•00:09:595 (2,3,4,5,6,7) - Why are some stacked and some overlapped choose one reee
•00:21:942 (7) - since these are sliders cuz of the guitar, these should be too: 00:26:332 (7) - 00:43:892 (7) - 00:46:087 (7) - keep it consistent
•00:28:253 (6,7) - 00:30:448 (6,7) - 00:31:545 (2,3) - Why does this stack when others don't? The vocals do change but you're not mapping the vocals :v
•01:30:627 (5) - Snare gets no emphasis?
•01:43:705 (4,1) - If you're out of space you could just rearrange the pattern, don't emphasize blue ticks when the music doesn't support it at all, especially if everywhere else you have the correct emphasis.
•01:42:700 - You should try to pay attention to the music, it's not constant 1/4. Neither the drums nor the guitar in the background. In the first stream, guitar plays on these notes 01:42:700 (1,2,3,1,2,4,1,4,1,2,3) - and the drum plays on 01:42:701 (1,2,3,1,3,4,1,2,3,1,2,3) - . At places they both do change to long 1/4 chains, like 01:47:456 (1,2,3,4,1) - or 01:53:858 (1,2,3,4,5,6,1) - but not everywhere as you're mapping it.
•02:06:114 - Here the streams actually make sense cuz the 1/4 IS constant in the music as well.
•02:07:943 (5,3,3) - These are supposed to emphasise the vocals, right? You should put another one instead of 02:07:578 (1,2) - since that's when the group of vocals starts, to keep it consistent.
•02:09:315 (4,5) - This idea is pretty cool but, again, it's not consistent. The music is the exact same as in this section before 02:06:388 (4,5) - nor the streams after 02:10:779 (4,1) - . Running out of space means you should think of a way to rearrange the pattern, instead of making it inconsistent.
•02:12:883 (5,2) - Like mentioned in IRC, this is an unnecessary reading-heavy spike. This kind of overlap doesn't repeat anywhere in the map, meaning the map isn't built around these overlaps and it doesn't fit in at all. If you fix the point above, about the vocal kicksliders, you shouldn't have any problem rearranging it so that the sliders don't overlap at all, keeping the map consistent and still clean-looking.
•02:17:456 (2) - Maybe some fast 1/8 slider would fit the sound better here.
•02:42:883 (2,3,1) - This doesn't fit at all, pretty much every other triple has this sort of drum where the last is a snare, and this is the only one you emphasised it in. Either do it on all or none.
•04:06:572 - 04:06:663 - 04:06:663 - What happened to these? D:
•04:07:578 - This section has a problem with rhythm again, not the same as the intro but similar; 04:07:579 (1,3,5,6,1,3,4,5,6,1,2,3) - 04:09:041 (1,3,4,1,3,4,5,1,2,3) - 04:10:505 (1,3,4,5,6,7) - 04:11:238 (1,2,3,5,6,7) - the drums only play here so, again, no reason to use constant 1/4s. This kinda problem does appear through the whole section and further in the map as well, so listen where the drums actually play and map them accordingly.
•05:06:114 - This section feels just weird, only mapping the background guitar when the foreground one does way cooler stuff :/ Would be way more fun and interesting if you mapped it instead.
•06:01:267 (5,6) - If you're gonna map the really faint drums, like with these two, they're 06:01:358 - 06:01:541 - 06:01:633 - here as well. Otherwise just delete the two cuz they don't make any sense alone.
•06:04:285 (2) - This could be NCd to indicate a rhythm change, since it's the same spacing as the 1/4s everywhere else.
•06:15:748 (1) - What does this map exactly?
also check aimod unsnapped stuff