nextplay wrote:
Hello from OwO q
[General][Easy]
- add a normal-sliderslide and soft-sliderslide I don't think it's necessary.
- would increase the hitsound volume in the kiai to 70% tbh because the songs gets stronger there and a change from 50 to 60 isn't really noticeable.
the last greenline should be 50% because the song slows down there I agree except the greenline.[Normal]
- SV 1.00x is too fast for a easy. 0.8 or 0.9 would be better It's not.
- 00:37:557 (2,4) - imo you should change the structure here because 2 isn't fully faded out yet so the reverse still gets hide by the circle which could lead to misreading and in Easies it must be pretty straight forward when it comes to pattering Fixed.
- 00:38:586 (4) - This breaks the idea from the 3/2 slidershapes here in the non-kiai those 3/2 sliders have red anchors and this is the only one which hasn't would fox it to keep consistency in terms of slidershapes Didn't even notice, fixed lol.
- 00:54:357 (4,5,1,2) - this might be a little bit too harsh to play as they don't really know what to follow there, in easies the flow needs to lead into the next object while this is confusing when it comes to simplicity Fixed.
- 01:30:014 (3) - any reason why the sliderbody is hitsounded here Yes, advanced and harder diffs have this as a hitsounded stream.
GL!
- 00:26:243 (2) - not sure, but it is offscreen I think I don't think it was but I moved it down anyway.
- The SV changes are too much 1.10 would be enough as new players who barely played this game will have problems following sv's like that Fixed.
- 01:07:900 (5) - ds Fixed.
- 01:26:071 (1,2) - this is pretty hard to read for a noob something like this https://osu.ppy.sh/ss/10367159 would be enough. Applied that.
- 01:30:014 (4) - same thing in Easy
thanks for the mods, sorry for being late. great mod mordredMordred wrote:
general
50% hs volume for the entire intro and then 60% the rest is :/ 40% for the intro and 50 for outro might be nicer; also not a fan of the normal sampleset but you do you Something similar. And sampleset not changed.
also for hard insane extra I don't agree with 00:22:643 - yes it's there, but it's so quiet that you barely hear it, which makes it not worth mapping imo Well it's not quiet enough because it's the first thing I noticed when I began mapping this song.
easy
ar4 is better Yeah.
00:41:328 (1,2) - flow is kinda unnatural here,moving 2 a little should improve this; ds is also kinda big here lol, being almost 1.2x Did something similar in the previous mod.
00:54:357 (4,5,1,2) - this is actually unreadable for beginners, people who just started playing this game won't know how to read this since there are 4 different objects on the screen at the same time, something more liear like this would make this a lot easier to play I love this suggestion but I already applied it for this section. I did apply it for the part where it repeats though.
01:02:243 (4,2) - do you really need this blanket - _ - It's fixed since I kinda remapped this.
01:45:442 (3,2) - overlap might be confusing since the 2nd note appears just when you hit the first, just move 2 down or something I just ctrl+G'd the slider and then moved 2 way up.
normal
don't think 1.25x sv is a good idea, 1x vs 1.25x is pretty noticable and the bpm isn't exactly low either, 1x and 1.1x should be better Fixed.
01:07:214 (4,5) - breaking ds just for a blanket, really? I really don't think it mattered before but it's fixed now.
01:26:071 (1,2) - this is the first time you do this kind of overlap in the entire diff, might throw people off A bit more natural now.
advanced
00:43:386 (1) - looks pretty much the same as previous 1/2 sliders, don't think you need the slowdown here Fixed, 0.75x now.
01:06:528 (2,1) - overlap might throw off a lot of people since it's the first time in the map you do this Fixed both instances of these.
01:10:643 (3,1,2) - not sure about this, newer players might misread this since both objects are visible at the same time, but visual spacing is exactly the same as before Fixed.
hard
00:39:614 (3,1,2,3) - flow here is kinda uncomfortable here with the zigzag motion, could do something like this if you want to keep the linear part Fixed.
01:12:014 (3,4) - fits better as a slider since it captures the vocals better + you mapped them with the next slider so might as well do it here too There are two vocals there.
01:16:128 (1) - this barely has any emphasis at all due to being so close the the previous slider, and slider leniency doesn't really help with that either, maybe space it out a bit more Fixed.
01:19:728 (1,2,3,4,5) - why is this so much more spaced than 01:18:871 (3,4,5,6) - the vocals' intensity doesn't really change Just how I interpret the song.
01:30:014 (4) - I think converting this to circles would make for a better spread since the insane mapped a stream here Yup.
insane
00:34:986 (4,5) - you'd expect to continue the up and down motion, but instead you suddenly switch to left right with the slider which makes this pretty awkward to play, could ctrl+g 00:34:643 (2,4) - or 00:34:643 (2,3) - to make this more intuitive to play Fixed.
00:36:014 (2) - this has way more emphasis it should have due to the sudden change in spacing combined with linear flow, maybe rotate it a bit and stack on the previous note Fixed.
01:36:871 - introducing perfect slider overlaps this late into the map isn't the best idea imo, why not just stick with rotations similar to 01:15:443 (1,2,1,2) - I offset them a bit, didn't rotate.