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Kevin Penkin - Deep in Abyss

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[-Nikola-]
This map has been deleted on the request of its creator. It is no longer available.
MoonKat_old
Hi! I'm here from the mod que. :)

Third Floor
00:01:286 (2) - This hit circle seems a bit unneeded. I think it should either be removed or moved closer to the next hit circle on the timeline.
00:06:397 (5) - This hit circle could be removed as it doesn't exactly follow the song in the way you were trying to do in this part.
01:08:508 (3,4,5) - I can see what you were trying to do with this, but it doesn't match well with what you did before these notes.
01:15:286 (1,2,3,4,5,6,7,8,9,10) - I'm really confused on if you're following the vocals or the instrumentals.
Other than that, it was pretty good.

Fifth Floor
00:01:175 (2,3,4) , 00:04:731 (2,3,4) , 00:05:842 (6,8) , 00:15:953 (5) , are all hit circles that don't follow the rhythm, and there's more. I feel like this map was a bit overmapped. Make sure to check this difficulty for hit objects that don't really need to be there, because other than that this is a great map!
00:30:842 (11) - Maybe make this a bit shorter?

Remember, I'm not an expert, so I may be completely wrong.
leo16834
恩~ 嗨 我是路過的 幫你做一些 Meta和一些基礎的修正 (我想應該可以用中文吧~ 不行的話我會用英文


[關於歌曲Meta]

Artist: Riko (CV: Tomita Miyu), Regu (CV: Mariya Ise)
Title: Deep in Abyss
Source: メイドインアビス

用這組應該比較好 以從OP給的資訊會是最穩的


[關於你的offset]

你的紅線offset有點偏了 幫你測過之後 應該把 offset設在 602才對

如果改了offset記得要把note都修正一下吧


[關於你的歌曲預覽點]

你的歌曲預覽點只有Easy(First Floor)有設置 其他難度則沒有 記得要一一設定


[關於難度名稱]

現行的osu規則裡是不能有自定義名稱的 只有最高難易度才可以 所以前面三個要更動名稱為Easy Normal Hard

當然其他相同意思的難度名稱也是可以的 像是Advanced Beginner Hyper這都是可以接受的



[以下是我對做譜的建議]

稍微把四個難度看過了

整體幫你說一下

首先是First Floor請一定要開DS 沒開DS是Unrankable的

雖然看了一下都是1/1做的 不過還是請記得給一點休息吧 會在這個難度的 通常是新手 很多時候他們會反應不來

另外slider用1.4 在First Floor有點快 我把它定義為簡單難度 所以建議把他調低至1.2以下

還有 在簡單難度 不允許有這種疊的 00:59:713 (4,6) - 或是這種有遮擋的差邊疊 00:56:619 (3,1) -

然後 最後面 01:23:195 - 這裡之後不做會令人有點奇怪



Normal的部分(Third Floor)
一樣要開DS來做 通常mod都會指到這點 包含Easy
00:06:619 (5,6,7,8,9,10) - 像這個 我覺得太超過了
這個在N譜也不要出現 盡量停個4/4(一拍)再出現較佳
N譜跟E譜限制會比較多 要自己揣摩一下 這樣會不會好打不好打


Hard的部分 (Fifth Floor)
Test H譜面 發現太多容易誤判物件的地方
要注意 譜面是你做的沒有錯 但是玩的人會是第一次玩 就算AR只調到7 還是容易打出50來
應該說會有太多擺法上的錯誤使得誤判機率增加

00:16:286 (1,2,3,4,5,6,7,8,9,10) - 太概舉一個例子 這個有點開又不太開的做法 實在難讀



Insane以上(Seventh Floor)
這邊跟你說 I譜以上的確比較自由
不過要謹記原則 不要為難而難
看到有較多似乎不太好的連打
難度的增加不只是物件變多而以 也可以使用DS增加 或是滑條速度、多邊形規律連打等來使用


01:18:842 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - 像這個我覺得太超過了=v=


對了 請先一定要把物件放到正確的拍子上再來mod也不遲的

這邊我只是路過的小mod

有機會的話 說不定我還會來看第2次吧

加油吧~
Botan

Don't kudosu this post

Insane
00:01:157 (2,3,4) - Multiple things wrong with this:
  1. The circle that comes directly after the slider must be attached to sliderend, there is not enough time to play it otherwse because it's so close in time but very far in distance.
  2. The overlap looks messy, it's not even aligned with the slider properly.
  3. This is overmapped, music does not support a triple here. It does support a triple starting at the red tick though, not the blue tick.
00:02:379 (6,7,8,9,10,11,12) - Messy pattern, needlessly hard to hard. 00:02:601 (7,8,9) - needs to be stacked or streamed.
00:04:157 (1,2,3,4) - Same as above.
00:06:713 (7,8,9,10,11,12,13,14,15,16) - This is extremely difficult to play and hard to read. Streams need to be linear.
Not going to mod because there are many things that need to be fixed. I highly suggest just taking a look at ranked maps to see how they should more or less look like. In it's current state, this is not ready for modding.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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