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Nekomata Master feat. Sana - Ookina Koe de

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Total Posts
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Topic Starter
Muya
This beatmap was submitted using in-game submission on 2012年9月18日 at 4:54:11

Artist: Nekomata Master feat. Sana
Title: Ookina Koe de
Source: beatmania IIDX 18 Resort Anthem
Tags: iidx18 Shintani Sanae ookinakoede WORLD/POPS Sayonara Sekai
BPM: 100
Filesize: 2246kb
Play Time: 01:55
Difficulties Available:
  1. Hard (4.42 stars, 195 notes)
  2. Normal (2.08 stars, 111 notes)
Download: Nekomata Master feat. Sana - Ookina Koe de
Information: Scores/Beatmap Listing
---------------
Nakagawa-Kanon
la la la lala lalala~
la la la lala lalala~
la la la lala lalala~
la la la lala lalala~
la la la lala lalala~
[CSGA]Ar3sgice
chair with no back
Curisu
Nekomoeta Master <3

[NM]
00:38:563 (6) - vol-10
02:00:163 - slience here?

[HD]
...circle size-1?
00:38:563 - vol-15
01:35:563 - +whistle?
02:00:163 - as same as NM..

wow moe map :D
Niva
Mod request from Mini Maya Queue ~

[General]
-> Offset 458 (-6) ? Sounds better for me ><
-> Why not Normal -> Hyper orz

[Normal]
-> HP Drain 2 seems too low >< 3 better imo
00:14:263 (4) - There's a high-pitched instrument here. Add whistle here?
00:55:063 (2) - Whistle here?
00:59:863 (2) - This note is too close to (1), maybe use grid lv4 here
01:11:863 (4) - The 5/4 delay might be tricky for new players. I recommend changing it into a slider to prevent beginners confused about the timing
01:55:663 (1) - ~ 20 - 30 % volume whistle sound here maybe?

[Hard]
00:14:863 (1) - Finish on slider start better imo
00:37:813 (4) - Move the whistle to (5) ?
00:41:263 (1,2,3,4) - Suggestion, you can create a jump like this (which plays better in DT imo) : http://osu.ppy.sh/ss/158513, or just swap (3)'s and (4)'s position
00:49:063 (3,4) - Combining these two into a slider like http://osu.ppy.sh/ss/158512 could give more flow imo. Not really necessary to change though.
01:49:363 (7,8,9,10,11) - Quite hard to read >< Star-shaped jump plays better imo

Awesome map ><
DeadAlready
1st star~ >w</
oh no message limits now?xD
AisamaDX
KAM
I
Sure
[General]
Tick rate 2 is much better.
If you decide to use TR 2, set BSD to 1/4 before change it.
Only one slider will have the ticks that doesn't fit. 01:10:058 (3) - this.
You can use audio volume 5% for that.


[Hard]
01:49:658 (8) - New combo?


[Normal]
01:43:358 (1) - Remove new combo to be consistent with 01:24:158 (3)


Lalalala lala lalala :roll:
tutuhaha
Mp3 maybe make 192KB?
too low there...
KIAI time → 01:12:458 - 01:26:858 ,01:31:658 - 01:46:058
PreviewTime: 67658


Normal

....OR Easy?..
OD-1
HP+1
00:24:458 (1) - finish
01:02:858 (1) - whistle
01:10:658 - you don't need this green line I think

Hard

OD-1

00:24:008 (7,8) - space
00:29:108 (X) - add one circle
01:06:308 (X) - ^
01:17:108 (X) - ^
01:36:308 (X) - ^
01:50:708 (X) - ^
01:54:308 (X) - ^

nice I like it XD!
Zelos
I request when answering my mod that you state if you accepted it or if you denied it and why if you dont mind :3

Folder:
Clean!

Please note any mod post is only a suggestion and can be freely ignored.

Normal:
00:38:558 (6) - I know the song itself has a cymbal finish like sound hear but in my humble opinion, osu finish hitsound does not fit here.
Thats it on this difficulty

Hard:
00:34:058 (1) - (nazi alertz!) the fact that the hump in this slider is not symmetrical is really really bothering me. perhaps maybe make symmetrical?



Nothing really wrong at all in this mapset.
Nice.
mauyakeso
:)
Magicphoenix
Don't let this die....
Magicphoenix
DON'T LET THIS DIE !! :_<
yeahyeahyeahhh
la laaaaa laaaaa la la la lala laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa~
NewRulerNA
hi

[General]
  1. fine
[Normal]
  1. 00:10:058 (1,2) - (2)のスライダーのアプローチサークルに沿った配置となっていますが、僅かにズレが生じています
    00:11:258 (2) - x:128 y:100に移動させればこの僅かなズレは解消します
  2. 00:14:858 (1,2) - 個人的にはこのスライダーエンドとスライダースタートの位置が同じ方が好きです
    00:14:858 (1) - 変更をするならばx:372 y:268に移動で
  3. 00:35:258 (2,4) - この2つを比べると1gridだけ横にズレています
    00:36:458 (4) - x:438にすると綺麗に並びます
  4. 00:50:858 (4,5) - 00:10:058 (1,2)と同じ
    00:52:658 (5) - 1grid right (Tiny)
  5. 01:37:658 (2,3,4) - ここのDistanceの変化の仕方が私は良いとは思えませんでした
    01:38:558 (3,4) - 1 grid left (Tiny)
  6. 01:52:058 (3,4) - 00:10:058 (1,2)と同じ
    01:53:258 (4) - 1 grid left (Tiny)
[Hard]
  1. 00:36:458 (1,2) - ここの段差が私は気になりました
    こんな感じの段差のない流れのほうが私は好きです
  2. 01:53:258 (4) - 01:52:058 (3)比較で見ると、(4)の始点の節の位置がやや低いように見えます
    節の位置をx:82 y:244に設定することで見た目がやや改善します
これだけです

譜面の流れ、音取りを見てもどちらの難易度も申し分なく、細かな指摘/提案のみです

good luck
Topic Starter
Muya
thanks :)
yeahyeahyeahhh
Maybe source just beatmania IIDX and put rest in tags?
Ryafuka
from #modreqs

[Normal]
00:38:558 (6) - move to x:93 y:294? better flow than now.
00:52:658 (5) - remove whistle from end?
00:57:758 (5) - add finish instead whistle like 00:52:658 (5,1) - ?
02:00:158 - change volume to 5%? because that is end of the music and very quiet.

[Hard]
00:29:858 (3) - replace for ctrl + H?
00:53:258 (3) - add finish at start?
00:57:758 (5) - same as Normal.
01:48:458 (6) - add new combo?
02:00:158 - same as Normal.


good luck with ranked~
Topic Starter
Muya
thanks Ryafuka!
Yoru-hide
HI! from my modding queue~

[General]

  • Grid Level 4? The song is constructed by Snap 1/6(00:14:458 (7)), why now is 1/4 ?
[Hard]

  • AR 7 ?

    00:28:358 (2) - move to x:64 , y:248.
    00:31:358 (6) - move to one grid right.
    01:16:058 (1,2) - try this 01:21:758 (9) - NC?
    01:23:558 (3) - move to one grid right.
    01:48:458 (6) - NC?
[Normal]

  • Fine.
Good Luck!
Topic Starter
Muya
thanks Yoru-SAN :)
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[Normal]
00:13:658 (3) - move to 00:13:058 (3)? Better to me

[Hard]
00:35:258 (3,4) - use same rhythm like 00:30:458 (4,5,6)? Seems fit the vocal better
01:11:408 - add a note?
01:11:708 - ^
01:19:658 (5) - move a little to make a curve like 01:14:858 (5,6,7) ? http://puu.sh/M4jm
01:38:858 (5,6,7) - ^ http://puu.sh/M4l7

That's all I can find. GL~
Topic Starter
Muya
thanks popner :)
HelloSCV
Hi~ From my Queue
My Modding is Suggestion so you can ignore this

SPOILER
Normal
OD -1?
00:46:058 (3) - NC
01:00:458 (3) - add whislte start of slider


Hard
00:13:658 (5) - NC
01:05:258 (7) - ^
01:17:258 (1) - add finish start of slider
01:20:858 (8) - NC
01:25:358 (8) - ^
01:26:258 (1) - add finish on slider back
01:40:058 (8) - NC
01:43:658 (6) - ^
01:48:458 (6) - ^

Lovely song <3 Good luck!
Topic Starter
Muya
thanks HelloSCV ;)
Saturnalize
la la la la lala lalaa~
lala la la lala lalala~
lala la la lala lalala~ lalala~
la la lalala~

Why no normal hitsound? Just suggestion though, but I think it fits on some places.
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