it's taken as a base, soden0saur wrote:
:thinking:
you sure know what is that first map, huh?
deadpon3 wrote:
hey hey hey, sorry for a slow mod I was really busyFALL IN TRANCE
00:01:332 (1) - I feel like this spinner would fit more on a red tick, more space in time is always more comfortable between spinners and other objects, also it could emphasize the beginning of the drums on 00:01:410 - btw this isn't an issue like totally unrankable and shit, it's completely fine but I'm only talking about comfort while playing00:15:244 (1) - this note really breaks the aesthestics both with 00:14:933 (5) - and the triple at 00:15:866 (5,6,7) - :/ first of all, make the flow go circural from the slider 00:14:933 (5) - to that note and the second, more fun thing is making 00:15:244 (1) - look like it would make a stream with the 00:15:866 (5,6,7) - triple, lemme show ya00:23:016 (1,2,3) - Why such a random spacing? I know it's Extra diff and stuff but the spacing changes should be consistent enough to be played well and increased or decreased when the music actually changes and the spacing spikes between these objects represent absolutely nothing, like why did you keep 1,8x on 00:22:705 (8,1) - and then suddenly decrease it to 1,5x on 00:23:327 (2) - aaaand then it becomes 3x on 00:23:638 (3) - for no reason :/
Honestly I'd just make a slider-triangle over here, like idk something likeAnd the most important part about the intro: use more stuff than just spaced triples and curved sliders.
For an example: some vertical straight sliders (a little rotated not to be so grid nazi) would really add more beauty to your map at this point, the same slider over and over again without any formula gets boring really really fast)
Just don't make too much stuff, keep the consistency with the slider shapes, like 1 = straight, 2= curved or crooked. Keep your mapping like 1,2,1,2 or 1,1,2,2 for the same musical parts.
Also spacing the triples all the time makes no sense. All it gives to you is more difficulty to map because of limited flow right after the triple (you know, you can go either straight or forth 'n' back because other way it's antiflow and it sucks), stacked triples give more free options, like you can go literally anywhere with the flow after them. Aaand don't forget to keep the consistency aswell, just like the sliders mentioned above. Ya know pal, one spaced triple, then one stacked one aaand repeat untill it's sexy.00:26:591 (2,3) - I don't really see the point of stacking the note on this slider, because it goes very uncomfortably with 00:26:125 (1) - being very fast and spaced, player has to jump throught the screen, he gets a bit triggered by it (in a good way, hey the music finally starts!) and the next thing you give him is a stacked 1/2 note on a slider :///// not cool, needs spacing00:33:897 (9,10) - okay so now it's very important that this pattern (along with all the repeats later) makes no sense because it has no flow at all, just look how the player needs to move while playing
and it turns even worse later
technically being said, the point which I marked with that shitty ms paint thing forces the player to change his movement by 90 degrees for no reason and then continue going up, the idea itself is really cool, I know what you were trying to make here, but still wrong direction with the sliders, no emphasize, no flow, need remap for the whole build up section
and the remap is not hard at all, don't worry! all you have to do is just give the patterns some good flow instead of making them absoulutely anti-flowing
yep, repeat it with all the sliders from 00:32:187 (2) - to 00:37:783 (4) -00:52:705 (2,3,4,2,3,4) - way too close to each other, space it up a little but keep it symmetrical
and while doing that, don't forget to also keep the straight follow lines between the triples and 00:52:550 (1,1) -00:57:835 (2) - move it a little so it makes a perfectly straight follow point with 00:57:524 (1) -01:39:342 (4,5) - this pattern really outstands everything at this point, the spacing is too big right after these forth n back jumps 01:38:876 (1,2,3) -
that's my suggestion for now, idk don't have time for anything better sorry :/01:42:451 (9) - do you really have to overlap it with the square 01:42:917 (3) - ? it breaks the first square, perhaps you could find some better place for that note01:52:554 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - You know what to do with this, don't you? :^)02:02:347 (3,4) - please make the last note go reverse after the repeat-slider, easier to read, easier to play and you can even space it a little for better aesthestics
btw not going to mention the overall build up stream part, because it needs some nerfing and I'm really tired right now sorry (but i'm sure future mods will mention that so don't worry!)02:06:233 (1) - wait, what is this snapping, 1/16? WTF?
02:09:342 (5) - same here, the beat clearly leads to the white tick
02:06:233 (1,2,3,4) - also on all of these sliders, the ending has absolutely no sound, that means the hitsounds without the piano need to be set at 5% volume
02:09:342 (5) - ok this one is different, it has a really loud and important sound on it's tail, that's why it should be clickable, 1 circle on 02:09:653 - pls
02:12:295 - whoa you completely ignored that guitar part, nice xd no really map it please, it makes no sense to map the calm guitar part and then ignore the more intensive one02:48:046 (5) - NC for better reading pls
I think it's gonna be it for now, would make a longer mod but it's night already and I'm literally dying just looking at this bright ass forum :/
Git gud luck m8
Irreversible wrote:
00:16:177 (1,2) - I'd increase spacing here a bit because the sound here 00:14:001 (2,3) - is similar in tone and volume and it's spaced higher here.
00:18:042 (2,1) - Emphasis issue, because 00:18:353 (1) - definitely has a more impactful sound. You should reconsider this
^ Those two issues appear quite a lot in the first part. Please check out for them yourself!
00:22:705 (1,2,3) - Why is this forming one pattern? The sounds here are pretty different all the time, so having them forming a pattern doesn't make too much sense.
00:24:260 (9) - That hitsound seemed a bit out of place haah
00:33:275 (5,6,7,8,9) - Hmm, I like the patterns before but here you somehow drifted away from cleanliness into some pretty random things imo. Could you put some more logic behind those?
00:36:539 (10,2,4) - This is a cool idea, but I'm sure you can do it better (overlaps, etc.00:32:187 (2,4,10) - looked cleaner)
00:38:560 (1) - this part is very well done (until 00:58:146 (1) - ) just some few things:
00:50:995 (3) - NC
00:54:104 (1) - Spacing here should be bigger. Maybe work with CTRL + G and 00:54:415 (2) -
01:12:761 (1) - The hitsounds in this part are pretty overused. Better to use a less amount of finishes, but some that really emphasize stuff well.
01:21:777 (1,1) - unsnapped
01:22:710 (1) - Hmm in this part you should definitely add some drum hitsound maybe, or some custom ones for the constant boom-sound..
If I'm honest, from 01:22:710 (1) - to 01:52:399 (4) - you should simply redo it. It will end up way better than it is now and way better than if everyone just gives input about it. You should keep in mind to keep things consistent in such a consistent songpart. If you do this, I'm sure that you will have way more benefits than from me pointing up things here. (Example: 01:39:497 (5) - why suddenly high spacing. 01:27:684 (1,2,3,4) - 01:30:171 (1,2,3,4) - Could be spaced a bit higher, and more neatly).
02:08:098 (3) - blanket
02:37:010 (1,2,3,4) - Lacks emphasis imo, you should space it more!
02:41:673 (1,2,3,4) - Same, it just seems underwhelming for what the song offers.
02:45:403 (1,2,3) - Those could perfectly form a pattern.
03:05:767 (6,7) - Why do you have a stack here? You could form some beautiful pattern following the bell sound 03:05:611 (5,6,7) - .
I'll leave it at that for now, because as you've seen, mostly it's about empahsis or pattern forming. I think if you keep this in mind and question some pattern of yours, you will definitely be able to improve this map. I'll glady give you another mod, once you've worked on it. I hope that input is enough for now, if you don't understand something just ask.
:3
Geminous wrote:
First off, holy wow
This map is really well made, it was super hard to find anything
That being said, I hardly found anything wrong with it, but I also just suck at modding, so yeah lol XD
Anyways, here you go, this is all I got
01:40:119 - 01:40:586
This pattern is really cool, but a little tough to read. You don't have to change it, it was just a lil confusing for me.
04:04:833
This spinner is too small, I would either make it longer or remove it all together.
05:48:045 and 05:48:200
These notes are a little hard to see coming, I would move them out of the way of the slider right before them.
Yup, that's it
Hope I helped at least a little bit
I would honestly love to see this map ranked though
Спасибо за мод !Silver_Cr0w wrote:
[General]
Убери эти галочки, так как у тебя нет сториборда https://i.imgur.com/O59RUhD.png +
05:33:900 - здесь не нужна еще одна тайминг секция Уже было убрано
[FALL IN TRANCE]
00:32:032 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - Здесь ты сначала увеличиваешь спейсинг, а потом его совсем понижаешь, но при этом увеличиваешь ты его слишком сильно. Да, я слышу, что здесь идет нарастание звука, но зачем ты тогда понижаешь спейсинг...
Пока оставлю этот момент. Позже исправлю
00:41:358 (5) - Оверлап нехороший +
00:51:618 (2,3,4) - Советую просто сделать Ctrl+H от 00:51:151 (2,3,4) +
00:54:104 (1,2) - Ctrl+G +
00:54:726 (1,2) - Это тоже Ctrl+G, только после этого по отдельности их еще раз Ctrl+G +
01:02:814 (1) - Cлайдер очень красивый, но когда их 4 и они абсолютно одинаковые - бред, подумай над этим Сделал новые слайдеры
01:50:689 (1) - Где спейсинг +
01:52:554 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - *смотри первый пункт* - Позже
01:58:461 (3) - Оверлап - +
02:00:015 (1) - Почему так урезал спейсинг? Вернул ноту на место
02:02:347 (3,4) - Сделай гап между слайдером и нотой 1/4 и поставь ноту подальше Вроде как сделал
02:12:334 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3) - Не уверен, но по-моему некоторые ноты не попадают в ритм, скорее всего здесь мультитайминг, а это уже не ко мне! Одна нота в начале не попадала на 1 тик. Остальное должно быть норм
02:19:912 (1) - Спейсинг поменьше +
02:37:631 (3,4,1) - Спейсинг побольше бы +
02:41:673 (1,2,3,4) - ^ +
02:44:704 (2) - Этой ноты быть не должно +
03:07:477 (5) - Спейсинг побольше +
03:09:497 (3) - Нк +
03:11:518 - Я бы сделал вот так https://i.imgur.com/uX61Pgu.png Хз. Подумаю ещё
03:15:870 (3,4) - Здесь лучше ноты вместо слайдеров Может быть. Подумаю
03:19:989 - Вот так лучше и играбельнее https://i.imgur.com/niblcGE.png +
03:22:088 (1,2,1,2) - Короткие слайдеры очень плохо смотрятся с замудреным шейпом, сделай их попроще Скорее всего нет. Они читабельны
03:25:507 (1,2) - ^ -
03:29:549 (1,2,3,4) - ^ -
03:48:824 (1) - Слишком большой джамп Немного сдвинул вверх
04:00:519 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2,3) - Уже писал про подобное Починил
04:20:843 (2) - Слишком большой спейсинг +
04:32:657 (3,4,5,6,1) - Спейсинг между (3) и (4) побольше и стакни (6) с (4), а то неожиданно будет, если 3 ноты в 1/2 в стаке +
04:47:579 (1) - Тоже джамп нужно немного поменьше Пока так. Подумаю
05:07:164 (1) - Спейсинг больше Немного сдвинул
05:10:117 (8) - Можно стакнуть с 05:10:895 (1) - по приколу +
05:11:827 (1,2,3,4,5,6,7) - (5) и (6) Ctrl+G, а (7) как-нибудь так https://i.imgur.com/dkJpP8k.png Что-то типо того
05:18:667 - Здесь нужна нота, потому что сильный бит, а ты заканчиваешь тут слайдер +
05:23:951 (1) - Спейсинг побольше +
05:42:293 (1,2) - Ctrl+G и потом каждый по отдельности Ctrl+G +
05:47:889 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - Ну тут как бы уже сам вслушивайся. Тут нет стрима, есть трещетки 1/8 +
05:49:754 (1) - А тут вместо слайдера можно было бы замапать стрим, но с лоу спейсингом Мне пока нравится слайдер с:
Удачи с картое, штоле
Миссия вполнена, Сэр !My Angel DanyL wrote:
Как говорил ДиггерДолой Аниме2017-10-16 18:01 My Angel DanyL: сонг крутой
2017-10-16 18:01 My Angel DanyL: а вот в карте есть недочёты
2017-10-16 18:01 My Angel DanyL: 1. пока играл заметил несколько моментов с плохим флоу
2017-10-16 18:01 bezbashn: там в некоторых местах флоу кривой
2017-10-16 18:02 My Angel DanyL: и в некоторых местах овермап есть неплохой такой
2017-10-16 18:02 bezbashn: с_с
2017-10-16 18:02 My Angel DanyL: 02:01:891 (1,2,3,4) -
2017-10-16 18:02 My Angel DanyL: хз
2017-10-16 18:02 My Angel DanyL: мне кажется слишком сильно спейсинг увеличивается
2017-10-16 18:03 bezbashn: для сильного бита жи
2017-10-16 18:03 My Angel DanyL: 03:05:621 (5,6,7) - потом вот это что вообще такое?
2017-10-16 18:04 My Angel DanyL: 03:08:730 (5,1,2,1) - резкая смена ритма сбивает только
2017-10-16 18:05 My Angel DanyL: прдеставь киай
2017-10-16 18:05 My Angel DanyL: между нотами большой спейсинг
2017-10-16 18:05 My Angel DanyL: ты такой играешь потеешь
2017-10-16 18:06 My Angel DanyL: а потом 3 слайдера впритык друг к другу видишь
2017-10-16 18:06 My Angel DanyL: 05:23:029 (1,2,3) -
2017-10-16 18:07 My Angel DanyL: 01:42:305 (8,9,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - тут какое-то аниме голимое
2017-10-16 18:07 My Angel DanyL: не должно быть такого
2017-10-16 18:08 bezbashn: с_с
2017-10-16 18:08 My Angel DanyL: мне кажется в некоторых моментах оверлапы есть
2017-10-16 18:08 My Angel DanyL: но это не точно
2017-10-16 18:09 My Angel DanyL: я вообще в каждой мапе оверлап найду
2017-10-16 18:09 bezbashn: хд
2017-10-16 18:09 My Angel DanyL: а если не считать не очень хороший флоу в некоторых моментах
2017-10-16 18:09 My Angel DanyL: то норм
2017-10-16 18:09 My Angel DanyL: бтв знаешь же что такое аниме?
2017-10-16 18:09 My Angel DanyL: в маппинге ;d
2017-10-16 18:09 bezbashn: не совсем
2017-10-16 18:09 My Angel DanyL: Ну я сам узнал, когда мне кройтз написао
2017-10-16 18:10 My Angel DanyL: как мне пояснили, это когда много нот натыкано просто и всё
2017-10-16 18:10 My Angel DanyL: а слайдеров нет
2017-10-16 18:10 bezbashn: кек
2017-10-16 18:10 My Angel DanyL: такого не должно быть
2017-10-16 18:10 My Angel DanyL: ну или в крайних случаях
2017-10-16 18:10 My Angel DanyL: когда прям совсем слышно что одни сильные биты
2017-10-16 18:11 My Angel DanyL: ACTION is editing [https://osu.ppy.sh/b/1321542 supercell - Kimi no Shiranai Monogatari -TV Edit- [Your story]]
2017-10-16 18:11 My Angel DanyL: 01:20:009 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,1,2,3,1,2,1,2,3,4) -
2017-10-16 18:11 My Angel DanyL: как тут
2017-10-16 18:11 My Angel DanyL: тут кроме спама нотами ничего не сделаешь
2017-10-16 18:12 bezbashn: #остановите аниме
2017-10-16 18:13 My Angel DanyL: ну как говорится
2017-10-16 18:13 My Angel DanyL: аниме на аве
2017-10-16 18:13 My Angel DanyL: здоровья твоей маме
2017-10-16 18:13 My Angel DanyL: или мама на аве
2017-10-16 18:13 My Angel DanyL: аниме в канав
2017-10-16 18:13 My Angel DanyL: е
2017-10-16 18:13 My Angel DanyL: хз
2017-10-16 18:13 My Angel DanyL: я не разбираюсь
2017-10-16 18:13 bezbashn: у меня не аниме)
2017-10-16 18:14 bezbashn: сможешь лог закинуть в темку ?
2017-10-16 18:14 bezbashn: чтобы я потом убил аниме и то, что ты написал ?
2017-10-16 18:14 My Angel DanyL: ок
Went through this chat once more and changed some things around the map.i love cats wrote:
SPOILER18:10 i love cats: i can take a look at the map, if that's okay?
18:11 bezbashn: in editor you mean ?
18:11 i love cats: ye
18:11 i love cats: that's enough to give me a general idea of the map
18:11 *bezbashn is listening to [http://osu.ppy.sh/b/1387582 Yooh - Dignity -alzando-]
18:11 bezbashn: of course
18:11 i love cats: stream map?\
18:12 bezbashn: in some parts
18:12 i love cats: ooh marathon map
18:12 bezbashn: hehe
18:13 i love cats: 00:49:140 (1,2,3,4,5,6,7,8) - quite the spacing there
18:13 i love cats: should be fine since this is low bpm tho
18:13 i love cats: but i dont suggest making streams more spaced than that one
18:14 i love cats: timing's good
18:14 bezbashn: hehe
18:14 i love cats: you're using 1/3 when it needs to be used
18:14 bezbashn: I've changed it around 5 or 6 times
18:14 i love cats: and same with 1/8
18:15 i love cats: i feel like
18:15 i love cats: you're rotating too much in one place
18:15 i love cats: i suggest trying to increase spacing a bit on some parts
18:16 i love cats: since you seem to use the left and the center of the screen a lot
18:16 bezbashn: i want to focus not on emphasing through spacing
18:16 bezbashn: but through placement
18:16 i love cats: ahh
18:16 i love cats: interesting idea
18:16 i love cats: if you manage to pull it off right
18:16 i love cats: its gonna be good
18:17 i love cats: still this map is really cool
18:17 i love cats: i like it
18:17 bezbashn: ^^
18:17 i love cats: still got to see a lot more of it (im only at 38% of it)
18:18 i love cats: but ye so far my only ''complaint'' is that since you rotate so much in the same spots
18:18 bezbashn: ooh boy
18:18 bezbashn: there is a lot
18:18 i love cats: it could get cluttered at some parts
18:18 i love cats: which may cause the map to look ugly
18:18 bezbashn: like where
18:18 bezbashn: just to have the main idead
18:18 bezbashn: idea*
18:19 i love cats: no no nowhere
18:19 i love cats: its just that it could happen
18:19 i love cats: if you map like this
18:19 bezbashn: oh
18:19 bezbashn: with such AR I think it reads quite nice
18:20 i love cats: 02:28:626 (1,2,3,1,2,3) - this overlap looks pretty uhh to me
18:20 bezbashn: taking in fact that it've been played around 60 times by different players
18:20 i love cats: 02:28:782 (2,2) - this to be precise
18:21 bezbashn: idea of those triangles is circle motion
18:21 bezbashn: so it flows smooth
18:21 bezbashn: despite the placement if have
18:21 i love cats: it flows smooth just looks ehh
18:21 bezbashn: it*
18:21 i love cats: you can keep it
18:21 i love cats: most of what im saying is personal preference
18:21 i love cats: btw there's no need to try and defend your map
18:21 bezbashn: ;D
18:21 i love cats: as its nowhere near a bad map
18:22 i love cats: tbh its quite a good map i just dont agree with all the ideas and patterns it uses
18:22 i love cats: as simple as that
18:22 bezbashn: I stand for my stuff, you know XD
18:22 i love cats: yes i understand that
18:22 i love cats: just dont worry if i tell you what i think of a part
18:22 i love cats: as i've said
18:22 i love cats: the map is good
18:22 i love cats: so there's no need to worry
18:23 i love cats: 03:05:928 (7) - i think a slower slider would fit here better
18:23 bezbashn: it keeps going with the rythm
18:24 i love cats: 03:22:094 (1,2,1,2) - cool slider design
18:24 i love cats: props to you for that
18:24 bezbashn: since this part is somewhat around 8 seconds it doesn't have to consider of repeating SV and one slider that's not in it
18:25 bezbashn: consist*
18:25 i love cats: ngl this is better than most ranked maps out there
18:25 i love cats: btw im 64,7% in
18:25 i love cats: just got past the ''wub'' slider part
18:26 i love cats: 04:19:143 (1) - that little bump in the slider is to represent that loud sound right?
18:26 bezbashn: yep
18:27 i love cats: good slider design
18:28 i love cats: great ending diff spike
18:29 i love cats: if i have to be honest
18:29 bezbashn: it's the main Kiai in the song sooo
18:29 bezbashn: )
18:29 i love cats: this is something i'd add to favorites
18:29 i love cats: i love the patterns used, i love how well the slider design represents the song
18:29 bezbashn: i tell you smth
18:29 i love cats: 9/10 for me just cause im not a fan of the whole rotation gimmick
18:29 i love cats: but great job
18:30 bezbashn: there is still more work i plan to do
18:30 i love cats: btw sorry if this was a bad mod
18:30 i love cats: i just try to point out both the bad things and good things
18:30 bezbashn: no, it's actually great
18:30 i love cats: and this map imo has more good things than bad things
18:31 bezbashn: i try to get as much as possible opinions
18:31 i love cats: 06:00:334 (1) - last thing i'll say
18:31 bezbashn: cos it's very important to see how different people see this and that
18:31 i love cats: i'd make a long slow slider here
18:31 i love cats: but i think that'd break the rhythm
18:31 i love cats: so the way you mapped it is just as good
Спасибо за мод!Cloz1k wrote:
- 2018-05-02 10:31 Cloz1k: 00:22:094 (3,4,5,6) - ультра неудобно
2018-05-02 10:31 Cloz1k: https://osu.ppy.sh/ss/10853427
2018-05-02 10:31 Cloz1k: мб чёто такое будет лучше
✔
Теперь флоу по кругу
2018-05-02 10:34 Cloz1k: 01:51:632 (4,6) - ctrl+g
✔ | Немного по-своему сделал
2018-05-02 10:37 Cloz1k: 02:12:869 (3,4) -
2018-05-02 10:37 Cloz1k: сделай меньше спейсинг
✔
Спасибо за мод. В скором времени отвечу своимAlexey11 wrote:
m4m:
- 00:01:265 (1,1) - начало вообще можно не мапать. Если игроки будут траить твою мапу несколько раз, то при каждом ретрае им придется ждать эти 13 секунд, чтобы начать играть. Это сильно раздражает. Так что имхо лучше будет убрать этот круг со спиннером. В любом случае у тебя больше 5 минут дрейн тайм, и это ранкабельно.
Сократил слайдер до начала первой секции
00:32:197 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - ритм в этой секции очень странный. Я понимаю что ты фоловишь тут, но очень странно бросать всю ударную патрию , ради звука, который играет на фоне, и его слышно не так отчетливо, как остальные инструменты. Мне кажется нужно пересмотреть ритм в этой секции
Пока остаётся так, как есть. Мне этот звук кажется главным в секции. Притащи мне БН'а, который докажет мою неправоту
00:15:410 - , 00:15:487 - возможна трипла, пропущены кликабельные звуки.
00:16:964 - , 00:17:042 - ^
00:18:518 - , 00:18:596 - ^
и т.д
Я не собираюсь заниматься овер маппингом
00:17:119 (1,2,3,4,5,6) - предлогаю такой паттерн для этой секции : https://i.imgur.com/3vHM4ZA.png
сейчас 00:17:430 (2) - находится слишком близко к 1, Хотя раньше дс был больше , например тут 00:15:565 (1,2) - . Нужно больше консистенси)
Нужно подумать над паттернами, потому что сейчас они выглядят, как просто рандомно расположенные объекты.
Отчасти изменил плейсинг
00:20:539 (2,3,4,5) - предлогаю сделать такой паттерн для большей симметрии : https://i.imgur.com/gJcaWmk.png
00:21:161 (5) - стакнуть с 2 потому что щас 00:20:539 (2,5) - плохой оверлап
00:21:006 (4) - координаты х-473:y-124 для большей симметрии
Сделал
00:46:886 - проущен важный звук , мне кажется лучше сделать пятерку как 00:44:788 (4,5,6,7,1) - тут
Овермапа не будет
00:50:384 (1,2,1,2) - ты можешь найти место и довести до ума этот паттерн, сейчас я вижу, что тебе не хватило места, но ты например можешь поднять выше весь стрим 00:47:897 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - и выбрать такое расстояние в этой секции 00:49:762 (1,2,1,2,1,2,1,2) - , чтобы реализовать все таки твою идею до конца. Не хорошо бросать такие идеи, только из-за недостатка места =)
Исправлено в следующем моде
01:07:798 (1) - не совсем понятна причина, почему тут ты использовал долгий слайдер, вместо того, чтобы просто фолловить ритм.
Исправлено в следующем моде
01:21:476 (1,1) - эти 2 слайдера лучше сделать в 1/2
а этот 01:21:787 (1) - в 3/4
Переслушал секцию и где-то продлил, а где-то укоротил слайдеры
01:28:160 (4) - этот круг можно поместить на координатах x313:y188 , для большей симметрии
01:30:647 (4) - x264:y57 , аналогично предыдущему
Остаются так, как есть
01:33:912 (1,2,3,4) - почему бы не сделать эти джампы, как 01:32:668 (1,2,3,4) - эти. У тебя постоянно меняется виизуал спеейсинг, и это говорит о том что ты не соблюдаешь структуру. Нужно делать все более структурированно.
01:35:155 (1,2,3,4) - аналогично , нужно выбрать какой-нибудь один вариант из этих двух паттерна.
Подправил сейсинг прыжков
02:12:869 (3) - этот слайдер доллжен заканчиватся на фиоллетовый тик в 1/6 02:13:031 -
02:13:316 (5) - реверсы этого слайдера не попадают на звуки, я думаю что в этой секции что то с таймингом у тебя, так как если ты поставил 02:12:325 (1) - этот слайдер на серый тик в 1/16 , то это не очень хороший знак XD
бтв, в этом слайдере 02:13:335 (5) - звуки тут:
02:13:471 - синий тик
02:13:724 - последний звук на серый тик после белого большого, а у тебя последний реверс заканчивается раньше.
02:14:190 (1) - с этим слайдером тоже немного не попал звук , на котором должен быть реверс 02:14:404 - на синем тике
Совершенно аналогичная ситуация с другим таким-же партом далее в треке.
04:00:490 - начинается тут, чтобы не искать =)
Оба места исправил
02:28:626 (1,2,3,1,2,3,1,2,3,1,2,3) - расставление нк как 1-2-3 счиитаю тут в корне не верным. В данной секции группировка 1-2 1-2 1-2 , 02:28:626 (1,2) - например тут идет на 1 кик + нота пианино, на 2 идет глухой звук, и так повторяется 6 раз в данном случае. Так что лучше пересмотреть построение джампов , и сделать их как 1-2 1-2
Переставил комбо
03:01:812 - пропущен важный бит.
Вставил ноту и изменил положение образовавшегося трипла
03:05:777 (6) - подвинуть x165:y194 для того, чтобы визуал спейсинг был одинаковым между 5-6 и 6-7, так будет выглядеть лучше.
Сдвинул
03:14:325 (2,3,4,5) - эмфазис 3 слишком маленький и в целом в этой секции 03:14:637 (4,5,6,7,8,9) - выглядит вполне логчино , но вот первые 2 выглядят странно 03:14:325 (2,3) - , если уж делать, то чтобы паттерны выглядели более целостно и логично, например мне приходит в голову такая картина, когда я вижу 03:14:325 (2,3) - https://i.imgur.com/Ee2KhSJ.jpg (паттерн я накидал на скорую руку, так что он может выглядеть кривовато, но логику ты должен понять)
Поправил
03:14:015 (1) - вместо этого слайдера можно сделать 2 кика, так как ты пропустил звук 03:14:170 - тут
Овермапа не будет
03:18:056 (1,2) - повернуть на 3 градуса по часовой стрелке и установить на координаты x180y296 , чтобы эта пара была также симметрична к 2м слледующим парам кругов ( 03:18:367 (1,2,1,2) - )
Повернул, но положение менять не буду
03:49:766 (1,2,3,4) - мне кажется такое завершение слшком слабым, для этого парта , после парта с таким напряженным стримом, на самом деле можно сделать 1-2 джампы сдесь, так как тут идет конец билдапа, и по идее тут должен быть самый напряженный момент, но у тебя 1/1 гэпы
03:49:921 - тут есть звуки начинающиеся на красные тики, так что подумай об этом) Можно сделать кикслайдер на каждый красный тик и это будет вполне оправдано и логично.
1/2 прыжки
04:57:226 (4,5,1) - такого рода оверлапы выглядят хреного, но можно подвинуть всего лишь один круг так, чтобы он стал вылгядеть более менее хорошо. Смысл в том , чтобы между 4 и 5 и 4 и 1 было одинаковый визуал спейсинг , также
04:57:691 (7) - можно подвинуть на координаты х414:y84 , чтобы образовался более менее адекватный паттерн в виде креста.
Координаты для 4 круга :
04:57:226 (4) - x387:y112
Координаты для слайдера:
04:57:848 (1) - x189:y240
Что получится :
https://i.imgur.com/Bixrk2b.png
Подвинул некоторые объекты
05:08:573 (5,6) - этот стак выглядит очень странно, если учитывать то, что раньше для совершенно аналогичного звука был джамп. 05:06:863 (5,6) - вот тут.
Исправил
05:33:599 (3,4,1) - предлогаю чуть подвинуть кикслайдеры, так чтобы визуал спейсинг был одинаковый, ибо сейчас у тебя 3 и 1 слишком близко друг к другу
https://i.imgur.com/detuj5j.png
ИсправилИсправил
05:46:967 (1,2,3,4,5,6) - тут должны быть кикслайдеры в 1/4 . В 1/8 ты теряешь все синие тики.
05:49:454 (2) - нужно продлить этот рипит слайдер до синего тика. и сделать его в 1/8 как и предыдущие , так как по ритму тут ничего не меняется и 6 раз подрят повторяется один и тот же драмролл.
Исправил
Thank you for the mod. I'll post mine in some time.Cris- wrote:
Good Luck
- 00:17:119 (1,2) - Here you could add a bit more of spacing to be consistent with the section, currently the circle is really close from the previously slider
Fixed overall section spacing- 00:21:783 (1,2,3,4) - The flow here is really weird because 00:21:783 (1,2,3) - you're pointing to the left and 00:22:404 (4) - is in the opposite direction and the spacing isn't consistent. To create a more fluid pattern I suggest you move 00:22:249 (3) - to x:165 y:144
Fixed- 00:32:197 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This entire section could be really bored to play because of the little variety, the music supports triples in some sections (00:32:819 (3) - 00:34:373 (1) - 00:35:928 (2) - for example), instead of this sliders you could add 3 circles or a 1/4 slider reverse if you don't want to do this too dense.
Added triples in between each 4 sliders- 00:49:528 (6,7,8,1,2,1,2,1,2,1,2) - The stream is circular, but the next sliders are in a weird placement, I suggest you to flip these sliders to continue with a circular flow more comfortable to play. Example: https://puu.sh/AiFrm/2e63eb3f5c.png
Yeah. I agree. Fixed- 00:58:156 (1,2,3) - The spacing here is really low for these 1/2 circles, this could be confuse to play, so add more spacing. Also you could add NC to 00:58:311 (2,3) - for emphasize, but this last it's up to you.
Changed placement a bit- 01:07:798 (1) - Sliderart is pretty cool but doesn't fit well with the music, this should be a rhythm similar as 01:02:824 (1,2,3,1,2) - for example.
Added sharp sliders- 01:20:234 (1,2,3,4,5,6,7,8) - Stacks instead overlaps maybe? Overlaps here looks a bit weird.
This placement is done this way to show the movement to next notes in timeline. Stays the same- 01:56:839 - Missed 20% volume in this inherited for consistency with 01:56:528 & 01:57:150.
Yeah. Just forgot to change it. Done- 02:02:513 (4) - Missed NC here, this downbeat is really strong, so this should carry NC.
Okay- 02:06:243 (1) - In my opinion this slider should be end in 02:06:865 ; the currently end gap in 1/8 ins't than strong as the previous white line.
For me there is a slight change in the music at this point. So slider ends here. Might change this in the future with BN's thoughts on this- 02:12:325 (1,2,3,4,5,6,1,2,3,4) - I don't know exactly what snap are you using here, yes, these sounds are pretty hard to emphasize well, but if you map it in 1/4 this would be more intuitive to play. Basically 02:12:325 (1) - should be in 02:12:305 - and end in 02:12:538 - ; 02:12:636 (2) - should be in 02:12:616 - etc etc. / 03:57:887 (1,1,2,3,4,5,6,1,2,3) - same here.
Changed this section in previous mod- 03:03:134 (2) - You're missing a NC here because the section change. / 03:10:595 (3) - same here.
Done | Already fixed next NC- 03:14:325 (2,3,4,5,6,7,8,9) - This could be a 1-2 NC jump section for consistency with 03:18:056 (1,2,1,2,1,2)
I see. Ok ok- 03:32:046 (1) - Here you could make a most interesting slider shape instead of a circular, as you did it in 03:28:315 (1) - to emphasize in a better way the music.
Kind of done- 03:33:289 (3,3) - This is really subjective, but the stack is a bit off. / 03:37:641 (1,3) - same here.
Done | See no stacks in second one- 05:46:267 - 05:46:578 - 05:46:889 - You could add circles in these points because the music supports it.
No overmapping- 05:46:967 (1,2,3,4,5,6) - The drums are more important here than the other sounds, so these sliders should be snapped in 1/4 instead of 1/8.
Changed this section in previous mod- 05:47:899 (1,1,1,1,1,2) - Rhythm choice here is really weird because the strong sound in 1/8 are audible from the red lines instead of the whites. Here's my suggestion: https://puu.sh/AiGyT/7b2378f84f.png ; basically a slider 1/4 followed by a 1/8 reverse ends in 05:48:171.
I don't see the reason why i should make this section this harder- 05:49:765 (1,2,3,4) - This is really overmapped, the music haven't any buzz sound or drums to put these 4 circles, the stream should start in 05:50:075 (5). Replace 05:49:765 (1,2,3,4) - it by a slider.
Done
Thank you for the mod. I'll post mine in a bitDakiniBrave wrote:
00:25:202 (2,3,4,5) - while there is that synth sound building up in the back, im not sure that this spacing increase is justified, perhaps reduce the overall spacing of this by a bit
Reduced the spacing of this combo
00:32:197 (1,2,3,4,5) - not really sure what you are mapping to here, it seems you are switching between the drum and the sound justifying the triples, I feel if you were mapping to either of these, the sliders should start on the white ticks as i feel its more fitting since there isnt really any strong rhythm starting on the red ticks
Here I'm mapping the synth sounds, which to me appears to be the main in this part. I said this many times and I'll say it again: get me to BN who will tell me to remap this with another rhythm and I'll do it. Triples are here because without them this section would be boring to play.
No changes
00:34:373 (1,2,3,1) - should remove the nc on the triple or the slider
Removed from the triple
00:49:762 (1,2,1,2,1,2) - not a huge fan of this kickslider pattern, should be more spacing per slider in general due to the strength of the drums here
Spacing here is provided by the change of drums in the back.
It gets more pitched, so I'm increasing spacing.
00:54:114 (1,2,1,2,1,2,1,2,1,2,1,2) - honestly this is a 6 star extra, you could probably make the 1/3 clickable as the 1/3 sounds are very strong
Okay, let's try this
01:10:285 (1,2,3) - your patterns before show an increase or a decrease in pitch of the orchestral sounds, the one time this isnt so should be different i feel and not just the same similar pattern copy pasted
I think there is no problems with keeping symmetry in pattern chose for sections
01:27:694 (1,2,3,4) - The cymbal crashes on all of these are a little much, should be soft whistles on all and perhaps a custom weak finish sound on the 2 or perhaps make it like something like 01:37:642 (1,2,3,4) - with no soft additions and just drum sample set
01:30:181 (1,2,3,4) - ^
These will stay for now
02:00:647 (1,2,3,4,5,6) - normal whistles on the white white ticks would be more fitting here however i feel soft whistles might work even better
02:02:357 (3) - probably dont need a normal whistle on this, just hitsounding the drum alone should be powerful enough
02:02:357 (3) - for a soft sound like this, a soft whistle works much better than a finish
Done
02:07:487 (2,3,4,5,6,1) - could probably all be hitsounded for more feedback also 5% volume here is unrankable due to not enough feedback being given to the player after clicking
Okay, fixed
02:51:863 (6,1) - perhaps stack this like 02:52:874 (4,5,1) - for consistency in the section
With next lower sound it fits nicely, I think
03:33:911 (1,2,3,4,1,2,3,4) - I really like this
Thx
03:46:968 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - should be properly hitsounded with increasing volume per section to show the increase in drum intensity
Volume for streams is 40-50-60 now
04:35:464 (1) - the triples in this section onward seem very random, would probably be best to use a set pattern as to feel less random and more structured in rhythm and would sound much better in my opinion since you seem to be switching a lot, it feels very out of place at some points.
Triples are placed where sound are most low and high. So for me it fits
05:26:448 (1,2,3,4,1) - this could have increased spacing to show the increase of intensity done by the synth
Had this pattern previously in the map, but spacing was the same for all notes. And here it will remain the same
05:47:899 (1,1,1,1,1) - these repeat sliders sound a little out of place to me since the clickable aspect of them is on a strong beat but the 1/8 needing to be repeated isnt until the last red tick
Done
Wezeh wrote:
02:10:051 (1) - check this, its off