Hey, m4m from #modreqs
[Fall in Trance]
[Fall in Trance]
- Check AIMod, I found two unsnapped objects!
- 00:15:866 (3,4,5) - Not a fan of all these triplets in the beginning part of the map. I feel like they add an unnecessary amount of difficulty to an incredibly calm part of the song. I would replace all of these with a repeat slider, because that way you are still mapping to the instrument but the intensity of the map decreases, making it suit the song better.
- 00:23:949 (6,7,8) - Make this angle a bit sharper so that it's more consistent and so that you're adding emphasis on (7) and (8).
- 00:46:954 (6,7,8,9) - Increase the spacing going into this triplet. Because the song is getting more intense, the spacing in your map should reflect on that.
- 00:50:995 (1,2,3,4) - Like the above suggestion, I feel like this triplet needs more emphasis too. The cursor is already moving pretty fast from the kicksliders, so having the spacing so small here can play quite tacky.
- 00:56:799 (6,1,2) - The angle here is too obtuse, which plays comparatively worse compared to the section at 00:55:970 (1,2,3,4,5) - . It is also inconsistent, because nothing in the music calls for this change in angle. I would fix this by moving (2) somewhere so that the cursor makes a sharper movement, ideally less than 90°
- 01:27:684 (1,2) - Space these sliders out - again, the music is getting more intense here. I'm also not fond of the shape of these sliders, because they look out of place in this section of the map.
- 01:32:347 (4,5,1) - I'd angle this pattern to give (1) more emphasis, because it lands on a much more powerful beat than the previous two notes. Increasing the spacing from (5) to (1) would also work here.
- 01:36:544 (2,3,4) - This angle is just inconsistently obtuse and I find that it doesn't particularly play well here. 01:35:145 (1,2,3,4) - , 01:33:902 (1,2,3,4) - , and 01:32:658 (1,2,3,4) - are sharp angles, so it only makes sense that this would be a sharp angle too.
- 01:37:632 (1,2) - These sliders share the same problem as 01:27:684 (1,2) -
- 01:40:119 (1,2) - ^. Happens again too at places, but I'm sure you get the idea now.
- 01:58:461 (3,4,1,2,3,4) - Stream entry doesn't flow well at all because the player has to make a conscious effort to get into fluid motion. You definitely want to avoid sharp angles when entering into a stream, if you keep that in mind then they will flow well most of the time. In this case, moving the start of the stream to a place like x:48 y:208 would flow much better.
- 01:59:083 (5,1,2) - Same kind of issue, make the angle of these three notes less sharp so the player doesn't have to snap to change direction.
- 03:08:720 (1,2,3) - This section can be hard to read due to the sudden 1/2. I would make this clearer by placing an NC at 03:09:031 (2) - .
- 03:10:430 (2,3) - Increase the spacing here because (3) lands on a much stronger beat than the two sliders.
- 03:25:508 (2,3) - The sound extends to the blue tick, so you should make these 1/4 sliders.
- 03:37:321 (4,5) - Make these two notes sliders for the sake of consistency. You've done this at 03:29:549 (1,2,3,4) - and 03:22:088 (1,2,3,4) - so I don't see why these should be any different.
- 03:44:781 (4,5) - ^
- 04:12:450 (2) - For the sake of consistency, I would move this slider forward 1 beat and place a circle where it previously started. However, I understand that you need to emphasise the note at 04:13:071 (1) - so I'd reduce the length of this slider to 1/2. This is what the timeline should look like.
- 04:18:823 (4,5) - I would reduce the spacing between these two objects. The beat that (5) lands on is quite weak, so I wouldn't emphasise it that much.
- 04:37:009 (6,1) - Hm, this sudden break of flow seems quite awkward, because the cursor settles into a smooth circular motion but then has to jerk the opposite way. I would form a square pattern like this, as it maintains the circular flow motion.
- 05:05:920 (6,1) - This set of sliders also flow bad, because slider leniency doesn't work with it. The player will go straight to (1) and miss the tail of (6). Moving (1) up a bit more should alleviate this issue.
- 05:22:087 (1,2,3,4,5,6) - Same kind of problem as the above suggestion but with a stream.
- 05:23:640 (3,1) - Get rid of the blanket here and move (1) to an area like x:332 y:12 to keep the circular flow motion.
- 05:58:770 (4,1) - On this part, I would gradually increase the spacing here as well, because this instrument is also sharply increasing in intensity as well.