wtf plaudible your recent maps are getting ridiculously fun to play
also those hitsounds :O
i may or may not mod soon, school is being mean :^)
also those hitsounds :O
i may or may not mod soon, school is being mean :^)
sers zgk wrote:
Hi! I'm here from my modding que.
Easy
00:09:385 A circle enters here. the break here is on purpose to avoid extremely dense rhythms
Normal
01:01:077 (8) Should be vocal to NC. NC's go consistently throughout every measure, don't want an extra for no reason.
Hard
00:17:231 (1) Please do not use such a slider. HP gone. wha
Good Luck! ty
and thx [ space ] <3 would be much appreciated, ty for the kind wordsShogunMoon wrote:
o/
- Easy
- Check Aimod for DS fixd
- Remove Widescreen oops
- 00:16:770 (4,1) - tbh this blanket is weird xd oops
- 00:19:077 (1,3) - not very stacking oops
- 00:32:692 - should be cool if you could emphasis drums with a 3/2 slider renverse still strong beats on red ticks ;(
- 01:18:154 (3,2) - stack them?ee too far enough to matter
- Normal
- 00:44:923 (1,2) - stack them like you did at 00:41:231 (1,2) the vocals intensify, i want the gameplay to as well
- 00:49:769 (7) - this slider should be better like this for a better transition with the circle https://puu.sh/xdKgX/34b247983f.png
- 00:54:154 (1,2,3,4,5) - at this moment, i think you emphasize vocals so maybe right? so it's should be cool if you emphasis these vocals on 00:56:231 agree, made reverse
- 01:00:154 (6,7) - why isn't similar as 00:52:769 (6) - ? ok
- Hard
- umm seem fine~
- Deus Lo Vult
call me back~ (jk) bubl pls thx
- 00:41:231 (1,2,3,4,5,6,7,8,9,10) - this pattern need a nc somewhere to be consistent with the others pattern at slow part so i suggest maybe here? 00:42:154 (6) - but i saw this pattern is similar as 00:44:923 (1,2,3,4,5,6,7,8,9) - but here vocals change and they are a little more intense so i think you should add a nc how i told you wow my ncs are a mess fixed this section up
gl! thx shogun
KanpanRin wrote:
Hi from my queue. ( ^ω^)ノシ
Through the mapset really perfect, so I might not say too much. Forgive me ;_; no worries, everything helps! tysmGeneral Background: bg.jpg is 1920x1079, which differs from the recommended size of 1024x768.dafuq oops, fixedwhoopsies, fixed
Folder Size: This folder's size is 28.9 MB, which is greater than the allowed size of 20.0 MB with video. guidelines focus on making it <30 MB, which it is so this is fine
Inconsistency Kiai Time: [Insane] starts on 00:50:346 ends on 01:08:808From Easy to Hard Nothing to see.Insane 00:13:308 (4) - move to [96, 212] and this one 00:13:423 (5) - move to [90, 196] much better, thxSorry for my poor skill, I'll shoot a star for you. thank you so much! <3Unsnapped green lines sections00:17:113 - snap to 00:17:115
00:33:959 - snap to 00:33:962
00:44:805 - snap to 00:44:808
00:48:497 - snap to 00:48:500
00:49:651 - snap to 00:49:654
00:53:574 - snap to 00:53:577
00:57:728 - snap to 00:57:731 fixed all, timing issues screw my life over i swear
Love it ♥, good luck with the map.
ty for mods guysJoe Castle wrote:
Hi! Im here from my modding queueueueueueueueue (?) since you requested a mod danks danks
From the little talk we had on forum pm, i will only mod the 2 highest diffs so lets see what you madeInsaneactually really like this, changed in top diff too1. 00:04:308 (1) - i know this will sound very, very stupid, but you should move the first red dot to x:436-y:76, so the curve can look more in the center and it can look/flow a bit better? i like it, sure
2. 00:08:000 (1,2,1,2) - im not pretty sure about 00:08:462 (1,2)... maybe control+G? that way it would flow better... or control+G with 00:08:000 (1,2)? you can choose one of those part and use control+g, but idk, youre the mapper here, not me :p been suggested before but i want the kick with the intense vocals to have a little more sharp flow in this pattern,, it's still circular but it just intensifies here a bit ^^
3. 00:12:385 (4) - make this a curve instead of just a line, it will work better, trust me uwuwuwuwu (if you want to keep it like that, then just make it like the slider at 00:05:000 (4) maybe?) made cUrVy
4. 00:45:154 (2,3,4) - place the circle 3 on x:224-y:360, so the whole combo can looks a bit more clean kk
5. 01:25:538 (1) - my problem with this slider is that it looks like it starts inside itself... and thats not good, maybe moving the start of the slider a little bit to the left?DEUS VULT!1. 00:35:000 (1,2,3) - why not doing something like you did at 00:38:692 (1,2,3) - so it can brake the mold a bit more HAXORUS BREAKS THE MO- okay, so the point here was to represent the vocals mostly through spacing. the spacing/patterning isnt different in the first instance you linked because the vocals repeat, simply at a different pitch. in the second instance though, the vocals change, so does the movement too
2. 01:07:077 (1,2,3,4,5,6,7,8,9) - everything looked good... except for 01:07:769 (4,5) i mean... that combo has some nice big spacings... but 01:07:769 (4,5) doesnt flow well with that little spacing, considering the spacings at 01:07:538 (3,4) - 01:08:000 (5,6,7) and 01:08:346 (7,8,9). So why not increasing the spacing in 4,5? so it can flow equally with the rest of the combo done
3. 01:25:077 (7) - control+G? can give some nice spice naww
S O L I D M A P M Y B O Y ! ! ! T H A N K S ! ! ! <3
A R E Y O U S U R E A B O U T T H A T ! ?Dashyy- wrote:
2017-08-21 15:59 Plaudible: i need 1 more good modder can u suggest anyone
2017-08-21 16:00 Dashyy-: uber
2017-08-21 16:00 Plaudible: pls
2017-08-21 16:00 Plaudible: me no ma eno
2017-08-21 16:01 Dashyy-: he made harumachi he knows what he's doing
Mir wrote:
he knows what he's doing
[Easy]
- 00:52:308 (3,4) - To go with the vocals kinda being back-and-forth ish why not make this a reverse? You can then do some nice contrasting rhythm with 00:53:692 (5,1) - to get the downbeat clickable (if you wish) i like this yes
[Normal]
- 00:10:308 (2,3) - wen u cant centre overlap donezo
- 00:21:846 (1,2) - STACKING ups
- 00:48:615 (5) - What do you think about NCing this? sure
[Hard]
- 00:56:000 (1,2,3,4,5) - I have a feeling this is almost a star but not quite a star did you use ctrl+shift+d? yeha
- 01:04:538 (5,6) - 6 has a kick on it but 5 has nothing yet gets more emphasis. fixd
[Insane]
- 00:21:154 (2,3,4) - re this isn't perfect >>: oops
[Deus something]
- 00:02:923 (3,4) - Could make 3 same as 4 cuz the 4 atm stands out a lot and the 3 looks like part of 00:03:385 (5,6,7,8,9) - when it shouldn't be agree
- 00:39:615 (1,2,3,1,2,3) - Why not just literally copypaste the second 1,2,3 cuz she says the same thing twice, having that repetitive movement would be spicy and 00:41:231 (1) - would stand out a lot more. i dont want to completely copy paste stack, since it'd feel odd with 00:34:077 (1,2,3,1,2,3) - having a similar concept but i moved it for similar effect
- 01:06:385 (6,7) - Really think these should be spaced cuz 01:10:076 (6,7) - spacing here is in a weaker section. spaced
- 01:11:923 (1,2,3) - How about reversing flow rather than keeping it constant here instead, feels like it blends too much with 01:10:769 (1,2,3,4,5) - with rotation. kk
wow psoted noti even FUIISHED call me back.
Uber wrote:
dash told me to mod and i did it
Easy
57:846 should be clickable, all other instances of this sound are fixed in past mod
Normal
00:10:769 (3) - should remove overlap from to be consistent with 00:12:154 (5,6) - don't think this is necessary, small aesthetic choice that doesn't really need that sort of consistency
00:33:385 (7,1) - would look nicer if 1 followed the curve from 7 based on 72 rotations of the sliders
Hard
00:57:154 (6) - should have larger spacing because it's a unique sound already fixed
01:02:923 (5) - would look cleaner if followed the path from 4's slider body focused on triangle pattern here, dont want everything in line like that so the awkward flow better emphasises vocal changes
Insane
00:08:462 (1,2) - should be rotated 90 degrees like you do with all other instances with these vocals first instance has stronger spacing to compensate, it's similar enough for emphasis.
00:24:962 (2,3,4) - flows significantly differently than 00:23:115 (2,3,4) - still sharp circular flow vs sharp back and forth, not enough difference imo
00:47:231 (1,2,1,2,1) - should make these not spaced, they felt harder than anything else in the map the point is to develop that separation in the 1/4 motion with the sliders upcoming, it's not that difficult either since spacing is relatively low so i think it works fine to do what it needs to
Dues Lo Vault
fun diff
Natsu wrote:
placeholder
generalDeus Lo Vult
- soft-hitfinish6 has like 4 ms delay, would be nice if cut it. cut
insane
- 00:06:154 (1,2) - move this a bit to the right, to have a better blanket between 2 and the previous 9 kk
- 00:29:000 (4,6,7) - this pattern doesn't looks nice visually talking, maybe overlap 6 with the center of 7? https://osu.ppy.sh/ss/8966180 nicer, agree, done
- 00:32:923 (1,2,3,4) - the spacing isn't the same, even if just a little different it looks weird odd, fixed
- 00:34:077 (1,2,3) - it's a bit hard to hear the hs at these objects, increase the volume for them? if you do, then do the same for every diff i tried a volume fadeout sorta thing, let me know if that works for ya! it goes 100%, 75%, 55%, then i upped the rest to 45% and 65%.
- 00:35:923 (1,2,3) - I don't get why you're using a different spacing, the 3 beats sounds the same and the previous ones are mapped with the same spacing i really wanted to focus on the changes in vocal patterning. the two other instances of 1-2-3 here are are doing a back and forth in pitch, but these are going down and then back up, and so some change in movement helps out here to emphasize that
- 00:38:692 (1,2,3) - ^ this ones stupid tho fixed
- 00:48:615 (1,1,1) - try to stack them better ya
hard
- 00:14:462 (3,5) - the stack is off fi
- 00:34:077 (2) - same as the top diff xed
- 00:51:154 (4,6,7) - the stack leniency of 6 and 7 ruins the stack with 4, maybe try a manual stack o yeah gross, oops
- 01:08:462 (7,1) - stack them better deskadiddly done my dude
normal
- 00:49:308 (3,4) - why is the spacing shorter than 00:48:615 (1,2,3) - ? oops
call me back xd
- 01:00:154 (6,7) - the flow is uncomfortable for a normal diff, I'm sure that normal diff players are going to break combo here, also is the only time you used something like this. made less rough