This map has been deleted on the request of its creator. It is no longer available.
thanks a lotOscarRickyH02 wrote:
yo
NM req from queue
this will not have much thing to point out i thinkmod100 bpm opening - im bit confused what sound are you following, i guess i'll skip this eh it's fine i think. cba to explain
00:33:124 - make triple for piano weird thing sound that appears only in 4th beat? sure
00:53:569 - this should be double isn't it? oh yeah
00:57:091 (57091|2) - delete i think, this must be emphasized as single since you put double on kicks already kay
00:57:352 - idk what are those ln for tbh kya this part was p a i n f u l to map as i had no idea what to do. i just charted it with doubles now
01:08:178 - 1/4 note as usual 01:08:439 - this weird sound is better with ln i think mm okay
01:19:526 - i already point out this thing and 01:19:395 - should be double okay
01:35:960 - i'll skip this, i'm bad at this part
02:09:873 - jumpstream and 02:10:917 - jumptrill for fading in sound what. it;s not a trill lol. unless i'm getting my phrases mixed
02:13:786 - 02:14:047 - 02:14:308 - double? all changed
02:20:830 - why this kick sometimes double sometimes triple? i would make it all triple since its kiai here nah bc one of them is stronger than the other, and i don't want them all to jack
02:37:917 - single would be good? okay
02:54:221 - feels like anti-climax for these triple on early part, i think make this triple would be good sure
03:02:569 - cymbal crash, triple? oh yeah okay
03:07:656 - double kay
03:10:917 - you mis-emphasized alot of kicks and snare here, probably you should recheck this part eh this part was the hardest to map,
i just did it my strength of the sound
03:14:047 - jumptrill i've probably got my names for things mixed up but no thats snapped to 1/4
04:57:352 - ^
05:01:395 - ? it's the same as 04:48:873 - so yaknow. it's fine dw
that is all i can catch i think...
good luck
OHHH THANKS OMG i knew what a jump was but it makes sense now thank youuuuuuuuuuuuOscarRickyH02 wrote:
Trill : alternating note pattern (ex: 1-2-1-2)
Jump : also known as double
Jumptrill : trill that made of doubles (ex: 12-34-12-34)
Blastix riotz's kiai is one of jumptrill pattern
no reply means i applied it because there is alot thereCivilization wrote:
yomod00:14:414 (14414|0) - this note is early
00:42:743 (42743|0,42743|2) - make hand
00:43:786 (43786|1,43786|0) - ^
00:44:830 (44830|3,44830|2) - ^
00:45:091 (45091|3,45091|2) - ^ and etc
00:48:873 (48873|1,49004|1,49134|1) - Dont let there be 3 in a row
00:53:960 (53960|1,53960|2) - No jacks here please
00:58:004 (58004|2,58004|1,58134|0,58134|3,58265|0,58265|3,58395|3,58395|0) - This is uncomfortable
01:07:069 - you miss a note here
02:03:613 (123613|2,123613|3) - make this a hand nah
02:04:656 (124656|3) - make this a jump nah it's fine
02:37:786 (157786|2,157917|2,158047|2,158178|2,158308|2) - you have an anchor at the speed of the jumptrills previously, you need to remove
03:14:047 (194047|2,194047|3,194113|3,194113|2,194178|2,194178|3,194243|3,194243|2) - this is too fast, make it a jumptrill
03:14:569 (194569|0,194569|1,194634|1,194634|0,194699|1,194699|0,194765|0,194765|1) - ^
03:14:830 (194830|3,194846|2,194863|1,194879|0,194895|3,194911|2,194928|1,194944|0,194960|3,194977|2,194993|1,195009|0,195026|3,195042|2,195058|1,195074|0) - this is too fast
03:18:743 (198743|1,198743|3,198743|0) - this sound isnt any different to 03:18:482 (198482|3,198482|1) - this
03:39:352 (219352|1,219482|1,219613|1,219743|1) - this jack is bad
03:47:699 (227699|2,227830|2,227960|2,228091|2) - ^
03:52:134 (232134|2,232265|2,232395|2,232526|2) - ^
03:54:613 (234613|1,234743|1,234873|1) - ^
04:00:221 (240221|2,240352|2,240482|2,240613|2) - ^
04:01:004 (241004|2,241004|0,241004|1,241134|3,241265|1,241395|3,241395|0,241526|2,241656|1,241786|0,241917|3,241917|1,242047|2,242178|3,242178|0,242308|1,242439|3,242439|2,242569|1,242699|2,242699|0,242830|1,242960|3,242960|0) - This part is wrong. The jumps should be on the white lines and the single notes should be on the red lines.
04:04:395 (244395|1,244526|1,244656|1,244786|1) - Fix this jack
04:08:830 (248830|3,248960|3,249091|3,249221|3) - ^
04:12:743 (252743|2,252873|2,253004|2,253134|2) - ^
04:13:004 (253004|0,253134|0,253265|0,253395|0) - ^
04:15:221 (255221|3,255352|3,255482|3,255613|3) - ^
04:28:134 (268134|0,268134|2) - Make this a hand
04:28:656 (268656|1,268656|3) - ^
04:29:178 (269178|1,269178|0) - ^ etc
04:57:352 (297352|1,297352|0,297417|0,297417|1,297482|0,297482|1,297547|1,297547|0) - Again, this is too fast
04:57:873 (297873|3,297873|2,297939|3,297939|2,298004|3,298004|2,298069|2,298069|3) - ^
04:58:134 (298134|0,298151|1,298167|2,298183|3,298199|0,298216|1,298232|2,298248|3,298265|0,298281|1,298297|2,298314|3,298330|0,298346|1,298363|2,298379|3) - ^
05:07:786 - Release this LN here
good lu ck
thank you!Adiopulse wrote:
Adiopulse's Mod dead endi think your map should start here 00:14:564 nO because drain time would be below 5 minutes and i aint mapping a whole spread also fix this unsnaped ln 00:14:514 (14514|0) - ??????? it's 1/6
Also your timing is off in the beggining from those wierd untuned piano notes theyre snapped to the 1/16 above actually, fixed
00:51:091 note for piano note
00:52:134 ^
00:53:178 ^
so on^ all done
00:58:004 (58004|2) ln sound starts at 00:57:873 - fixed
01:35:960 (95960|0,96091|3,96156|2,96352|0,96547|2,96613|1,96808|3,97004|0) delete these nah drain time
01:37:199 - should be like this https://puu.sh/xkc3P/cb9e53312f.png with that ln extended to 01:37:917 - what even? 1/4? ill pass
02:15:613 change pattern https://puu.sh/xkcdb/aa17e18b35.png mm okay
02:43:265 another note for piano
02:43:786 ^
02:44:308 ^
02:44:830 ^ all fixed
03:29:699 i think these triples should just be doubles
03:38:047 you can add triples at this point^^^^ nah its fine
04:02:047 add ln okay
thanks!Kyousukee wrote:
00:44:830 - have a same sound with 00:45:091 - should be stacked right ? like this 00:45:352 (45352|1,45352|2,45482|1,45482|2) - oops fixed
double note at here 02:30:743 - not being consistent with 02:28:656 - no bc the quad, which is now a triple, is representing a new section of the music
other's seem fine to me ~
gl and that background actually a bit off scary to me lol xD
all done, thank you loads!atian540 wrote:
hitsound complete
DOWNLOAD HERE for file
use magic copy for copy all hitsound p/5392330 requires java 8
if you have question,pls PM me or chat in-game
http://upaste.me/532e490764a087e6d
the GD is soon
GWS for your PC OwO)bArzenvald wrote:
hey
gotta notify you guys, my pc broken last night, can't mod this until it repaired.. im sorry >,<
dont worryyyyy. hope you fix your PC o/Arzenvald wrote:
hey
gotta notify you guys, my pc broken last night, can't mod this until it repaired.. im sorry >,<
its very helpful sup,lain kali pake b. indo pls biar cepet paham :3Arzenvald wrote:
a little faster than i thought but here's the mod you requested in forum
[General]
*-* not sure if that opening part safe for minors (and the lyrics etc etc), its wise to mark the map description with Parental Advisory? http://www.imdb.com/title/tt2069441/parentalguide
rename 4K Diff into 'Survival Game (4K)' & 7K Diff into '540's Death Game (7K)' to make difficulty name looks neater
[7K]please click00:15:327 (15327|4) - stronger beat, can add 1 note
00:36:515 (36515|2,36515|4,36776|1,36776|5,37037|4,37037|2) - make the pattern similar with previous beat, such as https://puu.sh/xwftg.png. nais
00:37:428 (37428|2,37428|6) - this part would looks & plays better with mini jacks than stairy pattern, as it will resemble the static snare beats, such as https://puu.sh/xwfxd.png
00:39:384 (39384|6,39384|5,39450|3,39450|4,39515|2,39515|1,39580|4,39580|5,39645|3,39645|2,39710|0,39710|1,39776|6,39776|5,39841|4,39841|3,39906|1,39906|2,39971|4,39971|5,40037|3,40037|2,40102|0,40102|1,40167|5,40167|6,40232|3,40232|4,40297|1,40297|2,40363|5,40363|4,40428|2,40428|3) - and i'd ctrl+H this to make an escalating Pitch arrangement, left-to-right
00:44:830 (44830|0,45091|3) - try this, https://puu.sh/xwfCh.png
cant see why 00:45:613 (45613|2,45613|5,45613|1,45613|4,45743|2,45743|4) - has different amount of note too
00:46:917 (46917|0) - up to 00:47:960 (47960|0) - you can make the pattern arrangement a little more stiff because the 2/4 hi-hats doesn't plays as loud as the other part, such as https://puu.sh/xwfFU.png
00:53:439 (53439|0,53439|2,53439|1,53569|6,53569|4,53569|5) - you can make it similar / filpped with 00:53:830 (53830|2,53830|4,53830|0,53960|3,53960|1,53960|5) - to variate the pattern
00:57:221 (57221|3) - add more note, while 00:57:091 (57091|4,57091|6,57091|0) - remove some, the beat are bigger in 00:57:221
00:57:352 (57352|1) - good place for SV, since you don't really layer the 1/2 tom / bass alike
01:08:047 (68047|2) - intentionally skipping those 1/4 notes? they sounds clear enough to be layered
01:13:395 (73395|4,73656|4) - 01:14:699 (74699|1,74960|1) - a little bit uncomfortable to play, you might want to move them somewhere
01:20:047 (80047|2,80047|4) - bigger beat, add note, and
01:20:178 (80178|1,80178|5,80178|3) - remove some, its weaker than 01:20:047 (80047|2) - & 01:20:308 (80308|0) -
01:29:308 (89308|4,89439|2,89569|1) - just a suggestion, you can add some notes between these LN to emphasize layer the synth nope
missing some beat : 01:38:960 - 01:41:308 - 01:43:134 - 01:45:482 - 01:47:308 - 01:49:656 - 01:51:482 -
01:59:047 (119047|6,119080|5,119113|4,119145|0,119178|1,119210|2,119243|4,119276|5,119308|6) - i reckon this as ghost notes / dump because there's no clear 1/8 cue sounds, i suggest to use different simple pattern than 1/8 stream like this this ?? where ?
02:02:569 (122569|2,122699|1,122830|0,122960|2,123091|4,123221|6,123352|5,123482|1) - 1/3 like in 4K? nope,
02:11:960 (131960|4,131960|2) - add in 2 & 6, bigger beat tbh
02:55:265 (175265|1) - in this part, the 3 1 3 1 chain is very long (10 sec) while you can utilize the vocal beats to make more variation, maybe either LN or doubles to layer the vocal?
03:35:569 (215569|2) - move to 5, then 03:35:830 (215830|4,215960|1) - move to 3, the anchor will layers the synth better
04:04:395 (244395|0,244395|1) - try this? https://puu.sh/xwgO5.png same like previous suggestion, you can apply similar idea in 04:08:569 (248569|2) - https://puu.sh/xwgQB.png
04:12:743 (252743|6) - 04:16:917 (256917|3,256917|4,256917|2) - ^
04:07:265 (247265|2,247265|4) - 04:15:613 (255613|2,255613|4) - avoid this anchor
04:28:134 (268134|6) - i suppose you can turn some notes into LNs, to layer the piano will variate the 3-1-2-1 chain
it plays quiet good, the nature of the song itself is quiet repetitive and sync quiet well with the current 7K chart imo
mod ends, hope it helps and good luck!
YOU BITCHUmo- wrote:
m2+2=4mmodremap
LMFAOerror_exe777 wrote:
YOU BITCHUmo- wrote:
m2+2=4mmodremap
That so fun lmao :''''verror_exe777 wrote:
YOU BITCH
thanks no changed XDRidho 2307 wrote:
HI error....
hi atian540....
M4M right?
7k
1|2|3|4|5|6|700:39:384 - the pattern is too monotone, try this https://puu.sh/xytqn/34e6c68d6f.png i think this pattern will more challenging for the player and also. This pattern was suitable for wind sound i play that is okay and easy,your suggest is not balancing hand :v
01:06:743 - add one note in 3 the beat was more stronger than before that's a kick,i used kick 2 note and snare 3 note,for consistency
02:11:960 (131960|6,131960|0) - delete one from them nope,for end part
03:14:308 (194308|1,194341|2,194373|3,194471|0,194504|1,194536|2,194634|1,194634|0,194765|1,194765|0) - LMAO, too heavy in left hand that's ok broo :'v
Sorry i don't have many to said coz according to me this map have been good for me
good luck
thanksRidho 2307 wrote:
HI error....
hi atian540....
M4M right?
4k
1|2|3|400:10:227 (10227|3) - i think it should be here 00:10:192 - yeah okay
00:15:370 - you will know what i mean, use 25 % playback yup
00:39:384 - it should be 3 notes for concistency yeah i guess but the jack would hurt tbh
00:44:830 (44830|0,44960|0,45091|0) - really? yes
00:45:873 (45873|1) - move this to 1 nah
01:08:047 (68047|1) - ^ no, the jack was intentional
01:07:982 - missing sound way too soft tbh
01:08:634 - missing sound too, the sound like 01:08:765 - yeah but no, its better as a ln imo
01:09:613 - try this https://puu.sh/xysAn/16aeab6bb2.png missed those thanks
01:20:308 - start at this point i want to suugest you to cover the sounds, not only the kick, for good reason it will more climax maybe but emphasis
01:28:656 - start from here i suggest to make one note jack 115 bpm to cover the synth i think it will be better if like that what
02:19:786 (139786|2,139786|3,139786|0,139786|1,140047|2,140047|3,140047|0,140047|1,140308|2,140308|3,140308|0,140308|1) - wtf, i suggest to remap and consider to cover the vocal with LN you see, there is a special thing called "emphasis". it gives the notes a more stand-out effect.
Sorry i don't have many to said coz according to me this map have been good for me
good luck
great mod honestly, thank youuuu!Div wrote:
oboi
Req from my queue
Just a note; if you need anything clarified pm me in game, I'll be on for a little while longer and I'm more than happy to help4K Survival Game00:38:080 (38080|3,38210|3,38341|3) - this is avoidable oki
00:39:450 (39450|3,39450|2) - could always turn this into a single and map 00:39:384 (39384|1,39384|0) - as a hand if you wanted to keep consistent why would i do that lol
00:51:091 (51091|2,51221|2) - not sure if this should be jacked i see no problem
00:52:134 (52134|2,52265|2) - I feel like you should keep the jack being before the hand or after the hand consistent. Makes it more intuitive to play most of them are justified by the charting so eeee
00:53:047 (53047|3,53178|3) - Like here you switch it up again and go back to jacking before the hand /shrug
00:53:439 (53439|1,53569|1) - This one is obviously fine but I think you get what i mean
00:54:091 (54091|2,54221|3,54221|2,54352|3) - does this need to jack twice? If you want to keep atleast move them to seperate hands imo i agree
00:55:134 (55134|1,55395|1) - now there's no jack D: eeeeeeeeeeeee ill self mod this later, as i can't make my mind up
00:57:352 (57352|1,57352|0,57613|1,57613|2) - these could be triples they could be, but eh no thanks
01:00:221 (60221|1,60221|0,60352|2,60352|3) - these are the same sound so i feel jacking and then moving 01:00:482 (60482|2,60482|1) - off fits better. eg: https://osu.ppy.sh/ss/9201270 oo okay
01:02:308 (62308|1,62308|2,62439|0,62439|3,62569|3,62569|2) - same kinda thing here
01:04:395 (64395|2,64395|0,64526|3,64526|1,64656|2,64656|3) - ^
01:20:308 - tons of sounds ignored in this section that I think could be mapped instead acts as a break of sorts and gives more emphasis on the drum tbh
01:35:960 - what you've chosen to map here until 01:38:569 - feels kinda "dump'ish" to me. Nothing comes to mind straight away but could definitely be improved imo i agree, kinda. i mean its a mess but there is nothing i can do. ill probably delete them as long as it doesn't create a breaktime in the end but e
01:53:960 (113960|3) - unsure why this is on 4 when 2 or 3 make way more sense (unless im missing something) nah my bad
01:54:352 -
01:54:482 -
01:54:743 - should all be mapped imo drum emphasis tbh
01:57:352 (117352|2,117352|3,117482|1,117482|0) - same thing as before about jacking the same sound instead of 01:57:221 (117221|2,117221|3,117352|3,117352|2) - this ee keep bc this section is charted differently
01:58:526 (118526|1,118656|1,118786|1) - this is gross :< can be rearranged to be less gross i guess okay
02:09:873 - this trill seems super overmapped, atleast during the beginning, sound is so quiet because i purposefully overmapped it. everyone has said this but im keeping it so ill explain in a seperate post or somin.
02:20:308 - nice this kiai is pretty good thankssssssssssssssssssss
03:10:004 - you've just been mapping vocals, why ignore them during this ln i wansn't mapping vocals lmao
03:13:917 (193917|3,193949|2,193982|1,194015|0) - maybe change these to https://osu.ppy.sh/ss/9201389 so they differ from the last set of 1/8ths yeah okay, also your timeline zoom is omg
03:15:613 (195613|2,195743|2) - if this jack is for vocal then 03:15:482 (195482|3) - should also jack with something? If it's not for vocal then it seems kinda weird to me no it wasnt fixed
03:22:395 - idk what you're mapping here tbh :thinking: its there oki
03:34:004 - should still be singles on these red ticks not sure why you've stopping mapping them suddenly no bc im mapping melody
03:35:830 (215830|0,215830|2) - until here these seem too weak for jumps, better off as singles until the snare comes in imo eeee okay
03:35:699 (215699|2,215830|2,215960|2,216091|2,216221|2,216352|2) -
03:36:482 (216482|1,216613|1,216743|1,216873|1) -
03:36:743 (216743|2,216873|2,217004|2,217134|2,217265|2) - a few uneven anchors that can be tidied up a bit theyre jacks lmao, fixed
03:38:178 (218178|0) - lonley note that should be jacked but isn't : ( how sad, fixed
03:44:178 (224178|3) - better on 3? keeps anchors even and doesn't jack with the note above it because that seems weird too fixed
03:46:395 - this can still be a hand as long as 03:46:265 (226265|2) - is on the right hand which it is so yay
04:08:960 (248960|2,249091|2,249221|2,249352|2) - reeee ouch fixed
04:30:221 - triple for the piano
04:34:395 - ^
04:38:569 - ^
04:42:743 - ^ all fixed
04:36:482 - not a huge fan but this could be a quad honestly, has piano + bass + crash so i mean. Up to you tho nah bc ive used quads before just for emphasis/before kiai soooooo
04:44:830 - this should probably be a hand
04:52:395 (292395|2,292526|2,292656|2,292786|2) - this bugs me but it's probably fine ya its gud
I haven't mentioned the missing sounds on red ticks at the end because I assume it's intentional, and it's fine without them. If it wasn't intentional then uh :thinking: :^) :thinking:
I've been pretty picky but hopefully some of it helps
Goodluck!
the power of pro mapper yeaaaherror_exe777 wrote:
OPEN PLSso, at around 2:10 into the song, there are some jumptrills like this:
however, many mods have been saying the first lot of doubles shouldnt be doubles since the sound isn't strong enough. i agree that the sound isn't as strong, but i think changing it would ruin the effect i want, and it would lower SR. not to mention, other maps have done it.
for instance, nano death (https://osu.ppy.sh/s/478161), the top diff contains this:
this pattern is the same as my pattern, and the intensity is lower than the rest of the section, at around 1:57 minutes in. so, i dont see any major problem anyway.
unless it's so bad nobody wants to icon it just because of that i will change it, but im adamant on keeping it.
ooPs sorry about the unsnapped notes, probably where i was changing timing points around. anyway all updated.atian540 wrote:
the power of pro mapper yeaaaherror_exe777 wrote:
OPEN PLSso, at around 2:10 into the song, there are some jumptrills like this:
however, many mods have been saying the first lot of doubles shouldnt be doubles since the sound isn't strong enough. i agree that the sound isn't as strong, but i think changing it would ruin the effect i want, and it would lower SR. not to mention, other maps have done it.
for instance, nano death (https://osu.ppy.sh/s/478161), the top diff contains this:
this pattern is the same as my pattern, and the intensity is lower than the rest of the section, at around 1:57 minutes in. so, i dont see any major problem anyway.
unless it's so bad nobody wants to icon it just because of that i will change it, but im adamant on keeping it.
ummm why my diff have many unsnaped ?? https://osu.ppy.sh/ss/9321268
forget it, i fixed that
https://puu.sh/xYBDb/91740e226e.osu
aaah and i found a osb file :3
thank you for your help! will call you back later. want bryhnildr ranked first, and 7k needs more mods since it's had like, two.Litharrale wrote:
m4m
1|2|3|4
"Why is the start mapped...? It sounds like an intro to a song rather than something that should have notes"
"oh" LMAO
First 15 seconds shouldn't be mapped at all but then that'd require you to map a full spread haha...
tbh the first 30 seconds probably shouldnt be mapped Not fucking making a full spread. if i had to, i'd drop the map.
05:01:526 (301526|0) - This LN is way too long as well. Set just screams "lazy" to me tbh well its cause i am. not making a spread okay,
lmao. if i can in any way avoid it, i will
yuuno.png low res and looks pre bad blame atian
Hitsound inconsistencies, fix them all will fix with HS diff. atian is in charge of HSs
I count 27 different hitsounds including 6 different kicks.. are you sure you're using them all? Map file is >10MB without a video which breaks a guideline and these hitsounds arent helping. It's not unrankable but from scanning through I only see <10 of them also atians
4k
00:40:363 (40363|2) - https://i.imgur.com/RDdeO94.png figure out which one of you is correct and fix the one that's wrong ill add one
00:57:221 (57221|0,57221|1,57352|1,57352|0) - Stack feels off since the second sound is very different from the first agreed, changed
01:20:243 (80243|2) - Ghost notey ill give you that, the sound was for a sound ending, not starting.
01:36:352 (96352|0) - This is snapped wrong, I think it's the 1/8 in front of it? I'm not sure, all the notes here dont really serve a purpose tbh yeah, it was for drain. pls dont kill me. fixed the 1/8th tho
01:39:547 (99547|2) - more ghost, there's a bunch here, some you could *maybe* justify but I never was a fan of mapping sounds that you need to slow down to 25% and max your volume to hear i can hear it, and it gives some variation since it would be quite boring tbh
02:09:873 (129873|3) - I see a lot of people are mentioning this JS. It's fine imo. It does come out of no where and it has the same problem as my map does where it's WAY harder than everything around it and that makes it feel weird but i mean, it does fit. It would be better if you did something with it to reflect the increase in intensity thank god you agree, and i dont wanna change it because it gives the effect i want. i could start with a normal trill but idk
This map just screams "lazy" to me to be honest. It's desperately stretched to reach the 5 minute mark which I can forgive if the map itself is unique and obviously took a lot of effort to make but the patterns here are fairly generic, It feels like endless single - double - single - triple - single that just keep going. There are ways to make that generic patterning interesting but that's not the case here as you can see with examples like this where it looks like a robot could've made it. Feels like if ranked it'd be "pp map #123541" with random spikes like 03:13:786 (193786|2) - i agree i agree i agree so i tried to make kiai specifically less mechanical. second kiai be fine tho
You've creatively blockaded yourself with ghost notes like 02:28:526 (148526|3) - which have prevented you from creating anything interesting. they're there though : (((((((. its for the bass-y thing. hear-able at full speed and feels natural within the editor, and to play. and, skipping it makes things weird. even if they were ghosts, i'd actually call it purposeful overmapping.
https://i.imgur.com/KSRYJKR.png
https://i.imgur.com/IxqSyx1.png am i being stupid for do these have no correlation :thinking:
Like I said, this is fine in a full spread but I think a little more effort and creativity needs to be put in for this one to work. okay. ill get some peeps to s p i c e it up a bit. after that, ill get like a couple more mods and call you again, as i think 7k has had like 2 mods lmao
This set has potential and I believe that you can reach it! First step is to remove ALL ghost notes starting with this one here 03:12:939 (192939|1) -
Good luck! Feel free to call me back if you truly have addressed the issues here although I feel like mapping this specific .mp3 is shooting yourself in the foot a little bit. A longer or shorter version would probably be better. took the song straight from helblinde. so, i could extend it but eeeeeeeeeee and i aint shortening it
Found some more more much shiterror_exe777 wrote:
Found some more shitUmo- wrote:
I found some shitsome shitremove 4k and rank 7k difficulty thanksMore shityou
what an amazing modUmo- wrote:
00:10:227 - this are diffrently snapped in both difficulties https://osu.ppy.sh/ss/9440498