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posted

PandaHero wrote:

Helloo

[General]
1. Why you add yellow combo color, girl's eyes is not so yellow, try orange isntead? i like mine :((((
2. Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav
soft-hitfinish.wav nah they are fine, modding assistant is a lie
3. I guess hs advices that I did for normal will works for whole set (especially about normal clap) changed dab

[Normal]
Hitsounds are too loud in the beginning, especially slider border, can you reduce volume to 25-30%, please? oki
00:13:823 (5) - this note overlap accuracy bar is this a real problem? i wonder, let's see o.o
00:14:448 (6) - drum normal sounds strange here, I would like to remove it sure
00:18:823 (4) - ^
00:18:823 (4,1) - ds? ds
00:40:073 - this clap sounds spammy, I would recommend you to remove it, because only finish hs will be enough here OkAy i suk at hitsounding FUKK
00:41:635 (4) - add whistle? added whistle
00:42:573 (5) - 00:45:073 (1) - 00:47:573 (5) - 00:50:073 (1) - 00:52:573 (5) - better to put finish instead of clap (or maybe whistles in some places) i hate finishes and i will kill them
00:54:448 (8,1) - ds again ds again
00:59:448 (4) - put nc :onot needed since they are still in the 2 downbeats range
01:00:698 (2) - better find custom clap for this sound, or you can just change sampleset to normal and remove additions. It will works for whole kiai ok
01:01:948 (3) - ^ because it's the same sound what
01:02:573 (5) - put soft whistle, because it's the same instrument as here - 01:01:635 ok did it on every time it happens
01:04:448 (7) - remove clap from slider's end, it sounds strange **never** i am hitsound japanese god
01:18:823 (5) - what about two drum finishes here? idk i think it's cool the way it currently is but if someone suggest something like this again i might change
01:20:073 (1) - this note is too loud fixd

[Advanced]
Same about volume lvl of hitsounds in the beginning. ok
Rhythm in this diff is pretty similar to normal, I would recommend you to make it harder hmm normal is way more simplified imo, but ok i can simplify even more

[Kalindraz's Hard]
00:01:635 (2,4) - these notes overlap accuracy bar a bit
00:56:635 (5,1) - this jump is strange, I can't hear any reason for it in the music
01:01:323 (3) - hm, but vocal starts from 01:01:166, and I can't hear anything on white tick, maybe will be better to move this note on it?
01:11:323 (3) - same

[Insane]
00:25:073 (1,3) - this overlap triggers me overlap = life <3
00:30:073 (1,2) - this one too
00:34:135 (3,4,5,6) - wow, this pattern was so unexpected and hard for the calm beginning, try to make a reverse sliders instead? fuk u caught me
01:00:073 (1) - move it a bit up for better flow? aes
01:04:448 (5,6) - why you add clap on the ends of these sliders, it sounds really out of the place cuz sounds cool, not a really good feedback tbh, but as i said i sUCK at hitsounding aaaa sorry
01:08:823 (3) - sound on this tick is not so important and this note feels strange, try to remove it plays cool, i'd keep for a better enjoyment on this part
01:09:448 (1,2,3,4) - looks like massive difficulty spike, try to remove notes from blue ticks (or make a 1/4 sliders) truuuuuu reduced spacing instead as it works as introduction for something similar on Fireworks diff!!

[Fireworks]
00:55:073 (1) - try to reduce spacing on this note, since you gradually decrease it in this pattern 00:54:448 (7,8,9,10,1) https://osu.ppy.sh/ss/8938229 not sure, it's aes and plays pretty ok as the spacing isn't thaaaat large so it's not miss material
01:09:448 (2,3,4,5,1) - cool c00l


ok, you have a mod now
ty i am shIT at hitsounding
also ty net0 for hitsounding help during the kiai
posted

PandaHero wrote:

Helloo

[Kalindraz's Hard]
00:01:635 (2,4) - these notes overlap accuracy bar a bit
00:56:635 (5,1) - this jump is strange, I can't hear any reason for it in the music
01:01:323 (3) - hm, but vocal starts from 01:01:166, and I can't hear anything on white tick, maybe will be better to move this note on it?
01:11:323 (3) - same

All fixed lol


ok, you have a mod now
<3 <3 < <#3<#,3,#,#,3#,

Mirash wrote:

Kalindraz's Hard
01:01:323 (3) - shouldn't it be on a blue tick a little bit earlier? anyway skipping such a strong sound doesn't seem right here
01:11:166 same here aaa

KAJKJAKJSKLQWUIOUOIDUAOOUAO FIXEDALL POSKPODKSAPOKDPOSKPODKPOWEU1HGS
yeah
<3 Mirash <3 Mirash <3

MkGuh wrote:

[geral]


[dificil do kalindras]
00:01:323 (1,2,3,4) - amiga pq o spacing ficou grande aqui do nada? tá bem pombo pra mim, acho q vc devia manter o spacing inteiro dessa parte da musica q nem vc fez aqui 00:00:073 (1,2) - com exceção dos jumps, claro
00:15:073 (1,2,3,4,5,6) - de novo o spacing começou a ficar maior pra um combo inteiro ;w; se decide mulher
00:15:698 (3,6) - nossa conserta essa stack que agonia
00:17:885 (2) - a unica batida desse slider tá bem na reverse dele, enquanto a parte clicável dele não tá em nada. https://osu.ppy.sh/ss/8886616 um ritmo assim ficaria melhor
00:29:135 (1) - tira o finish daqui q nem eu disse nas outras diffs aaaaaaaa
00:33:198 (2,3) - esses mini jump em hard fica mt feio, eu entendi q vc quis dar enfase pro (3) mas a enfase q vc tá dando ai é minima, só fica feio e ruim msm. deixa com o spacing normal pro (2) e (3)
00:33:510 (3,4) - esse spacing tá ruim tb, tá pequeno do (3) pro (4) do nada.
00:52:885 (1,2) - ctrl + g nesse ritmo porque o (1) tá ignorando a vocal mais forte
agr vamos para o problema principal: o kiai, eu achei q ficou mt ruim o jeito q vc mapeou, vc podia ter usado muito mais 1/4 porém vc usou um monte de 1/2 com 3/4 e o ritmo ficou bem estranho.
01:01:635 (4) - aqui tá mt light por exemplo, vc podia ter deixado um ritmo mais 1/4 ao inves de colocar um 3/4 com reverse
01:01:166 (3) - vc podia colocar uma nota aqui tb, pra representar as vocais
01:03:198 (2,3,4) - esse ritmo tá mt ruim, o (4) tá seguindo as drums 01:00:698 (2) - sendo q aqui vc ignorou elas completamente, e outra, simplesmente ficou estranho o jeito q vc representou as vocais com o triplet. https://osu.ppy.sh/ss/8886653 assim ficaria mt melhor por exemplo
01:16:010 (2,3) - spacing estranho da pra confundir mt facilmente com 1/2, eu sugiro deixar menor para q haja essa diferenciação.
01:19:135 (2) - ao inves de botar um monte de nota stackada, que tal fazer algo tipo assim https://osu.ppy.sh/ss/8886668

então amiga, o kiai ficou mt estranho na minha opinião vc podia ter usado mais 1/4, nem que seja com spacing pequeno entre eles. 01:05:698 (2,3,4) - essas batidas q foram ignoradas entre essas notas, e ainda mais o jump ficou mt estranho pra mim, há varias outros tipo de ritmo q vc poderia ter usado ai na minha opiniao, com 1/4 q retratassem mais a musica. ainda mais pq o mapa foi feito como double bpm.

Fixei alguns como: 00:01:323 (1,2,3,4) - e hitsound e stack itens

Recusei a grande maioria porque voce praticamente ta dizendo pra eu fazer um ritmo repetitivo e o spacing é subjetivo demais tendo em vista que é 96 bpm e to seguindo um padrao da spread fora isso se fixasse creio que ficaria 2.11 em torno* (fiz um teste base)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59291
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Uchiage Hanabi
TitleUnicode:打上花火
Artist:DAOKO x Kenshi Yonezu
ArtistUnicode:DAOKO × 米津玄師
Creator:Trynna
Version:Kalindraz's Hard
Source:打ち上げ花火、下から見るか?横から見るか?
Tags:Shita kara Miru ka? Yoko kara Miru ka? Movie hachi ハチ summer shaft Kalindraz cut ver
BeatmapID:1388512
BeatmapSetID:654870

[Difficulty]
HPDrainRate:5
CircleSize:3.3
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"defend.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
73,625,4,2,1,28,1,0
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20073,-133.333333333333,4,2,1,50,0,0
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77729,-100,4,2,1,70,0,1
78198,-100,4,2,2,70,0,1
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78823,-100,4,2,2,70,0,1
78901,-100,4,2,1,70,0,1
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[Colours]
Combo1 : 255,255,255
Combo2 : 249,203,119
Combo3 : 154,245,109
Combo4 : 131,217,250
Combo5 : 219,153,247
SliderTrackOverride : 40,90,255
SliderBorder : 255,255,248

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324,144,70073,6,0,P|364:132|428:136,1,90,4|0,0:0|0:0,0:0:0:0:
476,208,70698,1,8,0:1:0:0:
512,320,71010,1,8,0:3:0:0:
512,320,71166,1,0,0:0:0:0:
511,319,71323,1,0,0:0:0:0:
396,352,71635,2,0,L|384:212,2,135,2|2|2,0:0|0:0|0:0,0:0:0:0:
304,360,72885,5,0,0:0:0:0:
216,324,73198,2,0,P|168:312|108:328,1,90,8|8,0:1|0:3,0:0:0:0:
44,352,73823,2,0,L|36:260,1,90,0|2,0:0|0:0,0:0:0:0:
28,176,74448,1,2,0:0:0:0:
28,176,74604,1,0,0:0:0:0:
28,176,74760,1,0,0:0:0:0:
0,84,75073,6,0,P|76:96|120:196,1,180,12|8,0:1|0:1,0:0:0:0:
120,272,76010,2,0,L|136:320,1,45,0|0,0:0|0:0,0:0:0:0:
200,368,76323,2,0,P|248:376|292:364,1,90,8|2,0:1|0:0,0:0:0:0:
368,320,76948,1,0,0:0:0:0:
284,260,77260,1,0,0:0:0:0:
376,224,77573,6,0,L|392:32,2,180,2|8|4,0:0|0:0|0:0,0:0:0:0:
300,160,79135,1,0,3:0:0:0:
300,160,79291,1,0,3:0:0:0:
300,160,79448,1,8,3:3:0:0:
300,160,79604,1,4,3:3:0:0:
124,184,80073,5,2,0:0:0:0:
posted
i wanted to map it too :?
posted
2017-09-01 22:58 pimpG: ja testou o timing?
2017-09-01 22:59 Trynna: você chegou a me passar? :o
2017-09-01 22:59 pimpG: no dia seguinte. apesar de vc estar afk
2017-09-01 23:00 Trynna: ah, eu devo ter desligado o pc sem ver
2017-09-01 23:00 Trynna: deixa eu pegar o log
2017-09-01 23:00 Trynna: perai
2017-09-01 23:00 pimpG: https://puu.sh/xm1z2/4a17517f09.zip
2017-09-01 23:02 pimpG: "eu prefiro que me avise se alguem pedir pra modificar o timing"
2017-09-01 23:05 Trynna: opa o timing parece bem melhor
2017-09-01 23:05 Trynna: muitíssimo obrigado


boa sorte
posted
thank you for intro timing PimpG <3333
posted
yeah this is more like sharing opinions on every single pattern since you tilted before

00:00:073 (1,2,3,4,5,6) - Oh these patterns, I'm neither a fan or hater but on this bpm it plays kind of underwhelming according to overlapping so its spacing also doesn't play very cool :│. I would simply remove these overlaps to look more clearn, and it actually helps the map more fun in game play. If you just remove the overlaps by spreading the circles' spacing it will also play not really nice, https://delisha.s-ul.eu/MGEnD7wM is what I would possibly do for here while the original pattern is still similar, the spacing is a bit larger than the original but doesn't feel too large.

00:06:926 (6) - If you didn't want to do a 90 degrees rotate from the previous slider, should move down a bit like to be a blanket for 00:06:301 (5) - ? I don't know it's way too intituitive but yeah either doing a 90 degrees stuff or blanket solves it.

00:19:440 (4,5) - I think this deserved a certain movement lol here for the vocals, since this kind of overlap plays much different from both stacked circles or patterns that have some movements between circles, thus cursor movement here doesn't look as clearn as other patterns, like you can watch a reply someone or you playing the pattern. Yeah, you know who suggesting it, it me the degen trash loo, but the suggestion also make somewhat sense because maps are for playing, especially what perspective I'm from.

00:28:823 (3) - I'm not an emphasis user but you could consider using a more obviously different spacing to highlight the different sounds each clickable objects have, 00:28:510 (2) - is technically a ghost note which is an overmap, 00:28:823 (3) - has the guitar, 00:29:135 (4) - has the bass drum also whistle (this is ? tho) so if it's me I would use an incredibly different spacing for them unless I wanna map something different from patterns in general (https://delisha.s-ul.eu/f2d9vv2y like spacing being much closer than usual) but for the pattern you built up here you should be better using a variety in spacing. As a result this could be something like https://delisha.s-ul.eu/zOkPQFix as the spacing between 3 and 4 emphasizes ^^ the bass drum nicely.

00:31:010 (2,3,4) - I uh, would say the slider angle currently isn't really the best and is what I recently think while playing maps lol. The jump itself is ok, but the flow from 3 onto 4 has some acceleration, that's why a downward slider is not the best for the flow, to me. I assume a rightward slider can flow better https://delisha.s-ul.eu/C9sa1M7M this won't flow like cursor getting hold at (4) so is smoother.

00:35:073 (1,2) - 00:36:635 (4,5) - haha blanket anime fight 2010

00:39:448 (4,5,6,1) - This is also a reason that can trigger me a bit with overlap 1/2s in earlier parts like 00:02:573 (1,2,3,4) - because the intensity of the song isn't much different besides theres the vocals or not, the 1/4s ones are good to introduce into the denser part though.

00:41:635 (6,7,8) - I actually prefer spacing like 00:46:010 (2,3,4) - haha that's it my suggestion for here.

00:49:135 (6,7) - Please this doesn't have to be overlapped each other!! I mean, you unlocked the pattern not overlapping the slidertail and sliderhead 00:44:135 (6,7,1) - here and it provides a good game play and also a variation from 00:34:135 (3,4,1) - etc but 00:49:135 (6,7) - made me :'(

00:51:010 (2,3,4,5) - 2-3 and 4-5 could be pararell each other to make them looking more random, I feel bad to say but this looks currently like what less experienced mappers do haha say anything im salty as always https://delisha.s-ul.eu/yCXtmh0a

00:53:666 (4,6) - This overlap simply doesn't play, or read good at all since you made a plenty of overlaps in a brief period. And so the different usage of spacing like 00:53:041 (2,3) - and 00:53:198 (3,4,5) - also helped it playing worse. https://delisha.s-ul.eu/FPwv0aTe is a substitute for the pattern here, making a downward flow becomes very helpful to highlight the pattern idk 00:54:448 (7,8,9,10,1) - how it flows like btw if the pattern 00:54:448 (7,8,9,10) - has lower decreasements in spacing that would be nice.

01:09:448 (2,3,4,5,1) - This isn't fitting as good as 00:54:448 (7,8,9,10) - because this has no tone down or something

01:15:698 (3) - a full linear slider all of a sudden isn't a great idea imo lol because it looks/flows pretty random when it comes to get mixed with curved sliders such as 01:15:073 (1) - and so 01:16:635 (1,2) - lol. 01:17:573 (1,2) - this kind of symmetrical pattern is completely ok as it's not somewhat random but if the linear sliders are intended to be an introduction into the symmetry I don't think they currently work as it should be :P.
posted

Delis wrote:

yeah this is more like sharing opinions on every single pattern since you tilted before thank you for helping!!

00:00:073 (1,2,3,4,5,6) - Oh these patterns, I'm neither a fan or hater but on this bpm it plays kind of underwhelming according to overlapping so its spacing also doesn't play very cool :│. I would simply remove these overlaps to look more clearn, and it actually helps the map more fun in game play. If you just remove the overlaps by spreading the circles' spacing it will also play not really nice, https://delisha.s-ul.eu/MGEnD7wM is what I would possibly do for here while the original pattern is still similar, the spacing is a bit larger than the original but doesn't feel too large. hmm u sure? i mean, my real intentions behind it was to make something different from insane diff that i did this section as the "usual", here i tried to abuse a bit different patternings as different kinds of overlapping, such as 00:08:801 (4,5) - 00:03:792 (5,6) - 00:11:310 (3,5) - and some jumpy stuff. I know it isn't the best thing to play but i think it works well, not sure

00:06:926 (6) - If you didn't want to do a 90 degrees rotate from the previous slider, should move down a bit like to be a blanket for 00:06:301 (5) - ? I don't know it's way too intituitive but yeah either doing a 90 degrees stuff or blanket solves it. 90 degrees better!!! blanket is for nubz

00:19:440 (4,5) - I think this deserved a certain movement lol here for the vocals, since this kind of overlap plays much different from both stacked circles or patterns that have some movements between circles, thus cursor movement here doesn't look as clearn as other patterns, like you can watch a reply someone or you playing the pattern. Yeah, you know who suggesting it, it me the degen trash loo, but the suggestion also make somewhat sense because maps are for playing, especially what perspective I'm from. agree, the vocals needs something different, i just dunno a nice pattern to do here without destroyin everything but i will try

00:28:823 (3) - I'm not an emphasis user but you could consider using a more obviously different spacing to highlight the different sounds each clickable objects have, 00:28:510 (2) - is technically a ghost note which is an overmap, 00:28:823 (3) - has the guitar, 00:29:135 (4) - has the bass drum also whistle (this is ? tho) so if it's me I would use an incredibly different spacing for them unless I wanna map something different from patterns in general (https://delisha.s-ul.eu/f2d9vv2y like spacing being much closer than usual) but for the pattern you built up here you should be better using a variety in spacing. As a result this could be something like https://delisha.s-ul.eu/zOkPQFix as the spacing between 3 and 4 emphasizes ^^ the bass drum nicely. I'm not getting 00:28:510 (2) - as ghost, since the background still exists, while 00:28:823 (3) - and the tail of 00:27:573 (1) - are near the same place (and they sound similar), the ""emphasis"" on drum is given when the flow on 00:28:510 (2,3,4) - is way too different

00:31:010 (2,3,4) - I uh, would say the slider angle currently isn't really the best and is what I recently think while playing maps lol. The jump itself is ok, but the flow from 3 onto 4 has some acceleration, that's why a downward slider is not the best for the flow, to me. I assume a rightward slider can flow better https://delisha.s-ul.eu/C9sa1M7M this won't flow like cursor getting hold at (4) so is smoother. ah that was kinda intentional, as i wanted to highlight that sound so hard that this jump would be nice imo, making it to the right isn't bad but doesn't seem so fun to play to me at least

00:35:073 (1,2) - 00:36:635 (4,5) - haha blanket anime fight 2010 making 00:35:073 (1,2) - a blanket is so sad, as i'd prefer keep the spacing cool instead of random aes stuff as blankets

00:39:448 (4,5,6,1) - This is also a reason that can trigger me a bit with overlap 1/2s in earlier parts like 00:02:573 (1,2,3,4) - because the intensity of the song isn't much different besides theres the vocals or not, the 1/4s ones are good to introduce into the denser part though. honestly, you can take my overlaps like this one as stacks, as in stacks you will react to the circle approach, here the system is the same, but with some aes appeal. Imo in this part it's oki

00:41:635 (6,7,8) - I actually prefer spacing like 00:46:010 (2,3,4) - haha that's it my suggestion for here. hmm don't you agree that on 00:40:073 - till 00:45:073 - vocals and song has an intensity and after this point from 00:45:073 - till 00:50:073 - it has another? looks like in one part is should be bigger than another, to me at least, we can discuss about it

00:49:135 (6,7) - Please this doesn't have to be overlapped each other!! I mean, you unlocked the pattern not overlapping the slidertail and sliderhead 00:44:135 (6,7,1) - here and it provides a good game play and also a variation from 00:34:135 (3,4,1) - etc but 00:49:135 (6,7) - made me :'( o u found something i couldn't even think about before, nice one!

00:51:010 (2,3,4,5) - 2-3 and 4-5 could be pararell each other to make them looking more random, I feel bad to say but this looks currently like what less experienced mappers do haha say anything im salty as always https://delisha.s-ul.eu/yCXtmh0a ok they are more random now

00:53:666 (4,6) - This overlap simply doesn't play, or read good at all since you made a plenty of overlaps in a brief period. And so the different usage of spacing like 00:53:041 (2,3) - and 00:53:198 (3,4,5) - also helped it playing worse. https://delisha.s-ul.eu/FPwv0aTe is a substitute for the pattern here, making a downward flow becomes very helpful to highlight the pattern idk 00:54:448 (7,8,9,10,1) - how it flows like btw if the pattern 00:54:448 (7,8,9,10) - has lower decreasements in spacing that would be nice. did both

01:09:448 (2,3,4,5,1) - This isn't fitting as good as 00:54:448 (7,8,9,10) - because this has no tone down or something i don't think so explained on disc

01:15:698 (3) - a full linear slider all of a sudden isn't a great idea imo lol because it looks/flows pretty random when it comes to get mixed with curved sliders such as 01:15:073 (1) - and so 01:16:635 (1,2) - lol. 01:17:573 (1,2) - this kind of symmetrical pattern is completely ok as it's not somewhat random but if the linear sliders are intended to be an introduction into the symmetry I don't think they currently work as it should be :P. yea that feel of something that doesn't fit is what i was aiming for in that part i guess
oh thank you
edit: also removed a pattern on insane that i was clearly forcing stuff such as https://osu.ppy.sh/ss/9010517 for no reason at all
posted
joguei star saí correndo pau no cu de quem tá fedendo
posted
oook after 3288927892 years now normal and adv are not the same thing loooo ty pandaher o
also added breaks on normal and adv diffs at 00:56:948 -
added missing hs on insane too, on that pattern 00:34:135 (3,4) -, cuz i remapped after pandahero's mod and forgot
and yea i wanna die

why am i applying things so late? i responded that years ago
posted
00:23:198 (3) - esse slider ignora a parte mais importante da vocal!!!
00:59:760 (1) - tbh eu acho que ficaria melhor sem esse slider
01:03:198 (2,3,4) - com o stack ligado dá a impressão de que esse slider tá muito perto do anterior
also, eu acho que vc poderia dar um spacing maior nas notas do kiai, pq ele tá basicamente o mesmo do que na parte lenta daí acaba não dando aquela impressão de kiai <vc também ignorou um monte de sons importantes tipo aqui 01:01:166 - e aqui 01:01:479 - mas eu meio que entendo que vc não quer fazer algo muito complicado pq é um hard afinal...
00:44:604 - adiciona um círculo aqui? dá impressão de que tá undermapped pq vc cobriu todos os sons do 00:41:323 (3,4,5,1) -
00:54:448 (4,5,6) - dá um distância maior desse slider 00:53:823 (3) - pq tá meio confuso de ler
00:59:760 (1,2) - por mim deletava isso
01:06:479 (5) - não entendi pq vc deu enfase ao vocal depois de ter passado metade do kiai dando enfase ao instrumental
01:05:541 (2) - círculo desnecessário tbh, ele não cobre o som de nada
01:07:104 (2) - parece undermapped comparado ao resto do kiai!
01:12:104 (2) - ^
01:13:041 (2,3,4,5,6,7) - pattern estranho... parece um tanto overmapped
01:20:073 (1) - deixa assim pra ficar bonitinho :3c


eu juro que tentei moddar as diffs mais baixas só que não achei nada de errado asdjkas
o mapa tá ótimo btw!!! desculpa por esse mod horrível

TEM UMAS OVERLAPS QUE TÃO ME DANDO UM TRIGGER DO CARALHO
posted
u posted in my queue a while ago
[General]
idk about the blue slidertrack, the contrast with ur combo colours isnt very nice. perhaps try something lighter?

[Normal]
  1. 00:12:573 (4,5,6,7,1,2) - feels so different to how most of the intro is mapped, yes there is a repetitive guitar there but stuff like 00:16:312 (3,4) - still uses sliders. also u generally had the last two beats of a combo stacked 00:13:816 (6,7) - and it might be worthwhile keeping that idea
  2. 00:39:135 (1) - starting a new section with a slider end just doesnt seem effective. in these instances itd be better to use 3/4 gaps to have downbeats clicked, since you use 3/4 later anyway


[Advanced]
  1. 00:00:073 - 00:20:073 - tbh the contrast between these sections is kinda lacking. both parts follow 1/2 rhythms with no spacing change so the mood is very much the same, while in the music the vocals pick up. would recommend having different rhythm densities for each section to show the difference better
  2. 00:04:426 (5,6,1) - should check these with stacking enabled in the editor. causes minor spacing inconsistencies that look wonky https://puu.sh/xF3x5/13f772776a.png
  3. 00:40:073 - same thing with norm
  4. 01:06:479 (3) - using the blue tick vocal feels a bit off here as u skip the strings that you map in other instances 01:06:635 . should prob remove it and add a repeat to 01:05:698 (2) - for consistency
  5. 01:08:510 (3) - dont think skipping over the snare here is a good idea, since the map is built so much around mappingg them. could try a 3/4 slider from 01:08:198 (2)
  6. 01:16:323 (3,4) - take a look at the rhythm in normal here and try something similar, strong cymbal finishes 01:17:104 - get skipped


[Kalindraz's Hard]
  1. lacking contrast too a bit, read first comment of advanced
  2. 00:00:073 - ncs are used too much in the section imo, should try stick to ncing every measure like the rest of the map does
  3. 00:17:562 (1,2,1,2) - not the best pattern, harms readability a lot for no real reason since you dont have overlaps elsewhere
  4. 00:22:260 (6,7,1) - not rly sure of the logic behind these rhythms, especially when you have kicks on blue ticks 00:24:604 (6) - it doesnt give them much emphasis
  5. 01:01:166 - 01:02:416 - 01:03:666 - lots of offbeat snares are skipped throughout the kiai, while ghost notes 01:01:323 (3) - get mapped instead. should try build a rhythm that gives clicking priority to the snares as to properly follow the music. other diffs follow the 3/4 rhythms so it doesnt really make sense for the hard not to


[Insane]
  1. 00:21:635 (4,5,6) - i still dont think the use of overmapped blue ticks is practical when the song already gives you so many to work with, especially in a calmer section
  2. 00:44:604 - it seems a little weird to be skipping prominent blue tick rhythms when the normal/advanced mainly focuses on this. same for stuff like 00:49:604
  3. 01:08:666 (2,3) - slider seems nicer here to let the snare stand out. using circles for all kinda implies the sounds are equal intensity
  4. 01:16:323 (5,6) - strong strings/drums on 01:16:635 - 01:17:104 - that deserve to be emphasised more. this is where u can have the higher density instead of forcing the density in places like 01:08:510 (1,2,3,4,5,1,2,3,4)


[Fireworks]
  1. 00:19:756 (5,1) - think this deserves a lot more spacing, ur spacing later on is much more 00:22:260 (6,1) - while the sounds rnt as important
  2. 00:30:073 - finish here is unnecessary, pretty much the same sound as 00:27:573
  3. 01:07:573 - not sure why this uses a different sampleset to everything else, should keep hitsounding consistent to give the same feedback to the same sounds
  4. 01:08:666 (4,5) - same as insane, slider helps differentiate stuff
  5. 01:13:666 (6,7) - rhythm seems so different to previous instances 01:03:666 (5,6) - where you have the slider on blue tick for emphasis, should ctrl g for consistency


gl~
posted

Pentori wrote:

u posted in my queue a while ago


[Kalindraz's Hard]
  1. lacking contrast too a bit, read first comment of advanced well, but I clearly reflect your idea presented in the same current way without making any modifications, I randomized most of the patterns so that they did not look the same, and some have objective distances that reflect on the music ..
  2. 00:00:073 - ncs are used too much in the section imo, should try stick to ncing every measure like the rest of the map does Indeed,
    fiexd.
  3. 00:17:562 (1,2,1,2) - not the best pattern, harms readability a lot for no real reason since you dont have overlaps elsewhere ^
  4. 00:22:260 (6,7,1) - not rly sure of the logic behind these rhythms, especially when you have kicks on blue ticks 00:24:604 (6) - it doesnt give them much emphasis Well, has a little sound highlighted in (7) note, so i found it coherent to put.
  5. 01:01:166 - 01:02:416 - 01:03:666 - lots of offbeat snares are skipped throughout the kiai, while ghost notes 01:01:323 (3) - get mapped instead. should try build a rhythm that gives clicking priority to the snares as to properly follow the music. other diffs follow the 3/4 rhythms so it doesnt really make sense for the hard not to
    well, about that ... my hard is just to follow with the majority of piority 1/2 notes, so that the player of this level has an easy understanding of the rhythm, you can verify that in the whole diff all sessions 3/4 ( with the exception of 1 slider 3/4 with reverse arrow) are being represented by triplets, so that the player is already prepared for what has to come in the larger diff (eg introduction to 3/4 rhythm and jump 1/4)



gl~
thanks for mod pentori
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59291
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Uchiage Hanabi
TitleUnicode:打上花火
Artist:DAOKO x Kenshi Yonezu
ArtistUnicode:DAOKO × 米津玄師
Creator:Trynna
Version:Kalindraz's Hard
Source:打ち上げ花火、下から見るか?横から見るか?
Tags:Shita kara Miru ka? Yoko kara Miru ka? Movie hachi ハチ summer shaft Kalindraz cut ver
BeatmapID:1388512
BeatmapSetID:654870

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HPDrainRate:5
CircleSize:3.3
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:1

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posted
ty pent fixed most stuff except for the advanced (now normal) which i think stuff should be more passive and let the 3/4 to the kiai which is way stronger. i am also not aiming to create a real thing that makes the intro and the common parts with different spacing since it's a very low diff i hope new players can clear without many trouble. One more thing I'm still thinking about is 01:08:510 (3,4,5,6,1) - on insane and fireworks but nice catch

thank you!
posted
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