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Stellamaris - Stage of Star [Taiko]

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Topic Starter
MidSoul
This map has been deleted on the request of its creator. It is no longer available.
yuzu__rinrin
はろー mappingPro

特にいうことなかったので自分ならこうするよっていう物だけ書いて終わります。完。
プレビューポイントおかしい と思ったらVocal+のせいでした

[general]
  • ここ書く必要あるのかな....

    Enable countdownはりむーぶちぇっく

    ゲーム内表記はゲームやってないので分かりませんが、ステラマリス(Stellamaris)だけでいいのでは?と(公式は指定がなかったからアレだけど)
    https://puu.sh/xhzmH.jpg
    ユニット名だけで声優さんはtagにぜんぶぶち込むのがいい気がする

[Oni]
  1. 00:30:938 (69) - k
    00:21:091 (2) - ここkだしメロディかなぁって感じ。drumを主として取りたいならkeep.

  2. 00:37:784 (114,117) - ここkしたさない?
    一生drumに合わせるよりだったら少し崩した方がバリエーション多くなっていいかも。
    SPOILER
    (中央の線00:37:784 - )


    こんな感じでどうかな~

  3. 01:06:938 (41,44) - add finish?
    人によってはうるさいかもだけど、
    01:06:938 (41) - は鋭い音なってるし
    01:07:554 (44) - はvocalのアクセントかかってて入れても違和感はないし、
    01:06:938 (41,44,49) - って感じで予測もできるからいいとは思う。

  4. 01:27:707 (82) - k?
    いっそkにしてしまった方が配置と流れはきれいかも
    kkdDだと叩きにくいしvocalで誤魔化しオタクすればなんとかなりそうです。

  5. 02:13:707 (110,111,112,113,114) - 画像貼ったところと同じ感じの提案

  6. 03:30:323 (30) - dかな~
    vocal取ると31を映えさせたいので31を高く見せるためにdでいいかも

  7. 03:43:554 (120) - delete
    個人的に見栄えが悪いので消しちゃうところ、


    :?: 最後のkiai、1回目のkiai、2回目のkiaiと密度が同じ感じがする。。。
    3連符を増やしただけだと見た目そこまで変わらないので5連符とか積極的に増やしてみたり...?

    本当に個人的な意見なので理由なしにポンポン書きますが、
  8. 04:05:015 - add d
  9. 04:07:015 - add d
  10. 04:07:323 (249) - move to 04:07:477 -
  11. 04:14:246 - add k

    これらは多分ぶち込んでも違和感は残らない程度にかさまし密度が増やせるかと思います。
  12. 04:48:785 (168,169,170,171,172,173) - 画像イカリャク...
めちゃめちゃいい曲だしいい譜面や...
Topic Starter
MidSoul

yuzu__rinrin wrote:

はろー mappingPro mappingPro はりんりんのほうなんだよなぁ・・

特にいうことなかったので自分ならこうするよっていう物だけ書いて終わります。完。
プレビューポイントおかしい と思ったらVocal+のせいでした ゴミ付けてごめんなさーいWWW


[general]
  • ここ書く必要あるのかな....

    Enable countdownはりむーぶちぇっく fixedw

    ゲーム内表記はゲームやってないので分かりませんが、ステラマリス(Stellamaris)だけでいいのでは?と(公式は指定がなかったからアレだけど)
    https://puu.sh/xhzmH.jpg
    ユニット名だけで声優さんはtagにぜんぶぶち込むのがいい気がする
    無駄に長いのどうしようって感じだったしそういう方向にします ありがとう
    (声優さんとキャラクター名間違えてアーティストにぶち込んでたのアホすぎるW) 個人的にもアーティスト名長いのはそんなに好きじゃないので何か言われるまですべてtagに含めておきます。
[Oni]
  1. 00:30:938 (69) - k
    00:21:091 (2) - ここkだしメロディかなぁって感じ。drumを主として取りたいならkeep.
    ok, 変えてみます。
  2. 00:37:784 (114,117) - ここkしたさない?
    一生drumに合わせるよりだったら少し崩した方がバリエーション多くなっていいかも。
    SPOILER
    (中央の線00:37:784 - )


    こんな感じでどうかな~
    画像の案は試してみたけれど、やっぱりこの曲はスネアがクソほどうるさいのでそこの色を反転させるのはキツイかなと思いました。ごめんなさい。
    117をkにfixed. and 全体をkにして画像の変更後ノーツパターンに変えてみました。

  3. 01:06:938 (41,44) - add finish?
    人によってはうるさいかもだけど、
    01:06:938 (41) - は鋭い音なってるし
    01:07:554 (44) - はvocalのアクセントかかってて入れても違和感はないし、
    01:06:938 (41,44,49) - って感じで予測もできるからいいとは思う。

    実をいうとここは一番最初01:05:707 (35) - , 01:06:323 (38) - , 01:06:938 (41) - , 01:07:554 (44) - と全部ボーカルアクセントでBIG入れてました。
    正直わがまま言うと取りたいんですけど、全体の難易度と比較してここだけめちょ見づらいやりづらいって感じになってしまうし、アクセント自体も他にBIGとってるところに比べれば弱いかな?と思ったので消しました。
    他の人の意見も聞いて入れてよさそうな感じだったら入れてみようとと思います。

  4. 01:27:707 (82) - k?
    いっそkにしてしまった方が配置と流れはきれいかも 
    kkdDだと叩きにくいしvocalで誤魔化しオタクすればなんとかなりそうです。
    Greatです。 こういうのめちゃありがたいです!
  5. 02:13:707 (110,111,112,113,114) - 画像貼ったところと同じ感じの提案
    02:14:169 (114) - kに変更。あと1stと同じ感じに変更~
  6. 03:30:323 (30) - dかな~
    vocal取ると31を映えさせたいので31を高く見せるためにdでいいかも
    ok~

  7. 03:43:554 (120) - delete
    個人的に見栄えが悪いので消しちゃうところ、
    消してみても案外Kick聞こえなかったので採用してみます。全く気付かなかった


    :?: 最後のkiai、1回目のkiai、2回目のkiaiと密度が同じ感じがする。。。
    3連符を増やしただけだと見た目そこまで変わらないので5連符とか積極的に増やしてみたり...?

    本当に個人的な意見なので理由なしにポンポン書きますが、
  8. 04:05:015 - add d dkd d ここを5連譜にしてddkkdにしました。 個人的に左側で鳴っているギター取ってる感じになるので違和感が減ったかも。
  9. 04:07:015 - add d fixed!
  10. 04:07:323 (249) - move to 04:07:477 - fixed!
  11. 04:14:246 - add k fixed!

    これらは多分ぶち込んでも違和感は残らない程度にかさまし密度が増やせるかと思います。
    これでも初期配置と比べると30ノーツくらいKiaiで増やしたつもりで、アホかと思うくらい”違和感がない”って言うその感覚が分からなくなってしまったのでこういった指摘はメッチャ助かります。
  12. 04:48:785 (168,169,170,171,172,173) - 画像イカリャク...
1st,2ndと同様にしました。

めちゃめちゃいい曲だしいい譜面や... 元気曲すぎてマッピング中に元気についていけなくなり発狂 ありがとうございっました~ :roll:

また、このmod返信内容とは別に
00:51:246 (2) - ~ 00:53:400 (3) - の間に合ったボーカル取りノーツ数点と00:54:477 - , 00:54:631 - を統一性観点から削除しました。
自己満足要素だと考え当mod前に削除しました。
HomieLove
Greetings,

I'm only adressing general things in this post.

open
ArtistUnicode: Stellamaris, not ステラマリス

mp3:

This is unrankable, Ranking Criteria only allows a bitrate of 128~192kbps. Please find a mp3 file with a rankable bitrate.

BG: I don't know if 1280x720 is rankable, but this resized one is: click (1920x1080)

add Tags: Re:STAGE! 1stシングル Sizuk

Reference: http://rst-project.com/music/music05.php

^ "ステラマリス" is not mentioned, only "Stellamaris". If you remove "ステラマリス" from artist, you can add it to tags.

Maybe I skipped something, because I don't understand japanese. I recommend you to check this page for yourself.

Once you're done, message me in-game. I will come back with a full mod then.
Topic Starter
MidSoul

Greenshell wrote:

Greetings,

I'm only adressing general things in this post.

open
ArtistUnicode: Stellamaris, not ステラマリス

These are in-game (リステップ) screen shots, and using "ステラマリス" for an artist, so I think it will work as official naming.



mp3:

This is unrankable, Ranking Criteria only allows a bitrate of 128~192kbps. Please find a mp3 file with a rankable bitrate.

actually the old audio source has a corrupted mp3 tag.. (the real bitrate is not 36kbps, 4137407bytes/309sec ≒ 104.6kbps)
so I replace it to over 500000bytes ≒ over 128kbps.


BG: I don't know if 1280x720 is rankable, but this resized one is: click (1920x1080)
now I replaced to it. thanks!

add Tags: Re:STAGE! 1stシングル Sizuk

Reference: http://rst-project.com/music/music05.php

^ "ステラマリス" is not mentioned, only "Stellamaris". If you remove "ステラマリス" from artist, you can add it to tags.
add some tags. ("シングル" means "single")

Maybe I skipped something, because I don't understand japanese. I recommend you to check this page for yourself.

Once you're done, message me in-game. I will come back with a full mod then.

Thanks for the generals, got metadata improved. :D
HomieLove
okay here we go
moddddddddd
General:

Your Kiai settings are a bit weird to me. Can you explain why you extended the Kiais up to 01:59:938 -, 03:35:861 - and 04:34:938 - ? Ending them at 01:57:400 -, 03:33:400 - 04:32:477 -, where the chorus actually ends, would be more natural. I do understand that you want to capture the strong vocals, but this feels seriously odd.

Also I'm wondering why you mapped certain cymbal sounds / strong vocals as cymbals (example: 01:05:707 (35) - 01:08:169 (49) - ) and some as normal notes (example: 01:06:938 (41) - ). Expressing sounds of equal strength as different things feels weird and inconsistent, at least to me (I understand why you mapped soft crashes as cymbals, though). This is something that happens throughout the whole map, I think you know the spots. If you can explain your reasoning then it should be fine for the most part.

Consider changing Oni to something more creative related to the song w


[Oni]

00:25:092 (27) - kat? guitar pitch is very high, don contradicts that. consistency with 00:34:938 (95) - too

00:28:169 (46) - don? drummer plays kick, not snare, and the bell sound is same pitch as 00:28:477 (49) -

01:05:092 (30) - don, same reason as above, and also to make the current notestring (k kkd d k kkd) less monotonous)

01:36:169 (56,57) - I'd ctrl+g this, follows the vocals better and plays nicely with the anti-flow k kkd before that

01:44:631 (117) - kat to express high vocal pitch, this would also be a nice counterpart to 01:43:246 (107,108,109) -

02:01:092 (24) - same thing as 00:25:092 (27)

02:35:400 (213) - there's no cymbal sound neither strong vocals, consider removing the finish. this would give 02:35:708 (215,216,217,218) - more impact too

02:41:092 (249) - same as with 01:05:092 (30) -

02:43:554 (263) - kat, to keep consistency with 01:07:554 (44) -. I know these are different in pitch, but kat doesn't sound bad here, I'd say both work fine

02:52:169 (308,309,310,311,312,313,314) - why is the emphasis inconsistent with 02:49:708 (296,297,298,299,300,301,302) - ?

04:16:477 (319,320,321,322,323,324,325,326,327,328,329) - consider doing a little variation here like you did in the other kiais, mapping the exact same thing as 04:13:092 (290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309) - doesn't look nice

04:25:708 (9) - remove this note, you didn't emphasize the drums on this tick in the other kiais, just a little inconsistency

04:36:169 (81) - kat, same reason as before :v

04:40:785 (114,115) - is there a reason that you did not map ddd here, like 00:29:707 (59,60,61) - and 02:05:707 (56,57,58) - ? another little inconsistency

04:48:861 (168) - don, again a small inconsistency

[]

In summary, I like the way you mapped this, it's mostly small inconsistencies and what I mentioned under general things that's bugging me. The last thing I want to mention is that all Kiais are very similar in their note density, I usually prefer an increase of notes with each Kiai (3rd Kiai > 2nd > 1st Kiai, 3rd has the highest density), but I'm fine with this too. I hope this was helpful.

That's all from my side
I wish you good luck ranking this! :)
Topic Starter
MidSoul

Greenshell wrote:

okay here we go
moddddddddd
General:

Your Kiai settings are a bit weird to me. Can you explain why you extended the Kiais up to 01:59:938 -, 03:35:861 - and 04:34:938 - ? Ending them at 01:57:400 -, 03:33:400 - 04:32:477 -, where the chorus actually ends, would be more natural. I do understand that you want to capture the strong vocals, but this feels seriously odd.
maybe my base of feeling with this Kiai is from taiko no tatsujin official memory or experience. but now I think, actually its really strange partition.. seems I don't have a deep attachment to this Kiai lol.
fixed all parts. thanks.



Also I'm wondering why you mapped certain cymbal sounds / strong vocals as cymbals (example: 01:05:707 (35) - 01:08:169 (49) - ) and some as normal notes (example: 01:06:938 (41) - ). Expressing sounds of equal strength as different things feels weird and inconsistent, at least to me (I understand why you mapped soft crashes as cymbals, though). This is something that happens throughout the whole map, I think you know the spots. If you can explain your reasoning then it should be fine for the most part.


Consider changing Oni to something more creative related to the song w

Actually I want to put finishers all of them for listening, but if add finishers, it becomes super hard to read part.
its not star 5 or Inner Oni level mapping, so I reallly don't wanna reading skills test in map..
maybe will some changes in this part, but now I keep.


[Oni]

00:25:092 (27) - kat? guitar pitch is very high, don contradicts that. consistency with 00:34:938 (95) - too

my first opinion for this part is 00:34:938 (95) - for d , and pick that kick or drums.
but actually, repetitive patterns are really bored for players. and this melody is very repeatedly appears.
its reasonable pattern switch.


00:28:169 (46) - don? drummer plays kick, not snare, and the bell sound is same pitch as 00:28:477 (49) -

Its my first attempt to put the pattern. but maybe dkd pattern is not best for star 4 or easy..
honestly, I don't want use so much.
and the reasonable switch patterning for easy to hear the high-sound.



01:05:092 (30) - don, same reason as above, and also to make the current notestring (k kkd d k kkd) less monotonous)

same reason as above, if its dkd pattern in this map, makes really hard to read part regardless of its not kiai.

01:36:169 (56,57) - I'd ctrl+g this, follows the vocals better and plays nicely with the anti-flow k kkd before that

really good :ooooooooo changed

01:44:631 (117) - kat to express high vocal pitch, this would also be a nice counterpart to 01:43:246 (107,108,109) -

ok, change it now.

02:01:092 (24) - same thing as 00:25:092 (27)

same reason as above. sorry :?

02:35:400 (213) - there's no cymbal sound neither strong vocals, consider removing the finish. this would give 02:35:708 (215,216,217,218) - more impact too

remove finisher and change a bit patterns in this part. thanks

02:41:092 (249) - same as with 01:05:092 (30) -

same as above. :p

02:43:554 (263) - kat, to keep consistency with 01:07:554 (44) -. I know these are different in pitch, but kat doesn't sound bad here, I'd say both work fine

this difference is really really small, so your method fine, but actually for player feelings I want to make some differences plz :(

02:52:169 (308,309,310,311,312,313,314) - why is the emphasis inconsistent with 02:49:708 (296,297,298,299,300,301,302) - ?

because of vocal pitches and some considering for another difference.

04:16:477 (319,320,321,322,323,324,325,326,327,328,329) - consider doing a little variation here like you did in the other kiais, mapping the exact same thing as 04:13:092 (290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309) - doesn't look nice

wow I didn't notice that.. ok, change some patterning for 04:16:477 (319) - ~

04:25:708 (9) - remove this note, you didn't emphasize the drums on this tick in the other kiais, just a little inconsistency

ok, removed.

04:36:169 (81) - kat, same reason as before :v

meow ;3

04:40:785 (114,115) - is there a reason that you did not map ddd here, like 00:29:707 (59,60,61) - and 02:05:707 (56,57,58) - ? another little inconsistency
04:48:861 (168) - don, again a small inconsistency

These are small pattern changes for shift a bit to k (or high- pitch sound). I believe it will work as same way of thinking and make difference.
But If you really feel uncomfortable or somehow awkward in this mapping style, please tell me. ;)


[]

In summary, I like the way you mapped this, it's mostly small inconsistencies and what I mentioned under general things that's bugging me. The last thing I want to mention is that all Kiais are very similar in their note density, I usually prefer an increase of notes with each Kiai (3rd Kiai > 2nd > 1st Kiai, 3rd has the highest density), but I'm fine with this too. I hope this was helpful.

That's all from my side
I wish you good luck ranking this! :)
Sorry for late reply, big thanks for really helpful modddddddddddd :) :) :) :) :) :cry:
Topic Starter
MidSoul
Because of consideration for copyright, will deleting the map. thanks for playing.
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