071 (3,4,5,6) -
    in a way
    (I was gonna mention about something similar about it here here 00:35:366 (1,2,3,4) - but I think it easier than the 1 above so I decided not to)
  3. 03:18:424 (3) - (Minor) I think this would look better if you bring this slightly down along with slightly adjusting 03:18:777 (4,5,1) - (minor adjustments to other patterns around it but it don't take much) all fixed ^^

Pretty late where I am so I didn't mod the easy sorry (plus I trying to finish as many other request as I can)

I really like the set ya have here - I gave a star and GL :)
thanks!! o/
Uta
Delis plz add kiai, wait...

[Hard]
00:12:826 (1) - straight slider is more pretty
00:36:826 (1,2) - not symmetrical fix 2
01:54:473 (1,2) - add more distance between those two? it looks pretty crowded if you put it like that
02:02:944 (1,2,3) - would be cool if you make a good triangle here

[Insane]
00:19:885 (1,2,1,2,1,2,1) - you can emphasize like more distance 00:20:238 (1,2) - more distance 00:20:591 (1,2) - cuz its fun and pp rewarding
01:47:062 (3) - the spacing is a bit odd here

yeaa... this is good gl have a star
Topic Starter
ponpokorin

Uta wrote:

Delis plz add kiai, wait...

[Hard]
00:12:826 (1) - straight slider is more pretty
00:36:826 (1,2) - not symmetrical fix 2
01:54:473 (1,2) - add more distance between those two? it looks pretty crowded if you put it like that
02:02:944 (1,2,3) - would be cool if you make a good triangle here i kept shape just increased spacing.. idk if its good x.x
others fixed !

[Insane]
00:19:885 (1,2,1,2,1,2,1) - you can emphasize like more distance 00:20:238 (1,2) - more distance 00:20:591 (1,2) - cuz its fun and pp rewarding keep for now
01:47:062 (3) - the spacing is a bit odd here yeah its intentional

yeaa... this is good gl have a star

thaaank you! \:3/
quila
_Insane_

00:50:238 (1,2) - to reduce the chances of someone misreading this as 1/2 timing, consider changing both (1) and (2) to 1/2 sliders https://i.imgur.com/2pXCsHe.png

01:03:650 (1,2,3,4) - there's no vocals here so maybe make these easier/tighten the angles

01:08:591 (4,5) - (4) is a suboptimal blanket

01:41:768 (1) - nice slider

03:24:826 (1,2,3,4) - (1) and (3) should be harder than (2) and (4) because they're stronger drums and the vocals land on these beats.


fun map, good luck on rank :)
Topic Starter
ponpokorin

4n3c wrote:

_Insane_

00:50:238 (1,2) - to reduce the chances of someone misreading this as 1/2 timing, consider changing both (1) and (2) to 1/2 sliders https://i.imgur.com/2pXCsHe.png its fine i think

01:03:650 (1,2,3,4) - there's no vocals here so maybe make these easier/tighten the angles for effect

01:08:591 (4,5) - (4) is a suboptimal blanket fixed

01:41:768 (1) - nice slider

03:24:826 (1,2,3,4) - (1) and (3) should be harder than (2) and (4) because they're stronger drums and the vocals land on these beats. mayb but i like this part ;;


fun map, good luck on rank :)
thanks! ^^/
Chanyah
hmmm.... i'll check this out later
Topic Starter
ponpokorin

Hailie wrote:

hmmm.... i'll check this out later
:)
Uta
hype
Chanyah
Hello! i'm back and giving this map a recheck (NO KD)


  • Insane
  1. 00:32:238 (3,4,5,6,1) - tbh I feel this time should had more emphasis in terms of spacing like the next section over here 01:41:415 (3,4,5,6,1) -
  2. 00:55:885 (1,2,3,4,1) - I believe this jump is just overspaced ~ it just too hard for what it is and compare to the other jumps in the kiai section like this 02:05:062 (1,1,1) - you can this is much easier and in the other kiai 02:57:297 (1,1,1) - Basically I do suggestion reducing the spacing more around here
  3. 03:21:738 (5) - There isn't nothing really here tbh and I feel it be better to emphasis the music more by just removing this note and turn this into a jump 03:21:826 (6,7,1) - like the other times like here 01:25:356 (2,3,4) -


  • Hard
  1. 01:30:385 (1,2) - id make the spacing a bit more even here


  • Normal
    Most issues I had with this was already fixed last mod
  1. 01:29:415 (5) - bring this slightly up ~ believe to be too close to the slider end 01:28:356 (2) -


  • Easy
  1. 01:18:120 (4,5) - bring this out more towards the left because (4) is too close in this case 01:17:062 (2) - and can easily can confused newbies into clicking that before 01:17:768 (3) -
  2. 02:56:238 (5,1) - same reason as above except move this more towards the right
  3. 03:24:826 (3) - bring this slightly up because similar reasons that I already gave






  • General
  1. Normal and Easy OD can be higher tbh and would be more balance spread wise - OD 4 on Normal and OD 3 on Easy seems fair
  2. Although I didn't mention before ~ but I feel having a kiai at the very end would be and a good contrast from the other chorus
  3. In the lower difficulties - remove the greenlines that isn't used such as 00:03:650 - (there probably isn't much but just check)

Just confirm metadata and call me back soon (preferably in-game if i'm online so I can get to it faster)
Topic Starter
ponpokorin

Hailie wrote:

Hello! i'm back and giving this map a recheck (NO KD)


  • Insane
  1. 00:32:238 (3,4,5,6,1) - tbh I feel this time should had more emphasis in terms of spacing like the next section over here 01:41:415 (3,4,5,6,1) - fixed
  2. 00:55:885 (1,2,3,4,1) - I believe this jump is just overspaced ~ it just too hard for what it is and compare to the other jumps in the kiai section like this 02:05:062 (1,1,1) - you can this is much easier and in the other kiai 02:57:297 (1,1,1) - Basically I do suggestion reducing the spacing more around here hmm it is based on symmetry
  3. 03:21:738 (5) - There isn't nothing really here tbh and I feel it be better to emphasis the music more by just removing this note and turn this into a jump 03:21:826 (6,7,1) - like the other times like here 01:25:356 (2,3,4) - i dont think its overmap


  • Hard
  1. 01:30:385 (1,2) - id make the spacing a bit more even here


  • Normal
    Most issues I had with this was already fixed last mod
  1. 01:29:415 (5) - bring this slightly up ~ believe to be too close to the slider end 01:28:356 (2) -


  • Easy
  1. 01:18:120 (4,5) - bring this out more towards the left because (4) is too close in this case 01:17:062 (2) - and can easily can confused newbies into clicking that before 01:17:768 (3) -
  2. 02:56:238 (5,1) - same reason as above except move this more towards the right
  3. 03:24:826 (3) - bring this slightly up because similar reasons that I already gave






  • General
  1. Normal and Easy OD can be higher tbh and would be more balance spread wise - OD 4 on Normal and OD 3 on Easy seems fair
  2. Although I didn't mention before ~ but I feel having a kiai at the very end would be and a good contrast from the other chorus i dont want kiai zz
  3. In the lower difficulties - remove the greenlines that isn't used such as 00:03:650 - (there probably isn't much but just check)

Just confirm metadata and call me back soon (preferably in-game if i'm online so I can get to it faster)
no reply=fixed! (edit later for metadata)
Chanyah
Touhou is my favorite anime ~


In-game we reduce the spacing on this 00:55:885 (1,2,3,4,1) - and had no further issues with it
UndeadCapulet

Hailie wrote:

Touhou is my favorite anime ~
..
Chanyah

UndeadCapulet wrote:

Hailie wrote:

Touhou is my favorite anime ~
..


lol i'm sorry UC :(
Kibbleru
QFed~
Topic Starter
ponpokorin
:D
Chanyah
congratz on first qualifed mapset :)
Uberzolik
finish who killed un owen
Topic Starter
ponpokorin
x)
Satellite
Congrats!
Left
wow gratz for your first QFmap xdddddddd
Topic Starter
ponpokorin
thanks everyone
Nao Tomori
touhou is my favorite anime too dw
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