Oceans Ate Alaska - Hansha & Escapist

posted
Total Posts
8
Topic Starter
Zectro
This beatmap was submitted using in-game submission on Sunday, May 20, 2018 at 1:16:29 PM

Artist: Oceans Ate Alaska
Title: Hansha & Escapist
BPM: 260
Filesize: 11722kb
Play Time: 07:51
Difficulties Available:
  1. Hikari (7.25 stars, 2155 notes)


Download: Oceans Ate Alaska - Hansha & Escapist
Information: Scores/Beatmap Listing
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This was my album of the year, 2017. I definetly suggest checking the whole album out if you like these two songs!

  1. Playtesting- If you decide to try this map, please tell me what you thought of it!
  2. Hitsounds - I think they are fine, but I still need feedback on it.
  3. Modding/suggestions - Any suggestions are welcome!!
Lazer
[difficult diffiulty]
00:08:588 - just do this pl0x
00:12:050 - no note here?
00:15:165 (3) - mapped on nothing =o=
00:18:731 - this section is probably a bit too hard for the music intensity, consider toning down diff a bit
00:23:819 (2,3,4,5,6) - probably better as repeater




an attempt was made
Topic Starter
Zectro

Lazer wrote:

[difficult diffiulty]
00:08:588 - just do this pl0x
00:12:050 - no note here? Following distorted guitar in the intro section, so I'm not mapping drums, background vocals or ambient sounds.
00:15:165 (3) - mapped on nothing =o= If you turn off the Effects sounds you will be able to hear the distorted guitar I am following with 00:15:165 (3) - . Turned the volume down and changed the samples to soft for 00:14:588 (1,3) - .
00:18:731 - this section is probably a bit too hard for the music intensity, consider toning down diff a bit Never found this section hard myself when testplaying, will wait for more feedback.
00:23:819 (2,3,4,5,6) - probably better as repeater The reason this is a burst stream instead of a repeat slider is that I want to at least set the tone of the map a little bit. With this being a 7* map, the player should easily be able to pull off both 00:19:203 (7,8,9,10,11) - and 00:23:819 (2,3,4,5,6) -




an attempt was made
thanks you qt <3
UniqueBlock11

Zectro wrote:

Never found this section hard myself when testplaying
I can only pass 5 star maps unfortunately :(
Really awesome how you have enough strain to play a 7 minute 7 star map :O

general

Add some tags!
Why not change AR to 10, this map is already quite difficult.
Not important, but I have severe OCD so:
Unsnapped inherited timing point at 06:46:813, snap to 06:46:842
hikari

00:40:665 (5) - NC to keep things consistent with the combos surrounding it.
03:38:844 - You should increase the hitsound volume here slightly to help give more recognizable feedback to the player.
04:44:677 - Is it really necessary to make Kiai fountains here? 04:04:448 seems just as intense as this part of the song however doesn't have Kiai fountains.
05:07:305 - Perhaps add a break here.
06:05:334 - Increase hitsound volume for same reason ^
07:12:402 (2) - The clap hitsound kinda sounds awkward, you should probably remove that hitsound.

I tried, hope I helped :3
Topic Starter
Zectro

UniqueBlock11 wrote:

Zectro wrote:

Never found this section hard myself when testplaying
I can only pass 5 star maps unfortunately :(
Really awesome how you have enough strain to play a 7 minute 7 star map :O

general

Add some tags!
Why not change AR to 10, this map is already quite difficult.
Not important, but I have severe OCD so:
Unsnapped inherited timing point at 06:46:813, snap to 06:46:842
hikari

00:40:665 (5) - NC to keep things consistent with the combos surrounding it.
03:38:844 - You should increase the hitsound volume here slightly to help give more recognizable feedback to the player.
04:44:677 - Is it really necessary to make Kiai fountains here? 04:04:448 seems just as intense as this part of the song however doesn't have Kiai fountains. Thought it'd be a cool addition, I personally feel like 04:44:676 - is a better fit for the kiai fountains than the breakdown on 04:04:448 . Will wait for more feedback!
05:07:305 - Perhaps add a break here. I think that not having a break here emphasizes the gigantic slowdown in this breakdown.
06:05:334 - Increase hitsound volume for same reason ^
07:12:402 (2) - The clap hitsound kinda sounds awkward, you should probably remove that hitsound.

I tried, hope I helped :3
Thanks a ton! As you can see you helped quite a bit, since the things I left unanswered were all applied! :D/
Hollow Delta
m4m

Hikari

00:13:896 (5) - I think to go along with the visual effect, you can apply soft whistles on the ends and the reverse with each one getting quieter to compliment the echo.

00:29:703 (2) - This rhythm might be hard to follow because the beat here isn't as distinct as 1 and 3. Increasing the volume of this one note would make the rhythm more understandable.

00:34:896 (1,2,3) - 3 should be on the white tick because that's where the beat is.
^ For 1 & 2 you should compliment the kick sliders with soft whistles to better fit the song.

05:04:755 - I don't think you need kiai here because the intensity doesn't really support it and it's not the chorus.


gl
Topic Starter
Zectro

Bubblun wrote:

m4m

Hikari

00:13:896 (5) - I think to go along with the visual effect, you can apply soft whistles on the ends and the reverse with each one getting quieter to compliment the echo.

00:29:703 (2) - This rhythm might be hard to follow because the beat here isn't as distinct as 1 and 3. Increasing the volume of this one note would make the rhythm more understandable. Added clap

00:34:896 (1,2,3) - 3 should be on the white tick because that's where the beat is.
^ For 1 & 2 you should compliment the kick sliders with soft whistles to better fit the song.
00:35:126 - Don't hear any sound here apart from the electric guitar, which I am not following. The sounds I'm following with 00:34:896 (1,2,3) - are on 00:34:896 - 00:35:011 - and 00:35:242 - . Added whistles to 00:34:896 (1,2) - .

05:04:755 - I don't think you need kiai here because the intensity doesn't really support it and it's not the chorus.


gl
Thank you!!
jj986544591
nice song
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