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DAOKO x Kenshi Yonezu - Uchiage Hanabi

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Ipas
Aw Mr. Monstrata made something new (I guess lol)
03:43:182 (1,2,4) -
Good luck!
Shunao
Heyo!~

the check!

  • Pyrotechnic
  1. 00:41:619 (3,5) - not really stacking
  2. 01:32:557 (3,4) - ^
  3. 01:41:932 (1,2) - make them similar
  4. 01:45:057 (4,5) - ^
  5. 01:58:338 (2,3) - imperfect stack on the tails
  6. 01:54:432 - why do you jump this strong sound? you need to map it because 01:54:744 - this is the same sound and you mapped it. same sound here too 01:50:057 (4,5) - here too lul 01:59:275 (1,2,3,4)
  7. 02:25:682 (1,3) - not really stacking on the tails
  8. 02:31:307 (3,1) - imperfect stack lol
  9. 02:43:494 (1,2) - ^
  10. 02:44:744 (1,2) - ^
  11. 03:10:057 (4,1) - ^
  12. 03:44:432 - you jumped a cymbal sound :/
  13. 03:47:244 (3,2) - not very stacking
  14. 04:43:182 (1,2) - ^
gl!~
Topic Starter
Monstrata

CookieBite wrote:

hi from ur queue

[Pyrotechnic]
  1. 00:28:182 (1) - the flow here isn't smooth enough i think so i suggest rotate it clockwise 270 degree and ctrl+g it for better circular flow changed it
  2. 00:51:307 (3,4,5) - the spacing here seems weird for me, not sure what you are emphasizing Emphasizing the drum
  3. 01:48:494 (2) - ctrl+g for better circular flow as 01:48:182 (1) - is heading to the right direction I like the flowbreak here.

spent like 15 min try to give as many suggestions as possible but this map seems really solid enough so i can't do much sorry

timemon wrote:

offset at 248192,312.5,4,2,2,80,1,1 (04:08:192 - ) should be 248200 or around that number, atm it is indeed early

and offset at 258182,312.5,4,2,2,80,1,1 (04:18:182 - )should be 258196 or around that number, atm it is also early

the red lines before seem to be fine
Fixed them both.

Jennglebells wrote:

from your queue c:

[Pyrotechnic]
  1. 00:29:744 (4) - seems to not exactly play well, its going against the clockwise flow by a little more than what i consider comfortable, maybe ctrl+g unless you are intentionally doing it by that much? Was intentional fore mphasis.
  2. (nitpicking sorry)01:08:807 (2) - could you rotate it by 15 anti-clockwise so it forms a better shape visual with 01:08:182 (1) - ? youre gonna have to adjust notes after it though D: Good point, fixed.
  3. 03:28:494 (2) - ctrl+j maybe? i think it looks better (but you'd have to do so for 03:30:994 (2) - as well so maybe not) Prefer current yea xP

    cute song as well uwu

The Ash Raichu wrote:

From your queue:

[Pyrotechnic:]

-00:16:932 (3,4,5,6) - These are stacked perfectly, and yet 01:25:682 (1,2,3,4,5,6,7,8) - these aren't, yet are representing the same section of the song with similar intensity. Different interpretations.
-04:52:724 (1) - Not that I don't love this, but I don't think the piano note is too quiet for most people to hear unless their volume is at max. For the effort it looks like that took, I honestly think this would be better as a circle. Changed the timing yea. and changed mp3

Ryuusei Aika wrote:

m4m

diff name
02:32:869 (2,1) - this tiny overlap looks not quite well. try to avoid it? Ew, i didnt even notice this. yea fixed
04:11:317 (2,3,1) - try to use same ds? can keep your consistency the jump is for emphasis.

nice song

ShogunMoon wrote:

Heyo!~

the check!

  • Pyrotechnic
  1. 00:41:619 (3,5) - not really stacking
  2. 01:32:557 (3,4) - ^
  3. 01:41:932 (1,2) - make them similar
  4. 01:45:057 (4,5) - ^
  5. 01:58:338 (2,3) - imperfect stack on the tails
  6. 01:54:432 - why do you jump this strong sound? you need to map it because 01:54:744 - this is the same sound and you mapped it. same sound here too 01:50:057 (4,5) - here too lul 01:59:275 (1,2,3,4) On the second I want to emphasize piano so thats why its different.
  7. 02:25:682 (1,3) - not really stacking on the tails
  8. 02:31:307 (3,1) - imperfect stack lol
  9. 02:43:494 (1,2) - ^
  10. 02:44:744 (1,2) - ^
  11. 03:10:057 (4,1) - ^
  12. 03:44:432 - you jumped a cymbal sound :/ It doesn't fit the rhythm i've been following all through here so its awkward to just map it randomly
  13. 03:47:244 (3,2) - not very stacking
  14. 04:43:182 (1,2) - ^
Fixed all stacks!

gl!~
Thanks for the mods everyone!
kanor
from ur queue
[ Pyrotechnic ]
00:47:244 (4,5) - blanket is not good
01:10:525 (3) - this note on the red line might not really fit for the anti-flow.
02:06:307 (3) - clap and whisle?
02:06:620 (4) - delete clap?

gl :)
Ascendance
BG stealer T_T I'd know that ghost foot anywhere
Ohwow
from ur q

04:11:790 (1,3) - why not blanket these?
Hmm for 01:05:369 (2,3,4) - 02:22:869 (2,3,4) - 03:32:869 (2,3,4) - the spacing of these are inconsistent

well that's 10 minutes xD hope this helps
Garden
general thing:
seriously shouldn't bpm be 96? and 01:05:057 - you'll need to add an extra red line at 01:05:682 - to reset downbeats
and need metadata reference

Pyrotechnic:
the beginning should be retimed i guess, many notes are noticeably off like 00:04:432 (3,5) -

01:10:682 - miss a clap?

02:18:807 - 01:45:682 - hitsound missing

02:38:494 (2) - should whistle for the vocal like 02:39:744 (1,1) - etc. ?

02:41:619 (3,4) - 02:42:869 (3,4) - this is the only flipping pattern with different movement design in this section, i suppose this to be a mistake

02:48:182 (4) - 02:53:182 (4) - 04:24:749 - 04:25:218 - maybe add a finish

03:46:932 (1,2,3,4,1,2) - the pattern should be given much more spacing than it currently has, strong 1/2 drums + important instrument transitions

03:56:932 (1,2,3,4,5,6,7,8) - similar point as above, it kinda fits here maybe i'm just personally expecting more movements here

03:50:525 - 03:54:588 - 03:55:525 - 04:00:525 - and etc. up to you but i suggest following these drumsounds, it won't affect your following vocals imo

04:50:588 - slidertick sound is off, need some timing adjustments

04:52:716 (1) - just my extra thoughts, maybe you can add some clock ticking hitsounds to the slider ticks to justify the emptiness of last seconds. (kinda similar to ending of this song: https://osu.ppy.sh/b/588367)


call me when you are ready :>
Topic Starter
Monstrata
Working on retiming the intro, Also yes, bpm is 96 sorry, i forgot to reduce by half. I usually map it like this cuz it's easier to map. Easier to see measures when its white/red ticks instead of red/blue ticks.

Will give a full reply tonight,
Topic Starter
Monstrata

Ohwow wrote:

from ur q

04:11:790 (1,3) - why not blanket these? Prefer not to cuz i want the linear movement instead of rotational that blanket gives
Hmm for 01:05:369 (2,3,4) - 02:22:869 (2,3,4) - 03:32:869 (2,3,4) - the spacing of these are inconsistent I like them like this. they don't have to be consistent imo, and they create different movements which I think keep the jumps interesting.

well that's 10 minutes xD hope this helps

Garden wrote:

general thing:
seriously shouldn't bpm be 96? and 01:05:057 - you'll need to add an extra red line at 01:05:682 - to reset downbeats
and need metadata reference

Pyrotechnic:
the beginning should be retimed i guess, many notes are noticeably off like 00:04:432 (3,5) -

01:10:682 - miss a clap?

02:18:807 - 01:45:682 - hitsound missing

02:38:494 (2) - should whistle for the vocal like 02:39:744 (1,1) - etc. ?

02:41:619 (3,4) - 02:42:869 (3,4) - this is the only flipping pattern with different movement design in this section, i suppose this to be a mistake

02:48:182 (4) - 02:53:182 (4) - 04:24:749 - 04:25:218 - maybe add a finish

03:46:932 (1,2,3,4,1,2) - the pattern should be given much more spacing than it currently has, strong 1/2 drums + important instrument transitions

03:56:932 (1,2,3,4,5,6,7,8) - similar point as above, it kinda fits here maybe i'm just personally expecting more movements here Here the isntruments are climbing up in intensity so i only want the last 3 jumps to be strong.

03:50:525 - 03:54:588 - 03:55:525 - 04:00:525 - and etc. up to you but i suggest following these drumsounds, it won't affect your following vocals imo I think it makes rhythms too dense here. I really like having the gaps. they create a nice stop/go movement and fit my instrumental rhythm better.

04:50:588 - slidertick sound is off, need some timing adjustments fixing the bpm fixed this

04:52:716 (1) - just my extra thoughts, maybe you can add some clock ticking hitsounds to the slider ticks to justify the emptiness of last seconds. (kinda similar to ending of this song: https://osu.ppy.sh/b/588367) fixing the bpm ended up fixing this enough I think.,


call me when you are ready :>
No reply = fixed, thanks Garden!!

metadata: http://daoko.jp/discography/1878/
https://www.youtube.com/watch?v=-tKVN2mAKRI
Topic Starter
Monstrata

kanor wrote:

from ur queue
[ Pyrotechnic ]
00:47:244 (4,5) - blanket is not good fixed
01:10:525 (3) - this note on the red line might not really fit for the anti-flow. i like it. i think the rhythm change here fits really well with the drums
02:06:307 (3) - clap and whisle? prefer my current additive rhythm
02:06:620 (4) - delete clap? same, i like the offbeat clap instead of just all white tick claps here

gl :)
thanks!
Garden
fine
Natsu
p
Shunao
d
Natsu
  1. 00:58:182 (1) - 10% volume sounds a lot better, with your current one it feels too loud
  2. 01:01:004 (2,4) - wew monstratita blanket is off
  3. 01:30:369 (7) - add NC? this beat don't belongs to the previous combo , you already have other short combos such as 01:40:369 (1,2) -
  4. 01:38:494 (1,2,3) - try to stack the tails properly
  5. 02:35:057 (3) - not really a fan of having the cymbal in the tail
  6. 04:35:687 (1,2) - stack is off
  7. 04:52:716 (1) - 5% for the slider ticks pls
Topic Starter
Monstrata

Natsu wrote:

  1. 00:58:182 (1) - 10% volume sounds a lot better, with your current one it feels too loud Sure
  2. 01:01:004 (2,4) - wew monstratita blanket is off xddd
  3. 01:30:369 (7) - add NC? this beat don't belongs to the previous combo , you already have other short combos such as 01:40:369 (1,2) - yea
  4. 01:38:494 (1,2,3) - try to stack the tails properly rounding error with osu pixels tbh but i fixed. it'll probably become unfixed anyways after i submit tho cuz osu hates when ppl stack the tails of bezier curve sliders.
  5. 02:35:057 (3) - not really a fan of having the cymbal in the tail i think it really fits though, at least to support the instruments.
  6. 04:35:687 (1,2) - stack is off ya
  7. 04:52:716 (1) - 5% for the slider ticks pls made it 8% so its still audible, cuz 5% and i can't hear it. rule says i can't silence sliderslide and slider tick at the same time ;c
tyty~ updated and ready for 24 hours ^^
Natsu
Monstratita
Pachiru
Gratzzzzzzz
Renumi
good song, grats
Kyouren

Renumi wrote:

good song, grats
Nikakis
faster than setting the sun LUL

nice sonk
Oyatsu
Congratz to monstra, I really love this song since I saw its MV on air !
Eldergleam
boi, gratz

GGWP
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