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Dance Gavin Dance - NASA / I'm Down with Brown Town

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Total Posts
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Topic Starter
Sharkie
This beatmap was submitted using in-game submission on at 2:43:42 PM

Artist: Dance Gavin Dance
Title: NASA / I'm Down with Brown Town
Tags: progressive post hardcore Kurt Travis Will Swan Happiness Rise Records
BPM: 120
Filesize: 13887kb
Play Time: 06:20
Difficulties Available:
  1. Reminiscence (5.7 stars, 1750 notes)
Download: Dance Gavin Dance - NASA / I'm Down with Brown Town
Information: Scores/Beatmap Listing
---------------
It's only seconds away...


18+ Lyrics
Collab with fishyfat

Special Thanks To
Raiden, pkk, and Bonsai for lots of timing help!
Sakshi for telling me to map this!



Dedicated to someone who is no longer with us...
Song Information & Metadata
Metadata

Although these are separate songs, they're supposed to be listened to together.
00:00:349 - through 03:33:288 - NASA
03:34:903 - through 06:33:040 - I'm Down With Brown Town

Lyrics:
Parts in Parenthesis () is Will Swan's screaming. Everything else is Kurt Travis.

(Staring at the window panes)
(Russian roulette with some names on the phone)
When I stare at your face, are you even alive?
(Oh my god, you're so fucking intelligent)
(Don't you just love the use of Andy Warhol?)
We always knew that we were never the best advocates

And it's okay
If I'm gray today

(Holy fuck I'm impressed)
(Too bad I don't have a pussy to plunge in)
(While I sit here and stomach this)
(Here's a noble prize, lets gamble our demise)

Staring at the window paint
Russian roulette with some names on the phone
Hey you, where you from?
Never mind just leave me alone

(I drained the wells so the town has no water)
(I cut the phone lines and buried the grain)
(I drained the blood from the fortunate ones)
(It's self destruction 'cause we're all the same)

("Hurry up, trade in your gold for cash.")
That's what everyone's saying
(Don't blame me for post economical backlash)
That's what everybody's doing
Sometimes I can't believe myself
(Consequence in the purest form)
(I've seen it coming from miles away)

I'm down with brown town
I'm down with brown town


I'm down with brown town
(It's only seconds away)

~Break~

Maybe we're not the only ones
Let's just say we're the admitted
Let's make believe that we are capable of parallel galaxies
How and why?
There's unrest in the mind with my limbs untied
How and why?
There's unrest in the mind with my limbs untied

(Beautiful girls with no ambition
Piling hair at the fucking salon
Happily managing all of their friends
You can't live life through your cellular phone)

I told you I don't need you
Baby, I need you
(Kurt, cut your loose ends,)
I don't need you
Baby, I need you
(Man, cut your loose ends,)
I don't need you
Baby, I need you
(Don't follow the trends,)
I told you I don't need you

I can't decide, I can't decide

No, it's okay, you don't need them anyway
And if I go, you can stay, everything will be the same
It was the first time, but it won't be the last
I can make you laugh, but I know it won't last
When the air is thin I know you'll be over this again

Maybe we're not the only ones
Let's just say we're the admitted
Let's make believe that we are capable of parallel galaxies
How and why?
There's unrest in the mind with my limbs untied
How and why?
There's unrest in the mind with my limbs untied

In case you were wondering, Brown Town refers to Heroin. Not Anal Sex.
Raiden
diddly daddly doodly

[Timing]
359,250,3,2,10,100,1,0
3359,500,3,2,10,100,1,0
40408,346.820809248555,3,2,10,100,1,0
40754,348.837209302326,4,2,20,100,1,0
102149,348.837209302326,3,2,10,100,1,0
127254,247.933884297521,3,2,10,100,1,0
170399,244.897959183673,3,2,10,100,1,0
173337,241.935483870968,3,2,10,100,1,0
174788,238.095238095238,3,2,10,100,1,0
176216,230.769230769231,3,2,10,100,1,0
177600,234.375,3,2,10,100,1,0
179006,220.588235294118,3,2,10,100,1,0
180329,206.896551724138,3,2,10,100,1,0
181570,202.702702702703,3,2,10,100,1,0
184002,193.548387096774,3,2,10,100,1,0
185163,375,3,2,10,100,1,0
214903,517.241379310345,4,2,10,100,1,0
216971,494.641384995878,4,2,10,100,1,0
217960,535.714285714286,4,2,10,100,1,0
219051,217.391304347826,4,2,10,100,1,0
246995,344.827586206897,4,2,10,100,1,0
247512,344.827586206897,4,2,10,100,1,0
268738,344.827586206897,4,2,10,100,1,0
274427,344.827586206897,4,2,10,100,1,0
279771,344.827586206897,4,2,10,100,1,0
335115,344.827586206897,4,2,10,100,1,0
339252,217.391304347826,4,2,10,100,1,0
367088,434.782608695652,4,2,10,100,1,0
368827,461.538461538462,4,2,10,100,1,0
372519,476.190476190476,4,2,10,100,1,0
374423,483.870967741935,4,2,10,100,1,0
376358,500,4,2,10,100,1,0
378358,517.241379310345,4,2,10,100,1,0
380426,555.555555555556,4,2,10,100,1,0
Dashyy-
bg not even from the correct album -______
Topic Starter
Sharkie

Dashyy- wrote:

bg not even from the correct album -______
I realize that, but I couldn't find a 1366x768 or 1920x1080 bg from Happiness ok
ZekeyHache
Sharkie sliders OwO
Bonsai
Täming Chäck!
  1. 00:13:859 (1,2,3,4,5,6,7,8) - This spot seemed a bit too off in all layers so I adjusted it a bit
  2. 02:07:265 - This section seemed way too early to me, just made it connect with the previous one and added a section at 02:31:066 that makes it connect to the next one bc somewhere between those they get slightly earlier so ye lol
  3. 02:56:205 - Somewhere around here I changed stuff bc most notes except the downbeats sounded late, so I did compromises
  4. Other than that I just smoothed stuff out
redline-diff to copypaste from

Very cool map so far, though I really don't see how those songs are supposed to be together more than any other two consecutive songs from any album, I mean they don't even have any sort of transition to each other, just silence, so ngh, maybe reconsider bc people already lost their shits about stuff like this which I didn't get at all, but here I'm that kinda person too I guess xd
Topic Starter
Sharkie

Bonsai wrote:

Täming Chäck!
  1. 00:13:859 (1,2,3,4,5,6,7,8) - This spot seemed a bit too off in all layers so I adjusted it a bit
  2. 02:07:265 - This section seemed way too early to me, just made it connect with the previous one and added a section at 02:31:066 that makes it connect to the next one bc somewhere between those they get slightly earlier so ye lol
  3. 02:56:205 - Somewhere around here I changed stuff bc most notes except the downbeats sounded late, so I did compromises
  4. Other than that I just smoothed stuff out
redline-diff to copypaste from

Very cool map so far, though I really don't see how those songs are supposed to be together more than any other two consecutive songs from any album, I mean they don't even have any sort of transition to each other, just silence, so ngh, maybe reconsider bc people already lost their shits about stuff like this which I didn't get at all, but here I'm that kinda person too I guess xd
Thank you for the help!

Well, about the whole thing about around 02:54:788 - here where the clean Vocalist, Kurt Travis says "I'm Down with Brown Town" that refers to shooting up Heroin, however the song title is still "NASA" (NASA obviously refers to space, being "high up") . The song after is "I'm Down With Brown Town" and the lyrics can be interpreted as being the "aftermath" of heroin. This can be seen with the lyric: "There's unrest in the mind with my limbs untied."

Additionally, I just thought it would be cool to map something with lots of bpm changes and different styles
Hectique
hi bad modder

nice hitsounding! :>
00:40:754 (2,3) - personally, i like making rhythmic transitions like these a bit more passive so the player can adjust, so i'd probably swap these circles for a kickslider
00:56:277 (2,3,4) - most of your patterns similar to this this flow pretty well but this one seems particularly janky, i think you could lead the triples into the curve of the slider more or change the slider to be less sharp against the angle of the triple
01:16:335 (1,2,3,4,5) - this is hard misread material. the slider here points away from the stream, and is of similar length to sliders like 01:15:986 (1), but plays immediately into the next stream. i think just having it direct the player into the stream would save a lot of trouble
01:55:230 (3,4,5,6,7,8,1) - just a thought, maybe slightly increase the spacing between the three copypasted streams to give a sense of progression?
02:07:388 (2) - when i played this i didn't expect the sudden bpm increase and totally misplayed here because of the sheer speed of these reverse sliders. i'd either reduce the spacing significantly or, alternatively, have a pattern like this: http://i.imgur.com/mViXxsS.png
03:23:163 (1) - omg nice
03:39:051 (1,2) - idk, i think this'd work better as a 1/2 slider followed by a stacked circle slider
04:06:669 (1,2) - i'd put a reverse slider but that's just preference, it's fine as is, just a bit sudden
05:06:323 (1,2,3,4,5,6) - during this section you have jumps that feel excessive for this part of the song. i really like the patterns you made like 05:29:944 (2,3,4,5,6,7) where the jumps become definitely larger on the harder drum hits, but not in any stressing amount to fit the calmed nature of the song. dunno
05:34:254 (3,4) - seriously though, this is too much qq
06:07:088 (1) - i sliderbroke, maybe make the slowdown more gradual for this and the following sliders

this map is super cool and even though i can't play it well because speed i think it could end up being spectacular, hope this helps <3
Topic Starter
Sharkie

Hectique wrote:

hi bad modder

nice hitsounding! :>
00:40:754 (2,3) - personally, i like making rhythmic transitions like these a bit more passive so the player can adjust, so i'd probably swap these circles for a kickslider
It's already stacked, so this should help players read the bpm change quite easily.
00:56:277 (2,3,4) - most of your patterns similar to this this flow pretty well but this one seems particularly janky, i think you could lead the triples into the curve of the slider more or change the slider to be less sharp against the angle of the triple
I disagree, 00:56:277 (2,3,4) - is ~kinda~ parallel to 00:55:928 (1) - and the counter-clockwise flow fits fine.
01:16:335 (1,2,3,4,5) - this is hard misread material. the slider here points away from the stream, and is of similar length to sliders like 01:15:986 (1), but plays immediately into the next stream. i think just having it direct the player into the stream would save a lot of trouble
For an Extra, I think its fine. Hard to misread stuff is common in extras, it is done consistently, and additionally, 01:16:684 (5) - sliders lick these play like singletaps. Furthermore, slow sliders are NC'd to indicate a velocity change 01:15:986 (1) - and the kick sliders 01:16:684 (5) - are not.
01:55:230 (3,4,5,6,7,8,1) - just a thought, maybe slightly increase the spacing between the three copypasted streams to give a sense of progression?
No, they are relatively the exact same volume. Furthermore, the idea of progression is played out in the fact that the spacing slightly increases after each measure.
02:07:388 (2) - when i played this i didn't expect the sudden bpm increase and totally misplayed here because of the sheer speed of these reverse sliders. i'd either reduce the spacing significantly or, alternatively, have a pattern like this: http://i.imgur.com/mViXxsS.png
I disagree, I think that the reverse sliders actually do justice as they play like single taps. You'll notice that the first measure of each of these sections are the least note dense.
03:23:163 (1) - omg nice
Yuh:3
03:39:051 (1,2) - idk, i think this'd work better as a 1/2 slider followed by a stacked circle slider
Both should play fine
04:06:669 (1,2) - i'd put a reverse slider but that's just preference, it's fine as is, just a bit sudden
Well, as the song is sudden, it is mapped accordingly. Additionally, I've asked for a lot of testplayed and people don't mess up here (at various ranks)
05:06:323 (1,2,3,4,5,6) - during this section you have jumps that feel excessive for this part of the song. i really like the patterns you made like 05:29:944 (2,3,4,5,6,7) where the jumps become definitely larger on the harder drum hits, but not in any stressing amount to fit the calmed nature of the song. dunno
I think there is stress to fit the "calming" prat of the song. Stuff such as 05:02:703 (4,5,6) - is spaced really low. As you can see, the jumps get progressively larger after every 4 measures and "Reset" on the 5th, 9th, 14th, etc. Additionally, this is meant to represent the vocalists change in pitch when he says "Oh oh..."
05:34:254 (3,4) - seriously though, this is too much qq
06:07:088 (1) - i sliderbroke, maybe make the slowdown more gradual for this and the following sliders
Yeah, changed.

this map is super cool and even though i can't play it well because speed i think it could end up being spectacular, hope this helps <3
Thanks for mod!
anna apple
small irc mod
2017-09-02 17:28 Sharkie: Can you look at a map uwu
2017-09-02 17:28 _83: sharkie
2017-09-02 17:28 Sharkie: yah?
2017-09-02 17:28 _83: ok
2017-09-02 17:28 Sharkie: ACTION is listening to [https://osu.ppy.sh/b/1386449 Dance Gavin Dance - NASA & I'm Down With Brown Town]
2017-09-02 17:30 _83: ACTION is playing [https://osu.ppy.sh/b/1386449 Dance Gavin Dance - NASA & I'm Down With Brown Town [Reminiscence]] -NoFail +Hidden
2017-09-02 17:31 _83: lmao
2017-09-02 17:31 _83: i can't play lol
2017-09-02 17:32 _83: 00:49:736 (1) -
2017-09-02 17:32 _83: spacing
2017-09-02 17:32 _83: wait no
2017-09-02 17:32 _83: nc
2017-09-02 17:32 _83: lol
2017-09-02 17:32 _83: nc messed up there
2017-09-02 17:32 Sharkie: o ya
2017-09-02 17:32 Sharkie: whoops
2017-09-02 17:32 _83: 00:58:108 (1) -
2017-09-02 17:33 _83: 01:03:079 (1,2) - how come 2 is backwards facing
2017-09-02 17:34 Sharkie: I think it plays nicely
2017-09-02 17:34 _83: doesn't really matter
2017-09-02 17:34 _83: its ok
2017-09-02 17:35 _83: 01:18:602 (4,1) - this is nice
2017-09-02 17:35 _83: cuz 4 is close to 1 it helps make 1 feel like the slow slider it is even though there is a "jump" after 1
2017-09-02 17:35 _83: 01:20:521 (1) - this doesn't have that effect
2017-09-02 17:35 _83: well not as much
2017-09-02 17:36 _83: I mean they could be closer but its just a slight feel adjustment
2017-09-02 17:37 Sharkie: Not sure what I should do about that
2017-09-02 17:37 _83: nothing
2017-09-02 17:37 Sharkie: oh. oki
2017-09-02 17:37 _83: its really small
2017-09-02 17:37 _83: but its like a preference thing to me
2017-09-02 17:37 _83: 01:52:090 (3) - this though
2017-09-02 17:37 _83: strong beat is on slider tail
2017-09-02 17:37 _83: you don't normally do that kind of thing
2017-09-02 17:37 _83: 01:52:614 (1) - same
2017-09-02 17:38 Sharkie: but snare hit is on the offbeat
2017-09-02 17:38 _83: yeah but how come not circles
2017-09-02 17:40 Sharkie: oki I made them all circles
2017-09-02 17:42 _83: 03:37:960 (2) - this should be nc'd also imo
2017-09-02 17:42 _83: or
2017-09-02 17:42 _83: 03:35:937 (1) - this should remove nc
2017-09-02 17:42 Sharkie: do I do both
2017-09-02 17:42 _83: no
2017-09-02 17:42 _83: I htink you should pick one
2017-09-02 17:43 _83: cuz that 2 is part of the same musical structure
2017-09-02 17:43 _83: so I think you should make the section as a whole follow a unified nc rule
2017-09-02 17:43 Sharkie: okay
2017-09-02 17:43 _83: so notice 03:45:137 (1,2) - these
2017-09-02 17:44 _83: you color haxed gray
2017-09-02 17:44 Sharkie: ya
2017-09-02 17:44 _83: they both are the same thing
2017-09-02 17:44 _83: and its like a little highlight slow down thing
2017-09-02 17:44 Sharkie: yup
2017-09-02 17:44 _83: 03:48:616 (1,1,1) -
2017-09-02 17:44 _83: now these
2017-09-02 17:44 _83: are also part of slow down thing
2017-09-02 17:44 _83: also color hax-able
2017-09-02 17:45 _83: but all of them are nc
2017-09-02 17:45 _83: I think you should be consistent between them
2017-09-02 17:45 Sharkie: oh well I did that to contrast 03:48:398 (4,5,1) -
2017-09-02 17:45 Sharkie: but okay I'll un-nc 03:48:942 (1,1) -
2017-09-02 17:45 _83: and then that would apply as a general thing
2017-09-02 17:48 Sharkie: oki
2017-09-02 17:48 _83: 05:05:116 (2,3,4,5,6,7,1,2,3,4,5,6) -
2017-09-02 17:48 _83: is this bigger stuff cuz vocals
2017-09-02 17:48 Sharkie: yeah
2017-09-02 17:48 _83: ah ok
2017-09-02 17:49 _83: 05:35:116 (1,1,1,1) -
2017-09-02 17:49 Sharkie: Gradually getting bigger after each measure for 4 measures
2017-09-02 17:49 Sharkie: then it "resets
2017-09-02 17:49 Sharkie: err "resets"
2017-09-02 17:49 _83: this should reflect changes you did before if you did them
2017-09-02 17:49 Sharkie: I'm unsure as to what you mean
2017-09-02 17:49 _83: it should match 03:34:903 (1,1,1,2) -
2017-09-02 17:50 Sharkie: oh yeah it does now
2017-09-02 17:50 _83: ok
2017-09-02 17:50 _83: this map is solid
2017-09-02 17:51 _83: also reminds me of pishifat lol
2017-09-02 17:51 Sharkie: cool :3
2017-09-02 17:52 Sharkie: Is it a quality map
2017-09-02 17:52 _83: what do you mean by quality
2017-09-02 17:52 Sharkie: Like could be ranked
2017-09-02 17:52 _83: yeah totally
Shiirn
i modded it anyway

SPOILER
16:55 Sharkie: Can you look at a mappu for me, you don't have to mod it ww w
16:55 Shiirn: sure
16:55 *Sharkie is listening to [https://osu.ppy.sh/b/1386449 Dance Gavin Dance - NASA & I'm Down With Brown Town]
16:58 Shiirn: ill be blunt
16:58 Shiirn: 00:04:359 (4,5,6,7) - i don't see the point in 00:05:859 (4,5,6,7) - these
16:58 Shiirn: because they're not like really that much of a skip in the musical pattern at all
16:59 Sharkie: o k o
16:59 Shiirn: 00:39:359 (10) - nc
17:00 Shiirn: 00:42:847 (5) - you'll want to nc these seperations
17:00 Shiirn: 00:45:637 (5) - this too
17:00 Shiirn: 00:54:009 (5) - etc
17:01 Sharkie: okay
17:02 Shiirn: 02:03:602 (3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - good :thumbsup: real fan
17:02 Sharkie: yay
17:03 Shiirn: pretty decent map considering the source material
17:03 Shiirn: :eyes:
17:03 Shiirn: 03:23:163 (1) - you do, uhhhh
17:03 Shiirn: realize that uhhhh
17:04 Shiirn: the background and the editor are a bit off vertically
17:04 Sharkie: its not perfect? yeah
17:04 Shiirn: no
17:04 Shiirn: that it isnt matched up with the bg during play
17:04 Sharkie: o
17:04 Shiirn: lol
17:04 Sharkie: then how would I find that out
17:04 Sharkie: asdf
17:04 Shiirn: http://puu.sh/xqTgZ/763672203b.png
17:04 Shiirn: pressing F5
17:04 Shiirn: xd
17:05 Sharkie: okay I dun fixed it
17:05 Shiirn: 04:06:007 (1,2,1) - this is the same downmeasure as 03:59:051 (1,2) -
17:05 Shiirn: so imo either do two sliders again or keep the entire thing as a blue combo
17:05 Shiirn: not grey-blue
17:06 Sharkie: can I do all grey
17:06 Sharkie: www
17:06 Shiirn: i wouldnt recommend that
17:06 Shiirn: cuz the greys are 3/2 pauses
17:06 Shiirn: that's a 1/1 pause
17:07 Sharkie: wtf when was that a rule
17:07 Sharkie: I never heard of that
17:07 Shiirn: it's not a rule at all?
17:07 Shiirn: it's just my suggestion
17:07 Shiirn: for that entire setion
17:07 Sharkie: Oh no I'm just saying
17:07 Shiirn: grey combo colors are 3/2 pauses
17:07 Sharkie: okay I made it all blue
17:07 Sharkie: www
17:07 Shiirn: and the blues are 1/1s
17:08 Sharkie: oh I see what you're saying
17:08 Sharkie: asdf
17:08 Sharkie: I just alternated them
17:08 Sharkie: without realizing
17:08 Shiirn: that's just because the musical structure alternates
17:08 Shiirn: good mapping is about recognizing patterns you do automatically and enhancing them
17:08 Shiirn: 05:24:772 (4,5,6) - weirdly low-power straight line compared to all the rest of the section's 456
17:09 Sharkie: After it measure it gradually gets harder
17:09 Sharkie: That's what I was going for
17:09 Sharkie: 05:30:289 (4,5,6) -
17:09 Shiirn: 05:22:013 (4,5,6) - this is arleady harder tho
17:09 Sharkie: AFter 4 measures its that again
17:09 Shiirn: then 05:22:013 (4,5,6) - that one is the odd one out
17:09 Shiirn: cuz its a stack harder and its a back-and-forth
17:10 Shiirn: 05:35:116 (1,1,1) - either end all three on blue tick or on white tick
17:10 Sharkie: No I mean
17:10 Shiirn: they all have the same sound fadeout after the white ticks
17:10 Shiirn: dw about it nvm
17:10 Sharkie: After each 4 measures it "resets" to fit the vocal going higher in pattern after each measure
17:10 Sharkie: then going back to the same pitch after 4 measures
17:10 Shiirn: 05:45:338 (1,2) - for this section u might wanna do the "sliders are blue, pauses are grey" thing again
17:11 Sharkie: oki
17:11 Shiirn: other than that
17:11 Shiirn: fine enough
17:11 Shiirn: not my cup of tea music-wise
17:11 Shiirn: kind of randomly flailing vocalists and guitarists tbh xd
17:11 Sharkie: That's what makes it genius
Renumi
get this approved already owo
Shadw
i've played the map over several times and truthfully i'm not able to point out too much wrong. might be cuz i haven't modded in a while and i have no clue what i'm doin anymore or your map is too good :3 regardless my mod might not be a long one and i apologize in advance

[Reminiscence]
- 00:19:859 (1,2,3,4,5,6,7,8) - when playing this part i don't feel like there is anymore emphasis than parts around it. perhaps making the spacing larger (for more emphasis) and flow more angular, rather than linear. i understand this might not be very clear so we can talk about it next time you catch me online or just message me on discord x3 the point i'm trying to make is that it doesn't feel very different to play emphasis-wise compared to the parts around it, despite the song feeling a little more emphasized at that part
- 00:25:859 (1,2,3,4,5,6,7,8) - ^ (as well as other similar parts in the beginning)
- 00:46:335 (1,2,3,4,5,6,7,8) - timestamping just the beginning part of the stream, but for all the streams around this part of the song i find the nc's seem inconsistent to me
- 01:02:992 (4,1) - i find that the very close overlap here might be hard to read and contrasts the momentum that you had from 01:02:730 (1,2,3,4) - . i figured that if you were trying to kill the momentum, you would already be doing that with the kick slider and that the hyperclose spacing between 4 and 1 might be unnecessary
- 01:05:521 (4,5,6,7,1) - it's playable, but visually might be too much change in spacing, so the drums you are emphasizing i feel could be overemphasized by this
- 01:11:102 (4,5,6,7,1) - ^
- 03:54:703 (1,2) - stacking these notes to me feels like you have a lot of momentum, and then you stop it very suddenly, only to resume it again. so maybe some spacing these two notes could work
- 04:16:668 (2,3) - what do you think of ctrl+g
- 04:54:254 (3,4,5,6,7,8,9,10,1) - i feel there might be unnecessary contrast since this is the only stream out of many in this section that has a sharp angle


overall i do think you're map is very nice, the bpm changes were handled very well ^^
Topic Starter
Sharkie

Shadw wrote:

i've played the map over several times and truthfully i'm not able to point out too much wrong. might be cuz i haven't modded in a while and i have no clue what i'm doin anymore or your map is too good :3 regardless my mod might not be a long one and i apologize in advance

[Reminiscence]
- 00:19:859 (1,2,3,4,5,6,7,8) - when playing this part i don't feel like there is anymore emphasis than parts around it. perhaps making the spacing larger (for more emphasis) and flow more angular, rather than linear. i understand this might not be very clear so we can talk about it next time you catch me online or just message me on discord x3 the point i'm trying to make is that it doesn't feel very different to play emphasis-wise compared to the parts around it, despite the song feeling a little more emphasized at that part
Already discussed in irc, I think the equivalent of 240bpm jumps (120 1/4 jumps) are too hard for this section.
- 00:25:859 (1,2,3,4,5,6,7,8) - ^ (as well as other similar parts in the beginning)
- 00:46:335 (1,2,3,4,5,6,7,8) - timestamping just the beginning part of the stream, but for all the streams around this part of the song i find the nc's seem inconsistent to me
Fixed
- 01:02:992 (4,1) - i find that the very close overlap here might be hard to read and contrasts the momentum that you had from 01:02:730 (1,2,3,4) - . i figured that if you were trying to kill the momentum, you would already be doing that with the kick slider and that the hyperclose spacing between 4 and 1 might be unnecessary
Fixed
- 01:05:521 (4,5,6,7,1) - it's playable, but visually might be too much change in spacing, so the drums you are emphasizing i feel could be overemphasized by this
I think it plays fine and it is a good representation of the percussion
- 01:11:102 (4,5,6,7,1) - ^
- 03:54:703 (1,2) - stacking these notes to me feels like you have a lot of momentum, and then you stop it very suddenly, only to resume it again. so maybe some spacing these two notes could work
I disagree, I think that the dynamic shifts in momentum make it play better, not worse
- 04:16:668 (2,3) - what do you think of ctrl+g
I think both ways play fine
- 04:54:254 (3,4,5,6,7,8,9,10,1) - i feel there might be unnecessary contrast since this is the only stream out of many in this section that has a sharp angle
I disagree, I think that the sharp angle doesn't feel like its forced.


overall i do think you're map is very nice, the bpm changes were handled very well ^^
Thanks!
BoatKrab
Hoi!
Bad mod is incomming

[dat diff name, im too lazy to write it]
00:03:734 (2) - I know you are trying to lead players to make them read it with 1/4 slider for the first time, but I don't think about this with 00:04:109 (3) - cus they have a lot of different spacing. Try to increase more spacing for 00:03:734 (2) - might be better
04:30:030 (5) - Really disagree with this. Same reason as above. About da distance :v (If you fix this, don't forget to fix others)
04:55:806 (4) - Wait, what? Try to change it to 1/4 steaming slider or maybe reduce its distance instead of this? It's too sudden to see ;__;
06:20:426 - Increase a volume in red line timing to 80% could be the best one

[]
This map is fcking crazy. I love this !!!!
Topic Starter
Sharkie

BoatKrab wrote:

Hoi!
Bad mod is incomming

[dat diff name, im too lazy to write it]
00:03:734 (2) - I know you are trying to lead players to make them read it with 1/4 slider for the first time, but I don't think about this with 00:04:109 (3) - cus they have a lot of different spacing. Try to increase more spacing for 00:03:734 (2) - might be better
Done
04:30:030 (5) - Really disagree with this. Same reason as above. About da distance :v (If you fix this, don't forget to fix others)
Changed
04:55:806 (4) - Wait, what? Try to change it to 1/4 steaming slider or maybe reduce its distance instead of this? It's too sudden to see ;__;
Ah, the drum fill is 1/6 though.
06:20:426 - Increase a volume in red line timing to 80% could be the best one
Fixed!
[]
This map is fcking crazy. I love this !!!!
Thank you!
Kaifin
nice one :)
Plaudible
eggcellent map

hihi
Dance Gavin Dance - NASA / I'm Down With Brown Town

General
  1. soft-hitfinish40.wav unused?
  2. 00:15:359 - Timing point/greenlines NEED to match in volume/audio set sample.
  3. Also applies to 00:39:359, 01:42:149, 02:31:066. https://osu.ppy.sh/wiki/Ranking_Criteria#Timing


Poop Village

  1. 00:04:109 (3) - Spacing feels a little large compared to other notes in this section when this rhythm repeats
  2. 00:10:109 (3) - same, try to keep them closer to 00:11:609 (3) - in spacing so they aren't too different
  3. 00:40:754 (2,3,4) - feels out of place to stack here :T you overlapped the other triples, you don't stack at 00:51:916 (1,2,3) -
  4. 02:36:518 (5,6,7,1,2,3) - Lots of clickable circles here, little too dense. I think it'd be better to introduce this dense 3 circle rhythm at 02:35:527 (1,2) - and then make the second instance a slider + circle at 02:37:014 (1,2,3) -
  5. 03:16:225 (4) - Shouldn't this be small since u made non-kicks tiny
  6. 03:48:616 (1,2,3) - This fits into the 1/2 streams too much imo. I think with these you should make them more clearly different from the 1/2 rhythms so they don't get mixed in with the streams here and towards the end. Maybe cute triangles or something :3
  7. 03:50:464 (2) - offscreen daddy no
  8. 04:34:427 (1) - 04:37:185 (1) - imo it'd be cool to emphasize these with some kind of jump or something for the boomboom.
  9. 04:54:599 (7) - Stream kink felt a bit out of place since this is the only time you don't use smooth flow in them.
  10. 05:27:185 (2,3,4,5,6,7) - and 05:32:703 (2,3,4,5,6,7) - You made the jumps smaller in the lower "oh oh" sections like at 05:29:944 (2,3,4,5,6,7) - , feels overspaced here.
  11. 06:20:426 (1) - Nitpicky as fuck but if you could maybe make the sliderend shape more interesting to match the fading guitar sounds that'd be cool.

gud job call me bak
Topic Starter
Sharkie

Plaudible wrote:

eggcellent map

hihi
Dance Gavin Dance - NASA / I'm Down With Brown Town

General
  1. soft-hitfinish40.wav unused?
    Whoops
  2. 00:15:359 - Timing point/greenlines NEED to match in volume/audio set sample.
    Changed
  3. Also applies to 00:39:359, 01:42:149, 02:31:066. https://osu.ppy.sh/wiki/Ranking_Criteria#Timing


Poop Village

  1. 00:04:109 (3) - Spacing feels a little large compared to other notes in this section when this rhythm repeats
    Changed
  2. 00:10:109 (3) - same, try to keep them closer to 00:11:609 (3) - in spacing so they aren't too different
    Changed
  3. 00:40:754 (2,3,4) - feels out of place to stack here :T you overlapped the other triples, you don't stack at 00:51:916 (1,2,3) -
    It actually was spaced out, but I changed it because its the first triple so that people can recognize the bpm change more easily.
  4. 02:36:518 (5,6,7,1,2,3) - Lots of clickable circles here, little too dense. I think it'd be better to introduce this dense 3 circle rhythm at 02:35:527 (1,2) - and then make the second instance a slider + circle at 02:37:014 (1,2,3) -
    I think its fine, stuff like 02:13:215 (1,2,3,4,5,1) - is already really dense so really density shouldn't be too much of a problem
  5. 03:16:225 (4) - Shouldn't this be small since u made non-kicks tiny
    ... There is a bass drum hit there, baka.
  6. 03:48:616 (1,2,3) - This fits into the 1/2 streams too much imo. I think with these you should make them more clearly different from the 1/2 rhythms so they don't get mixed in with the streams here and towards the end. Maybe cute triangles or something :3
    I think the contrast in rhythm with the same spacing is what makes it fun.
  7. 03:50:464 (2) - offscreen daddy no
    Changed
  8. 04:34:427 (1) - 04:37:185 (1) - imo it'd be cool to emphasize these with some kind of jump or something for the boomboom.
    Oko
  9. 04:54:599 (7) - Stream kink felt a bit out of place since this is the only time you don't use smooth flow in them.
    It plays smoothly www
  10. 05:27:185 (2,3,4,5,6,7) - and 05:32:703 (2,3,4,5,6,7) - You made the jumps smaller in the lower "oh oh" sections like at 05:29:944 (2,3,4,5,6,7) - , feels overspaced here.
    Beginning in this section 05:12:875 - the lead guitar enters, that's why its mapped differently.
  11. 06:20:426 (1) - Nitpicky as fuck but if you could maybe make the sliderend shape more interesting to match the fading guitar sounds that'd be cool.
    I already think it does

gud job call me bak
okay Senpai OwO
Plaudible
We're goin' to space chicken mcnibblets
Renumi
excite
Izzywing
00:15:359 (custom set number)
00:39:359 (custom set number)
01:42:149 (custom set number)
02:31:066 (custom set number)
^Please check those for inconsistent custom hitsound set numbers (ive double checked them and there are inconsistencies there)

00:03:359 - hmm...volume seems a bit too loud this section
01:18:602 (4,1) - found it weird that you did this overlap thing with these two sounds just this one time
02:09:124 (3,4,5,6,7,1,2,3,4,5,6) - having this much active 1/4 consecutively at this bpm is quite difficult. i suggest removing one of these active triplets, it would make this part a lot less stressful to land. i feel like its a bit much atm

call me
Topic Starter
Sharkie

Hobbes2 wrote:

00:15:359 (custom set number)
00:39:359 (custom set number)
01:42:149 (custom set number)
02:31:066 (custom set number)
^Please check those for inconsistent custom hitsound set numbers (ive double checked them and there are inconsistencies there)
im dumb
00:03:359 - hmm...volume seems a bit too loud this section
Forget to change that, yeah. Set it to 40%
01:18:602 (4,1) - found it weird that you did this overlap thing with these two sounds just this one time
Changed as well.
02:09:124 (3,4,5,6,7,1,2,3,4,5,6) - having this much active 1/4 consecutively at this bpm is quite difficult. i suggest removing one of these active triplets, it would make this part a lot less stressful to land. i feel like its a bit much atm
Made it slightly less dense!

call me
Izzywing
we fixed like 2 hitsounding things
squirrelpascals
gratz on rank, this is awesome stuff
AruOtta
Congratz !
Kyouren
Congratulations for your first approved map! <3
ZekeyHache
woah that was fast, shark! gratz :3
HappyRocket88
Nice to see different styles getting into the ranked page. Congratulations! :3
Cable
As a humongous DGD fan, it makes me really happy to see 2 of the best cuts from Happiness make it into ranked, especially with such a fun and difficult beatmap. Congrats!
Sieg
quite awesome map
Hikomori
gratz!
Asphyxia
Grat
Zetera
I'm impressed!
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