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DAOKO & Kenshi Yonezu - Uchiage Hanabi

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Topic Starter
Person
This beatmap was submitted using in-game submission on Monday, May 21, 2018 at 1:24:50 PM

Artist: DAOKO & Kenshi Yonezu
Title: Uchiage Hanabi
Source: 打ち上げ花火、下から見るか?横から見るか?
Tags: Uchiage Hanabi Shita kara Miru ka? Yoko kara Miru ka? aaa shaft fireworks
BPM: 96
Filesize: 24064kb
Play Time: 04:41
Difficulties Available:
  1. Easy (1.42 stars, 318 notes)
  2. Full Bloom (3.04 stars, 649 notes)
  3. Normal (1.91 stars, 103 notes)
Download: DAOKO & Kenshi Yonezu - Uchiage Hanabi
Download: DAOKO & Kenshi Yonezu - Uchiage Hanabi (no video)
Information: Scores/Beatmap Listing
---------------
surely fireworks should be too

Normal diff in progress
baharsah
hello,can i help you for modding
thx
Yusomi
hi m4m from my queue :)

Full Bloom



  • - 00:10:268 (1,1) - These NCs are unnecessary
    - 00:35:893 (5) - in situations like this maybe make spacing more even. as you can see by highlighting this note previous spacing is 1.98x but next spacing is 2.04x
    - 00:44:643 (2) - this note is overlapped by the slider much more than the other surrounding overlaps like 00:45:893 (6,1) - for example. this makes it look kinda untidy. try to keep them consistent c:
    - 01:15:893 (1,2) - there's a strong sound left unmapped between these
    - 01:20:893 (5,6) - another strong sound missed here
    - 01:48:393 (5) - i think if you are going to use a long slider here to map the held vocal then you must also do the same here 01:47:143 (3) - too
    - when you're using spacings like this 01:56:830 (3,4) - for 1/4s then 1/2s become easy to misread. see 02:00:268 (2,3,4,5) -
    - 02:28:393 (5) - i feel like the strong sound during this slider is ignored
    - there's a strong sound missed between these 02:33:393 (1,2) -
    - 02:41:830 (1) - this NC is unnecessary
    - 04:16:518 (1,2,3) - the 2 should be further from 1 to show that there's a 1/2 gap instead of 1/4
    - 04:39:018 (1,1,1,1,1,1) - these aren't timed correctly. if you are unsure about the timing just steal monstratas ;)
star for one of my favourite songs <3 good luck with ranking !!
Topic Starter
Person
Thanks for the star!

Yusomi wrote:

hi m4m from my queue :)

Full Bloom



  • - 00:10:268 (1,1) - These NCs are unnecessary lol oops
    - 00:35:893 (5) - in situations like this maybe make spacing more even. as you can see by highlighting this note previous spacing is 1.98x but next spacing is 2.04x moved 6 like a grid space left
    - 00:44:643 (2) - this note is overlapped by the slider much more than the other surrounding overlaps like 00:45:893 (6,1) - for example. this makes it look kinda untidy. try to keep them consistent c: moved
    - 01:15:893 (1,2) - there's a strong sound left unmapped between these i don't think the background strings are strong enough to grant a hit, I feel the vocals over power them and would break consistency with the rest of the same parts
    - 01:20:893 (5,6) - another strong sound missed here vocals end and fade slightly so ill put slider ends here
    - 01:48:393 (5) - i think if you are going to use a long slider here to map the held vocal then you must also do the same here 01:47:143 (3) - too turns out i missed something here too, mapped sliders according to suggestion and the thing missed
    - when you're using spacings like this 01:56:830 (3,4) - for 1/4s then 1/2s become easy to misread. see 02:00:268 (2,3,4,5) - I like the way it's mapped but you right. changed for consistency's sake
    - 02:28:393 (5) - i feel like the strong sound during this slider is ignored that sound is consistently ignored on all the other chorus, maybe this one was noticeable due to having weird flow. adjusted and will wait for further feed back
    - there's a strong sound missed between these 02:33:393 (1,2) - same as - 01:15:893 (1,2) -
    - 02:41:830 (1) - this NC is unnecessary it's in a weird place. i noticed when first mapping too. combined with previous combo
    - 04:16:518 (1,2,3) - the 2 should be further from 1 to show that there's a 1/2 gap instead of 1/4
    - 04:39:018 (1,1,1,1,1,1) - these aren't timed correctly. if you are unsure about the timing just steal monstratas ;) it's funny because I always thought monstrata's was off. guess i gotta do it
star for one of my favourite songs <3 good luck with ranking !!
Saoji
Check Aimod.
[Easy]
  1. 01:22:768 (2) - Sounds more natural to make it finish on the previous white tick, the sound in blue tick is ok to not map for an easy diff.
[Full Bloom]
  1. 00:42:143 (2) - This is personal, but I feel a standard smooth shape would look and fit better considering the pace. (for example I feel that here 00:44:018 (1) - it's ok because of the music changement)
  2. 03:16:518 (1) - ^ maybe
  3. 00:58:080 (5) - ctrl+g for better with 00:58:705 (1) -
  4. 00:58:705 (1) - Hitsound feels really loud, i'd get rid of clap+finish for just a whistle
  5. 04:42:949 (1) - whistle instead of finish
Easy is nicely polished and Full Bloom is a cute map. Good job.
Topic Starter
Person

Yales wrote:

Check Aimod. ok, fixed ending of easy
[Easy]
  1. 01:22:768 (2) - Sounds more natural to make it finish on the previous white tick, the sound in blue tick is ok to not map for an easy diff. changed all instances to a regular slider
[Full Bloom]
  1. 00:42:143 (2) - This is personal, but I feel a standard smooth shape would look and fit better considering the pace. (for example I feel that here 00:44:018 (1) - it's ok because of the music changement) rhythmically wise, it could work, but generally all the calmer parts use the angled shape and exaggerated curves to indicate a longer hold. the purpose of the angle is to push the cursor slightly in the direction of the next clickable object
  2. 03:16:518 (1) - ^ maybe ok this one didn't lead into next object too well, moved next objects to the left to reflect patterns like 00:29:018 (1,2) -
  3. 00:58:080 (5) - ctrl+g for better with 00:58:705 (1) - never liked how i mapped this part cause it always felt pretty off, rearranged
  4. 00:58:705 (1) - Hitsound feels really loud, i'd get rid of clap+finish for just a whistle lowered volume instead and replaced clap with whistle
  5. 04:42:949 (1) - whistle instead of finish got it
Easy is nicely polished and Full Bloom is a cute map. Good job. thanks :>
Rougoku
Hi ! Honestly, not a lot to say, the map is really good ! :) Just some finnicky and useless details
[General]

- Stacked green timing section with different volumes, it may not be the volume you want so be wary :
here
00:04:018
04:39:018
04:39:656
04:40:308
04:41:030
04:41:887
- Background is too big (and is at a weird resolution anyways), consider resizing it to 1366x768. Moreover, it may help with the map's size
- idk if it's on purpose, but you didn't check "enable custom colours" in the song setup

[Easy]
- 00:21:518 (1), 03:00:268 (1), 04:17:768 (3), 04:26:518 (1) : I feel like those are a little too high, and partially covered by the HP Bar, it's not really important tho.
- 01:49:018 (1) - : I don't have any easy alternative, but it's a little weird. I feel that the vocal is proeminent, however it makes perfect sense given it's not your primary focus in this section.
- 02:58:705 (1,1,1,1,1,1) - eh, it's cool. I really like this pattern !
Topic Starter
Person

Rougoku wrote:

Hi ! Honestly, not a lot to say, the map is really good ! :) Just some finnicky and useless details thanks! every little bit helps
[General]

- Stacked green timing section with different volumes, it may not be the volume you want so be wary : just realized timing points have volume properties too, removed inherited points and readjusted timing point volumes. did this for the other diff too where applicable
here
00:04:018
04:39:018
04:39:656
04:40:308
04:41:030
04:41:887
- Background is too big (and is at a weird resolution anyways), consider resizing it to 1366x768. Moreover, it may help with the map's size resized, size is still big due to video but idk if that's an issue, need to double check
- idk if it's on purpose, but you didn't check "enable custom colours" in the song setup i legit forgot to do colors ouo; added some

[Easy]
- 00:21:518 (1), 03:00:268 (1), 04:17:768 (3), 04:26:518 (1) : I feel like those are a little too high, and partially covered by the HP Bar, it's not really important tho. moved them down and readjusted surrounding notes
- 01:49:018 (1) - : I don't have any easy alternative, but it's a little weird. I feel that the vocal is proeminent, however it makes perfect sense given it's not your primary focus in this section. i actually mapped to the vocals but i didn't like it either, changed to match instrumentals better
- 02:58:705 (1,1,1,1,1,1) - eh, it's cool. I really like this pattern ! i tri

Thanks for the favorite btw :>
CircleChu
Hello! Placeholder for a normal mod

Doing this because I am not sure if you want a mod right now or after you finish the mapset. If you want now, I'll do it for existing diff, but doing it later for whole mapset is fine too. Just tell me how do you prefer. But anyway, here is a little timing fix in the end xd

Code
276518,621.761658031088,4,2,0,10,1,0
278694,638.297872340426,4,2,0,10,1,0
279651,652.173913043478,4,2,0,10,1,0
280303,731.707317073171,4,2,0,10,1,0
281034,839.160839160839,4,2,0,10,1,0
281873,923.076923076923,4,2,0,10,1,0
282334,1212.12121212121,4,2,0,10,1,0

EDIT: Alright then, here we go

Easy
  1. 00:18:080 - 00:18:705 - remove unused green lines here or use them with sliders, there are also some later on
  2. 01:19:018 (1,2,3,1,2) - this whole section here, wouldn't it be better if mapped like this? :arrow: http://puu.sh/yXyfy/460c896ae6.jpg
  3. 01:47:768 (3) - a bit off-screen, touches the accuracy thingy
  4. 02:09:643 (1,1) - actually nc's here are no needed, but it's up to you
  5. 02:41:518 (3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - this part is really hard for "easy" diff, try using more sliders like you did afterwards
  6. 02:59:018 (1,1,1,1) - nc's again, but idk
  7. 03:00:268 (1) - this slider is off-screen and it's also.. uhm.. pretty ugly tbh. Just make it as a normal round slider
  8. 03:29:018 (1,1,1) - nc changes for volume changes doesn't really fit, it's more common to use for sv or rhythm changes, just like you did 03:59:018 (1,2,3,4) - here, it looks fine
  9. 04:19:018 (1,2,1,2) - inconsistent with what was before
Bloom
  1. 00:13:393 (1,1,2) - so here the visual spacing is completely the same, it looks very even, but it's different, so you probably might consider showing that difference more
  2. 00:17:768 (1,2,3,4) - sounds go up, you showed it with volume increase, but I think it's not enough. spacing progression in addition would fit really well
  3. 00:20:893 (1,1,1) - maybe remove combos here to be consistent with previous sounds, or add combos before instead
  4. 00:34:018 (1,2,3,4,5) - overlaps like these does not really look well
  5. 00:51:518 - ignoring sounds on a background? you emphased it before, so you should probably do it here too
  6. 01:23:549 (2) - really feels like slider here would fit well, ending it on 01:24:018 -
  7. 01:34:018 (1,2,3,4,5,6,7,1) - the spacing in this section looks very confusing
  8. 01:39:018 (1,2,3,4,5,6,7,1) - like this for example ^
  9. 01:49:330 (1,1,1,1,1) - i don't know, do you really need nc's here? do a sv progression, that could work then
  10. 01:54:018 (1) - I don't really know what happend here, but from this part you started completely ignoring beats and following vocals, which you wasn't doing before. Examples: 01:56:518 - 01:57:143 - 01:57:768 - 01:58:393 - 01:59:643 -
  11. 02:04:955 (1,1,1,1,1,1) - nc's here are not necessary
  12. 02:11:518 (1,2,1) - so this here, i suggest you using this rhythm and following it later on :arrow: http://puu.sh/yXyNV/b45604f275.jpg
  13. 02:27:924 (4) - that really feels off-screen
  14. 02:39:486 (2,3) - this jump is way too unexpected, just comparing it to few objects after it 02:40:893 (1,2,3) - here
  15. 02:51:518 (4) - this whole section feels way too repetetive, try using more variety in rhythms, also nc's on red ticks feels a bit weird ;v
  16. 02:59:018 (1,1,1,1) - you actually made a progression here, nice!
  17. 03:24:018 - the background sounds again, ignored :sad:
  18. 03:29:018 (1,1,1) - this is nice again
  19. 03:50:893 (3,4) - just continue with sliders :arrow: http://puu.sh/yXyX0/94d0d65766.jpg
  20. 04:02:768 (5,6) - isn't that too much spacing? hm
  21. 04:10:268 (1) - should probably just remove nc here
  22. The diff itself has a lot of unnecessary overlaps here and there, that should really be avoided, so you mind consider fixing some but in general it's nice.
Good luck o/
Topic Starter
Person

CircleChu wrote:

Hello! Placeholder for a normal mod

Doing this because I am not sure if you want a mod right now or after you finish the mapset. If you want now, I'll do it for existing diff, but doing it later for whole mapset is fine too. Just tell me how do you prefer. But anyway, here is a little timing fix in the end xd was only planning to make two diffs but if necessary, I can make another one. for now, you can just do the existing ones :)

Code
276518,621.761658031088,4,2,0,10,1,0
278694,638.297872340426,4,2,0,10,1,0
279651,652.173913043478,4,2,0,10,1,0
280303,731.707317073171,4,2,0,10,1,0
281034,839.160839160839,4,2,0,10,1,0
281873,923.076923076923,4,2,0,10,1,0
282334,1212.12121212121,4,2,0,10,1,0
fixed timing, helps a bunch
Crypthesis
owo

hi from your queue

Easy

01:49:018 (1,2,3,4) - use linear sliders as curved sliders were used for the female voice while rigid and linear sliders are used for the male voice

02:20:893 (1) - use both linear and curved sliders to represent both singing?

maybe i'm completely wrong about this slidershape thing and there's something im missing

04:42:940 (1) - make this a slider as slider leniency allows for people to hit the object since it's kinda hard for new people to hit something after timing changes

Other Diff

00:11:518 (1) - ctrl+g? not sure why you're emphasizing this

01:05:893 (1) - stack this differently? might provide a hint about gap

02:10:580 (1,1,1,1) - getting louder so why less spacing

02:41:518 (1) - it'd be a nice touch to make female vocals one color and male vocals the other :p

03:14:330 (7) - why dis not equal spacing

04:42:940 (1) - same suggestion as easy - make slider

sry i couldn't find anything much

nice set :D
Topic Starter
Person

Crypthesis wrote:

owo ouo

hi from your queue hey!

Easy

01:49:018 (1,2,3,4) - use linear sliders as curved sliders were used for the female voice while rigid and linear sliders are used for the male voice nice catch, i completely forgot about this while revising it earlier. changed to be more linear

02:20:893 (1) - use both linear and curved sliders to represent both singing? not sure if you mean the hit circle or the sliders after. either way tho, i think that the circle by itself represents the pause in background instrumentals better than mapping the vocals there and the sliders after are curved to be consistent with the way the chorus is generally mapped

maybe i'm completely wrong about this slidershape thing and there's something im missing nah, it was intentional. but noticeable... idk lol

04:42:940 (1) - make this a slider as slider leniency allows for people to hit the object since it's kinda hard for new people to hit something after timing changes definitely agree. i couldn't figure out how to do it with the timing changes earlier but i figured it out i think. changed to a slider

Other Diff

00:11:518 (1) - ctrl+g? not sure why you're emphasizing this i tried to put larger spacing and sharper turns for the louder piano sounds so i don't thing I need to ctrl+g here. however, i do think the consistency of the spacing of the slider before were off though and might have throw off players. I rearranged those a little

01:05:893 (1) - stack this differently? might provide a hint about gap nudged down a little for visibility

02:10:580 (1,1,1,1) - getting louder so why less spacing you right, changed to increased spacing instead

02:41:518 (1) - it'd be a nice touch to make female vocals one color and male vocals the other :p interesting idea, maybe i'll put in in later but I don't know if it's necessary. i think the new combos already serve that purpose enough and i'm not sure how consistent combo colors have to be, but i'll definitely test it out and see

03:14:330 (7) - why dis not equal spacing oops

04:42:940 (1) - same suggestion as easy - make slider changed distance for reading purposes instead

sry i couldn't find anything much don't worry, it really helped!

nice set :D thanks! gl on your set as well~
Aeo
Full Bloom
00:08:080 (2,3) - I'd suggest keeping the same DS as 00:07:768 (1,2) since nothing in the music really warrants this and it would just look neater
00:13:393 (1) - Add a mute hitsound here when you can
00:20:268 (1,2,1,2,1,2,1,2,1,2) - Why are these all 1 2 when 00:17:768 (1,2,3,4) has the same rhythm but isn't 1 2
00:52:143 (2,3) and 00:47:143 (2,3) have different DS, since they're the same pattern/rhythm, I'd suggest keeping the same DS
01:00:893 (1,1) - It'll probably work better if you just extend the slider until the next white tick
01:04:486 (2) - There's not really a sound here
01:06:986 (2) - Same issue
01:35:111 - The male singer sings another "o" sound so maybe add a note here?
01:41:361 - Here as well, I think this would make it easier to play as well
02:04:018 (1) - The red ticks in the slider aren't that far apart so I'd suggest making it more like https://puu.sh/yXWNR/4bb3da0b24.jpg or just make it straight
02:56:518 (4) - Why not just keep the same slider shape like 02:55:893 (2,3)
04:06:518 (1) - Same for this
04:43:697 - There's a sound here still if you want to put another note

Not that great at modding Easy difficulties, sorry.
Topic Starter
Person
still have todo sections due to time constraints, but overall revisions of the rest were included
holy balls, had too much stuff to do. updated 1 month later. thanks for modding!

CircleChu wrote:

Easy
  1. 00:18:080 - 00:18:705 - remove unused green lines here or use them with sliders, there are also some later on whoops, carried them over from the other diff. removed
  2. 01:19:018 (1,2,3,1,2) - this whole section here, wouldn't it be better if mapped like this? :arrow: http://puu.sh/yXyfy/460c896ae6.jpg i disagree since tapping at 3/4 timing on an easy diff might throw off newer players and the following sounds to me aren't important enough to grant a hit. i did however move the last slider a beat down as it covers mover sounds than what i had previously
  3. 01:47:768 (3) - a bit off-screen, touches the accuracy thingy moved up
  4. 02:09:643 (1,1) - actually nc's here are no needed, but it's up to you nah, removed
  5. 02:41:518 (3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - this part is really hard for "easy" diff, try using more sliders like you did afterwards agree, changed it to be all slider
  6. 02:59:018 (1,1,1,1) - nc's again, but idk i'll just keep them
  7. 03:00:268 (1) - this slider is off-screen and it's also.. uhm.. pretty ugly tbh. Just make it as a normal round slider tru
  8. 03:29:018 (1,1,1) - nc changes for volume changes doesn't really fit, it's more common to use for sv or rhythm changes, just like you did 03:59:018 (1,2,3,4) - here, it looks fine ok, removed nc's
  9. 04:19:018 (1,2,1,2) - inconsistent with what was before making it the same to what it was before causes it to go off screen, changed to straight sliders instead to break the intention for being consistent
Bloom
  1. 00:13:393 (1,1,2) - so here the visual spacing is completely the same, it looks very even, but it's different, so you probably might consider showing that difference more sped up the slider and wrapped it around the next circle
  2. 00:17:768 (1,2,3,4) - sounds go up, you showed it with volume increase, but I think it's not enough. spacing progression in addition would fit really well changed the order/shape of jumps
  3. 00:20:893 (1,1,1) - maybe remove combos here to be consistent with previous sounds, or add combos before instead removed the nc's
  4. 00:34:018 (1,2,3,4,5) - overlaps like these does not really look well i think they look fine tbh
  5. 00:51:518 - ignoring sounds on a background? you emphased it before, so you should probably do it here too chose to ignore them due to switching over to the drums earlier on. but i changed the spacing from the other mod so maybe it's more emphasized?
  6. 01:23:549 (2) - really feels like slider here would fit well, ending it on 01:24:018 - added
  7. 01:34:018 (1,2,3,4,5,6,7,1) - the spacing in this section looks very confusing moved every 1/4 circle in this section excluding the beginning of the measure to the end of a slider for consistency
  8. 01:39:018 (1,2,3,4,5,6,7,1) - like this for example ^ not sure if this is a suggestion or not but this was already inline with what i did ^
  9. 01:49:330 (1,1,1,1,1) - i don't know, do you really need nc's here? do a sv progression, that could work then TODO (i'm slow and no time rn aaa)got something that grows with the song intensity
  10. 01:54:018 (1) - I don't really know what happend here, but from this part you started completely ignoring beats and following vocals, which you wasn't doing before. Examples: 01:56:518 - 01:57:143 - 01:57:768 - 01:58:393 - 01:59:643 - this part was hard af but i synced it back up with the main beat
  11. 02:04:955 (1,1,1,1,1,1) - nc's here are not necessary removed
  12. 02:11:518 (1,2,1) - so this here, i suggest you using this rhythm and following it later on :arrow: http://puu.sh/yXyNV/b45604f275.jpg AAA TODO will prob only adopt the first half of your suggestion, I just need to actually map it ok jk, upon listening to the song again, i feel that the most prominent sound is the guitar part in this section. the drums are pretty much none existent and only sound occasionally when the guitar sounds begin so i'll keep this as is
  13. 02:27:924 (4) - that really feels off-screen yeah that's uh, really off screen
  14. 02:39:486 (2,3) - this jump is way too unexpected, just comparing it to few objects after it 02:40:893 (1,2,3) - here it's actually consistent with the spacing of 01:21:518 (1,2,3) - , but i guess the angle is a bit sharper. readjusting
  15. 02:51:518 (4) - this whole section feels way too repetetive, try using more variety in rhythms, also nc's on red ticks feels a bit weird ;v not sure how else to map it since the vocals are p much repeating too. i just tried to vary the general placment/flow of the sliders. nc's are off the normal white ticks to match the person singing, but i'll try to adjust it if it's a major issue
  16. 02:59:018 (1,1,1,1) - you actually made a progression here, nice! thanks! i tri
  17. 03:24:018 - the background sounds again, ignored :sad: i feel the vocals are more important here too but i ctrl+g a slider for a sharper angle to hopefully express the background a little better
  18. 03:29:018 (1,1,1) - this is nice again thanks again! NOTE FOR SELF: use as reference sv's
  19. 03:50:893 (3,4) - just continue with sliders :arrow: http://puu.sh/yXyX0/94d0d65766.jpg i disagree, there's no other instances of things mapping to that part of the sound for the second slider and the primary focus of this area, up to this point, is still percussion. aos, the first part is to keep consistent with the other chorus' patterns for this part
  20. 04:02:768 (5,6) - isn't that too much spacing? hm yeah, reduced reused recycled
  21. 04:10:268 (1) - should probably just remove nc here ok
  22. The diff itself has a lot of unnecessary overlaps here and there, that should really be avoided, so you mind consider fixing some but in general it's nice. thanks! the intent of a lot of the spacing was to overlap objects that were hit about 1/2 beat ago to achieve a certain look and flow. the overlaps are consistent to their sounds across the map but some of them were mistakes and I tried to fix them

Good luck o/ thanks for modding! o/

Aeo wrote:

00:08:080 (2,3) - I'd suggest keeping the same DS as 00:07:768 (1,2) since nothing in the music really warrants this and it would just look neater changed to a different pattern
00:13:393 (1) - Add a mute hitsound here when you can did
00:20:268 (1,2,1,2,1,2,1,2,1,2) - Why are these all 1 2 when 00:17:768 (1,2,3,4) has the same rhythm but isn't 1 2 got it, cahnged to 4 note combos
00:52:143 (2,3) and 00:47:143 (2,3) have different DS, since they're the same pattern/rhythm, I'd suggest keeping the same DS adjusted closer
01:00:893 (1,1) - It'll probably work better if you just extend the slider until the next white tick you rite
01:04:486 (2) - There's not really a sound here maps to the start of the 's' sound of the vocal. purpose is to map to those while keeping a steady rhythm on the 1/4 blue ticks
01:06:986 (2) - Same issue same as above, also maps to the ending of a syllable
01:35:111 - The male singer sings another "o" sound so maybe add a note here? to me it just sounds more like a prolonged 'o'. I don't think it's very noticeable when listening
01:41:361 - Here as well, I think this would make it easier to play as well missed this one, this one is actually important compared to the other since it starts a syllable
02:04:018 (1) - The red ticks in the slider aren't that far apart so I'd suggest making it more like https://puu.sh/yXWNR/4bb3da0b24.jpg or just make it straight would normally agree but it's to match the 2 degree angle I have on other straight sliders
02:56:518 (4) - Why not just keep the same slider shape like 02:55:893 (2,3) oops
04:06:518 (1) - Same for this same reason above
04:43:697 - There's a sound here still if you want to put another note lol nah, it's so low i even havent heard it till now. nice ears tho

Not that great at modding Easy difficulties, sorry. all good, thanks for the mod!
realy0_
i want to map this again :cry:
Kyle Y
from your queue, M4M request.

Full Bloom
    1. when I read this mapset, the first feeling is .... SV too low. But maybe you are intend to use 1.50 SV, so just ignore it.
    2. 00:09:018 - I think you can use little jump/ flow break for some strong beats, like what you do at 00:11:518 - flow break, 00:31:518 (1) - little jump. Of course, there are many, like 00:44:018 (1) - 01:21:518 - etc.
    3. um... I do not like overlaps too much, like 00:13:393 (1,2) - 00:36:518 (1,2) -. Whole mapping area is so big, avoid overlapping is not that hard. poor overlaps like 00:23:393 (1,1) - 01:37:143 (3,5) - etc. is not really good in looking, and it may affect reading in certain extent. Some overlaps like 00:38:393 (4,1) - 00:34:955 (3,5) - is acceptable.
    4. some spacing are misleading, like 01:47:143 (3,4) - , because you use 1/4 snapped before 01:46:986 (2,3) - with spacing 3.82 ds, and suddently use similar visual distance but in 1/2 snapped. it may mislead player play as 1/4 instead. (also, 02:00:268 (5,6) - 02:16:518 (1,2) - 03:47:768 (4,5) - etc.) I think distance problem should be pay more effort.
    5. 02:20:893 (1,2,3,1,2,3,4,5) - this rhythm is keep repeating, so you can make some different in patterns, at least 02:26:205 (2,3) - can no longer overlap for the second kiai time.
    6. 02:42:143 (3,4,5,1,2,3,4,1) - I like this part!!! especially 02:43:080 (1,2) - this stacking. fit the song a lot. but still some distance problem for me, 02:45:580 (1) - this should be a jump like what you did on 02:42:768 (5,1) - 02:44:018 (4,1) - 02:46:518 (4,1) - etc.
    7. 02:59:018 (1,1,1,1) - another nice pattern, but I think no need nc for 02:59:330 (1,1,1) - , 02:58:393 (1) - no need nc also.
    8. 03:38:393 (5) - suggest put a little bit upward, nearly touch the edge of the screen. (not unrankable if near, but still suggest to fix)
    9. 03:44:643 (3) - please avoid overlap reverse arrow in low star map, it is hard to read.
    10. 04:31:205 (1,2) - not really clear to read.
    11. 04:41:873 (1) - I like this tbh, but are you serious to put in a 3.04 star map?
    12. 00:49:643 (2) - touched HP bar.
    13. 01:00:893 (1) - why this slider stopped at 01:02:768 - , there is no sufficient sound here, so I suggest you can extented to 01:03:080 - or even 01:03:236 - .
    14. um.... I think distance problem should work more on it, because some are really misleading (and I didn't mention all here). If you decide to make a big change, I suggest you use a higher SV (I think 2.8~3.2) is suitable for a diff between Hard diff and Insane diff. I saw you tried to use a lot of pattern, but... slider is too short making the pattern not really good in looking. Anyway, sv do not cause unrankable, just a suggestion.
Easy
    1. 01:23:393 (3) - offscreen (unrankable)
    2. 02:42:143 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,1,1,1,1,1,1) - this chain is a little bit long, although I cannot think of where can I cut this chain.
    3. 02:58:705 (1,1,1,1,1) - although it is colorful, but actually here not need ncs (02:59:018 (3) - need nc)
    4. 04:42:940 - nice work! You learn this from pishifat?
DeletedUser_10209520
Heyo! Returning the M4M from your queue:

Full Bloom
02:15:580 (2,3,1,2) - 2,3 and 1,2 have similar spacing, even though they're different rhythms, which could lead to reading issues. Make 1,2 further apart or perfectly stacked to better represent the 1/2 rhythm.

02:19:018 (1,2) - ^

02:23:705 (2,3,1) - Making the distance between 2,3 and 1's tail consistent, could make this look better aesthetically - https://osu.ppy.sh/ss/10244820

04:18:393 (5,6) - I'd say this note doesn't land on a beat in the song. Placing it on the blue tick before would make it land on a beat, though.

Not much to complain about overall! No large-scale issues, all the concepts used throughout (overlapping, spacing with rhythm) stays fairly consistent, so I'm gonna go ahead and say this is a pretty solid diff.

ez pz
01:21:518 (1,2,3) - Spacing between 2,3 compared to 1,2 is way too high. Consider lowering it to the standard of 1x that you used. Also, 3 is off-screen.

02:31:518 (1,3) - Stack?

02:37:143 (2,1) - ^

04:41:873 (1) - SV changes aren't really allowed in easy diffs. This is pretty minor though, so you might be able to get away with it.

Overall, a very clean set. I'd say it should be ready for ranking Soon™, although there might be something I missed!

GL, HF!
Topic Starter
Person
suddenly just got really busy again. will come back to do the harder diff soon but for now, revised the easy diff
thanks for the mods!



Kyle Y wrote:

from your queue, M4M request. Thanks for the mod! good luck on ranking!

Full Bloom
    1. when I read this mapset, the first feeling is .... SV too low. But maybe you are intend to use 1.50 SV, so just ignore it. the low sv is intended. especially since it's only 2 diffs
    2. 00:09:018 - I think you can use little jump/ flow break for some strong beats, like what you do at 00:11:518 - flow break, 00:31:518 (1) - little jump. Of course, there are many, like 00:44:018 (1) - 01:21:518 - etc. good idea, ctrl+h the pattern and moved stuff a bit
    3. um... I do not like overlaps too much, like 00:13:393 (1,2) - 00:36:518 (1,2) -. Whole mapping area is so big, avoid overlapping is not that hard. poor overlaps like 00:23:393 (1,1) - 01:37:143 (3,5) - etc. is not really good in looking, and it may affect reading in certain extent. Some overlaps like 00:38:393 (4,1) - 00:34:955 (3,5) - is acceptable. respaced 00:23:393 (1,1) -, 01:37:143 (3,5) - , and 00:36:518 (1,2) - but i don't see too much a problem with 00:13:393 (1,2) - since it gives a genera intro to how certain patterns go/look
    4. some spacing are misleading, like 01:47:143 (3,4) - , because you use 1/4 snapped before 01:46:986 (2,3) - with spacing 3.82 ds, and suddently use similar visual distance but in 1/2 snapped. it may mislead player play as 1/4 instead. (also, 02:00:268 (5,6) - 02:16:518 (1,2) - 03:47:768 (4,5) - etc.) I think distance problem should be pay more effort. agreed, made more consistent/spacing more clear in here and in several other areas
    5. 02:20:893 (1,2,3,1,2,3,4,5) - this rhythm is keep repeating, so you can make some different in patterns, at least 02:26:205 (2,3) - can no longer overlap for the second kiai time. not sure what you mean. it's the chorus so i mapped it in the same way as the firs chorus since they are repeating as you pointed out.
    6. 02:42:143 (3,4,5,1,2,3,4,1) - I like this part!!! especially 02:43:080 (1,2) - this stacking. fit the song a lot. but still some distance problem for me, 02:45:580 (1) - this should be a jump like what you did on 02:42:768 (5,1) - 02:44:018 (4,1) - 02:46:518 (4,1) - etc. spaced it a bit, not sure if it's enough though
    7. 02:59:018 (1,1,1,1) - another nice pattern, but I think no need nc for 02:59:330 (1,1,1) - , 02:58:393 (1) - no need nc also. removed nc
    8. 03:38:393 (5) - suggest put a little bit upward, nearly touch the edge of the screen. (not unrankable if near, but still suggest to fix) got it
    9. 03:44:643 (3) - please avoid overlap reverse arrow in low star map, it is hard to read. i think this instance of it it's fine since it's pretty much this pattern reversed 03:40:893 (1,2,3,1,2,3) - and feels readable. moved the reverse end to stack directluy though
    10. 04:31:205 (1,2) - not really clear to read. mapped to be more like 04:10:268 (2,1,2,3) -
    11. 04:41:873 (1) - I like this tbh, but are you serious to put in a 3.04 star map? yes, i think it's intuitive enough with the music
    12. 00:49:643 (2) - touched HP bar. got it
    13. 01:00:893 (1) - why this slider stopped at 01:02:768 - , there is no sufficient sound here, so I suggest you can extented to 01:03:080 - or even 01:03:236 - . i get what you mean for the sound, but i feel that it's more intuitive where it ends right now since it's right when the guitar sound stops fading and becomes inaudible and allows the spacing to be reflective of the pause in the music
    14. um.... I think distance problem should work more on it, because some are really misleading (and I didn't mention all here). If you decide to make a big change, I suggest you use a higher SV (I think 2.8~3.2) is suitable for a diff between Hard diff and Insane diff. I saw you tried to use a lot of pattern, but... slider is too short making the pattern not really good in looking. Anyway, sv do not cause unrankable, just a suggestion. not changing the sv but did revise server areas with bad spacing
Easy
    1. 01:23:393 (3) - offscreen (unrankable) lol wait how did that get there? moved it back
    2. 02:42:143 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,1,1,1,1,1,1) - this chain is a little bit long, although I cannot think of where can I cut this chain. changed one of the sliders in between to a circle after repeating 8 times
    3. 02:58:705 (1,1,1,1,1) - although it is colorful, but actually here not need ncs (02:59:018 (3) - need nc) changed and moved to reflect the the lack of nc's a little better
    4. 04:42:940 - nice work! You learn this from pishifat? saw the video on it a while ago but figured out how to do it myself :>

SuperCSGO wrote:

Heyo! Returning the M4M from your queue: HOLY CRAP thanks for the stars!

Full Bloom
02:15:580 (2,3,1,2) - 2,3 and 1,2 have similar spacing, even though they're different rhythms, which could lead to reading issues. Make 1,2 further apart or perfectly stacked to better represent the 1/2 rhythm. fixed from other mod :>

02:19:018 (1,2) - ^^

02:23:705 (2,3,1) - Making the distance between 2,3 and 1's tail consistent, could make this look better aesthetically - https://osu.ppy.sh/ss/10244820 not the intent, but i get the confusion due to how it's placed. made similar to 01:03:393 (1,2,3,1) - to make the looping more distinct.

04:18:393 (5,6) - I'd say this note doesn't land on a beat in the song. Placing it on the blue tick before would make it land on a beat, though. 5 lands on the clap part and 6 maps to the 'la' whcih is what this section is mapping towards. there is a faint sound on the blue tick like you said but i think the vocals are definitely more profound in this part. also, putting one on the blue part would break consistency

Not much to complain about overall! No large-scale issues, all the concepts used throughout (overlapping, spacing with rhythm) stays fairly consistent, so I'm gonna go ahead and say this is a pretty solid diff. Thanks!

ez pz
01:21:518 (1,2,3) - Spacing between 2,3 compared to 1,2 is way too high. Consider lowering it to the standard of 1x that you used. Also, 3 is off-screen. yeah, was an accident lol

02:31:518 (1,3) - Stack? sure, might as well. hopefully is still readable for an easy

02:37:143 (2,1) - ^ ^

04:41:873 (1) - SV changes aren't really allowed in easy diffs. This is pretty minor though, so you might be able to get away with it. tried to keep it the same but not sure how due to the timing and the weird overlap of the timing sections. regardless, it's the last part of the song and it's pretty audible that the song is slowing down so i think it should be ok

Overall, a very clean set. I'd say it should be ready for ranking Soon™, although there might be something I missed! Thanks for the mod~ gl on ranking yours!
GL, HF!
Pandano
Hi, M4M

[Easy]
One minor issue I have with this diff at first glance is the diff name. Rhythm choice here looks like coming from a Normal standards. I recommend changing the name into something like "Light"

00:40:268 - Are u sure you don't want a 1/2 slider here? Your diff introduces consecutive 1/2 sliders so it should be here to cover. Optional 'cause you probably need simplification here
00:55:268 (2) - I would put 1/2 slider here as the red tick on 00:55:580 - holds quite a strong sound and 00:54:018 (1,2,3) - seems like a new pattern thoughout this part. Compare this with 00:49:018 (1,2,3) - , 00:56:518 (1,2,3) - to see an inconsistent pattern.
01:21:205 - 02:38:705 - 03:48:705 - - A circle here. I know it's an Easy diff and don't want too complex rhythm but sounds do need covering.

And one more thing is that if you can, increase SV up to 1.2x during kiai like you did on "Full Bloom". Don't worry if it's an Easy, I think it works.
Also, this is a 90+ bpm map so it's understandable the low spacing, but it's this close that it may confuse players to mistake them for 3/4 beat


The rest is pretty good. Love it

[Full Bloom]
00:05:268 (1,2) - This first set of 1/2 slider is spaced similarly to 00:09:018 (1,2) - which is put at the beginning of the new streak of rhythm (8 beats). This might be inconsistent given that sounds are the same.
00:13:393 (1) - Expand to end the slider at blue tick. Personal opinion.
00:22:455 (4,1,2) - Inconsistent spacing as all 3 sounds on these bear the same strength.
00:43:393 (5,1) - Lack of emphasis. (1) holds a strong sound. Suggest spacing it out further. (It's also 1/2 beat not 3/4)
00:57:143 (2,3,4) - Triangular pattern would be great (I wasn't affected by my map when modding this. I swear lol xD)
01:04:018 (1) - Wouldn't hurt if you make it blanket 01:04:643 (3) - 's slider end, yes?
01:10:893 (5) - I would make this one's slider end overlap 01:10:424 (4) - about halfway through tbh.
01:50:268 (3) - Could NC this
01:53:080 (4,5,6) - 02:03:080 (4,5,6) - - (Optional) Your square pattern is great. For me I would make those like this; kinda like rhythm emphasis rather than regular 1/2 spacing you did throughout the map.
From 02:41:518 (1) - (Open box below)


My changes:
- Turned 02:42:768 (5) - into 1 circle to emphasize sound
- Place 02:43:080 (1) - slightly next to (5) I mentioned above. Make sure (1) stay further (2) after it so as to ensure emphasis
- Rinse repeat

Again this is optional. This may require a somewhat different structure so you don't necessarily change. This is only my suggestions as this would better help represent this part.
03:00:268 (1) - NC this and make this slider into a slider art. Here's mine: (It includes a pointy head to emphasize the white tick as you did with repeat slider. But since it's not notable, using this would feel better)


Here's the code of the slider if you want to use it:
172,140,180268,6,0,B|151:113|156:80|156:80|170:53|167:24|167:24|183:48|214:58|214:58|241:83|241:129,1,240
03:58:705 (6) - Move this onto previous (4)'s slider end. This gives emphasis for 03:59:018 (1) -
04:00:893 (3,4,1) - Again, emphasis
04:05:268 (4,5,1) - Same as above
04:07:455 (1) - 04:08:705 (1) - Why NC tho? (2 more after this part)

The map is well done. The song is soothing as well; I'm into it. Can't wait to see it being ranked. GL :oops:
Topic Starter
Person
place holder as i modify. (mod is really good)

Pandano wrote:

Hi, M4M

[Easy]
One minor issue I have with this diff at first glance is the diff name. Rhythm choice here looks like coming from a Normal standards. I recommend changing the name into something like "Light" i'll rename to normal if the issue is brought up again. i had similar thoughts but wasn't sure. just need an extra confirmation now

00:40:268 - Are u sure you don't want a 1/2 slider here? Your diff introduces consecutive 1/2 sliders so it should be here to cover. Optional 'cause you probably need simplification here added since missing a beat anyways, flows better form previous like you said
00:55:268 (2) - I would put 1/2 slider here as the red tick on 00:55:580 - holds quite a strong sound and 00:54:018 (1,2,3) - seems like a new pattern thoughout this part. Compare this with 00:49:018 (1,2,3) - , 00:56:518 (1,2,3) - to see an inconsistent pattern. nice catch. also 3 had inconsistent drum sound so changed that too
01:21:205 - 02:38:705 - 03:48:705 - - A circle here. I know it's an Easy diff and don't want too complex rhythm but sounds do need covering. lol i actually had this in previous versions but i took them out for the reason you stated, added back in

And one more thing is that if you can, increase SV up to 1.2x during kiai like you did on "Full Bloom". Don't worry if it's an Easy, I think it works.
Also, this is a 90+ bpm map so it's understandable the low spacing, but it's this close that it may confuse players to mistake them for 3/4 beat

i don't thing the sv is necessary, at low diffs, players won't be expecting to tap a 3/4 beat. sliders i feel could go on there but the taps follow the strong white ticks throughout

The rest is pretty good. Love it ty :>

[Full Bloom]
00:05:268 (1,2) - This first set of 1/2 slider is spaced similarly to 00:09:018 (1,2) - which is put at the beginning of the new streak of rhythm (8 beats). This might be inconsistent given that sounds are the same. this is prob why it felt awk for me, respaced
00:13:393 (1) - Expand to end the slider at blue tick. Personal opinion. extended. was there originally but removed later
00:22:455 (4,1,2) - Inconsistent spacing as all 3 sounds on these bear the same strength. the screenshot and the timestamp don't match up but adjusted the one in the screenshot
00:43:393 (5,1) - Lack of emphasis. (1) holds a strong sound. Suggest spacing it out further. (It's also 1/2 beat not 3/4) i emphasized the vocals here and ended it with the click sound with a circle. i feel that the background 1/2 get's masked over by the vocal and therefore mapped it as such ctrl + g 5 though
00:57:143 (2,3,4) - Triangular pattern would be great (I wasn't affected by my map when modding this. I swear lol xD) lol i actually did have a triangle too on 00:56:518 (1,3,4) - , but it wasnt on 2 and 3. adjusted to include both
01:04:018 (1) - Wouldn't hurt if you make it blanket 01:04:643 (3) - 's slider end, yes? not a perfect blanket intentionally to keep a consistent curve angle but made it not stand out so much that it wasnt blanketed
01:10:893 (5) - I would make this one's slider end overlap 01:10:424 (4) - about halfway through tbh. good idea, did something similar
01:50:268 (3) - Could NC this ok
01:53:080 (4,5,6) - 02:03:080 (4,5,6) - - (Optional) Your square pattern is great. For me I would make those like this; kinda like rhythm emphasis rather than regular 1/2 spacing you did throughout the map. i actually really like this, but i like my squares too ;u; def gonna incorporate into future maps :D
From 02:41:518 (1) - (Open box below) i like the idea but i feel that the general flow of the patterns won't hold in a way i'd like. also, i feel that the emphasis here is properly accounted for but if others feel concerned for this, i will take your suggestion


My changes:
- Turned 02:42:768 (5) - into 1 circle to emphasize sound
- Place 02:43:080 (1) - slightly next to (5) I mentioned above. Make sure (1) stay further (2) after it so as to ensure emphasis
- Rinse repeat

Again this is optional. This may require a somewhat different structure so you don't necessarily change. This is only my suggestions as this would better help represent this part.
03:00:268 (1) - NC this and make this slider into a slider art. Here's mine: (It includes a pointy head to emphasize the white tick as you did with repeat slider. But since it's not notable, using this would feel better) nice slider! i agree with the repeat slider being too much so i made into a long slider instead (used more of a petal shape to match the previous pattern and for simplicity


Here's the code of the slider if you want to use it:
172,140,180268,6,0,B|151:113|156:80|156:80|170:53|167:24|167:24|183:48|214:58|214:58|241:83|241:129,1,240
03:58:705 (6) - Move this onto previous (4)'s slider end. This gives emphasis for 03:59:018 (1) - got it
04:00:893 (3,4,1) - Again, emphasis ok
04:05:268 (4,5,1) - Same as above nah, sounds the same imo so same spacing
04:07:455 (1) - 04:08:705 (1) - Why NC tho? (2 more after this part) made nc pairs

The map is well done. The song is soothing as well; I'm into it. Can't wait to see it being ranked. GL :oops:thanks!


Karuna wrote:

M4M return! Also my first moddingv1 mod nice :D

[Full Bloom]

- 00:44:018 ~ 00:58:705 - This part, where you used 1/8 reverse slider on trill sounds, you ignored some sounds like 00:48:705 - , 00:49:955 - , 00:57:455 - , 00:58:705 - , compared to 01:54:018 ~ 02:04:018 where you put 1/8 sliders on every trill sounds. added 1/8 sliders except on 00:49:955 - i tried to put emphasis on the vocals since they drown out the sound when playing. (also for consistent vocal mapping later)
- 02:41:518 ~ 02:57:768 - My favorite part! Well done :D But a small suggestion in this part, How about giving a small difference between woman and man's vocal? Something like using straight sliders on man's part and curved sliders on woman's part like you did on Easy diff, or using different combo colors will look much more awesome! thanks! i actually did put different slider shapes for the two, they just aren't really noticeable due to their shallow angle. someone else suggested to only use two colors for this sections so ima do that
- 03:14:018 (6) - NC should be here not 03:14:643 (1), consistency with 00:26:518 (1,2,3) nice catch
- 04:02:768 (5,6) - too hard to hit since DS is 4.00x, other similar parts used DS around 2. Maybe Ctrl+J 04:03:549 (6) ? re-arranged, also adjusted
- 04:32:768 (3,4) - will suggest to replace this with a half beat slider to be consistent with 00:05:268 (1,2), if not I think the emphasis should be on 04:33:080 (4) i liked where it was at but you right
- 04:35:268 (3,4,5,6) - You should emphasize 04:35:580 (4) because there is a strong sound, you did it 00:07:768 (3,4,5,6) here tho ok, did it on 04:37:761 (3,4,5,6) - too

[Easy]
- 02:41:518 (1) - Why didn't you start NCing from this note? I think it is more reasonable because it is on the big white tick and there is a clear strong sound, also considering the vocal this will work better. Also don't forget to swap NC on every slider till the part ends in 02:57:143. i was running into a similar issue since the current new combo emphasizes the change in voices despite not being on the strong white tick. I changed the one you mentioned to a nc but left the rest (excluding the first one at 02:42:143 (2) - , removed nc)

Couldn't find anything more! Nice map 8-) thanks!
Karuna
M4M return! Also my first moddingv1 mod

[Full Bloom]

- 00:44:018 ~ 00:58:705 - This part, where you used 1/8 reverse slider on trill sounds, you ignored some sounds like 00:48:705 - , 00:49:955 - , 00:57:455 - , 00:58:705 - , compared to 01:54:018 ~ 02:04:018 where you put 1/8 sliders on every trill sounds.
- 02:41:518 ~ 02:57:768 - My favorite part! Well done :D But a small suggestion in this part, How about giving a small difference between woman and man's vocal? Something like using straight sliders on man's part and curved sliders on woman's part like you did on Easy diff, or using different combo colors will look much more awesome!
- 03:14:018 (6) - NC should be here not 03:14:643 (1), consistency with 00:26:518 (1,2,3)
- 04:02:768 (5,6) - too hard to hit since DS is 4.00x, other similar parts used DS around 2. Maybe Ctrl+J 04:03:549 (6) ?
- 04:32:768 (3,4) - will suggest to replace this with a half beat slider to be consistent with 00:05:268 (1,2), if not I think the emphasis should be on 04:33:080 (4)
- 04:35:268 (3,4,5,6) - You should emphasize 04:35:580 (4) because there is a strong sound, you did it 00:07:768 (3,4,5,6) here tho

[Easy]
- 02:41:518 (1) - Why didn't you start NCing from this note? I think it is more reasonable because it is on the big white tick and there is a clear strong sound, also considering the vocal this will work better. Also don't forget to swap NC on every slider till the part ends in 02:57:143.

Couldn't find anything more! Nice map 8-)
Topic Starter
Person
combining both mods on previous post ^ since they came at about the same time
Gravified
Hi there! from my queue.
Full Bloom
Open AiMod fix unsnapped objects and file size
00:13:393 (1) - Doesn't fit, during this whole section you map piano but you suddenly ignore it. The odd sound starts at 00:13:080 (5) - anyway. just shorten your slider and follow piano. Also, i'm not sure why you have a drum clap on this slider. Is it intentional? I don't feel the need.
01:23:080 (2,1) - tbh, i would delete 01:23:393 (1) - and make a slider repeater out of 01:23:080 (2) - because the 1/12 sound may confuse people and possibly make them click too early.
00:27:143 (3) - Why ignore red tick vocal? No proper transition from vocal to guitar like this. Shorten slider pls.
00:44:955 (1,1) - NC both cuz of the unexpected 1/8 and back to 1/4
00:47:455 (3,4) - ^
00:48:705 (7) - ^ and some others I guess
00:49:955 - Why ignore the sound now?
01:21:205 (6) - Hmm i think the transition from vocal to non-vocal is a bit weird, also because (6) gets as much emphasis as (1). I would use two singles instead to make a proper transition, the singles I would stack on 01:21:518 (1) - to give more emphasis to the cymbal.
03:00:268 (5) - NC cuz abrupt sv slowdown
03:14:643 (3) - this makes a weird transition to the piano sounds (4), both piano and vocal land on 03:14:955 - . Here 03:11:518 (1) - the vocal is not on red tick so it's fine.
03:48:705 (6) - same as 01:21:205 (6) -
03:50:580 (2,3) - same as 01:23:080 (2,1) -
03:56:518 (1) - slider repeater? Why? i would rather do 03:54:018 (1) -
04:16:518 (1) - ^

Easy
00:12:768 (2) - kinda the same as in the Full Bloom difficulty
02:58:080 (3) - Shouldn't be shorter than 1/2 yeh, guess you know. It's not like you cannot avoid it here.
Can't find any other stuff ^^
Gl with the mapset :)
Topic Starter
Person

Gravified wrote:

Hi there! from my queue.
Full Bloom
Open AiMod fix unsnapped objects and file size fixed snapping still need to reduce video size
00:13:393 (1) - Doesn't fit, during this whole section you map piano but you suddenly ignore it. The odd sound starts at 00:13:080 (5) - anyway. just shorten your slider and follow piano. Also, i'm not sure why you have a drum clap on this slider. Is it intentional? I don't feel the need. reduced it earlier but made it longer by suggestion. shortened. drum sound was intentional but also removed. sounds better w/o
01:23:080 (2,1) - tbh, i would delete 01:23:393 (1) - and make a slider repeater out of 01:23:080 (2) - because the 1/12 sound may confuse people and possibly make them click too early. i disagree, 1 is a clap sound that persists through the whole chorus and is hit as something clickable. removing it here would break the consistency of the rythm. the 1/2 kinda off in the song but i don't feel it will cause early hits did change the slider angle though
00:27:143 (3) - Why ignore red tick vocal? No proper transition from vocal to guitar like this. Shorten slider pls. the vocal is held past the red tick so there's no sound on there that warrants the slider to be shorter. even without the cocal, there's nothing else i can hear to map to it so i'm keeping it the same. vocal is held so the slider is longer. also not sure what you mean by the guitar transition not being proper, it's similar to 00:24:018 (1,2) -
00:44:955 (1,1) - NC both cuz of the unexpected 1/8 and back to 1/4 no, tapping is still consistent with 1/4 and players at this diff level should be able to read a repeating slider as held. changed the angle for this particular onto reading as a hold into 1/4 more intuitive though
00:47:455 (3,4) - ^ ^
00:48:705 (7) - ^ and some others I guess ^
00:49:955 - Why ignore the sound now? ok, made something for this. was pointed out earlier too
01:21:205 (6) - Hmm i think the transition from vocal to non-vocal is a bit weird, also because (6) gets as much emphasis as (1). I would use two singles instead to make a proper transition, the singles I would stack on 01:21:518 (1) - to give more emphasis to the cymbal. just reduced spacing on 6 and added more for 1. did the same to other areas
03:00:268 (5) - NC cuz abrupt sv slowdown sure
03:14:643 (3) - this makes a weird transition to the piano sounds (4), both piano and vocal land on 03:14:955 - . Here 03:11:518 (1) - the vocal is not on red tick so it's fine. vocal here is still not on the red tick though. same as 00:27:143 (3,4) - but with a very faint piano on the red tick. chose to prioritize the vocal in this area since it's a bit louder and keeps consistency with 00:27:143 (3,4) -
03:48:705 (6) - same as 01:21:205 (6) - got it
03:50:580 (2,3) - same as 01:23:080 (2,1) - left as is re-did overlap for consistency with previous stacks
03:56:518 (1) - slider repeater? Why? i would rather do 03:54:018 (1) - same
04:16:518 (1) - ^ ^

Easy
00:12:768 (2) - kinda the same as in the Full Bloom difficulty shortened to straight slider
02:58:080 (3) - Shouldn't be shorter than 1/2 yeh, guess you know. It's not like you cannot avoid it here. not sure how else to do this. the vocals are pretty prominent and shoudl be mapped to coming the previous section. i think i'll leave as it though
Can't find any other stuff ^^
Gl with the mapset :) thanks for the mod!
Senery
Hi! M4M

[Easy]
  1. check aimod for some ds errors
  2. 00:05:268 (2,2,2,2) - you should map these on the red tick because the sliders before that are also on that sound, it also feels really out of place to first map the important sound and then a less important sound. Youre also skipping over it with a slider which not something you should do
  3. 00:23:393 - 00:58:705 - youre going counter clockwise only in this section you should avoid that by going the other way sometimes
  4. 02:20:893 (1) - you dont need an NC here
  5. 02:41:518 - you should avoid slider only sections, especially with this kind of ds, together like that it will really confuse the player
  6. 03:30:893 (1) - aswell for this you dont really need an NC here
  7. 03:50:268 (1) - same here
  8. 04:32:768 (2,2,2) - same as the first point
[Full Bloom]
  1. 00:00:033 (1,2) - uuuh?
  2. 00:04:018 - aswell as for this diff you should emphasize the paino sound on the red tick (00:05:580 - )
  3. 00:13:393 (1) - maybe have this the same distance as 00:09:018 (1) -
  4. 00:13:393 (1) - aswell that this slider is muted, which is unrankable
  5. 00:14:018 (1,2) - you should have this in a different position so that 00:13:393 (1) - sticks out more from the rest
  6. 00:19:018 (1) - you should move this closer it doesnt need that much spacing difference than the circles
  7. 00:32:768 (1) - you dont really need an NC here
  8. 00:39:018 (1) - ugly overlap moce this a bit further
  9. 01:47:143 (3) - stack this with (8)
  10. 02:04:018 (1) - stack with (3)
  11. 02:10:268 (1) - why is this so far away, there is nothing really here to emphasize so the spacing seems a bit much
  12. 04:31:518 - same as easy
  13. 04:42:940 (1) - same for this one, its muted aswell
You should look at your NC's a bit i find a lot of them just unnecessary, a bit spammy

Good luck!
Topic Starter
Person

Senery wrote:

Hi! M4M

[Easy]
  1. check aimod for some ds errors the aimod ds detection thing isnt very good. both instances were within .03 of 1x and there are other instances where 1.03x is there but it didn't detect. but i guess i moved 00:58:393 (3) - over a grid space, angle was sharp
  2. 00:05:268 (2,2,2,2) - you should map these on the red tick because the sliders before that are also on that sound, it also feels really out of place to first map the important sound and then a less important sound. Youre also skipping over it with a slider which not something you should do agreed, mapped it differently
  3. 00:23:393 - 00:58:705 - youre going counter clockwise only in this section you should avoid that by going the other way sometimes don't think it's an issue since the sliders that break this lead up to new combos or are eased into them from the previous objects. did change 00:40:893 (3) - a bit though
  4. 02:20:893 (1) - you dont need an NC here ok
  5. 02:41:518 - you should avoid slider only sections, especially with this kind of ds, together like that it will really confuse the player in terms of ds, spacing is kept consistent for every object before so players should know that they are hit in the same way. also, i feel that mapping these to sliders only is the best way to represent this section of music since it builds up intensity (for an easy) and represents all the sounds that a circle wouldn't be able to
  6. 03:30:893 (1) - aswell for this you dont really need an NC here ok
  7. 03:50:268 (1) - same here alright
  8. 04:32:768 (2,2,2) - same as the first point made similar to the first
[Full Bloom]
  1. 00:00:033 (1,2) - uuuh? lol forgot to remove these
  2. 00:04:018 - aswell as for this diff you should emphasize the paino sound on the red tick (00:05:580 - ) changed beginning slider to circles
  3. 00:13:393 (1) - maybe have this the same distance as 00:09:018 (1) - did something similar
  4. 00:13:393 (1) - aswell that this slider is muted, which is unrankable added sound
  5. 00:14:018 (1,2) - you should have this in a different position so that 00:13:393 (1) - sticks out more from the rest resolved in 00:13:393 (1) -
  6. 00:19:018 (1) - you should move this closer it doesnt need that much spacing difference than the circles i felt that too, did a tthing
  7. 00:32:768 (1) - you dont really need an NC here ok, changed 03:20:268 (3) - too then
  8. 00:39:018 (1) - ugly overlap moce this a bit further sure, made like 03:24:955 (2,3,4,1) -
  9. 01:47:143 (3) - stack this with (8) shifted
  10. 02:04:018 (1) - stack with (3) i wanted to differentiate this part in particular like 01:53:705 (6,1) - stacking it would look and feel too cramped when playing
  11. 02:10:268 (1) - why is this so far away, there is nothing really here to emphasize so the spacing seems a bit much just changed this section to something simpler, it sucked imo
  12. 04:31:518 - same as easy mapped the same as beginning
  13. 04:42:940 (1) - same for this one, its muted aswell but it's not o-o
You should look at your NC's a bit i find a lot of them just unnecessary, a bit spammy have been clearing them out as i go. i think you pointed out a few of them i weren't too sure on when mapping :>

Good luck! thanks!
quila
00:52:455 (3) - this is 1/12
00:54:955 (3) - this is 1/12, probably more elsewhere

modding v1 abuse lol, but mostly this song is too long for me sorry
Topic Starter
Person

4n3c wrote:

00:52:455 (3) - this is 1/12
00:54:955 (3) - this is 1/12, probably more elsewhere
i actually really think these are in 1/8. looked at 1/12 and 1/6 timing for these and they don't match the trills in the song. I guess it was a bit ambiguous cause the last trill sound is held to the 1/8 on the yellow tick, but in parts like 00:52:455 (3) - and especially 00:57:455 (3) - , it shows they match up with 1/8. I ran this by a few other people and they also hear 1/8 for these too
did ctrl+h one of them though :>

modding v1 abuse lol, but mostly this song is too long for me sorry all good, thanks anyways
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