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marina - Towa yori Towa ni

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Topic Starter
Atalanta
This beatmap was submitted using in-game submission on vendredi 19 janvier 2018 at 12:22:13

Artist: marina
Title: Towa yori Towa ni
Source: 少女神域∽少女天獄 -The Garden of Fifth Zoa-
Tags: shoujo shiniki tengoku eikyuu yori eien ni eroge visual novel full ver.
BPM: 200
Filesize: 11019kb
Play Time: 05:15
Difficulties Available:
  1. Aeternus (6,6 stars, 1509 notes)
Download: marina - Towa yori Towa ni
Information: Scores/Beatmap Listing
---------------


「 As Long as this
Blood Will be Shed,
my Sadness Will
Heal



Underdogs
placeholder mod

Divine
  1. 00:32:868 (1) - You wasted good guitar here by putting a spinner. Not gonna lie it doesn't look intuitive on gameplay with the long spinner. If you still want to keep it, at least put a finisher.
  2. 00:41:193 - Add a note here since the downbeat has a faint, yet noticeable instrument. Or if you're following vocals, then don't add it then
  3. 00:41:793 (1,2) - Pretty sure every section except these two sliders are following vocals. Change it to a 1/1 slider?
  4. 00:54:393 (1,2,3,1,2,3,1,2) - Visually, this is right. The hitsound? No. Decrease volume and raise it little by little
  5. 01:21:993 (1,2,3) - The pattern here awkwardly breaks when you already connected other patterns perfectly. Any reasons you disconnect 01:22:293 (2) - from 01:21:993 (1,3) - ?
  6. 01:28:293 (1) - Remove NC and put it at 01:29:193 (2) - as 01:28:293 (1) - is a slider that is the same as 01:27:393 (3) - . And 01:29:193 (2) - is a different slider that deserves an NC due to the different rhythm they interpret throughout the section
  7. 01:33:393 (1,2,3) - Another example of the pattern breaking. This would visually impact the map, and reduces overall quality.
  8. 01:48:693 (4,5,6) - Blatant overmap. Even in 75% playback rate I don't hear a triplet
  9. 03:24:993 (3) - NC?
  10. 04:04:003 (1) - Looks too slow. But I haven't touched 6* so w/ever
  11. 04:14:953 (8) - Extend the slider to 04:15:178 - so the emphasis on 04:15:253 (1) - can be impacted pretty well
  12. 05:10:528 (1) - End this spinner at 05:15:253 -

good luck
Topic Starter
Atalanta

Underdogs wrote:

placeholder mod

Divine
lmoa look at this salty guy ranting about play counts xddddddddddddddd


  1. 00:32:868 (1) - You wasted good guitar here by putting a spinner. Not gonna lie it doesn't look intuitive on gameplay with the long spinner. If you still want to keep it, at least put a finisher. Thje guiatre does a long sustained note, that explains the spinner, though I'll put a finish at the end of it
  2. 00:41:193 - Add a note here since the downbeat has a faint, yet noticeable instrument. Or if you're following vocals, then don't add it then Sure
  3. 00:41:793 (1,2) - Pretty sure every section except these two sliders are following vocals. Change it to a 1/1 slider? I think that the piano here does something pretty cool, and I want it to be represented
  4. 00:54:393 (1,2,3,1,2,3,1,2) - Visually, this is right. The hitsound? No. Decrease volume and raise it little by little Sure
  5. 01:21:993 (1,2,3) - The pattern here awkwardly breaks when you already connected other patterns perfectly. Any reasons you disconnect 01:22:293 (2) - from 01:21:993 (1,3) - ? Maybe at the time of mapping, but you're right, fixed
  6. 01:28:293 (1) - Remove NC and put it at 01:29:193 (2) - as 01:28:293 (1) - is a slider that is the same as 01:27:393 (3) - . And 01:29:193 (2) - is a different slider that deserves an NC due to the different rhythm they interpret throughout the section Fixed
  7. 01:33:393 (1,2,3) - Another example of the pattern breaking. This would visually impact the map, and reduces overall quality. True tbh, me shitty low quality mapper
  8. 01:48:693 (4,5,6) - Blatant overmap. Even in 75% playback rate I don't hear a triplet Me neither lol, idk what happened here, fixed
  9. 03:24:993 (3) - NC? Yeah
  10. 04:04:003 (1) - Looks too slow. But I haven't touched 6* so w/ever It is supposed to be slow, with the slider shape I think it's payable, cause it doesn't have any movement to it, I'll change it if that's a major problem
  11. 04:14:953 (8) - Extend the slider to 04:15:178 - so the emphasis on 04:15:253 (1) - can be impacted pretty well Good idea
  12. 05:10:528 (1) - End this spinner at 05:15:253 - Sure

good luck
Ty for the mod :3
Fu Xuan
mod
gET prAnKd
newton-
wot up

[ divine]
  1. 00:13:593 to 00:18:393 - this section seems a lot more empty than the one from 00:18:393 - onward despite them being virtually the same thing, maybe refrain from the 1/1 gaps
  2. 00:27:243 (5,6,7,8,9,10,11,12) - holy fucj this is p uncomfy to play
  3. 00:29:043 (2,3) - this is like the only thing u stacked in the section pls space out instead ,,,,,
  4. 00:37:893 onward - 1/1 and 1/2 are spaced exactly the same here, might cause reading problems
  5. 00:52:293 to 00:56:793 - might b cool to gradually increase volume for the clap hs
  6. 01:23:193 (1,2,3,1,2,3) - wot bugs me about these sort of things r tht the drums go 1 2 1 2 but ur jumps go 1 2 3 1 2 3 ya get what im sayin
  7. 01:25:593 (1) // 03:21:393 (1) etc - sharp decrease in hs volume might catch players way off guard and make them think there no feedback on this
  8. 01:53:343 (2,3,4) // 01:54:543 (2,3,4) // same stuff in the last kiai too - i dont c any reason 4 uncomfy flow
  9. 01:56:943 (9,10,1) - i feel like the sharp bend thing you did earlier on emphasized 1 better
  10. 02:21:843 (1,2) - readability kudasai
  11. 03:02:793 (3,4) - i might b deaf but i dont think claps fit on the tails here
  12. 03:11:793 (1,2) etc - toshino kyoko starter pack
  13. 03:37:903 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5) - i came
  14. 03:43:753 (1,1) - i think these should be spaced like 03:44:803 (1) - was for emphasis also nice mini hexgrid
  15. 04:56:053 (1,3) // 04:56:053 (1,3) etc - unrankable direct slider overlap since 1 isnt almost fully faded out by the time 3 comes in :c (a rule of thumb is if theyre 2 beats apart its fine to overlap them thank mr monstrata)
good luck!

also otome ryouran when kappa
Topic Starter
Atalanta

-Aqua wrote:

mod
gET prAnKd
YOU MOTHERFFFFFFFFFFFFFFFFFFFFFFFFF--------------- !!1111!!!!
nextplay
Heyo! Free mod for u :3

The Mod
top 10 anime baits
Topic Starter
Atalanta

newton- wrote:

wot up

[ divine]
  1. 00:13:593 to 00:18:393 - this section seems a lot more empty than the one from 00:18:393 - onward despite them being virtually the same thing, maybe refrain from the 1/1 gaps At 00:18:393 - the bass comes in which makes this part mroe intense than the one before, thus the denser rhythm
  2. 00:27:243 (5,6,7,8,9,10,11,12) - holy fucj this is p uncomfy to play Made 00:27:843 (11,12,1) - as 1/4 sldier
  3. 00:29:043 (2,3) - this is like the only thing u stacked in the section pls space out instead ,,,,,okay xd
  4. 00:37:893 onward - 1/1 and 1/2 are spaced exactly the same here, might cause reading problems Maybe, I'll see what I can do
  5. 00:52:293 to 00:56:793 - might b cool to gradually increase volume for the clap hs Added a bit
  6. 01:23:193 (1,2,3,1,2,3) - wot bugs me about these sort of things r tht the drums go 1 2 1 2 but ur jumps go 1 2 3 1 2 3 ya get what im sayin I was prioritizing the guitar here, I guess I'll just nc in another way
  7. 01:25:593 (1) // 03:21:393 (1) etc - sharp decrease in hs volume might catch players way off guard and make them think there no feedback on this Back to 60%
  8. 01:53:343 (2,3,4) // 01:54:543 (2,3,4) // same stuff in the last kiai too - i dont c any reason 4 uncomfy flow Idk let's see with circular flow
  9. 01:56:943 (9,10,1) - i feel like the sharp bend thing you did earlier on emphasized 1 better There's no real emphasis here cause the drum roll is less intense on 1, so I don't think there's a need for emphasis on a thing that's less intense than the thing before
  10. 02:21:843 (1,2) - readability kudasai I don't think it has readability issue but okay :thinking:
  11. 03:02:793 (3,4) - i might b deaf but i dont think claps fit on the tails here Changed, they are now clickable
  12. 03:11:793 (1,2) etc - toshino kyoko starter pack How am I supposed to take that xD
  13. 03:37:903 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5) - i came Wew
  14. 03:43:753 (1,1) - i think these should be spaced like 03:44:803 (1) - was for emphasis also nice mini hexgrid I think that 03:44:803 (1) - Are more intense than 03:43:753 (1) - and the hs Indicate that too Ty ty
  15. 04:56:053 (1,3) // 04:56:053 (1,3) etc - unrankable direct slider overlap since 1 isnt almost fully faded out by the time 3 comes in :c (a rule of thumb is if theyre 2 beats apart its fine to overlap them thank mr monstrata) Isn't that with a certain AR and bpm, like it was 180bpm and AR9 that it's unrankable ? :thinking:
good luck!

also otome ryouran when kappa
Thanks for the mod newstrata ! :D
Topic Starter
Atalanta

My Angel Kanan wrote:

Heyo! Free mod for u :3

The Mod
top 10 anime baits
AGAIN !!!!!!11111!!!!
Mordred
Saw this in #modreqs, just giving some suggestions


od8.7 is kinda low for 6.6* imo, you could get away with up to like 9.4 these days

00:30:618 (2,3,4,5,6,7,8) - I think it's better to not map the 1/4 here, as it is really quiet and the 1/2 is much more dominant

00:32:493 (1,2,3,4,5) - nothing really changes so why reduce the spacing so much?

01:20:793 (1,3) - can you not overlap them perfectly pls, it's a pain to read and almost unrankable as well; also applies to all the other sliders like that

01:26:493 (2) - changing this to a 1/1 repeat slider would capture the vocals better; same here 03:22:293 (2) -

01:43:293 (2,3) - stacking 01:43:743 (3) - under the slider kinda kills flow here

01:47:193 (1,2,3,4,5,6,7,8,1) - turn from 2,3,4 looks a little messy, I'm sure you can make it prettier

03:07:593 (3,4,5,6) - you have so much triangle structure in this map, yet 6 doesn't make one with 3 and 4 \:(

04:12:853 (1,2,3,1,2,3,1,2,3) - spacing felt a little underwhelming here for a buildup

04:51:553 (2,3,4,5,6,7) - keeping the rhythm like you did earlier 00:14:793 - would be more consistent and in my opinion fits better


Cool map, good luck with it




Edit: Since the guy below mentioned something about BG resolutions, the maximum allowed size for ranking is 1920x1200
Nyukai
hey, saw you in #modreqs for m4m
this is the map https://osu.ppy.sh/s/671566 i don't really mind modding yours even if it's 5 min length, it's just one diff, hope you can mod my 3 diffs :o

General

  1. not sure about resolutions right now, but maybe 1700x1000 is too much for a background, you might wanna change resolution to 1024x768 or 1366x768
    i think any resolution is fine, but not sure if there's a limit right now
Divine

  1. 00:27:543 (9) - hm, combos are really long plus the distance is really high here, maybe add one NC more so it's easier to notice this
    just like you did here 00:32:493 (1) - so different spacing is noticeable
  2. 01:18:393 (1) - jump is fine here, i just think you could make a different type of slider here cause it's hard to get this flow, try strength slider for example, plus it would look way more better
  3. 01:35:493 (6) - many maps use this pattern to follow vocals plus most of them mute the end of slider so it's clickeable but it is still following only the vocal,
    so maybe you wanna mute slider's end here
  4. 01:55:893 (4) - ctrl+g this to keep all the jumps intensity?
  5. 02:57:093 (7,4) - sorry if this triggers you, but if your intention was stacking, this could be improved :) just move it a bit up
  6. 04:19:603 (7) - what i said at the beginning about combos can be applied here too
im really sorry i couldn't help you that much, i tried my best QWQ
Topic Starter
Atalanta
Tbh this is the first time that I get 2 "NM" from #modreqs LOL


Mordred wrote:

Saw this in #modreqs, just giving some suggestions


od8.7 is kinda low for 6.6* imo, you could get away with up to like 9.4 these days Mhh idk maybe, I'll change if it's not hard enough

00:30:618 (2,3,4,5,6,7,8) - I think it's better to not map the 1/4 here, as it is really quiet and the 1/2 is much more dominant The triple here emphasize that sound 00:31:293 (8) - and makes it stronger just before a new section, I think it makes a good emphsize on 00:31:443 (1) - too because you stop movement by playing the triple

00:32:493 (1,2,3,4,5) - nothing really changes so why reduce the spacing so much? The instrument here goes little up than down in pitch, thus the lower ds, plus there's a drum roll here, that also explains it

01:20:793 (1,3) - can you not overlap them perfectly pls, it's a pain to read and almost unrankable as well; also applies to all the other sliders like that No, it will break my aesthetic to not perfectly stack them, also nothing happens in the song for those three sliders, so it's goes to the same position in a way
Isn't that with AR9 bpm180 that it's unrankable


01:26:493 (2) - changing this to a 1/1 repeat slider would capture the vocals better; same here 03:22:293 (2) - I'm not following the vocal here

01:43:293 (2,3) - stacking 01:43:743 (3) - under the slider kinda kills flow here Changed

01:47:193 (1,2,3,4,5,6,7,8,1) - turn from 2,3,4 looks a little messy, I'm sure you can make it prettier Fixed

03:07:593 (3,4,5,6) - you have so much triangle structure in this map, yet 6 doesn't make one with 3 and 4 \:( Welp structure is fucked here, but fixed

04:12:853 (1,2,3,1,2,3,1,2,3) - spacing felt a little underwhelming here for a buildup Do you have any ideas of how painful this was to fix that ?

04:51:553 (2,3,4,5,6,7) - keeping the rhythm like you did earlier 00:14:793 - would be more consistent and in my opinion fits better The part parts are slightly different, the one at the end has cymbals sounds on red tics


Cool map, good luck with it More like shit map tbh but thanks :D




Edit: Since the guy below mentioned something about BG resolutions, the maximum allowed size for ranking is 1920x1200


Nyukai wrote:

hey, saw you in #modreqs for m4m I think it would be better if you'd pm me before modding, cause now I have to mod your map even if I don't like the song so yeahn kinda meh
this is the map https://osu.ppy.sh/s/671566 i don't really mind modding yours even if it's 5 min length, it's just one diff, hope you can mod my 3 diffs :o

General

  1. not sure about resolutions right now, but maybe 1700x1000 is too much for a background, you might wanna change resolution to 1024x768 or 1366x768
    i think any resolution is fine, but not sure if there's a limit right now
Answered previously by previous modder

Divine

  1. 00:27:543 (9) - hm, combos are really long plus the distance is really high here, maybe add one NC more so it's easier to notice this
    just like you did here 00:32:493 (1) - so different spacing is noticeable NC'd
  2. 01:18:393 (1) - jump is fine here, i just think you could make a different type of slider here cause it's hard to get this flow, try strength slider for example, plus it would look way more better I think the flow here fits the song, it represent what the vocals do. Also what's a "strength slider" ?
  3. 01:35:493 (6) - many maps use this pattern to follow vocals plus most of them mute the end of slider so it's clickeable but it is still following only the vocal,
    so maybe you wanna mute slider's end here I hate sliderend muting, Imo the double click of an extended slider is near to non hearable, plus it adds strength 01:35:793 (1) - just like an extended slider is supposed to do
  4. 01:55:893 (4) - ctrl+g this to keep all the jumps intensity? No, I think this isn't a very intense part, so linear flow
  5. 02:57:093 (7,4) - sorry if this triggers you, but if your intention was stacking, this could be improved :) just move it a bit up 02:57:093 (7) - is on the grid, this is the important sound, so it is the one on the grid/stacked, 02:57:018 (6) - Is no that important so stacking this one is pointless
  6. 04:19:603 (7) - what i said at the beginning about combos can be applied here too added
im really sorry i couldn't help you that much, i tried my best QWQ A mod is a mod so thanks :3
Nyukai

Toshino Kyoko wrote:

I think it would be better if you'd pm me before modding, cause now I have to mod your map even if I don't like the song so yeahn kinda meh
you asked for it and you didn't say anything about that, say it first so i can take care about that

and not, you don't have to do it in that case.

i meant straight slider sry for the typo LOL
Topic Starter
Atalanta

Nyukai wrote:

Toshino Kyoko wrote:

I think it would be better if you'd pm me before modding, cause now I have to mod your map even if I don't like the song so yeahn kinda meh
you asked for it and you didn't say anything about that, say it first so i can take care about that

and not, you don't have to do it in that case.

i meant straight slider sry for the typo LOL
No it's okay man, I should've say that I prefer being pm'd mb xd
But I'll mod dw

Oh okay xD
audinor
ew stupidd anime weeb
04:28:903 (4,5,6,7,8,9,10) - weird 5 notes that dont fit muzic
04:47:353 (1,2,3,4) - also make thes e d o this https://i.imgur.com/JmZXKRt.png for the Good good flow
bye
Topic Starter
Atalanta

- Squishi wrote:

ew stupidd anime weeb First, I never forced you to mod this, so if you don't like anime, don't mod anime (idc if this is a meme btw)
Second, I don't even know if I can consider this a mod

04:28:903 (4,5,6,7,8,9,10) - weird 5 notes that dont fit muzic I think this fit the music, thisd is just a simple stream, no need to make it fancy
04:47:353 (1,2,3,4) - also make thes e d o this https://i.imgur.com/JmZXKRt.png for the Good good flow No it will look pretty bad cause I never used any other angles for straight stuff
bye
Thanks I guess ?
audinor
edit thanks sergio
Akitoshi
  1. 00:55:593 (3,2,2) - aren't these should be added nc instead for cymbals crash
  2. 01:09:693 (5) - ctrl + g is better for smooth flow with 01:08:793 (1,2,3,4) -
  3. 01:38:193 (1,2,3,1,2,3,1,2,3) - 01:57:393 (1,2,3,1,2,3,1,2,3) - etc NC feels lyrically wrong lol, 4 notes/color looks much better and makes sense here tbh, u can also look at what u did on 01:52:593 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - cuz this is sexy af http://puu.sh/ylPtk/2fc49b24e3.jpg
  4. 01:41:193 (1,2,3,1,2) - ^
  5. 01:50:643 (3) - ctrl + g this can give more sexy flow too
  6. 01:57:393 (1) - this felt rly lacked on emphasis for cymbals crash, but i dont think boosting the DS isn't good idea either lmao (p personal but you can try put kicksliders on 01:57:093 (1,2,3,4) - for better impact)
  7. 02:05:793 (1,2,3) - is uneven triples intentional
  8. 02:16:593 (1,2,1,2,1,2) - spacings are too smol
  9. 02:51:993 - 0.9x SV plz gradual sv change looks cool here
  10. 04:39:253 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - asdasiufhyjsdakfhgxzjvbgcxnmvbcskgyoigtf,kd
  11. 05:00:253 (1,2,3,4,5,6) - try something similar liek 04:24:253 (1,2,3,4,1,2,3,4,1) - cuz guitar went woke on 05:00:253 (1,2,3) -

Topic Starter
Atalanta

Akitoshi wrote:

  1. 00:55:593 (3,2,2) - aren't these should be added nc instead for cymbals crash Yes they should, fixed
  2. 01:09:693 (5) - ctrl + g is better for smooth flow with 01:08:793 (1,2,3,4) - True, changed
  3. 01:38:193 (1,2,3,1,2,3,1,2,3) - 01:57:393 (1,2,3,1,2,3,1,2,3) - etc NC feels lyrically wrong lol, 4 notes/color looks much better and makes sense here tbh, u can also look at what u did on 01:52:593 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - cuz this is sexy af http://puu.sh/ylPtk/2fc49b24e3.jpg Me and NCs don't match up very well, fixed
  4. 01:41:193 (1,2,3,1,2) - ^ ^
  5. 01:50:643 (3) - ctrl + g this can give more sexy flow too Spacing would be too big imo, I also want that up-down up-down movement
  6. 01:57:393 (1) - this felt rly lacked on emphasis for cymbals crash, but i dont think boosting the DS isn't good idea either lmao (p personal but you can try put kicksliders on 01:57:093 (1,2,3,4) - for better impact) Cool idea
  7. 02:05:793 (1,2,3) - is uneven triples intentional No, what am I doing, fixed
  8. 02:16:593 (1,2,1,2,1,2) - spacings are too smol But now it's too big
  9. 02:51:993 - 0.9x SV plz gradual sv change looks cool here It does, changed
  10. 04:39:253 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - asdasiufhyjsdakfhgxzjvbgcxnmvbcskgyoigtf,kd Same tbh, same
  11. 05:00:253 (1,2,3,4,5,6) - try something similar liek 04:24:253 (1,2,3,4,1,2,3,4,1) - cuz guitar went woke on 05:00:253 (1,2,3) - I can't find a way to fix it with my structure, so I put kicksliders instead xd

Ty for mod and for loli owo
coco
q

00:18:093 (7,2) - recheck map for minor shi like this (stacks)
00:37:893 - i think u should lower hs volume here (and other calm parts)
00:50:793 (2,3) - really looks like a 1/1 here since 00:37:893 (1,2,3) and 00:47:493 (1,2,3) gets the player used to it
01:03:693 (5,6) - might miss cuz it's the only stack and also it's a perfect stack so it's harder to see
01:09:693 (5,1) - spacing is too small, and also messes up flow which i see no reason for. player would read 01:10:143 (2) - first
01:30:094 (2) - ctrl g
01:52:593 - just a thought but u can do 1,2 spam xd
02:17:193 (1) - y nc
03:34:753 (5,6) - imo should just be a triplet
04:39:253 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ur evil

good luck !
Topic Starter
Atalanta

cococolaco wrote:

q

00:18:093 (7,2) - recheck map for minor shi like this (stacks) I think the map offsets my stacks by itself, cause when I map I make sure that they are perfectly stacked, but I'll fix those that are obvious
00:37:893 - i think u should lower hs volume here (and other calm parts) You're right, fixed
00:50:793 (2,3) - really looks like a 1/1 here since 00:37:893 (1,2,3) and 00:47:493 (1,2,3) gets the player used to it Changed
01:03:693 (5,6) - might miss cuz it's the only stack and also it's a perfect stack so it's harder to see Fixed
01:09:693 (5,1) - spacing is too small, and also messes up flow which i see no reason for. player would read 01:10:143 (2) - first Fixed
01:30:094 (2) - ctrl g I like the way it is rn sorry xd
01:52:593 - just a thought but u can do 1,2 spam xd I could, but I won't, this is not intense enough to spam 12s imo
02:17:193 (1) - y nc Idk lol fixed
03:34:753 (5,6) - imo should just be a triplet Maybe, but I think using a 1/4 slider makes the solo more soloish
04:39:253 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ur evil I know ~

good luck !
Thanks for the mod ! :3
-Atri-
Placehold
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Return m4m

I really want that girl at the bg to hug me

  1. 00:17:793 (3,4,5,6,7) - I would place this stream a little bit further so it will be easier to catch on the stream without sliderbreaking 00:17:493 (2) - as some players might dropout 00:17:493 (2) - too early, the aesthetic is fine, but the flow can be done better
  2. 00:18:093 (7,8) - Imo the flow movement is quite strange here, too, as the purpose of the placement of 00:18:243 (8) - is meant to stack on 00:17:493 (2) - slider tail, again, aesthetics is fine, but what i meant is that the movement on 00:18:093 (7,8,1) - is quite forced and make the first 2 kick sliders easy to break
  3. 00:19:293 (4,5) - Yet again... flow issues, but this time is much better, just the placement of 00:19:293 (4) - makes the flow kinda out of place
  4. 00:27:693 (1) - remove NC?
  5. 00:38:643 (3) - If you're following the vocals with this slider, the vocal lands on the blue tick, idk, prob the vocalist is drunk
  6. 00:39:993 (1) - Quite subjective, but it's more better to not slow down SV here, as there's nothing different from the previous part, in fact, 00:37:893 - is more ideal for x0.5 SV as the part is quite calm and the x0.75 is quite fast imo.
  7. 00:54:093 (3) - Not enough reading time imo
  8. 00:56:493 (3,1) - The first 2 finishes, 00:55:593 (1) - and 00:56:043 (1) - were emphasized by jumps, so it's quite strange that you didn't do the same on this one
  9. 01:21:393 (3) - Same here, not enough reading time for this slider too
  10. 01:56:493 (4) - IMO i would place somewhere like 01:55:893 (4) - slider end, so it give more room for cursor to move to prepare the stream later on
  11. 03:42:403 (1,2,3,4) - IMO i'll make this a jump here, it's still an important part, yet you make the use a jump pattern on, 03:43:153 (1,2,3,4) - etc. , as you follow the violins here
  12. 04:22:453 (1) - It will be better if you make a sharper jump here, not just it's quite inconsistent with the jump on 01:54:843 (4,1) - , player usually expect a slider on the left side due to the momentum from the previous geometric pattern, so making a small, linear pattern here is quite awkward to play.
  13. 04:39:253 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I would reverse the order of those squares here, although it might become a buildup pattern which might not fit with the music, at least make the jumps between 2 squares (such as 04:39:703 (4,1) - and 04:40:303 (4,1) -) larger than others (such as 04:39:403 (2,3) - and 04:40:003 (2,3) - ) , so it will be MUCH easier to hit
  14. 04:56:653 (3) - Reading time issues, If you understand what i meant i'll stop mentioning it

Why i wrote a long mod orz

Good luck~
Topic Starter
Atalanta

Firis Mistlud wrote:

Return m4m

I really want that girl at the bg to hug me Triangle tiddies

  1. 00:17:793 (3,4,5,6,7) - I would place this stream a little bit further so it will be easier to catch on the stream without sliderbreaking 00:17:493 (2) - as some players might dropout 00:17:493 (2) - too early, the aesthetic is fine, but the flow can be done better Changed
  2. 00:18:093 (7,8) - Imo the flow movement is quite strange here, too, as the purpose of the placement of 00:18:243 (8) - is meant to stack on 00:17:493 (2) - slider tail, again, aesthetics is fine, but what i meant is that the movement on 00:18:093 (7,8,1) - is quite forced and make the first 2 kick sliders easy to break
    No, that would make a linear movement from 00:18:093 (7) - to 00:18:243 (8) - and I want a circular flow
  3. 00:19:293 (4,5) - Yet again... flow issues, but this time is much better, just the placement of 00:19:293 (4) - makes the flow kinda out of place imo the flow is good here, because of 00:19:443 (5) - which has a strong sound, so making that up and down movement fits well
  4. 00:27:693 (1) - remove NC? Yes than,ks now I have to fix my colorhax
  5. 00:38:643 (3) - If you're following the vocals with this slider, the vocal lands on the blue tick, idk, prob the vocalist is drunk Yeah drunk singer, but it's better if I put this slider on the red tic, errors like those from lyrics are okay to ignore imo
  6. 00:39:993 (1) - Quite subjective, but it's more better to not slow down SV here, as there's nothing different from the previous part, in fact, 00:37:893 - is more ideal for x0.5 SV as the part is quite calm and the x0.75 is quite fast imo. I don't see any major problems here, the slow down is not that huge. I also wanted that 5/4 slider to have different shape and sv because of the "odd" slider length
  7. 00:54:093 (3) - Not enough reading time imo I think it's okay
  8. 00:56:493 (3,1) - The first 2 finishes, 00:55:593 (1) - and 00:56:043 (1) - were emphasized by jumps, so it's quite strange that you didn't do the same on this one Fixed
  9. 01:21:393 (3) - Same here, not enough reading time for this slider too There is
  10. 01:56:493 (4) - IMO i would place somewhere like 01:55:893 (4) - slider end, so it give more room for cursor to move to prepare the stream later on I prefer having this circular movement on 01:56:343 (3,4) - then breaking it on the stream after
  11. 03:42:403 (1,2,3,4) - IMO i'll make this a jump here, it's still an important part, yet you make the use a jump pattern on, 03:43:153 (1,2,3,4) - etc. , as you follow the violins here Increase in pitch, same the pattern goes up actually it's because I don't find a way to make a good jump with what is behind and after
  12. 04:22:453 (1) - It will be better if you make a sharper jump here, not just it's quite inconsistent with the jump on 01:54:843 (4,1) - , player usually expect a slider on the left side due to the momentum from the previous geometric pattern, so making a small, linear pattern here is quite awkward to play. Tbh the two patterns do have exactly the same flow, 01:54:543 (2,3,4,1) - is the same movement as 04:22:003 (2,3,4,1) - The spacing is just not the same
  13. 04:39:253 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I would reverse the order of those squares here, although it might become a buildup pattern which might not fit with the music, at least make the jumps between 2 squares (such as 04:39:703 (4,1) - and 04:40:303 (4,1) -) larger than others (such as 04:39:403 (2,3) - and 04:40:003 (2,3) - ) , so it will be MUCH easier to hit That low spacing between each square is on purpose because each square pattern becomes smaller than the previous one
  14. 04:56:653 (3) - Reading time issues, If you understand what i meant i'll stop mentioning it Don't think it's that bad, also I have no good way of fixing that, unstacking them would look pretty terrible

Why i wrote a long mod orz

Good luck~
Thanks for the mod ~

I didn't realised that I redwalled before previewing the mod, smh
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