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Enter Shikari - Myopia

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Normal
Слайдеры на которых лучше убрать звук окончания
00:15:363 (2) -
00:37:328 (1) -
00:40:185 (1) -
00:43:042 (1) -
00:45:899 (1) -
00:48:756 (1) -
00:56:613 (4) -
01:00:185 (1) -
01:04:470 (3) -
01:07:328 (3) -
01:11:613 (1) -
------------------
01:52:670 (2) - Эту ноту лучше передвинуть влево на красный тик
01:58:205 (2) - Эту тоже на красный влево
Вроде по этой диффе все.
Kanzaki H Aria
Hi, M4M back.

Collab Hard

SPOILER
01:41:241 (1,2,3) - seems great, it up to you.
at 01:44:098 has a sound, so......maybe put a circle on here?
01:55:527 - ^
01:52:670 (1,2,3) - your chioce.
01:55:527 - add a circle?
03:19:277 (2,3,4) - maybe uses same DS?
Lost In Myopia

SPOILER
00:56:613 (3,1) - it miiiight be unrankable because the reverse arrow blocked by the first slider.
01:42:491 (5,6,7) - the song which is not changing the beat at this moment, so...... maybe place notes with same DS.
01:17:491 (2,3) - change sliders sequence, 01:18:295 (2) - the beat sounds more like this one, but it just my view.
01:21:598 (3,4) - change sliders sequence.
01:23:741 (4,5,6) - hmm...... maybe you can place them with shape not just stack up.
01:28:741 (1,2,3,4) - you can make it more smoother.
01:45:527 (5,6) - why using high DS?
01:48:384 (5,6) - ^
01:51:241 (5,6) - ^
01:53:920 (5,6,7) - same as 01:42:491 (5,6,7)
02:16:598 (3,4,5,6) - I think here you following the guitar, but the pitch sounds not too much high.
02:17:134 (6,1) - high DS? I personally think it no necessary to using.
02:39:634 (5,6,7) - let's take a look, here the first and the second one you using the low DS, but the second and the third, you don't.
I don't know why not uses same DS?
02:42:670 (5,6) - it is no necessary to using high DS at here.
02:45:527 (5,6) - ^
02:48:920 (2,3) - change sliders sequence.
02:49:812 (2) - just like I said.
03:00:348 (2,3) - ^^
03:01:241 (2) - ^^
03:03:384 (2,3,4,5) - maybe consistency on their DS?
03:13:920 (2,3,4) - same as 02:39:634 (5,6,7)
03:25:348 (5,6) - give it a shape maybe?
03:28:205 (5,6,7) - same as 02:39:634 (5,6,7)

Good luck with it.
Topic Starter
Hectic

FlashPoint wrote:

Normal
Слайдеры на которых лучше убрать звук окончания
00:15:363 (2) -
00:37:328 (1) -
00:40:185 (1) -
00:43:042 (1) -
00:45:899 (1) -
00:48:756 (1) -
00:56:613 (4) -
01:00:185 (1) -
01:04:470 (3) -
01:07:328 (3) -
01:11:613 (1) - не очень понимаю зачем, мне кажется новичка это сбило бы с толку..
------------------
01:52:670 (2) - Эту ноту лучше передвинуть влево на красный тик
01:58:205 (2) - Эту тоже на красный влево мне кажется что текущий ритм не хуже, покрывает барабаны заодно
Вроде по этой диффе все. Спасибо!

KanpanRin wrote:

Hi, M4M back.

Collab Hard

SPOILER
01:41:241 (1,2,3) - seems great, it up to you.
at 01:44:098 has a sound, so......maybe put a circle on here?
01:55:527 - ^
01:52:670 (1,2,3) - your chioce.
01:55:527 - add a circle?
03:19:277 (2,3,4) - maybe use same DS? emphasizing beginning of new measure
Lost In Myopia

SPOILER
00:56:613 (3,1) - it miiiight be unrankable because the reverse arrow blocked by the first slider. hm, but slider that overlaps vanishes and leaves reverse arrow visible, so i think thats fine
01:42:491 (5,6,7) - the song which is not changing the beat at this moment, so...... maybe place notes with same DS. i space out every 2 measures in these sections
01:17:491 (2,3) - change sliders sequence i believe it works fine as it is now
01:18:295 (2) - the beat sounds more like this one, but it just my view. making click on blue tick doesn't seem like a good idea
01:21:598 (3,4) - change sliders sequence. this flow is intended to work like that, space emphasizes strong beats (snares)
01:23:741 (4,5,6) - hmm...... maybe you can place them with shape not just stack up. i want to emphasize choppy guitar sounds by concentrating players view on one dot, thats why i made such flow
01:28:741 (1,2,3,4) - you can make it more smoother. doesn't look bad to me
01:45:527 (5,6) - why using high DS?
01:48:384 (5,6) - ^
01:51:241 (5,6) - ^ reason given above
01:53:920 (5,6,7) - same as 01:42:491 (5,6,7)
02:16:598 (3,4,5,6) - I think here you following the guitar, but the pitch sounds not too much high. if that means, that spacing is too much, than i don't agree with it because if you compare it to jumps at kiai time, this spacing is nothing
02:17:134 (6,1) - high DS? I personally think it no necessary to using.
02:39:634 (5,6,7) - let's take a look, here the first and the second one you using the low DS, but the second and the third, you don't.
I don't know why not uses same DS?
02:42:670 (5,6) - it is no necessary to using high DS at here.
02:45:527 (5,6) - ^
02:48:920 (2,3) - change sliders sequence.
02:49:812 (2) - just like I said.
03:00:348 (2,3) - ^^
03:01:241 (2) - ^^
03:03:384 (2,3,4,5) - maybe consistency on their DS? its consistent, if you compare ds between slider-heads, because you know, these work almost like circles (because they are very short and fast)
03:13:920 (2,3,4) - same as 02:39:634 (5,6,7)
03:25:348 (5,6) - give it a shape maybe?
03:28:205 (5,6,7) - same as 02:39:634 (5,6,7)
kwk
~m4m
[Normal]
  1. Not sure if stacked notes are good for a normal at the lowest diff,
  2. 01:23:027 (1) - maybe finish here? same with other diffs/sections
  3. 01:17:313 (1,3) - swapping the rhythm of these too seems better,01:18:563 (3) - repeat slider on this fits with vocals/guitar while atm im not sure what 01:17:313 (1) - this is following with the repeat. So do the same rhythm as 02:48:741 (1,3) -
  4. 02:11:598 (1,1) - 03:43:027 (1) - spinner recovery time feels too short as the lowest diff, maybe one long slider fits as well?
  5. 02:17:312 (1) - maybe extend this to the white tick,02:18:027 (2,3) - since this rhythm doesnt feel very intuitive. The drum kick doesnt seem to be too important to emphasise since from the looks of it it doesnt seem to be the main focus in the rhythm here. 02:23:027 (1,2) - 02:28:741 (1,2) - 02:34:455 (1,2) - same here and the last section.
  6. 02:35:527 (3,4,5) - maybe you can use a repeat slider from 02:35:527 (3) - to the second red tick to cover this? i think its better to keep the preestablished rhythm here, if u want this to be different to emphasise the drums, maybe you can remove repeat here 02:18:384 (3) - so only 02:35:527 (3) is different(if you do use a repeat )
[Hyper]
  1. 00:19:292 (3) - prefer it to be straight since it fits better with the previous pattern
  2. 00:31:613 (1) - end on red tick? dont see why your emphasising vocals instead when half of them get skipped in this section
  3. 00:34:471 (1) - ^ but in this case not sure what its ending on at all
  4. 01:44:277 (5) - stack on 4 instead?
  5. 02:15:170 (5) - 02:20:884 (5) - etc maybe NC here? fits the surrounding NC patterning better
[Insane]
  1. Why is your intro rhythm less dense than your hyper? seems a bit strange, like in hyper 00:23:042 (1,2,3) - vs insane 00:23:042 (1,2) -
  2. It also seems lower quality compared to your hyper, there doesnt seem to be any easily recognisable patterning between objects
  3. 01:22:134 (1) - NC here?
  4. 01:22:134 (8,9,10,11,12,13,14) - 01:33:563 (8,9,10,11,12,13,14) - try this rhythm? http://puu.sh/xsXXl/1563ae7786.png main point though is to split this into seperate beats 01:22:670 (14) -
  5. 01:42:848 (6,7,1) - 01:48:562 (6,7,1) - move this up a bit so the angle is a bit sharper for emphasis?
  6. 02:57:670 (1,2) - having same slider shape here would be good imo
  7. 03:19:277 (4,5,6,1,2,3,4) - 01:47:848 (4,5,6,7,1,2,3,4) - use same rhythm here? i think its a bit of a shame that we dont see more of this rhythm 01:49:009 (2,3) - later on since its a pretty unique occurrence in the section
[Ex]
  1. 00:55:185 (1,2,3,1) - not sure if i agree with this rhythm choice when you start ignoring the drums completely
  2. 01:22:491 (1,2,3) - i think this would work better as 3 sliders, or at least have some movement, cause the slowdown is starting to occur here rather than at the next slider because its currently stacked.
  3. 01:30:705 (5,6) - 1/2 slider? 01:20:884 (4,1) - 02:50:705 (5,1) -
  4. 01:33:205 (4,5) - i would consider giving this a bit more space
  5. 01:33:920 (1,2) - why is the spacing here suddenly so low
  6. 02:11:955 (2) - be nice if u split this into 2 notes or 2 sliders so it reflects the hitsounding change
  7. 02:16:598 (3,4) - space this out a bit more so the rest of the notes arent suddenly miles away? not sure if you intended for this to play awkwardly or not
    or alternatively have these be similar to 02:22:491 (4,5,6) - or 02:28:205 (4,5,6) - where all the notes dont flow in the same direction
  8. 02:53:920 (1,2) - these really ought to be spaced more imo
~
Topic Starter
Hectic

kwk wrote:

~m4m
[Normal]
  1. Not sure if stacked notes are good for a normal at the lowest diff, i believe it works fine, because the whole map is consistent with it and also usual normals are allowed as the lowest diffs
  2. 01:23:027 (1) - maybe finish here? same with other diffs/sections will think about that
  3. 01:17:313 (1,3) - swapping the rhythm of these too seems better,01:18:563 (3) - repeat slider on this fits with vocals/guitar while atm im not sure what 01:17:313 (1) - this is following with the repeat. So do the same rhythm as 02:48:741 (1,3) - hm, wanted to make some variations, but this makes sense
  4. 02:11:598 (1,1) - 03:43:027 (1) - spinner recovery time feels too short as the lowest diff, maybe one long slider fits as well? 2 beats, rc says its fine
  5. 02:17:312 (1) - maybe extend this to the white tick,02:18:027 (2,3) - since this rhythm doesnt feel very intuitive. The drum kick doesnt seem to be too important to emphasise since from the looks of it it doesnt seem to be the main focus in the rhythm here. 02:23:027 (1,2) - 02:28:741 (1,2) - 02:34:455 (1,2) - same here and the last section. i think current rhythm is fine
  6. 02:35:527 (3,4,5) - maybe you can use a repeat slider from 02:35:527 (3) - to the second red tick to cover this? i think its better to keep the preestablished rhythm here, if u want this to be different to emphasise the drums, maybe you can remove repeat here 02:18:384 (3) - so only 02:35:527 (3) is different(if you do use a repeat ) i want to keep this place as it is now, because now its densier and different from things you mentioned, and musically this place is different too
[Hyper]
  1. 00:19:292 (3) - prefer it to be straight since it fits better with the previous pattern i don't think its much needed, contrast is not that high while some variations aren't bad
  2. 00:31:613 (1) - end on red tick? dont see why your emphasising vocals instead when half of them get skipped in this section i passovely cover vocals with sliderends in this section
  3. 00:34:471 (1) - ^ but in this case not sure what its ending on at all yeah, ill make a circle
  4. 01:44:277 (5) - stack on 4 instead? it works fine atm
  5. 02:15:170 (5) - 02:20:884 (5) - etc maybe NC here? fits the surrounding NC patterning better maybe would be worse without followpoint..
[Insane]
  1. Why is your intro rhythm less dense than your hyper? seems a bit strange, like in hyper 00:23:042 (1,2,3) - vs insane 00:23:042 (1,2) - don't think its an issue, this variation is ok
  2. It also seems lower quality compared to your hyper, there doesnt seem to be any easily recognisable patterning between objects :c But patterning is consistent tho.. Kiais may look a bit messy, but doesn't it reflect music well?
  3. 01:22:134 (1) - NC here? ill consider
  4. 01:22:134 (8,9,10,11,12,13,14) - 01:33:563 (8,9,10,11,12,13,14) - try this rhythm? http://puu.sh/xsXXl/1563ae7786.png main point though is to split this into seperate beats 01:22:670 (14) - i have different way of thinking here
  5. 01:42:848 (6,7,1) - 01:48:562 (6,7,1) - move this up a bit so the angle is a bit sharper for emphasis? current state is fine tho, angle is not very wide because of how slider works
  6. 02:57:670 (1,2) - having same slider shape here would be good imo i tried to copypaste, (2) looks better with one of curved more
  7. 03:19:277 (4,5,6,1,2,3,4) - 01:47:848 (4,5,6,7,1,2,3,4) - use same rhythm here? i think its a bit of a shame that we dont see more of this rhythm 01:49:009 (2,3) - later on since its a pretty unique occurrence in the section but there are same doubles on 2 same section. object variety is fine i guess
[Ex]
  1. 00:55:185 (1,2,3,1) - not sure if i agree with this rhythm choice when you start ignoring the drums completely i treat this section other way, hitsounds show that
  2. 01:22:491 (1,2,3) - i think this would work better as 3 sliders, or at least have some movement, cause the slowdown is starting to occur here rather than at the next slider because its currently stacked. i don't think this triple slows flow much, its just a triple afterall
  3. 01:30:705 (5,6) - 1/2 slider? 01:20:884 (4,1) - 02:50:705 (5,1) - object variations, already explained too somebody
  4. 01:33:205 (4,5) - i would consider giving this a bit more space
  5. 01:33:920 (1,2) - why is the spacing here suddenly so low its not low at all, if compare distance between slider heads
  6. 02:11:955 (2) - be nice if u split this into 2 notes or 2 sliders so it reflects the hitsounding change i don't think its much needed, hs for guitar noise tho, its barely audible but still enough represent it this way
  7. 02:16:598 (3,4) - space this out a bit more so the rest of the notes arent suddenly miles away? not sure if you intended for this to play awkwardly or not
    or alternatively have these be similar to 02:22:491 (4,5,6) - or 02:28:205 (4,5,6) - where all the notes dont flow in the same direction want to make some variations. you know, these jumps are repeatd 8 times through the whole map, i really don't want to make them boring
  8. 02:53:920 (1,2) - these really ought to be spaced more imo
~ Thanks! I'll mod your map soon
Jval93700
Hey, I'm here for m4m. My english isn't good so sorry for the mistakes >< Finally, I could mod this today !

General
-There is 2 spinners on Normal diff. Why not put spinners in other diffs ?
-You should add whistle hitsound at 02:20:170 - 02:25:884 - 02:31:598 - 03:51:598 - 03:57:312 - 04:03:027
-I don't rly like when you finish a map on a red tick

Normal
- 01:15:720 (2,3) Replace this with a slider, I don't think new players would like that
- 03:38:741 (3) Put a 1/1 slider after this one. It's kinda disturbing imo. Or... 2 circles ?

Hard
- 00:55:720 (1,2,3) why not do smth like that : https://osu.ppy.sh/ss/9029049
- 01:18:563 (3) - 01:19:227 (5) Are these sliders intentionally not exactly in the same place ? Same here 01:53:562 (4) - 01:54:277 (1)
- 01:29:813 (4) NC ?
- 02:40:527 (2,3,4,5) Isn't this kinda tricky to read this for a 3* ? I think 3* players will misread that. Same here 03:14:812 (2,3,4,5) - 03:26:241 (2,3,4,5)

Hyper
- CS 3 is kinda too high imo
- I don't like the intro, should have replace the 1/2 sliders with 1/1 ones (my opinion)
- 01:42:848 (5,6,1,2) I think we can easily misread this. I think it's better to put a triple like that : https://osu.ppy.sh/ss/9029589 . Do it on the other ones.
- 02:13:741 (1,2,3,4) There is stacked notes at 02:13:295 (2,3) which are stacked like but 1/4 so I suggest to do like 02:14:455 (1,2,3,4) with smaller jumps, to make this part clearer
- 02:26:598 (5,6,7,8,9,10,11) space more these circles to make it clearer like that for example : https://osu.ppy.sh/ss/9029877 ? So we can see the difference between the 1/1 circles and the 1/2 ones. Same here 03:58:027 (5,6,7,8,9,10,11)

Insane
- 01:42:848 (5,6,1,2) like the hyper diff
- 02:09:098 (2) - 02:11:955 (2) you should continue to make a curve shape on these sliders
- 02:26:598 (5,6,7,8,9,10,11) like the hyper diff

Lost In Myopia
- 01:42:484 (7,8,1,2) like the hyper diff
- 02:26:598 (5,6,7,8,9,10,11) like the hyper diff
- 02:46:420 (4,5) do like 02:45:884 (1,2,3). Same here 03:20:705 (4,5) - 01:49:277 (4,5) . (I just prefer like this)
- 03:11:241 (1) Why not a 3/4 slider here ?

I hope this mod is helpful for you. I started modding today, so I hope it isn't too short or bad. (=
Anyway it's a nice map !!
Topic Starter
Hectic

Jval93700 wrote:

Hey, I'm here for m4m. My english isn't good so sorry for the mistakes >< Finally, I could mod this today !

General
-There is 2 spinners on Normal diff. Why not put spinners in other diffs ? because it fits for normal and doesn't fit for other diffs, i dont think its bad
-You should add whistle hitsound at 02:20:170 - 02:25:884 - 02:31:598 - 03:51:598 - 03:57:312 - 04:03:027 i don't see much reason for it atm, would be a bit too much of it
-I don't rly like when you finish a map on a red tick but.. thats how music goes ^^'

Normal
- 01:15:720 (2,3) Replace this with a slider, I don't think new players would like that hm, i think its a good preparation for next sections, there are quite a lot of stacks
- 03:38:741 (3) Put a 1/1 slider after this one. It's kinda disturbing imo. Or... 2 circles ? i wanna show contrast with this 02:07:670 (4) - ,
difference in vocal


Hard
- 00:55:720 (1,2,3) why not do smth like that : https://osu.ppy.sh/ss/9029049
- 01:18:563 (3) - 01:19:227 (5) Are these sliders intentionally not exactly in the same place ? Same here 01:53:562 (4) - 01:54:277 (1) yeah, to increase their readability
- 01:29:813 (4) NC ? yeah, but on (3), not (4) c:
- 02:40:527 (2,3,4,5) Isn't this kinda tricky to read this for a 3* ? I think 3* players will misread that. Same here 03:14:812 (2,3,4,5) - 03:26:241 (2,3,4,5) ill see

Hyper
- CS 3 is kinda too high imo why? just a theme, to be distinct from other diffs, why not?
- I don't like the intro, should have replace the 1/2 sliders with 1/1 ones (my opinion) in intro sliders land on vocals
- 01:42:848 (5,6,1,2) I think we can easily misread this. I think it's better to put a triple like that : https://osu.ppy.sh/ss/9029589 . Do it on the other ones. i don't understand how it can be misread
- 02:13:741 (1,2,3,4) There is stacked notes at 02:13:295 (2,3) which are stacked like but 1/4 so I suggest to do like 02:14:455 (1,2,3,4) with smaller jumps, to make this part clearer i don't think that its difficult to read honestly
- 02:26:598 (5,6,7,8,9,10,11) space more these circles to make it clearer like that for example : https://osu.ppy.sh/ss/9029877 ? So we can see the difference between the 1/1 circles and the 1/2 ones. Same here 03:58:027 (5,6,7,8,9,10,11) i believe its not that hard to read, and i want to keep movement really slow, to show contrast between this section and jumps

Insane
- 01:42:848 (5,6,1,2) like the hyper diff
- 02:09:098 (2) - 02:11:955 (2) you should continue to make a curve shape on these sliders okie, fixed these shapes
- 02:26:598 (5,6,7,8,9,10,11) like the hyper diff

Lost In Myopia
- 01:42:484 (7,8,1,2) like the hyper diff
- 02:26:598 (5,6,7,8,9,10,11) like the hyper diff
- 02:46:420 (4,5) do like 02:45:884 (1,2,3). Same here 03:20:705 (4,5) - 01:49:277 (4,5) . (I just prefer like this) its fine atm i think
- 03:11:241 (1) Why not a 3/4 slider here ? cause bass drum on red tick

I hope this mod is helpful for you. I started modding today, so I hope it isn't too short or bad. (=
Anyway it's a nice map !! thanks!
Namki

Renquiem wrote:

Collab Hard
02:16:420 (3) - Slider tail set a bit to much to the right. it's fine at is it now

03:08:384 (8,9,1) - Might it be better to start the NC on 8? that goes conistently, so no

KanpanRin wrote:

Hi, M4M back.

Collab Hard

SPOILER
01:41:241 (1,2,3) - seems great, it up to you. variety yo know
at 01:44:098 has a sound, so......maybe put a circle on here? emphasizing the upcoming vocals with this skipping
01:55:527 - ^ ^
01:52:670 (1,2,3) - your chioce. ain't you noticed any similarities? like stacked three of the three with 1/1 and stacked circles only with 1/2 reverse, it seems solid for me tbh
01:55:527 - add a circle? non
03:19:277 (2,3,4) - maybe uses same DS?

Jval93700 wrote:

Hard
- 00:55:720 (1,2,3) why not do smth like that : https://osu.ppy.sh/ss/9029049 idk, it's just my way to visualize things in editor (style huh)
- 01:18:563 (3) - 01:19:227 (5) Are these sliders intentionally not exactly in the same place ? Same here 01:53:562 (4) - 01:54:277 (1)
- 01:29:813 (4) NC ?
- 02:40:527 (2,3,4,5) Isn't this kinda tricky to read this for a 3* ? I think 3* players will misread that. Same here 03:14:812 (2,3,4,5) - 03:26:241 (2,3,4,5)
thank you guys!
Illyasviel
[M4M]




General

  1. The gap between Normal and Hard is too big. Either buff the normal, or make an advanced.

Hyper

  1. 00:37:328 (1,2,3) - Dreadful overlaps. I get the idea, but it just doesn't work. Also you have a lot of space you can work with, since the sliders have enough spacing (rhythm wise) between them.
  2. 01:08:756 (1) - What happened here? It's a good idea, but poorly executed. Fix the slider so it looks good.
  3. 00:32:267 (1,2,3,4) - Why you crammed all that pattern there, you unused space to your right. The overlaps with 00:30:347 (1,2) - are not that great imo
  4. 01:18:563 (1) - Why do you ignore a white tick if you are following a 1/4 drum pattern? You completely nailed the rhythm on Insane, but here it gets really confusing because you skip them. Consider re-working the 4 kiais to fix this inconsistency in rhythm.
  5. 01:36:777 (1,2,3,4) - Not a big fan of these overlaps. You can perfectly fit 01:38:384 (3) - in a better position so it doesn't overlap with 1 or if it does, it look pretty.
  6. 01:52:670 (5,6) - Change to a slider. These two 1/2 circles look too similar to your doubles (1/4).
  7. 02:09:812 (4,1,2) - I have no idea what type of shape are you trying to do there. Please fix the overlaps.
  8. 02:11:241 (4,5) - Again why these are 2 circles instead of a slider?
  9. 02:13:741 (1,2,3,4,1,2,3,4,5) - Ctrl+G. The most intense part is stacked 02:13:741 (1,2,3,4) - and the more calm part is spaced 02:14:455 (1,2,3,4,5) - Just reverse the spacing on the two of them.
  10. 02:20:170 (1,2,3,4,5) - Nerf spacing a bit. Also if you are going to stack it on top of where you start it, move it slightly at least so it's not a perfect overlap and it's more readable. So 3 would be at x 467 y 294. The same applies to this pattern 02:25:884 (1,2,3) and this one 02:31:598 (1,2,3,4)
  11. 02:36:598 (5,6,7) - Just make it a full return slider and delete circles 6 and 7. Using circles after a return slider and overlapping it under it it's a terrible idea.
  12. 02:38:384 (4,5) - Slider.
  13. 03:45:170 (1,2,3,4,1,2,3,4,5) - Already mentioned it earlier. Same thing, reverse the spacing.
  14. 03:51:598 (1,2,3,4,5) - Reduce spacing, make overlaps a bit more visible. Mentioned above also.
  15. 03:57:312 (1,2,3,4,5) - ^
  16. 04:03:027 (1,2,3,4) - ^
  17. 04:08:741 (1,2,3,4) - Looks fine for the most part, but 4 makes and ugly overlap here 04:06:955 (1,2,3,4) - So consider remaking the ending pattern so it doesn't overlap like that.

Insane

  1. 01:11:613 (1,2,3) - Wut, please make it a pattern like the others.
  2. 02:11:241 (4,5) - Slider please.
  3. 02:13:741 (1,2,3,4,1,2,3,4,5) - Same issue as your Hyper. The intense part lacks spacing, while the more calm part has excessive spacing.
  4. 02:39:634 (5,6,7,8,1,2,3) - I said it before, and I say it again, you need to make more clear when they are 1/2 doubles, or 1/4 doubles. The two of them look very similar when they play very differently. This is just one example of when it happens.
  5. 02:58:027 (2) - Change direction of the slider (Ctrl+H)
  6. 03:45:170 (1,2,3,4,1,2,3,4,5) - Mentioned it before. Spacing issues.
  7. 04:04:991 (1,2,3,5) - Why. Don't overlap like that.

No kudos until I finish the mod and post the last diff mod (oh boy)
Nakagawa-Kanon
[overall]
The end of the music ends too abruptly. Is it the original sound source?
If it is original, please fade out the end.

[Normal]
nothing problem

[Collab Hard]
02:16:420 (3) - add new combo, because drum start from here.
02:16:777 (1) - and remove new combo
02:30:348 (6) - add new combo
02:32:312 (1) - i think this part need not new combo
02:42:848 (4) - you should add new combo to make the jump look better.\
02:43:027 (1) - remove nc
02:44:455 (1) - 02: 43: 562 (2) - Because it overlaps with this slider, it is readable but not good
03:19:991 (4) - same issue with 02:42:848 (4)
03:20:170 (1) - remove too
03:22:848 (4) - same issue new combo
03:23:027 (1) - remove nc
03:31:420 (5) - same issue
03:31:598 (1) - and remove nc


[Hyper]
AR seems to be too fast.
02:15:170 (5) - you must add new combo to make readable
02:20:884 (5) - same
02:26:598 (5) - same
03:46:598 (5) - 03:52:312 (5) - 03:58:027 (5) - same above

[Insane]
02:15:170 (5) - 02:20:884 (5) -02:26:598 (5) - 03:46:598 (5) - 03:52:312 (5) - 03:58:027 (5) - you must add new combo to make readable

[Lost In Myopia]
i don't know x2 speed mapping is good...
02:15:170 (5) - you must add new combo to make readable
02:20:884 (5) - you must add new combo to make readable
02:26:598 (5) - same
02:32:312 (5) - same
02:36:955 (9) - ?? Too sudden jump?
02:39:991 (7) - you should add new combo to make the jump look better.
02:40:170 (1) - remove nc
02:42:848 (6,7) - same new combo issue
02:45:705 (6,7,1) - same
03:14:277 (4,5,1) - 03:17:134 (6,7,1) - 03:19:991 (6,7,1) - 03:22:848 (6,7,1) - 03:25:705 (7,8,1) - 03:28:562 (7,8,1) - 03:31:420 (6,7,1) - same
03:46:598 (5) - 03:52:312 (5) - 03:58:027 (5) - 04:03:741 (5) - you must add new combo to make readable
Topic Starter
Hectic

Nakagawa-Kanon wrote:

[overall]
The end of the music ends too abruptly. Is it the original sound source?
If it is original, please fade out the end. uh, yeah, music video on official youtube channel ends like that, this track on deezer ends like that, i think thats okey

[Normal]
nothing problem

[Collab Hard]
02:16:420 (3) - add new combo, because drum start from here 02:16:777 (1) - and remove new combo
02:30:348 (6) - add new combo
02:32:312 (1) - i think this part need not new combo

Namki wrote:

nc is switching every time the main instrument switches, for instance, 02:14:455 (1,2) - guitar, 02:15:527 (1,2,3) -vocals and that 1/4 kick, 02:16:777 (1,2) - guitar, 02:17:312 (1) - continious guitar etc, so no changes
02:42:848 (4) - you should add new combo to make the jump look better. 02:43:027 (1) - remove nc it would ruin nc cinsistency of my sections, and i think follow point makes this jump pretty fine
02:44:455 (1) - 02:43:562 (2) - Because it overlaps with this slider, it is readable but not good hm, i overlap sometimes, i don't think its ugly
03:19:991 (4) - same issue with 02:42:848 (4) i like it the way as it is tbh
03:20:170 (1) - remove too ^
03:22:848 (4) - same issue new combo ^
03:23:027 (1) - remove nc ^
03:31:420 (5) - same issue ^
03:31:598 (1) - and remove nc ^


[Hyper]
AR seems to be too fast. i'll see
02:15:170 (5) - you must add new combo to make readable
02:20:884 (5) - same
02:26:598 (5) - same
03:46:598 (5) - 03:52:312 (5) - 03:58:027 (5) - same above ill consider all of these

[Insane]
02:15:170 (5) - 02:20:884 (5) -02:26:598 (5) - 03:46:598 (5) - 03:52:312 (5) - 03:58:027 (5) - you must add new combo to make readable same. thats because.. im not really sure that those sudden jumps would be more readable without follow points, thats an issue

[Lost In Myopia]
i don't know x2 speed mapping is good... why not? i think very high sv represents nature of those sections quite well
02:15:170 (5) - you must add new combo to make readable
02:20:884 (5) - you must add new combo to make readable
02:26:598 (5) - same
02:32:312 (5) - same
02:36:955 (9) - ?? Too sudden jump? want to emphasize snare drum here, + i don't think its that sudden
02:39:991 (7) - you should add new combo to make the jump look better.
02:40:170 (1) - remove nc
02:42:848 (6,7) - same new combo issue
02:45:705 (6,7,1) - same
03:14:277 (4,5,1) - 03:17:134 (6,7,1) - 03:19:991 (6,7,1) - 03:22:848 (6,7,1) - 03:25:705 (7,8,1) - 03:28:562 (7,8,1) - 03:31:420 (6,7,1) - same
03:46:598 (5) - 03:52:312 (5) - 03:58:027 (5) - 04:03:741 (5) - you must add new combo to make readable
no answer = answered above
Thanks!
edit: added Namki's response
Topic Starter
Hectic

[XV] wrote:

[M4M]




General

  1. The gap between Normal and Hard is too big. Either buff the normal, or make an advanced. if i made advanced, than all other gaps would be big in comparison

Hyper

  1. 00:37:328 (1,2,3) - Dreadful overlaps. I get the idea, but it just doesn't work. Also you have a lot of space you can work with, since the sliders have enough spacing (rhythm wise) between them. i don't get why they are ugly, objects don't even overlap each other ingame cause theres so much time between them
  2. 01:08:756 (1) - What happened here? It's a good idea, but poorly executed. Fix the slider so it looks good. okie, made it better
  3. 00:32:267 (1,2,3,4) - Why you crammed all that pattern there, you unused space to your right. The overlaps with 00:30:347 (1,2) - are not that great imo thats the way i chose to organize objects in this section for this diff. music is very calm and i try to emphasize that by making very slow flow by making those overlaps
  4. 01:18:563 (1) - Why do you ignore a white tick if you are following a 1/4 drum pattern? You completely nailed the rhythm on Insane, but here it gets really confusing because you skip them. Consider re-working the 4 kiais to fix this inconsistency in rhythm. hm? i make jumps to buzzsliders to emphasize snare drum, cause its like the main instrument that makes rhythm there
  5. 01:36:777 (1,2,3,4) - Not a big fan of these overlaps. You can perfectly fit 01:38:384 (3) - in a better position so it doesn't overlap with 1 or if it does, it look pretty. looks fine imo, don't see how its not pretty atm
  6. 01:52:670 (5,6) - Change to a slider. These two 1/2 circles look too similar to your doubles (1/4). i don't think thats an issue
  7. 02:09:812 (4,1,2) - I have no idea what type of shape are you trying to do there. Please fix the overlaps. but whats wrong with the them D:
  8. 02:11:241 (4,5) - Again why these are 2 circles instead of a slider? to show contrast with sections with no vocals, emphasize upcomig (1)
  9. 02:13:741 (1,2,3,4,1,2,3,4,5) - Ctrl+G. The most intense part is stacked 02:13:741 (1,2,3,4) - and the more calm part is spaced 02:14:455 (1,2,3,4,5) - Just reverse the spacing on the two of them. for me first one is the buildup to release full intensity of second
  10. 02:20:170 (1,2,3,4,5) - Nerf spacing a bit. Also if you are going to stack it on top of where you start it, move it slightly at least so it's not a perfect overlap and it's more readable. So 3 would be at x 467 y 294. The same applies to this pattern 02:25:884 (1,2,3) and this one 02:31:598 (1,2,3,4)im pretty sure thats fine atm
  11. 02:36:598 (5,6,7) - Just make it a full return slider and delete circles 6 and 7. Using circles after a return slider and overlapping it under it it's a terrible idea. thats very common..
  12. 02:38:384 (4,5) - Slider.
  13. 03:45:170 (1,2,3,4,1,2,3,4,5) - Already mentioned it earlier. Same thing, reverse the spacing.
  14. 03:51:598 (1,2,3,4,5) - Reduce spacing, make overlaps a bit more visible. Mentioned above also.
  15. 03:57:312 (1,2,3,4,5) - ^
  16. 04:03:027 (1,2,3,4) - ^
  17. 04:08:741 (1,2,3,4) - Looks fine for the most part, but 4 makes and ugly overlap here 04:06:955 (1,2,3,4) - So consider remaking the ending pattern so it doesn't overlap like that. uhh, but theres no overlap, because when (4) appears on the screen, objects which you deem as overlapping far behind

Insane

  1. 01:11:613 (1,2,3) - Wut, please make it a pattern like the others. what is wrong with that? yeah, i could make blanket or something like this but i just don't want to
  2. 02:11:241 (4,5) - Slider please.
  3. 02:13:741 (1,2,3,4,1,2,3,4,5) - Same issue as your Hyper. The intense part lacks spacing, while the more calm part has excessive spacing.
  4. 02:39:634 (5,6,7,8,1,2,3) - I said it before, and I say it again, you need to make more clear when they are 1/2 doubles, or 1/4 doubles. The two of them look very similar when they play very differently. This is just one example of when it happens.
  5. 02:58:027 (2) - Change direction of the slider (Ctrl+H)
  6. 03:45:170 (1,2,3,4,1,2,3,4,5) - Mentioned it before. Spacing issues.
  7. 04:04:991 (1,2,3,5) - Why. Don't overlap like that.
    no reply = answered before

No kudos until I finish the mod and post the last diff mod (oh boy)

talked ingame about last diff, nothing changed
Miutrex
Hi +V+


M4M
I prefer to make a specific mod for a difficulty, preferably the highest, this is since I am not very good looking for errors in difficulties with low amount of stars


[Lost In Myopia]

General

A map without an anime theme, wow, that is not seen everyday :v
The style of not completely overlapping objects comes out of the mundane, good way to differentiate you from other mappers, but I think that you abuse much of this style of overlap, from my point of view a good map varies its content as much as possible, this is so that the map does not become so predictable for the player, a map that is easy to predict can easily bore the player
Also, another similar problem, are the kicksliders (or 1/4 sliders, as you prefer to call it) in the kiai section: there are few maps that base their difficulty on the speed of the sliders, but again: Do not repeat them so much! A possible solution would be to add nice stream patterns sometimes, or something to vary the difficulty in this section e.e
The hp drain is very high, this along with the large number of sliders on the map makes it very easy to lose (3 consecutive misses and rip) this can be very frustrating when playing, I think I should nerf the hp drain to 5 minimum


Specifically

00:14:471 (1) to 00:53:042 (3) I know that you are guided by the rhythm this section at the time of mapping, but what stands out at the moment is the voice singing, I think you should not skip the "voice timing" and map it completely

00:53:042 (3,1,2) - I see better that you reduce the volume to 5% in each of those sliders so match the sliders: 00:55:185 (1,2,3,1)

01:05:006 (1) - Same here, but only this slider

01:16:970 (1,1) - I like the x2 speed concept, but this is very sudden and could mislead the player, the possible solutions may be to reduce the size of the first slider by decreasing its speed (would make the change of speed more intuitive) or separate both sliders to make the second slider more visible

01:19:991 (3) - In parts like these I do not consider this type of overlap good, I think both sliders should be twice as separate from what they are now so as to be more visible

01:33:384 (5) - The position of this slider is very random, does not fulfill any function of flow or aesthetics, I think I should look for a better place to place it

02:04:812 (2,3) - I see better that both ends of the slides are overlapped

02:06:955 (4,1) - Same here

02:12:670 (4,1) - And here

02:14:455 (1,2,3,4,5) - 02:20:170 (1,2,3,4,5,6) - 02:25:884 (1,2,3,4,5) - 02:31:598 (1,2,3,4,5) - Those jumps are too long for the CS that has the map! This together with the HP drain, along with the small amount of NC and objects in this section, makes the map frustrating, because with very few misses it is very easy to lose, I think I should increase the size of CS, shorten the jumps, add more NC or something to fix it, because the difficulty feels forced

Well, thats all i´m found, some mistakes are repeated on what is left of the map, but i leave it to you to locate them ;)

Good Song! and Good Luck!

Topic Starter
Hectic

Miutrex wrote:

Hi +V+


M4M
I prefer to make a specific mod for a difficulty, preferably the highest, this is since I am not very good looking for errors in difficulties with low amount of stars


[Lost In Myopia]

General

A map without an anime theme, wow, that is not seen everyday :v
The style of not completely overlapping objects comes out of the mundane, good way to differentiate you from other mappers, but I think that you abuse much of this style of overlap, from my point of view a good map varies its content as much as possible, this is so that the map does not become so predictable for the player, a map that is easy to predict can easily bore the player uh, i wouldn't say that not-complete-overlaps is something unique, some mappers use such way of visualising too. about variety - everything should be in moderation
Also, another similar problem, are the kicksliders (or 1/4 sliders, as you prefer to call it) in the kiai section: there are few maps that base their difficulty on the speed of the sliders, but again: Do not repeat them so much! A possible solution would be to add nice stream patterns sometimes, or something to vary the difficulty in this section e.e fast sliders is the way i chose to represent some sections of the song for this diff, i don't think it feels repeated, streams are used in insane diff tho
The hp drain is very high, this along with the large number of sliders on the map makes it very easy to lose (3 consecutive misses and rip) this can be very frustrating when playing, I think I should nerf the hp drain to 5 minimum if player misses on this map 3 times in a row, than it may be just not his skill level, i asked people to testplay it and didn't have any problem with thät


Specifically

00:14:471 (1) to 00:53:042 (3) I know that you are guided by the rhythm this section at the time of mapping, but what stands out at the moment is the voice singing, I think you should not skip the "voice timing" and map it completely i don't want to make high density here since this section is very calm, so i skip vocals

00:53:042 (3,1,2) - I see better that you reduce the volume to 5% in each of those sliders so match the sliders: 00:55:185 (1,2,3,1) i silenced only extended slider ends

01:05:006 (1) - Same here, but only this slider

01:16:970 (1,1) - I like the x2 speed concept, but this is very sudden and could mislead the player, the possible solutions may be to reduce the size of the first slider by decreasing its speed (would make the change of speed more intuitive) or separate both sliders to make the second slider more visible high contrast is the point of this tranition, because thats what music does

01:19:991 (3) - In parts like these I do not consider this type of overlap good, I think both sliders should be twice as separate from what they are now so as to be more visible they are 100% readable atm

01:33:384 (5) - The position of this slider is very random, does not fulfill any function of flow or aesthetics, I think I should look for a better place to place it corresponds with upcoming (6)

02:04:812 (2,3) - I see better that both ends of the slides are overlapped uh, sorry, i didn't get it, but their position is intended

02:06:955 (4,1) - Same here

02:12:670 (4,1) - And here

02:14:455 (1,2,3,4,5) - 02:20:170 (1,2,3,4,5,6) - 02:25:884 (1,2,3,4,5) - 02:31:598 (1,2,3,4,5) - Those jumps are too long for the CS minuteat has the map! This together with the HP drain, along with the small amount of NC and objects in this section, makes the map frustrating, because with very few misses it is very easy to lose, I think I should increase the size of CS, shorten the jumps, add more NC or something to fix it, because the difficulty feels forced these parts are not even the hardest parts of he map. precise far movement is what i went for in this case because thats how i hear music.
theres even buildup for these sections


Well, thats all i´m found, some mistakes are repeated on what is left of the map, but i leave it to you to locate them ;)
advice for you - please spend at least half of a minute to look for some kind of rules when posting in queue because you posted when it was open for nm and all slots already have been taken and before making a mod wait for some kind of response because i wasnt willing to mod your map until you modded mine so now i have to
Good Song! and Good Luck! thanks!
NeilPerry
Hi! Let me mod some.
Mostly nazi stuff cuz set looks good.

General: Dont agree with starrate gap between hard and normal. Spread looks weird.

Lost in Myopia:

First of all i wanna make some suggestions about beggining. 00:14:471 -
Your emphazing is missing there. Like you dont know what you gonna follow - vocal or beats or smthing else. some times ticks end in unlogical statement.
Let me show you some examples: 00:23:578 - vocal emphasize 00:24:292 - 00:24:471 - 00:25:006 - beat emphasize 00:25:185 - so why there nothing? It have same vocal dynamic. but you dont ehmpasize it as before. Looks inconsistence and weird.
00:28:756 (1) - full vocal emphasize 00:27:328 (2) - not full
I continue more and more. But best way to restructure your beginning and choose what rly wanna emphaze. It should be logical and follow music. Now it's rly randome.
01:26:955 (4) - make it a bit upper. To make overlap more clean. https://puu.sh/xvx71/434161a591.jpg
01:33:384 (5) - move this on x:25 y:203 to make part more symmetrical i guess. https://puu.sh/xvxcR/3d222aa548.jpg it's nvm how you place it. but now it's overlapping not in best way.
01:40:705 (4) - that types of shapes not rly fit to music in this way and off ur overall style.
01:55:884 (1,2,3,4) - make it more clean? https://puu.sh/xvxjW/582d9f59a7.jpg
03:12:134 (4) - same as i told about shapes :D
Ya, overall stuff is okay. Some visual problems and beginning.

Insane:

ya, beginning MUCH better :D
02:18:384 (1,2) - very different sound with same sv and shapes :thonkang: etc

Hyper:

Same stuff as in insane diff but 02:24:098 (1,2) - this way is cool
Hope in jump parts will be no problem with same stacking 1\2 and 1\4 stuf lol 02:25:170 (1,2,3,4) - 02:26:598 (5,6,7,8,9,10,11) - not sure ok this or not for hyper diffs

Collab Hard:

01:07:863 (4) - not perfect lol
Ya cool diff

Normal good too.

Best of luck o/
Topic Starter
Hectic

NeilPerry wrote:

Hi! Let me mod some.
Mostly nazi stuff cuz set looks good.

General: Dont agree with starrate gap between hard and normal. Spread looks weird. considering gameplay they provide, spread is totally fine

Lost in Myopia:

First of all i wanna make some suggestions about beggining. 00:14:471 -
Your emphazing is missing there. Like you dont know what you gonna follow - vocal or beats or smthing else. some times ticks end in unlogical statement.
Let me show you some examples: 00:23:578 - vocal emphasize 00:24:292 - 00:24:471 - 00:25:006 - beat emphasize 00:25:185 - so why there nothing? It have same vocal dynamic. but you dont ehmpasize it as before. Looks inconsistence and weird.
00:28:756 (1) - full vocal emphasize 00:27:328 (2) - not full
I continue more and more. But best way to restructure your beginning and choose what rly wanna emphaze. It should be logical and follow music. Now it's rly randome. okie, reworked intro a bit
01:26:955 (4) - make it a bit upper. To make overlap more clean. https://puu.sh/xvx71/434161a591.jpg should be better now
01:33:384 (5) - move this on x:25 y:203 to make part more symmetrical i guess. https://puu.sh/xvxcR/3d222aa548.jpg it's nvm how you place it. but now it's overlapping not in best way. you know what, a few people told me same, but now a actually tried to make something else and ended up thinking that this thing is unavoidable if i don't remake the whole pattern or without breaking ds, and i don't really want to do that because i think this whole structure is pretty cool. also similar overlaps sometimes appear through the map so i guess it should be fine for now
01:40:705 (4) - that types of shapes not rly fit to music in this way and off ur overall style. "weird" shapes appear consistently through the map, i don't think it doesn't fit the style
01:55:884 (1,2,3,4) - make it more clean? https://puu.sh/xvxjW/582d9f59a7.jpg i overlap sometimes, thats part of my way of visualising
03:12:134 (4) - same as i told about shapes :D same response. without them i would not like this diff as much as with them. if someone suggests optimal solution, then i'll think about that
Ya, overall stuff is okay. Some visual problems and beginning.

Insane:

ya, beginning MUCH better :D
02:18:384 (1,2) - very different sound with same sv and shapes :thonkang: etc toyed with those sections a bit

Hyper:

Same stuff as in insane diff but 02:24:098 (1,2) - this way is cool
Hope in jump parts will be no problem with same stacking 1\2 and 1\4 stuf lol 02:25:170 (1,2,3,4) - 02:26:598 (5,6,7,8,9,10,11) - not sure ok this or not for hyper diffs it may look a bit confusing in editor but i think its pretty straight forward while playing

Collab Hard:

01:07:863 (4) - not perfect lol meh, i don't think its need to be perfect
Ya cool diff

Normal good too.

Best of luck o/ thanks!
besides that worked a bit on xtra and insane, visual stuff
Doormat
m4m

[Normal]
  1. 00:14:471 - to 00:54:470 - not really a big fan of how the introduction was mapped. from what i can understand of it, you want to prioritize the drum sounds, but then all your sliders seem to want to prioritize the vocals isntead. it creates this really weird disconnect, where it feels you want to map to the vocals, but since you're prioritizing the drums your rhythms all feel really off. you shouldn't be afraid to map to the vocals more
  2. 01:25:348 (1) - 01:36:777 (1) - this NC isn't really all that necessary, but if you want to keep it for the guitar emphasis that's okay too
  3. 01:42:848 (4,1) - 01:45:705 (5,1) - 01:54:277 (5,1) - etc. i don't think you should switch from vocals to drums like that for the Normal; either stick to the vocals or the drums, but don't combine the two for a lower difficulty. however, something like this 02:39:277 (4,1) - works pretty well
  4. 01:43:920 - 01:46:777 - 01:49:634 - etc. no note here for the kick? you do this quite a bit so i'm assuming it's intentional for better vocal emphasis, but because you keep doing the above thing where you're combining the two so much it becomes unclear what you want to emphasize
  5. 02:00:170 (1,2,3) - honestly, beginner players are more likely to misread this pattern and hit the (3) early because the (1) leads in to the (3) rather than the (2), since it's so much closer. i think you should really consider moving this pattern. similar problem occurs at 03:17:312 (1,2,3) - 03:28:741 (1,2,3) - 03:31:598 (1,2,3) -
  6. 02:20:170 (1) - 02:25:884 (1) - 02:31:598 (1) - 03:51:598 (1) - 03:57:312 (1) - 04:03:027 (1) - for kiai starts, these notes are really underwhelming. you couldn't have hitsounded these?
  7. 03:39:455 - did you forget a 1/1 slider here or something? why the sudden gap?
  8. 04:08:741 (1) - kiai feels really unnecessary here. also you should really hitsound this last slider; a lot of the emphasis is lost because it sounds just like every other note
[Collab Hard]
  1. honestly the intro suffers from the same problem as the Normal, except now you're sometimes ending the sliders on the instrumentals, which just makes it even more confusing as to what you're trying to focus on here
  2. 01:19:634 (1) - 01:31:063 (1) - NC feels redundant
  3. 01:27:313 (4,1) - 01:38:741 (4,1) - 01:58:384 (1,2) -you should swap NCs here, since the phrase is placing more emphasis on the downbeats than anything
  4. 01:44:098 - i don't think you should ignore the snare here; if anything you could make 01:43:920 (3) - into a 1/2 slider so you keep your vocal emphasis
  5. 01:45:884 (1) - slider feels a bit too long too; you really shouldn't ignore that snare sound on 01:46:241 -
  6. 01:49:098 (2,3) - why'd you switch out of your vocal emphasis here? i think you should Ctrl + G the rhythm here
  7. 01:55;527 - again i don't think you should ignore that snare
  8. 02:20:170 (1) - 02:25:884 (1) - 02:31:598 (1) - 03:51:598 (1) - 03:57:312 (1) - 04:03:027 (1) - read what i wrote in the Normal about underwhelming kiai starts. actually this applies to all difficulties, so i won't be mentioning this for the next diffs but keep it in mind
  9. 02:22:312 (2,3) - honestly i think if you shorten this to a 1/1 slider and put a circle on 02:23:562 - it fits the emphasis better
  10. 02:28:027 (2) - rhythm change is too drastic from before 02:22:312 (2,3) - . feels out of place.
  11. 02:52:848 (4,5) - this isn't the best rhythm choice. the music is placing emphasis on the red ticks, so a rhythm like this would be more appropriate:
  12. 02:56:241 (6,7) - again, why switch out of that vocal emphasis so abruptly? Ctrl + G the rhythm here fits a bit more nicely
  13. 03:08:205 - honestly the sound here is more emphasized than the one on 03:08:384 (8) - . why not try moving 03:08:384 (8) - to 03:08:205 - and making it a 1/2 slider?
  14. 04:08:741 (1) - read what i wrote in the Normal about how the kiai feels unnecessary here. applies to the rest of the difficulties too so i won't be mentioning it again from here on out
[Hyper]
  1. 00:20:185 (1) - intro is starting to get a little better, but why not try something like this here? you still get to keep that drum emphasis while making it more coherent with vocals as well:
  2. 00:25:899 (1) - one long slider doesn't really represent the vocals well, when the vocalist is saying "emperor"
  3. 01:17:313 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - 01:28:741 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7) - 02:48:741 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - 03:00:170 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - okay don't do this. just compare the density increase from this difficulty to the Hard. this is an unreasonable increase in difficulty and density. this is honestly the type of density i would expect to see in an Insane difficulty or higher, not a Hyper
  4. 02:36:598 (5,6,7) - honestly i think it might be better to put the repeat slider at the end rather than at the beginning; it's a bit easier to read this way.
  5. 03:39:455 (3,4) - two single circles is kind of underwhelming here; there are pretty distinct drum sounds on the red ticks as well.
  6. honestly this diff is actually really nice, but that density increase at the longer kiais is just too unreasonable.
[Insane]
  1. 00:24:470 (3) - why not try mapping this more closely to the vocals? ("hand we've been dealt")
  2. 00:25:899 (1) - ^("emperor")
  3. 01:17:313 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - and all the other long kiais because i'm tired of copy/pasting all these: i would still highly consider toning down the note density for these sections, especially since the patterns that you're using in this difficulty are more closely seen in Expert or Extra difficulties. substituting some 1/4 sliders with 1/2 sliders and allowing for more 1/2 gaps would help greatly
  4. you seem to be very rigid with distance snapping when it's not the heavy metal sections. there's nothing really wrong with that, but some of the sound emphasis on snares, kicks, etc. are kind of lost as a result of the rigid snapping. it wouldn't hurt to try experimenting with spacing a bit more often
  5. 03:39:455 (3,4) - honestly i don't think the repeat slider is the best choice for rhythm here, the sounds on 03:39:455 - and 03:39:812 - are separate from each other, so conjoining them like this sounds a bit off
[Lost in Myopia]
  1. 00:24:470 (3) - why not try mapping this more closely to the vocals? ("hand we've been dealt")
  2. 00:25:899 (1) - ^("emperor")
  3. 00:55:185 (1,2,3) - these three sliders are a part of the same phrase, so shouldn't the (3) look visually similar to the (1,2)? then having 00:57:328 (1) - be a different shape stands out more
  4. 01:06:613 (1,2,3) - ^similar to the above; i find it a bit odd that the 01:08:756 (1) - has the same sharp bend as (1,2) when it's clearly in a different part of the phrase
  5. 01:17:313 (1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3) - and all the other long kiai sections: mfw the Insane is more dense than the Extra. nothing wrong with this pattern, it kind of fits the song, but it does make the problem in your Insane much more apparent, cause the stream jumps that you use in your Insane are actually more difficult to play compared to this due to streams being much more dense than 1/4 sliders lol
  6. 01:23:741 (4,5,6) - personally not a fan of this stopping motion; it really feels out of place with the rest of this section cause it's the only time where you stop momentum for a significant time, which doesn't go well with the fast slider velocity
  7. 01:42:670 (6,7) - 01:45:527 (5,6) - 01:48:384 (5,6) - 01:51:241 (5,6) - etc. jumps here are kind of big compared to the rest of the spacing
  8. 02:14:991 (4,5) - 02:20:705 (4,5) - 02:32:134 (4,5) - 03:46:420 (4,5) - etc. this jump is kind of extreme compared to the previous jumps
  9. 02:16:420 (1,2,3,4,5,6,1) - acceleration between notes is kind of extreme
  10. 02:19:455 (3,4) - 02:30:884 (3,4) - slow slider velocity doesn't blend in well with the next jumps 02:20:170 (1,2,3,4,5) - ; you really need to accelerate your movements that it feels really forced to play and doesn't feel that comfortable
  11. 02:36:598 (5,6,7,8,9) - why space out the (9) so much apart from the rest of the stream?
  12. 03:39:455 (3,4,5,6) - there's a clear sound distinction between 03:39:455 (3) - and 03:39:812 (5) - so having them all stacked on the same spot doesn't really represent the song that well imo
map still needs a lot more work, especially due to the density issues with the Hyper and Insane. best of luck-
Topic Starter
Hectic

Doormat wrote:

m4m

[Normal]
  1. 00:14:471 - to 00:54:470 - not really a big fan of how the introduction was mapped. from what i can understand of it, you want to prioritize the drum sounds, but then all your sliders seem to want to prioritize the vocals isntead. it creates this really weird disconnect, where it feels you want to map to the vocals, but since you're prioritizing the drums your rhythms all feel really off. you shouldn't be afraid to map to the vocals more agreed.
    had a lot of trouble with these sections and couldn't find proper solution to this, but now i think that vocal far more important in these sections than anything else and i mapped to it
  2. 01:25:348 (1) - 01:36:777 (1) - this NC isn't really all that necessary, but if you want to keep it for the guitar emphasis that's okay too yeah, i emphasize it in all diffs this way
  3. 01:42:848 (4,1) - 01:45:705 (5,1) - 01:54:277 (5,1) - etc. i don't think you should switch from vocals to drums like that for the Normal; either stick to the vocals or the drums, but don't combine the two for a lower difficulty. however, something like this 02:39:277 (4,1) - works pretty well
  4. 01:43:920 - 01:46:777 - 01:49:634 - etc. no note here for the kick? you do this quite a bit so i'm assuming it's intentional for better vocal emphasis, but because you keep doing the above thing where you're combining the two so much it becomes unclear what you want to emphasize im emphasizing vocals in these sections but while doing this i don't want to leave downbeats unclickable, because i don't think it feels natural
  5. 02:00:170 (1,2,3) - honestly, beginner players are more likely to misread this pattern and hit the (3) early because the (1) leads in to the (3) rather than the (2), since it's so much closer. i think you should really consider moving this pattern. similar problem occurs at 03:17:312 (1,2,3) - 03:28:741 (1,2,3) - 03:31:598 (1,2,3) - hm, while agree that this could be kind of a reading issue, i don't see it as a big problem because i think that player from the beginning of their learning how to play osu should know about reading factor and learn how to react to circles with numbers on them properly
  6. 02:20:170 (1) - 02:25:884 (1) - 02:31:598 (1) - 03:51:598 (1) - 03:57:312 (1) - 04:03:027 (1) - for kiai starts, these notes are really underwhelming. you couldn't have hitsounded these? was mentioned before, ill figure something out now
  7. 03:39:455 - did you forget a 1/1 slider here or something? why the sudden gap? compare this section to similar one here 02:07:670 (4) - . theres difference in vocals and i want to emphasize that, im doing this in all diffs
  8. 04:08:741 (1) - kiai feels really unnecessary here. also you should really hitsound this last slider; a lot of the emphasis is lost because it sounds just like every other note but there are whistles on head and tail kiai doesn't feel unnecassary tho, vocal is really harsh and kiai support that
[Collab Hard]
  1. honestly the intro suffers from the same problem as the Normal, except now you're sometimes ending the sliders on the instrumentals, which just makes it even more confusing as to what you're trying to focus on here yeah, just mapped this sections to vocals, feels better now
  2. 01:19:634 (1) - 01:31:063 (1) - NC feels redundant agreed
  3. 01:27:313 (4,1) - 01:38:741 (4,1) - you should swap NCs here, since the phrase is placing more emphasis on the downbeats than anything i feel like it is better as it is now because ncs are put where drums play another pattern and i wanted to show that
  4. 02:20:170 (1) - 02:25:884 (1) - 02:31:598 (1) - 03:51:598 (1) - 03:57:312 (1) - 04:03:027 (1) - read what i wrote in the Normal about underwhelming kiai starts. actually this applies to all difficulties, so i won't be mentioning this for the next diffs but keep it in mind put custom finishes here
  5. 04:08:741 (1) - read what i wrote in the Normal about how the kiai feels unnecessary here. applies to the rest of the difficulties too so i won't be mentioning it again from here on out
    Namki:
  6. 01:58:384 (1,2) - you should swap NCs here, since the phrase is placing more emphasis on the downbeats than anything
  7. 01:44:098 - i don't think you should ignore the snare here; if anything you could make 01:43:920 (3) - into a 1/2 slider so you keep your vocal emphasis
  8. 01:45:884 (1) - slider feels a bit too long too; you really shouldn't ignore that snare sound on 01:46:241 -
  9. 01:49:098 (2,3) - why'd you switch out of your vocal emphasis here? i think you should Ctrl + G the rhythm here
  10. 01:55:527 - again i don't think you should ignore that snare
  11. 02:22:312 (2,3) - honestly i think if you shorten this to a 1/1 slider and put a circle on 02:23:562 - it fits the emphasis better
  12. 02:28:027 (2) - rhythm change is too drastic from before 02:22:312 (2,3) - . feels out of place.
  13. 02:52:848 (4,5) - this isn't the best rhythm choice. the music is placing emphasis on the red ticks, so a rhythm like this would be more appropriate:
  14. 02:56:241 (6,7) - again, why switch out of that vocal emphasis so abruptly? Ctrl + G the rhythm here fits a bit more nicely
  15. 03:08:205 - honestly the sound here is more emphasized than the one on 03:08:384 (8) - . why not try moving 03:08:384 (8) - to 03:08:205 - and making it a 1/2 slider?
[Hyper]
  1. 00:20:185 (1) - intro is starting to get a little better, but why not try something like this here? you still get to keep that drum emphasis while making it more coherent with vocals as well: yup, applied
  2. 00:25:899 (1) - one long slider doesn't really represent the vocals well, when the vocalist is saying "emperor" made 2 sliders instead
  3. 01:17:313 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - 01:28:741 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7) - 02:48:741 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - 03:00:170 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - okay don't do this. just compare the density increase from this difficulty to the Hard. this is an unreasonable increase in difficulty and density. this is honestly the type of density i would expect to see in an Insane difficulty or higher, not a Hyper i cannot quite agree with this concern. the fact that all 1/4 tick are covered with some kind of object in this diff doesn't mean that this is unappropriate if we take into account what kind of objects there are. same kiai in hard consists of small 1/2 jumps, rare 1/4 triples while in this difficulty there are kind of no jumps, but more triples and slider jumps. these things, which you deem as dense 01:17:313 (1,2) - count as usual 1/2 slider imo and even tho they feel dense, they are not harder than sliders at all
  4. 02:36:598 (5,6,7) - honestly i think it might be better to put the repeat slider at the end rather than at the beginning; it's a bit easier to read this way. i agree
  5. 03:39:455 (3,4) - two single circles is kind of underwhelming here; there are pretty distinct drum sounds on the red ticks as well. answered on normal
  6. honestly this diff is actually really nice, but that density increase at the longer kiais is just too unreasonable. i hope my reasoning makes sense
[Insane]
  1. 00:24:470 (3) - why not try mapping this more closely to the vocals? ("hand we've been dealt")
  2. 00:25:899 (1) - ^("emperor") toyed a bit with intro here too
  3. 01:17:313 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - and all the other long kiais because i'm tired of copy/pasting all these: i would still highly consider toning down the note density for these sections, especially since the patterns that you're using in this difficulty are more closely seen in Expert or Extra difficulties. substituting some 1/4 sliders with 1/2 sliders and allowing for more 1/2 gaps would help greatly kind of the same response as previous diff. std is not taiko and i don't think that object density mean that much here. kiai here is easier than in xtra for are number of reasons: slider jumps with that high sv as in xtra do suggest some advanced reading and aiming ability from player while in insane there are just mediocre jumps and some triples. if we compare skill required to pass both of these kiais, its pretty obvious imo that xtra is far more diffcult just because of exotic object choice (very fast sliders) and big spacing
  4. you seem to be very rigid with distance snapping when it's not the heavy metal sections. there's nothing really wrong with that, but some of the sound emphasis on snares, kicks, etc. are kind of lost as a result of the rigid snapping. it wouldn't hurt to try experimenting with spacing a bit more often i don't think that there are much things to emphasize on those sections and want to keep them as they are now so they contrast with kiais.
    ds is rigid on kiais too, its just calculated to slider heads because those sliders work as circles
  5. 03:39:455 (3,4) - honestly i don't think the repeat slider is the best choice for rhythm here, the sounds on 03:39:455 - and 03:39:812 - are separate from each other, so conjoining them like this sounds a bit off same response as normal and hyper
[Lost in Myopia]
  1. 00:24:470 (3) - why not try mapping this more closely to the vocals? ("hand we've been dealt")
  2. 00:25:899 (1) - ^("emperor") yup
  3. 00:55:185 (1,2,3) - these three sliders are a part of the same phrase, so shouldn't the (3) look visually similar to the (1,2)? then having 00:57:328 (1) - be a different shape stands out more
  4. 01:06:613 (1,2,3) - ^similar to the above; i find it a bit odd that the 01:08:756 (1) - has the same sharp bend as (1,2) when it's clearly in a different part of the phrase yeah, true, reworked these things
  5. 01:17:313 (1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3) - and all the other long kiai sections: mfw the Insane is more dense than the Extra. nothing wrong with this pattern, it kind of fits the song, but it does make the problem in your Insane much more apparent, cause the stream jumps that you use in your Insane are actually more difficult to play compared to this due to streams being much more dense than 1/4 sliders lol answered above
  6. 01:23:741 (4,5,6) - personally not a fan of this stopping motion; it really feels out of place with the rest of this section cause it's the only time where you stop momentum for a significant time, which doesn't go well with the fast slider velocity there are no vocal at this timestamp, thats why i want to slow flow a bit. and choppy guitar
  7. 01:42:670 (6,7) - 01:45:527 (5,6) - 01:48:384 (5,6) - 01:51:241 (5,6) - etc. jumps here are kind of big compared to the rest of the spacing emphasizing every 2 measures
  8. 02:14:991 (4,5) - 02:20:705 (4,5) - 02:32:134 (4,5) - 03:46:420 (4,5) - etc. this jump is kind of extreme compared to the previous jumps yeah, because there are snare on (5), they are not much bigger imo, and changing of direction makes the job more here
  9. 02:16:420 (1,2,3,4,5,6,1) - acceleration between notes is kind of extreme i don't think its not fitting, guitar is doing some stuff here
  10. 02:19:455 (3,4) - 02:30:884 (3,4) - slow slider velocity doesn't blend in well with the next jumps 02:20:170 (1,2,3,4,5) - ; you really need to accelerate your movements that it feels really forced to play and doesn't feel that comfortable i want to show contrast between those sections by forcing different velocity
  11. 02:36:598 (5,6,7,8,9) - why space out the (9) so much apart from the rest of the stream? emphasize to snare on (9)
  12. 03:39:455 (3,4,5,6) - there's a clear sound distinction between 03:39:455 (3) - and 03:39:812 (5) - so having them all stacked on the same spot doesn't really represent the song that well imo answered previous diffs
map still needs a lot more work, especially due to the density issues with the Hyper and Insane. best of luck- thanks a lot!
Hollow Wings
m4m

General

  1. drum-hitfinish3 ← personally, i think you just overused this hitsound in quiet part... that's a really strong sound and should be used at really heated part or heavy ticks imo...

Lost In Myopia

  1. 01:33:920 (1,2) - shouldn't be a jump here? saw you've did so much crossing screen jumps and it may still need another to that downbeat's previous gap imo. just move away slider 2 or arrange the whole part. so as 02:53:920 (1,2) - and so on.
  2. 01:42:670 (6,7) - unnecessary full screen jump. here's already get into some soft part (compared to your heat part like kiais), i know you wanna somehow emphasis the vocal track's sounds, but the high emotion's already cool down in the song. maybe just decrease this part's jumps' distances, so as other similar parts as well.
  3. 02:40:170 (1,2,3) - here, you've set a double after that 3/4 gap, thou after you set a jump with larger distance at 02:39:812 (6,7) - with only 1/2 gap. thou this is like a extra level map but when consistent sounds comes, we'd better do common stuffs for that as the best solves. simply increase distance can be a good choice here, i think distance like 1.6x is kind of appropriate to your whole set. i highly recommend you do all of your jumps before doubles like that distance style.
  4. it's weird that, even your map is like composed in a not really matured style, i love your mapping way somehow... maybe it's because you are a mapper who take care of distance as much as you can do, i can see that from those consistent setting and series of patterns. thou, things i've mentioned above are still like strong suggestions to those structures, consider them a bit more.
    and also, you are still like lack of patterns, some jumps like 02:14:455 (1,2,3,4,5) - and slider sets like 02:17:312 (1,2,3,1,2) - , you still cant deal with those composing very well imo.
    but weird, your map plays very well, i love it. a star to you.

Insane

  1. 02:36:598 (3,4,5) - here, listen to that drum track carefully. i think you wanna emphasize beat at 02:36:955 (5) - , so you give 2 notes after reverse slider here. but considering your previous one 02:36:062 (1) - for same track, also note at 02:36:420 (2) - , i think it's the track's snare beat you wanna mainly express... current stuff plays a bit awkward, i simply suggest you merge 02:36:598 (3,4) - into only one repeating slider, and then note 02:36:955 (5) - will be very well hit as a really strong and special pause here.
  2. generally a good map.

Hyper

  1. 02:36:598 (5,6,7) - oh well... this overlap is a bit overdone: players can hardly judge that slider 7 if it's a repeating slider or not, cuz we can't see if there's an arrow (at least in default skin setting) or not. so highly recommend you change this pattern, either rotate that slider a bit or just change the rhythm.
  2. wow, there's already a general pattern system in your mapset... maybe you are not that immature like i've thought when i scan your top diff...
not much things need to be mentioned in Hard and Normal diff... your style is clearly mature i can say it now, but not that well done in dealing with hyper level maps, maybe you can practice some and be better in it.

i wonder why so much russian mappers are so awesome, even they are not that experienced in mapping, their maps really plays awesome. that's really amazing, so as your map, another star to you.

good luck!
Namki

Doormat wrote:

01:58:384 (1,2) - you should swap NCs here, since the phrase is placing more emphasis on the downbeats than anything no, I should not, isn't it pretty clear, that NC was put on the vocals, tho placed here 01:46:955 - , instead
01:44:098 - i don't think you should ignore the snare here; if anything you could make 01:43:920 (3) - into a 1/2 slider so you keep your vocal emphasis did something
01:45:884 (1) - slider feels a bit too long too; you really shouldn't ignore that snare sound on 01:46:241 - idk really, I prefer vocals to override the instrumentals, will keep that in mind
01:49:098 (2,3) - why'd you switch out of your vocal emphasis here? i think you should Ctrl + G the rhythm here great catch
01:55:527 - again i don't think you should ignore that snare yup
02:22:312 (2,3) - honestly i think if you shorten this to a 1/1 slider and put a circle on 02:23:562 - it fits the emphasis better it's mapped on that guitar sound, so no, it's fine as it is now
02:28:027 (2) - rhythm change is too drastic from before 02:22:312 (2,3) - . feels out of place. devided into two 1/2 sliders
02:52:848 (4,5) - this isn't the best rhythm choice. the music is placing emphasis on the red ticks, so a rhythm like this would be more appropriate yup
02:56:241 (6,7) - again, why switch out of that vocal emphasis so abruptly? Ctrl + G the rhythm here fits a bit more nicely yupyup
03:08:205 - honestly the sound here is more emphasized than the one on 03:08:384 (8) - . why not try moving 03:08:384 (8) - to 03:08:205 - and making it a 1/2 slider? hmh, idk, I can clearly hear that accent is on 03:08:384 (8,9) -
thanks

owo
osu file format v14

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AudioLeadIn: 0
PreviewTime: 101241
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[Metadata]
Title:Myopia
TitleUnicode:Myopia
Artist:Enter Shikari
ArtistUnicode:Enter Shikari
Creator:h4d0uk3n1
Version:Collab Hard
Source:
Tags:mindsweep alternative trancecore Namki
BeatmapID:1402979
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CircleSize:4
OverallDifficulty:6.5
ApproachRate:7.5
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483,98,132312,2,0,L|462:169,1,66.0000020141602,10|0,0:0|0:0,0:0:0:0:
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72,159,138384,1,0,0:0:0:0:
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269,127,143741,1,8,0:0:0:0:
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499,191,144634,2,0,L|362:191,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
284,221,145170,1,8,0:0:0:0:
284,221,145259,1,8,0:0:0:0:
284,221,145348,2,0,L|289:260,4,33.0000010070801,8|8|0|0|0,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
221,153,145884,5,4,0:0:0:0:
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394,91,147937,5,0,0:0:0:0:
394,91,148027,2,0,P|357:72|319:71,1,66.0000020141602
255,54,148384,2,0,P|226:70|194:75,1,66.0000020141602
135,134,148741,2,0,P|153:227|243:257,1,198.000006042481,0|0,0:0|0:0,0:0:0:0:
222,167,149455,1,8,0:0:0:0:
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188,283,151598,5,4,0:0:0:0:
252,214,151777,1,0,0:0:0:0:
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30,132,152312,5,8,0:0:0:0:
199,59,152670,1,0,0:0:0:0:
199,59,153027,6,0,L|336:65,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
423,66,153562,2,0,L|414:22,2,33.0000010070801,0|0|8,0:0|0:0|0:0,0:0:0:0:
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283,365,154455,2,0,B|193:374|199:333|81:347,1,198.000006042481,0|0,0:0|0:0,0:0:0:0:
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134,258,155527,2,0,P|127:204|93:131,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
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267,256,161062,1,0,0:0:0:0:
188,253,161241,1,8,0:0:0:0:
226,332,161420,1,0,0:0:0:0:
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399,296,162848,1,0,0:0:0:0:
399,296,162937,1,0,0:0:0:0:
399,296,163027,6,0,P|464:267|488:201,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
423,167,163562,2,0,P|406:117|435:25,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
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218,76,165884,6,0,P|167:61|109:17,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
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407,378,168384,2,0,B|432:348|432:348|498:330,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
501,344,168741,6,0,P|489:308|524:144,1,198.000006042481,12|0,0:0|0:0,0:0:0:0:
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318,127,169812,1,8,0:0:0:0:
234,81,169991,2,0,P|226:32|229:9,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
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452,372,172312,2,0,P|485:329|473:249,1,132.00000402832,8|10,0:0|0:0,0:0:0:0:
405,217,172848,2,0,L|321:224,1,66.0000020141602
447,132,173205,2,0,L|512:126,1,66.0000020141602
405,207,173562,2,0,L|265:213,1,132.00000402832,10|0,0:0|0:0,0:0:0:0:
151,120,174098,2,0,P|177:100|209:92,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
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111,321,174812,2,0,L|23:316,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
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354,314,176241,1,2,0:0:0:0:
424,277,176420,2,0,L|418:140,1,132.00000402832
431,67,176955,2,0,P|378:77|360:93,1,66.0000020141602,8|2,0:0|0:0,0:0:0:0:
292,140,177312,5,0,0:0:0:0:
292,140,177670,2,0,P|285:89|286:64,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
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387,230,179098,1,8,0:0:0:0:
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330,90,199277,2,0,P|276:107|199:176,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
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114,327,200080,1,0,0:0:0:0:
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248,277,202848,1,0,0:0:0:0:
248,277,202937,1,0,0:0:0:0:
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163,219,205705,1,0,0:0:0:0:
163,219,205795,1,0,0:0:0:0:
163,219,205884,6,0,P|165:277|148:346,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
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482,225,210170,6,0,P|447:194|429:119,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
429,129,210527,1,8,0:0:0:0:
429,50,210705,2,0,P|370:74|350:135,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
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274,141,211509,1,0,0:0:0:0:
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413,13,214366,1,0,0:0:0:0:
413,13,214455,6,0,P|342:22|288:21,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
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332,122,216598,2,0,P|321:86|319:49,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
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339,135,217312,6,0,L|213:127,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
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164,264,218027,2,0,L|156:198,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
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209,26,218741,6,0,P|257:35|320:37,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
319,26,219098,2,0,P|330:73|342:97,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
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299,275,219812,2,0,L|232:278,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
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272,124,220884,2,0,P|306:131|350:125,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
344,36,221241,2,0,P|310:29|266:35,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
195,72,221598,6,0,P|146:65|78:57,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
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59,339,222670,1,8,0:0:0:0:
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151,333,223027,6,0,P|204:330|272:332,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
263,341,223384,2,0,P|294:303|299:278,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
387,312,223741,2,0,P|394:263|386:239,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
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386,112,224455,6,0,L|255:106,1,132.00000402832,8|8,0:0|0:0,0:0:0:0:
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218,284,225527,1,10,0:0:0:0:
218,284,225705,1,10,0:0:0:0:
360,339,225884,6,0,B|360:305|366:267|366:267|342:259|311:259|311:259|302:227|270:203,1,198.000006042481,4|0,0:0|0:0,0:0:0:0:
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473,87,226955,6,0,P|423:47|359:51,2,132.00000402832,0|0|0,0:0|0:0|0:0,0:0:0:0:
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417,161,228027,2,0,L|423:247,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
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341,374,228741,6,0,L|329:223,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
242,212,229277,1,0,0:0:0:0:
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303,74,230348,2,0,P|364:94|442:95,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
497,161,230884,2,0,P|486:225|480:316,1,132.00000402832,8|0,0:0|0:0,0:0:0:0:
480,291,231598,6,0,P|427:296|389:311,1,66.0000020141602,4|0,0:0|0:0,0:0:0:0:
299,207,231955,2,0,P|330:217|362:222,1,66.0000020141602,0|0,0:0|0:0,0:0:0:0:
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297,33,233027,2,0,P|361:29|412:69,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
334,117,233562,2,0,L|336:168,2,33.0000010070801,0|0|8,0:0|0:0|0:0,0:0:0:0:
241,129,233920,1,0,3:0:0:0:
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112,327,234455,6,0,P|160:284|225:274,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
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282,347,235170,2,0,P|336:341|371:329,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
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353,157,236062,2,0,P|351:109|394:25,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
297,3,236598,1,8,0:0:0:0:
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282,173,237491,1,0,0:0:0:0:
227,247,237670,2,0,P|226:287|208:340,1,66.0000020141602,0|0,0:0|0:0,0:0:0:0:
298,360,238027,6,0,L|376:353,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
331,267,238384,2,0,L|409:273,1,66.0000020141602,0|0,0:0|0:0,0:0:0:0:
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448,111,239098,2,0,L|519:143,1,66.0000020141602,0|0,0:0|0:0,0:0:0:0:
508,138,239366,1,0,0:0:0:0:
508,138,239455,6,0,P|501:94|500:45,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
427,13,239812,2,0,P|394:25|369:47,1,66.0000020141602,0|0,0:0|0:0,0:0:0:0:
242,1,240170,6,0,P|286:50|308:112,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
235,168,240705,1,0,0:0:0:0:
234,168,240884,2,0,P|224:199|205:226,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
320,202,241241,6,0,P|385:197|450:205,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
472,295,241777,2,0,P|406:300|341:292,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
252,267,242312,2,0,P|256:331|302:376,1,132.00000402832,8|8,0:0|0:0,0:0:0:0:
302,376,243027,6,0,L|221:385,1,66.0000020141602,4|0,0:0|0:0,0:0:0:0:
159,331,243384,2,0,L|82:325,1,66.0000020141602,0|0,0:0|0:0,0:0:0:0:
26,262,243741,6,0,P|38:221|120:238,1,132.00000402832,8|0,0:0|0:0,0:0:0:0:
80,44,244455,2,0,P|101:105|157:137,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
172,45,244991,2,0,P|173:27|176:10,2,33.0000010070801,0|0|8,0:0|0:0|0:0,0:0:0:0:
264,53,245348,1,0,0:0:0:0:
356,62,245527,2,0,P|351:118|339:150,1,66.0000020141602,0|0,0:0|0:0,0:0:0:0:
404,248,245884,6,0,P|420:307|490:348,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
496,255,246420,1,0,0:0:0:0:
496,255,246598,2,0,L|502:165,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
432,84,246955,6,0,P|416:151|349:150,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
274,124,247491,2,0,P|249:168|233:267,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
145,278,248027,2,0,P|136:209|143:129,1,132.00000402832,8|8,0:0|0:0,0:0:0:0:
139,146,248741,5,2,0:0:0:0:
231,136,248920,1,2,0:0:0:0:
304,80,249098,1,2,0:0:0:0:
396,87,249277,1,2,0:0:0:0:

хсы проставишь там, да
Topic Starter
Hectic

Hollow Wings wrote:

m4m

General

  1. drum-hitfinish3 ← personally, i think you just overused this hitsound in quiet part... that's a really strong sound and should be used at really heated part or heavy ticks imo... hm, if you meant that it is overused in intro, i don't quite agree with that, cause its much more quiet in intro than any other part, and i think the way i use it in intro works pretty well. not sure about using in on kiais tho, ill wait for other opinion

Lost In Myopia

  1. 01:33:920 (1,2) - shouldn't be a jump here? saw you've did so much crossing screen jumps and it may still need another to that downbeat's previous gap imo. just move away slider 2 or arrange the whole part. so as 02:53:920 (1,2) - and so on. intense part of music is toning down here, so i don't think huge jumps is appropriate here
  2. 01:42:670 (6,7) - unnecessary full screen jump. here's already get into some soft part (compared to your heat part like kiais), i know you wanna somehow emphasis the vocal track's sounds, but the high emotion's already cool down in the song. maybe just decrease this part's jumps' distances, so as other similar parts as well. when a mapped this thing i really felt that each lyrics line should be emphasized and i think it works pretty well here. flow is not very consistent and slowes down a lot by triples,doubles and stacks, so i think this emphasize is appropriate to keep it not so choppy and slow
  3. 02:40:170 (1,2,3) - here, you've set a double after that 3/4 gap, thou after you set a jump with larger distance at 02:39:812 (6,7) - with only 1/2 gap. thou this is like a extra level map but when consistent sounds comes, we'd better do common stuffs for that as the best solves. simply increase distance can be a good choice here, i think distance like 1.6x is kind of appropriate to your whole set. i highly recommend you do all of your jumps before doubles like that distance style. explained above. jumps is for lyrics line, each 2 measures is a jump
  4. it's weird that, even your map is like composed in a not really matured style, i love your mapping way somehow... maybe it's because you are a mapper who take care of distance as much as you can do, i can see that from those consistent setting and series of patterns. thou, things i've mentioned above are still like strong suggestions to those structures, consider them a bit more.
    and also, you are still like lack of patterns, some jumps like 02:14:455 (1,2,3,4,5) - tbh i didn't fix many jumps cause i think they made well enough and slider sets like 02:17:312 (1,2,3,1,2) - i agree, they seem like a bunch of sliders thrown across editor's field without much meaning, i tried to make all of them cooler, you still cant deal with those composing very well imo.
    but weird, your map plays very well, i love it. a star to you.

Insane

  1. 02:36:598 (3,4,5) - here, listen to that drum track carefully. i think you wanna emphasize beat at 02:36:955 (5) - , so you give 2 notes after reverse slider here. but considering your previous one 02:36:062 (1) - for same track, also note at 02:36:420 (2) - , i think it's the track's snare beat you wanna mainly express... current stuff plays a bit awkward, i simply suggest you merge 02:36:598 (3,4) - into only one repeating slider, and then note 02:36:955 (5) - will be very well hit as a really strong and special pause here. i agree
  2. generally a good map.

Hyper

  1. 02:36:598 (5,6,7) - oh well... this overlap is a bit overdone: players can hardly judge that slider 7 if it's a repeating slider or not, cuz we can't see if there's an arrow (at least in default skin setting) or not. so highly recommend you change this pattern, either rotate that slider a bit or just change the rhythm. yup, fixed
  2. wow, there's already a general pattern system in your mapset... maybe you are not that immature like i've thought when i scan your top diff...
not much things need to be mentioned in Hard and Normal diff... your style is clearly mature i can say it now, but not that well done in dealing with hyper level maps, maybe you can practice some and be better in it.

i wonder why so much russian mappers are so awesome, even they are not that experienced in mapping, their maps really plays awesome. that's really amazing, so as your map, another star to you.

good luck! Thanks a lot for kind words, stars and mod, really appreciate it
besides that worked on a plenty patterns on last diff, rhythm, ncs, etc.
Natsu
general

  1. The japanese cymbal sound doesn't fit this song at all.
top

  1. I'll be honest with you, I'm not a fan of the kiai, the fast sv 1/4 jumps looks the same as your 1/2 spacing 01:20:170 (1,2) - vs 01:20:705 (3,4) - and I'm really not ok with it
  2. the other thing that bother me a lot is your spacing 01:32:670 (1,2,3,4,5,6,7,1,2) - like I can't get how are you spacing things, for example in the previous pattern 01:28:741 (1,2,3,4) - you grouped them as pairs giving more emphasis to the white ticks, but in 01:32:670 (1,2,3,4,5,6,7,1,2) - I really can't get why 2 is a new combo since it's part of the same melody and what bother me the most is that 2 is overlapped with the tail of 1 given it a really low spacing compared to similar sounds
  3. 01:37:134 (2,3,1) - while some 1/4s are super overspaced other ones have super little spacing
    I'm really not a fan of the top diff, since the spacing at the kiais is so similar between the 1/2s and 1/4s and I really don't agree with that
Insane

  1. 01:17:313 (1) - u forgot to add kiai to the redline
    this diff is a lot better IMO
hyper

  1. 00:20:185 (1,2) - the stack is off
  2. 00:28:756 (1,2) - same, actually there are more would be good if you check them, because the diff has a lot of these patterns
  3. 01:56:420 (3,4,5,6,1) - spacing is off because of the stack leniency of the triplet
  4. 03:16:420 (3,4,5,6,1) - same there are more
the thing that you need to care the most is the spread between normal and hard, hard is super dense with 1/4s and full of 1/2s while the normal barely uses 1/2s, hard can be nerfed a bit
Topic Starter
Hectic

Natsu wrote:

general

  1. The japanese cymbal sound doesn't fit this song at all. this thing is called japanese cymbal? o.o whatever it is, i think its ok atm
top

  1. I'll be honest with you, I'm not a fan of the kiai, the fast sv 1/4 jumps looks the same as your 1/2 spacing 01:20:170 (1,2) - vs 01:20:705 (3,4) - and I'm really not ok with it i didn't quite get the point of this concern, but ill explain spacing in general instead i guess. in kiai i make jumps to snare sound. when its jump from 1/4 slider to 1/4 slider, there is a 3.5x 1/4 gap (or 1.75x 1/2 gap, cause actual space between clickables is 1/2) between their heads (because for me these sliders work almost as circles, which are clickable, so i treat 1/4 slider as a circle and their body just like some kind of visual thing). when its jump from 1/2 slider, theres a 1.7x 1/2 gap to next clickable counted from tail cause i don't treat 1/2 sliders as a circle, they are not fast and short enough. so as 01:20:170 (1,2) - 1.7x jump to snare sound on (2), 01:20:705 (3,4) - 3.5x jump from (3)'s head to snare sound on (4). i think it works pretty well
  2. the other thing that bother me a lot is your spacing 01:32:670 (1,2,3,4,5,6,7,1,2) - like I can't get how are you spacing things, for example in the previous pattern 01:28:741 (1,2,3,4) - you grouped them as pairs giving more emphasis to the white ticks, but in 01:32:670 (1,2,3,4,5,6,7,1,2) - I really can't get why 2 is a new combo since it's part of the same melody and what bother me the most is that 2 is overlapped with the tail of 1 given it a really low spacing compared to similar sounds spacing stuff explained above + spacing between 1/4 sliders' heads without snare = 1.4x. so space between overlaping 1/4 sliders i count same as space between these 01:32:848 (2,3) - for example as to second combo - yeah, i deleted it
  3. 01:37:134 (2,3,1) - while some 1/4s are super overspaced other ones have super little spacing didn't get the point
    I'm really not a fan of the top diff, since the spacing at the kiais is so similar between the 1/2s and 1/4s and I really don't agree with that hm, it makes sense to me tho, i emphasize snares, i even hitsounded them, all spacing is consistent given the logic behind fast 1/4 sliders, so yeah
Insane

  1. 01:17:313 (1) - u forgot to add kiai to the redline yup
    this diff is a lot better IMO
hyper

  1. 00:20:185 (1,2) - the stack is off fixed
  2. 00:28:756 (1,2) - same, actually there are more would be good if you check them, because the diff has a lot of these patterns okie
  3. 01:56:420 (3,4,5,6,1) - spacing is off because of the stack leniency of the triplet its consitent throughout the diff, i think its better this way
  4. 03:16:420 (3,4,5,6,1) - same there are more
the thing that you need to care the most is the spread between normal and hard, hard is super dense with 1/4s and full of 1/2s while the normal barely uses 1/2s, hard can be nerfed a bit hm, perhaps i should add advanced diff, i'll think about that. there are many 1/2 gaps in normal tho o.o, i mean look at kiais
Natsu
1. I mean the way you space the 1/4s at the kiai is the same as the way u space the 1/2s visually talking, and the slider play as circles, but not really u still need to do holds on them.

2 at the hard diff you didn't get the issue, turn on stacking in the editor and you'll notice what I mean

3 there is not need to add another diff, just nerf the hard diff a bit
Topic Starter
Hectic

Natsu wrote:

1. I mean the way you space the 1/4s at the kiai is the same as the way u space the 1/2s visually talking, tbh i think those variations of visual spacing are pretty ok, cause making the same visual distance kinda kills angle variations quite often and sometimes it may just look forced, for example i went for visual-distance-thing here 02:49:991 (3,4,5) - and while it looks forced, i think its pretty benefitial cause it gave me opportunity to make some weird shaped sliders which appear in this diff sometimes and the slider play as circles, but not really u still need to do holds on them. hm, i just played this diff singletapping (usually i alternate sliders with small time gaps between them) and i didn't get much 100's on sliderends

2 at the hard diff you didn't get the issue, turn on stacking in the editor and you'll notice what I mean uh, yeah, i got what you mean, and i think that its ok, i ignore ds changing of stacks. i think adjusting this stuff makes stacks feel like streams with very small spacing

3 there is not need to add another diff, just nerf the hard diff a bit hm, there are a lot of 1/2 in normal and hard consists mostly of 1/2 with a little bit of 1/4 which appear not that frequently (i don't count extended sliders as 1/4 gap, i think thats pretty fair), so i don't quite understand how i should nerf hard, cause its already not that difficult imo
Lama Poluna
[Lost In Myopia]
  1. 00:14:471 - можно было бы придумать хсы для этого парта, всмысле тихие.
  2. 00:31:435 - мисаешь вокал? к примеру 00:35:721 - тут нет.
  3. 00:38:399 - ^
  4. Вот весь этот парт для меня был сложный, когда то ты фоловил фоновые звуки, когда то нет, когда то ты мисал вокал, когда то нет.
  5. 01:34:098 (9) - Ctrl+G? Нет никакого смысла так близко делать.
  6. 02:26:598 (1) - Не трогает ли она хп бар?
  7. 02:54:098 (2) - Ctrl+G?
на самом деле сказать больше нечего о других картах, ибо ритм потворяется очень часто и ты одинаково его мапаешь, можно конечно поругаться на слишком разный спейсинг и причудливые формы, но я вообще не наци моддер.
хорошая карта, удачи.
Illyasviel
I like how I mentioned the same issues a few weeks ago with the top diff and normal->hard spread issues and you ignored them lol.
Topic Starter
Hectic
Uh, I don't remember the whole conversation, but I'm pretty sure I addressed your concerns properly. If by "ignored" you mean "didn't apply", well, I didn't apply it this time too lol. Your concern with highest diff was basically "wtf why you mapped these with sliders, stream is much better" which isn't very helpful tbh and I have reason behind my object choice. As for normal-hard gap, you judged only by sr which is not a good reason too. Some changes are coming tho
Topic Starter
Hectic

Lama Poluna wrote:

[Lost In Myopia]
  1. 00:14:471 - можно было бы придумать хсы для этого парта, всмысле тихие. У меня нет идей для этого парта честно говоря
  2. 00:31:435 - мисаешь вокал? к примеру 00:35:721 - тут нет.
  3. 00:38:399 - ^
  4. Вот весь этот парт для меня был сложный, когда то ты фоловил фоновые звуки, когда то нет, когда то ты мисал вокал, когда то нет. Блин, я уже столько раз перелопатил интро во всех дифах, пока что остановлюсь на том как есть, ибо не вижу проблем в том, как оно сейчас
  5. 01:34:098 (9) - Ctrl+G? Нет никакого смысла так близко делать.
  6. 02:26:598 (1) - Не трогает ли она хп бар? Вроде бы нет
  7. 02:54:098 (2) - Ctrl+G? Как и в случае сверху, 1/4 слайдер работает как трипла, поэтому он так близко к следующему
на самом деле сказать больше нечего о других картах, ибо ритм потворяется очень часто и ты одинаково его мапаешь, можно конечно поругаться на слишком разный спейсинг и причудливые формы, но я вообще не наци моддер. про спейсинг не совсем понял, но в кое-каких партах люди ругались на джампы к тройкам, их я убрал раз уж всем так не нравится, видимо "переслушал" песню. А причудливые формы хочу оставить, они клевые
хорошая карта, удачи. Спасибо большое
edit.: oops, accidentally double-posted, my bad
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats
[Collab Hard]
Object at 02:25:170 - should be placed at: [283, 220] currently at: [284, 221] to move in line with slider at time 02:25:348 -
Object at 02:25:259 - should be placed at: [283, 220] currently at: [284, 221] to move in line with slider at time 02:25:348 -
Object at 02:42:670 - should be placed at: [504, 381] currently at: [505, 380] to move in line with slider at time 02:42:134 -
Object at 02:54:812 - should be placed at: [114, 320] currently at: [111, 321] to blanket slider body at time 02:55:527 -
Object at 03:54:455 - should be placed at: [111, 326] currently at: [112, 327] to move in line with slider at time 03:54:098 -
Object at 03:56:598 - should be placed at: [296, 2] currently at: [297, 3] to move in line with slider at time 03:56:777 -
Object at 03:56:687 - should be placed at: [296, 2] currently at: [297, 3] to move in line with slider at time 03:56:777 -
[Hyper]
Object at 01:18:027 - should be placed at: [319, 182] currently at: [320, 183] to move in line with slider at time 01:18:205 -
Object at 01:18:116 - should be placed at: [318, 195] currently at: [319, 196] to move in line with slider at time 01:18:205 -
Object at 01:20:616 - should be placed at: [430, 172] currently at: [431, 173] to move in line with slider at time 01:20:705 -
Object at 01:20:884 - should be placed at: [420, 274] currently at: [421, 273] to move in line with slider at time 01:21:241 -
Object at 01:21:777 - should be placed at: [207, 263] currently at: [208, 264] to move in line with slider at time 01:22:134 -
Object at 01:31:598 - should be placed at: [212, 311] currently at: [213, 312] to move in line with slider at time 01:31:777 -
Object at 02:00:080 - should be placed at: [190, 346] currently at: [191, 347] to move in line with slider at time 01:59:812 -
Object at 02:00:170 - should be placed at: [190, 346] currently at: [191, 347] to move in line with slider at time 01:59:812 -
Object at 02:17:134 - should be placed at: [383, 144] currently at: [384, 143] to move in line with slider at time 02:17:312 -
Object at 02:37:670 - should be placed at: [444, 180] currently at: [445, 181] to move in line with slider at time 02:37:312 -
Object at 02:49:991 - should be placed at: [409, 139] currently at: [410, 140] to move in line with slider at time 02:49:812 -
Object at 02:49:991 - should be placed at: [411, 139] currently at: [410, 140] to move in line with slider at time 02:50:348 -
Object at 02:52:491 - should be placed at: [252, 281] currently at: [253, 280] to move in line with slider at time 02:52:670 -
Object at 03:00:884 - should be placed at: [434, 194] currently at: [435, 195] to move in line with slider at time 03:01:062 -
Object at 03:00:973 - should be placed at: [435, 180] currently at: [436, 181] to move in line with slider at time 03:01:062 -
Object at 03:02:848 - should be placed at: [270, 370] currently at: [271, 369] to move in line with slider at time 03:03:027 -
Object at 03:38:741 - should be placed at: [468, 145] currently at: [469, 146] to move in line with slider at time 03:38:384 -
Object at 03:44:098 - should be placed at: [151, 12] currently at: [150, 13] to move in line with slider at time 03:43:741 -
[Insane]
Object at 01:44:098 - should be placed at: [372, 244] currently at: [373, 243] to move in line with slider at time 01:44:455 -
Object at 02:12:312 - should be placed at: [86, 332] currently at: [85, 333] to move in line with slider at time 02:11:955 -
Object at 02:36:955 - should be placed at: [302, 197] currently at: [303, 198] to move in line with slider at time 02:37:312 -
Object at 02:55:527 - should be placed at: [277, 261] currently at: [278, 262] to move in line with slider at time 02:55:884 -
Object at 02:55:705 - should be placed at: [277, 261] currently at: [278, 262] to move in line with slider at time 02:55:884 -
[Lost In Myopia]
Object at 01:18:563 - should be placed at: [242, 0] currently at: [243, 1] to move in line with slider at time 01:18:384 -
Object at 01:23:295 - should be placed at: [108, 190] currently at: [109, 191] to move in line with slider at time 01:23:384 -
Object at 01:46:777 - should be placed at: [470, 223] currently at: [462, 223] to blanket slider body at time 01:46:955 -
Object at 02:40:437 - should be placed at: [161, 70] currently at: [162, 71] to move in line with slider at time 02:40:527 -
Object at 02:57:848 - should be placed at: [330, 379] currently at: [330, 376] to blanket slider body at time 02:58:027 -
Object at 03:00:884 - should be placed at: [124, 330] currently at: [125, 331] to move in line with slider at time 03:00:705 -
Object at 03:18:384 - should be placed at: [408, 234] currently at: [411, 237] to blanket slider body at time 03:18:741 -
[Normal]
Object at 00:17:328 - should be placed at: [355, 189] currently at: [356, 188] to move in line with slider at time 00:16:971 -
Object at 02:38:741 - should be placed at: [129, 110] currently at: [130, 111] to move in line with slider at time 02:38:384 -
Object at 02:57:312 - should be placed at: [124, 44] currently at: [125, 45] to move in line with slider at time 02:57:670 -
Object at 03:06:241 - should be placed at: [257, 150] currently at: [258, 151] to move in line with slider at time 03:07:312 -
Object at 03:33:027 - should be placed at: [327, 135] currently at: [328, 134] to move in line with slider at time 03:33:384 -
Object at 04:04:098 - should be placed at: [218, 219] currently at: [219, 220] to move in line with slider at time 04:04:455 -
Results for stacked may be wrong, ya can ignore those.

wew hyper and lines
sahuang
Hi sorry for late

Normal
03:39:455 - idk why you miss a 1/1 slider here

Hard
01:32:313 (3,1) - reduce spacing a bit
01:55:170 (4,1,2) - this transition is hella difficult to play due to the reverse slider and uneven distance
02:01:598 (4) - 3/4 slider + circle? 02:01:866 - quite obvious sound
02:11:955 (2,3) - the overlap is too random
02:13:741 (1,2) - i'd change them to circles due to the downbeats
02:36:955 - this can be made clickable
02:45:884 (1,3) - avoid overlapsss
03:16:420 (2,3) - more aesthetics
03:27:848 (2,3) - 03:28:741 (1,2) - :D i dont really love the overlap here as well
03:45:170 (3) - to circles as mentioned above. Also NC
I think there are a bit too many overlaps and I am not a fan of those xD

Hyper
Generally fine, but I feel that the spacing is sometimes too low due to AR3

Insane
Make more NCs as some combos reach 14
02:10:884 (3,4) - feels better if you spread them out
A bit boring due to really repetitive notes

Myopia
01:23:741 (4,5) - spread them out
01:33:920 (8,9) - why are they so close
01:36:420 (4,1,2) - etc aesthetics is kinda bad imo
I don't feel kiai's design is nice, those 'kick sliders' are too repetitive and they don't represent music well.
e.g. 01:21:241 (1,2,3,4,5) - The music is very different from simply 5 1/4 sliders
02:01:955 (3,4) - weird overlap
cs4.5 doesn't work well here as well

That should be all. Top diff needs more work imo
Topic Starter
Hectic

sahuang wrote:

Hi sorry for late

Normal
03:39:455 - idk why you miss a 1/1 slider here to emphasize vocal being different from previous similar section (02:05:884 (1,2,3,4) - )

Hard
01:32:313 (3,1) - reduce spacing a bit yup
02:11:955 (2,3) - the overlap is too random +
02:13:741 (1,2) - i'd change them to circles due to the downbeats i think jump from (1) to (2) emphasizes it enough
02:45:884 (1,3) - avoid overlapsss uh, i think its pretty aesthetical, (3)'s head has the same distance to (2) and (1)'s head
03:16:420 (2,3) - more aesthetics okay i guess? o.o
03:27:848 (2,3) - 03:28:741 (1,2) - :D i dont really love the overlap here as well changed first one, wanna keep second, i find it visually appealing and it doesn't affect gameplay
I think there are a bit too many overlaps and I am not a fan of those xD i fixed ones that i found random
Namki:
01:55:170 (4,1,2) - this transition is hella difficult to play due to the reverse slider and uneven distance
02:01:598 (4) - 3/4 slider + circle? 02:01:866 - quite obvious sound
02:36:955 - this can be made clickable
03:45:170 (3) - to circles as mentioned above. Also NC

Hyper
Generally fine, but I feel that the spacing is sometimes too low due to AR3 you mean cs3? thats the way i chose to make light insane - its like usual insane except its really bulky and easy to aim

Insane
Make more NCs as some combos reach 14 i'll figure something out
02:10:884 (3,4) - feels better if you spread them out wanna stop motion for a bit to emphasize umcoming strong vocal
A bit boring due to really repetitive notes this observation is kinda odd cause there are not only streams but also jumps emphasizing snare, dense rhythm represents contrast with other sections and strains player's stamina D: (flow varies too)

Myopia
01:23:741 (4,5) - spread them out no vocal = stop motion
01:33:920 (8,9) - why are they so close cause kiai is going to end, no need to make jump when intensity falls down
01:36:420 (4,1,2) - etc aesthetics is kinda bad imo o.o
I don't feel kiai's design is nice, those 'kick sliders' are too repetitive and they don't represent music well. e.g. 01:21:241 (1,2,3,4,5) - The music is very different from simply 5 1/4 sliders i didn't follow sounds 100% accurately in kiai because they appear chaotically and making 1/4 stream of notes and missing some of them just because drummer didn't kick the bass drum with enough force seems like a dumb idea for me. thats why i chose this way, i think very high sv, jumps and flow do great job at describing music's nature for these section
02:01:955 (3,4) - weird overlap made something else
cs4.5 doesn't work well here as well

That should be all. Top diff needs more work imo Thanks for mod
DeRandom Otaku
[Normal]
  1. AR 5 And OD 5 are not really that friendly for the first difficulty
  2. 01:27:670 (4) - highly disagree with how the slider ends at 01:28:384 - because thats the strongest beat out of 01:28:027 - 01:27:670 - 01:28:384 - Right now it deserves more emphasis than 01:27:670 - so yea could make it clickable
  3. 01:49:812 (2,3,4) - You can actually reverse the order of slider and circles here so that the circles actually land on 01:50:884 - 01:51:241 - And that would make more sense as the drums are gaining intensity
  4. 03:39:455 - Uhh what is up with this gap lol
[Hard]
  1. 01:41:420 (2,3) - You should get rid of this stack and leave 3 spaced here because the lack of movement is really bad for emphasis for the beat at 01:41:598 - while in the song ,the vocal is pretty loud
  2. 01:42:134 (4,5,1) - In this case 01:42:848 (1) - This can actually have spacing that equals spacing between 01:42:134 (4,5) - or even higher because yea the vocal on 01:42:848 - is strong than 01:42:491 - Even the visual spacing between 01:42:491 (5,1) - is really low
  3. 01:52:134 (4,5) - i hate myself for saying this but yes this blanket is bad
  4. 02:13:741 (1,2) - Seriously tho the drums are going CrAZy here and the song builds up real fast. The best you can do here is change these to circles for godly emphasis, if not that then just increase the sv for these a bit
  5. 02:39:634 (3) - probably make 02:39:991 - clickable for the vocal
  6. 02:42:670 (3,4) - Whats up with this overkill spacing lol, its totally unnecessary. I mean, Why did u even increase spacing in first place
  7. 02:53:562 (6,7,1) - Uh Here your spacing is totally opposite of what it should be. the song is emphasizing 02:54:455 - this beat while you are trying to emphasize 02:54:098 - this beat really hard
  8. 03:02:848 - Why would you ignore this. You mapped it at 02:51:420 - though
  9. 03:44:455 (1) - The beat on 03:44:812 - Is equally strong to 03:41:955 - 03:43:384 - yet it has no clickable object like others
[Hyper]
  1. 02:36:598 (5,6) - You should really not make the note after slider SO hidden. it was almost impossible to see during testplay lol (Even tho i hit it somehow cuz i was expecting a circle at the end but that doesn't mean everyone has a sense of rhythm like that)
  2. Cute difficulty
[Lost In Myopia]
  1. 00:55:810 - 00:56:524 - 00:57:238 - I believe timing points like the ones here were placed to mute the slider ends, but they dont change anything currently. Same for others like 01:07:238 - 01:07:953 - 01:08:667 -
  2. 01:00:185 (1) - Nazi but the shape is a bit odd compared to how you handled aesthetics in the whole set. You mostly went for parallel visuals. Even the next slider is parallel to the end of the body of 1 so yeah you can just move the node on the end inwards to make it something like. http://puu.sh/ybwM1/b299667c01.jpg it actually goes better with your aesthetics
  3. personally not a fan of this difficulty :<
Good luck!
Topic Starter
Hectic

DeRandom Otaku wrote:

[Normal]
  1. AR 5 And OD 5 are not really that friendly for the first difficulty made 4 4
  2. 01:27:670 (4) - highly disagree with how the slider ends at 01:28:384 - because thats the strongest beat out of 01:28:027 - 01:27:670 - 01:28:384 - Right now it deserves more emphasis than 01:27:670 - so yea could make it clickable true
  3. 01:49:812 (2,3,4) - You can actually reverse the order of slider and circles here so that the circles actually land on 01:50:884 - 01:51:241 - And that would make more sense as the drums are gaining intensity but circles are not more intense then sliders, slider emphasizes drums emough imo
  4. 03:39:455 - Uhh what is up with this gap lol nobody gets it, fixed :c
[Hard]
  • Namki:
  1. 02:39:634 (3) - probably make 02:39:991 - clickable for the vocal
  2. 01:41:420 (2,3) - You should get rid of this stack and leave 3 spaced here because the lack of movement is really bad for emphasis for the beat at 01:41:598 - while in the song ,the vocal is pretty loud
  3. 01:42:134 (4,5,1) - In this case 01:42:848 (1) - This can actually have spacing that equals spacing between 01:42:134 (4,5) - or even higher because yea the vocal on 01:42:848 - is strong than 01:42:491 - Even the visual spacing between 01:42:491 (5,1) - is really low
  4. 01:52:134 (4,5) - i hate myself for saying this but yes this blanket is bad
  5. 02:53:562 (6,7,1) - Uh Here your spacing is totally opposite of what it should be. the song is emphasizing 02:54:455 - this beat while you are trying to emphasize 02:54:098 - this beat really hard
  6. 03:02:848 - Why would you ignore this. You mapped it at 02:51:420 - though
  7. 03:44:455 (1) - The beat on 03:44:812 - Is equally strong to 03:41:955 - 03:43:384 - yet it has no clickable object like others
  1. 02:42:670 (3,4) - Whats up with this overkill spacing lol, its totally unnecessary. I mean, Why did u even increase spacing in first place mini-jump to downbeat, they are on every downbeat. reduced spacing a bit
  2. 02:13:741 (1,2) - Seriously tho the drums are going CrAZy here and the song builds up real fast. The best you can do here is change these to circles for godly emphasis, if not that then just increase the sv for these a bit okie
[Hyper]
  1. 02:36:598 (5,6) - You should really not make the note after slider SO hidden. it was almost impossible to see during testplay lol (Even tho i hit it somehow cuz i was expecting a circle at the end but that doesn't mean everyone has a sense of rhythm like that) made something
  2. Cute difficulty
[Lost In Myopia]
  1. 00:55:810 - 00:56:524 - 00:57:238 - I believe timing points like the ones here were placed to mute the slider ends, but they dont change anything currently. Same for others like 01:07:238 - 01:07:953 - 01:08:667 - fixed
  2. 01:00:185 (1) - Nazi but the shape is a bit odd compared to how you handled aesthetics in the whole set. You mostly went for parallel visuals. Even the next slider is parallel to the end of the body of 1 so yeah you can just move the node on the end inwards to make it something like. http://puu.sh/ybwM1/b299667c01.jpg it actually goes better with your aesthetics okie
  3. personally not a fan of this difficulty :< no one likes it, i'll probably just delete it to make this thing ranked cause wasting time spent on it is pretty bad for me
Good luck! Thanks for modding!
Namki

sahuang wrote:

Hi sorry for late
Hard
01:55:170 (4,1,2) - this transition is hella difficult to play due to the reverse slider and uneven distance ok
02:01:598 (4) - 3/4 slider + circle? 02:01:866 - quite obvious sound idk, I think it's fine, like variation and stuff
02:36:955 - this can be made clickables don't you think it is complex for this kind of diff?
03:45:170 (3) - to circles as mentioned above. Also NC sure

Ren wrote:

[Hard]
02:39:634 (3) - probably make 02:39:991 - clickable for the vocal *не мой парт*
01:41:420 (2,3) - You should get rid of this stack and leave 3 spaced here because the lack of movement is really bad for emphasis for the beat at 01:41:598 - while in the song ,the vocal is pretty loud ок
01:42:134 (4,5,1) - In this case 01:42:848 (1) - This can actually have spacing that equals spacing between 01:42:134 (4,5) - or even higher because yea the vocal on 01:42:848 - is strong than 01:42:491 - Even the visual spacing between 01:42:491 (5,1) - is really low yupyup, I also emphasis by NC so you've the point here
01:52:134 (4,5) - i hate myself for saying this but yes this blanket is bad xd
02:53:562 (6,7,1) - Uh Here your spacing is totally opposite of what it should be. the song is emphasizing 02:54:455 - this beat while you are trying to emphasize 02:54:098 - this beat really hard okay
03:02:848 - Why would you ignore this. You mapped it at 02:51:420 - though variation idk, I believe it's fine
03:44:455 (1) - The beat on 03:44:812 - Is equally strong to 03:41:955 - 03:43:384 - yet it has no clickable object like others this is actually because of upcoming guitar and 1/2 vocals, it kinda leads to this stacked circle and slider
spasibo ♥

diff
osu file format v14

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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 101241
Countdown: 0
SampleSet: None
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

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[Metadata]
Title:Myopia
TitleUnicode:Myopia
Artist:Enter Shikari
ArtistUnicode:Enter Shikari
Creator:h4d0uk3n1
Version:Collab Hard
Source:
Tags:mindsweep alternative trancecore Namki
BeatmapID:1402979
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CircleSize:4
OverallDifficulty:6.5
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17,208,94277,1,0,0:0:0:0:
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129,91,95884,6,0,P|174:112|223:118,1,99.0000030212403,0|0,0:0|0:0,0:0:0:0:
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424,22,97134,2,0,L|394:151,1,132.00000402832,2|0,0:0|0:0,0:0:0:0:
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354,45,106777,1,0,0:0:0:0:
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210,320,107848,2,0,P|168:326|85:285,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
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359,133,111062,1,0,0:0:0:0:
294,86,111241,1,8,0:0:0:0:
234,135,111420,5,0,0:0:0:0:
234,135,111509,1,0,0:0:0:0:
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261,344,112134,1,0,0:0:0:0:
192,384,112312,2,0,P|180:354|184:322,1,66.0000020141602
166,223,112670,5,8,0:0:0:0:
166,223,112848,1,0,0:0:0:0:
222,167,113027,2,0,P|198:148|144:146,2,66.0000020141602,0|0|8,0:0|0:0|0:0,0:0:0:0:
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278,207,114277,6,0,L|420:193,1,132.00000402832,0|0,0:0|0:0,0:0:0:0:
462,135,114812,1,8,0:0:0:0:
462,135,114991,1,0,0:0:0:0:
462,135,115170,2,0,P|430:116|398:116,1,66.0000020141602
325,135,115527,1,0,0:0:0:0:
338,28,115705,5,0,0:0:0:0:
264,55,115884,2,0,L|114:42,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
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120,264,117134,5,0,0:0:0:0:
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120,264,117312,2,0,L|261:260,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
331,261,117848,1,0,0:0:0:0:
331,261,118027,1,0,0:0:0:0:
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499,224,118741,2,0,P|506:163|505:83,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
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390,236,121598,2,0,P|311:219|260:190,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
252,116,122134,1,0,0:0:0:0:
252,116,122312,2,0,P|256:84|258:51,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
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195,274,134098,1,10,0:0:0:0:
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364,279,140884,1,8,0:0:0:0:
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318,127,169812,1,8,0:0:0:0:
234,81,169991,2,0,P|226:32|229:9,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
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354,314,176241,1,8,0:0:0:0:
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300,137,181241,1,8,0:0:0:0:
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