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posted
This map has been deleted on the request of its creator. It is no longer available.
posted
yea me too
posted
Hello, from mod queue :)

Insane
00:57:308 (1) - Fix overlap
01:40:594 (2,3,4,5,6,7) - Make this like this https://osu.ppy.sh/ss/8957535
02:44:237 (2) - Fix overlap

Hard
Nothing major here :D

Normal
02:38:451 (1,2,3) - Move these a bit to the left so that they stack with this 02:38:022 (6) - and then move this 02:40:165 (4) - a bit to the left so time-distance-equality stays the same

Otherwise this map is very well structured. Good luck in ranking :)
posted

DrSensei-Hugo wrote:

Hello, from mod queue :)

Insane
00:57:308 (1) - Fix overlap tried to
01:40:594 (2,3,4,5,6,7) - Make this like this https://osu.ppy.sh/ss/8957535 prefer to keep the same
02:44:237 (2) - Fix overlap but it was intentional

Hard
Nothing major here :D

Normal
02:38:451 (1,2,3) - Move these a bit to the left so that they stack with this 02:38:022 (6) - and then move this 02:40:165 (4) - a bit to the left so time-distance-equality stays the same i could do that, but then i would have to make a lot more adjustments to fix the distance snap of the rest of the combo. i think it's fine

Otherwise this map is very well structured. Good luck in ranking :)
Thanks for the mod!
posted
From Queue - This is Not KD worthy so don't give me one!

Insane

  1. 00:54:737 (4,5) - I think (4) is curve a bit too much here and it could flow better if it was curve less
  2. 01:47:022 (1) - this could go a bit more up from 01:46:594 (4) - to gives more emphasis here on the jump here


GL
posted

DJ Lucky wrote:

From Queue - This is Not KD worthy so don't give me one!

Insane

  1. 00:54:737 (4,5) - I think (4) is curve a bit too much here and it could flow better if it was curve less i don't really think it makes much of a difference
  2. 01:47:022 (1) - this could go a bit more up from 01:46:594 (4) - to gives more emphasis here on the jump here 01:46:594 (4,1) - isn't meant to be a jump, however the reason i use a jump between 01:47:022 (1,2) - is to accentuate the horns


GL
Thanks!
posted
Hello~
I've never made & modded like this genre's song so if you think my mod isn't instructive at all. Don't give me kds!

Normal

  1. 00:05:880 - duplication of inherited and uninherited lines is unrankable according to Ranking Criteria. i recommend you remove inherited one.
  2. 00:56:237 (5) - you are missing to add clap...? 02:12:308 (6) - same

Hard

  1. 00:36:737 (1,4) - intentional unstack? i'd prefer to stack them in my view
  2. 01:50:451 (1) - well... i'm not sure what kind of sound you are following on reverse point(01:50:665 - ). you would it make sense to replace 1/1 slider in my thought.

Insane

  1. 00:40:808 (2,3) - the distance is kinda close and doesn't look nice in term of aesthetics stuff. but 00:41:022 (3) - cant move rightward since overlap with 00:40:165 (1) - and 00:41:880 (1) - ... so can you move 00:40:808 (2) - to leftward direction slightly?
  2. 03:09:737 (1) - would be better to unify the start of spinner with other diffs? Or you have a specific reason on the thing?

Sorry for short mod. most flow are pretty clean and not much to say about rhythm too
Very nice mapset i guess. Good Luck☆
posted
hi

Normal
01:06:522 (5) - why not put it down at like 352|276 or something...... current flow is a little weird

Hard
01:35:880 (3,4,1) - flow here is a little hard as it turns quite sharp when cursor moving. maybe try to ctrl+j 01:35:880 (3,4,1) - ? (and re-stack it ofc)
01:51:094 (2,3) - hmm but i think ds enter those two are suggested to be enter 1.25x and 1.34x
02:50:451 (1,2,3,4,5) - wow that flow is quite strange lol also arrangement of objects seems a little bit messy. how about put them like this: (once you apply this, slimilar change should be applied on 02:52:165 (1,2,3,4,5) - too)

03:02:237 (1,2) - nazi blanket

Insane
02:36:951 (2,3) - another nazi blanket

gl :3
posted
m4m for this

[Normal]

00:45:308 (4,1) - The overlap looks unstructured, you could use a full stack or not overlap at all

00:49:380 (5) - Skipping this and 00:52:808 - feels off because you either followed the vocal over this with a slider body or mapped it before

03:09:415 - Spinner start unsnapped

[Hard]

00:36:737 (1,2) - I don't think the spacing difference is enough to show the 1/4 gap, I'd use an overlap for the first one atleast

Diff looks okay though I don't like how it plays because of the many 1/2 stacks

[Insane]

00:22:808 (1) - I don't think a 1/6 covers the string well and its a bit tricky to hit with dt, just a regular triple should be fine

00:22:950 - Slider end unsnapped

00:40:808 (2,3) - The visual spacing doesn't look well, you could make it like the next ones such as this 00:41:665 (4,1) -

01:20:451 (1) - This is very snappy after the break with dt on, my suggestion

01:41:022 (4,5) - A zigzag motion would play better instead of the circular placement imo

02:48:308 (3,4,1) - Suggestion, start (1) from below (3)'s end to avoid the linear antijump

02:58:808 (1,2) - Blanket is a bit weird at the slider head
posted
hello, m4m from ur q.

General
  1. add hebrew to tags?
Normal
  1. you should probably check the general spacing, it's very inconsistent with the 1.25 ds notes, some go above 1.3 (01:45:308 (3) -)
Hard
  1. increase ar to 6.5 or 7?
  2. 00:06:522 (2,3,4,1) - this seems hard to read
  3. stacks are inconsistent throughout the start of the map (examples: 00:33:951 (2,3) - 00:35:451 (2,3) - easily misread, especially for newer players)
  4. 00:36:737 (1,2) - could be misread as a 1/4 gap
  5. 01:06:522 (3,4) - spaced same as 1/1 gap but its a 3/2 gap, move (4) further away to make this more readable
  6. 01:57:094 (1,2) -, 02:40:165 (1,2) - 02:09:308 (1,2) - very few places where you stack on slidertail, maybe stack on the head of next slider instead?
  7. 02:50:451 (1,2,3,4,5,1,2,3,4,5,6,1) - this pattern feels awkward

I will post/edit insane mod later, i have to do something right now. nvm cant find much

sorry if it didnt help much, im sorta new to modding.

the guy on the right looks like justin bieber lol
posted
Q

[Insane]
00:22:808 (1,2) - swap NC
00:40:808 (2,3) - could you avoid this bad linear overlap?
00:41:880 (1,2,3) - weird flow for playing.
02:35:880 (3) - ctrl g for better flow
02:47:880 (3,4,1) - weird flow?

GL
posted

joker- wrote:

Hello~
I've never made & modded like this genre's song so if you think my mod isn't instructive at all. Don't give me kds!

Normal

  1. 00:05:880 - duplication of inherited and uninherited lines is unrankable according to Ranking Criteria. i recommend you remove inherited one. ok
  2. 00:56:237 (5) - you are missing to add clap...? 02:12:308 (6) - same added both

Hard

  1. 00:36:737 (1,4) - intentional unstack? i'd prefer to stack them in my view fixed
  2. 01:50:451 (1) - well... i'm not sure what kind of sound you are following on reverse point(01:50:665 - ). you would it make sense to replace 1/1 slider in my thought. it's mean't to follow the shh sound in the vocal

Insane

  1. 00:40:808 (2,3) - the distance is kinda close and doesn't look nice in term of aesthetics stuff. but 00:41:022 (3) - cant move rightward since overlap with 00:40:165 (1) - and 00:41:880 (1) - ... so can you move 00:40:808 (2) - to leftward direction slightly? moved like 2 grids, i want this to be close however to make it easy to catch
  2. 03:09:737 (1) - would be better to unify the start of spinner with other diffs? Or you have a specific reason on the thing? fixed

Sorry for short mod. most flow are pretty clean and not much to say about rhythm too
Very nice mapset i guess. Good Luck☆

Ryuusei Aika wrote:

hi

Normal
01:06:522 (5) - why not put it down at like 352|276 or something...... current flow is a little weird i think it's fine, it's actually not mean't "flow" per say since i wanted to the movement to bring out the clap

Hard
01:35:880 (3,4,1) - flow here is a little hard as it turns quite sharp when cursor moving. maybe try to ctrl+j 01:35:880 (3,4,1) - ? (and re-stack it ofc) prefer to keep, i dont have an issue with the flow
01:51:094 (2,3) - hmm but i think ds enter those two are suggested to be enter 1.25x and 1.34x not sure what the issue is here
02:50:451 (1,2,3,4,5) - wow that flow is quite strange lol also arrangement of objects seems a little bit messy. how about put them like this: (once you apply this, slimilar change should be applied on 02:52:165 (1,2,3,4,5) - too) it's fine, everything doesn't have to "flow" the same way all the time
03:02:237 (1,2) - nazi blanket it's fine too lol

Insane
02:36:951 (2,3) - another nazi blanket fixed

gl :3

Fursum wrote:

m4m for this

[Normal]

00:45:308 (4,1) - The overlap looks unstructured, you could use a full stack or not overlap at all uhhhh it's totally fine lol

00:49:380 (5) - Skipping this and 00:52:808 - feels off because you either followed the vocal over this with a slider body or mapped it before not sure what you're suggesting I do for 00:49:380 (5), it seems fine. as for the other time stamp i'm omitting the 1/2 for difficulty control.
i'm alternating mapping parts with 1/1 and 1/2 rhythms to keep the spread intact. when you map NHI you can't make the N too difficult.


03:09:415 - Spinner start unsnapped looks snapped to me

[Hard]

00:36:737 (1,2) - I don't think the spacing difference is enough to show the 1/4 gap, I'd use an overlap for the first one atleast it's fine

Diff looks okay though I don't like how it plays because of the many 1/2 stacks

[Insane]

00:22:808 (1) - I don't think a 1/6 covers the string well and its a bit tricky to hit with dt, just a regular triple should be fine well it certainly covers it better than 1/4

00:22:950 - Slider end unsnapped i'm keeping 1/6

00:40:808 (2,3) - The visual spacing doesn't look well, you could make it like the next ones such as this 00:41:665 (4,1) - i'm more interested in playability than visuals. current spacing is meant to feel easy to catch and the proceeding ones are spaced out more as the player is used to how the pattern flows

01:20:451 (1) - This is very snappy after the break with dt on, my suggestioni'll get a second opinion but i don't get a snappy feeling when i test this

01:41:022 (4,5) - A zigzag motion would play better instead of the circular placement imo i like circular tho lol

02:48:308 (3,4,1) - Suggestion, start (1) from below (3)'s end to avoid the linear antijump did something

02:58:808 (1,2) - Blanket is a bit weird at the slider head fixed

bite you death wrote:

hello, m4m from ur q.

General
  1. add hebrew to tags? ok
Normal
  1. you should probably check the general spacing, it's very inconsistent with the 1.25 ds notes, some go above 1.3 (01:45:308 (3) -) intentional for aesthetic purposes, 1/2 is spaced around that to avoid overlaps
Hard
  1. increase ar to 6.5 or 7? 6 feels alright at this bpm
  2. 00:06:522 (2,3,4,1) - this seems hard to read i'll get a second opinion but seeing as this is a hard i don't think it's much of an issue
  3. stacks are inconsistent throughout the start of the map (examples: 00:33:951 (2,3) - 00:35:451 (2,3) - easily misread, especially for newer players) but it's a hard, it's not meant for new players
  4. 00:36:737 (1,2) - could be misread as a 1/4 gap but it is a 1/4 gap lol
  5. 01:06:522 (3,4) - spaced same as 1/1 gap but its a 3/2 gap, move (4) further away to make this more readable good point
  6. 01:57:094 (1,2) -, 02:40:165 (1,2) - 02:09:308 (1,2) - very few places where you stack on slidertail, maybe stack on the head of next slider instead? don't feel this is an issue, i like how these play anyways
  7. 02:50:451 (1,2,3,4,5,1,2,3,4,5,6,1) - this pattern feels awkward alright then

I will post/edit insane mod later, i have to do something right now.

sorry if it didnt help much, im sorta new to modding.

the guy on the right looks like justin bieber lol
Q

[Insane]
00:22:808 (1,2) - swap NC ok
00:40:808 (2,3) - could you avoid this bad linear overlap? no
00:41:880 (1,2,3) - weird flow for playing. i disagree
02:35:880 (3) - ctrl g for better flow no thanks
02:47:880 (3,4,1) - weird flow? did something

GL
posted

joker- wrote:

Hello~
I've never made & modded like this genre's song so if you think my mod isn't instructive at all. Don't give me kds!

Normal

  1. 00:05:880 - duplication of inherited and uninherited lines is unrankable according to Ranking Criteria. i recommend you remove inherited one. ok
  2. 00:56:237 (5) - you are missing to add clap...? 02:12:308 (6) - same added both

Hard

  1. 00:36:737 (1,4) - intentional unstack? i'd prefer to stack them in my view fixed
  2. 01:50:451 (1) - well... i'm not sure what kind of sound you are following on reverse point(01:50:665 - ). you would it make sense to replace 1/1 slider in my thought. it's mean't to follow the shh sound in the vocal

Insane

  1. 00:40:808 (2,3) - the distance is kinda close and doesn't look nice in term of aesthetics stuff. but 00:41:022 (3) - cant move rightward since overlap with 00:40:165 (1) - and 00:41:880 (1) - ... so can you move 00:40:808 (2) - to leftward direction slightly? moved like 2 grids, i want this to be close however to make it easy to catch
  2. 03:09:737 (1) - would be better to unify the start of spinner with other diffs? Or you have a specific reason on the thing? fixed

Sorry for short mod. most flow are pretty clean and not much to say about rhythm too
Very nice mapset i guess. Good Luck☆

Ryuusei Aika wrote:

hi

Normal
01:06:522 (5) - why not put it down at like 352|276 or something...... current flow is a little weird i think it's fine, it's actually not mean't "flow" per say since i wanted to the movement to bring out the clap

Hard
01:35:880 (3,4,1) - flow here is a little hard as it turns quite sharp when cursor moving. maybe try to ctrl+j 01:35:880 (3,4,1) - ? (and re-stack it ofc) prefer to keep, i dont have an issue with the flow
01:51:094 (2,3) - hmm but i think ds enter those two are suggested to be enter 1.25x and 1.34x not sure what the issue is here
02:50:451 (1,2,3,4,5) - wow that flow is quite strange lol also arrangement of objects seems a little bit messy. how about put them like this: (once you apply this, slimilar change should be applied on 02:52:165 (1,2,3,4,5) - too) it's fine, everything doesn't have to "flow" the same way all the time
03:02:237 (1,2) - nazi blanket it's fine too lol

Insane
02:36:951 (2,3) - another nazi blanket fixed

gl :3

Fursum wrote:

m4m for this

[Normal]

00:45:308 (4,1) - The overlap looks unstructured, you could use a full stack or not overlap at all uhhhh it's totally fine lol

00:49:380 (5) - Skipping this and 00:52:808 - feels off because you either followed the vocal over this with a slider body or mapped it before not sure what you're suggesting I do for 00:49:380 (5), it seems fine. as for the other time stamp i'm omitting the 1/2 for difficulty control.
i'm alternating mapping parts with 1/1 and 1/2 rhythms to keep the spread intact. when you map NHI you can't make the N too difficult.


03:09:415 - Spinner start unsnapped looks snapped to me

[Hard]

00:36:737 (1,2) - I don't think the spacing difference is enough to show the 1/4 gap, I'd use an overlap for the first one atleast it's fine

Diff looks okay though I don't like how it plays because of the many 1/2 stacks

[Insane]

00:22:808 (1) - I don't think a 1/6 covers the string well and its a bit tricky to hit with dt, just a regular triple should be fine well it certainly covers it better than 1/4

00:22:950 - Slider end unsnapped i'm keeping 1/6

00:40:808 (2,3) - The visual spacing doesn't look well, you could make it like the next ones such as this 00:41:665 (4,1) - i'm more interested in playability than visuals. current spacing is meant to feel easy to catch and the proceeding ones are spaced out more as the player is used to how the pattern flows

01:20:451 (1) - This is very snappy after the break with dt on, my suggestioni'll get a second opinion but i don't get a snappy feeling when i test this

01:41:022 (4,5) - A zigzag motion would play better instead of the circular placement imo i like circular tho lol

02:48:308 (3,4,1) - Suggestion, start (1) from below (3)'s end to avoid the linear antijump did something

02:58:808 (1,2) - Blanket is a bit weird at the slider head fixed

bite you death wrote:

hello, m4m from ur q.

General
  1. add hebrew to tags? ok
Normal
  1. you should probably check the general spacing, it's very inconsistent with the 1.25 ds notes, some go above 1.3 (01:45:308 (3) -) intentional for aesthetic purposes, 1/2 is spaced around that to avoid overlaps
Hard
  1. increase ar to 6.5 or 7? 6 feels alright at this bpm
  2. 00:06:522 (2,3,4,1) - this seems hard to read i'll get a second opinion but seeing as this is a hard i don't think it's much of an issue
  3. stacks are inconsistent throughout the start of the map (examples: 00:33:951 (2,3) - 00:35:451 (2,3) - easily misread, especially for newer players) but it's a hard, it's not meant for new players
  4. 00:36:737 (1,2) - could be misread as a 1/4 gap but it is a 1/4 gap lol
  5. 01:06:522 (3,4) - spaced same as 1/1 gap but its a 3/2 gap, move (4) further away to make this more readable good point
  6. 01:57:094 (1,2) -, 02:40:165 (1,2) - 02:09:308 (1,2) - very few places where you stack on slidertail, maybe stack on the head of next slider instead? don't feel this is an issue, i like how these play anyways
  7. 02:50:451 (1,2,3,4,5,1,2,3,4,5,6,1) - this pattern feels awkward alright then

I will post/edit insane mod later, i have to do something right now.

sorry if it didnt help much, im sorta new to modding.

the guy on the right looks like justin bieber lol

Neoskylove wrote:

Q

[Insane]
00:22:808 (1,2) - swap NC ok
00:40:808 (2,3) - could you avoid this bad linear overlap? no
00:41:880 (1,2,3) - weird flow for playing. i disagree
02:35:880 (3) - ctrl g for better flow no thanks
02:47:880 (3,4,1) - weird flow? did something

GL


thanks for modding!
posted
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