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marina - Towa yori Towa ni

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newton-
wot up

[ divine]
  1. 00:13:593 to 00:18:393 - this section seems a lot more empty than the one from 00:18:393 - onward despite them being virtually the same thing, maybe refrain from the 1/1 gaps
  2. 00:27:243 (5,6,7,8,9,10,11,12) - holy fucj this is p uncomfy to play
  3. 00:29:043 (2,3) - this is like the only thing u stacked in the section pls space out instead ,,,,,
  4. 00:37:893 onward - 1/1 and 1/2 are spaced exactly the same here, might cause reading problems
  5. 00:52:293 to 00:56:793 - might b cool to gradually increase volume for the clap hs
  6. 01:23:193 (1,2,3,1,2,3) - wot bugs me about these sort of things r tht the drums go 1 2 1 2 but ur jumps go 1 2 3 1 2 3 ya get what im sayin
  7. 01:25:593 (1) // 03:21:393 (1) etc - sharp decrease in hs volume might catch players way off guard and make them think there no feedback on this
  8. 01:53:343 (2,3,4) // 01:54:543 (2,3,4) // same stuff in the last kiai too - i dont c any reason 4 uncomfy flow
  9. 01:56:943 (9,10,1) - i feel like the sharp bend thing you did earlier on emphasized 1 better
  10. 02:21:843 (1,2) - readability kudasai
  11. 03:02:793 (3,4) - i might b deaf but i dont think claps fit on the tails here
  12. 03:11:793 (1,2) etc - toshino kyoko starter pack
  13. 03:37:903 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5) - i came
  14. 03:43:753 (1,1) - i think these should be spaced like 03:44:803 (1) - was for emphasis also nice mini hexgrid
  15. 04:56:053 (1,3) // 04:56:053 (1,3) etc - unrankable direct slider overlap since 1 isnt almost fully faded out by the time 3 comes in :c (a rule of thumb is if theyre 2 beats apart its fine to overlap them thank mr monstrata)
good luck!

also otome ryouran when kappa
Topic Starter
Atalanta

-Aqua wrote:

mod
gET prAnKd
YOU MOTHERFFFFFFFFFFFFFFFFFFFFFFFFF--------------- !!1111!!!!
nextplay
Heyo! Free mod for u :3

The Mod
top 10 anime baits
Topic Starter
Atalanta

newton- wrote:

wot up

[ divine]
  1. 00:13:593 to 00:18:393 - this section seems a lot more empty than the one from 00:18:393 - onward despite them being virtually the same thing, maybe refrain from the 1/1 gaps At 00:18:393 - the bass comes in which makes this part mroe intense than the one before, thus the denser rhythm
  2. 00:27:243 (5,6,7,8,9,10,11,12) - holy fucj this is p uncomfy to play Made 00:27:843 (11,12,1) - as 1/4 sldier
  3. 00:29:043 (2,3) - this is like the only thing u stacked in the section pls space out instead ,,,,,okay xd
  4. 00:37:893 onward - 1/1 and 1/2 are spaced exactly the same here, might cause reading problems Maybe, I'll see what I can do
  5. 00:52:293 to 00:56:793 - might b cool to gradually increase volume for the clap hs Added a bit
  6. 01:23:193 (1,2,3,1,2,3) - wot bugs me about these sort of things r tht the drums go 1 2 1 2 but ur jumps go 1 2 3 1 2 3 ya get what im sayin I was prioritizing the guitar here, I guess I'll just nc in another way
  7. 01:25:593 (1) // 03:21:393 (1) etc - sharp decrease in hs volume might catch players way off guard and make them think there no feedback on this Back to 60%
  8. 01:53:343 (2,3,4) // 01:54:543 (2,3,4) // same stuff in the last kiai too - i dont c any reason 4 uncomfy flow Idk let's see with circular flow
  9. 01:56:943 (9,10,1) - i feel like the sharp bend thing you did earlier on emphasized 1 better There's no real emphasis here cause the drum roll is less intense on 1, so I don't think there's a need for emphasis on a thing that's less intense than the thing before
  10. 02:21:843 (1,2) - readability kudasai I don't think it has readability issue but okay :thinking:
  11. 03:02:793 (3,4) - i might b deaf but i dont think claps fit on the tails here Changed, they are now clickable
  12. 03:11:793 (1,2) etc - toshino kyoko starter pack How am I supposed to take that xD
  13. 03:37:903 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5) - i came Wew
  14. 03:43:753 (1,1) - i think these should be spaced like 03:44:803 (1) - was for emphasis also nice mini hexgrid I think that 03:44:803 (1) - Are more intense than 03:43:753 (1) - and the hs Indicate that too Ty ty
  15. 04:56:053 (1,3) // 04:56:053 (1,3) etc - unrankable direct slider overlap since 1 isnt almost fully faded out by the time 3 comes in :c (a rule of thumb is if theyre 2 beats apart its fine to overlap them thank mr monstrata) Isn't that with a certain AR and bpm, like it was 180bpm and AR9 that it's unrankable ? :thinking:
good luck!

also otome ryouran when kappa
Thanks for the mod newstrata ! :D
Topic Starter
Atalanta

My Angel Kanan wrote:

Heyo! Free mod for u :3

The Mod
top 10 anime baits
AGAIN !!!!!!11111!!!!
Mordred
Saw this in #modreqs, just giving some suggestions


od8.7 is kinda low for 6.6* imo, you could get away with up to like 9.4 these days

00:30:618 (2,3,4,5,6,7,8) - I think it's better to not map the 1/4 here, as it is really quiet and the 1/2 is much more dominant

00:32:493 (1,2,3,4,5) - nothing really changes so why reduce the spacing so much?

01:20:793 (1,3) - can you not overlap them perfectly pls, it's a pain to read and almost unrankable as well; also applies to all the other sliders like that

01:26:493 (2) - changing this to a 1/1 repeat slider would capture the vocals better; same here 03:22:293 (2) -

01:43:293 (2,3) - stacking 01:43:743 (3) - under the slider kinda kills flow here

01:47:193 (1,2,3,4,5,6,7,8,1) - turn from 2,3,4 looks a little messy, I'm sure you can make it prettier

03:07:593 (3,4,5,6) - you have so much triangle structure in this map, yet 6 doesn't make one with 3 and 4 \:(

04:12:853 (1,2,3,1,2,3,1,2,3) - spacing felt a little underwhelming here for a buildup

04:51:553 (2,3,4,5,6,7) - keeping the rhythm like you did earlier 00:14:793 - would be more consistent and in my opinion fits better


Cool map, good luck with it




Edit: Since the guy below mentioned something about BG resolutions, the maximum allowed size for ranking is 1920x1200
Nyukai
hey, saw you in #modreqs for m4m
this is the map https://osu.ppy.sh/s/671566 i don't really mind modding yours even if it's 5 min length, it's just one diff, hope you can mod my 3 diffs :o

General

  1. not sure about resolutions right now, but maybe 1700x1000 is too much for a background, you might wanna change resolution to 1024x768 or 1366x768
    i think any resolution is fine, but not sure if there's a limit right now
Divine

  1. 00:27:543 (9) - hm, combos are really long plus the distance is really high here, maybe add one NC more so it's easier to notice this
    just like you did here 00:32:493 (1) - so different spacing is noticeable
  2. 01:18:393 (1) - jump is fine here, i just think you could make a different type of slider here cause it's hard to get this flow, try strength slider for example, plus it would look way more better
  3. 01:35:493 (6) - many maps use this pattern to follow vocals plus most of them mute the end of slider so it's clickeable but it is still following only the vocal,
    so maybe you wanna mute slider's end here
  4. 01:55:893 (4) - ctrl+g this to keep all the jumps intensity?
  5. 02:57:093 (7,4) - sorry if this triggers you, but if your intention was stacking, this could be improved :) just move it a bit up
  6. 04:19:603 (7) - what i said at the beginning about combos can be applied here too
im really sorry i couldn't help you that much, i tried my best QWQ
Topic Starter
Atalanta
Tbh this is the first time that I get 2 "NM" from #modreqs LOL


Mordred wrote:

Saw this in #modreqs, just giving some suggestions


od8.7 is kinda low for 6.6* imo, you could get away with up to like 9.4 these days Mhh idk maybe, I'll change if it's not hard enough

00:30:618 (2,3,4,5,6,7,8) - I think it's better to not map the 1/4 here, as it is really quiet and the 1/2 is much more dominant The triple here emphasize that sound 00:31:293 (8) - and makes it stronger just before a new section, I think it makes a good emphsize on 00:31:443 (1) - too because you stop movement by playing the triple

00:32:493 (1,2,3,4,5) - nothing really changes so why reduce the spacing so much? The instrument here goes little up than down in pitch, thus the lower ds, plus there's a drum roll here, that also explains it

01:20:793 (1,3) - can you not overlap them perfectly pls, it's a pain to read and almost unrankable as well; also applies to all the other sliders like that No, it will break my aesthetic to not perfectly stack them, also nothing happens in the song for those three sliders, so it's goes to the same position in a way
Isn't that with AR9 bpm180 that it's unrankable


01:26:493 (2) - changing this to a 1/1 repeat slider would capture the vocals better; same here 03:22:293 (2) - I'm not following the vocal here

01:43:293 (2,3) - stacking 01:43:743 (3) - under the slider kinda kills flow here Changed

01:47:193 (1,2,3,4,5,6,7,8,1) - turn from 2,3,4 looks a little messy, I'm sure you can make it prettier Fixed

03:07:593 (3,4,5,6) - you have so much triangle structure in this map, yet 6 doesn't make one with 3 and 4 \:( Welp structure is fucked here, but fixed

04:12:853 (1,2,3,1,2,3,1,2,3) - spacing felt a little underwhelming here for a buildup Do you have any ideas of how painful this was to fix that ?

04:51:553 (2,3,4,5,6,7) - keeping the rhythm like you did earlier 00:14:793 - would be more consistent and in my opinion fits better The part parts are slightly different, the one at the end has cymbals sounds on red tics


Cool map, good luck with it More like shit map tbh but thanks :D




Edit: Since the guy below mentioned something about BG resolutions, the maximum allowed size for ranking is 1920x1200


Nyukai wrote:

hey, saw you in #modreqs for m4m I think it would be better if you'd pm me before modding, cause now I have to mod your map even if I don't like the song so yeahn kinda meh
this is the map https://osu.ppy.sh/s/671566 i don't really mind modding yours even if it's 5 min length, it's just one diff, hope you can mod my 3 diffs :o

General

  1. not sure about resolutions right now, but maybe 1700x1000 is too much for a background, you might wanna change resolution to 1024x768 or 1366x768
    i think any resolution is fine, but not sure if there's a limit right now
Answered previously by previous modder

Divine

  1. 00:27:543 (9) - hm, combos are really long plus the distance is really high here, maybe add one NC more so it's easier to notice this
    just like you did here 00:32:493 (1) - so different spacing is noticeable NC'd
  2. 01:18:393 (1) - jump is fine here, i just think you could make a different type of slider here cause it's hard to get this flow, try strength slider for example, plus it would look way more better I think the flow here fits the song, it represent what the vocals do. Also what's a "strength slider" ?
  3. 01:35:493 (6) - many maps use this pattern to follow vocals plus most of them mute the end of slider so it's clickeable but it is still following only the vocal,
    so maybe you wanna mute slider's end here I hate sliderend muting, Imo the double click of an extended slider is near to non hearable, plus it adds strength 01:35:793 (1) - just like an extended slider is supposed to do
  4. 01:55:893 (4) - ctrl+g this to keep all the jumps intensity? No, I think this isn't a very intense part, so linear flow
  5. 02:57:093 (7,4) - sorry if this triggers you, but if your intention was stacking, this could be improved :) just move it a bit up 02:57:093 (7) - is on the grid, this is the important sound, so it is the one on the grid/stacked, 02:57:018 (6) - Is no that important so stacking this one is pointless
  6. 04:19:603 (7) - what i said at the beginning about combos can be applied here too added
im really sorry i couldn't help you that much, i tried my best QWQ A mod is a mod so thanks :3
Nyukai

Toshino Kyoko wrote:

I think it would be better if you'd pm me before modding, cause now I have to mod your map even if I don't like the song so yeahn kinda meh
you asked for it and you didn't say anything about that, say it first so i can take care about that

and not, you don't have to do it in that case.

i meant straight slider sry for the typo LOL
Topic Starter
Atalanta

Nyukai wrote:

Toshino Kyoko wrote:

I think it would be better if you'd pm me before modding, cause now I have to mod your map even if I don't like the song so yeahn kinda meh
you asked for it and you didn't say anything about that, say it first so i can take care about that

and not, you don't have to do it in that case.

i meant straight slider sry for the typo LOL
No it's okay man, I should've say that I prefer being pm'd mb xd
But I'll mod dw

Oh okay xD
audinor
ew stupidd anime weeb
04:28:903 (4,5,6,7,8,9,10) - weird 5 notes that dont fit muzic
04:47:353 (1,2,3,4) - also make thes e d o this https://i.imgur.com/JmZXKRt.png for the Good good flow
bye
Topic Starter
Atalanta

- Squishi wrote:

ew stupidd anime weeb First, I never forced you to mod this, so if you don't like anime, don't mod anime (idc if this is a meme btw)
Second, I don't even know if I can consider this a mod

04:28:903 (4,5,6,7,8,9,10) - weird 5 notes that dont fit muzic I think this fit the music, thisd is just a simple stream, no need to make it fancy
04:47:353 (1,2,3,4) - also make thes e d o this https://i.imgur.com/JmZXKRt.png for the Good good flow No it will look pretty bad cause I never used any other angles for straight stuff
bye
Thanks I guess ?
audinor
edit thanks sergio
Akitoshi
  1. 00:55:593 (3,2,2) - aren't these should be added nc instead for cymbals crash
  2. 01:09:693 (5) - ctrl + g is better for smooth flow with 01:08:793 (1,2,3,4) -
  3. 01:38:193 (1,2,3,1,2,3,1,2,3) - 01:57:393 (1,2,3,1,2,3,1,2,3) - etc NC feels lyrically wrong lol, 4 notes/color looks much better and makes sense here tbh, u can also look at what u did on 01:52:593 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - cuz this is sexy af http://puu.sh/ylPtk/2fc49b24e3.jpg
  4. 01:41:193 (1,2,3,1,2) - ^
  5. 01:50:643 (3) - ctrl + g this can give more sexy flow too
  6. 01:57:393 (1) - this felt rly lacked on emphasis for cymbals crash, but i dont think boosting the DS isn't good idea either lmao (p personal but you can try put kicksliders on 01:57:093 (1,2,3,4) - for better impact)
  7. 02:05:793 (1,2,3) - is uneven triples intentional
  8. 02:16:593 (1,2,1,2,1,2) - spacings are too smol
  9. 02:51:993 - 0.9x SV plz gradual sv change looks cool here
  10. 04:39:253 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - asdasiufhyjsdakfhgxzjvbgcxnmvbcskgyoigtf,kd
  11. 05:00:253 (1,2,3,4,5,6) - try something similar liek 04:24:253 (1,2,3,4,1,2,3,4,1) - cuz guitar went woke on 05:00:253 (1,2,3) -

Topic Starter
Atalanta

Akitoshi wrote:

  1. 00:55:593 (3,2,2) - aren't these should be added nc instead for cymbals crash Yes they should, fixed
  2. 01:09:693 (5) - ctrl + g is better for smooth flow with 01:08:793 (1,2,3,4) - True, changed
  3. 01:38:193 (1,2,3,1,2,3,1,2,3) - 01:57:393 (1,2,3,1,2,3,1,2,3) - etc NC feels lyrically wrong lol, 4 notes/color looks much better and makes sense here tbh, u can also look at what u did on 01:52:593 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - cuz this is sexy af http://puu.sh/ylPtk/2fc49b24e3.jpg Me and NCs don't match up very well, fixed
  4. 01:41:193 (1,2,3,1,2) - ^ ^
  5. 01:50:643 (3) - ctrl + g this can give more sexy flow too Spacing would be too big imo, I also want that up-down up-down movement
  6. 01:57:393 (1) - this felt rly lacked on emphasis for cymbals crash, but i dont think boosting the DS isn't good idea either lmao (p personal but you can try put kicksliders on 01:57:093 (1,2,3,4) - for better impact) Cool idea
  7. 02:05:793 (1,2,3) - is uneven triples intentional No, what am I doing, fixed
  8. 02:16:593 (1,2,1,2,1,2) - spacings are too smol But now it's too big
  9. 02:51:993 - 0.9x SV plz gradual sv change looks cool here It does, changed
  10. 04:39:253 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - asdasiufhyjsdakfhgxzjvbgcxnmvbcskgyoigtf,kd Same tbh, same
  11. 05:00:253 (1,2,3,4,5,6) - try something similar liek 04:24:253 (1,2,3,4,1,2,3,4,1) - cuz guitar went woke on 05:00:253 (1,2,3) - I can't find a way to fix it with my structure, so I put kicksliders instead xd

Ty for mod and for loli owo
coco
q

00:18:093 (7,2) - recheck map for minor shi like this (stacks)
00:37:893 - i think u should lower hs volume here (and other calm parts)
00:50:793 (2,3) - really looks like a 1/1 here since 00:37:893 (1,2,3) and 00:47:493 (1,2,3) gets the player used to it
01:03:693 (5,6) - might miss cuz it's the only stack and also it's a perfect stack so it's harder to see
01:09:693 (5,1) - spacing is too small, and also messes up flow which i see no reason for. player would read 01:10:143 (2) - first
01:30:094 (2) - ctrl g
01:52:593 - just a thought but u can do 1,2 spam xd
02:17:193 (1) - y nc
03:34:753 (5,6) - imo should just be a triplet
04:39:253 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ur evil

good luck !
Topic Starter
Atalanta

cococolaco wrote:

q

00:18:093 (7,2) - recheck map for minor shi like this (stacks) I think the map offsets my stacks by itself, cause when I map I make sure that they are perfectly stacked, but I'll fix those that are obvious
00:37:893 - i think u should lower hs volume here (and other calm parts) You're right, fixed
00:50:793 (2,3) - really looks like a 1/1 here since 00:37:893 (1,2,3) and 00:47:493 (1,2,3) gets the player used to it Changed
01:03:693 (5,6) - might miss cuz it's the only stack and also it's a perfect stack so it's harder to see Fixed
01:09:693 (5,1) - spacing is too small, and also messes up flow which i see no reason for. player would read 01:10:143 (2) - first Fixed
01:30:094 (2) - ctrl g I like the way it is rn sorry xd
01:52:593 - just a thought but u can do 1,2 spam xd I could, but I won't, this is not intense enough to spam 12s imo
02:17:193 (1) - y nc Idk lol fixed
03:34:753 (5,6) - imo should just be a triplet Maybe, but I think using a 1/4 slider makes the solo more soloish
04:39:253 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ur evil I know ~

good luck !
Thanks for the mod ! :3
-Atri-
Placehold
-Atri-
Return m4m

I really want that girl at the bg to hug me

  1. 00:17:793 (3,4,5,6,7) - I would place this stream a little bit further so it will be easier to catch on the stream without sliderbreaking 00:17:493 (2) - as some players might dropout 00:17:493 (2) - too early, the aesthetic is fine, but the flow can be done better
  2. 00:18:093 (7,8) - Imo the flow movement is quite strange here, too, as the purpose of the placement of 00:18:243 (8) - is meant to stack on 00:17:493 (2) - slider tail, again, aesthetics is fine, but what i meant is that the movement on 00:18:093 (7,8,1) - is quite forced and make the first 2 kick sliders easy to break
  3. 00:19:293 (4,5) - Yet again... flow issues, but this time is much better, just the placement of 00:19:293 (4) - makes the flow kinda out of place
  4. 00:27:693 (1) - remove NC?
  5. 00:38:643 (3) - If you're following the vocals with this slider, the vocal lands on the blue tick, idk, prob the vocalist is drunk
  6. 00:39:993 (1) - Quite subjective, but it's more better to not slow down SV here, as there's nothing different from the previous part, in fact, 00:37:893 - is more ideal for x0.5 SV as the part is quite calm and the x0.75 is quite fast imo.
  7. 00:54:093 (3) - Not enough reading time imo
  8. 00:56:493 (3,1) - The first 2 finishes, 00:55:593 (1) - and 00:56:043 (1) - were emphasized by jumps, so it's quite strange that you didn't do the same on this one
  9. 01:21:393 (3) - Same here, not enough reading time for this slider too
  10. 01:56:493 (4) - IMO i would place somewhere like 01:55:893 (4) - slider end, so it give more room for cursor to move to prepare the stream later on
  11. 03:42:403 (1,2,3,4) - IMO i'll make this a jump here, it's still an important part, yet you make the use a jump pattern on, 03:43:153 (1,2,3,4) - etc. , as you follow the violins here
  12. 04:22:453 (1) - It will be better if you make a sharper jump here, not just it's quite inconsistent with the jump on 01:54:843 (4,1) - , player usually expect a slider on the left side due to the momentum from the previous geometric pattern, so making a small, linear pattern here is quite awkward to play.
  13. 04:39:253 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I would reverse the order of those squares here, although it might become a buildup pattern which might not fit with the music, at least make the jumps between 2 squares (such as 04:39:703 (4,1) - and 04:40:303 (4,1) -) larger than others (such as 04:39:403 (2,3) - and 04:40:003 (2,3) - ) , so it will be MUCH easier to hit
  14. 04:56:653 (3) - Reading time issues, If you understand what i meant i'll stop mentioning it

Why i wrote a long mod orz

Good luck~
Topic Starter
Atalanta

Firis Mistlud wrote:

Return m4m

I really want that girl at the bg to hug me Triangle tiddies

  1. 00:17:793 (3,4,5,6,7) - I would place this stream a little bit further so it will be easier to catch on the stream without sliderbreaking 00:17:493 (2) - as some players might dropout 00:17:493 (2) - too early, the aesthetic is fine, but the flow can be done better Changed
  2. 00:18:093 (7,8) - Imo the flow movement is quite strange here, too, as the purpose of the placement of 00:18:243 (8) - is meant to stack on 00:17:493 (2) - slider tail, again, aesthetics is fine, but what i meant is that the movement on 00:18:093 (7,8,1) - is quite forced and make the first 2 kick sliders easy to break
    No, that would make a linear movement from 00:18:093 (7) - to 00:18:243 (8) - and I want a circular flow
  3. 00:19:293 (4,5) - Yet again... flow issues, but this time is much better, just the placement of 00:19:293 (4) - makes the flow kinda out of place imo the flow is good here, because of 00:19:443 (5) - which has a strong sound, so making that up and down movement fits well
  4. 00:27:693 (1) - remove NC? Yes than,ks now I have to fix my colorhax
  5. 00:38:643 (3) - If you're following the vocals with this slider, the vocal lands on the blue tick, idk, prob the vocalist is drunk Yeah drunk singer, but it's better if I put this slider on the red tic, errors like those from lyrics are okay to ignore imo
  6. 00:39:993 (1) - Quite subjective, but it's more better to not slow down SV here, as there's nothing different from the previous part, in fact, 00:37:893 - is more ideal for x0.5 SV as the part is quite calm and the x0.75 is quite fast imo. I don't see any major problems here, the slow down is not that huge. I also wanted that 5/4 slider to have different shape and sv because of the "odd" slider length
  7. 00:54:093 (3) - Not enough reading time imo I think it's okay
  8. 00:56:493 (3,1) - The first 2 finishes, 00:55:593 (1) - and 00:56:043 (1) - were emphasized by jumps, so it's quite strange that you didn't do the same on this one Fixed
  9. 01:21:393 (3) - Same here, not enough reading time for this slider too There is
  10. 01:56:493 (4) - IMO i would place somewhere like 01:55:893 (4) - slider end, so it give more room for cursor to move to prepare the stream later on I prefer having this circular movement on 01:56:343 (3,4) - then breaking it on the stream after
  11. 03:42:403 (1,2,3,4) - IMO i'll make this a jump here, it's still an important part, yet you make the use a jump pattern on, 03:43:153 (1,2,3,4) - etc. , as you follow the violins here Increase in pitch, same the pattern goes up actually it's because I don't find a way to make a good jump with what is behind and after
  12. 04:22:453 (1) - It will be better if you make a sharper jump here, not just it's quite inconsistent with the jump on 01:54:843 (4,1) - , player usually expect a slider on the left side due to the momentum from the previous geometric pattern, so making a small, linear pattern here is quite awkward to play. Tbh the two patterns do have exactly the same flow, 01:54:543 (2,3,4,1) - is the same movement as 04:22:003 (2,3,4,1) - The spacing is just not the same
  13. 04:39:253 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I would reverse the order of those squares here, although it might become a buildup pattern which might not fit with the music, at least make the jumps between 2 squares (such as 04:39:703 (4,1) - and 04:40:303 (4,1) -) larger than others (such as 04:39:403 (2,3) - and 04:40:003 (2,3) - ) , so it will be MUCH easier to hit That low spacing between each square is on purpose because each square pattern becomes smaller than the previous one
  14. 04:56:653 (3) - Reading time issues, If you understand what i meant i'll stop mentioning it Don't think it's that bad, also I have no good way of fixing that, unstacking them would look pretty terrible

Why i wrote a long mod orz

Good luck~
Thanks for the mod ~

I didn't realised that I redwalled before previewing the mod, smh
lit120
uhhhh

that Divine diff has been used by me though for its diff name lol

Topic Starter
Atalanta

lit120 wrote:

uhhhh

that Divine diff has been used by me though for its diff name lol

Oh

Lol sorry, blame nextplay thanks
Blame me for not checking
I'll change it when I get my comp
MrMan
hey m4m from my queue.

02:23:343 (6,7,8) - this triple deserves higher spacing from the previous triple.

03:14:343 (1,2) - I get that this pattern is for filler but I personally think that turning (1) into a reverse slider follows the vocals better. (2) feels like its randomly placed there and it doesn't land or any beats.

04:39:253 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I honestly can't agree with this pattern, to me it emphasizes the sound poorly. Every object is evenly placed whereas the music constantly has higher volume snare drums on every white tick, just a personally opinion but I think you should setup a different jump pattern.

04:43:678 (4,5,6,7,8) - This part of the stream should have smaller spacing since there are no snare drums here. You've followed this rule throughout the map until now.

That's all I could spot out, I'm not sure if this is worthy for a m4m so you can decide whether you want mod my map or not. :v
Saoji
[Aeternus]
  1. 01:19:143 (4) - stack is off
  2. 01:20:568 (6) - Sounds more natural to put the triple here 01:20:718 - for the vocal.
  3. 01:33:393 (1) - stack is off
  4. 01:49:893 (5) - stack is off
  5. 02:47:493 (3) - stack is off
  6. 02:57:018 (6,7) - Maybe better to slightly lower it so we don't see the followpoints (which makes it easier to read the 1/4).
  7. 05:05:953 (2) - ^
  8. 03:02:943 (4) - stack is off
  9. 03:11:193 (5) - Add NC maybe? to highlight a bit more the pattern. (tbh, it'd be me I would NC all of this 03:11:193 (5,6,7,8) - )
  10. 03:35:128 (7,1) - looks better to put same distance than 03:34:303 (2,3) -
  11. 03:36:103 (1) - stack ^
  12. 03:37:903 (3) - stack is off
  13. 04:55:303 (4,5,6) - I don't know if it's on purpose or not but spacing isn't constant
  14. 05:04:753 (4) - add a kick slider maybe, better flow and sounds better.
Nice map !
Topic Starter
Atalanta

-CerealBox- wrote:

hey m4m from my queue.

02:23:343 (6,7,8) - this triple deserves higher spacing from the previous triple. I think it's pretty okay right now

03:14:343 (1,2) - I get that this pattern is for filler but I personally think that turning (1) into a reverse slider follows the vocals better. (2) feels like its randomly placed there and it doesn't land or any beats. Changed

04:39:253 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I honestly can't agree with this pattern, to me it emphasizes the sound poorly. Every object is evenly placed whereas the music constantly has higher volume snare drums on every white tick, just a personally opinion but I think you should setup a different jump pattern. For me, the guitar here goes lower and lower in pitch (note wise, ya now weird music stuff uwu), thus the decreasing ds

04:43:678 (4,5,6,7,8) - This part of the stream should have smaller spacing since there are no snare drums here. You've followed this rule throughout the map until now. I did the same here 02:15:993 (1,2,3,4,5,6,7,8) - without changing ds, so I'm staying consistent to that

That's all I could spot out, I'm not sure if this is worthy for a m4m so you can decide whether you want mod my map or not. :v Every little thing is good don't worry :3 I'll mod your map

Yales wrote:

[Aeternus]
  1. 01:19:143 (4) - stack is off Fixed
  2. 01:20:568 (6) - Sounds more natural to put the triple here 01:20:718 - for the vocal. Woops there's no sound on that blue tick, changed
  3. 01:33:393 (1) - stack is off fixed
  4. 01:49:893 (5) - stack is off Fixed
  5. 02:47:493 (3) - stack is off Fixed
  6. 02:57:018 (6,7) - Maybe better to slightly lower it so we don't see the followpoints (which makes it easier to read the 1/4). Sure
  7. 05:05:953 (2) - ^ ^
  8. 03:02:943 (4) - stack is off smh this one, fixed
  9. 03:11:193 (5) - Add NC maybe? to highlight a bit more the pattern. (tbh, it'd be me I would NC all of this 03:11:193 (5,6,7,8) - ) Good idea
  10. 03:35:128 (7,1) - looks better to put same distance than 03:34:303 (2,3) - Yep, fixed
  11. 03:36:103 (1) - stack ^ Fixed
  12. 03:37:903 (3) - stack is off Fixed uwu
  13. 04:55:303 (4,5,6) - I don't know if it's on purpose or not but spacing isn't constant Mop it's not, my mistake, fixed
  14. 05:04:753 (4) - add a kick slider maybe, better flow and sounds better. I prefer it being a simple circle, cause of the snare
Nice map ! Thanks :3
Thanks you for the mods ~
Cris-
Hi, M4M from my queue
General
soft-hitfinish5.wav is unusedsoft-hitfinish6.wav and soft-hitfinish7.wav had a delay of 5msThe beatmap filesize is bigger than 10mb without video/storyboard

Aeternus
  1. 00:20:643 (5,1,2,3,4,5) - This section is too spaced considering the intensity of the song. You should use a DS how as 00:18:393 (1,2,3,4,5,1,2,3,4)
  2. 00:27:243 (5,6,7,8,9,10,11) - Imo this stream has a lot of space
  3. 01:06:093 (1,2,3,4,1) - ^
  4. 01:19:293 (1,2,3,4) - This section had more space than 01:21:993 (1,2,3) - taking into account that the intensity in the latter is much higher
  5. 01:37:143 (6) - Maybe replace this for a 1/2 slider with 5% volume 01:37:293 - here?
  6. 01:42:993 (1,2) - Improve blanket
  7. 02:19:293 (3,3) - Imo these circles are unncessary considering the song, i would advice you delete them, in this way you emphasize better
  8. 02:51:993 (1,3) - Perfect stack
  9. 03:11:793 (1,2,3,4,5,1,2,3,4,1,2,3) - I think this section is overmaped considering the sound intensity, I think you follow the vocals here, but this isn't a good option...
  10. 03:53:053 (2) - Add a bit more of space here
  11. 04:53:053 (4,5,6,7) - The flow here feels a bit weird, you could do something like this: 04:54:253 (4,5,6,7)
Some eroge songs had a crazy rythm and intensity lol, anyway good job, like this map a lot!
Hope this gets ranked ~Good Luck!! :D
Topic Starter
Atalanta

Cris- wrote:

Hi, M4M from my queue
General
soft-hitfinish5.wav is unused deletedsoft-hitfinish6.wav and soft-hitfinish7.wav had a delay of 5ms FixedThe beatmap filesize is bigger than 10mb without video/storyboard I don't think that's a huge problem

Aeternus
  1. 00:20:643 (5,1,2,3,4,5) - This section is too spaced considering the intensity of the song. You should use a DS how as 00:18:393 (1,2,3,4,5,1,2,3,4) Changed
  2. 00:27:243 (5,6,7,8,9,10,11) - Imo this stream has a lot of space I think it's fine, most of the streams are like that
  3. 01:06:093 (1,2,3,4,1) - ^ There's snares here, whereas there wasn't any before on 01:05:793 (1,2,3,4) - thus more spacing
  4. 01:19:293 (1,2,3,4) - This section had more space than 01:21:993 (1,2,3) - taking into account that the intensity in the latter is much higher If you compare how the singer uses her voice in those two part, the first one is more distorted than the second one, so more spacing + different slider shape
  5. 01:37:143 (6) - Maybe replace this for a 1/2 slider with 5% volume 01:37:293 - here? I think I prefer a circle here
  6. 01:42:993 (1,2) - Improve blanket Perfectly fine for me
  7. 02:19:293 (3,3) - Imo these circles are unncessary considering the song, i would advice you delete them, in this way you emphasize better I don't like ignoring sound, there are clearly kicks on those circles, also having 1/2 jumps with 1/1 gap isn't very intense compared to the song
  8. 02:51:993 (1,3) - Perfect stack Sure
  9. 03:11:793 (1,2,3,4,5,1,2,3,4,1,2,3) - I think this section is overmaped considering the sound intensity, I think you follow the vocals here, but this isn't a good option... I like the way it is now, i don't think it's overmapped
  10. 03:53:053 (2) - Add a bit more of space here Sure
  11. 04:53:053 (4,5,6,7) - The flow here feels a bit weird, you could do something like this: 04:54:253 (4,5,6,7) Sure
Some eroge songs had a crazy rythm and intensity lol, anyway good job, like this map a lot!
Hope this gets ranked ~Good Luck!! :D
Thanks for the mod :3
nika mika
Hi! From my Q.
since my hitsound technics are insanely bad so i think i'd better skip them
00:27:843 (11) - high sv + large spacing make it easy to break combo
and the flow here is a bit weird... i recommend you make the slider end to around 173,274
00:29:418 - add a circle using 00:30:618 (2,3) - this pattern?
00:41:793 - sv change is not quite necessary and if you do so i recommend you apply this to the whole section (00:37:893 - 00:54:393 - )
00:56:043 (1,2) - why not copy paste 00:55:593 (1,2) - these two?
01:15:093 - neither bass nor vocal has stopped, if you want to emphasize the xxx drum at 01:14:643 - you can put low sv sliders to fill this part
01:24:693 (4,5) - triplet + kick slider as 01:24:393 (1,2,3) -
04:23:953 (4,5) - ^
01:43:893 (4,1,2) - ctrl g each
->01:43:743 (3) - dont like the spacing here but nice blanket hmm i have no idea how to make a change
good map!
Topic Starter
Atalanta

nika mika wrote:

Hi! From my Q.
since my hitsound technics are insanely bad so i think i'd better skip them
00:27:843 (11) - high sv + large spacing make it easy to break combo Sv isn't that high, it's not a big problem imo
and the flow here is a bit weird... i recommend you make the slider end to around 173,274
00:29:418 - add a circle using 00:30:618 (2,3) - this pattern? There's no sound here, that would be overmapping
00:41:793 - sv change is not quite necessary and if you do so i recommend you apply this to the whole section (00:37:893 - 00:54:393 - ) The sv change was fot the different slider length, also the difference isn't that big
00:56:043 (1,2) - why not copy paste 00:55:593 (1,2) - these two? lmao idk what happened here they were copy pasted, fixed
01:15:093 - neither bass nor vocal has stopped, if you want to emphasize the xxx drum at 01:14:643 - you can put low sv sliders to fill this part Fixed in another way
01:24:693 (4,5) - triplet + kick slider as 01:24:393 (1,2,3) - I prefer the way it is right now
04:23:953 (4,5) - ^ ^
01:43:893 (4,1,2) - ctrl g each Doesn't seem very good for me
->01:43:743 (3) - dont like the spacing here but nice blanket hmm i have no idea how to make a change I changed it lol
good map!
Thanks for mod :3
Mitsuna-
M4M from my queue :3

00:55:968 (1) - i think you missed the placement of this slider xd

00:56:043 (1) - if you placed a NC here, you should put another FC here 00:56:493 (3) - , remove the NC here 00:56:793 (1) - , and add an NC here 00:57:093 (2) - to start with the vocals :)

02:30:093 (2) - i think this circle should be placed here https://puu.sh/z45pO.png for symmetry ^^ you can place it of this 02:30:843 (1) - slider end for more structure maybe :)

03:34:003 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2) - and 03:41:053 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,1,2,3,4,5,1) - you should map those parts with sliders that reflect the guitar sound, that too bad to map this part with the drums we have since the beginning of the song, and not reflect the guitar which is pretty important in this music :( (even if it's well mapped)

04:24:253 (1,2,3,4,1) - i think that's not necessary to set a big spacing here, there not sound to emphasize ^^

I love this map dude, you mapping is really clean ! I wanna see it ranked, you have all my support for it ! I wish you good luck and you're not allowed to give up ! :3

My map for M4M : https://osu.ppy.sh/s/679826
Topic Starter
Atalanta

Mitsuna- wrote:

M4M from my queue :3

00:55:968 (1) - i think you missed the placement of this slider xd Yeah I was supposed to fix this but I forgot lmao

00:56:043 (1) - if you placed a NC here, you should put another FC here 00:56:493 (3) - , remove the NC here 00:56:793 (1) - , and add an NC here 00:57:093 (2) - to start with the vocals :) Fixed

02:30:093 (2) - i think this circle should be placed here https://puu.sh/z45pO.png for symmetry ^^ you can place it of this 02:30:843 (1) - slider end for more structure maybe :) Sure good idea

03:34:003 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,1,2) - and 03:41:053 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,1,2,3,4,5,1) - you should map those parts with sliders that reflect the guitar sound, that too bad to map this part with the drums we have since the beginning of the song, and not reflect the guitar which is pretty important in this music :( (even if it's well mapped) I think i represent the guitar pretty well, with how the flow behave and the added 1/4 sliders

04:24:253 (1,2,3,4,1) - i think that's not necessary to set a big spacing here, there not sound to emphasize ^^ It's the same spacing as in the first chorus, so consistency

I love this map dude, you mapping is really clean ! I wanna see it ranked, you have all my support for it ! I wish you good luck and you're not allowed to give up ! :3
My map for M4M : https://osu.ppy.sh/s/679826
Thanks for modding :3
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