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posted
Hi there~ mod from queue

General:
除非必要的话请关掉LetterBox During Breaks吧
专辑名请放在Tags而不是Source里
三个难度的SliderMultiplier都好像不太正常……请检查一下
另外这SB的闪屏真的让人很难受……即使在灯光明亮的情况下还是看着眼睛疼。
Easy和Normal的分差太大了(接近8倍了),建议调整到6倍内。

Easy
00:18:939 - 感觉应该是从这里开始吧?
整体打击音效的音量感觉太小了,建议适当调高(15%-20%)
00:46:353 (4,5) - 这里建议用一个slider
03:03:163 (1) - 感觉应该从前面的红线开始
03:15:318 - 感觉少个note
03:29:543 (1,2) - 这里后面的reverse arrow被挡住了,在easy难度 还是尽量避免这种排列吧

Normal
整体没什么问题……稍微nazi下这djpop式的排列有点偷懒的嫌疑XD
01:09:112 (2) - 这个finish感觉没必要
03:15:319 (2) - 同上

Hard
00:32:129 (4,5,6) - 建议56向后挪动换成红线三连(在后面白线加一个note)
00:46:871 (8) - 这个有点不合拍,建议去掉reverse,然后在原先结尾处用note
02:19:198 (3,4,5) - 这种摆放我记得是unrankable的
03:09:630 (5,6,7) - 同上


差不多就这样了~~加油~
posted

Scorpiour wrote:

Hi there~ mod from queue

General:
除非必要的话请关掉LetterBox During Breaks吧 ok
专辑名请放在Tags而不是Source里 ok
三个难度的SliderMultiplier都好像不太正常……请检查一下 这些小数貌似是bug? 这个改了就要remap了...
另外这SB的闪屏真的让人很难受……即使在灯光明亮的情况下还是看着眼睛疼。 已经调整到50%了还是难受么...
Easy和Normal的分差太大了(接近8倍了),建议调整到6倍内。 ...

Easy
00:18:939 - 感觉应该是从这里开始吧? 这里没跟lyrics...
整体打击音效的音量感觉太小了,建议适当调高(15%-20%) 我觉得还好啊...以前有人说声音太大我就调小了...
00:46:353 (4,5) - 这里建议用一个slider ok
03:03:163 (1) - 感觉应该从前面的红线开始 没跟lyrics...
03:15:318 - 感觉少个note fixed
03:29:543 (1,2) - 这里后面的reverse arrow被挡住了,在easy难度 还是尽量避免这种排列吧 0.9 distance 只能这样啊...

Normal
整体没什么问题……稍微nazi下这djpop式的排列有点偷懒的嫌疑XD
01:09:112 (2) - 这个finish感觉没必要 感觉还好啊...
03:15:319 (2) - 同上

Hard
00:32:129 (4,5,6) - 建议56向后挪动换成红线三连(在后面白线加一个note) 这里是为了突出停顿...
00:46:871 (8) - 这个有点不合拍,建议去掉reverse,然后在原先结尾处用note 放慢到25%听是合拍的啊...
02:19:198 (3,4,5) - 这种摆放我记得是unrankable的 前一段时间刚rank的 http://osu.ppy.sh/s/36014 里还见到了啊...
03:09:630 (5,6,7) - 同上


差不多就这样了~~加油~
posted
Hello and modtime 'cause of modreq. from Modding Queue :D ~
And sorry for the delay... I was ill (Yeah I know, a good time to be ill <.<)

Suggestions!
You should fix!
You must fix!

Generell
Maybe you can put all your changes from the Creator's Words into a (spoiler-)box? This way it looks a little bit overdose and much...
Song folder and rest is clean and seems fine :D

Easy
00:22:302 (5) - Clap
00:24:887 (3) - ^
00:27:474 (1) - ^ (Imo this three with the two above give a interesting rythm...)
00:28:767 (3) - Endpoint: Clap
00:32:905 (4) - Maybe one reverse arrow more (so it ends at 00:34:973) with a Clap at this new Endpoint
00:38:853 (5) - Clap
00:41:440 (3) - ^
00:46:352 (4) - Enpoint: Clap
01:38:853 (5) - Clap
01:41:440 (3) - ^ (same as the beginning with the exception taht this time the 1 has a clap)
01:45:319 (3) - Enpoint: Clap
01:49:457 (4) - Maybe one reverse arrow more (so it ends at 01:51:525) with a Clap at this new Endpoint


Normal
00:21:267 (3,4) - Maybe at both Startpoints: Clap
00:22:302 (5) - Clap
00:26:181 (3) - ^
00:30:319 (8) - ^
00:32:388 (5) - Whistle
00:34:456 (5) - Endpoint: Clap
00:38:336 (5) - ^ ^
00:46:871 (3) - Clap
01:38:853 (5) - ^
01:46:871 (8) - ^
01:51:008 (5) - Enpoint: Clap
01:54:888 (5) - ^ ^
02:03:422 (3) - Clap
Quite interesting mappingstyle for a Normal imo... :lol:


Hard
Ok first, when I opened the diff. I thought: "Wow, this is a quite nice green timeline... Wait, why this is so green D: " Then I counted..... 111 Inherited Points - are you kidding me? :o It's 111 and I never have seen such a huge number of Inherited Points (maybe I'd seen such a number but.... LOL)
00:20:491 (6) - Clap
00:24:888 (6) - ^
00:25:922 (2,3) - Whistle
00:33:422 (8) - NC instead of 00:33:681 (1) and set the Inherited Point at this time too
00:38:336 (5) - Endpoint: Clap
I didn't see a lot but maybe I missed something without noticing... And I have to add that I think that this diff. could be a Insane if the Song Setup would be just a bit harder.


Just a little mod but I hope I could help you :D
HF and GL with your Beatmap ;)
posted

Nitojgrem wrote:

Hello and modtime 'cause of modreq. from Modding Queue :D ~
And sorry for the delay... I was ill (Yeah I know, a good time to be ill <.<)

Suggestions!
You should fix!
You must fix!

Generell
Maybe you can put all your changes from the Creator's Words into a (spoiler-)box? This way it looks a little bit overdose and much... ok :)
Song folder and rest is clean and seems fine :D

Easy
00:22:302 (5) - Clap
00:24:887 (3) - ^
00:27:474 (1) - ^ (Imo this three with the two above give a interesting rythm...) I try but sounds little strange...
00:28:767 (3) - Endpoint: Clap
00:32:905 (4) - Maybe one reverse arrow more (so it ends at 00:34:973) with a Clap at this new Endpoint no... thx
00:38:853 (5) - Clap nah...
00:41:440 (3) - ^ This part is quiet, so I use whistle instead of clap
00:46:352 (4) - Enpoint: Clap
01:38:853 (5) - Clap
01:41:440 (3) - ^ (same as the beginning with the exception taht this time the 1 has a clap) ^
01:45:319 (3) - Enpoint: Clap
01:49:457 (4) - Maybe one reverse arrow more (so it ends at 01:51:525) with a Clap at this new Endpoint


Normal
00:21:267 (3,4) - Maybe at both Startpoints: Clap sounds strange...
00:22:302 (5) - Clap
00:26:181 (3) - ^
00:30:319 (8) - ^
00:32:388 (5) - Whistle this 1 and 1/2 whistle sounds strange...
00:34:456 (5) - Endpoint: Clap
00:38:336 (5) - ^ ^
00:46:871 (3) - Clap
01:38:853 (5) - ^
01:46:871 (8) - ^
01:51:008 (5) - Enpoint: Clap
01:54:888 (5) - ^ ^
02:03:422 (3) - Clap this 1/2 clap, no, thx...
Quite interesting mappingstyle for a Normal imo... :lol:


Hard
Ok first, when I opened the diff. I thought: "Wow, this is a quite nice green timeline... Wait, why this is so green D: " Then I counted..... 111 Inherited Points - are you kidding me? :o It's 111 and I never have seen such a huge number of Inherited Points (maybe I'd seen such a number but.... LOL) lol
00:20:491 (6) - Clap too loud in this quiet part :P
00:24:888 (6) - ^
00:25:922 (2,3) - Whistle
00:33:422 (8) - NC instead of 00:33:681 (1) and set the Inherited Point at this time too I will change NC but keep the inherited point because NORMAL sampleset used for the guitar sound begin at 00:33:681
00:38:336 (5) - Endpoint: Clap
I didn't see a lot but maybe I missed something without noticing... And I have to add that I think that this diff. could be a Insane if the Song Setup would be just a bit harder.


Just a little mod but I hope I could help you :D
HF and GL with your Beatmap ;)
Thx :)
posted
[General]
Check the .osu carefully, there're deviation between time when breaks start/ends, please unify them.

[Hard]
excess timeline: 91094
00:05:232 (5,5,1) - clap here as I heard something similar in the music?
00:10:404 (2) - ^
00:13:508 (5,5,1) - ^
00:24:370 (5) - whistle? Also you may try to move it left 1 grid lv4 (4 pixels) so that it matches with (2) on the vertical level.
00:31:611 (3,4) - spacing ._.
00:34:973 (5) - remove whistle to produce a rising tone effect?
00:38:335 (5,2,3,4) - (5) up 1 grid and (2,3,4) down 1 grid, that makes spacing nice and they stacked : 3
00:51:525 (3) - remvoe whistle like 00:34
01:27:732 (5) - similarly right 1 grid so that (3,4,5) forms a rectangle
02:10:922 (5) - feeling that 1/2 slider fits better?
02:14:801 (5) - up 1 grid to fit the spacing~
03:14:801 (6) - try this? http://osu.ppy.sh/ss/205345
03:44:542 (5,5,1) - clap~
add a spinner at the end? :3

nice map, there're a few spacing deviation but that's not a big problem.

ooops, I just can't find problems from normal and easy, so good luck to you.
posted

wmfchris wrote:

[General]
Check the .osu carefully, there're deviation between time when breaks start/ends, please unify them.
1ms deviation in the first break start and end of NORMAL and HARD diffs have been fixed

[Hard]
excess timeline: 91094 fixed
00:05:232 (5,5,1) - clap here as I heard something similar in the music? I will try soft clap, normal finish, soft clap on 5, 1, 1 respectivly, because it sounds more suitable
00:10:404 (2) - ^ ok
00:13:508 (5,5,1) - ^ ^
00:24:370 (5) - whistle? Also you may try to move it left 1 grid lv4 (4 pixels) so that it matches with (2) on the vertical level. Sounds weird if add whistle but fixed the position mistake
00:31:611 (3,4) - spacing ._. fixed
00:34:973 (5) - remove whistle to produce a rising tone effect? good idea
00:38:335 (5,2,3,4) - (5) up 1 grid and (2,3,4) down 1 grid, that makes spacing nice and they stacked : 3 ok
00:51:525 (3) - remvoe whistle like 00:34 ok
01:27:732 (5) - similarly right 1 grid so that (3,4,5) forms a rectangle fixed
02:10:922 (5) - feeling that 1/2 slider fits better? changed
02:14:801 (5) - up 1 grid to fit the spacing~ redesign layout in this part
03:14:801 (6) - try this? http://osu.ppy.sh/ss/205345 do you mean reset the position of 6? I think it's better in my pattern
03:44:542 (5,5,1) - clap~ ^
add a spinner at the end? :3 you are the third modder to suggest this, so I will add it

nice map, there're a few spacing deviation but that's not a big problem.

ooops, I just can't find problems from normal and easy, so good luck to you.
Thx :)
posted
sorry for the really late mod.

Hard

--00:27:474 (2) - not much point in slowing SV here and in places similar to this, but it's fine.

00:26:698 (4) - new combo
00:27:474 (1) - remove combo
00:28:767 (3) - new combo
00:49:457 (5) - new combo?
01:01:353 (2) - similar to what I said at the top of this mod, the SV change really isn't necessary. it also looks a little weird because this time the SV change is more noticeable due to the fact that this slider and the slider before it have the same rhythm yet one is clearly shorter.
01:06:009 (4) - 1 grid to the left to make a triangle?
01:17:905 (4) - SV change is kinda pontless and just looks a little weird compared to the other sliders.
02:10:922 (5) - ^ some reason i don't mind as much if you slowed down 1/1 tick sliders. however, when u slow down 1/2 tick sliders, they just feel a lot more noticeable. I'm just gonna stop commenting on this now. If you want to fix any of these, feel free to, or ignore them if you want.
02:39:630 (7,1,2,3,1,2,3,4) - a little confusing at first. http://puu.sh/bvRx http://puu.sh/bvRB Something like this could be a little easier to read (i couldn't fit it all in one pic, so there's two).
03:01:871 (5) - new combo?

Normal

--SV is a little low imo. things like 02:39:888 (1) will confuse beginners.
--I would also map the same parts of the song... since you made all the difficulties... if it was a guest diff I don't mind as much. Same as in easy.

00:28:767 (5) - new combo?
00:55:664 (4) - you really shouldn't do this imo. This SV change actually confused me lmao. The squiggly slider makes the player think slider is slowing down or something when it actually doesn't. I would use 1x SV.
01:12:216 (4) - ^
02:12:216 (4) - ^
02:28:767 (4) - ^
03:01:871 (4) - ^ i stil don't agree with this SV change
03:18:423 (4) - ^

Easy

00:44:026 (1,2,3) - *nazi* not spaced evenly
01:23:335 (1,2) - it's better to follow the music more in easier difficulties, so perhaps you could do this: http://puu.sh/bvUF Or you could break combo 2 up into two sliders (the second slider starting at 01:24:887 - )
03:29:543 (1,2) - ^

good luck
posted
Hello, glad to mod your map!

[General]
Nothing.

[Easy]
Found nothing special. but.. there are some comboes that are not quite proper for Easy difficulty.
This is optional, but you may have to make some changes from them.
Here's the list:
00:31:094(1,2,3)
00:44:542(2,3,4)
00:47:646(1,2,3)
01:09:111(5,1)
01:47:646(1,2,3)
02:02:387(3,4,5)
02:04:197(1,2,3,4)
02:25:663(5,1)
03:15:318(5,1)

[Normal]
I think the slider velocity in this diff is a little bit slow.
If you did it on purpose, it's fine, but if not you'd better make it faster.
Also optional. Don't take this seriously.

[Hard] (OH YEAH! I LIKE JUMPING! :p)
01:25:404(1,2,3,4,5) - Why do you need these circles?
02:41:956(1,2,3,4,5) - ^
03:31:611(1,2,3,4,5) - ^

Nothing else. :)


Great song!
I'd love to give you star, take it!!

Your map is good enough. Nothing much to be modded from me.
Hope your map can be ranked.

See you and good luck!
posted
Hello~ I'm sorry I can't mod this map, I don't see anything wrong with it ._.
Anyway nice map so I'll give it a star :)
posted
Sorry for my control mistake... any MAT deny the kudos above plz...
posted

winber1 wrote:

sorry for the really late mod.

Hard

--00:27:474 (2) - not much point in slowing SV here and in places similar to this, but it's fine. I think slowing SV between two part of lyrics to connect them is more suitable

00:26:698 (4) - new combo k
00:27:474 (1) - remove combo k
00:28:767 (3) - new combo k
00:49:457 (5) - new combo? k
01:01:353 (2) - similar to what I said at the top of this mod, the SV change really isn't necessary. it also looks a little weird because this time the SV change is more noticeable due to the fact that this slider and the slider before it have the same rhythm yet one is clearly shorter.
01:06:009 (4) - 1 grid to the left to make a triangle? fixed
01:17:905 (4) - SV change is kinda pontless and just looks a little weird compared to the other sliders.
02:10:922 (5) - ^ some reason i don't mind as much if you slowed down 1/1 tick sliders. however, when u slow down 1/2 tick sliders, they just feel a lot more noticeable. I'm just gonna stop commenting on this now. If you want to fix any of these, feel free to, or ignore them if you want.
02:39:630 (7,1,2,3,1,2,3,4) - a little confusing at first. http://puu.sh/bvRx http://puu.sh/bvRB Something like this could be a little easier to read (i couldn't fit it all in one pic, so there's two). Changed
03:01:871 (5) - new combo? k

Normal

--SV is a little low imo. things like 02:39:888 (1) will confuse beginners.
--I would also map the same parts of the song... since you made all the difficulties... if it was a guest diff I don't mind as much. Same as in easy.

00:28:767 (5) - new combo? k
00:55:664 (4) - you really shouldn't do this imo. This SV change actually confused me lmao. The squiggly slider makes the player think slider is slowing down or something when it actually doesn't. I would use 1x SV.
01:12:216 (4) - ^
02:12:216 (4) - ^
02:28:767 (4) - ^
03:01:871 (4) - ^ i stil don't agree with this SV change
03:18:423 (4) - ^
All 2x SV changed to 1x in this diff

Easy

00:44:026 (1,2,3) - *nazi* not spaced evenly
01:23:335 (1,2) - it's better to follow the music more in easier difficulties, so perhaps you could do this: http://puu.sh/bvUF Or you could break combo 2 up into two sliders (the second slider starting at 01:24:887 - )
03:29:543 (1,2) - ^ I think it's more easier if I set two 3-reverse sliders, and I think it's a better way to follow the rhythm in this part in my pattern

good luck
Thx :)
posted

Jayel wrote:

Hello, glad to mod your map!

[General]
Nothing.

[Easy]
Found nothing special. but.. there are some comboes that are not quite proper for Easy difficulty.
This is optional, but you may have to make some changes from them.
Here's the list:
00:31:094(1,2,3)
00:44:542(2,3,4)
00:47:646(1,2,3)
01:09:111(5,1)
01:47:646(1,2,3)
02:02:387(3,4,5)
02:04:197(1,2,3,4)
02:25:663(5,1)
03:15:318(5,1)
I think nothing wrong in the above list, or I may misunderstand your meaning...

[Normal]
I think the slider velocity in this diff is a little bit slow.
If you did it on purpose, it's fine, but if not you'd better make it faster.
Also optional. Don't take this seriously.
I will consider to remap NORMAL diff because of it's slow SV and boring layout, since you are not the first person to suggest this

[Hard] (OH YEAH! I LIKE JUMPING! :p)
01:25:404(1,2,3,4,5) - Why do you need these circles?
02:41:956(1,2,3,4,5) - ^
03:31:611(1,2,3,4,5) - ^
The rhythm in these parts are created by some previous modders but not follow the music, and I think it's really good :)

Nothing else. :)


Great song!
I'd love to give you star, take it!!

Your map is good enough. Nothing much to be modded from me.
Hope your map can be ranked.

See you and good luck!
Thx :)
posted
General:
  1. As this is an old map, it uses the old slider algorithm. I would highly recommend deleting all curved sliders and making them again, using the new slider algorithm. Will make it look a lot neater.


Hard:
  1. Quite a linear map, but surprisingly done pretty well. I had fun playing this.

00:10:922 (1,2,3,4,5,6,1,2,3,4) - Notice how you move in perfect 90 degree angles here. This is good. But...
01:00:836 (1,2) - Stuff like this where it isn't perfectly linear makes the map look a lot messier, so if you could adjust it so that it's as perfectly right angled as possible, that would be great. This not-perfect-straight-line stuff happens multiples times throughout the map, so fix them all if you can.
01:07:302 (1,2,3,4,5,6) - But yeah, I didn't really like how you moved away from the very strict 90 degree angles you used in the first verse. Now stuff like this just looks out of place and messy.
01:07:560 (2,6) - These two aren't even on the same axis, and they're slightly touching each other, so it appears unappealing to the eye.
01:08:594 (6,7,8) - Also again with the perfect 90 degree angle thing, as well as (7) slightly touching (8).
01:13:509 (1,2,3,4,5) - Position something like [url=osu.ppy.sh/ss/1003554]this[/url]? Basically make (2,3) 180 degrees aligned, make (4) go straight down and position (5) in the gap between (2,3).
01:15:836 (4,1,2,3,4) - This doesn't look very good. Position something like this for same effect but better look.
01:45:319 (1,2,3) - Since there's only three here, position them so they're 120 degrees away from each othere? Here, something like this.
01:56:440 (4,5) - 180 degrees please~
02:01:095 (3) - Take off one repeat, then add a beat.
02:09:888 (1,4,5) - All these touching each other don't look very good so space apart a bit.
02:13:767 (2,3) - Would play a lot better if you position (3) at x:56 y:192. Move the next beats accordingly to this position.
02:21:009 (7,3) - Touching, please space apart. I won't mention it again.
02:25:664 (7,8) - Move (8) so that it goes straight up from (7).

Normal+:
00:21:784 (4,5) - Same thing in hard, with the perfect right angle stuff. Fix if you can, or ask someone else for help with it!
00:36:784 (5,3) - Make (3) stack perfectly under (5).
01:37:302 (1,2,3) - Move (3) left so it's in the gap of (1,2) and makes a perfect triangle.
01:36:267 (4,2,4) - Same thing here.
01:45:319 (5,6,7) - Touching >.> won't mention it again.
02:28:766 (4,5) - Move (5) so it's in the gap of the slider head and end of (4).

Easy:
00:19:714 (2,4) - Fix up these sliders using the new slider algorithm. As in, delete those sliders and remake them. If you don't fix up for any of the other difficulties, at least in Easy, as it's more obvious.
00:31:612 (2,4) - Touching... move so it's in the middle of slider end (2) and slider head (3). Again, I won't mention it again as once per diff. is enough :P
01:47:647 (1,2,3) - By the way, this type of touching is fine. It's only when it doesn't have to touch, then it annoys me lol.

Not a bad map. Good luck with it.
posted

YGOkid8 wrote:

General:
  1. As this is an old map, it uses the old slider algorithm. I would highly recommend deleting all curved sliders and making them again, using the new slider algorithm. Will make it look a lot neater.

ok, thx for reminding. I will do that, although it's a large amount of workload

Hard:
  1. Quite a linear map, but surprisingly done pretty well. I had fun playing this.

00:10:922 (1,2,3,4,5,6,1,2,3,4) - Notice how you move in perfect 90 degree angles here. This is good. But...
made some changes

01:00:836 (1,2) - Stuff like this where it isn't perfectly linear makes the map look a lot messier, so if you could adjust it so that it's as perfectly right angled as possible, that would be great. This not-perfect-straight-line stuff happens multiples times throughout the map, so fix them all if you can.
I will do that as possible as I can

01:07:302 (1,2,3,4,5,6) - But yeah, I didn't really like how you moved away from the very strict 90 degree angles you used in the first verse. Now stuff like this just looks out of place and messy.
01:07:560 (2,6) - These two aren't even on the same axis, and they're slightly touching each other, so it appears unappealing to the eye.
01:08:594 (6,7,8) - Also again with the perfect 90 degree angle thing, as well as (7) slightly touching (8).
Made some changes and now it looks like in a symmetrical way, and because of I will redesign all curved sliders in future, many similar problems will be solved

01:13:509 (1,2,3,4,5) - Position something like [url=osu.ppy.sh/ss/1003554]this[/url]? Basically make (2,3) 180 degrees aligned, make (4) go straight down and position (5) in the gap between (2,3).
I found a better layout for this as following your idea

01:15:836 (4,1,2,3,4) - This doesn't look very good. Position something like this for same effect but better look.
ok

01:45:319 (1,2,3) - Since there's only three here, position them so they're 120 degrees away from each othere? Here, something like this.
How clever you are! Why didn't I think out it. fixed!

01:56:440 (4,5) - 180 degrees please~ ok
02:01:095 (3) - Take off one repeat, then add a beat. ok
02:09:888 (1,4,5) - All these touching each other don't look very good so space apart a bit. ok
02:13:767 (2,3) - Would play a lot better if you position (3) at x:56 y:192. Move the next beats accordingly to this position. ok
02:21:009 (7,3) - Touching, please space apart. I won't mention it again. ok
02:25:664 (7,8) - Move (8) so that it goes straight up from (7). changed in a better way

Normal+:
00:21:784 (4,5) - Same thing in hard, with the perfect right angle stuff. Fix if you can, or ask someone else for help with it! I will use grid level 4 to align that as perfect as possible
00:36:784 (5,3) - Make (3) stack perfectly under (5). same as above
01:37:302 (1,2,3) - Move (3) left so it's in the gap of (1,2) and makes a perfect triangle. ok
01:36:267 (4,2,4) - Same thing here. I think I can't do this if I do the above one, because I will break the Distance Snap rule
01:45:319 (5,6,7) - Touching >.> won't mention it again. fixed
02:28:766 (4,5) - Move (5) so it's in the gap of the slider head and end of (4). I think it's ok in this way

Easy:
00:19:714 (2,4) - Fix up these sliders using the new slider algorithm. As in, delete those sliders and remake them. If you don't fix up for any of the other difficulties, at least in Easy, as it's more obvious. I will do that
00:31:612 (2,4) - Touching... move so it's in the middle of slider end (2) and slider head (3). Again, I won't mention it again as once per diff. is enough :Pfixed, although break the Distance Snap rule
01:47:647 (1,2,3) - By the way, this type of touching is fine. It's only when it doesn't have to touch, then it annoys me lol.

Not a bad map. Good luck with it.
Thanks for you modding, very useful :)
posted
00:10:922 (1,2,3,4,5,6,1,2,3,4) - i was only referring to this, this one was good as it was before >.>
posted

YGOkid8 wrote:

00:10:922 (1,2,3,4,5,6,1,2,3,4) - i was only referring to this, this one was good as it was before >.>
I think I misunderstood your meaning, ok I will change that back. Thx again :)
posted
From #modreq
给个大方向的mod(其实就是来胡扯两句)/_\
图偏老(编号),虽然很明显翻新过但是mapping style还是旧的……转折非常直,放在3年前也许是好图,也就是偏重节奏而不是流畅度+美观(那时候也美观不了……这个转折大概是夜骑士),可以参考近1年rank图……感觉难以rank,即使rank了也会被那帮新手喷到9星下(我也不会打节奏系的TAT)._.
storyboard给人一种就是要晃你眼睛的感觉……删掉吧……如果不是节奏强烈的歌建议别这样……而且kiai段的闪现效果第三个后就乱了……中间一大段都没效果……删掉比较省事……或者找人加个歌词……
[Normal+]
Normal就Normal,别+……或者这个cs-1叫hard 然后那个叫insane._. 再添个Normal
00:21:267 (3) - 别回旋……不允许._.
还是太直
[Easy]
00:23:335 (2) - 把1包圆
00:25:404 (4) - ^
01:03:163 (2) - 建议少用._.
01:19:715 (2) - Easy建议少用._.
01:45:318 (3) - 弯度太大不美观……特殊需求时使用._.
01:47:647 (1,2,3) - 都叠一起了……这还是Easy?
02:19:715 (2) - 围绕的话做两个滑条画个圈吧……
02:27:991 (1) - 弯度太大不美观……特殊需求时使用._.

嘛……毕竟编号是3xxxx的图……remap吧……Hard建议备份下放在creator's words里……作为老图蛮不错的……
posted

ts8zs wrote:

From #modreq
给个大方向的mod(其实就是来胡扯两句)/_\
图偏老(编号),虽然很明显翻新过但是mapping style还是旧的……转折非常直,放在3年前也许是好图,也就是偏重节奏而不是流畅度+美观(那时候也美观不了……这个转折大概是夜骑士),可以参考近1年rank图……感觉难以rank,即使rank了也会被那帮新手喷到9星下(我也不会打节奏系的TAT)._.
storyboard给人一种就是要晃你眼睛的感觉……删掉吧……如果不是节奏强烈的歌建议别这样……而且kiai段的闪现效果第三个后就乱了……中间一大段都没效果……删掉比较省事……或者找人加个歌词…… kiai time 的storyboard就是在03:29:542停没错啊,我就是这么设计的,不是乱了后半段没效果。闪眼睛吗,white的透明度50%我可以继续下调一点,这个再看看吧
[Normal+]
Normal就Normal,别+……或者这个cs-1叫hard 然后那个叫insane._. 再添个Normal
00:21:267 (3) - 别回旋……不允许._. bug
还是太直
[Easy]
00:23:335 (2) - 把1包圆 没懂。。
00:25:404 (4) - ^
01:03:163 (2) - 建议少用._. 已修改
01:19:715 (2) - Easy建议少用._.
01:45:318 (3) - 弯度太大不美观……特殊需求时使用._. 已修改
01:47:647 (1,2,3) - 都叠一起了……这还是Easy? Distance限制了啊。。实在不行只能改两个note了
02:19:715 (2) - 围绕的话做两个滑条画个圈吧…… 两个slider一个note这里节奏就不对了呀。。
02:27:991 (1) - 弯度太大不美观……特殊需求时使用._. 1,3都已修改

嘛……毕竟编号是3xxxx的图……remap吧……Hard建议备份下放在creator's words里……作为老图蛮不错的…… 怎样重新上传。。不会呀
谢谢 :)
posted
"Random #Modreqs"

[General]
The kiai starts in kind of a strange place on a red tick (and at the end of a slider on Easy which you wouldn't expect). I don't really have a better place for it but get some more opinions if possible.

[Easy]
00:21:266 (4,1) - would look nicer if these weren't overlapping
01:00:577 (3,5) - ^
Nice and simple, but copy and paste is kind of obvious which isn't nice for beginners in my opinion.

[Normal]
No issues. I see other comments about the SV being too low but I think it's a nice balance between Easy/Hard right now.

[Hard]
I am ok with the 0.75x sliders but I think 1.5x is pushing it without much of a warning, Personally I don't think they are needed but they aren't unrankable or anything.
Strange that this map starts earlier than Easy/Normal. Why not bring those 2 to match?
00:08:594 - I know it's to change the patterns around but it always throws me off where there isn't a note at this part (and the one soon after it).
01:10:664 (3,4,1) - Don't like the spacing here, and it isn't worth it for the pattern itself
02:27:473 (4,1) - ^ Same for any others like this. The anti-jump plays badly for me.
03:39:629 - same comment as 00:08:594.

Nothing major to comment on, it is kind of disappointing the maps stay so linear with copy/pasting patterns when this song could have more of a freestyle mapset going along with it but it all plays nicely. Good luck, *Throws Star*.
posted

James2250 wrote:

"Random #Modreqs"

[General]
The kiai starts in kind of a strange place on a red tick (and at the end of a slider on Easy which you wouldn't expect). I don't really have a better place for it but get some more opinions if possible.

[Easy]
00:21:266 (4,1) - would look nicer if these weren't overlapping ok
01:00:577 (3,5) - ^ ok
Nice and simple, but copy and paste is kind of obvious which isn't nice for beginners in my opinion.

[Normal]
No issues. I see other comments about the SV being too low but I think it's a nice balance between Easy/Hard right now.

[Hard]
I am ok with the 0.75x sliders but I think 1.5x is pushing it without much of a warning, Personally I don't think they are needed but they aren't unrankable or anything. 1.5x may deleted in future
Strange that this map starts earlier than Easy/Normal. Why not bring those 2 to match? The part seems too hard and unnecessary for Easy and Normal I guess :P
00:08:594 - I know it's to change the patterns around but it always throws me off where there isn't a note at this part (and the one soon after it). In very earlier version there is a note, and someone suggested to remove it
01:10:664 (3,4,1) - Don't like the spacing here, and it isn't worth it for the pattern itself changed
02:27:473 (4,1) - ^ Same for any others like this. The anti-jump plays badly for me. changed
03:39:629 - same comment as 00:08:594.

Nothing major to comment on, it is kind of disappointing the maps stay so linear with copy/pasting patterns when this song could have more of a freestyle mapset going along with it but it all plays nicely. Good luck, *Throws Star*.
I will try to make a freestyle layout for the map
Thx :)
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