forum

Hyper Potions - Friends [OsuMania]

posted
Total Posts
29
Topic Starter
Akasha-
This beatmap was submitted using in-game submission on 21 Tháng Tám 2017 at 3:33:24 CH

Artist: Hyper Potions
Title: Friends
Source: Sonic Mania
Tags: SEGA Tyson Hesse Ian Kevin Opening Animation Electronic Retro Classic Sonic the Hedgehog Miles "Tails" Prower Knuckles the Echidna
BPM: 140
Filesize: 22150kb
Play Time: 01:21
Difficulties Available:
  1. Mania / Hard - 4Key (2,83 stars, 612 notes)
  2. S1 / Beginner - 4Key (0,89 stars, 111 notes)
  3. S2 / Easy - 4Key (1,34 stars, 205 notes)
  4. S3&K / Normal - 4Key (2,12 stars, 443 notes)
Download: Hyper Potions - Friends
Download: Hyper Potions - Friends (no video)
Information: Scores/Beatmap Listing
---------------





Aras
I want aniki ver. Sonic uwu

Little mod here for my kekliostro, it is nicely done already
Hard
- 00:14:162 - empty, intended?
- 00:21:020 - same, I think it won't be too hard for 140 bpm
- 00:23:725 (23725|1) - I think his grace note is kinda unneeded, it's just an echo I think
- 00:24:770 (24770|0,25198|0,25627|0) - to 2?
- 00:27:020 - intended? if changed, make sure to check the other owo
- 00:24:770 (24770|0,25198|0,25627|0,65698|0,66127|1,66555|2) - I think these should end at the red line, not same like 01:06:984 (66984|3) - la
- 01:13:734 (73734|0) - to 2?

Normal
- 00:08:912 (8912|3,9127|3,9341|3) - seperate the jack? like making it something like https://osu.ppy.sh/ss/8835860
- 00:14:270 - until 00:15:984 - , why not focus on the bass like 00:21:127 - ?
- 00:56:484 (56484|0,56912|3) - to 2 and 3 respectively? It may seem harder, but actually easier to play
- 01:13:734 (73734|0) - to 2?

Easy looks fine I think, pretty understand what you are doing here
Topic Starter
Akasha-

Aras wrote:

I want aniki ver. Sonic uwu lol no plz

Little mod here for my kekliostro, it is nicely done already
Hard
- 00:14:162 - empty, intended?
- 00:21:020 - same, I think it won't be too hard for 140 bpm basically yeah, like on 00:16:091 - too, mainly I follow the bell sounds still going
- 00:23:725 (23725|1) - I think his grace note is kinda unneeded, it's just an echo I think idk, I kinda like it. If someone also put another notice on it i will reconsider
- 00:24:770 (24770|0,25198|0,25627|0) - to 2? currently it's good to be on 1st for the 00:25:841 (25841|0,25948|1,26055|0,26162|1,26270|0) - too, where it should be jack lol
- 00:27:020 - intended? if changed, make sure to check the other owo what do you mean?
- 00:24:770 (24770|0,25198|0,25627|0,65698|0,66127|1,66555|2) - I think these should end at the red line, not same like 01:06:984 (66984|3) - la wrong copy but i got it (01:05:698 (65698|0,66127|1,66555|2) - ) changed
- 01:13:734 (73734|0) - to 2? it's was a kick sound, better leave it jacky here

Normal
- 00:08:912 (8912|3,9127|3,9341|3) - seperate the jack? like making it something like https://osu.ppy.sh/ss/8835860 I can't, it will ruins the pitch, i cant move that 4th cymbal sound either, it will make confuse to other sounds
- 00:14:270 - until 00:15:984 - , why not focus on the bass like 00:21:127 - ? changed
- 00:56:484 (56484|0,56912|3) - to 2 and 3 respectively? It may seem harder, but actually easier to play nah, I put them on purpose.
00:56:270 (56270|0,56484|0,56912|3,57127|3) - because of these kick sounds

- 01:13:734 (73734|0) - to 2? kick sound on jack too

Easy looks fine I think, pretty understand what you are doing here Thank you
Thank you so much for the help Aras
Updated
_Zenith
Hyper Potions - Friends

sb kk nmb uwu gugugugugugu
1|2|3|4

General

  1. No Problem

Easy

  1. 00:26:912 (26912|0) - I'd like to move to 00:26:912 (26912|0) - if you are following the melody
  2. 00:39:984 - 00:45:984 - Can do some variations per 4 measures, though the melody is repeating itself but i think do some variations will be great here
  3. 01:03:555 (63555|2,63770|3) - Ctrl+J here to follow PR? in all diffs
  4. 01:05:698 (65698|0,66127|1,66555|2,66984|3) - Make them into normal notes or shorter long notes will be better, the melody here just short
  5. 01:13:412 (73412|1) - How about split this ln into few notes to follow bass here
  6. 01:16:841 - Another bass
  7. 01:21:127 - One note here will be good since just a cymbal sound here

Normal

  1. 00:27:341 - ehh, one bass here
  2. 00:30:448 - Missing note for melody?
  3. 00:33:341 - Not quite sure why you stop following hit-hat here
  4. 00:33:877 - Missing one note for melody here.
  5. 00:37:305 - ^
  6. 00:38:270 - how about add one note here to follow cymbal
  7. 00:44:484 - 00:44:698 - Well it's kind of misleading me at first, i think you are following the main melody but you missing two notes here, after listen carefully i noticed that you actually following the bass sound or something like here. Nothing to say about it, just feel weird and break feelings haha

Hard

  1. 00:27:127 - how about making a shield here
  2. 00:30:448 - Missing note for melody? 00:33:877 - 00:37:305 - Sounds like you ignore them on purpose, if you dont plz add them on both normal and hard diff
  3. 00:39:127 (39127|0,39127|3,39341|0,39555|0,39770|0) - How about Ctrl+H here
  4. 01:08:912 (68912|0) - Sound here doesn't suitable to long note, so replace it with normal note?
  5. 01:10:627 (70627|3) - It's not the same as 01:08:912 - one, sounds like there just one hit-hat here
That's all, good luck!
Topic Starter
Akasha-

-[Apple]- wrote:

Hyper Potions - Friends

sb kk nmb uwu gugugugugugu
1|2|3|4

General

  1. No Problem

Easy

  1. 00:26:912 (26912|0) - I'd like to move to 00:26:912 (26912|0) - if you are following the melody???
  2. 00:39:984 - 00:45:984 - Can do some variations per 4 measures, though the melody is repeating itself but i think do some variations will be great here it's fine to go this way, on normal and hard goes the same
  3. 01:03:555 (63555|2,63770|3) - Ctrl+J here to follow PR? in all diffs nah, it will need to change some place on here but for the pitch flows, it goes pretty much the same like this so i dont think it will have any problems
  4. 01:05:698 (65698|0,66127|1,66555|2,66984|3) - Make them into normal notes or shorter long notes will be better, the melody here just short done
  5. 01:13:412 (73412|1) - How about split this ln into few notes to follow bass here to hard to catch, i prefer not to follow 1/4
  6. 01:16:841 - Another bass melody only here
  7. 01:21:127 - One note here will be good since just a cymbal sound here they actually got 2 different sounds in here and since it's already the end, 2 notes on here is to catch it perfectly to me

Normal

  1. 00:27:341 - ehh, one bass here it was hihat, i tend to ignores it for the main melody flows only
  2. 00:30:448 - Missing note for melody? can consider on hard but not normal, too hard on here
  3. 00:33:341 - Not quite sure why you stop following hit-hat here i'm following the melody, not hihat
  4. 00:33:877 - Missing one note for melody here. tended to ignored it on normal
  5. 00:37:305 - ^
  6. 00:38:270 - how about add one note here to follow cymbal nah, not enough room, melody only is also fine
  7. 00:44:484 - 00:44:698 - Well it's kind of misleading me at first, i think you are following the main melody but you missing two notes here, after listen carefully i noticed that you actually following the bass sound or something like here. Nothing to say about it, just feel weird and break feelings haha it intended to follow melody on 00:39:984 - to 00:40:841 - and from 00:40:841 - to 00:41:698 - to follow kick sound! but since its somehow confusing and I bet no one would understand what i'm trying to express here so just changed for the sake

Hard

  1. 00:27:127 - how about making a shield here 00:27:341 - there is no sound here other than hihat to add long notes
  2. 00:30:448 - Missing note for melody? 00:33:877 - 00:37:305 - Sounds like you ignore them on purpose, if you dont plz add them on both normal and hard diff i think I won't add /4 on here, long notes would catch them all, kinda too hard to add more notes in here
  3. 00:39:127 (39127|0,39127|3,39341|0,39555|0,39770|0) - How about Ctrl+H here okay
  4. 01:08:912 (68912|0) - Sound here doesn't suitable to long note, so replace it with normal note? listen with 25%, there is an echo sound in the melody on here
  5. 01:10:627 (70627|3) - It's not the same as 01:08:912 - one, sounds like there just one hit-hat here this one too
That's all, good luck!
Thank you for modding! Updated
Everything should be fine by now

The game is now live.


Surono

Kuo Kyoka wrote:

Aras wrote:

I want aniki ver. Sonic uwu lol no plz
gotta sanic maniaz
Critical_Star
S1 / Beginner
00:15:127 (15127|1,15555|2) - would be nice if you can make the same column here too
00:21:984 (21984|2,22412|1) - same here if you agree ^
00:27:770 (27770|1,28198|2) - i not sure but i find is hard to notice this sound for beginner, i mean example if you place LN at 00:27:984 - white line could be easy to notice but still fine
00:34:627 (34627|1,35055|2) - and so on if you agree ^
00:51:984 (51984|0,52841|1) - instead LN how about 1/1 normal note?
01:13:412 - i feel it is nice to give a break here due to change of sound phase, give 1/1 note here?
01:21:127 - can add note if you like

S2 / Easy
00:55:412 (55412|3) - suggest a normal note here with the same sync as 00:55:627 (55627|0,55841|1,56055|2) -
01:05:698 (65698|3) - delete?
01:13:412 - like my suggestion before, the sound break at here, so i think u can try other variation for this

S3&K / Normal
00:08:912 (8912|3) - move to 3? ye triple at stack still feels odd a bit or you can CTRL+G 00:09:341 (9341|3,9770|2) - just to avoid triple stack here
00:15:770 (15770|3,15984|3,16198|3) - ya like before if agree ^
00:23:698 - give a normal note here a bell sound is cool
00:46:841 - till 00:51:984 - suggest to start your 1-2-1-2 variation at 3-4-3-4 instead

Mania / Hard
Neat! Good job


:)
Topic Starter
Akasha-

Critical_Star wrote:

S1 / Beginner
00:15:127 (15127|1,15555|2) - would be nice if you can make the same column here too
00:21:984 (21984|2,22412|1) - same here if you agree ^ ok
00:27:770 (27770|1,28198|2) - i not sure but i find is hard to notice this sound for beginner, i mean example if you place LN at 00:27:984 - white line could be easy to notice but still fine idk, if move to white one it's too late
00:34:627 (34627|1,35055|2) - and so on if you agree ^
00:51:984 (51984|0,52841|1) - instead LN how about 1/1 normal note? ok
01:13:412 - i feel it is nice to give a break here due to change of sound phase, give 1/1 note here? ok
01:21:127 - can add note if you like ok

S2 / Easy
00:55:412 (55412|3) - suggest a normal note here with the same sync as 00:55:627 (55627|0,55841|1,56055|2) - kinda hard so i think can't add it here
01:05:698 (65698|3) - delete? noo sound ok
01:13:412 - like my suggestion before, the sound break at here, so i think u can try other variation for this ok

S3&K / Normal
00:08:912 (8912|3) - move to 3? ye triple at stack still feels odd a bit or you can CTRL+G 00:09:341 (9341|3,9770|2) - just to avoid triple stack here ok
00:15:770 (15770|3,15984|3,16198|3) - ya like before if agree ^ ok
00:23:698 - give a normal note here a bell sound is cool kinda weird to miss it but fixed
00:46:841 - till 00:51:984 - suggest to start your 1-2-1-2 variation at 3-4-3-4 instead ok

Mania / Hard
Neat! Good job :ahhh:


:) somehow I think it's creepy when you use it like "^ ^"
Thank you for your mod! Updated
Critical_Star
bb
;)
Stefan
Tags: replace every tag with "knuckles" except knuckles

kd pls
Topic Starter
Akasha-

Stefan wrote:

Tags: replace every tag with "knuckles" except knuckles

kd pls
& knuckles & knuckles & knuckles & knuckles & knuckles & knuckles & knuckles & knuckles & knuckles & knuckles & knuckles & knuckles & knuckles


Critical_Star wrote:

bb
;)
Thank you CS
Surono
saniiicc >>>>>::::CC
Maxus
mahouhouhou

[Beginner]
00:31:198 - I think you need to differentiate the pattern with 00:38:055 - since both of them quite different in instrument emphasizement here, and in easy diff you did differentiate them. how about shorten 00:31:198 (31198|2) - to 00:32:270 - ?
00:50:270 (50270|0) - move to col 3? so you will mirror the pattern at 00:42:555 - , like what you did at 00:39:984 - and 00:45:555 -
00:58:412 - not sure if intentional or not, but seem like the same pattern as 00:55:412 - in adjacent time here. try switch column between 00:59:270 (59270|1,59698|0) - ? I think it can naturally flow better too.

[Easy]
00:10:412 (10412|1) - Felt more suited to be in col 4 so you can make straight stair that mirror 00:12:984 -
00:24:555 - 00:24:984 - 00:25:412 - for each of these kick, try make the note at same column to emphasize the specific instrument? i mean something like https://osu.ppy.sh/ss/8894052

[Normal]
00:07:412 - Instead of making same pattern how about https://osu.ppy.sh/ss/8894346 , mirror pattern will signify rising instrument better imo.
00:14:270 - Same if you agree.

[Hard]
01:13:412 - 01:13:734 - Tbh i really think it's alright if you make them double note, since this is the final diff, i find double note really suit it.


Not sure what i need to mod tbh, call me back :3
grats 4 cagli
Topic Starter
Akasha-

Maxus wrote:

mahouhouhou

[Beginner]
00:31:198 - I think you need to differentiate the pattern with 00:38:055 - since both of them quite different in instrument emphasizement here, and in easy diff you did differentiate them. how about shorten 00:31:198 (31198|2) - to 00:32:270 - ? fixed
00:50:270 (50270|0) - move to col 3? so you will mirror the pattern at 00:42:555 - , like what you did at 00:39:984 - and 00:45:555 - well it was tended for pitch so i think it wont be necessary
00:58:412 - not sure if intentional or not, but seem like the same pattern as 00:55:412 - in adjacent time here. try switch column between 00:59:270 (59270|1,59698|0) - ? I think it can naturally flow better too. it was for pitchy, on upper diffs i also did this too

[Easy]
00:10:412 (10412|1) - Felt more suited to be in col 4 so you can make straight stair that mirror 00:12:984 - hmm, it could be but I don't know how to fix the next up part, it will affects them so If you got any suggestion I will try to do that
00:24:555 - 00:24:984 - 00:25:412 - for each of these kick, try make the note at same column to emphasize the specific instrument? i mean something like https://osu.ppy.sh/ss/8894052 I think they're quite more easier when beginners follow the step 1,2,3,4! Jump patterns might be a little too hard in this difficulty

[Normal]
00:07:412 - Instead of making same pattern how about https://osu.ppy.sh/ss/8894346 , mirror pattern will signify rising instrument better imo. tbh, it's a good one, I want to change too, but I will stick with the pitch in here, it sounds repetitive so I have no choices make the patterns go like it sounds too
00:14:270 - Same if you agree. same one too

[Hard]
01:13:412 - 01:13:734 - Tbh i really think it's alright if you make them double note, since this is the final diff, i find double note really suit it. okay


Not sure what i need to mod tbh, call me back :3
grats 4 cagli IT'S NOTHING WRONG TO LOVE THE CUTEST GIRL IN THE WORLD
Thank you so much for the mod, Maxus
Updated
Maxus


hmmm...
Topic Starter
Akasha-
(NOTHING WRONG WITH CAGLIOSTRO)

And also thank you so much Maxus!
Surono
ccd by1 pb garena comeoncomeon
Ender Lain

Surono wrote:

ccd by1 pb garena comeoncomeon
Triggered AF
Eldergleam

Surono wrote:

ccd by1 pb garena comeoncomeon
ngapain lu dimari ccds by1 pb garena pake sniper kaca aja kalah lw OKAOWKOAWKWAOKAWOKAW

btw gratz on qualify ;)
Topic Starter
Akasha-
Why suddenly post random words on my thread?
_Zenith

Kuo Kyoka wrote:

Why suddenly post random words on my thread?
4k posts? btw congratz
Kyouren
How faster you mapping this song, I want mapping too :<

Congratulations! <3
-Sh1n1-
Gratz KK :3
Stefan
& knuckles

Hyper Potions did some neat soundtracks, congrats
Topic Starter
Akasha-

-[Apple]- wrote:

4k posts? btw congratz

KittyAdventure wrote:

How faster you mapping this song, I want mapping too :<

Congratulations! <3

-Sh1n1- wrote:

Gratz KK :3

Stefan wrote:

& knuckles

Hyper Potions did some neat soundtracks, congrats
Thank you guys
And some how that "&Knuckles" mode is actually exists.
Antalf
Hello, walked through the map, pretty cool one but there is something i noted.. I think the offset is wrong, it should be 2264 instead of 2270 and it still proves my point that the notes still need to be 1/16 lower.

00:23:698 (23698|0,23725|1) -




If you can hear it on 25% , the LN sounds off by a slight 27 ms.. If you hear it closely you can see that the LN should start at 00:23:671 - .

00:23:698 (23698|3) - The same thing goes for this one in the normal.





00:45:121 - This should've changed since the pitch did as well so there is no justification to have that same pattern again.

00:39:978 (39978|0,40192|1,40406|0,40621|1,40835|0) Also just want to throw this through as well, this might be relative but you do really use 1 type of LN pattern with the left hand which becomes really heavy, you could've done some [23] instead of only [12] and [34] (1 | 2 | 3 | 4).

01:10:412 (70412|0,70627|0) - Might as well would have kept this as a separate pair of notes rather than stacking because the pitch is very hard to tell if it's two distinct sounds or not and this is a bit hard to follow as well.
Topic Starter
Akasha-

Antalf wrote:

Hello, walked through the map, pretty cool one but there is something i noted.. I think the offset is wrong, it should be 2264 instead of 2270 and it still proves my point that the notes still need to be 1/16 lower. I've tried 2260 2265 and 2270 before. to be honest, 2260 2265 are still so early, playing make me awkward and hard to catch and perfect either. while i was checking with 2270 like 10 times already, it's fit. The other are getting 100% accuracy too, I think it's the "living example" enough.

00:23:698 (23698|0,23725|1) -




If you can hear it on 25% , the LN sounds off by a slight 27 ms.. If you hear it closely you can see that the LN should start at 00:23:671 - .

00:23:698 (23698|3) - The same thing goes for this one in the normal. to be fair, the long bell sounds was only one, only one. why i made it splits to 2 notes? it was an echo goes with them. where I found there are 3 of them, 1 from your mention and 2 I added, I don't think it could fit any where here and it was a fade-in of that bell sound, it's better to catch the main sound where most of everyone can catch it the best





00:45:121 - This should've changed since the pitch did as well so there is no justification to have that same pattern again. same pattern? why you think it got any problem with it? |1|2| main for the sounds you noticed 00:40:198 (40198|1,40412|0,40627|1,40841|0,41270|0,41270|1,41484|0) - while 00:41:162 (41162|2) - should be the part on it too but moving them to |1|2| just made it worst due to the pitch so i made it an exception on here and move it to 3, while on |3| is for clap sound and |4| is for kick sound
the column changes when the sounds on here comes in 00:45:984 (45984|3,46198|2,46412|1,46627|2) - while the next one is not the same timing appears like the first one, you will find it weird right? but that was the composer itself's choice, solution is to make them both fit and balance overall where you still can notice the change of column and instrument, switch still have the feeling you're right on track of the pitch


00:39:978 (39978|0,40192|1,40406|0,40621|1,40835|0) Also just want to throw this through as well, this might be relative but you do really use 1 type of LN pattern with the left hand which becomes really heavy, you could've done some [23] instead of only [12] and [34] (1 | 2 | 3 | 4). because I believe when you focus one hand on one instrument and the other hand on another instrument you may notice the different between them,
like i explain why i put it on 12 and 34 above. words aside, i still can play it without any hard time and i believe other can handles it too. feels nostalgic? it's the same as you're playing on the real piano too! make |2|3| is the worst to seperate the sounds


01:10:412 (70412|0,70627|0) - Might as well would have kept this as a separate pair of notes rather than stacking because the pitch is very hard to tell if it's two distinct sounds or not and this is a bit hard to follow as well. the other is also mention this but here is the reply also: http://puu.sh/xiWLt/012c782df2.png
Thank you for modding!
shionelove
not serious thing,but when i play this map(hard diff) i noticed these
00:26:912 (26912|2) - 1/4 would be good,because it is 1/4 melody!
00:45:770 (45770|1) - actually it's different melody from 00:43:412 (43412|0,43627|1,43841|0,44055|1,44270|0,44484|3,44591|2) - ,so 1/4 would be good

gl
Topic Starter
Akasha-

shionelove wrote:

not serious thing,but when i play this map(hard diff) i noticed these
00:26:912 (26912|2) - 1/4 would be good,because it is 1/4 melody!i tend to do that for the melody flows, I notice there's a 1/4 here but this part goes perfect with long notes flows as it present the melody well while the normal notes is to present clap and kick and hihat sounds (I also tried with 1/4 LN but it won't help so this one is the best I could do!
00:45:770 (45770|1) - actually it's different melody from 00:43:412 (43412|0,43627|1,43841|0,44055|1,44270|0,44484|3,44591|2) - ,so 1/4 would be good this one too, while i found it pretty awkward to break this part and i believe most of the players will confuse why it's continously and now it's breaks on here, so it's better to make it like the others while still presenting the sounds where it should be
gl
took me a while to figures it out what difficulty you're mentioning

Thank you for modding
Please sign in to reply.

New reply