-Space- wrote:yo, m4m reply ! <3
Story of the End
00:01:287 (5) - Ctrl+G for more consistency, it will match slider 3 this way and make a better circular flow. Also, Ctrl+G 00:01:628 (1) if you do agree i'm planning on changing circular flow here, so no
00:01:628 (1) - Unsure if this overlap is intentional, just an aesthetic suggestion. what overlap?
00:01:287 (5,2) - ^ they barely touch each other :/
00:05:378 (4) - Feels like overmap for the bass guitar, I would make this a slider with no reverse, but maybe slow the velocity down to reflect it because atm the 1/4 isn't mapped to any 'real' sound. true af, fixed
00:08:446 (1) - Move this to x:288 y:320 so it is centered between the two notes, again aesthetic suggestion:) rotational symmetry at 00:07:594 (2,3,4,1) -
I am hearing vocals at 00:13:219 , 00:13:390 , and a guitar sound at 00:13:560 . All are quite big parts to this buildup, I think mapping them all out would make this part feel more difficult (which would be more suitable for this diff) as well as being responsive to these notes. i neglected the vocals because there're no instruments being played, and i neglected the guitar because i want to map that last vocal before the drop. does it make any sense to you?
00:12:196 (6,2) - Also, put the 6 on this slider so it matches your map style more! done
00:18:333 (2) - Ctrl+G so it has a contrast just like 00:17:310 (3,4) do. ok
00:22:765 (3) - Sliderend isn't central in this other slider so it kind of looks strange, maybe moving it up a touch will see some aesthetic improvement. i'm following the same pattern as the beginning here, so i want 00:22:765 (3) - to blanket the sliderhead of 00:23:787 (2) -
00:23:105 (4,3) - Stack? why did i place it there in the first place?
00:49:867 (2,3) - The stacking here causes the note go overlap the blanket, and I am sure this is unintended, you should enable overlapping in the editor by default, because in gameplay the player will see this:yes, i have been aware of that during my test plays, dunno how to fix it tho. i'll see what i can do
00:57:367 (5,1) - ^ fixed
01:04:355 (1,5) - Stack sliderend, dont know, just cleans stuff up a bit xD i'm following a different pattern here (triangles)
01:14:242 (3,7) - Stack these so it's consistent with the other stack you've made. ok
EasyNC every 4 measures. If contains long-ass sliders, 2~4 active notes per combo. If contain unusual long pauses (ex. 00:30:265 (4,1) - ), NC after the pause. If contain irregular rhythms (ex. 00:13:901 (1,1,1,1) - ), NC all of them. I'm unsure on how you've structured your combos on this map, they don't appear to be following a measure set. For example you're using 2 measure every new combo, then changing to 3 measures and even putting combos on every note following. Just feel it needs a little touch up to establish some consistency in the combos.
00:13:901 (1,1,1,1,1) - A bit heavy on the new combos in my opinion, the fact 00:15:435 (1) ends on a downbeat and is going through a lot of heavy beats in the song (yes I appreciate the slider is curved to the beats) means that you're going to be using a large amount of new combo's offsetting the drain and overall consistent of the combos. I would consider revising this part and the slider in particular so you're engaging proper use of the songs beats.00:35:719 (5) - This slider is off the screen in game play, and goes against the ranking criteria. Move this up a touch. it only appeared to be off-screen in the editor due to the low CS
Stormiverse wrote:If contain irregular rhythms (ex. 00:13:901 (1,1,1,1) - ), NC all of them.
01:04:696 (4,5) - I'd be fine with this, even in the easy. It's just that it's really sudden and the player hasn't been given any previous indication that you're going to be using 1/2 as a main part to hit. I would probably just keep a 1/1 on this part since it still matches the vocals ups and downs here. doing so would decrease note density, and this is Kiai, where the intensity should be the highest
01:07:424 (4,5) - ^ ^
01:10:492 (4,4) - Small issue with stacking here fixed
01:15:265 (4,5) - This is a really good way to introduce the 1/2. Since the player is still actively clicking 1/1 but they can hear that you're introducing 1/2. Trying something like this at the 1/2 part mentioned above. these are two different sections of the Kiai, sadly. if i put the 3/2 slider here, the slidertail of 01:05:208 (5) - would have nothing, and that's a strong sound
01:19:355 (1,2,3,4) - The vocals here are the same, as well as the beats backing them. I would keep the pattern idea consistent here for a better reflection of the music. ok
01:24:895 (1,1) - I'd be careful on the length here, as well as the spinner leading into other spinner idea as new players aren't fully grasped with the concept of spinners, nevermind double spinners. a measure is long enough for players to recover from the first spinner (double spinners usually refers to spinners that are spaced 1/4 or less tho)
best of luck! <3
luck is has already came *wink *wink