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Unlucky Morpheus - Sono Tamashii ni Yasuragi wo ~ Dignity of

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Topic Starter
tokiko
This beatmap was submitted using in-game submission on 01 September 2017 at 21:10:26

Artist: Unlucky Morpheus
Title: Sono Tamashii ni Yasuragi wo ~ Dignity of Spirit
Source: 東方妖々夢 ~ Perfect Cherry Blossom.
Tags: touhou project th7 team shanghai alice 西行寺 幽々子 saigyouji yuyuko 幽雅に咲かせ、墨染の桜 ~ border of life bloom nobly ink black Hypothetical Box ACT 2 sumizome yukimura hirano fuyuki M3-25 天外冬黄 平野幸村 上海アリス幻樂団 Youyoumu Yuuga ni sakase Sumizome no sakura May the Soul Rest in Peace tenge yuki fuki marathon ZUN
BPM: 109.34
Filesize: 11162kb
Play Time: 09:25
Difficulties Available:
  1. Extra Stage (6.9 stars, 2987 notes)
Download: Unlucky Morpheus - Sono Tamashii ni Yasuragi wo ~ Dignity of Spirit
Information: Scores/Beatmap Listing
---------------
токико-тяян ~~
Lama Poluna
Title: その魂に安らぎを ~ Dignity of Spirit
Раздели ACT2 на ACT 2 и добавь: M3-25 天外冬黄 平野幸村 上海アリス幻樂団 Youyoumu Yuuga ni sakase Sumizome no sakura 東方Project May the Soul Rest in Peace

Source:
1) http://www16.big.or.jp/~zun/html/th07.html
2) http://sound.jp/ankimo/hba2.xhtm
Topic Starter
tokiko

Lama Poluna wrote:

Title: その魂に安らぎを ~ Dignity of Spirit
Раздели ACT2 на ACT 2 и добавь: M3-25 天外冬黄 平野幸村 上海アリス幻樂団 Youyoumu Yuuga ni sakase Sumizome no sakura 東方Project May the Soul Rest in Peace

Source:
1) http://www16.big.or.jp/~zun/html/th07.html
2) http://sound.jp/ankimo/hba2.xhtm
спасибо! добавил всё, кроме тофу проджект, чтобы избежать повторений
Mirash
Topic Starter
tokiko
Arutsuki
hi i mod

Extra Strange
•00:09:595 (2,3,4,5,6,7) - Why are some stacked and some overlapped choose one reee
•00:21:942 (7) - since these are sliders cuz of the guitar, these should be too: 00:26:332 (7) - 00:43:892 (7) - 00:46:087 (7) - keep it consistent
•00:28:253 (6,7) - 00:30:448 (6,7) - 00:31:545 (2,3) - Why does this stack when others don't? The vocals do change but you're not mapping the vocals :v
•01:30:627 (5) - Snare gets no emphasis?
•01:43:705 (4,1) - If you're out of space you could just rearrange the pattern, don't emphasize blue ticks when the music doesn't support it at all, especially if everywhere else you have the correct emphasis.
•01:42:700 - You should try to pay attention to the music, it's not constant 1/4. Neither the drums nor the guitar in the background. In the first stream, guitar plays on these notes 01:42:700 (1,2,3,1,2,4,1,4,1,2,3) - and the drum plays on 01:42:701 (1,2,3,1,3,4,1,2,3,1,2,3) - . At places they both do change to long 1/4 chains, like 01:47:456 (1,2,3,4,1) - or 01:53:858 (1,2,3,4,5,6,1) - but not everywhere as you're mapping it.
•02:06:114 - Here the streams actually make sense cuz the 1/4 IS constant in the music as well.
•02:07:943 (5,3,3) - These are supposed to emphasise the vocals, right? You should put another one instead of 02:07:578 (1,2) - since that's when the group of vocals starts, to keep it consistent.
•02:09:315 (4,5) - This idea is pretty cool but, again, it's not consistent. The music is the exact same as in this section before 02:06:388 (4,5) - nor the streams after 02:10:779 (4,1) - . Running out of space means you should think of a way to rearrange the pattern, instead of making it inconsistent.
•02:12:883 (5,2) - Like mentioned in IRC, this is an unnecessary reading-heavy spike. This kind of overlap doesn't repeat anywhere in the map, meaning the map isn't built around these overlaps and it doesn't fit in at all. If you fix the point above, about the vocal kicksliders, you shouldn't have any problem rearranging it so that the sliders don't overlap at all, keeping the map consistent and still clean-looking.
•02:17:456 (2) - Maybe some fast 1/8 slider would fit the sound better here.
•02:42:883 (2,3,1) - This doesn't fit at all, pretty much every other triple has this sort of drum where the last is a snare, and this is the only one you emphasised it in. Either do it on all or none.
•04:06:572 - 04:06:663 - 04:06:663 - What happened to these? D:
•04:07:578 - This section has a problem with rhythm again, not the same as the intro but similar; 04:07:579 (1,3,5,6,1,3,4,5,6,1,2,3) - 04:09:041 (1,3,4,1,3,4,5,1,2,3) - 04:10:505 (1,3,4,5,6,7) - 04:11:238 (1,2,3,5,6,7) - the drums only play here so, again, no reason to use constant 1/4s. This kinda problem does appear through the whole section and further in the map as well, so listen where the drums actually play and map them accordingly.
•05:06:114 - This section feels just weird, only mapping the background guitar when the foreground one does way cooler stuff :/ Would be way more fun and interesting if you mapped it instead.
•06:01:267 (5,6) - If you're gonna map the really faint drums, like with these two, they're 06:01:358 - 06:01:541 - 06:01:633 - here as well. Otherwise just delete the two cuz they don't make any sense alone.
•06:04:285 (2) - This could be NCd to indicate a rhythm change, since it's the same spacing as the 1/4s everywhere else.
•06:15:748 (1) - What does this map exactly?
also check aimod unsnapped stuff

good luck~
Topic Starter
tokiko

Arutsuki wrote:

hi i mod hi hi

Extra Strange
•00:09:595 (2,3,4,5,6,7) - Why are some stacked and some overlapped choose one reee beceaaause of the bell sound on 00:09:870 (3,5) -
•00:21:942 (7) - since these are sliders cuz of the guitar, these should be too: 00:26:332 (7) - 00:43:892 (7) - 00:46:087 (7) - keep it consistent okay
•00:28:253 (6,7) - 00:30:448 (6,7) - 00:31:545 (2,3) - Why does this stack when others don't? The vocals do change but you're not mapping the vocals :v i feel like here should be a little pause in movements, without stacks it's looks really unfamiliarly for me
•01:30:627 (5) - Snare gets no emphasis? now should be emphasized enough
•01:43:705 (4,1) - If you're out of space you could just rearrange the pattern, don't emphasize blue ticks when the music doesn't support it at all, especially if everywhere else you have the correct emphasis. okay
•01:42:700 - You should try to pay attention to the music, it's not constant 1/4. Neither the drums nor the guitar in the background. In the first stream, guitar plays on these notes 01:42:700 (1,2,3,1,2,4,1,4,1,2,3) - and the drum plays on 01:42:701 (1,2,3,1,3,4,1,2,3,1,2,3) - . At places they both do change to long 1/4 chains, like 01:47:456 (1,2,3,4,1) - or 01:53:858 (1,2,3,4,5,6,1) - but not everywhere as you're mapping it. uhh
•02:06:114 - Here the streams actually make sense cuz the 1/4 IS constant in the music as well.
•02:07:943 (5,3,3) - These are supposed to emphasise the vocals, right? You should put another one instead of 02:07:578 (1,2) - since that's when the group of vocals starts, to keep it consistent. the first 4 notes are for emphasizing the sound of an elongated vowel and vocal is kinda goes down here, not like on the 02:08:126 (1,2,3,1,2,3) - and such
•02:09:315 (4,5) - This idea is pretty cool but, again, it's not consistent. The music is the exact same as in this section before 02:06:388 (4,5) - nor the streams after 02:10:779 (4,1) - . Running out of space means you should think of a way to rearrange the pattern, instead of making it inconsistent. it's not like i'm running out of space, i just like how these short pauses feels here!
•02:12:883 (5,2) - Like mentioned in IRC, this is an unnecessary reading-heavy spike. This kind of overlap doesn't repeat anywhere in the map, meaning the map isn't built around these overlaps and it doesn't fit in at all. If you fix the point above, about the vocal kicksliders, you shouldn't have any problem rearranging it so that the sliders don't overlap at all, keeping the map consistent and still clean-looking. ah, i forgot to tell you that i've placed it like this because of the same vocals on 02:13:065 (1,2) - . and that reads fine mostly for everyone too
•02:17:456 (2) - Maybe some fast 1/8 slider would fit the sound better here. i hate 1/8 sliders without repeats uhhh
•02:42:883 (2,3,1) - This doesn't fit at all, pretty much every other triple has this sort of drum where the last is a snare, and this is the only one you emphasised it in. Either do it on all or none. some snares sounds really louder than others so i decided to point it out like that
•04:06:572 - 04:06:663 - 04:06:663 - What happened to these? D: tokiko the deafest
•04:07:578 - This section has a problem with rhythm again, not the same as the intro but similar; 04:07:579 (1,3,5,6,1,3,4,5,6,1,2,3) - 04:09:041 (1,3,4,1,3,4,5,1,2,3) - 04:10:505 (1,3,4,5,6,7) - 04:11:238 (1,2,3,5,6,7) - the drums only play here so, again, no reason to use constant 1/4s. This kinda problem does appear through the whole section and further in the map as well, so listen where the drums actually play and map them accordingly. in kiai's i map streams moslty for vocal, not the drums or guitar. strange but true
•05:06:114 - This section feels just weird, only mapping the background guitar when the foreground one does way cooler stuff :/ Would be way more fun and interesting if you mapped it instead. my special skill are mapping the most boring solo parts in the world and i can't do anything with that
•06:01:267 (5,6) - If you're gonna map the really faint drums, like with these two, they're 06:01:358 - 06:01:541 - 06:01:633 - here as well. Otherwise just delete the two cuz they don't make any sense alone. but this drums are different from what you've pointed, they're louder and that's why i even mapped them
•06:04:285 (2) - This could be NCd to indicate a rhythm change, since it's the same spacing as the 1/4s everywhere else. sure
•06:15:748 (1) - What does this map exactly? an 1/3 plate sound
also check aimod unsnapped stuff

good luck~ thank you!
also i don't have any aimod stuff
Deramok
a mod as semi-requested
it didn't become a particularely large wall after all for a 9min map, rejoice!

  1. 00:09:595 (2,3,4,5) - if you're gonna swap stackign concepts do it here too 00:11:790 (2,3,4,5) -
  2. 00:25:783 (5) - 00:42:520 (2,3,4,5,6) - since this note sequence has an unusual pitch progression in the guitar it would be a nice touch to use a differente direction or spacing from usual in this or a similar way http://puu.sh/xefCw/f064b08782.jpg livens up the intro a bit
  3. 01:27:380 (4,5) - move the repeat slider one tick back and add a note in between. the distinct drum notes occur untill the blue tick you have the repeat on and thus it would make sense to have them all clickable. especially since the slider is currently a mix of distinct and indistinct notes, one of which is afterwards skipped as well, which doesn't make much sense.
  4. 01:47:822 (1,2,3,4,5) - the rhythm choice here is kind of arbitrary. the first slider is on a pitch change of the background choir and a weak introducing bass drum. the triple is on on one bass drum and then on one bass drum on end and beginning but a regular note inbetween, the following two sliders are on three bass drums and one regular note. instead you could go with an approach that assimilates them all by following the 1/2 guitar beat or you could simply delay the triple to line up with the bass drum like http://puu.sh/xego6/4e65bb1e27.jpg
  5. throughout the birst space stream bit there is a bit of an inconsistency problem with the turns. it seems to be random when they get a sharp angle and when not. the first half is sort of alright, because the curvature changes make up for it, but the second half of it has several occurances of such inconsistencies. and with several i mean all of them 01:48:918 (1) - 01:50:748 (1) - and 01:52:212 (1) - 01:53:309 (1) - as an example. they're not hard to fix either really the third one for example could be like http://puu.sh/xegIT/7915444917.jpg which is just flipping around what you already have. that way it will work better with the arpeggioesque structure of the guitar part.
  6. now another thing that is off will all the streams of this part in unison (apart of the very last one as that one uses a double) is that the guitar isn't playing in 4-4-4 bits but in 5-3-4 ones which is quite apparently audible once the vocals cease. the keyboard pitch of the background can't really justify that either as it leaves out the stroke that would be important and neither can the snares as they are in between. the bass drums however can do for an excuse for a part of the first half, but not for the second one, there it actually reinforces the previous point. so at the least some of the latter streams should be adjusted with this in mind
  7. 01:54:407 (1) - this section just takes away a lot of the momentum of the map with it's very choppy nature. i don't know if you want that since the vocals would support movement with momentum and snaps on doubles very well (even if they're not in focus). slider usage would come in handy there in fashion of http://puu.sh/xehvK/8c46269ebf.jpg try it and see if you like it. if not, another suggestion on bringing forth just that choppyness you have atm would be by using more contrast. for that you would space notes after doubles (not the 1/4 sliders though) farther away. gives those notes an extra notch of impact
  8. 02:09:955 (3) - 02:15:717 (2) - going by how you mapped 1/4 slider on vocals there would need to be one here too
  9. 02:14:712 (1,1) - 02:08:858 (1,1) - just gonna point out here that these are the same sounds as 02:13:613 (3,4,1,2,1,2) - with the only difference being a reset of the vocals pitch after it along with a downbeat of the guitar on the last note. and since that very pitch comes in a decreasing manner the sounds you have those highly spaced notes on, are actually the least intense ones of the sequence. unfitting in my book but tbh i don't think anyone else would complain about it, so i guess it's minor.
  10. 02:17:456 (2,3) - fill the gap, a 1/4 probably works the most in your favour
  11. 02:22:212 (1,2,1,2) - how about spacing these 0.75 from each other instead since they carry more intense pitches as wel as cymbals on top of being double speed (these are fine though due to pitch differences and vocals 02:28:065 (1,2) - )
  12. 02:33:919 (1) - i'd suggest to make this a 1/2 slider +note or 1/2 repeat slider to incorporate the vocals that line up nicely with the rest as well. it still pays it's emphasis to the downbeat guitar and adds another layer that is supported anyway
  13. 02:49:285 (1,2,3,1,2,3) - as both notes on the slider are stronger than the one in the triple, it would be nice to reverse the object order on them. slider first, then two notes
  14. also in the kiai the angles between sets of 6 seem arbitrary, sometimes they connect smoothly, sometimes they don't and i have no idea when it is that they go smoothly. if it at least has split in a way of the first two are smooth the second got a kink third smooth fouth kink, that would be something to go by, but you don't have any of that (in the long ones, the shorter ones are fine in that regard). in the second half of the kiai you do it that way, but i have to assume that's coincidental since it doesn't match up with the first half at all and is thus meaningless too. it's rapidity is justice all over again in that regard. won't mention it again for later choruses
  15. 02:54:407 (1) - this slider isn't quite like the other ones in the pattern as it covers two pretty prominent bass drums that would add a nice accent to it if it were mapped in notes. it's basically the same notes as 02:55:139 (1,2) - in nature
  16. 03:00:261 (1,2,1,2,1,2,3) - you don't seem to realize how all of these drum beats are unique in how the bass drum plays into them, heck here it even causes you to have a slider start on a non-existent note. mapping according to it rather than simplifying over it would give the map another nice and memorable edge. here a rhythm like http://puu.sh/xeiP2/2b74874f9e.jpg would work out here
  17. 03:06:114 (1,2) - i'd suggest making these 1/2 as well. for once because they actually have muting sounds a halfbeat after their starts and it would make it a hell of a lot more intuitive to distinguish between them and the quicker follow ups. ofc there would need to be a distinction in shape, but that's easily acocmplishable for example like http://puu.sh/xej4p/ce8b23697d.jpg
  18. 03:07:303 (6,7,8,1) - i'll advise to increase the spacing on these. they're pretty prominent snares and more intense than the following strream even. as to not overdo it and to even maintain current positions more easily that could be done using a zigh-zaggy pattern as you used it previously or if you don't want to use the same concept on something that is slightly different after all a tight curve, a square, triangles or many other ideas can do the job as well, which automatically puts more focus on each individual note. that way you wouldn't even need to exceed the spacing of the following streams while still having things compressed.
  19. 03:41:968 (1) - as opposed to the first time you used this pattern, this time the slider has a bass drum in the middle of it that i think might be worth mapping
  20. 02:42:883 (2,3,1,1,2) - 04:06:297 (2,3,1,1) - first off make them the same as they sound the same aside of the bass drum that makes it even clearer as in the first instance that there are notes in between the two parts of them. so if you want to vary them at least use more rather than less notes on the second one
  21. 05:03:187 (1,2) - missing a note there
  22. 05:05:565 (5,6,7,8,9,10) - reverse the spacing as the song starts it intense and has a low transition that is supposed to create a kick off effect that you're completely dispelling with the current spacing
  23. 05:11:419 (3,4) - these specifically are fine, but pay more attention to on what you mapped the other ones. it may be consistent by iterational means but not by musical ones. if you're gonna emphasise bass drums like that keep it rhough the part unless called for otherwise.
  24. 05:06:114 (1) - then about the entire part..tbh i find it pretty bland and unengaging. this is the bridge, often and here the case the most intense part of the song rhythmically which is obvious if you just listen to the lead guitar, which you completely ignore, which is a huge shame. in such a part the player is supposed to be keep on their feet with all the unique rhythms and general intensity. yet what they get is something that plays less interestingly than even regular verses and that ignores anything that could keep one's interest with constant rhythms of the background guitar that is supposed to merely present a basis and pace for the lead guitar to go by. i'm not supposed to be getting my max combos in this part which i've repeatedly gotten due to how simply and undramatic it is. so i'd highly appreciate if the entire part got revised with a different focus. it doesn't even need to have the high spacing between each note if you wanted to go for a particular effect with the low spacing, but the in betweens and the rhythms just need to be more engaging as it just brings down the entire map for me as is.
  25. and don't get me started on the part of 05:29:529 (1) - which is just mapped as uninterestingly as i can imagine it possibly being, taking out any sense of intensity while it's the supposed climax of the part and arguably of the entire song. 1/2 spam just doesn't cover that by any means and especially not with this kind of overall condensed spacing. granted at least it kinda follows the lead guitar now and that is repetitive and simple in a sense but still, it's just as bland as can be with not even the pitches having been explored. i'm getting kamiasobi flashbacks. the only interesting thing about it is the transitions, those are kinda cool, but the rest i personally find very repulsive and a major dent in my enjoyment of the map and thus also here i'd be in favour of a complete restructure of the part.
  26. 05:57:059 (6,7,1) - how come the same sound (singular) is mapped in completely different and contradicting ways. can hardly be the low background drum since you skip those frequently in the part too.
  27. 06:01:450 (6) - if you're gonna map that drum it also need a note after it
  28. 06:01:785 (2,3) - i don't hear those in the song
  29. 06:28:065 (1,2,1,1,2,1) - as opposed to the usual way these show up, they now got bass drum bridging each other which you oddly enough did recognise but only map on 06:29:072 (2) - while they would overall make a nice and fitting addition the the part that would complement the rest of it as well. those could be added in a spaced manner which would allow for a better flow as opposed to having the stacked on the heads as well as a distinction from the less intense variations of them that cover the section between the segments. i imagine something along the lines of https://puu.sh/xeQt1/e6d052bdd4.jpg for the least effort as it retains positions, but i can think off other solutions as well (note that this doesn't go for all the sliders og this kind in the part as not all of them are lead into by a bass drum triple)
  30. 06:33:736 (3) - i'd also transform this one into two spaced notes for the same reason
  31. i'd also like to note that it might be a more interesting if not necessary or pressing concept to lay out 06:30:992 (1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,3) - these parts to reflect vocals more since there is really only upsides to it from what i get
  32. 06:53:218 (3) - this is an odd one out as it does not carry a bass drum on it
  33. 06:50:017 (2,1,2,1,2,1,2) - these all pack a miniscule effect compared to what the song does. those are really strong beats and the layout of those sliders does not reflect that at all. the drum beats also aren't covered at all and i'd give those another listen. they may have purpose in terms of following the guitar shifts and the vocals, but those can be handled just as well via accentuations and other object choices.
  34. 06:48:828 (2,3,1,2,1,2) - on that note thesedon't have the guitar backing them and as that seems to be the major focal point of the lower paced sliders in this part it's a tad or two odd to forego the rather drastic difference.
  35. i forgot, the cymbal spam on these 03:00:261 (1) - and these 01:42:882 (3) - is pretty obnoxious. i'd apreciate it if you toned that down
anything else i would have to say are repeated things. so keep in mind that many things apply for repeated and similar sections of the song. an obvious disclaimer but i still feel a need to state it every mod i make to be safe from arguments of the kind of "it's the same as in the other place you didn't mention".

quite a few major issues i have with the map, but they're all fixable with the right amount of effort. i generally can enjoy the map though aside of the huge letdown that is the bridge and the imo overly choppy low density bits and i wouldn't mind seeing some playing around with stream spacing in the choruses according to pitches rather than going with one and the same spacing throughout them. so yeah, i have my complaints about every part of the map, but with respective changes i certainly wouldn't mind seeing this finding it's way to the general audience. hence, good luck
09kami

09kami wrote:

Wave hitsounds with possible delay > 5ms:
normal-hitfinish3.wav


Timings:
08:36:117 (volume level) (custom set number)


01:30:627 (1,2,3,4,5) - maybe u can continue to increase spacing .01:30:992 (5) - There is a pronounced drum sound here .we can use large spacing to represent it

01:46:357 (1,2,3,4,1,2,3) - same like this?
http://puu.sh/xjQG5/0f24102218.png

01:52:761 (2,1,2,3,4) - emmm...maybe turn the slider upside down?
http://puu.sh/xjQJL/b8d855682c.png

Some suggestions on the right angled. I personally think we should avoid this. because of the player. the obtuse and acute angle more smoothly. limited to right angled stream .02:16:358 (1,2,3,4,1,2,3) - but this one is different, because the whole stream is right angled. In fact, when you hit these stream, just turn around

03:33:554 (3,1,1,1) - Something similar .there are some mistakes in primary and secondary order .03:33:919 (1,2,3,4) - When the sound here is significantly higher than 03:33:554 (3,1,1,1) -, you should choose to increase the distance between the 03:33:919 (1,2,3,4) - .
like 03:39:408 (3,1,1,1,2,3,4) -

04:28:797 (1,2) - emmmmmmmmmmm

ok
Topic Starter
tokiko
Deramok

Deramok wrote:

a mod as semi-requested
it didn't become a particularely large wall after all for a 9min map, rejoice! it's definitely a pain for my zhopa anyway

  1. 00:09:595 (2,3,4,5) - if you're gonna swap stackign concepts do it here too 00:11:790 (2,3,4,5) - i did it only there because of the bell sound
  2. 00:25:783 (5) - 00:42:520 (2,3,4,5,6) - since this note sequence has an unusual pitch progression in the guitar it would be a nice touch to use a differente direction or spacing from usual in this or a similar way http://puu.sh/xefCw/f064b08782.jpg livens up the intro a bit oh, okay
  3. 01:27:380 (4,5) - move the repeat slider one tick back and add a note in between. the distinct drum notes occur untill the blue tick you have the repeat on and thus it would make sense to have them all clickable. especially since the slider is currently a mix of distinct and indistinct notes, one of which is afterwards skipped as well, which doesn't make much sense. i didn't get it but i think i did something right
  4. 01:47:822 (1,2,3,4,5) - the rhythm choice here is kind of arbitrary. the first slider is on a pitch change of the background choir and a weak introducing bass drum. the triple is on on one bass drum and then on one bass drum on end and beginning but a regular note inbetween, the following two sliders are on three bass drums and one regular note. instead you could go with an approach that assimilates them all by following the 1/2 guitar beat or you could simply delay the triple to line up with the bass drum like http://puu.sh/xego6/4e65bb1e27.jpg rhythm here fits the guitar very well imo
  5. throughout the birst space stream bit there is a bit of an inconsistency problem with the turns. it seems to be random when they get a sharp angle and when not. the first half is sort of alright, because the curvature changes make up for it, but the second half of it has several occurances of such inconsistencies. and with several i mean all of them 01:48:918 (1) - 01:50:748 (1) - and 01:52:212 (1) - 01:53:309 (1) - as an example. they're not hard to fix either really the third one for example could be like http://puu.sh/xegIT/7915444917.jpg which is just flipping around what you already have. that way it will work better with the arpeggioesque structure of the guitar part. i don't have a real idea behind sharp/isn't sharp angles, soo..
  6. now another thing that is off will all the streams of this part in unison (apart of the very last one as that one uses a double) is that the guitar isn't playing in 4-4-4 bits but in 5-3-4 ones which is quite apparently audible once the vocals cease. the keyboard pitch of the background can't really justify that either as it leaves out the stroke that would be important and neither can the snares as they are in between. the bass drums however can do for an excuse for a part of the first half, but not for the second one, there it actually reinforces the previous point. so at the least some of the latter streams should be adjusted with this in mind i'm dying, my english is too bad for that
  7. 01:54:407 (1) - this section just takes away a lot of the momentum of the map with it's very choppy nature. i don't know if you want that since the vocals would support movement with momentum and snaps on doubles very well (even if they're not in focus). slider usage would come in handy there in fashion of http://puu.sh/xehvK/8c46269ebf.jpg try it and see if you like it. if not, another suggestion on bringing forth just that choppyness you have atm would be by using more contrast. for that you would space notes after doubles (not the 1/4 sliders though) farther away. gives those notes an extra notch of impact spaced notes after dolubles
  8. 02:09:955 (3) - 02:15:717 (2) - going by how you mapped 1/4 slider on vocals there would need to be one here too looks a bit out of place
  9. 02:14:712 (1,1) - 02:08:858 (1,1) - just gonna point out here that these are the same sounds as 02:13:613 (3,4,1,2,1,2) - with the only difference being a reset of the vocals pitch after it along with a downbeat of the guitar on the last note. and since that very pitch comes in a decreasing manner the sounds you have those highly spaced notes on, are actually the least intense ones of the sequence. unfitting in my book but tbh i don't think anyone else would complain about it, so i guess it's minor. yeah
  10. 02:17:456 (2,3) - fill the gap, a 1/4 probably works the most in your favour ok
  11. 02:22:212 (1,2,1,2) - how about spacing these 0.75 from each other instead since they carry more intense pitches as wel as cymbals on top of being double speed (these are fine though due to pitch differences and vocals 02:28:065 (1,2) - ) sure
  12. 02:33:919 (1) - i'd suggest to make this a 1/2 slider +note or 1/2 repeat slider to incorporate the vocals that line up nicely with the rest as well. it still pays it's emphasis to the downbeat guitar and adds another layer that is supported anyway i emphasize the guitar mostly here
  13. 02:49:285 (1,2,3,1,2,3) - as both notes on the slider are stronger than the one in the triple, it would be nice to reverse the object order on them. slider first, then two notes i prefer the current placement
  14. also in the kiai the angles between sets of 6 seem arbitrary, sometimes they connect smoothly, sometimes they don't and i have no idea when it is that they go smoothly. if it at least has split in a way of the first two are smooth the second got a kink third smooth fouth kink, that would be something to go by, but you don't have any of that (in the long ones, the shorter ones are fine in that regard). in the second half of the kiai you do it that way, but i have to assume that's coincidental since it doesn't match up with the first half at all and is thus meaningless too. it's rapidity is justice all over again in that regard. won't mention it again for later choruses i'm bad at building consistent streams, i know
  15. 02:54:407 (1) - this slider isn't quite like the other ones in the pattern as it covers two pretty prominent bass drums that would add a nice accent to it if it were mapped in notes. it's basically the same notes as 02:55:139 (1,2) - in nature notes would play really badly
  16. 03:00:261 (1,2,1,2,1,2,3) - you don't seem to realize how all of these drum beats are unique in how the bass drum plays into them, heck here it even causes you to have a slider start on a non-existent note. mapping according to it rather than simplifying over it would give the map another nice and memorable edge. here a rhythm like http://puu.sh/xeiP2/2b74874f9e.jpg would work out here bass drum bass drum, that will ruin the piece of consistiency if i'll do it that way
  17. 03:06:114 (1,2) - i'd suggest making these 1/2 as well. for once because they actually have muting sounds a halfbeat after their starts and it would make it a hell of a lot more intuitive to distinguish between them and the quicker follow ups. ofc there would need to be a distinction in shape, but that's easily acocmplishable for example like http://puu.sh/xej4p/ce8b23697d.jpg uuh, it would be a 100% sliderbreak after all
  18. 03:07:303 (6,7,8,1) - i'll advise to increase the spacing on these. they're pretty prominent snares and more intense than the following strream even. as to not overdo it and to even maintain current positions more easily that could be done using a zigh-zaggy pattern as you used it previously or if you don't want to use the same concept on something that is slightly different after all a tight curve, a square, triangles or many other ideas can do the job as well, which automatically puts more focus on each individual note. that way you wouldn't even need to exceed the spacing of the following streams while still having things compressed. ooh, i can't make anything that seems good for me there
  19. 03:41:968 (1) - as opposed to the first time you used this pattern, this time the slider has a bass drum in the middle of it that i think might be worth mapping okay
  20. 02:42:883 (2,3,1,1,2) - 04:06:297 (2,3,1,1) - first off make them the same as they sound the same aside of the bass drum that makes it even clearer as in the first instance that there are notes in between the two parts of them. so if you want to vary them at least use more rather than less notes on the second one mh
  21. 05:03:187 (1,2) - missing a note there eh?
  22. 05:05:565 (5,6,7,8,9,10) - reverse the spacing as the song starts it intense and has a low transition that is supposed to create a kick off effect that you're completely dispelling with the current spacing
  23. 05:11:419 (3,4) - these specifically are fine, but pay more attention to on what you mapped the other ones. it may be consistent by iterational means but not by musical ones. if you're gonna emphasise bass drums like that keep it rhough the part unless called for otherwise.
  24. 05:06:114 (1) - then about the entire part..tbh i find it pretty bland and unengaging. this is the bridge, often and here the case the most intense part of the song rhythmically which is obvious if you just listen to the lead guitar, which you completely ignore, which is a huge shame. in such a part the player is supposed to be keep on their feet with all the unique rhythms and general intensity. yet what they get is something that plays less interestingly than even regular verses and that ignores anything that could keep one's interest with constant rhythms of the background guitar that is supposed to merely present a basis and pace for the lead guitar to go by. i'm not supposed to be getting my max combos in this part which i've repeatedly gotten due to how simply and undramatic it is. so i'd highly appreciate if the entire part got revised with a different focus. it doesn't even need to have the high spacing between each note if you wanted to go for a particular effect with the low spacing, but the in betweens and the rhythms just need to be more engaging as it just brings down the entire map for me as is.
  25. and don't get me started on the part of 05:29:529 (1) - which is just mapped as uninterestingly as i can imagine it possibly being, taking out any sense of intensity while it's the supposed climax of the part and arguably of the entire song. 1/2 spam just doesn't cover that by any means and especially not with this kind of overall condensed spacing. granted at least it kinda follows the lead guitar now and that is repetitive and simple in a sense but still, it's just as bland as can be with not even the pitches having been explored. i'm getting kamiasobi flashbacks. the only interesting thing about it is the transitions, those are kinda cool, but the rest i personally find very repulsive and a major dent in my enjoyment of the map and thus also here i'd be in favour of a complete restructure of the part. these parts are the worst things i ever mapped and i think i will leave the map in grave just because of that
  26. 05:57:059 (6,7,1) - how come the same sound (singular) is mapped in completely different and contradicting ways. can hardly be the low background drum since you skip those frequently in the part too. my brain melts and i don't get your suggestion
  27. 06:01:450 (6) - if you're gonna map that drum it also need a note after it okay
  28. 06:01:785 (2,3) - i don't hear those in the song but i hear it
  29. 06:28:065 (1,2,1,1,2,1) - as opposed to the usual way these show up, they now got bass drum bridging each other which you oddly enough did recognise but only map on 06:29:072 (2) - while they would overall make a nice and fitting addition the the part that would complement the rest of it as well. those could be added in a spaced manner which would allow for a better flow as opposed to having the stacked on the heads as well as a distinction from the less intense variations of them that cover the section between the segments. i imagine something along the lines of https://puu.sh/xeQt1/e6d052bdd4.jpg for the least effort as it retains positions, but i can think off other solutions as well (note that this doesn't go for all the sliders og this kind in the part as not all of them are lead into by a bass drum triple) pain for a player
  30. 06:33:736 (3) - i'd also transform this one into two spaced notes for the same reason pain^2
  31. i'd also like to note that it might be a more interesting if not necessary or pressing concept to lay out 06:30:992 (1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,3) - these parts to reflect vocals more since there is really only upsides to it from what i get aah
  32. 06:53:218 (3) - this is an odd one out as it does not carry a bass drum on it bass drum is the most scary thing for me from now
  33. 06:50:017 (2,1,2,1,2,1,2) - these all pack a miniscule effect compared to what the song does. those are really strong beats and the layout of those sliders does not reflect that at all. the drum beats also aren't covered at all and i'd give those another listen. they may have purpose in terms of following the guitar shifts and the vocals, but those can be handled just as well via accentuations and other object choices.
  34. 06:48:828 (2,3,1,2,1,2) - on that note thesedon't have the guitar backing them and as that seems to be the major focal point of the lower paced sliders in this part it's a tad or two odd to forego the rather drastic difference. i think i got a strong headache+dizziness from all of these english things and can't really realize anything now
  35. i forgot, the cymbal spam on these 03:00:261 (1) - and these 01:42:882 (3) - is pretty obnoxious. i'd apreciate it if you toned that down later i will
anything else i would have to say are repeated things. so keep in mind that many things apply for repeated and similar sections of the song. an obvious disclaimer but i still feel a need to state it every mod i make to be safe from arguments of the kind of "it's the same as in the other place you didn't mention".

quite a few major issues i have with the map, but they're all fixable with the right amount of effort. i generally can enjoy the map though aside of the huge letdown that is the bridge and the imo overly choppy low density bits and i wouldn't mind seeing some playing around with stream spacing in the choruses according to pitches rather than going with one and the same spacing throughout them. so yeah, i have my complaints about every part of the map, but with respective changes i certainly wouldn't mind seeing this finding it's way to the general audience. hence, good luck thank you
09kami

09kami wrote:

Wave hitsounds with possible delay > 5ms:
normal-hitfinish3.wav oh


Timings:
08:36:117 (volume level) (custom set number) fixed


01:30:627 (1,2,3,4,5) - maybe u can continue to increase spacing .01:30:992 (5) - There is a pronounced drum sound here .we can use large spacing to represent it yes

01:46:357 (1,2,3,4,1,2,3) - same like this? i don't really have a place for that here
http://puu.sh/xjQG5/0f24102218.png

01:52:761 (2,1,2,3,4) - emmm...maybe turn the slider upside down? yeah
http://puu.sh/xjQJL/b8d855682c.png

Some suggestions on the right angled. I personally think we should avoid this. because of the player. the obtuse and acute angle more smoothly. limited to right angled stream .02:16:358 (1,2,3,4,1,2,3) - but this one is different, because the whole stream is right angled. In fact, when you hit these stream, just turn around

03:33:554 (3,1,1,1) - Something similar .there are some mistakes in primary and secondary order .03:33:919 (1,2,3,4) - When the sound here is significantly higher than 03:33:554 (3,1,1,1) -, you should choose to increase the distance between the 03:33:919 (1,2,3,4) - .
like 03:39:408 (3,1,1,1,2,3,4) - i wanted the better emphasize for 03:33:919 (1) - so that's the reason why i spaced it in that way

04:28:797 (1,2) - emmmmmmmmmmm wha..

ok thanks
Mirash
ТАЙМИНГ
00:51:026 (2) - тут бпм меняется, ставь 120 красную линию, дальше на 00:51:276 (1) - ставь 110 и еще 00:51:821 (1) - это должна в 1/8 стоять http://i.imgur.com/7xmqtJZ.png
00:51:821 (1) - тут на конце ставь 107 бпм
00:52:938 (1) - тут 110, 00:54:028 (1) - и эта штука тоже в 1/8
00:54:028 (1) - ставь на конце 100 бпм
00:54:615 (1) - ставь 120 тут
короче, кому я это расписываю, у тебя таймить вроде руки расположены, пересмотри начало там еще, я скорее пропустил много и вообще фикси тайминги сам
00:09:046 (1) - например тут точно уже офф звучит, бпм меньше
00:11:241 (1) - а от этого умереть хочется

НЕ ТАЙМИНГ
- 01:53:400 (2,4) - убери лучше вистл с них, звучит стремно
- 01:55:139 (4) - ну на ней звук куда тише, чем на 01:55:322 (5) - обычно до такого не было бы дела, но тут прямо ощущается боль и непонимание, и это после нескольких ретраев, ферстплеить вообще ад. сделай наоборот, поставь эту ноту ближе, а на слайдер сделай прыжок http://i.imgur.com/WqwCnzK.png и все будет ок. то же относится и к следующим офк
- 02:19:285 (1) - 02:20:748 (1) - 02:22:212 (1) - 02:22:944 (1) - добавь на все финишы еще, там же в треке краш такой, можешь какой-то отдельный финиш на них найти, чтобы не повторять стримовые финиши, если захочешь могу найти
- 02:41:602 (2,3) - наверное стоит ее подальше поставить, потому как до этого у тебя похожий патерн с двойкой стоял с синего тика 02:40:779 (4,5) - совсем немного дальше подвинь, будет достаточно http://i.imgur.com/0kKlBRM.png
- 02:43:065 (1) - EMPHASIS GOD???
- 02:55:870 (1) - было бы приятнее начинать этот стрим вот так http://i.imgur.com/rZPJky6.jpg у тебя идет резкое движение вправо, чтоб снапнуть начало этого стрима, а потом сразу надо его вести влево, это на мой взгляд не очень круто играется
- 03:06:114 (3) - может нк на нее, на первых парах было трудно играть это, я думал, что они будут в 1/2
- 04:29:529 (1) - лол, тут же поставил
- 05:11:419 (3,4,1) - сделай тут более легкое движение, резкая смена спейсинга не особо круто играется так ты еще и мувмент закрутил тут в анти флоу http://i.imgur.com/EhaulxM.jpg
- 05:29:529 (1) - у тебя тут как-то скудно по хитсаундам, можно софт вистлами разные прикольные ритм патерны создавать тут, чтоб уху приятно было, включи фантазию. например можно сначала им 05:29:895 (1,2,1,2) - головы вистлить, а на след меажур добавить еще и 05:31:907 (2,1,2) - голову этого, потом 05:32:822 (1,2) - к этим двум добавить 05:33:005 (2) - этому на жопу вистл и 05:33:187 (1) - 05:33:370 (2) - на голову, чтоб тройбас получился и вообще делай что хочешь с этими вистлами тут
- 06:22:578 (1) - во, как тут!
- 06:28:065 (1) - ну этот парт богоподобный
- 07:55:260 (2,3,1,2,3) - поставь все же нк, я сколько раз сыграл так и не смог с ходу распознать в этом 1/3

overall seems pretty easy, just spacing is high
Topic Starter
tokiko
thanks Mirashhh

Mirash wrote:

ТАЙМИНГ
00:51:026 (2) - тут бпм меняется, ставь 120 красную линию, дальше на 00:51:276 (1) - ставь 110 и еще 00:51:821 (1) - это должна в 1/8 стоять http://i.imgur.com/7xmqtJZ.png
00:51:821 (1) - тут на конце ставь 107 бпм
00:52:938 (1) - тут 110, 00:54:028 (1) - и эта штука тоже в 1/8
00:54:028 (1) - ставь на конце 100 бпм
00:54:615 (1) - ставь 120 тут
короче, кому я это расписываю, у тебя таймить вроде руки расположены, пересмотри начало там еще, я скорее пропустил много и вообще фикси тайминги сам
00:09:046 (1) - например тут точно уже офф звучит, бпм меньше
00:11:241 (1) - а от этого умереть хочется

НЕ ТАЙМИНГ
- 01:53:400 (2,4) - убери лучше вистл с них, звучит стремно да да
- 01:55:139 (4) - ну на ней звук куда тише, чем на 01:55:322 (5) - обычно до такого не было бы дела, но тут прямо ощущается боль и непонимание, и это после нескольких ретраев, ферстплеить вообще ад. сделай наоборот, поставь эту ноту ближе, а на слайдер сделай прыжок http://i.imgur.com/WqwCnzK.png и все будет ок. то же относится и к следующим офк блин дерамок мозг расплавил
- 02:19:285 (1) - 02:20:748 (1) - 02:22:212 (1) - 02:22:944 (1) - добавь на все финишы еще, там же в треке краш такой, можешь какой-то отдельный финиш на них найти, чтобы не повторять стримовые финиши, если захочешь могу найти если не особо спамить этим финишем, то звучит нормально, поэтому можно не искать отдельный. но в стримах и других местах я наспамил как шизоид поэтому просто не думай о них
- 02:41:602 (2,3) - наверное стоит ее подальше поставить, потому как до этого у тебя похожий патерн с двойкой стоял с синего тика 02:40:779 (4,5) - совсем немного дальше подвинь, будет достаточно http://i.imgur.com/0kKlBRM.png CONSISTENCY GOD???
- 02:43:065 (1) - EMPHASIS GOD??? да я
- 02:55:870 (1) - было бы приятнее начинать этот стрим вот так http://i.imgur.com/rZPJky6.jpg у тебя идет резкое движение вправо, чтоб снапнуть начало этого стрима, а потом сразу надо его вести влево, это на мой взгляд не очень круто играется мне нравится этот эффект хрустящего запястья, да и так более жёстко выделяется новый куплетик в припеве
- 03:06:114 (3) - может нк на нее, на первых парах было трудно играть это, я думал, что они будут в 1/2 дааа, я забыл
- 04:29:529 (1) - лол, тут же поставил
- 05:11:419 (3,4,1) - сделай тут более легкое движение, резкая смена спейсинга не особо круто играется так ты еще и мувмент закрутил тут в анти флоу http://i.imgur.com/EhaulxM.jpg подвинул штуку вверх
- 05:29:529 (1) - у тебя тут как-то скудно по хитсаундам, можно софт вистлами разные прикольные ритм патерны создавать тут, чтоб уху приятно было, включи фантазию. например можно сначала им 05:29:895 (1,2,1,2) - головы вистлить, а на след меажур добавить еще и 05:31:907 (2,1,2) - голову этого, потом 05:32:822 (1,2) - к этим двум добавить 05:33:005 (2) - этому на жопу вистл и 05:33:187 (1) - 05:33:370 (2) - на голову, чтоб тройбас получился и вообще делай что хочешь с этими вистлами тут наставил свистков, вроде круто теперь
- 06:22:578 (1) - во, как тут!
- 06:28:065 (1) - ну этот парт богоподобный :33
- 07:55:260 (2,3,1,2,3) - поставь все же нк, я сколько раз сыграл так и не смог с ходу распознать в этом 1/3 сделал нк спааамммм

overall seems pretty easy, just spacing is high that's my style
Lama Poluna
[Extra Stage]
  1. Неиспользуемые хс:
    normal-hitclap1.wav
    normal-hitfinish1.wav
    soft-hitclap1.wav
    soft-hitfinish1.wav
    soft-hitnormal1.wav
    soft-hitnormal3.wav
  2. 00:16:729 (4) - Ты мисаешь бит на 00:16:797 - , можно было бы сделать слайдер репит с этим битом.
  3. 00:54:044 (1) - Тут тоже самое что и выше.
  4. 01:25:871 (1,2,3) - Можно НК ибо св меняется.
  5. 01:27:929 - Мисаешь бит
  6. 02:08:858 (1,1) - Их можно было бы поближе, а на 3 бит побольше спейсинг, а то не логично.
  7. 02:14:712 (1,1) - Ну как то слишком жестко мне кажется. Лучше по типу 02:18:370 (1,2,3) - этого спейсинг сделать.
  8. 02:30:535 - С нотой тут лучше звучит.
  9. 02:32:090 (6,6,6) - Мне кажется тебе на эти звуки нужно добавить клепы, а то без них очень скучно, да и много где они использоваться будут.
  10. 02:43:065 (1,2) - Свап НК. 02:43:340 (1) - А тут убрать.
  11. 03:07:212 (5) - Вполне можно нк, ибо меняется спейсинг и звуки.
  12. 03:51:296 (2,1) - Стак?
  13. 04:06:297 (2,3,1,1,2) - Уже говорил выше. Нк не по битам.
  14. 04:30:627 (5) - Тоже говорил.
  15. 04:45:626 (3,4,3) - Мне кажется им не хватает финиша, а вот другим нотам в этом парте финиши не нужны.
  16. 05:05:565 (5,6,7,8,9,10) - Мне кажется нужно сначала большой спейсинг, а потом маленький, а то не логично по битам.
  17. 05:06:114 - 05:26:602 - На самом деле ооочень обидно что ты не фоловишь крутую гитару здесь, прям очень. Хотя тут 05:29:529 - уже норм начинается.
  18. 05:52:944 - Намисал много битов и вообще ритмовка этого момента мне не нравится.
  19. 07:20:383 (3) - НК. 07:43:797 (5) - НК.
  20. 08:36:117 - Почему хсы в этом и в 00:00:267 - парте отличаются?
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