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NEXON - luke_area [OsuMania]

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Topic Starter
ZZHBOY
This beatmap was submitted using in-game submission on 2018年7月23日 at 22:41:16

Artist: NEXON
Title: luke_area
Source: Dungeon & Fighter
BPM: 160
Filesize: 3826kb
Play Time: 01:38
Difficulties Available:
  1. Hard - 7Key (3.3 stars, 892 notes)
  2. Insane - 7Key (4.62 stars, 1283 notes)
  3. Normal - 7Key (1.98 stars, 356 notes)
Download: NEXON - luke_area
Information: Scores/Beatmap Listing
---------------
thanks for reba's bg
Mafumafu
[NM]
00:09:018 (9018|5) - 感觉这个地方应该加一个note 毕竟有个股 后面几个小姐也是

00:36:018 (36018|6) - 感觉这里也应该加一个

00:44:080 (44080|0,44080|3) - 感觉这里没必要两个?00:47:080 (47080|3,47080|0) - 这里也是

00:49:642 (49642|4,49767|2,49892|0,50017|6,50142|4,50267|0,50392|2,50517|4) - 感觉不要隔一个?会很难读,况且这里节奏也突然变化

00:51:017 (51017|0) - 这个部分是不是也要在类似00:53:830的地方加note?毕竟前面有


[HD]
00:47:830 (47830|4) - 加一个?和前面保持一致

00:57:017 (57017|3) - 要不要拆成两个面条?00:57:392 (57392) - 毕竟这里音阶变了下
Topic Starter
ZZHBOY

Regraz wrote:

[NM]
00:09:018 (9018|5) - 感觉这个地方应该加一个note 毕竟有个股 后面几个小姐也是

00:36:018 (36018|6) - 感觉这里也应该加一个

00:44:080 (44080|0,44080|3) - 感觉这里没必要两个?00:47:080 (47080|3,47080|0) - 这里也是

00:49:642 (49642|4,49767|2,49892|0,50017|6,50142|4,50267|0,50392|2,50517|4) - 感觉不要隔一个?会很难读,况且这里节奏也突然变化

00:51:017 (51017|0) - 这个部分是不是也要在类似00:53:830的地方加note?毕竟前面有 我给这里加了点1/4


[HD]
00:47:830 (47830|4) - 加一个?和前面保持一致

00:57:017 (57017|3) - 要不要拆成两个面条?00:57:392 (57392) - 毕竟这里音阶变了下
谢谢摸得
[Crz]Makii
mark
bpm160.004
??????
Otosaka-Yu
7k
摸不动算了,设颗星跑路吧
edit:毒奶粉上瘾了吗
做什么卢克
DustMoon
萌新送摸小队
1|2|3|4|5|6|7|
Hard
1.00:17:268 (17268|6) - 移动到6,00:16:893 (16893|6,17081|6,17268|6,17456|6,17643|6) - 我想你应该是抓脚擦的音,但是这个note所映射的音有些许不同
2.01:12:017 (72017|1,72204|1,72392|1) - 01:12:579 (72579|6,72767|6,72954|6) - 01:13:142 (73142|0,73329|0,73517|0) - 01:13:704 (73704|5,73892|5,74079|5) - 建议https://osu.ppy.sh/ss/8847079类似于这样的
3.01:36:016 (96016|0,96204|0,96391|0) - 01:36:579 (96579|6,96766|6,96954|6) - 01:37:141 (97141|0,97329|0,97516|0) - 01:37:704 (97704|5,97891|5,98079|5) - 同2.
Normal
1.00:23:924 - 加一个note,抓钢琴的音
Good luck! :)
Topic Starter
ZZHBOY

DustMoon wrote:

萌新送摸小队
1|2|3|4|5|6|7|
Hard
1.00:17:268 (17268|6) - 移动到6,00:16:893 (16893|6,17081|6,17268|6,17456|6,17643|6) - 我想你应该是抓脚擦的音,但是这个note所映射的音有些许不同 第一个移开了
2.01:12:017 (72017|1,72204|1,72392|1) - 01:12:579 (72579|6,72767|6,72954|6) - 01:13:142 (73142|0,73329|0,73517|0) - 01:13:704 (73704|5,73892|5,74079|5) - 建议https://osu.ppy.sh/ss/8847079类似于这样的
3.01:36:016 (96016|0,96204|0,96391|0) - 01:36:579 (96579|6,96766|6,96954|6) - 01:37:141 (97141|0,97329|0,97516|0) - 01:37:704 (97704|5,97891|5,98079|5) - 同2. 这俩都改了
Normal
1.00:23:924 - 加一个note,抓钢琴的音 那钢琴1/8的 跟了节奏更乱 还是不跟了
Good luck! :)
谢摸得
F D Flourite
神TM卢克

ZZB啊,你真的很不错,是真的很不错,你真的真的真的真的真的很不错(自动带入广播体操mode
S o a p
竟然又开坑了,赶紧射颗小星星
Spy
Quick mod
[Normal]
00:45:767 (45767|6,45955|5,46142|4,46330|5,46517|6,46517|3,46705|4,46892|5) - Norma盡量避免同一隻手吧


[Hard]
00:42:205 (42205|1,42205|3,42392|0,42392|2,42580|1,42580|3) - 不得不說單手打這個很累
00:56:267 (56267|0,56267|1) - 這種東西也是,1+2打起來是很卡手的,有些時候例外,看看要不要把note往右邊移

沒啥好摸的,而且我很久不摸圖了,That's all
Topic Starter
ZZHBOY

Spy wrote:

Quick mod
[Normal]
00:45:767 (45767|6,45955|5,46142|4,46330|5,46517|6,46517|3,46705|4,46892|5) - Norma盡量避免同一隻手吧


[Hard]
00:42:205 (42205|1,42205|3,42392|0,42392|2,42580|1,42580|3) - 不得不說單手打這個很累
00:56:267 (56267|0,56267|1) - 這種東西也是,1+2打起來是很卡手的,有些時候例外,看看要不要把note往右邊移

沒啥好摸的,而且我很久不摸圖了,That's all
all fixed, thanks for mod
Shima Rin
Hi ZZH, Mod Request through QQ Group Chat.

7K:1|2|3|4|5|6|7


[Normal]
  1. 00:39:205 (39205|4,39580|4) - I prefer moving them to col6 as to reduce the pressure of pressing with thumb and forefinger. This will make players in this level feel easier.
  2. 00:41:080 - As what you did in 00:44:080 - and 00:47:080 - , you need a double note here for the heavier drum sound.
  3. 01:38:641 (98641|4,98641|6) - I still prefer you to use the same interval between the two notes here as before. As a result, it is better to move 01:38:641 (98641|4) - to col4.
[Hard]
  1. 00:17:081 (17081|6,17268|6,17456|6,17643|6) - For here, I feel like stacking four notes on col7 will indeed add way more pressure for players, while sepearting them to different columns may reduce this pressure. So I suggest you put 00:17:081 (17081|6) - this note to col6 instead.
  2. 00:25:518 (25518|4,25518|0,25518|1,25705|3,25705|5) - Compare these two lines, for example, I do clearly hear that the drum sound on 00:25:705 - is way stronger than the 00:25:518 - piano sound here, but you use double note for the drum and triple note for the piano, which turns out to be a little bit not representing the music well. How about using double notes for piano sounds like that and triple notes for similar drum sounds? 00:28:518 (28518|5,28518|4,28518|2,28705|6,28705|0) - 00:31:518 (31518|1,31518|6,31518|4,31705|3,31705|5) - and etc. are the similar parts that you may also want to change.
  3. 00:43:892 (43892|2,44080|2) - I don't see any reason that you need a stack here. Instead I think 00:44:267 - and 00:44:455 - need a 2-note stack to represent the repeating drum sounds just like what you did in 00:47:267 (47267|6,47455|6) - . The solution then will be moving 00:44:080 (44080|2) - this to col2 and 00:44:455 (44455|5) - this to col7.
  4. 01:19:517 (79517|2) - By moving this to col6. you can avoid the stack of 01:19:517 (79517|2,79704|2,79892|2) - to make your patterns not mixing with each other in my opinion.
  5. 01:30:204 (90204|3,90204|1) - I don't see why you suddenly stopped the stack of the string sounds here. I would rather think 01:30:204 (90204|1) - moving this to col1 and 01:30:204 (90204|3) - this to col6 will really help with you keeping consistent with the previous patterns.
  6. By rearranging your pattern around 01:31:516 - in this way: https://osu.ppy.sh/ss/9421062, you can avoid the 3-note stack on col7 to make the patterns clearer to see while still expressing the music according to pitch relavancy.

This is all I want to say about this map! Good luck on ranking this!
贼贼爱求你rank张图 别再毒奶粉了555 要不然就来吃鸡! ;)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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