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Ecriss - [ Visages ]

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Topic Starter
Josh123uaJ
This beatmap was submitted using in-game submission on Friday, May 3, 2019 at 1:19:59 PM

Artist: Ecriss
Title: [ Visages ]
Source: 東方Project
Tags: drum n' bass dnb breakcore album 2016 A Jealous Girl's Little Lovesickness Ubiquitous Desires The Lost Emotion Forget me not Green Eyed Jealousy Desire Drive The Lost Emotion Hartmann's Youkai Girl Parsee Mizuhashi Seiga Kaku Hata no Kokoro Koishi Komeiji Subterranean Animism Ten Desires Hopeless Masquerade ZUN marathon touhou stage 2 4 extra Urban Legend in Limbo
BPM: 103
Filesize: 31415kb
Play Time: 21:33
Difficulties Available:
  1. Facade (6.2 stars, 6335 notes)
Download: Ecriss - [ Visages ]
Information: Scores/Beatmap Listing
---------------
Ecriss's bandcamp
Link to CC BY-NC 4.0
For people who love marathons. GL! If you like the tracks, support the artist!
PLEASE REDOWNLOAD IF YOU HAVE THIS MAP BEFORE APRIL 1ST, 2018. (Added a few hitsounds, will add more in the future)

To do list:
Stop being lazy :^(

SR is very overweighted here because of jumps. Oops. Hey, at least you get free 400pp for an fc.


Track Info:
1. A Jealous Girl's Little Lovesickness ~ (BPM: 210) (Length: 4:08)
2. Ubiquitous Desires ~ (BPM: 178) (Length: 6:12)
3. Visages ~ (BPM: 171) (Length: 5:08)
4. Forget*me*not refined ~ (BPM: 180) (Length: 6:09)

BG came from the track download.
huntress
i like the song(s) so i played your map and obviously i cant mod the full thing because im both lazy and bad at modding
theres a few things tho

[Marathon]
1st track
- first part is really repetitive using the same rythym the whole time but theres some parts that could be varied like in the long streams you can tell that 00:25:204 (3,4,5,6,7,8,9,10,11,12,13,1) - and 00:33:204 (3,4,5,6,7,8,9,10,11,12,13,1) - both have some varied sounds while 00:28:990 (2,3,4,5,6,7,8,9,10,11,12,13,14) - is really just the 1/4 drums. those parts could both be broken up at parts maybe with some repeating 1/4 sliders or something.
- also 00:37:204 (3,4,5,6,7,8,9,10,11,12,13,1) - in my head seems like it could be good as all 1/4 sliders and that would add variation but thats just an idea
- on the same note this whole first song is really repetitive so you should try to map as much variation in the song as you can find, just force it tbh. theres a lot of ways you can map cool beats like that song has
- try to mix up the flow more. the circular motion is nice but i definitely felt it being repetitve, and even more repetitiveness with a song like that is probably bad

2nd track
- 00:37:204 (3,4,5,6,7,8,9,10,11,12,13,1) - you could mix up these patterns a bit more, as it is it just feels like they all mostly go from side to side. could add some tighter angles, maybe go in a full circle. also could reverse directions at points to break up the curved motion
- 07:03:147 (2) - this part starting here seems pretty undermapped. the song is basically the same intensity as before the kiai but you left out a lot of the 1/4 rythym here and it feels lacking.

3rd track
- in the later parts you should mix more 1/4 sliders in instead of streams like you did in 10:39:493 (4) - this section (im biased though i hate streams and like 1/4 sliders)

4th track
- this ones my favorite
- i rly rly like your sliders at the start but im gonna be really dumb and nitpicky and say that the "blanketing" for the sliders is inconsistent and uneven in some places like http://puu.sh/y41xY/3dc431bd24.jpg its a much bigger gap than http://puu.sh/y41AY/cfff316ab8.jpg and in other places it could be shifted just a teensy bit to make it perfect. really cool designs though i love sliders
- theres honestly nothing that stands out to me here this really seems like the most polished section theres a lot more variation in spacing etc and its more fun to play

the last track just seems to be better than the rest tbh like the songs sections have the most variation of all the other tracks
i would totally take it standalone
Topic Starter
Josh123uaJ

huntress wrote:

i like the song(s) so i played your map and obviously i cant mod the full thing because im both lazy and bad at modding
theres a few things tho

[Marathon]
1st track
- first part is really repetitive using the same rythym the whole time but theres some parts that could be varied like in the long streams you can tell that 00:25:204 (3,4,5,6,7,8,9,10,11,12,13,1) - and 00:33:204 (3,4,5,6,7,8,9,10,11,12,13,1) - both have some varied sounds while 00:28:990 (2,3,4,5,6,7,8,9,10,11,12,13,14) - is really just the 1/4 drums. those parts could both be broken up at parts maybe with some repeating 1/4 sliders or something.
- also 00:37:204 (3,4,5,6,7,8,9,10,11,12,13,1) - in my head seems like it could be good as all 1/4 sliders and that would add variation but thats just an idea
I changed some streams to 1/4 sliders.
- on the same note this whole first song is really repetitive so you should try to map as much variation in the song as you can find, just force it tbh. theres a lot of ways you can map cool beats like that song hasI will add variation in rhythm once I think of a good pattern to map.
- try to mix up the flow more. the circular motion is nice but i definitely felt it being repetitve, and even more repetitiveness with a song like that is probably bad Mixed up flow a bit (mostly for jumps).

2nd track
- 00:37:204 (3,4,5,6,7,8,9,10,11,12,13,1) - you could mix up these patterns a bit more, as it is it just feels like they all mostly go from side to side. could add some tighter angles, maybe go in a full circle. also could reverse directions at points to break up the curved motion I'm not sure what section you're exactly talking about but I did change things from 4:53 to 5:36. I hope that's the section you're talking about. :u
- 07:03:147 (2) - this part starting here seems pretty undermapped. the song is basically the same intensity as before the kiai but you left out a lot of the 1/4 rythym here and it feels lacking. Mapped more of this section.

3rd track
- in the later parts you should mix more 1/4 sliders in instead of streams like you did in 10:39:493 (4) - this section (im biased though i hate streams and like 1/4 sliders) I'll consider it but I need more opinions on this.

4th track
- this ones my favorite
- i rly rly like your sliders at the start but im gonna be really dumb and nitpicky and say that the "blanketing" for the sliders is inconsistent and uneven in some places like http://puu.sh/y41xY/3dc431bd24.jpg its a much bigger gap than http://puu.sh/y41AY/cfff316ab8.jpg and in other places it could be shifted just a teensy bit to make it perfect. really cool designs though i love sliders I tried fixing blankets of the sliders.
- theres honestly nothing that stands out to me here this really seems like the most polished section theres a lot more variation in spacing etc and its more fun to play

the last track just seems to be better than the rest tbh like the songs sections have the most variation of all the other tracks
i would totally take it standalone Maybe when I revisit my earlier map in the future.
Thank you very much for ur suggestions. :^)
Phos-
Hey, m4m from my queue!

[General]
  1. The audio bitrate is 254kbps, when the allowed maximum is 192kbps. If it helps, I've provided you a 192kbps mp3 here.
[Marathon]
  1. Maybe you could use a custom diff name? It's a way to add more personality to the beatmap, which I think is usually a nice touch.
  2. 00:24:990 (2,3,4,5,6,7,8,9) - These patterns are way too hard compared to the rest of the map. You have obtuse 210bpm singletaps mixed in with a triplet and a buzz slider. (In my experience, this was the only part of the map I couldn't pass.) You should definitely simplify these rhythms to make it more inline with the rest of the map, difficulty wise.
  3. 00:57:132 (2,1,1) - For a neater aesthetic, you should stack these notes as you've done so with 00:56:418 (2) - .
  4. 01:00:990 (2,3,4,5) - Move (3) to x300 y96 and (4) to x420 y184 for a neater diamond-shape pattern. You might also want to move 01:00:418 (2) - after doing this, to avoid the overlap.
  5. 01:01:990 (1,2,1) - Move the circle in the middle of this pattern a bit to the left, to avoid the overlap and to create a symmetrical pattern.
  6. 01:45:632 (3,4) - Space these two notes out, because you've used spaced triplets everywhere else and there's no reason for this to be different.
  7. 01:47:990 (1,2,3) - You need to emphasise (3) more, because it is on a strong sound in the music. To do this, you should increase the spacing between (2)
    and (3). One thing that you could do is to move (2) to an area like x184 y288. This'll play a lot better in terms of emphasis.
  8. 02:47:132 (3,4,5) - This pattern could definitely be more organised. Perhaps you could move x360 y88, so that the slider heads form an isosceles triangle together.
  9. 02:47:990 (1,2,3) - Here, (3) lands on the stronger sound, yet it isn't emphasised at all. (2) should be moved so that it is next to (1) rather than (3). This is a recurring problem in this section of the map, so remember to apply this change to all cases where it applies. (02:49:990 (1,2,3) - , 02:51:990 (1,2,3) - , etc.)
  10. 03:41:990 (1,2) - Everywhere else, you've used curvy sliders over this set of sounds. Why is this so different? You should change these sliders so that they are curvy, as it'll be more consistent.
  11. 04:56:405 (3,4) - Increase the spacing here, (4) needs more emphasis as it's on a stronger sound. Make it like the previous two patterns, as I found that they were emphasised much better. This problem occurs again at 05:00:450 (3,4) - , 05:03:147 (3,4) - , etc.
  12. 05:40:563 (1,2,3) - This pattern could use some more structure. The overlap, difference in curvature, and lack of a recognisable shape or pattern makes this bad imo.
  13. 06:39:214 (4,1) - Maybe you could make these two sliders parallel with each other? It'll look nicer that way.
  14. 07:03:315 (3,4,5,6,7) - You should make this a curved stream. Nothing in the music justifies the sharp bend at (5), and it'll be more consistent with the style of your other streams if you made it curvy. Happens again at 07:42:417 (4,5,6,7,8) - too.
  15. 08:02:136 (1,2,3,4) - You could do more to emphasise (3) here. Because it's on a strong sound, the map should reflect on it. Making it a jump like this would probably be the best way to go about it.
  16. 08:04:495 (6,1) - Make this a jump. You've done this at 08:03:147 (6,1) - , and (1) lands on a high pitched note that deserves the emphasis.
  17. 08:14:776 (4,5) - Flow here could be improved a bit. Move the head of (5) so that the angle is sharper (ideally below (4) on the y axis)
  18. 09:00:619 (3,4,5,6) - You should make this an even square, because all the sounds appear to be equal in strength, so it'll play nicer. It'll also look nicer.
  19. 09:14:102 (4) - Why does this slider land on a 1/8? Move the end of it so it lands on the beat.
  20. 10:12:079 (3,4) - The spacing on this jump is a bit high, considering that they're supposed to gradually get lower here. I would reduce the spacing here a bit.
  21. 10:52:300 (5) - Ctrl+g this slider so it players like a straight line. This will make it consistent with the other sets of sliders you have in this part of the map.
  22. 11:59:844 (7,1) - Increase the spacing between these two notes as (1) needs more emphasis.
  23. 12:51:949 (2,3,4) - Increase the spacing here too. Not because of emphasis, just because it's weird seeing the notes so close together in this part of the map. it's inconsistent.
  24. 13:37:212 (2,3,4) - Again, (3) has to be further away for emphasis. If you look at the slider heads like they're hitcircles (because that's how they're likely to be played), then you'll notice that (3) is way too close to (2).
  25. 14:49:844 (2,3) - Make it so that they're stacked perfectly. Not noticeable in-game, but it'll improve the presentation of your map. It's very easy to do as well.
  26. 14:51:598 (1,2) - You can improve the blanket across these notes by curving (1) more, so that the parallelism is more noticeable.
  27. 15:25:107 (3) - This slider doesn't seem necessary. The instrument ends at 15:24:756 (2) - , so this slider is only mapped to the fade out which is unfitting. So it'll sound and play a lot better imo if you just got rid of this slider.
  28. 15:31:275 (2) - I love this slider art. You should change it so that my slider ticks aren't overlapping, because it looks a bit bad. Either move them apart from each other or stack them pixel perfectly. This also happens at 15:41:942 (1) - .
  29. 17:26:025 (3,7) - Not a fan of this overlap, as it looks a messy imo. You should move them apart from each other.
  30. 17:33:192 (8,9) - The end of (8) should be clickable, as it is on a strong sound. Maybe you could just replace (8) with two circles?
  31. 19:01:192 (7,3) - You should get rid of this overlap. This part of the map is very clean up until here, so the overlap sticks out quite a bit.
  32. 19:05:192 (7,8,9,1) - This triplet is quite emphasised, so you should increase the spacing between (7) and (8,9,1).
  33. 19:09:358 (8,1) - The flow here would be better if you made the angle much sharper. For example, you could move (1) to x200 y264 and the pattern will play much nicer due to the sharp angle. (make sure to change the following notes accordingly). This problem reoccurs at 19:12:025 (7,1) - too.
I'd say that the biggest problems are your choice of emphasis on certain sounds and the difficulty balance in the first minute of the map. That being said though, I'm very suprised you managed to map a song this long without letting the quality degrade. So, asides from these two issues, I found this to be quite a nice map. Good luck with this :)
Topic Starter
Josh123uaJ

-Faded- wrote:

Hey, m4m from my queue!

[General]
  1. The audio bitrate is 254kbps, when the allowed maximum is 192kbps. If it helps, I've provided you a 192kbps mp3 here.
Thank you very much. I realized this when I was almost done so I put audio compression as a last priority. I have adjusted offset for the audio as well.

[Marathon]
  1. Maybe you could use a custom diff name? It's a way to add more personality to the beatmap, which I think is usually a nice touch. I suck at diff names. I renamed it to Extra Stage Marathon but that name can be improved. I will replace it again once I come up with a better one.
  2. 00:24:990 (2,3,4,5,6,7,8,9) - These patterns are way too hard compared to the rest of the map. You have obtuse 210bpm singletaps mixed in with a triplet and a buzz slider. (In my experience, this was the only part of the map I couldn't pass.) You should definitely simplify these rhythms to make it more inline with the rest of the map, difficulty wise. I will think of a simpler rhythm, but for now I reduced the spacing between them.
  3. 00:57:132 (2,1,1) - For a neater aesthetic, you should stack these notes as you've done so with 00:56:418 (2) - .Done.
  4. 01:00:990 (2,3,4,5) - Move (3) to x300 y96 and (4) to x420 y184 for a neater diamond-shape pattern. You might also want to move 01:00:418 (2) - after doing this, to avoid the overlap.Done.
  5. 01:01:990 (1,2,1) - Move the circle in the middle of this pattern a bit to the left, to avoid the overlap and to create a symmetrical pattern.Done.
  6. 01:45:632 (3,4) - Space these two notes out, because you've used spaced triplets everywhere else and there's no reason for this to be different.Done.
  7. 01:47:990 (1,2,3) - You need to emphasise (3) more, because it is on a strong sound in the music. To do this, you should increase the spacing between (2)Done.
    and (3). One thing that you could do is to move (2) to an area like x184 y288. This'll play a lot better in terms of emphasis.Done.
  8. 02:47:132 (3,4,5) - This pattern could definitely be more organised. Perhaps you could move x360 y88, so that the slider heads form an isosceles triangle together.Done.
  9. 02:47:990 (1,2,3) - Here, (3) lands on the stronger sound, yet it isn't emphasised at all. (2) should be moved so that it is next to (1) rather than (3). This is a recurring problem in this section of the map, so remember to apply this change to all cases where it applies. (02:49:990 (1,2,3) - , 02:51:990 (1,2,3) - , etc.)Done.
  10. 03:41:990 (1,2) - Everywhere else, you've used curvy sliders over this set of sounds. Why is this so different? You should change these sliders so that they are curvy, as it'll be more consistent.Done.
  11. 04:56:405 (3,4) - Increase the spacing here, (4) needs more emphasis as it's on a stronger sound. Make it like the previous two patterns, as I found that they were emphasised much better. This problem occurs again at 05:00:450 (3,4) - , 05:03:147 (3,4) - , etc.Done.
  12. 05:40:563 (1,2,3) - This pattern could use some more structure. The overlap, difference in curvature, and lack of a recognisable shape or pattern makes this bad imo.Done.
  13. 06:39:214 (4,1) - Maybe you could make these two sliders parallel with each other? It'll look nicer that way.Done.
  14. 07:03:315 (3,4,5,6,7) - You should make this a curved stream. Nothing in the music justifies the sharp bend at (5), and it'll be more consistent with the style of your other streams if you made it curvy. Happens again at 07:42:417 (4,5,6,7,8) - too.Done.
  15. 08:02:136 (1,2,3,4) - You could do more to emphasise (3) here. Because it's on a strong sound, the map should reflect on it. Making it a jump like this would probably be the best way to go about it.Done.
  16. 08:04:495 (6,1) - Make this a jump. You've done this at 08:03:147 (6,1) - , and (1) lands on a high pitched note that deserves the emphasis.Done.
  17. 08:14:776 (4,5) - Flow here could be improved a bit. Move the head of (5) so that the angle is sharper (ideally below (4) on the y axis)Done.
  18. 09:00:619 (3,4,5,6) - You should make this an even square, because all the sounds appear to be equal in strength, so it'll play nicer. It'll also look nicer.Done.
  19. 09:14:102 (4) - Why does this slider land on a 1/8? Move the end of it so it lands on the beat.Oops.
  20. 10:12:079 (3,4) - The spacing on this jump is a bit high, considering that they're supposed to gradually get lower here. I would reduce the spacing here a bit.Done.
  21. 10:52:300 (5) - Ctrl+g this slider so it players like a straight line. This will make it consistent with the other sets of sliders you have in this part of the map.
  22. 11:59:844 (7,1) - Increase the spacing between these two notes as (1) needs more emphasis.Done.
  23. 12:51:949 (2,3,4) - Increase the spacing here too. Not because of emphasis, just because it's weird seeing the notes so close together in this part of the map. it's inconsistent.Done.
  24. 13:37:212 (2,3,4) - Again, (3) has to be further away for emphasis. If you look at the slider heads like they're hitcircles (because that's how they're likely to be played), then you'll notice that (3) is way too close to (2).Done.
  25. 14:49:844 (2,3) - Make it so that they're stacked perfectly. Not noticeable in-game, but it'll improve the presentation of your map. It's very easy to do as well.Done.
  26. 14:51:598 (1,2) - You can improve the blanket across these notes by curving (1) more, so that the parallelism is more noticeable.Done.
  27. 15:25:107 (3) - This slider doesn't seem necessary. The instrument ends at 15:24:756 (2) - , so this slider is only mapped to the fade out which is unfitting. So it'll sound and play a lot better imo if you just got rid of this slider.Done.
  28. 15:31:275 (2) - I love this slider art. You should change it so that my slider ticks aren't overlapping, because it looks a bit bad. Either move them apart from each other or stack them pixel perfectly. This also happens at 15:41:942 (1) - .Tried that to the best of my ability.
  29. 17:26:025 (3,7) - Not a fan of this overlap, as it looks a messy imo. You should move them apart from each other.Done.
  30. 17:33:192 (8,9) - The end of (8) should be clickable, as it is on a strong sound. Maybe you could just replace (8) with two circles? Done.
  31. 19:01:192 (7,3) - You should get rid of this overlap. This part of the map is very clean up until here, so the overlap sticks out quite a bit.Done.
  32. 19:05:192 (7,8,9,1) - This triplet is quite emphasised, so you should increase the spacing between (7) and (8,9,1).Done.
  33. 19:09:358 (8,1) - The flow here would be better if you made the angle much sharper. For example, you could move (1) to x200 y264 and the pattern will play much nicer due to the sharp angle. (make sure to change the following notes accordingly). This problem reoccurs at 19:12:025 (7,1) - tooDone..
I'd say that the biggest problems are your choice of emphasis on certain sounds and the difficulty balance in the first minute of the map. That being said though, I'm very suprised you managed to map a song this long without letting the quality degrade. So, asides from these two issues, I found this to be quite a nice map. Good luck with this :)
Thank you very much for taking your time to mod this entire map. Makes me feel bad with my mod since your map doesn't have many problems.
newton-
oh boy

ngl i was putting off modding this for a bit since it's so long but your map is pretty cool so it was worth accepting nm i guess

[extra stage marathon]
  1. "facade" or something similar would make for an edgy diffname if you needed one x d
  2. some of your sliders end on stronger sounds than they start because of this thing, might wanna go over rhythm a bit. i give some examples below
  3. 00:26:003 (1,2) // 00:50:003 (1,2) - shouldnt be buzz sliders for consistency with how the same sounds were mapped on 00:26:003 (1,2) - and elsewhere
  4. 01:00:431 (2,1,2,3) - this sort of pattern is counterintuitive, maybe reposition 1 so it's within the curve of 2. that way it's easier to know which to aim for, since currently it seems like 3 should be the first one hit
  5. 01:11:574 (5,1) - these could be spaced instead of overlapped, the overlap looks kinda unintentional and messy
  6. 01:37:645 (3,4) - could be overlapped instead to make movement more fluid
  7. 02:00:003 - i dont really see any reason behind the sv changes since the section is more or less the same intensity all throughout, consider removing if there's no actual reason to have these here (there probably is tho)
  8. 02:03:574 (6) etc - this ends on a stronger sound than it starts because white ticks are inherently stronger than red ticks when theyre of equal strength. moving 1/2 beat forward/backwards and changing rhythm to accomodate could work
  9. 02:33:145 (3,5) - you could stack these for neatness. either this or 02:33:003 (2,5) - idk
  10. 02:48:431 (3,1) etc - this looks similarly spaced to stuff like 02:48:003 (1,2) - so this might be misread as 1/2 as well. consider changing spacing to something more distinct.
  11. 02:56:431 (3,1) - these too since they look similar to spacing on 02:56:288 (2,3) -
  12. 04:10:239 (1,2) - 3/4 rhythm without any prior warning is weird, consider making 1 a reverse slider and deleting 2 to ease players into it
  13. 04:10:913 (3,4) - same, 3/4 reverse slider on 3 would be cool to ease players in
  14. 04:11:587 (1,2) - here too probably. you can keep rhythm from 04:12:935 (1,2) - onwards since players wouldve gotten used to playing 3/4 by then
  15. 07:10:070 (5) - unstack for consistency with the other streams
  16. 07:52:036 (5,2) - parallel?
  17. 08:14:958 (5,6) - space out instead, overlapping makes this stand out in a bad way since it's inconsistent with the other objects despite not having a different sound on it
  18. 08:24:733 (4,1) - should probably unstack to give emphasis to the downbeat. also this kinda kills movement
  19. 09:16:811 (4,5) // 09:19:508 (4,5) // 09:20:856 (4,5) etc - whouldnt 5 be stacked on sliderhead of 4 for consistency with 09:14:115 (4,5) - etc? if youre gonna start a gimmick might as well keep it consistent
  20. 10:24:243 (1,2) - selecting these and stacking 2 on reverse arrow would be nice
  21. 10:25:295 (1,2) - same for these
  22. 12:45:120 (5,1) - flow is too sharp to be comfy
  23. 14:16:523 (3,4) - shouldnt these be spaced for consistency with the others
  24. 14:57:225 (2) // 15:05:646 (2) - random reverse slider? imo rhythm should be sth like 15:04:769 (3,4,5) - so rhythm intensity is consistent throughout the section
  25. 17:16:371 (2,3,4,5,6) - this is pretty confusing to read
  26. 21:00:205 (1,2,3,4,5,6,1) - adjusting the hexgrid here to make it perfect would be neater, also hexgrids look cool totally not biased or anything
you can probably spot the exact point where i got lazy orz

good luck, and have a star since i have lots of respect for people who can map these kinds of compilations without getting tired of it!

also the song and map are kinda cool so
Topic Starter
Josh123uaJ

newton- wrote:

oh boy

ngl i was putting off modding this for a bit since it's so long but your map is pretty cool so it was worth accepting nm i guess

[extra stage marathon]
  1. "facade" or something similar would make for an edgy diffname if you needed one x d Thank you for this suggestion.
  2. some of your sliders end on stronger sounds than they start because of this thing, might wanna go over rhythm a bit. i give some examples below
  3. 00:26:003 (1,2) // 00:50:003 (1,2) - shouldnt be buzz sliders for consistency with how the same sounds were mapped on 00:26:003 (1,2) - and elsewhere Changed to just sliders.
  4. 01:00:431 (2,1,2,3) - this sort of pattern is counterintuitive, maybe reposition 1 so it's within the curve of 2. that way it's easier to know which to aim for, since currently it seems like 3 should be the first one hit Done
  5. 01:11:574 (5,1) - these could be spaced instead of overlapped, the overlap looks kinda unintentional and messy Done
  6. 01:37:645 (3,4) - could be overlapped instead to make movement more fluid Done
  7. 02:00:003 - i dont really see any reason behind the sv changes since the section is more or less the same intensity all throughout, consider removing if there's no actual reason to have these here (there probably is tho) I've been increasing sv when the pitches of the sounds that the slider represents increases and vice versa. If more people have problems with this, I'll remove it.
  8. 02:03:574 (6) etc - this ends on a stronger sound than it starts because white ticks are inherently stronger than red ticks when theyre of equal strength. moving 1/2 beat forward/backwards and changing rhythm to accomodate could work Done along with other similar problems.
  9. 02:33:145 (3,5) - you could stack these for neatness. either this or 02:33:003 (2,5) - idk Done
  10. 02:48:431 (3,1) etc - this looks similarly spaced to stuff like 02:48:003 (1,2) - so this might be misread as 1/2 as well. consider changing spacing to something more distinct. Fixed those and other similar problems
  11. 02:56:431 (3,1) - these too since they look similar to spacing on 02:56:288 (2,3) - ^
  12. 04:10:239 (1,2) - 3/4 rhythm without any prior warning is weird, consider making 1 a reverse slider and deleting 2 to ease players into it Done
  13. 04:10:913 (3,4) - same, 3/4 reverse slider on 3 would be cool to ease players in ^
  14. 04:11:587 (1,2) - here too probably. you can keep rhythm from ^ 04:12:935 (1,2) - onwards since players wouldve gotten used to playing 3/4 by then
  15. 07:10:070 (5) - unstack for consistency with the other streams Done
  16. 07:52:036 (5,2) - parallel? Done
  17. 08:14:958 (5,6) - space out instead, overlapping makes this stand out in a bad way since it's inconsistent with the other objects despite not having a different sound on it Done
  18. 08:24:733 (4,1) - should probably unstack to give emphasis to the downbeat. also this kinda kills movement Done
  19. 09:16:811 (4,5) // 09:19:508 (4,5) // 09:20:856 (4,5) etc - whouldnt 5 be stacked on sliderhead of 4 for consistency with 09:14:115 (4,5) - etc? if youre gonna start a gimmick might as well keep it consistent Done all of the patterns with this problem.
  20. 10:24:243 (1,2) - selecting these and stacking 2 on reverse arrow would be nice Did it on all similar patterns
  21. 10:25:295 (1,2) - same for these ^
  22. 12:45:120 (5,1) - flow is too sharp to be comfy Oops. Ctrl+G
  23. 14:16:523 (3,4) - shouldnt these be spaced for consistency with the others Done
  24. 14:57:225 (2) // 15:05:646 (2) - random reverse slider? imo rhythm should be sth like 15:04:769 (3,4,5) - so rhythm intensity is consistent throughout the section All of those sliders in that section should be changed.
  25. 17:16:371 (2,3,4,5,6) - this is pretty confusing to read Tried to make it easier to read
  26. 21:00:205 (1,2,3,4,5,6,1) - adjusting the hexgrid here to make it perfect would be neater, also hexgrids look cool totally not biased or anything Should be good enough (not good at hex grids)


you can probably spot the exact point where i got lazy orz I understand. This map is pretty long.

good luck, and have a star since i have lots of respect for people who can map these kinds of compilations without getting tired of it!

also the song and map are kinda cool so
Thank you so much for modding this map and for the star. :)
OSUjanaiKATSURAda
a late M4M sorry 8-)
General stuff
  1. for me the first track offset could be be more precise at 22000ms
  2. second track offset 250243ms sounds better imo
  3. third track offset should start at 622148ms try to check this sounds 11:02:148 - to confirm
  4. fourth track offset should start 930886ms and btw those long sliders at the start are on 1/6 metronome snap them to 1/6
  5. the hitsounding volume is a bit high comparing to the music sounds mind reducing it a bit like -10 or so
  6. add "Stage 4" in tags considering desire drive is the theme of it
  7. add "touhou" in tags in order to make it/map more reachable
  8. since you added all of the names of other touhou versions names add "Urban Legend in Limbo" to tags according to last track
  9. the title seems to have a space for each side like [ Visages ] (the reference is the official site)

Facade
  1. 00:34:003 (1,2) - fix slider length
  2. 00:41:574 (9) - Ctrl+G introducing those held sounds in better way then i think it would be better if continued the stream instead of this slider
    00:41:860 (12) -
  3. 00:53:288 (3) - maybe it would look better if its more centered between these 00:53:145 (2,4) -
  4. 01:08:431 (2) - maybe u can try a 1/2 reverse slider to emphasis that sound in middle of the slider
  5. 01:24:431 (2) - same as above
  6. 01:26:431 (3,4) - In general in the kiai where the slider followed by a stream looks cramped, so i think its preferably to add a little bit space between the slider's end and the next circle, thus u can emphasis better the stream.
  7. 02:13:288 (5,6,7) - maitain the same space used between those triplets
  8. 02:25:145 (3) - unecessary 1/8 reverse since the represented sound isnt that strong which make it sounds like overmapping
  9. 02:46:145 - there is no sound so its better to keep a 1/1 slider as usual but 02:46:431 (3) - this is ok if u want to keep it
  10. 02:46:717 - i understand that u were trying to introduce the clap sound but it still sounds as an unrhythmical gap so mind adding circles on all similiar patterns ( i tried to replace 02:46:431 (3) - with circles and seemed to somehow cover that sound and gives better representation to the clap sound so this is an alt suggestion)
  11. 03:04:431 (3,4) - the same suggestion as in first kiai (space a bit between slider's end and stream)
  12. 03:19:431 (2) - give this more space push it a little bit more to left like u did here 03:18:003 (1,2,3) - (but i recommend to make all such 1/2 circles in the kiai more jumpy like 03:20:288 (2) -
  13. 03:44:431 (3,4) - this pattern sounds weird try to replace it with a 1/2 slider from 03:44:431 - then a circle here 03:44:717 -

    2nd track
  14. 04:32:149 (2) - i would stack with slider's end all upcoming patterns like this it looks better imo
  15. 05:38:974 (6) - maybe remove 05:39:143 (7) - and drag slider to red tick and then add circle her 05:38:974 - sounds better imo (aplly to other similiar patterns)
  16. 05:44:283 (5,6,7) - not to alike this since there is no sound to emphasis
  17. 06:16:980 (1,2,3,4) - i suggest a slightly more spaced stream instead of reverse sliders here
  18. 06:24:396 (5,6) - well same suggestion as first track ( spacing thing xD )
  19. 07:13:441 (11,1) - maybe try to positioning them like
  20. 07:14:789 (9,1) - same to next similiar patterns
  21. 10:16:137 (2) - stack it with (1) gives better representation to the last sounds

    3rd track
  22. 12:12:488 (5) - would lok better if you overlap it ot just decrease spacing with (4)
  23. 12:43:892 (6) - keep stream no need for a slider here
  24. 13:00:734 (6) - same
  25. 13:31:436 (5,6) - 1/2 slider since you did same at similiar sounds 13:30:559 (1) - for consistent representation ( same goes for similiar patterns )
  26. 15:24:769 (2) - undo reverse and another slider at 15:25:120 -

    4th track
  27. 16:17:872 (2,3) - same suggestion as other previous tracks (related to spacing )
  28. 17:17:371 (9) - behind the reverse instead
  29. 17:59:288 (4,5) - ctrl+g slider and move the stream near to it
  30. 20:28:705 (4) - behind the reverse and reduce spacing with the next pattern
Topic Starter
Josh123uaJ

OSUjanaiKATSURAda wrote:

a late M4M sorry 8-) No problem. :D
General stuff
  1. for me the first track offset could be be more precise at 22000ms
  2. second track offset 250243ms sounds better imo
  3. third track offset should start at 622148ms try to check this sounds 11:02:148 - to confirm
  4. fourth track offset should start 930886ms and btw those long sliders at the start are on 1/6 metronome snap them to 1/6 Fixed all offsets and tried to fix the long sliders without ruining looks. however, bookmarks weren't snapped when I changed offset. :^(
  5. the hitsounding volume is a bit high comparing to the music sounds mind reducing it a bit like -10 or so Reduced some of it by 5. Tell me which sections still need to be quieter.
  6. add "Stage 4" in tags considering desire drive is the theme of it
  7. add "touhou" in tags in order to make it/map more reachable
  8. since you added all of the names of other touhou versions names add "Urban Legend in Limbo" to tags according to last track
  9. the title seems to have a space for each side like [ Visages ] (the reference is the official site)Changed all that info stuff.
modding diff in progress ...
Thank you very much so far.

Edit: I probably screwed up some patterns while changing offset. I'm looking for weird patterns. Please tell me if you find anything wrong too. :^)
OSUjanaiKATSURAda

Josh123uaJ wrote:

OSUjanaiKATSURAda wrote:

a late M4M sorry 8-) No problem. :D
General stuff
  1. for me the first track offset could be be more precise at 22000ms
  2. second track offset 250243ms sounds better imo
  3. third track offset should start at 622148ms try to check this sounds 11:02:148 - to confirm
  4. fourth track offset should start 930886ms and btw those long sliders at the start are on 1/6 metronome snap them to 1/6 Fixed all offsets and tried to fix the long sliders without ruining looks. however, bookmarks weren't snapped when I changed offset. :^(
  5. the hitsounding volume is a bit high comparing to the music sounds mind reducing it a bit like -10 or so Reduced some of it by 5. Tell me which sections still need to be quieter.
  6. add "Stage 4" in tags considering desire drive is the theme of it
  7. add "touhou" in tags in order to make it/map more reachable
  8. since you added all of the names of other touhou versions names add "Urban Legend in Limbo" to tags according to last track
  9. the title seems to have a space for each side like [ Visages ] (the reference is the official site)Changed all that info stuff.
modding diff in progress ...
Thank you very much so far.

Edit: I probably screwed up some patterns while changing offset. I'm looking for weird patterns. Please tell me if you find anything wrong too. :^)
dont update delete and redownload map and start from begining and pay attention xD 8-)
its already 6AM xD
EDIT: i ll recheck it later today or tomorrow :D
fffffffffffffxD
Hey.. do you have another map for modding? I can't play 5-6* maps yet rip.. so I feel like I won't be much helpful in my mod (specially because I'm just starting to mod/map stuff)

Will shoot a star though.
Topic Starter
Josh123uaJ

fffffffffffffxD wrote:

Hey.. do you have another map for modding? I can't play 5-6* maps yet rip.. so I feel like I won't be much helpful in my mod (specially because I'm just starting to mod/map stuff)

Will shoot a star though.
Sry I don't have another map. Maybe when I have a map set with easy or normal diffs in the future. Thanks for the star though. :D
ItashaS13
yo / m4m


  • 00:29:000 (4,5,6) - her you can clearly hear 1/8 so why not make these into kicksliders or maybe change theire direction from the rest of the stream? also 00:29:214 (7,8,9,10,11,12) - the sound samples on these changes, but the stream is all linear and doesn't reflect the music.
    00:22:001 (1,2) - 00:26:000 (1,2) - 00:30:000 (1,2) - 00:34:000 (1,2) - 00:38:000 (1,2) - 00:42:000 (1,2) - 00:46:000 (1,2) - all these sliders should be the same or similar, sometimes you make them straight and sommetimes curved, and with the other piano sound which is similar to this, use other kind of shapes like.. use curves for this and straight for the others, because the pitch on the others is lower, and fix this one 00:50:000 (1,2) - you always maked them symmetric, same shapes, but that one doesn't follow that idea. so make these sliders the same and symmetric
    00:52:000 (1,2) - check all of these, as you can see, you're using the same sliders of 00:34:000 (1,2) - but both sounds are different, one has lower pitch, so make them different, spacing could work too. I'd also like to see more slidershapes, following the same concept, because, yes, I understand that the song is repetitive and all, but you can make these shapes different following the same symmetric idea
    00:45:570 (9,10,11,12,13,14) - these sounds are different from 00:45:142 (3,4,5,6,7,8) - so I'd suggest to make something to reflect that, and maybe apply the same to ever stream like this, because there's a lot
    00:54:000 (1,2) - spacing of these 2 is the same spacing you were using for all these sliders, but theres a shift in the music when they appear, so these should not have the same spacing, and maybe, shapes. there's like no contrast in mapping to reflect that shift in the music
    01:15:142 (3,6) - these should have the same shapes
    01:32:285 (2,3) - imo should not be stacked because both sounds are different.
    01:46:285 (2,3) - same thing. and check the others like this, apparently, you don't stack them sometimes.. so it's kinda random
    01:48:285 (2,3) - and sometimes you use such high spacing like for make emphasize on the piano, but sometimes you don't 01:34:285 (2,3) - 01:38:000 (1,2,3) - so is not consistent
    01:40:000 (1,4) - these 2 sliders have that shape to reflect that synth(? sound. but then there's 01:40:857 (5) - with a completly different shape, even following the same sound the other 2, these should have the same shape to reflect that sound.
    01:44:000 (1,3) - same thing, try using different shapes all across the map but following the same idea, if youre using some kind of slidershapes for X sound, always use the same shape (or similar) for the same sound, different from the rest of sliders to make contrast and make the map more interesting
    01:46:000 (1,3) - here for example you use those straight shapes for a sound with which you were using curves, and here 01:47:571 (3,1) - you're using the same straight shapes for another different sound. check this, later you use different shapes for other sounds in the kiai. :p
    02:00:000 (1,2) - here I'd like to see different slidershapes because the pitch on these is more high, the song goes more intense/powerful with these, but using the same shape as the others doesn't make them stand out from the rest. 02:02:000 (1,2) - same thing here and the rest, maybe do some custom different shapes that the rest as I said above
    02:33:428 (4,5) - too much spacing, you don't even have such spacing in kiais :|
    03:02:000 (1,2,3) - maybe add more spacing, the song goes very intense here but the spacing keeps being the same as before so I didn't really felt any change
    03:14:000 (1,2,3) - 03:04:000 (1,2,3) - fix all these parts, the spacing is not consistent on these
    03:33:285 (5,6,7) - kicksliders? 1/8
    03:45:571 (7,8) - sudden big spacing for... not reason at all o.o?


    04:13:445 (2,3,4) - 04:16:141 (2,3,4) - unconsistent spacing
    04:32:490 (4,5,6) - always missed a beat before the double, I know it's on porpuse, I liked it tbh, but it's kinda weird because you can clearly hear a sound that makes it a triplet, I'd suggest to make the circle before them, a slider, to make a rhythm like http://prntscr.com/h4xejv
    04:37:714 (3,4,5) - 04:40:411 (3,4,5,6) - also pay attention to the spacing when you use the double (if you're not gonna change it) because its also unconsistent
    05:02:995 (2,3,4) - any reason behind these having such big spaing? because the pitch is lower here so it may have lower spacing to reflect that, doesn't it?
    05:04:344 (2,3,4) - here the pitch is not that high to make such jump
    05:12:602 (3,4) - and here the pitch is higher but spacing is shorter, sometimes you use big spacing for like.. I don't really see the reason behind it, looks like it's tooo random and sometimes it doesn't reflect the music
    06:02:995 (5,6) - 06:01:310 (4,5) - unconsistent spacing, also it doesn't reflect the music, imo, when the piano's note have higher pitch, the map should have more spacing to reflect that, but you don't really make that when it comes
    06:17:995 (7,8) - these should not be stacked because the sound on 8 is different, that piano is not emphasized at all by stacking them
    06:40:411 (2,3,4,5,6,7,8) - this should have more spacing, the song is building up but the map feels the same
    07:44:793 (2,3) - this should have more spacing than all the parts like this because song is building up to a climax which is here and the spacing keeps being the same (the spacing is irregular tho, I noticed big inconsistences like 07:19:849 (8,9,10) - 07:22:546 (8,9,10) - 07:26:591 (7,8,9) - etc)
    08:27:603 (8,1) - should not be stacked, you didn't stacked 08:26:085 (4,1) -
    08:29:119 - In this whole kiai I didn't see any different shape or something that makes this kiai to stand out from the rest of the map, try to make different shapes or different flow, some overlaps idk, but at this point I was a little bit bored, even tho I liked the song, I really liked it, I felt like the map has nothing memorable
    09:19:175 (2,3) - take care with spacing 09:16:478 (2,3) - 09:13:781 (2,3) - , other thing is, 09:25:916 (2,3) - why you use such big spacing sometimes if the song keeps the same, more than "variety" this is unconsistent. so take care of it, there's other parts oike this Im not gonna mention them all you know xd
    13:10:569 - I feel like the spacing didnt changed rfom the last section. also why not add more spacing here 13:43:902 (5,1) - like.. a really big jump to emphasize that
    I have nothing to say for the last section, It was okay, and If I say something, it would be like more of the same, that I don't really see anything that stand out from the rest of the map, the flow and everythng is like the same and makes it kinda boring even tho I liked the song
GLGL
edit. I forgot this was m4m so here's my map https://osu.ppy.sh/s/666277
Topic Starter
Josh123uaJ

Itasha_S13 wrote:

yo / m4m


  • 00:29:000 (4,5,6) - her you can clearly hear 1/8 so why not make these into kicksliders or maybe change theire direction from the rest of the stream? also 00:29:214 (7,8,9,10,11,12) - the sound samples on these changes, but the stream is all linear and doesn't reflect the music.
    00:22:001 (1,2) - 00:26:000 (1,2) - 00:30:000 (1,2) - 00:34:000 (1,2) - 00:38:000 (1,2) - 00:42:000 (1,2) - 00:46:000 (1,2) - all these sliders should be the same or similar, sometimes you make them straight and sommetimes curved, and with the other piano sound which is similar to this, use other kind of shapes like.. use curves for this and straight for the others, because the pitch on the others is lower, and fix this one 00:50:000 (1,2) - you always maked them symmetric, same shapes, but that one doesn't follow that idea. so make these sliders the same and symmetric
    00:52:000 (1,2) - check all of these, as you can see, you're using the same sliders of 00:34:000 (1,2) - but both sounds are different, one has lower pitch, so make them different, spacing could work too. I'd also like to see more slidershapes, following the same concept, because, yes, I understand that the song is repetitive and all, but you can make these shapes different following the same symmetric idea
    00:45:570 (9,10,11,12,13,14) - these sounds are different from 00:45:142 (3,4,5,6,7,8) - so I'd suggest to make something to reflect that, and maybe apply the same to ever stream like this, because there's a lot
    00:54:000 (1,2) - spacing of these 2 is the same spacing you were using for all these sliders, but theres a shift in the music when they appear, so these should not have the same spacing, and maybe, shapes. there's like no contrast in mapping to reflect that shift in the music
    01:15:142 (3,6) - these should have the same shapes
    01:32:285 (2,3) - imo should not be stacked because both sounds are different.
    01:46:285 (2,3) - same thing. and check the others like this, apparently, you don't stack them sometimes.. so it's kinda random
    01:48:285 (2,3) - and sometimes you use such high spacing like for make emphasize on the piano, but sometimes you don't 01:34:285 (2,3) - 01:38:000 (1,2,3) - so is not consistent
    01:40:000 (1,4) - these 2 sliders have that shape to reflect that synth(? sound. but then there's 01:40:857 (5) - with a completly different shape, even following the same sound the other 2, these should have the same shape to reflect that sound.
    01:44:000 (1,3) - same thing, try using different shapes all across the map but following the same idea, if youre using some kind of slidershapes for X sound, always use the same shape (or similar) for the same sound, different from the rest of sliders to make contrast and make the map more interesting
    01:46:000 (1,3) - here for example you use those straight shapes for a sound with which you were using curves, and here 01:47:571 (3,1) - you're using the same straight shapes for another different sound. check this, later you use different shapes for other sounds in the kiai. :p
    02:00:000 (1,2) - here I'd like to see different slidershapes because the pitch on these is more high, the song goes more intense/powerful with these, but using the same shape as the others doesn't make them stand out from the rest. 02:02:000 (1,2) - same thing here and the rest, maybe do some custom different shapes that the rest as I said above
    02:33:428 (4,5) - too much spacing, you don't even have such spacing in kiais :|
    03:02:000 (1,2,3) - maybe add more spacing, the song goes very intense here but the spacing keeps being the same as before so I didn't really felt any change
    03:14:000 (1,2,3) - 03:04:000 (1,2,3) - fix all these parts, the spacing is not consistent on these
    03:33:285 (5,6,7) - kicksliders? 1/8
    03:45:571 (7,8) - sudden big spacing for... not reason at all o.o?


    04:13:445 (2,3,4) - 04:16:141 (2,3,4) - unconsistent spacing
    04:32:490 (4,5,6) - always missed a beat before the double, I know it's on porpuse, I liked it tbh, but it's kinda weird because you can clearly hear a sound that makes it a triplet, I'd suggest to make the circle before them, a slider, to make a rhythm like http://prntscr.com/h4xejv
    04:37:714 (3,4,5) - 04:40:411 (3,4,5,6) - also pay attention to the spacing when you use the double (if you're not gonna change it) because its also unconsistent
    05:02:995 (2,3,4) - any reason behind these having such big spaing? because the pitch is lower here so it may have lower spacing to reflect that, doesn't it?
    05:04:344 (2,3,4) - here the pitch is not that high to make such jump
    05:12:602 (3,4) - and here the pitch is higher but spacing is shorter, sometimes you use big spacing for like.. I don't really see the reason behind it, looks like it's tooo random and sometimes it doesn't reflect the music
    06:02:995 (5,6) - 06:01:310 (4,5) - unconsistent spacing, also it doesn't reflect the music, imo, when the piano's note have higher pitch, the map should have more spacing to reflect that, but you don't really make that when it comes
    06:17:995 (7,8) - these should not be stacked because the sound on 8 is different, that piano is not emphasized at all by stacking them
    06:40:411 (2,3,4,5,6,7,8) - this should have more spacing, the song is building up but the map feels the same
    07:44:793 (2,3) - this should have more spacing than all the parts like this because song is building up to a climax which is here and the spacing keeps being the same (the spacing is irregular tho, I noticed big inconsistences like 07:19:849 (8,9,10) - 07:22:546 (8,9,10) - 07:26:591 (7,8,9) - etc)
    08:27:603 (8,1) - should not be stacked, you didn't stacked 08:26:085 (4,1) -
    08:29:119 - In this whole kiai I didn't see any different shape or something that makes this kiai to stand out from the rest of the map, try to make different shapes or different flow, some overlaps idk, but at this point I was a little bit bored, even tho I liked the song, I really liked it, I felt like the map has nothing memorable
    09:19:175 (2,3) - take care with spacing 09:16:478 (2,3) - 09:13:781 (2,3) - , other thing is, 09:25:916 (2,3) - why you use such big spacing sometimes if the song keeps the same, more than "variety" this is unconsistent. so take care of it, there's other parts oike this Im not gonna mention them all you know xd
    13:10:569 - I feel like the spacing didnt changed rfom the last section. also why not add more spacing here 13:43:902 (5,1) - like.. a really big jump to emphasize that
    I have nothing to say for the last section, It was okay, and If I say something, it would be like more of the same, that I don't really see anything that stand out from the rest of the map, the flow and everythng is like the same and makes it kinda boring even tho I liked the song
GLGL
edit. I forgot this was m4m so here's my map https://osu.ppy.sh/s/666277
Alrighty, I'll fix all these problems sooner or later since I'll probably give another look at my map to see if similar problems occur that you didn't mention and that'll take some time. Thank you very much for modding this map. I'll get back at your map later. :^)

Edit: I'll post my response to the mod when I fix everything.

4-5 months late edit: I'll say some general things since I'm still applying some of these mods from you and the modder before. Most of the problems should be addressed but I think I'll want to remap some sections of the map and I've lost track of most things (also hitsounding). yea sry for the late response but once I think this map's ready to move on, several sections should be changed. Also, I'll try to make this map not as boring as before but I don't think I can make that happen since I'm not experienced with mapping yet.
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