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Dance Gavin Dance - NASA / I'm Down with Brown Town

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Renumi
get this approved already owo
Shadw
i've played the map over several times and truthfully i'm not able to point out too much wrong. might be cuz i haven't modded in a while and i have no clue what i'm doin anymore or your map is too good :3 regardless my mod might not be a long one and i apologize in advance

[Reminiscence]
- 00:19:859 (1,2,3,4,5,6,7,8) - when playing this part i don't feel like there is anymore emphasis than parts around it. perhaps making the spacing larger (for more emphasis) and flow more angular, rather than linear. i understand this might not be very clear so we can talk about it next time you catch me online or just message me on discord x3 the point i'm trying to make is that it doesn't feel very different to play emphasis-wise compared to the parts around it, despite the song feeling a little more emphasized at that part
- 00:25:859 (1,2,3,4,5,6,7,8) - ^ (as well as other similar parts in the beginning)
- 00:46:335 (1,2,3,4,5,6,7,8) - timestamping just the beginning part of the stream, but for all the streams around this part of the song i find the nc's seem inconsistent to me
- 01:02:992 (4,1) - i find that the very close overlap here might be hard to read and contrasts the momentum that you had from 01:02:730 (1,2,3,4) - . i figured that if you were trying to kill the momentum, you would already be doing that with the kick slider and that the hyperclose spacing between 4 and 1 might be unnecessary
- 01:05:521 (4,5,6,7,1) - it's playable, but visually might be too much change in spacing, so the drums you are emphasizing i feel could be overemphasized by this
- 01:11:102 (4,5,6,7,1) - ^
- 03:54:703 (1,2) - stacking these notes to me feels like you have a lot of momentum, and then you stop it very suddenly, only to resume it again. so maybe some spacing these two notes could work
- 04:16:668 (2,3) - what do you think of ctrl+g
- 04:54:254 (3,4,5,6,7,8,9,10,1) - i feel there might be unnecessary contrast since this is the only stream out of many in this section that has a sharp angle


overall i do think you're map is very nice, the bpm changes were handled very well ^^
Topic Starter
Sharkie

Shadw wrote:

i've played the map over several times and truthfully i'm not able to point out too much wrong. might be cuz i haven't modded in a while and i have no clue what i'm doin anymore or your map is too good :3 regardless my mod might not be a long one and i apologize in advance

[Reminiscence]
- 00:19:859 (1,2,3,4,5,6,7,8) - when playing this part i don't feel like there is anymore emphasis than parts around it. perhaps making the spacing larger (for more emphasis) and flow more angular, rather than linear. i understand this might not be very clear so we can talk about it next time you catch me online or just message me on discord x3 the point i'm trying to make is that it doesn't feel very different to play emphasis-wise compared to the parts around it, despite the song feeling a little more emphasized at that part
Already discussed in irc, I think the equivalent of 240bpm jumps (120 1/4 jumps) are too hard for this section.
- 00:25:859 (1,2,3,4,5,6,7,8) - ^ (as well as other similar parts in the beginning)
- 00:46:335 (1,2,3,4,5,6,7,8) - timestamping just the beginning part of the stream, but for all the streams around this part of the song i find the nc's seem inconsistent to me
Fixed
- 01:02:992 (4,1) - i find that the very close overlap here might be hard to read and contrasts the momentum that you had from 01:02:730 (1,2,3,4) - . i figured that if you were trying to kill the momentum, you would already be doing that with the kick slider and that the hyperclose spacing between 4 and 1 might be unnecessary
Fixed
- 01:05:521 (4,5,6,7,1) - it's playable, but visually might be too much change in spacing, so the drums you are emphasizing i feel could be overemphasized by this
I think it plays fine and it is a good representation of the percussion
- 01:11:102 (4,5,6,7,1) - ^
- 03:54:703 (1,2) - stacking these notes to me feels like you have a lot of momentum, and then you stop it very suddenly, only to resume it again. so maybe some spacing these two notes could work
I disagree, I think that the dynamic shifts in momentum make it play better, not worse
- 04:16:668 (2,3) - what do you think of ctrl+g
I think both ways play fine
- 04:54:254 (3,4,5,6,7,8,9,10,1) - i feel there might be unnecessary contrast since this is the only stream out of many in this section that has a sharp angle
I disagree, I think that the sharp angle doesn't feel like its forced.


overall i do think you're map is very nice, the bpm changes were handled very well ^^
Thanks!
BoatKrab
Hoi!
Bad mod is incomming

[dat diff name, im too lazy to write it]
00:03:734 (2) - I know you are trying to lead players to make them read it with 1/4 slider for the first time, but I don't think about this with 00:04:109 (3) - cus they have a lot of different spacing. Try to increase more spacing for 00:03:734 (2) - might be better
04:30:030 (5) - Really disagree with this. Same reason as above. About da distance :v (If you fix this, don't forget to fix others)
04:55:806 (4) - Wait, what? Try to change it to 1/4 steaming slider or maybe reduce its distance instead of this? It's too sudden to see ;__;
06:20:426 - Increase a volume in red line timing to 80% could be the best one

[]
This map is fcking crazy. I love this !!!!
Topic Starter
Sharkie

BoatKrab wrote:

Hoi!
Bad mod is incomming

[dat diff name, im too lazy to write it]
00:03:734 (2) - I know you are trying to lead players to make them read it with 1/4 slider for the first time, but I don't think about this with 00:04:109 (3) - cus they have a lot of different spacing. Try to increase more spacing for 00:03:734 (2) - might be better
Done
04:30:030 (5) - Really disagree with this. Same reason as above. About da distance :v (If you fix this, don't forget to fix others)
Changed
04:55:806 (4) - Wait, what? Try to change it to 1/4 steaming slider or maybe reduce its distance instead of this? It's too sudden to see ;__;
Ah, the drum fill is 1/6 though.
06:20:426 - Increase a volume in red line timing to 80% could be the best one
Fixed!
[]
This map is fcking crazy. I love this !!!!
Thank you!
Kaifin
nice one :)
Plaudible
eggcellent map

hihi
Dance Gavin Dance - NASA / I'm Down With Brown Town

General
  1. soft-hitfinish40.wav unused?
  2. 00:15:359 - Timing point/greenlines NEED to match in volume/audio set sample.
  3. Also applies to 00:39:359, 01:42:149, 02:31:066. https://osu.ppy.sh/wiki/Ranking_Criteria#Timing


Poop Village

  1. 00:04:109 (3) - Spacing feels a little large compared to other notes in this section when this rhythm repeats
  2. 00:10:109 (3) - same, try to keep them closer to 00:11:609 (3) - in spacing so they aren't too different
  3. 00:40:754 (2,3,4) - feels out of place to stack here :T you overlapped the other triples, you don't stack at 00:51:916 (1,2,3) -
  4. 02:36:518 (5,6,7,1,2,3) - Lots of clickable circles here, little too dense. I think it'd be better to introduce this dense 3 circle rhythm at 02:35:527 (1,2) - and then make the second instance a slider + circle at 02:37:014 (1,2,3) -
  5. 03:16:225 (4) - Shouldn't this be small since u made non-kicks tiny
  6. 03:48:616 (1,2,3) - This fits into the 1/2 streams too much imo. I think with these you should make them more clearly different from the 1/2 rhythms so they don't get mixed in with the streams here and towards the end. Maybe cute triangles or something :3
  7. 03:50:464 (2) - offscreen daddy no
  8. 04:34:427 (1) - 04:37:185 (1) - imo it'd be cool to emphasize these with some kind of jump or something for the boomboom.
  9. 04:54:599 (7) - Stream kink felt a bit out of place since this is the only time you don't use smooth flow in them.
  10. 05:27:185 (2,3,4,5,6,7) - and 05:32:703 (2,3,4,5,6,7) - You made the jumps smaller in the lower "oh oh" sections like at 05:29:944 (2,3,4,5,6,7) - , feels overspaced here.
  11. 06:20:426 (1) - Nitpicky as fuck but if you could maybe make the sliderend shape more interesting to match the fading guitar sounds that'd be cool.

gud job call me bak
Topic Starter
Sharkie

Plaudible wrote:

eggcellent map

hihi
Dance Gavin Dance - NASA / I'm Down With Brown Town

General
  1. soft-hitfinish40.wav unused?
    Whoops
  2. 00:15:359 - Timing point/greenlines NEED to match in volume/audio set sample.
    Changed
  3. Also applies to 00:39:359, 01:42:149, 02:31:066. https://osu.ppy.sh/wiki/Ranking_Criteria#Timing


Poop Village

  1. 00:04:109 (3) - Spacing feels a little large compared to other notes in this section when this rhythm repeats
    Changed
  2. 00:10:109 (3) - same, try to keep them closer to 00:11:609 (3) - in spacing so they aren't too different
    Changed
  3. 00:40:754 (2,3,4) - feels out of place to stack here :T you overlapped the other triples, you don't stack at 00:51:916 (1,2,3) -
    It actually was spaced out, but I changed it because its the first triple so that people can recognize the bpm change more easily.
  4. 02:36:518 (5,6,7,1,2,3) - Lots of clickable circles here, little too dense. I think it'd be better to introduce this dense 3 circle rhythm at 02:35:527 (1,2) - and then make the second instance a slider + circle at 02:37:014 (1,2,3) -
    I think its fine, stuff like 02:13:215 (1,2,3,4,5,1) - is already really dense so really density shouldn't be too much of a problem
  5. 03:16:225 (4) - Shouldn't this be small since u made non-kicks tiny
    ... There is a bass drum hit there, baka.
  6. 03:48:616 (1,2,3) - This fits into the 1/2 streams too much imo. I think with these you should make them more clearly different from the 1/2 rhythms so they don't get mixed in with the streams here and towards the end. Maybe cute triangles or something :3
    I think the contrast in rhythm with the same spacing is what makes it fun.
  7. 03:50:464 (2) - offscreen daddy no
    Changed
  8. 04:34:427 (1) - 04:37:185 (1) - imo it'd be cool to emphasize these with some kind of jump or something for the boomboom.
    Oko
  9. 04:54:599 (7) - Stream kink felt a bit out of place since this is the only time you don't use smooth flow in them.
    It plays smoothly www
  10. 05:27:185 (2,3,4,5,6,7) - and 05:32:703 (2,3,4,5,6,7) - You made the jumps smaller in the lower "oh oh" sections like at 05:29:944 (2,3,4,5,6,7) - , feels overspaced here.
    Beginning in this section 05:12:875 - the lead guitar enters, that's why its mapped differently.
  11. 06:20:426 (1) - Nitpicky as fuck but if you could maybe make the sliderend shape more interesting to match the fading guitar sounds that'd be cool.
    I already think it does

gud job call me bak
okay Senpai OwO
Plaudible
We're goin' to space chicken mcnibblets
Renumi
excite
Izzywing
00:15:359 (custom set number)
00:39:359 (custom set number)
01:42:149 (custom set number)
02:31:066 (custom set number)
^Please check those for inconsistent custom hitsound set numbers (ive double checked them and there are inconsistencies there)

00:03:359 - hmm...volume seems a bit too loud this section
01:18:602 (4,1) - found it weird that you did this overlap thing with these two sounds just this one time
02:09:124 (3,4,5,6,7,1,2,3,4,5,6) - having this much active 1/4 consecutively at this bpm is quite difficult. i suggest removing one of these active triplets, it would make this part a lot less stressful to land. i feel like its a bit much atm

call me
Topic Starter
Sharkie

Hobbes2 wrote:

00:15:359 (custom set number)
00:39:359 (custom set number)
01:42:149 (custom set number)
02:31:066 (custom set number)
^Please check those for inconsistent custom hitsound set numbers (ive double checked them and there are inconsistencies there)
im dumb
00:03:359 - hmm...volume seems a bit too loud this section
Forget to change that, yeah. Set it to 40%
01:18:602 (4,1) - found it weird that you did this overlap thing with these two sounds just this one time
Changed as well.
02:09:124 (3,4,5,6,7,1,2,3,4,5,6) - having this much active 1/4 consecutively at this bpm is quite difficult. i suggest removing one of these active triplets, it would make this part a lot less stressful to land. i feel like its a bit much atm
Made it slightly less dense!

call me
Izzywing
we fixed like 2 hitsounding things
squirrelpascals
gratz on rank, this is awesome stuff
AruOtta
Congratz !
Kyouren
Congratulations for your first approved map! <3
ZekeyHache
woah that was fast, shark! gratz :3
HappyRocket88
Nice to see different styles getting into the ranked page. Congratulations! :3
Cable
As a humongous DGD fan, it makes me really happy to see 2 of the best cuts from Happiness make it into ranked, especially with such a fun and difficult beatmap. Congrats!
Sieg
quite awesome map
Hikomori
gratz!
Asphyxia
Grat
Zetera
I'm impressed!
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