ClariS - SHIORI - TV size mix -

posted
Total Posts
75
Topic Starter
Stormiverse
This beatmap was submitted using in-game submission on Monday, October 2, 2017 at 8:50:41 PM

Artist: ClariS
Title: SHIORI - TV size mix -
Source: 終物語
Tags: kirylln mcen314 j_a_c_k owarimonogatari second season ed ending araragi koyomi senjougahara hitagi hachikuji mayoi oshino meme ougi shinobu hanekawa tsubasa gaen izuko shaft monogatari series anime tv size vampire crab snail monkey snake cat
BPM: 176
Filesize: 14554kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.44 stars, 88 notes)
  2. Insane (4.18 stars, 300 notes)
  3. J a c k's Normal (2.04 stars, 130 notes)
  4. kiry's Insane (4.82 stars, 342 notes)
  5. Mcen314's Hard (3.32 stars, 223 notes)
  6. Story of the End (5.28 stars, 342 notes)


Download: ClariS - SHIORI - TV size mix -
Information: Scores/Beatmap Listing
---------------
----------

"I don't know anything. It's you who knows, Araragi-senpai."

----------

8/20/17: Kirylln's GD.
8/21/17: Mcen's GD.
8/23/17: J a c k's GD.
Easy: 100% by Me
J a c k's Normal: 100% by J a c k
Mcen314's Hard: 100% by Mcen314
Insane: 100% by Me
kiry's Insane: 100% by Kirylln
Story of the End: 100% by Me
Hitsounds: by Kirylln and Hitsound Copier Tool
hypercyte
It was fun, I liked the sliders :)
https://osu.ppy.sh/ss/8878240
Topic Starter
Stormiverse

hypercyte wrote:

It was fun, I liked the sliders :)
https://osu.ppy.sh/ss/8878240
Thanks :D
sullywally
Modding, cuz was bored

  1. Disable Widescreen support, There's no SB here

  • Check AIMod

  1. 00:01:628 (1) - change this to 2 circle (preferably stacked)
  2. 00:05:719 (1,3) - Overlap... ;w;
  3. 00:06:401 (3,1) - Stack the sliderhead with silderend
  4. 00:12:878 (2) - Move the red anchor, so that it completely stack with 00:12:196 (6) - https://puu.sh/xdTp0/31d5a5bdcb.png
  5. 00:15:605 (2,3) - Swap this, the movement in 00:13:901 (1,2,1,2,1,2) - is really consistent, and then you break it without any warning
  6. 00:16:628 (1,3) - overlap
  7. 00:22:083 (1,3) - ^
  8. 00:33:503 (2,4) - stack this
  9. 00:36:742 (3,4,1,2,3,4) - this jump is really hard to read, imo
  10. 00:42:196 (4,1) - overlap, stack 00:42:196 (4) - sliderend with 00:43:219 (2) -
  11. 00:56:174 (4) - ctrl + g
  12. 01:00:265 (1,2) - 01:00:776 (4,1) - ? What's with this huge 1/4 spacing?
  13. 01:13:560 (4) - The 1/4 drum continue until 01:13:901 -
  14. 01:22:594 (1,2,3,4,5,1,2,3,4) - I have no clue what this even mapped to, there's no 1/4 beat in it...
  15. 01:25:662 - 1/4 drum


It's quite a solid diff, some overlap issue, but it's great. I dont know if I really like how you blanket.Some of the blanket is so tight, it almost look like overlapping
Topic Starter
Stormiverse

sullywally wrote:

Modding, cuz was bored

  1. Disable Widescreen support, There's no SB here Not yet :D

  • Check AIMod Oops

  1. 00:01:628 (1) - change this to 2 circle (preferably stacked) Why tho? I want to make it less intense
  2. 00:05:719 (1,3) - Overlap... ;w; It's just the slider's body, it won't affect during gameplay. Fix tho
  3. 00:06:401 (3,1) - Stack the sliderhead with silderend Fixed
  4. 00:12:878 (2) - Move the red anchor, so that it completely stack with 00:12:196 (6) - https://puu.sh/xdTp0/31d5a5bdcb.png
  5. 00:15:605 (2,3) - Swap this, the movement in 00:13:901 (1,2,1,2,1,2) - is really consistent, and then you break it without any warning Yes, without warning 8-) Fixed
  6. 00:16:628 (1,3) - overlap Just the slidertail man
  7. 00:22:083 (1,3) - ^ o ^
  8. 00:33:503 (2,4) - stack this 'stack these', but who am I? The vocal at 00:33:503 (2) - is pretty prominent, it's different from the previous beat-long slider
  9. 00:36:742 (3,4,1,2,3,4) - this jump is really hard to read, imo yeah, i get annoyed looking at them too, will fix if have free time
  10. 00:42:196 (4,1) - overlap, stack 00:42:196 (4) - sliderend with 00:43:219 (2) - fixed by rotating 00:41:174 (1,2,3,4) - , like 7 degrees
  11. 00:56:174 (4) - ctrl + g ok
  12. 01:00:265 (1,2) - 01:00:776 (4,1) - ? What's with this huge 1/4 spacing? have you ever heard of the concept 'kicksliders?' there're also piano sounds on 00:41:515 (2,3,4) - , so i make them stand out by adding 1/4 sliders
  13. 01:13:560 (4) - The 1/4 drum continue until 01:13:901 - right, kicksliders added
  14. 01:22:594 (1,2,3,4,5,1,2,3,4) - I have no clue what this even mapped to, there's no 1/4 beat in it... #OvermapToExpressIntensity
  15. 01:25:662 - 1/4 drum damn, you're right. Fixed


It's quite a solid diff, some overlap issue, but it's great. I dont know if I really like how you blanket.Some of the blanket is so tight, it almost look like overlapping Yes
Bored? Have you ever consider
?

Here's a kudosu for modding ;)
Atomosphere
was pretty fun ima just shoot kudosu for this cuz i wanna see this get ranked!
Topic Starter
Stormiverse

Atomosphere wrote:

was pretty fun ima just shoot kudosu for this cuz i wanna see this get ranked!
OwO thanks man
rockstarrzz
Hi, from modreqs

00:00:265 (1,1) - nice slider art, could remove the 2nd NC maybe?
00:41:174 (4) - reusing the same shape alot, theres one thing for keeping structure and consistency but it might get a little boring
00:31:287 (5) - NC?
01:08:446 (1) - maybe move this around so it overlaps on 3's head
01:20:719 (3,5) - slight overlap triggers me

Map is fine from a playability standpoint, but the patterns are slider shapes are very repetitive, you're gonna wanna change them up a bit

(dunno if u wanted this one modding aswell but here ya go regardless)
Could boost OD to 8.5
00:33:503 (2,4) - Not a fan of this overlap
00:38:958 (2) - maybe stack on 1?
00:41:515 (2) - ^
00:42:537 (1,2,3) - silence/quieten the slidertails
00:54:128 (2) - stack on 1
00:54:810 (3) - ^
01:11:174 (1,2,3,4,5,6,7,8) - this is quite unpleasant to play, the odd numbered notes decrease in spacing a bit too much for my liking
nice map, very neat placements and blanketing, good job :D
Topic Starter
Stormiverse

rockstarrzz wrote:

Hi, from modreqs

00:00:265 (1,1) - nice slider art, could remove the 2nd NC maybe? sure, why not? :D
00:41:174 (4) - reusing the same shape alot, theres one thing for keeping structure and consistency but it might get a little boring imo, new players are very bad at the game, so I reuse the same shape so that they can easily relate that to the song. something familiar is obviously easier than something new and strange, right?
00:31:287 (5) - NC? NC every 4 measures (generally), so no
01:08:446 (1) - maybe move this around so it overlaps on 3's head yes, definitely, absolutely
01:20:719 (3,5) - slight overlap triggers me triggers me too

Map is fine from a playability standpoint, but the patterns are slider shapes are very repetitive, you're gonna wanna change them up a bit

(dunno if u wanted this one modding aswell but here ya go regardless)
Could boost OD to 8.5 hmm, higher OD = more pp, hell yeah
00:33:503 (2,4) - Not a fan of this overlap yeah, i did think about that earlier, i'll see what i can do
00:38:958 (2) - maybe stack on 1? ooh, damn, stacking is much better. have to fix that jump tho
00:41:515 (2) - ^ uhh, it's already stacked
00:42:537 (1,2,3) - silence/quieten the slidertails now I have to do it for all the other extended sliders to keep consistency
00:54:128 (2) - stack on 1 i separated them on purpose to lead into 00:54:810 (3) -
00:54:810 (3) - ^o^
01:11:174 (1,2,3,4,5,6,7,8) - this is quite unpleasant to play, the odd numbered notes decrease in spacing a bit too much for my liking the vocal of the song gets softer and softer, so i mapped the jumps shorter and shorter
nice map, very neat placements and blanketing, good job :Dsuch flattering, here, have a kudosu
x Arow
>.>
<.<
#modreqs


Easy

00:05:719 (1) - I think shape or placement could be better
00:31:287 (5) - without NC it feels bad, what if you would make 4th circle overlap slider and then space it a little bit.
00:52:082 (4) - snap this slider to the timeline
01:04:696 (4,5) - should be placed same as 01:07:424 (4,5)


ugh, change this slider shape in all sliders exept those with reverse arrows.
Nikakis
Very beautiful map, wish you the best~!
Topic Starter
Stormiverse
gonna use color from now on
BLUE = yes
RED = persuade me


x Arow wrote:

>.>
<.<
#modreqs

Easy

00:05:719 (1) - I think shape or placement could be better better how? (i dislike the shape too) fixed tho
00:31:287 (5) - without NC it feels bad, what if you would make 4th circle overlap slider and then space it a little bit. can you be a bit clearer? i don't understand what you're trying to say (like with a screenshot or something)https://a.uguu.se/5ICKB5k8LxQr_xArow-20170820-105752.txt
00:52:082 (4) - snap this slider to the timeline oops, forgot about AImod
01:04:696 (4,5) - should be placed same as 01:07:424 (4,5) yes, yes it should, fixed the later tho, parallel is better


ugh, change this slider shape in all sliders exept those with reverse arrows. but doing that would ruin patterns like these

massive changes in slider shapes

Nikakis wrote:

Very beautiful map, wish you the best~!
You too man, you beautiful... man... or woman...
Mcen314
I'd like GD a Hard diff
But <Source> is Garbage characters,So you need fix <Source> manually
Topic Starter
Stormiverse

Mcen314 wrote:

I'd like GD a Hard diff
But <Source> is Garbage characters,So you need fix <Source> manually
Thanks for the GD.
Walshy
Saw this posted in modreqs the other day
First mod sorry if its super subjective

Easy:
00:09:128 (3) - Why stack this?
01:24:810 (5) - Would look pretty if it was blanketed around the three sliders

Mcen314's Hard:
00:05:719 (1,2,1,2,1,2,1,2) - The first note in each combo has a different beat than the second, maybe try and display that
00:35:378 (3,1) - Fix blanket? not sure if this is supposed to be a blanket or not
00:35:719 (1) - Repeat slider doesn't really fit here, doesn't match rhythm or lyrics

Kyri's Insane:
00:09:810 (1) - The beat is too strong to be a sliderend
00:31:628 (1) - Differentiate this slider from 00:31:969 (2,3) to emphasize the different sound
01:07:083 (1,2,1,2,1,2) - Increase spacing here
Kiai - Increase the spacing a bit more?
01:12:452 (5) - NC

Story of the End:
00:08:446 (1) - Slider here to match 00:05:719 (1) and 00:07:083 (1) ?
00:11:515 (2,3,4,5,6,7) - The music here is getting consistently more intense, but you only made it seem like the intensity changed between 00:11:855 (4,5)
00:43:219 (2) - NC
00:43:901 (3) - NC

Really pretty mapset! Sorry again if my mods were too opinionated :)
Topic Starter
Stormiverse
BLUE = agree
RED = persuade me


Walshy wrote:

Saw this posted in modreqs the other day
First mod sorry if its super subjective

Easy:
00:09:128 (3) - Why stack this? idk :D
01:24:810 (5) - Would look pretty if it was blanketed around the three sliders yes, yes it would

Story of the End:
00:08:446 (1) - Slider here to match 00:05:719 (1) and 00:07:083 (1) ? no, because the vocal at 00:08:446 (1) - is much shorter than those at 00:09:128 (2,3) - . another reason why i chose hitcircle is because the vocals at 00:08:446 (1) - and 00:09:128 (2) - are the same.
00:11:515 (2,3,4,5,6,7) - The music here is getting consistently more intense, but you only made it seem like the intensity changed between 00:11:855 (4,5) the increasing intensity can also be represented by that, spacing doesn't necessary have to be higher after each hitobject
00:43:219 (2) - NC why? NCing it here would cause inconsistency with 00:09:128 (2,3) -
00:43:901 (3) - NC ^

Really pretty mapset! Sorry again if my mods were too opinionated :)
Thanks
Kirylln

Walshy wrote:

Saw this posted in modreqs the other day
First mod sorry if its super subjective

Kyri's Insane:
00:09:810 (1) - The beat is too strong to be a sliderend ye
00:31:628 (1) - Differentiate this slider from 00:31:969 (2,3) to emphasize the different sound they all represent the vocal, there's no need
01:07:083 (1,2,1,2,1,2) - Increase spacing here its enough for me
Kiai - Increase the spacing a bit more? nah
01:12:452 (5) - NC no since i want to emphasize the cymbal afterward
thx!
just copy everything in, fix the tag too
Aro
Hey! #modrequest; Excuse any language mistakes I do, because my English isn't fluent.

General: Space Usage
->press cntrl+a in the editor, you recognize a limited field of object placement -> many overlaps, cluttered -> lacks aesthetics

Detailed Mod:
00:09:128 (2,3) - I don't know why you over mapped them on the 1/4 because there is a really strong sound on 1/2
00:42:537 (1,2,3) - ^ same case
00:10:492 (4) - I think to go with sliders here is off because the slider tail has a much stronger sound than the slider head
00:23:105 (4) - ^
00:35:719 (1) - ^
00:36:230 (2) - ^ in this case the return arrow has the strongest sound
00:45:605 (2,3) - ^
00:46:969 (2) - ^
00:48:333 (6) - ^
-> strong sounds often need to be clicked, so putting a slider tail/reverse arrow on them screws with the emphasis of a sound
00:11:344 (x) - I don't know why you under mapped
00:16:202 (x) - ^ but in this case i would replace 00:16:117 (2) - by a kickslider, so 00:16:287 (3) - doesn't loose it's emphasis
00:38:787 (1) - ^
00:24:725 (6) - unnecessary over map in my opinion
00:32:907 (6) - ^
00:59:327 (6) - ^
01:04:270 (6) - ^
01:06:997 (9) - ^
01:12:537 (1,2) - second and last slider tick is over mapped
01:19:355 (1,2) - ^^
01:20:719 (1,2) - ^^
01:05:634 (6) - ^ it's over mapped and you put emphasis by spacing on a sound that's not given
01:08:361 (6) - ^^
00:27:367 (4,5) - I would space them more cause of their strong sounds
01:16:969 (3,4) - unreasonable double, because the sounds aren't the same also the emphasis is off because the second circle is clearly a strong instrument sound
01:21:912 (6,1) - ^

Good Luck with your set! o/
Topic Starter
Stormiverse

Aro wrote:

Hey! #modrequest; Excuse any language mistakes I do, because my English isn't fluent.

General: Space Usage
->press cntrl+a in the editor, you recognize a limited field of object placement -> many overlaps, cluttered -> lacks aesthetics

Detailed Mod:
00:09:128 (2,3) - I don't know why you over mapped them on the 1/4 because there is a really strong sound on 1/2
00:42:537 (1,2,3) - ^ same case
00:10:492 (4) - I think to go with sliders here is off because the slider tail has a much stronger sound than the slider head
00:23:105 (4) - ^
00:35:719 (1) - ^
00:36:230 (2) - ^ in this case the return arrow has the strongest sound
00:45:605 (2,3) - ^
00:46:969 (2) - ^
00:48:333 (6) - ^
-> strong sounds often need to be clicked, so putting a slider tail/reverse arrow on them screws with the emphasis of a sound
00:11:344 (x) - I don't know why you under mapped
00:16:202 (x) - ^ but in this case i would replace 00:16:117 (2) - by a kickslider, so 00:16:287 (3) - doesn't loose it's emphasis
00:38:787 (1) - ^
00:24:725 (6) - unnecessary over map in my opinion
00:32:907 (6) - ^
00:59:327 (6) - ^
01:04:270 (6) - ^
01:06:997 (9) - ^
01:12:537 (1,2) - second and last slider tick is over mapped
01:19:355 (1,2) - ^^
01:20:719 (1,2) - ^^
01:05:634 (6) - ^ it's over mapped and you put emphasis by spacing on a sound that's not given
01:08:361 (6) - ^^
00:27:367 (4,5) - I would space them more cause of their strong sounds
01:16:969 (3,4) - unreasonable double, because the sounds aren't the same also the emphasis is off because the second circle is clearly a strong instrument sound
01:21:912 (6,1) - ^

Good Luck with your set! o/
I'm gonna go easy on you, man, because it seems like you didn't get my intention behind my object placements and rhythm choices.

First thing first, let me clear something out for you, I mapped VOCALS, so my map follows closely to the vocals of the song, of course with exceptions here and there, but mostly vocals. Most of your mods, on the other hand, follow closer to the instrument of the song, which is kinda opposite of what I'm doing here.

For example, your first 'detailed mod' indicate that these sliders 00:09:128 (2,3) - are overmapped, but if you listen to the vocals, there are held sounds, and those sounds extended to 1/4. The three sounds in the middle are really not that big of a deal, since I'm following the vocals.
However, there was another held sound after the two sliders, at 00:10:492 (4) - , but I didn't mapped them like the previous two, and I have two reasons to change the rhythm.
  1. The first being what you said,
00:10:492 (4) - I think to go with sliders here is off because the slider tail has a much stronger sound than the slider head
and you're correct, the tail do have a much stronger INSTRUMENTAL sound than the sliderhead, which was mapped after the VOCAL. If I place another Extended Slider there, it would mean I'm neglecting those two really stand out sounds, which is different than the first two, 00:09:128 (2,3) - .The second reason why I chose two 1/2 sliders is because of intensity. Take a look that the previous 2 seconds, the intensity here is very low, described through the lack of active notes, with only one every two beats. Now take a look at the next 2 seconds, what do you see? Jumps. Consecutive 1/2 beat active notes, which push the intensity way higher than the that of the previous 2-second segment. So what I wanted to do was to make a smooth transition between the two, with 2/1 active note to 1/1, and then 1/2, aka the jump.
00:09:128 (2,3) - I don't know why you over mapped them on the 1/4 because there is a really strong sound on 1/2
00:42:537 (1,2,3) - ^ same case
00:10:492 (4) - I think to go with sliders here is off because the slider tail has a much stronger sound than the slider head
00:23:105 (4) - ^
00:35:719 (1) - ^
00:45:605 (2,3) - ^
00:46:969 (2) - ^
00:48:333 (6) - ^
-> strong sounds often need to be clicked, so putting a slider tail/reverse arrow on them screws with the emphasis of a sound
Active notes follow Vocals, not the Instrument.

00:11:344 (x) - I don't know why you under mapped
There're no sounds there.

00:16:202 (x) - ^ but in this case i would replace 00:16:117 (2) - by a kickslider, so 00:16:287 (3) - doesn't loose it's emphasis
The 1-2-3 1-2-3 pattern is much more prominent than drum sounds being played background. Consistency with 00:15:435 (1,2,3) - .

00:38:787 (1) - ^
Is there a sound there? If not, it would be overmapping. Moreover, this is the entrance to the 'calm' part of the song, which means note density shouldn't be as high as the previous segments.

00:24:725 (6) - unnecessary over map in my opinion
00:32:907 (6) - ^
00:59:327 (6) - ^
01:04:270 (6) - ^
01:06:997 (9) - ^
01:05:634 (6) - ^ it's over mapped and you put emphasis by spacing on a sound that's not given
01:08:361 (6) - ^^
Triplets to emphasize the last note.

00:36:230 (2) - ^ in this case the return arrow has the strongest sound
There're no vocals here, only instruments, so i chose the least intense way to map the three beats.

01:12:537 (1,2) - second and last slider tick is over mapped
01:19:355 (1,2) - ^^
01:20:719 (1,2) - ^^
They're not overmapped. They're placed that way to express the vocals, which were held sounds. Unlike the held sounds at the beginning, this section is much more intense because this is the Chorus of the song. So instead of using 1 long-ass un-intensed slider, I used two kicksliders with reverses.

00:27:367 (4,5) - I would space them more cause of their strong sounds
OK.

01:16:969 (3,4) - unreasonable double, because the sounds aren't the same also the emphasis is off because the second circle is clearly a strong instrument sound
If you have the Lyrics for the song, you would found out that there are actually vocals on the second note. The three notes 01:16:969 (3,4,5) - makes up the word "hatte" in Japanese, pronounced "ha-at-te", but the "at" is spoken at a much faster rate than the others. You'll understand what I'm saying if you know a little bit about Japanese and their pronunciation.
While we're at it, if you're wondering what vocal is at 01:17:480 (6) - , it's "i"


01:21:912 (6,1) - ^
Fixed into Triplet.

Secondly, about your statement of my
Space Usage
and
limited field of object placement
, I'm following a similar pattern to that of Monstrata's, only using different geometric shapes. For example, if you take a look at the active notes of 00:01:117 (4,5,1,2) - , you can easily see what pattern I'm using here.
And just because I'm following a strict pattern, DOES NOT mean I'm going to have overlaps and clustered object, since every objects that are on the same spot on the grid are spaced far away from each other on the timeline.
And if that lacks aesthetics, your pattern is just not good enough.
Shunao
You can give kudosu to Aro because you fixed 2 things on his mod~

And you can explain him the reasons of your refusals without being too rude.

Stormiverse wrote:

I'm gonna go easy on you, man
And if that lacks aesthetics, your pattern is just not good enough.
...
show more
Please sign in to reply.

New reply