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toby fox - Bonetrousle

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Topic Starter
PoteznyBartosz
This map has been deleted on the request of its creator. It is no longer available.
KorwiN
Witaj, witaj...
Collab Normal
Dobra nazwa.... serio XD już moim zdaniem daj light normal ;-;
00:09:237 (5) - może ciut wyżej by tylko stykała się z sliderem o tym 00:08:037 (3) -
00:15:237 (3) - troszkę za mocno wygięty :/
00:16:837 (3,4) - da się zrobić by się nie stykały ?: D
00:19:237 (1,2) - ustaw je w 1 lini by linia była pod kątem 0 stopni będzie lepiej
00:24:437 (2) - za mocno wygięty :P
00:28:037 (3) - końcówka jego jest za mapą :/ nie wiem czy lekko może być w diffie " normal " czy mocnym easy, ale lepiej go daj ciut w dół i resztę kółek i sliderów dostosuj :D
Reszta spoko :D

Normal
00:12:037 (5,6,1) - Jak już robisz między sliderami kółko to niech to kółko będzie równo między nimi okej ?:D
00:13:637 (2) - nie zginaj ich aż tak :( to je boli
00:15:237 (6) - tu w sumie, możesz lekko go wygiąć albo przemieścić lekko w dół : przemieszczenie: https://osu.ppy.sh/ss/8889367 wygięcie: https://osu.ppy.sh/ss/8889374
00:16:037 (1) - ciut mniej wygnij
00:31:437 (6) - tutaj ... wiem, że to normal, ale kurde no siedzę przy tym sldiderze i siedzę i ..... ech ... proszę zmień to na to: chodzi o oś https://osu.ppy.sh/ss/8889380
Reszta okey

Hard
Kurrrwa co to za OD jak na Hard ?! ?!
00:02:437 (3,4,5,6) - tu masz ładny dźwięk podniesiony ale tu np. juz nie : 00:10:637 (3,4,5) - a ładnie brzmi jak jest 00:10:037 (2) - końcówkę slidera( chodzi o to kółko drugie na końcu jego ) masz dzwięk na Finish do tego dodaj clap
00:18:037 (2) - jak chodzi ci o płynna grę kursorem to ... ustaw ciut inaczej np. : https://osu.ppy.sh/ss/8889408 A jeśli robisz to " nowym typem mapowania " to zostaw :D
00:20:037 (3) - dziwnie zakrzywiony :/ i nie pasuje do reszty przed nim i po nim
00:23:237 (3,4,5,6) - zrób małe jumpy będzie lepiej ? :D https://osu.ppy.sh/ss/8889416 albo tak : https://osu.ppy.sh/ss/8889426 nawet ciut inaczej ale z tym odstępem okej wygląda :D
00:25:637 (1,2) - Strasznie wygięte ale 2 nie wygląda ładnie z nim 00:26:837 (4) - nie zgrywają się stylistycznie :/
00:29:237 (2) - wygląd
00:30:837 (2) - tak jak poprzednio myślę
00:40:437 (2,3) - to jak na razie hard więc spokojniej 1 primo Zmniejsz prędkość slidera bo i tak jest za szybka 2 primo ( to primo do tej zaznaczonej sekwencji ) daj 2 slidery a nie slider i kółko. jeśli chcesz robić tak zrób coś pomiędzy jeszcze jakieś jeszcze 1 diff..

Insane
Czas na Insane ...
Zwiększ trochę Ar jeśli to Insane .... Zmniejsz to OD ... i... Hp drain chyba w porządku...
00:05:637 (3,4,5,6) - Dźwięk ... Clap add....
00:12:437 (1) - Po chuj tu już NC ? nie musi już tam być ...
00:15:237 (3,4,5,6) - DS
00:23:237 (3,4,5,6) - up^
00:26:437 (3,4) - niepotrzebnie zwiększyłeś prędkość slidera....
00:30:837 (2) - inaczej ustaw ..... ciut...
00:32:837 (3,4) - To jest Insane ~! Insane !A nie Expert .... jak chcesz coś takiego robić to w diff'ach ponad 5* a nie prawie 4 * ;-; tu to samo 00:36:037 (1,2) -
00:56:637 (2) - Wypierdol go nie potrzebnie jest ... miesza trochę beat pod jaki mapujesz...


Jebaktyn's Expret
Czekaj Experty ni są powyżej 5*? są to znaczki takie z Iksem?
00:15:637 (10) - overmapped tak samo to 00:19:837 (3) -
00:30:437 (6) - końcówka slidera za mapą
00:35:237 (1,2,3) - toś zajebał za mapę :D
00:35:637 (3,4) - ej ..... to jest expert ? na 4,5*? WOW to ja kurwa nic nie wiem wtedy o grze ,, OSU! " kurwa OD się kłania 00:35:837 (4,5,6) - ta cała sekwencja OD nigdy nie widziała
00:37:237 (3,4) - mała różnica w OD ale jednak ...
00:39:237 (4,5,1) - O.O
Nie licząc początku, który nie został zrobiony i tego OD jest Zajebista, ale to OD często boli serio :/ jak na tę ilość gwiazdek...

Determination
00:03:237 (1,2) - OD
00:14:037 (3) - dziwnie te Finish'e brzmią...
00:16:837 (3,4,5,6) - tu powinny być Clap'y
00:21:637 (3,4,5,6) - OD .... chociaż troszkę zmniejsz ....
00:32:837 (3,4) - no ....
00:34:437 (3,4,5,6) - OD..
00:42:637 (1,2,3) - czasami zrób proste by nie było monotonnie chodzi o to :https://osu.ppy.sh/ss/8889580 patrz jak są kółka ułożone te 3 wobec siebie a nie na ułożenie na mapie
00:44:037 (5,6) - daj 2 slidery a nie 1 który wraca i kółko takie 2 ładniej brzmią do muzyki ...
00:48:037 (1,2) - już nawet się nie powtarzam bo jak na te * (,,* " czyt. gwiazdki ) moim zdaniem tak nie powinno być...


Bonus
Ten bonus to ma tyle * jak np. ta mapa: Halozy - Sentimental Skyscraper link do mapy : https://osu.ppy.sh/s/100348
00:00:837 (3,4,5,6,3,4,5,6,3,4,5,6) - dzwięk - Clap add
00:08:837 (3,4,5,6) - up^
00:21:637 (3,4,5,6) - tu przesadziłeś jak na 4,59*...
00:43:237 (1,2) - up^
00:56:637 (2) - tak jak w Insane to samo ...
śreni diff


Ogólnie mapy fajne ale ... srednio kurde no .. :/ echh... czekam na kudosu
Shmiklak
gay queue
[General]

  • everything what i write here is unrankable except suggestion 4
  1. A preview point for this map is not set. Consider setting one from the Timing menu.
  2. sources are conflicting
  3. tags too
  4. consider rename 2.21 normal to advanced because having two same diffnames is weird thing
  5. A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
    According to RC you should rename Determination to Expert
  6. burst.png is useless. you must delete it from the map folder
  7. all diffs must be hitsounded
  8. your metadata is actually wrong. artist must be toby fox instead of Toby Fox and source must be UNDERTALE according to this page https://tobyfox.bandcamp.com/
[Hitsounding]
  1. Your hitsounding is actually random, consider take a look how YellowManul did it and try to smth similar for EVERY difficulty.
[Both Normal diffs]
  1. Normal diffs must have consistent DS
  2. Your NCing is weird, Consider placing new combos every second tact, not just random.
[Hard]
  1. 00:13:637 (1) - 00:36:037 (1) - 00:48:837 (1) - 00:53:637 (1) - these NCs just break everything, you followed placing NCs every tact in the whole diff and this one is just random, you should remove it. Even if you tried to follow some sounds, I would tell you that you did it wrong. For example 00:36:037 (1) - is NCed, but 00:42:437 - is the same, but it isn't ¯\_(ツ)_/¯
The map is actually weird, though I know that you are new mapper so you have potential. I'd like to stop here because all general problems are repeating in all diffs, I would tell you more things like rythms patterns, but that will be like 1km mod ¯\_(ツ)_/¯ Good luck with this map and I wish you luck in the mapping career, I hope you can become better because you have some potential as I told before.

o btw according to COC you should reply modders and say what was changed and what wasn't and why.
pies

KorwiN wrote:

Jebaktyn's Expret
Czekaj Experty ni są powyżej 5*? są to znaczki takie z Iksem? ~Fakt że mapa nie ma 6* nie oznacza że nie może być 'Expert' (Nazwa poziomu trudności to Expret, nie Expert)
00:15:637 (10) - overmapped tak samo to 00:19:837 (3) - ~Nie wiem czemu oba te miejsca miałyby być overmapped. W pierwszym rytm prosty, więc pattern również jest prosty. Mały burst w drugim miejscu Jest odpowiednio ulokowany, z powodu występującego tam dźwięku.
00:30:437 (6) - końcówka slidera za mapą ~Slider mieści się w playfieldzie
00:35:237 (1,2,3) - toś zajebał za mapę :D ~Mieści się w playfieldzie
00:35:637 (3,4) - ej ..... to jest expert ? na 4,5*? WOW to ja kurwa nic nie wiem wtedy o grze ,, OSU! " kurwa OD się kłania 00:35:837 (4,5,6) - ta cała sekwencja OD nigdy nie widziała ~Rytm obiektów odpowiada rytmowi muzyki. Poprawiłem kilka problemów z flow, jednak patterny pozostawiam.
00:37:237 (3,4) - mała różnica w OD ale jednak ... ~Co ma OD do kładzionych obiektów?
00:39:237 (4,5,1) - O.O ~ ?
Nie licząc początku, który nie został zrobiony i tego OD jest Zajebista, ale to OD często boli serio :/ jak na tę ilość gwiazdek...
Dzięki za moda.
Topic Starter
PoteznyBartosz

KorwiN wrote:

Witaj, witaj...
Collab Normal
Dobra nazwa.... serio XD już moim zdaniem daj light normal ;-; Dlaczego ma nie być collab skoro to collab? XD
00:09:237 (5) - może ciut wyżej by tylko stykała się z sliderem o tym 00:08:037 (3) - Ale po co?
00:15:237 (3) - troszkę za mocno wygięty :/ Kąt slidera nic tu nie zmienia
00:16:837 (3,4) - da się zrobić by się nie stykały ?: D Już się nie stykają
00:19:237 (1,2) - ustaw je w 1 lini by linia była pod kątem 0 stopni będzie lepiej Zbyt minimalna różnica, zostawiam
00:24:437 (2) - za mocno wygięty :P Nie
00:28:037 (3) - końcówka jego jest za mapą :/ nie wiem czy lekko może być w diffie " normal " czy mocnym easy, ale lepiej go daj ciut w dół i resztę kółek i sliderów dostosuj :D Obniżony
Reszta spoko :D

Normal
00:12:037 (5,6,1) - Jak już robisz między sliderami kółko to niech to kółko będzie równo między nimi okej ?:D Ale przecież jest
00:13:637 (2) - nie zginaj ich aż tak :( to je boli Co jest złego w zginaniu, kiedy to pasuje do kolejnych kółek?
00:15:237 (6) - tu w sumie, możesz lekko go wygiąć albo przemieścić lekko w dół : przemieszczenie: https://osu.ppy.sh/ss/8889367 wygięcie: https://osu.ppy.sh/ss/8889374 Przeniesiony w dół
00:16:037 (1) - ciut mniej wygnij Zostawiam
00:31:437 (6) - tutaj ... wiem, że to normal, ale kurde no siedzę przy tym sldiderze i siedzę i ..... ech ... proszę zmień to na to: chodzi o oś https://osu.ppy.sh/ss/8889380 Co z nim nie tak?
Reszta okey

Hard
Kurrrwa co to za OD jak na Hard ?! ?! ? przecież jest dużo hardów z 7
00:02:437 (3,4,5,6) - tu masz ładny dźwięk podniesiony ale tu np. juz nie : 00:10:637 (3,4,5) - a ładnie brzmi jak jest 00:10:037 (2) - końcówkę slidera( chodzi o to kółko drugie na końcu jego ) masz dzwięk na Finish do tego dodaj clap Rozważę jak będę pracował nad hitsoundami
00:18:037 (2) - jak chodzi ci o płynna grę kursorem to ... ustaw ciut inaczej np. : https://osu.ppy.sh/ss/8889408 A jeśli robisz to " nowym typem mapowania " to zostaw :D Taki jest lepszy dla flow
00:20:037 (3) - dziwnie zakrzywiony :/ i nie pasuje do reszty przed nim i po nim Jest dłuższy, ma takie samo zakrzywienie
00:23:237 (3,4,5,6) - zrób małe jumpy będzie lepiej ? :D https://osu.ppy.sh/ss/8889416 albo tak : https://osu.ppy.sh/ss/8889426 nawet ciut inaczej ale z tym odstępem okej wygląda :D Zostawiam
00:25:637 (1,2) - Strasznie wygięte ale 2 nie wygląda ładnie z nim 00:26:837 (4) - nie zgrywają się stylistycznie :/ Dlaczego mają się zgrywać skoro są do kompletnie różnych dźwięków?
00:29:237 (2) - wygląd Normalny długi slider
00:30:837 (2) - tak jak poprzednio myślę Zostawiam
00:40:437 (2,3) - to jak na razie hard więc spokojniej 1 primo Zmniejsz prędkość slidera bo i tak jest za szybka 2 primo ( to primo do tej zaznaczonej sekwencji ) daj 2 slidery a nie slider i kółko. jeśli chcesz robić tak zrób coś pomiędzy jeszcze jakieś jeszcze 1 diff..Nie widzę w tym nic złego

Insane
Czas na Insane ...
Zwiększ trochę Ar jeśli to Insane .... Zmniejsz to OD ... i... Hp drain chyba w porządku...I to i to jest w porządku
00:05:637 (3,4,5,6) - Dźwięk ... Clap add....
00:12:437 (1) - Po chuj tu już NC ? nie musi już tam być ... Nie usunąłem po kopiowaniu sliderów, poprawione
00:15:237 (3,4,5,6) - DS
00:23:237 (3,4,5,6) - up^
00:26:437 (3,4) - niepotrzebnie zwiększyłeś prędkość slidera.... Musi się odznaczać
00:30:837 (2) - inaczej ustaw ..... ciut... Nie widzę sensu
00:32:837 (3,4) - To jest Insane ~! Insane !A nie Expert .... jak chcesz coś takiego robić to w diff'ach ponad 5* a nie prawie 4 * ;-; tu to samo 00:36:037 (1,2) - To nie jest trudny pattern
00:56:637 (2) - Wypierdol go nie potrzebnie jest ... miesza trochę beat pod jaki mapujesz...Usunięty


Jebaktyn's Expret
Czekaj Experty ni są powyżej 5*? są to znaczki takie z Iksem?
00:15:637 (10) - overmapped tak samo to 00:19:837 (3) -
00:30:437 (6) - końcówka slidera za mapą
00:35:237 (1,2,3) - toś zajebał za mapę :D
00:35:637 (3,4) - ej ..... to jest expert ? na 4,5*? WOW to ja kurwa nic nie wiem wtedy o grze ,, OSU! " kurwa OD się kłania 00:35:837 (4,5,6) - ta cała sekwencja OD nigdy nie widziała
00:37:237 (3,4) - mała różnica w OD ale jednak ...
00:39:237 (4,5,1) - O.O
Nie licząc początku, który nie został zrobiony i tego OD jest Zajebista, ale to OD często boli serio :/ jak na tę ilość gwiazdek...

Determination
00:03:237 (1,2) - OD
00:14:037 (3) - dziwnie te Finish'e brzmią...
00:16:837 (3,4,5,6) - tu powinny być Clap'y
00:21:637 (3,4,5,6) - OD .... chociaż troszkę zmniejsz ....
00:32:837 (3,4) - no ....
00:34:437 (3,4,5,6) - OD..
00:42:637 (1,2,3) - czasami zrób proste by nie było monotonnie chodzi o to :https://osu.ppy.sh/ss/8889580 patrz jak są kółka ułożone te 3 wobec siebie a nie na ułożenie na mapie
00:44:037 (5,6) - daj 2 slidery a nie 1 który wraca i kółko takie 2 ładniej brzmią do muzyki ...
00:48:037 (1,2) - już nawet się nie powtarzam bo jak na te * (,,* " czyt. gwiazdki ) moim zdaniem tak nie powinno być...Tutaj ze wszystkim się nie zgadzam, a blankety to jest normalny pattern na tej trudności


Bonus
Ten bonus to ma tyle * jak np. ta mapa: Halozy - Sentimental Skyscraper link do mapy : https://osu.ppy.sh/s/100348 Nie rozumiem o co w tym chodzi, co tamta mapa ma do mojej i co jest nie tak w nazwie bonus
00:00:837 (3,4,5,6,3,4,5,6,3,4,5,6) - dzwięk - Clap add
00:08:837 (3,4,5,6) - up^
00:21:637 (3,4,5,6) - tu przesadziłeś jak na 4,59*... Normalnie isę to gra
00:43:237 (1,2) - up^
00:56:637 (2) - tak jak w Insane to samo ...Zmienione
śreni diff


Ogólnie mapy fajne ale ... srednio kurde no .. :/ echh... czekam na kudosu
rohasshiki
Hello from my queue!

Expert
  1. Just as a point your slider shapes are kinda weird. It might be stylistic but consider making them a little more evened out.
  2. Consider not making the volume 50% all the way through, vary it up depending on the tone of the song
  3. Decide on a style. For example, there's no change in the music here 00:11:237 (1) - to warrant a change in slider type (angled to curved) but you changed it anyways. Maybe try going for a style
  4. 00:26:437 (2,3) - These feel really out of place. No need to make the SV so high on these
  5. 00:35:237 (1,2,1,2) - All four of these can be blanketed a bit better
  6. 00:46:837 (2,3) - Blanket this better
  7. 00:48:037 (1,2) - Spacing is awkward, blanket it a bit more evenly
  8. Just in general, the flow isn't terrible but the weird slider shapes make it feel awkward to play. Also, consider not having so many big jumps in places that don't warrant it.

Insane
  1. Just starting out that this diff feels SUPER similar to the Expert diff... Might be a good idea to modify one of them a little bit so they play a bit differently.
  2. Despite not having the angled slider shapes, this still plays really similarly to the Expert diff. Just watch out for that
  3. 00:01:437 (6,1) - Blanket
  4. 00:06:437 (1,2) - Curve is too sharp on these and the flow is off, lessen the curvature and reduce the angle to mellow it out
  5. 00:12:037 (1,1) - Super awkward flow and placement, try not to do something like this unless it's blanketed
  6. 00:13:637 (1,2,3) - Line this up correctly, it's sorta ugly as is
  7. 00:20:837 (1,2) - Awkward, consider respacing and reshaping the sldiers
  8. 00:22:037 (5,6,1) - Blanket
  9. 00:26:437 (3,4) - Again, don't know why you need these, sort of unwarranted
  10. 00:56:637 (2) - Isn't mapped to anything
    Honestly you need to work a bit on aesthetics like blanketing and slider shapes, because when these are off the map feels pretty awkward to play. Aside from that, work on spacing and flow to make it come more naturally. A lot of these patterns force the player to move in flows that are counterintuitive. Also, be careful about using the same mapping ideas that are identical to other diffs at similar parts. It's ok in moderation but you used it quite a bit

Hard
  1. All three of these diffs end exactly the same way in the same pattern. Not sure if it's symbolic or something, but worth noting.
  2. 00:03:237 (1,2) - These are ugly, even out the angles
  3. 00:07:237 (3,4,1) - Might be good to normalize these spacings, make them evenly spaced
  4. 00:08:437 (2) - You could adjust this angle to make it easier to flow into the double
  5. 00:15:837 (6,2) - Blanket
  6. 00:18:837 (4,1) - These don't flow together well, lessen the angle
  7. 00:25:637 (1,2) - Feels a little awkward, again adjust the angles
  8. 00:52:437 (4) - This just looks bad, either overlap it more or choose not to
  9. Just in general you should develop a clear style and transition. You randomly decide to go from jumps to doubles to jumps again, with NCs going all over the place. Try to establish a theme and carry that through the song.

Best of luck in the future, let me know if anything is terribly wrong. M4M link: https://osu.ppy.sh/s/651083
Topic Starter
PoteznyBartosz

rohasshiki wrote:

Hello from my queue!

Expert
  1. Just as a point your slider shapes are kinda weird. It might be stylistic but consider making them a little more evened out.
  2. Consider not making the volume 50% all the way through, vary it up depending on the tone of the song
  3. Decide on a style. For example, there's no change in the music here 00:11:237 (1) - to warrant a change in slider type (angled to curved) but you changed it anyways. Maybe try going for a style That's true, fixed
  4. 00:26:437 (2,3) - These feel really out of place. No need to make the SV so high on these I'm gonna think about it
  5. 00:35:237 (1,2,1,2) - All four of these can be blanketed a bit better Fixed
  6. 00:46:837 (2,3) - Blanket this better Fixed
  7. 00:48:037 (1,2) - Spacing is awkward, blanket it a bit more evenly Fixed, I think
  8. Just in general, the flow isn't terrible but the weird slider shapes make it feel awkward to play. Also, consider not having so many big jumps in places that don't warrant it.

Insane
  1. Just starting out that this diff feels SUPER similar to the Expert diff... Might be a good idea to modify one of them a little bit so they play a bit differently.
  2. Despite not having the angled slider shapes, this still plays really similarly to the Expert diff. Just watch out for that
  3. 00:01:437 (6,1) - Blanket Blanked made
  4. 00:06:437 (1,2) - Curve is too sharp on these and the flow is off, lessen the curvature and reduce the angle to mellow it out Curvature reduced
  5. 00:12:037 (1,1) - Super awkward flow and placement, try not to do something like this unless it's blanketed Fixed
  6. 00:13:637 (1,2,3) - Line this up correctly, it's sorta ugly as is Fixed
  7. 00:20:837 (1,2) - Awkward, consider respacing and reshaping the sldiers Changed
  8. 00:22:037 (5,6,1) - Blanket Made
  9. 00:26:437 (3,4) - Again, don't know why you need these, sort of unwarranted I'm gonna think about it
  10. 00:56:637 (2) - Isn't mapped to anything Changed
    Honestly you need to work a bit on aesthetics like blanketing and slider shapes, because when these are off the map feels pretty awkward to play. Aside from that, work on spacing and flow to make it come more naturally. A lot of these patterns force the player to move in flows that are counterintuitive. Also, be careful about using the same mapping ideas that are identical to other diffs at similar parts. It's ok in moderation but you used it quite a bit

Hard
  1. All three of these diffs end exactly the same way in the same pattern. Not sure if it's symbolic or something, but worth noting.
  2. 00:03:237 (1,2) - These are ugly, even out the angles Changed
  3. 00:07:237 (3,4,1) - Might be good to normalize these spacings, make them evenly spaced Changed
  4. 00:08:437 (2) - You could adjust this angle to make it easier to flow into the double Changed
  5. 00:15:837 (6,2) - Blanket Made
  6. 00:18:837 (4,1) - These don't flow together well, lessen the angle Done
  7. 00:25:637 (1,2) - Feels a little awkward, again adjust the angles Done
  8. 00:52:437 (4) - This just looks bad, either overlap it more or choose not to Fixed
  9. Just in general you should develop a clear style and transition. You randomly decide to go from jumps to doubles to jumps again, with NCs going all over the place. Try to establish a theme and carry that through the song.

Best of luck in the future, let me know if anything is terribly wrong. M4M link: https://osu.ppy.sh/s/651083
Very helpful, thanks
ARenaissance
m4m :)

[General]
  1. If you haven't already, you probably want to change your view options so that hit animations and snaking sliders are disabled. This is so that you can more easily see overlap issues, of which there are quite a few in many of the difficulties.
  2. You haven't set a preview point yet. Do that.
  3. Hitsound volume is stagnant at 50% at every difficulty level. You should change the hitsound volume with the volume of the song; for example, the chorus is louder, so maybe bump the kiai section to 70% or something.
  4. FIX YOUR METADATA!!! Standardize every single difficulty so that it has the same tags, the same song name, the same source, and the same artist. You have mild variations all over the place and that absolutely needs to get fixed.
  5. You have stack leniency set so that consecutive 1/2 spaced circles overlap. You should make it so that those stack in my opinion; it makes for better readability.
[Collab Normal]
  1. You need to have spacing of notes be standard throughout this entire difficulty. This means you need to have distance snap on EVERYWHERE.
  2. Your objects overlap at times, and I don't think it's by intention. Look at places like 00:16:837 (3,4) 00:35:237 (1,3) 00:42:437 (2,2). Just make sure you keep an eye on spacing; like I said, having hit animations disabled will help.
  3. I do not like that spinner at the end. You can definitely in the very least cut it in half and start it at 00:54:437 instead.
[Advanced]
  1. 00:01:637 (3,4) - Unpleasant overlap: try separating them a bit more.
  2. 00:08:837 (4,5,6,7) - This is dense for an advanced difficulty. I would suggest switching to 2 half sliders instead maybe.
  3. 00:10:437 (2) - Why aren't you mapping to the melody anymore? You previously had circles going to the eighth notes but now you just have a 1/1 slider.
  4. 00:12:037 (5,6,1) - You should have consistent distance snap here.
  5. 00:32:037 - Holy shit, that's a big slider velocity change. I think you should tone it down, especially for this difficulty level.
[Hard]
  1. 00:00:037 (1,2,3,4,5,6) - The spacing here is a bit strange. This is a fairly calm section and you have what looks like jump spam. Plus, 00:00:437 (2,4) has overlap that I don't think that you want.
  2. 00:21:637 (3,4,5,6) - why is this pattern so different from 00:23:237 (3,4,5,6) when they map pretty much the same sounds?
  3. 00:26:437 (3,4) - why sv change? This is present in all harder difficulties and it's just out of place.
  4. 00:35:237 (1,2,1,2) - Please don't finish spam like this; finishes should be used sparingly. You do this in a lot of places; it applies everywhere.
[Insane]
  1. I loosely have this criticism with the hard difficutly too, but the over-all spacing here seems very arbitrary. You should try remapping this so that small spacing between objects reflects a small sound in the song, and large spacing reflects emphasized sounds. For example, these jumps 00:02:437 (3,4,5,6) - don't seem organized in any way that makes a lot of sense. The overlap of 3 and 4 seems arbitrary and the over-all spacing is much higher than the pattern that came before it. Just be mindful of this. I have other criticisms, but this is the biggest one, so I'll isolate it.
[Jebaktyn's expert]
  1. 00:17:237 (4,5,6) - What's this mapping to? I wouldn't use a triplet here; seems overmapped.
  2. 00:31:237 (1,1) - Why is there a new combo here? It breaks from the pattern you've established.
  3. 00:35:637 (3,4) - These are short notes; I don't see why you make them extended sliders and not just circles. Continue this throughout the chorus of the map.
  4. 00:51:637 (1) - why is there a new combo here?
  5. 00:54:437 (10) - Shouldn't there be a new combo here?
[Expert]
  1. The over-all flow of this map could use major improvement. Places like 00:01:237 (5,6,1) have uncomfortable movement even when there doesn't seem to be anything to emphasize it. I'll highlight other spots where this occurs:
  2. 00:06:437 (1,2) - ^
  3. 00:07:837 (4,1) - ^
  4. 00:09:437 (6,1) - ^
  5. 00:14:037 (3,1) - ^
[Bonus]
  1. Blankets over-all are kinda sloppy. 00:32:837 (3,4) should look like . Just make sure spacing is consistent wherever there's a blanketed series of notes; they look sloppy right now.
  2. 00:35:237 (1,2) - ^
  3. 00:36:037 (1,2) - ^
  4. 00:39:237 (4,5) - ^
  5. 00:40:437 (2,3) - ^
  6. 00:45:637 (3,4) - ^
  7. etc.
Good luck!
Winnie
Hello from modding queue for M4M



[Bonus]
Countdown and Widescreen Support
00:01:437 (6,1) - Large spacing is fine but based on the drum rhythm which is being hit consecutively fast it's better to make the jumps prior to them a tad bit smaller such as 00:01:037 (4,5) - to give more emphasis during those electronic drum beats.
00:02:437 (3,5) - These two sliders overlap the previous notes but they aren't corresponding overlaps was this intentional or do you want to make (3) the same as (5) https://puu.sh/xgk3F/56ba779fe8.png
00:05:637 (2,3,4,5) - Soft default hitsounds don't sound very great, and especially consecutively like this since those 4 notes represented a lot of the previous rhythm. It's weird to suddenly just add clap pattern like that.
00:06:837 (2) - Would be better as 2 individual notes because you did them 00:08:837 (3,4,5,6) - Plays better with the electronic staccato, up to you though
00:09:237 (5,6,1) - Also flow pattern here isn't that great. The movement in itself feels jagged. Like an awkward non-antijump, https://puu.sh/xgkcO/796eeda8da.png could consider --------> https://puu.sh/xgkey/4c103bfdfb.png
00:10:037 (2) - Strange to end on such a strong beat in sliderend
00:10:637 (3) - This destroys your rhythm patterns, should be a 1/2 slider then a note because if you intend to keep the long slider this is what you should do. Even though I recommend to change both of them
00:10:637 (3,1) - NC is strange up to here into 00:12:037 (3) - Starting at (3) I feel it's best to have it like https://puu.sh/xgkjA/8095c894a2.png
00:17:437 (6,1) - Spacing seems small compared to previously
00:21:637 (3,4,5,6) - That became dramatically spaced out by a lot
00:25:237 (5,6) - Should make this a slider otherwise it'll be the same as 00:23:237 (3,4,5,6) - and all your other 4 note patterns because the one being mentioned isn't the same in the music as others since the last 2 notes are more silent. Just keep them consistent
00:26:037 (2) - Same as previously stated, could be 2 notes
00:29:237 (2) - Again ends on a strong beat making things strange again, not a clickable is weird
Quite an interesting kiai with changing the SV dramatically and make most of the rhythms 3/4s kind of inconsistent with what you've already mapped.
00:35:237 (1,2) - Flow here is kind of bad. Theoretically, it should flow in a circular motion because of slider (1) Ex: https://puu.sh/xgksP/2905f24ae9.png
But instead, you had it differently making it a strain to play and awkward movements Ex: https://puu.sh/xgktU/e36fafe309.png
Especially as 3/4 rhythm is awkward to play like this
00:39:237 (4,5) - Same as ^ with motion/flow
00:42:237 (5) - Bad rhythm choice because it's the same as 00:36:037 (1) - because the sound is being taken over by a sliderend which is bad
00:47:637 (4,1) - Consider changing flow like previously
00:48:437 (2,1) - Could be misread for the same 3/4 rhythm while it's a 1/2 rhythm
00:48:837 (1,2) - Awkward blanket


I'll stop here it gave me a good representation of what your diffs will be like and you can use what I've mentioned above to your likings or not. I will just say that those errors can be said about your other diffs. Take them in to consideration or not it's up to you but it's in your best interest to learn from what I said and use those in your future maps. If you still have concerns please talk to me I'll help you in anyway I can.
bezbashn
[Advanced]
00:12:637(6) - Move to x104 y192
00:18:037 - Move to x136 y256

[Hard]
00:01:637(1,2) - Make those point the same way

[Insane]
CS 4. 4.3 is not for insane like this

Overall. Just a tip to make everything look better.
Don't do sliders going straight. One or two points lower or higer, just to make not a solid line.
GL!
Topic Starter
PoteznyBartosz

ARenaissance wrote:

m4m :)

[General]
  1. If you haven't already, you probably want to change your view options so that hit animations and snaking sliders are disabled. This is so that you can more easily see overlap issues, of which there are quite a few in many of the difficulties.
  2. You haven't set a preview point yet. Do that.
  3. Hitsound volume is stagnant at 50% at every difficulty level. You should change the hitsound volume with the volume of the song; for example, the chorus is louder, so maybe bump the kiai section to 70% or something.
  4. FIX YOUR METADATA!!! Standardize every single difficulty so that it has the same tags, the same song name, the same source, and the same artist. You have mild variations all over the place and that absolutely needs to get fixed.
  5. You have stack leniency set so that consecutive 1/2 spaced circles overlap. You should make it so that those stack in my opinion; it makes for better readability.
[Collab Normal]
  1. You need to have spacing of notes be standard throughout this entire difficulty. This means you need to have distance snap on EVERYWHERE. Gonna change it later
  2. Your objects overlap at times, and I don't think it's by intention. Look at places like 00:16:837 (3,4) 00:35:237 (1,3) 00:42:437 (2,2). Just make sure you keep an eye on spacing; like I said, having hit animations disabled will help. Fixed
  3. I do not like that spinner at the end. You can definitely in the very least cut it in half and start it at 00:54:437 instead. Fixed
[Advanced]
  1. 00:01:637 (3,4) - Unpleasant overlap: try separating them a bit more. Done
  2. 00:08:837 (4,5,6,7) - This is dense for an advanced difficulty. I would suggest switching to 2 half sliders instead maybe. Changed
  3. 00:10:437 (2) - Why aren't you mapping to the melody anymore? You previously had circles going to the eighth notes but now you just have a 1/1 slider. Not gonna change it
  4. 00:12:037 (5,6,1) - You should have consistent distance snap here. changed a bit
  5. 00:32:037 - Holy shit, that's a big slider velocity change. I think you should tone it down, especially for this difficulty level.Many players on this level played my map and they haven't noticed that it's wrong
[Hard]
  1. 00:00:037 (1,2,3,4,5,6) - The spacing here is a bit strange. This is a fairly calm section and you have what looks like jump spam. Plus, 00:00:437 (2,4) has overlap that I don't think that you want. I think so, changed
  2. 00:21:637 (3,4,5,6) - why is this pattern so different from 00:23:237 (3,4,5,6) when they map pretty much the same sounds? Changed
  3. 00:26:437 (3,4) - why sv change? This is present in all harder difficulties and it's just out of place. idk, gonna think about it later
  4. 00:35:237 (1,2,1,2) - Please don't finish spam like this; finishes should be used sparingly. You do this in a lot of places; it applies everywhere.Map will be re-hitsounded
[Insane]
  1. I loosely have this criticism with the hard difficutly too, but the over-all spacing here seems very arbitrary. You should try remapping this so that small spacing between objects reflects a small sound in the song, and large spacing reflects emphasized sounds. For example, these jumps 00:02:437 (3,4,5,6) - don't seem organized in any way that makes a lot of sense. The overlap of 3 and 4 seems arbitrary and the over-all spacing is much higher than the pattern that came before it. Just be mindful of this. I have other criticisms, but this is the biggest one, so I'll isolate it.
[Jebaktyn's expert]
  1. 00:17:237 (4,5,6) - What's this mapping to? I wouldn't use a triplet here; seems overmapped.
  2. 00:31:237 (1,1) - Why is there a new combo here? It breaks from the pattern you've established.
  3. 00:35:637 (3,4) - These are short notes; I don't see why you make them extended sliders and not just circles. Continue this throughout the chorus of the map.
  4. 00:51:637 (1) - why is there a new combo here?
  5. 00:54:437 (10) - Shouldn't there be a new combo here?
[Expert]
  1. The over-all flow of this map could use major improvement. Places like 00:01:237 (5,6,1) have uncomfortable movement even when there doesn't seem to be anything to emphasize it. I'll highlight other spots where this occurs: Fixed
  2. 00:06:437 (1,2) - ^ Not fixed
  3. 00:07:837 (4,1) - ^ Fixed
  4. 00:09:437 (6,1) - ^ Fixed
  5. 00:14:037 (3,1) - ^ Fixed
[Bonus]
  1. Blankets over-all are kinda sloppy. 00:32:837 (3,4) should look like . Just make sure spacing is consistent wherever there's a blanketed series of notes; they look sloppy right now.
  2. 00:35:237 (1,2) - ^
  3. 00:36:037 (1,2) - ^
  4. 00:39:237 (4,5) - ^
  5. 00:40:437 (2,3) - ^
  6. 00:45:637 (3,4) - ^
  7. etc.Some changed, I think every blanket is same-spaced now
Good luck!
Thanks for mod, was very helpful
Topic Starter
PoteznyBartosz

Kocari wrote:

Hello from modding queue for M4M



[Bonus]
Countdown and Widescreen Support
00:01:437 (6,1) - Large spacing is fine but based on the drum rhythm which is being hit consecutively fast it's better to make the jumps prior to them a tad bit smaller such as 00:01:037 (4,5) - to give more emphasis during those electronic drum beats. Gonna think about it
00:02:437 (3,5) - These two sliders overlap the previous notes but they aren't corresponding overlaps was this intentional or do you want to make (3) the same as (5) https://puu.sh/xgk3F/56ba779fe8.png Changed
00:05:637 (2,3,4,5) - Soft default hitsounds don't sound very great, and especially consecutively like this since those 4 notes represented a lot of the previous rhythm. It's weird to suddenly just add clap pattern like that. Map will be re-hitsounded
00:06:837 (2) - Would be better as 2 individual notes because you did them 00:08:837 (3,4,5,6) - Plays better with the electronic staccato, up to you though Changed
00:09:237 (5,6,1) - Also flow pattern here isn't that great. The movement in itself feels jagged. Like an awkward non-antijump, https://puu.sh/xgkcO/796eeda8da.png could consider --------> https://puu.sh/xgkey/4c103bfdfb.png Changed
00:10:037 (2) - Strange to end on such a strong beat in sliderend idk what can I make here
00:10:637 (3) - This destroys your rhythm patterns, should be a 1/2 slider then a note because if you intend to keep the long slider this is what you should do. Even though I recommend to change both of them
00:10:637 (3,1) - NC is strange up to here into 00:12:037 (3) - Starting at (3) I feel it's best to have it like https://puu.sh/xgkjA/8095c894a2.png changed
00:17:437 (6,1) - Spacing seems small compared to previously changed
00:21:637 (3,4,5,6) - That became dramatically spaced out by a lot changed
00:25:237 (5,6) - Should make this a slider otherwise it'll be the same as 00:23:237 (3,4,5,6) - and all your other 4 note patterns because the one being mentioned isn't the same in the music as others since the last 2 notes are more silent. Just keep them consistent changed
00:26:037 (2) - Same as previously stated, could be 2 notes changed
00:29:237 (2) - Again ends on a strong beat making things strange again, not a clickable is weird
Quite an interesting kiai with changing the SV dramatically and make most of the rhythms 3/4s kind of inconsistent with what you've already mapped.
00:35:237 (1,2) - Flow here is kind of bad. Theoretically, it should flow in a circular motion because of slider (1) Ex: https://puu.sh/xgksP/2905f24ae9.png
But instead, you had it differently making it a strain to play and awkward movements Ex: https://puu.sh/xgktU/e36fafe309.png I don't think so
Especially as 3/4 rhythm is awkward to play like this
00:39:237 (4,5) - Same as ^ with motion/flow
00:42:237 (5) - Bad rhythm choice because it's the same as 00:36:037 (1) - because the sound is being taken over by a sliderend which is bad Not very sure, waiting for more suggestions about this
00:47:637 (4,1) - Consider changing flow like previously
00:48:437 (2,1) - Could be misread for the same 3/4 rhythm while it's a 1/2 rhythm Imo it's readable
00:48:837 (1,2) - Awkward blanket Not so sure


I'll stop here it gave me a good representation of what your diffs will be like and you can use what I've mentioned above to your likings or not. I will just say that those errors can be said about your other diffs. Take them in to consideration or not it's up to you but it's in your best interest to learn from what I said and use those in your future maps. If you still have concerns please talk to me I'll help you in anyway I can.
Thanks!
- titan
hi, from my queue (i think we had m4m)

SPOILER
Collab Normal
this difficulty has no hitsounds. that can make playing the map boring. if i were mapping this, i'd add some sort of clap sound at the drums 00:00:437 here and like 00:01:237 here. that's just how i would do it though. hitsounding is subjective so really any way is an improvement.
00:02:837 (3,1,2,3) - i get that this is still distance snapped at 1.3x, but normal difficulties shouldn't have jumps. since the music is basically the same for the whole intro, keeping the same distance spacing is a good idea.
00:04:837 (1,1) - try to make the first slider wrap around the other slider better
00:05:637 - speed change isn't necessary here. for a normal difficulty, sv should only be changed to represent the intensity of the music, and there doesn't seem to be any reason for sv1.5x
for the intro there were ncs every measure, but for 00:06:437 (1,2,3,4,5,6,7,8,9) they were every 4th measure?
00:11:237 (9,1) - these are way too close
00:14:837 (2,3) - spacing is way too high
00:16:437 (2,3) - ^
00:17:637 (4,1) - too close again
00:36:837 (3,1) - ^
00:43:237 (1,2,1) - you could make this into a triangle
00:50:437 (4,1) - this break is uhh
also ar3 is a bit low for normal diffs

Jebaktyn's Expert
the diff name says expret. idk if that was intentional, but if it wasn't you should fix it.
you should also increase the od. for maps of this difficulty you should use od7 or higher, but od8 fits the spread more.
for the whole part of the map before the kiai you have a nc every 8 beats, but 4 would be more fitting imo.
also this diff has no hitsounds
00:31:637 (1,2,3,1) - this is hard to read. player will probably assume there isn't a half beat gap there (at least that's what i did).
00:51:637 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - why are there no ncs here at all?
hope this was helpful. good luck!
(link to my map: https://osu.ppy.sh/s/600633 you can only mod 1 or 2 diffs because i only modded 2.)
mindmaster107
Well in my queue, I said 5 stars or above, and I would be modding first to enforce this.
You modded mine anyways, so I will return favor, albeit 10 days late for reasons.

Well only modding top two diffs since I fall asleep if too easy.

[General]
CHECK YOUR METADATA!!!!!!
Expert and Advanced have "toby fox", while the rest use "Toby fox". The correct one is "toby fox", and please change all of them into it, for many reasons.

[Bonus]
Ok. Several major problems.

Spacing on your map is not reflecting the song. Some songs are not intense enough to support major spacing or rhythm choice, which your map has alot of.
00:02:437 (3,4,5,6) - This is not what the song sounds like. Understand spacing extends not only for per object, but for the entire map. Sections of the map should be easily recognizable from a glance. If you send me 2 random screenshots of each section, I would not be able to tell AT A GLANCE which is more or less intense.
00:38:037 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - Also this is too much and in the wrong direction. Changes in the music need to reflect the music. Your mapping style changes entirely suggesting the music completely changes (which it doesn't). Remember, a map balances reflecting the song, and playability.

00:05:237 (1) - Please be careful with NCs. If you dunno what you are doing, please use them on downbeats (big white ticks)

00:07:237 (4) - I don't think you know how to hitsound. There are 2 things you need to know.
1: This is way too loud for a hitsound. If you are using a custom skin, please return to the default to see what this sounds like. A hitsound's goal is to support the song, not overpower it.
2: You can double click on the head, middle, or tail of a slider to add a hitsound specifically to one of them.
Hitsounding is alot more complex than you think to handle, so I would point you to pishifat's video on this.
https://www.youtube.com/watch?v=Lz6D7HPJ0eQ

00:09:237 (5,6,1) - This is another example of spacing not being consistent. I would argue 6 is way weaker than 1, and should therefore be reflected by the song. If you argue the flow covers it, or the NC covers it, you are not being consistent enough. Any fancy usage of gameplay mechanics (so flow, overlap or NC emphasis) needs to be extremely clear, since it is not as intuitive to the player that this is used to emphasize.

Also this is a problem:
The reason that mappers recommend you to use the entire mapping area, is since it draws too much attention to the fact it is being in the center, and makes the player expect something different. Also it prevents you from truly using the editor to it's full potential.
You may be scared you can go off screen, but trust me, map as far as you can and see how much leeway room you actually have.

[Expert]
You repeated almost the exact same mistakes as Bonus.
Spacing, Section changes, hitsounding and the lot.

Apart from all this, Expert diffs are supposed to be for exclusively 5 stars or above, or if your map is very technical. Your map falls under neither, so please fix this into insane, and your current insane into light insane.
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